Looks like another channel with stellar quality content, and a subscriber count that will be skyrocketing shortly! Great stuff! I loved Doom 3. Played it on pc the day it came out. At that particular time, Far Cry, Half-Life, and Doom 3 really had my attention, mainly because of the incredible engine advancements from all three, and the potential there in. Doom 3 blew me away, and still provides a lot of entertainment in the form of a modded version on my laptop. I’ve got the “extra-spice” mod, which makes all shell casings, textures, and models, permanent within the level, as well as modifying sound files for guns and monsters. Highly recommended.
Cheers mate! I think even people who aren't fond of Doom 3 would have to admit it's a visual masterpiece for the era! It was really a turning point in that era for advancements in gaming technology!
The design choice to not let you use a gun and flashlight at the same time was very effective at causing tension. It's a shame they caved and undid Doom 3's major game mechanic in this version. There's actually a lot of stuff I don't like about the BFG Edition. To me it feels like they cheapened the experience. Everything seems brighter, you never run out of ammo because it feels like there's twice as much, they changed some character models but didn't redo the prerendered stuff to match, and they even made the intro text crawl way less impactful for unknown reasons. On the other hand some people don't want to play OG Doom 3 and enjoy this version more and that's ok with me as long as they have fun. Great video btw. You're going to go far my dude!
They certainly tried to 'Doom' it up a bit more with this release, but I'd guess they felt pressured to do so! If it means more people are willing to give it a go it doesn't hurt! Thanks for watching!
4:05 If only the UAC hadn't been cheap and mixed incompatible Mixom parts with their competitors Moxim when building their computers, none of the Hell invasion would've ever happened.
Oddly enough I actually prefer Doom 3 over the originals and newer titles because of its differences. I love the oppressive atmosphere, how it borrowed a lot of Half-Life elements (the introduction is pretty much the same as in Half-Life where you arrive from a transport and the facility is experiencing issues. Then everything goes wrong, but instead of aliens it’s demons. If you charge up the BFG too long it explodes like the Tau Cannon, and there’s random people hiding who will either follow you before inevitably dying or stay in that spot like the Half-Life scientists do), the slower paced gameplay, and how people have more realistic reactions to seeing literal demons manifest in reality. Sure, it definitely has its issues like the horror elements not actually being scary, the gunplay could’ve used a few tweaks, and they could’ve made the enemies a bit smarter. I still enjoyed it despite the game’s flaws. I also would’ve preferred them to make a sequel that builds on the foundations of this game by doubling down on what worked, reworking/scrapping what didn’t, and having quality of life improvements, and making the “horror elements” (aside from jump scares and being terrifying when you really think about what living in that setting would entail it’s not that scary. FEAR is a great example of the game that’s pretty scary. In fact, I’d want a game that’s a perfect marriage between FEAR and Doom 3).
Well aware that the current version of Doom is the right direction for the brand. I’m just saying that I’m a weirdo who would’ve preferred them to made Doom 3 2 electric boogaloo.
Yeah, the current direction is definitely what they need to move forward without issues, but the whole atmosphere of 3 was amazing. As much as a sequel to this game woulda been great, it just wouldn't be embraced the way it deserves!
Yeah. Apparently, there’s a game called Retched that’s inspired by Doom 3. From what they’ve made so far it seems interesting. Although, it’s not complete yet. Once it has more content and goes on sale I’ll check it out. Also, there’s this really cool mod for Doom 3 called Doom 3 Phobos that expands upon various things that worked with the original and tells a different story. Unfortunately, I haven’t played it. Definitely need to.
I played Doom 3 back on the original Xbox. Was a blast.I loved the atmosphere, the tension and all the audio and emails really made the story complete. Still have my old og Xbox and the og Doom 3 stored in a save place. BFG edition... I don't know... I miss the online coop in this version. I do like the newer Doom games but they lack story and atmosphere like Doom 3. Its just arena shooting ripping and tearing demons to bits.
The world building, and atmosphere really works, and it would have been great to have this style of Doom game be expanded on, but these days the series is definitely more on the safe side with its approach..
