Unreal Engine 5.4 Create your own game tutorial / 13. Other rigged armor pieces(Gloves, Pants, Feet)

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  • čas přidán 6. 09. 2024

Komentáře • 13

  • @muarc.oficial
    @muarc.oficial Před 23 dny

    sem duvidas o melhor canal do you tube eu sem falar inglês consigo seguir certinho

  • @TolisPiperas82
    @TolisPiperas82 Před měsícem

    I use a female metahuman and unfirtunately the gloves did not stick well. It a bit little upper from what must be.the other parts stucks good

    • @click.o
      @click.o  Před měsícem +1

      if you are using female model, export the female body parts instead of male so you can fit it better in blender. There might be bit of sculpting but otherwise it is the same

    • @TolisPiperas82
      @TolisPiperas82 Před měsícem

      @@click.o ok thanx friend

    • @TolisPiperas82
      @TolisPiperas82 Před měsícem

      ​@@click.oi exported the female parts already . i could resize the armor in blender again to fit the gloves maybe

    • @click.o
      @click.o  Před měsícem

      Let me know if that works for you. Definitely try resizing them all together because if you make only gloves smaller, they might clip with the armor when you equip it.

    • @TolisPiperas82
      @TolisPiperas82 Před měsícem

      @@click.o i create new male character and everytthing works fine.thanx

  • @TolisPiperas82
    @TolisPiperas82 Před měsícem

    Hi master. Will be new video soon?

    • @click.o
      @click.o  Před měsícem

      On the way! Uploading now. Will try to do another one today as well

    • @TolisPiperas82
      @TolisPiperas82 Před měsícem

      @@click.o perfect.sorry for disturb you when asking for new video😁

  • @vladeus5390
    @vladeus5390 Před 13 dny

    If there are both male and female playable characters in the game what is the proper way to make male cloth be equipable only on male body and female cloth only on female body? Should I make both male playerBP and female playerBP and add booleans for item types or there can be more optimal way for that?

    • @click.o
      @click.o  Před 13 dny

      You would create one boolean variable in Player and set it when you create your character and then one variable in ItemInfo to set which items are male/female. If you want to have each armor equipped to both characters you would have two create two versions of each and then switch depending on character type but that would be a lot of work

    • @vladeus5390
      @vladeus5390 Před 13 dny

      ​@@click.o I'll try this after implementing character creation mechanics, thank you!