Perhaps worth noting that to start up the mission editor (to get to the start of this tutorial), you have to (1) load up a level without a game mode attached ('open ' in the console), and then (2) type 'editmission' in the console once the map is loaded in, and then (3) fly up from the ready room, and possibly around a bit (use mousewheel while moving to change speed).
Thx for this awsesome Tutorial. But what I´m not understand is the amount of AI with whole 00000001. AFAIK the 0 are for the count but where I can change this.
those numbers to the right aren't for the amount of AI, it's a pre-generated ID, you can change that number if it's too long for you by selecting the actor on the right in that list and pressing F2 the number of AI on the map is determined in the script file (@ 8:13 in the video), there's a line in there that says "CreateAIOverDuration, and inside of that line there's a string that reads "self.OpForCount" - replace that with any number you want and it will try to spawn that many AI on the map at mission start.
omg man i don't want to be mean but....i'd delete this until you are better. You took 1 lesson out from of one section of a chaptered book but took the same duration as a typical ADVANCED [not pre[beginner level but advanced game commands] and that video wouldn't be convoluted beyond simple ignorance of the subject but brutally pushes all those interested in mission making for GB more than likely feel overwhelmed and i assume this to a language barrier? perhaps just upload in your native language? Jeep trying tho. But this 7:48 of part one and only part one is the last i ever want of this ulgh
if you mean that you want to make missions with 0 coding experience, this tutorial definitely won't be enough. as for the rest of your post, I'm not entirely sure what you mean, I made this tutorial back when the mission editor was still in the private build and not available to the other players, so I only had files that were in the game proper to guide me, and I could only use those files as examples of what works and what doesn't. hopefully, someone who's a native speaker will do a better job eventually, until then, I'm sorry you didn't find this video useful.
Perhaps worth noting that to start up the mission editor (to get to the start of this tutorial), you have to (1) load up a level without a game mode attached ('open ' in the console), and then (2) type 'editmission' in the console once the map is loaded in, and then (3) fly up from the ready room, and possibly around a bit (use mousewheel while moving to change speed).
Thank you. Navigation tutorials are not worth much, without how to even start navigating ;)
in what program do i open this ?
Within the game itself
Thank you for this!
glad I could help!
Finally
Thx for this awsesome Tutorial. But what I´m not understand is the amount of AI with whole 00000001. AFAIK the 0 are for the count but where I can change this.
those numbers to the right aren't for the amount of AI, it's a pre-generated ID, you can change that number if it's too long for you by selecting the actor on the right in that list and pressing F2
the number of AI on the map is determined in the script file (@ 8:13 in the video), there's a line in there that says "CreateAIOverDuration, and inside of that line there's a string that reads "self.OpForCount" - replace that with any number you want and it will try to spawn that many AI on the map at mission start.
@@VirtuousSaint Yes It works. THX so much men!!!
ai.CreateOverDuration(4.0, 3, AllSpawns, self.OpForTeamTag)
And I think the number is the whole amount og AI which will spawn in the Mission
omg man i don't want to be mean but....i'd delete this until you are better.
You took 1 lesson out from of one section of a chaptered book but took the same duration as a typical ADVANCED [not pre[beginner level but advanced game commands] and that video wouldn't be convoluted beyond simple ignorance of the subject but brutally pushes all those interested in mission making for GB more than likely feel overwhelmed and i assume this to a language barrier? perhaps just upload in your native language? Jeep trying tho. But this 7:48 of part one and only part one is the last i ever want of this ulgh
if you mean that you want to make missions with 0 coding experience, this tutorial definitely won't be enough. as for the rest of your post, I'm not entirely sure what you mean, I made this tutorial back when the mission editor was still in the private build and not available to the other players, so I only had files that were in the game proper to guide me, and I could only use those files as examples of what works and what doesn't.
hopefully, someone who's a native speaker will do a better job eventually, until then, I'm sorry you didn't find this video useful.
@@VirtuousSaint im prob just a cranky as*ole good video i hit like