I played doom 3 in PC back in 2006, with my first pc as a kid and I loved it. I remember the screenshots from some magazines and I was shocked, even it has an spectacular Xbox original version, with an exclusive online coop. Lucky original Xbox players... One of my favourites games of all time. The bfg version, for me, it sucks. You don't need the flashlight all the time because the lights effects were different in the original version and you can see enemies because their eyes, fireball, etc. And that's only happened sometimes. Usually you can see it "perfectly" not like an enemy in a call of duty, but it's cool for exactly that. The problem is not a lot of games have do that and people don't understand the mechanic. The moment when you hear something and you see a shadow and a figure with brilliant two (or four) eyes you take a shit right there. There is only a little segment of 4 or 5 min around the end of the game before the caverns, when you are in complete darkness and it's done in purpose. Is like critic other games because you can only carry two weapons or something like that (just an example). The original game was designed around that mechanic. I recently played it again, the Xbox classic version, and oh boy... I think when I turn an old grandpa I still be playing it sometimes.
It's amazing what they managed to port to the Xbox, and did it well! The torch is a great part of the game, and given the change in technology it was pretty fresh to be able to use lighting this well. It's a shame they backed down on it, but I can understand when so many people didn't accept change!
The BFG edition was made much easier with many more ammo pickups, and a lot of the game was made much brighter. A lot of people complain about the shoulder mounted flashlight, but that doesn't really bother me as much because it's just another version of the ducktape mod. It was made more accessible to more people by being easier, so I guess that's good. They also removed all the chests in the console versions because of it interfering with achievements. I guess it doesn't matter for those who don't care about such things. I will also add that you can't skip cutscenes in the bfg edition, which isn't a problem on a first playthrough but is really annoying on repeat playthroughs.
@@Yubl10 yeah, it's expected that they'd try to make the game more accessible, but they should have given more options with this version I think.. Oh and you'd think by this point every game we would be able to skip cutscenes, but at least nothing goes on too long..
Funny, the original Xbox version was surprisingly decent for what it was/is, and came with the original Doom, which was nice (played PC version of Doom 3 in '04 originally, on a beefy PC and this game blew my wig back mang)
For all its limitations against high spec PCs of the day, the Xbox was able to work a lot of magic! If only these days they didn't insist on shooting themselves in the foot every time someone opens their mouth.. haha
am replaying it now, gog version via rb doom so that i have dev menu and i often noclip to look on the design and listen to ambiance sound design and level design is so good :D i think remaster with 2 or 4k textures and with remade identical models with high poly and some fixes(especially the spawn ceelings opening that has black texture) it be so cool, and i remember bfg trailer both was so cool too :D i kind of love doom3/doom3bfg more that the new2 games because of the detailed realistic ish story with telling hints in level design computers etc and also the pda`s :D Great video
You'd think it would be ripe for a 4k remaster, but even with that in mind the game looks good enough to not be a huge issue playing it in the modern day. There's very few fixes it'd need!
Ask around and you'll also find many people who love Doom 3 and consider the newer games (such as Eternal) to be the "left turn" of the Doom series. In other words, don't assume that all Doom fans think the same way and like the same stuff.
There's certainly a fan base for it, and there's a case to be made in the games favour, but the changes made to this version of the game alone shows what the majority felt (not 'Doom' enough).. as someone who loved the game for what it was I wish they'd try something like this again! Haha
@@THHDReviews Ah yes, the obsession with fast-paced gameplay... I don't think this would have worked well in 2004, though - this was the era of Half-Life and all games were judged in accordance to it. Plus, Classic Doom had endured years of criticism for being a "mindless shooter with no story" (a notion I disagree with). So, a Doom 3 too similar to the Classics would have likely been rosted by the crtiics as a "step backwards" and "refusal to change". Oh yes, it would have been loved by the community, but barely gain any fans outside of it. And this is one important thing Doom 3 accomplished in 2004 - it brought in a lot of much-needed fresh blood, at a time when the community was visibly stagnating. Many of these newcomers went on to discover and fall in love with the Classic Dooms as well :)
@@AlexeiVoronin it was definitely a case of adapting to the times or fading away! The hardware wouldn't have been capable of running the kind of game people supposedly wanted with graphics this good anyways! Haha It took Wolfenstein a couple of tries to make it work, 'cause for some reason people didn't like the awesome 2009 game..
@@THHDReviews Ugh, this game was treated so unfairly. I was hoping that the Microsoft acquisition could give it a chance to be brought back... even if only on GOG or something like that.
I never understood when people complain about not being able to change weapons during reload. Like, how would that even work? Doom 3 went for a whole tone of realism, it's not an arcade shooter. How would switching weapons during reload work? Does he have an extra set of arms he uses to reload one weapon while shooting with another? I love this game to the max and one reason for it is exactly that it steers a mile clear from inane bullshit like we see in Doom Eternal.
It's more the lack of responsiveness I'd say, like being able to interrupt that, but still needing to reload when you change back would be better. It's a fairly minor thing, but could have made it a bit tighter. I tend to hate it when games automatically reload when simply changing weapons!
I have a long story about my experience with Doom 3... But I can't really share it as it's all about THE original Doom 3, not BFG edition. My thoughts about BFG edition? It sucks and I regret wasting my money on it.
I'm seeing a few people with that opinion, and given how I find the changes to be unnecessary it's fair enough to feel that way. I spent hardly anything on it, but could spend even less on an original Xbox version, so no matter what experience people are after it's cheap as chips!
@@THHDReviews, I'm currently playing original Xbox version... on emulator. My 360 refuse to read it's disk. It is understandable how limited Xbox was for this game, but I still find it a fun experience and so far only Enpro 2 was the worst designed stage in the game. BFG edition certainly could do much better on X360. What's interesting I learned just recently that BFG edition supposed to have VR support. This is probably why it implemented more stationary imps and simplified level design. Hell had some platforming segments, but now you can just walk like a Furret. Maybe I'm wrong, but either way the game sucks.
Of the lot... Doom 3 is my personal favourite. Despite their focus on guns-a-blazin' action, the series prior always had a horror element in the enemy designs and lore aspects (it was inspired by the Action-Horror film Aliens after all), and with the newer games and their death metal/power fantasy style, it's easy to forget that the series was well on its way to embracing the darker side in the mid-late 1990s with the PSX port and Doom 64. Doom 3 is that full embrace, and I can never understand why people keep hating on it so much, with some of the most intense combat and atmosphere I've ever experienced. Hell (pun intended), I own the game in three forms (Vanilla/Dhewm3 source port, BFG Edition, and Xbox Classic) and I have no regrets about it whatsoever. In fact, there's no "wrong" way to play Doom 3, something that can't be said for its predecessors given some of the more dubious ports back then...
Oh yeah, the horror elements were always there, and the leap in tech just let them embrace it more. It almost seems like a late 90s sequel would have bridged the gap a bit, and had classic fans more prepared, but even then some would still complain! Haha
@@THHDReviews I feel that Doom 64 would've made a perfect "transitionary" title, but it was exclusive to the Nintendo 64 and most classic fans were on the PC at that time. Oh, well. Not all fans are created equally. And I'm not joking about there being no "wrong" way to play Doom 3: I feel that all three versions have something to add to the table (Vanilla being the way it was intended with more intense gameplay due to reduced ammo drops, Xbox Classic offering some slick new menus and scares plus a Co-Op mode, and BFG Edition's changes to ammo drops and flashlight being a more welcoming experience to those who might feel alienated).
This is why I can't stand when people say how all that childish bullshit in Eternal like the rotating stars above enemy heads is just going back to Doom's original arcade roots. No, the fuck it's not. I'm old enough to actually remember both Doom and Doom 2 coming out, I was ten at the time. There was nothing funny or arcade-y about Doom, it made us shit our pants. It was dark, scary, oozing thick horror atmosphere. There was NOTHING funny about Doom and I mean that as a compliment.
@@MrRoboto81 haha, I guess so, but lighting is such an integral part of the experience, so if it had the option to switch to the torch instead you could keep the tension there!
DOOM 3 is a great follow up from the first two games especally of you experienced them with the PS1 port I will always link DOOM with horror even the first game scared me as a kid It's such a shame that all that's lost now with these new ones it's just an arena shooter now with a vague DOOM paintjob no great storytelling no great handcrafted levels with intrucet details no environmental storytelling DOOM is horror through and through
The PS1 port is great, and Doom 64 is no slouch either.. it's a shame the Saturn didn't get a good version seeing as it had such good ports of other more advanced shooters of the era! They've found what works for the series as far as what the public expects, and I don't see them taking many risks like Doom 3 in the future.. but who knows?
Gonna be controversial here - not only is Doom 3 the best in the franchise, but Doom Eternal is the absolute worst. And not just the worst in the Doom franchise, but also one of the worst games ever made, period. Yeah, I just went there.
Well, I haven't played Eternal, but the style and overall approach of 3 is definitely more leaning into what I'd look for in a horror action shooter! Who knows how much crazier they'll go with the series, and whether or not they'll dial things back again..
To my mind, in many ways Doom 3 is closer to the original conception of the first game back in 1992 - check out the 'Doom Bible' if you ever have time. OG Doom was originally concieved to be slower, more atmospheric, more story-driven, and with mild RPG elements. At least some of this seems to have been the aim here, as a template. That's how I rationalize the changes, anyway.
Games can certainly change a lot throughout their development, and this one would have given them freedom to do what was never possible in the early 90s! The game is still action packed, but it definitely wouldn't have been able to run the graphics it did if they packed in more enemies!
Another doom game that isn't true to the original classic gameplay style just like doom 2016 and eternal. Yes it has nice visuals but it plays and feel's to much like an Unreal tournament death match or a quake arena style game with hints of Rise of the tomb raider with the silly wall climbing pole swing and the dumb shotgun that has a grappling hook. Also runestones' missions along with special moves kills just to get upgrades with boring scene's all of that isn't what doom was. The nearest doom game that we had that was made just like the classic style was the great N64 doom version shame its was limited to what they could of done due to cartage space but what they did was amazing for its time.
Given how late the Doom sequels are it's inevitable they'll be compared to other ground breaking games before them, but I wouldn't say it means they're not true to classic Doom overall. Sure, Doom 64 fits with the first 2 games, but the series had to evolve, and if they didn't expand on the style they'd be left behind.
@@NebLlebmaybe it cos most people don't like hearing another point of view and only see there own point of view. Not everyone likes the new reboot doom doesn't mean there idiotic or don't know what there talking about
@@THHDReviews I do agree it needs to evolve but i just didn't like how they completely changed it. For me its just other games thrown into a big pot and stirred it up and this what the cooked up doom tournament arena meets doom raider lol
@@bioshock6935 it's fair not to like it, as you can't please everyone all the time. As a casual I just try to appreciate particularly this game for what it is, but I haven't even given the newer titles a fair go. I was a bit young to observe fan reactions to Doom 3 at the time, but a certain distaste has lingered with some of the community over the years that the reboot series never copped on the same level!
Looks like another channel with stellar quality content, and a subscriber count that will be skyrocketing shortly! Great stuff!
I loved Doom 3. Played it on pc the day it came out. At that particular time, Far Cry, Half-Life, and Doom 3 really had my attention, mainly because of the incredible engine advancements from all three, and the potential there in.
Doom 3 blew me away, and still provides a lot of entertainment in the form of a modded version on my laptop. I’ve got the “extra-spice” mod, which makes all shell casings, textures, and models, permanent within the level, as well as modifying sound files for guns and monsters. Highly recommended.
Cheers mate!
I think even people who aren't fond of Doom 3 would have to admit it's a visual masterpiece for the era!
It was really a turning point in that era for advancements in gaming technology!
This is so funny, you posted this at around the same time finished my script for Doom 3
Haha, hey the more people talking about this game the better!
The design choice to not let you use a gun and flashlight at the same time was very effective at causing tension. It's a shame they caved and undid Doom 3's major game mechanic in this version. There's actually a lot of stuff I don't like about the BFG Edition. To me it feels like they cheapened the experience. Everything seems brighter, you never run out of ammo because it feels like there's twice as much, they changed some character models but didn't redo the prerendered stuff to match, and they even made the intro text crawl way less impactful for unknown reasons. On the other hand some people don't want to play OG Doom 3 and enjoy this version more and that's ok with me as long as they have fun.
Great video btw. You're going to go far my dude!
They certainly tried to 'Doom' it up a bit more with this release, but I'd guess they felt pressured to do so!
If it means more people are willing to give it a go it doesn't hurt!
Thanks for watching!
4:05 If only the UAC hadn't been cheap and mixed incompatible Mixom parts with their competitors Moxim when building their computers, none of the Hell invasion would've ever happened.
Ha! I didn't even catch that..
Subscribed👍🏾 this was one of the first games I ever got, so the nostalgia is real. Great review
Thanks a lot, mate!
It's always a game that intrigued me, so it was great to give it a proper go!
Oddly enough I actually prefer Doom 3 over the originals and newer titles because of its differences. I love the oppressive atmosphere, how it borrowed a lot of Half-Life elements (the introduction is pretty much the same as in Half-Life where you arrive from a transport and the facility is experiencing issues. Then everything goes wrong, but instead of aliens it’s demons. If you charge up the BFG too long it explodes like the Tau Cannon, and there’s random people hiding who will either follow you before inevitably dying or stay in that spot like the Half-Life scientists do), the slower paced gameplay, and how people have more realistic reactions to seeing literal demons manifest in reality. Sure, it definitely has its issues like the horror elements not actually being scary, the gunplay could’ve used a few tweaks, and they could’ve made the enemies a bit smarter. I still enjoyed it despite the game’s flaws. I also would’ve preferred them to make a sequel that builds on the foundations of this game by doubling down on what worked, reworking/scrapping what didn’t, and having quality of life improvements, and making the “horror elements” (aside from jump scares and being terrifying when you really think about what living in that setting would entail it’s not that scary. FEAR is a great example of the game that’s pretty scary. In fact, I’d want a game that’s a perfect marriage between FEAR and Doom 3).
Well aware that the current version of Doom is the right direction for the brand. I’m just saying that I’m a weirdo who would’ve preferred them to made Doom 3 2 electric boogaloo.
Yeah, the current direction is definitely what they need to move forward without issues, but the whole atmosphere of 3 was amazing.
As much as a sequel to this game woulda been great, it just wouldn't be embraced the way it deserves!
Yeah. Apparently, there’s a game called Retched that’s inspired by Doom 3. From what they’ve made so far it seems interesting. Although, it’s not complete yet. Once it has more content and goes on sale I’ll check it out.
Also, there’s this really cool mod for Doom 3 called Doom 3 Phobos that expands upon various things that worked with the original and tells a different story. Unfortunately, I haven’t played it. Definitely need to.
I played Doom 3 back on the original Xbox. Was a blast.I loved the atmosphere, the tension and all the audio and emails really made the story complete. Still have my old og Xbox and the og Doom 3 stored in a save place. BFG edition... I don't know... I miss the online coop in this version. I do like the newer Doom games but they lack story and atmosphere like Doom 3. Its just arena shooting ripping and tearing demons to bits.
The world building, and atmosphere really works, and it would have been great to have this style of Doom game be expanded on, but these days the series is definitely more on the safe side with its approach..
I played doom 3 in PC back in 2006, with my first pc as a kid and I loved it. I remember the screenshots from some magazines and I was shocked, even it has an spectacular Xbox original version, with an exclusive online coop. Lucky original Xbox players... One of my favourites games of all time. The bfg version, for me, it sucks. You don't need the flashlight all the time because the lights effects were different in the original version and you can see enemies because their eyes, fireball, etc. And that's only happened sometimes. Usually you can see it "perfectly" not like an enemy in a call of duty, but it's cool for exactly that. The problem is not a lot of games have do that and people don't understand the mechanic. The moment when you hear something and you see a shadow and a figure with brilliant two (or four) eyes you take a shit right there. There is only a little segment of 4 or 5 min around the end of the game before the caverns, when you are in complete darkness and it's done in purpose. Is like critic other games because you can only carry two weapons or something like that (just an example). The original game was designed around that mechanic. I recently played it again, the Xbox classic version, and oh boy... I think when I turn an old grandpa I still be playing it sometimes.
It's amazing what they managed to port to the Xbox, and did it well!
The torch is a great part of the game, and given the change in technology it was pretty fresh to be able to use lighting this well.
It's a shame they backed down on it, but I can understand when so many people didn't accept change!
played it first on athlon 1ghz single core 1gb of ram Nvidia gfore 2 the game ran like 10fps lol
Hi man,good gameplay review.😊
The BFG edition was made much easier with many more ammo pickups, and a lot of the game was made much brighter. A lot of people complain about the shoulder mounted flashlight, but that doesn't really bother me as much because it's just another version of the ducktape mod. It was made more accessible to more people by being easier, so I guess that's good. They also removed all the chests in the console versions because of it interfering with achievements. I guess it doesn't matter for those who don't care about such things. I will also add that you can't skip cutscenes in the bfg edition, which isn't a problem on a first playthrough but is really annoying on repeat playthroughs.
@@Yubl10 yeah, it's expected that they'd try to make the game more accessible, but they should have given more options with this version I think..
Oh and you'd think by this point every game we would be able to skip cutscenes, but at least nothing goes on too long..
Doom 3 was incredible.
Funny, the original Xbox version was surprisingly decent for what it was/is, and came with the original Doom, which was nice (played PC version of Doom 3 in '04 originally, on a beefy PC and this game blew my wig back mang)
For all its limitations against high spec PCs of the day, the Xbox was able to work a lot of magic!
If only these days they didn't insist on shooting themselves in the foot every time someone opens their mouth.. haha
am replaying it now, gog version via rb doom so that i have dev menu and i often noclip to look on the design and listen to ambiance sound design and level design is so good :D
i think remaster with 2 or 4k textures and with remade identical models with high poly and some fixes(especially the spawn ceelings opening that has black texture) it be so cool, and i remember bfg trailer both was so cool too :D i kind of love doom3/doom3bfg more that the new2 games because of the detailed realistic ish story with telling hints in level design computers etc and also the pda`s :D Great video
You'd think it would be ripe for a 4k remaster, but even with that in mind the game looks good enough to not be a huge issue playing it in the modern day. There's very few fixes it'd need!
@@THHDReviews yes thats true :) yeah hehe thas for sure
Ask around and you'll also find many people who love Doom 3 and consider the newer games (such as Eternal) to be the "left turn" of the Doom series.
In other words, don't assume that all Doom fans think the same way and like the same stuff.
There's certainly a fan base for it, and there's a case to be made in the games favour, but the changes made to this version of the game alone shows what the majority felt (not 'Doom' enough).. as someone who loved the game for what it was I wish they'd try something like this again! Haha
@@THHDReviews Ah yes, the obsession with fast-paced gameplay... I don't think this would have worked well in 2004, though - this was the era of Half-Life and all games were judged in accordance to it. Plus, Classic Doom had endured years of criticism for being a "mindless shooter with no story" (a notion I disagree with).
So, a Doom 3 too similar to the Classics would have likely been rosted by the crtiics as a "step backwards" and "refusal to change". Oh yes, it would have been loved by the community, but barely gain any fans outside of it. And this is one important thing Doom 3 accomplished in 2004 - it brought in a lot of much-needed fresh blood, at a time when the community was visibly stagnating. Many of these newcomers went on to discover and fall in love with the Classic Dooms as well :)
@@AlexeiVoronin it was definitely a case of adapting to the times or fading away!
The hardware wouldn't have been capable of running the kind of game people supposedly wanted with graphics this good anyways! Haha
It took Wolfenstein a couple of tries to make it work, 'cause for some reason people didn't like the awesome 2009 game..
@@THHDReviews Ugh, this game was treated so unfairly. I was hoping that the Microsoft acquisition could give it a chance to be brought back... even if only on GOG or something like that.
I never understood when people complain about not being able to change weapons during reload. Like, how would that even work? Doom 3 went for a whole tone of realism, it's not an arcade shooter. How would switching weapons during reload work? Does he have an extra set of arms he uses to reload one weapon while shooting with another? I love this game to the max and one reason for it is exactly that it steers a mile clear from inane bullshit like we see in Doom Eternal.
It's more the lack of responsiveness I'd say, like being able to interrupt that, but still needing to reload when you change back would be better.
It's a fairly minor thing, but could have made it a bit tighter.
I tend to hate it when games automatically reload when simply changing weapons!
fun review
I have a long story about my experience with Doom 3... But I can't really share it as it's all about THE original Doom 3, not BFG edition. My thoughts about BFG edition? It sucks and I regret wasting my money on it.
I'm seeing a few people with that opinion, and given how I find the changes to be unnecessary it's fair enough to feel that way.
I spent hardly anything on it, but could spend even less on an original Xbox version, so no matter what experience people are after it's cheap as chips!
@@THHDReviews, I'm currently playing original Xbox version... on emulator. My 360 refuse to read it's disk. It is understandable how limited Xbox was for this game, but I still find it a fun experience and so far only Enpro 2 was the worst designed stage in the game. BFG edition certainly could do much better on X360.
What's interesting I learned just recently that BFG edition supposed to have VR support. This is probably why it implemented more stationary imps and simplified level design. Hell had some platforming segments, but now you can just walk like a Furret. Maybe I'm wrong, but either way the game sucks.
keep up the good work Tell him He`s Dreaming love your videos :)
Cheers mate, got more Xbox stuff coming soon!
Of the lot... Doom 3 is my personal favourite. Despite their focus on guns-a-blazin' action, the series prior always had a horror element in the enemy designs and lore aspects (it was inspired by the Action-Horror film Aliens after all), and with the newer games and their death metal/power fantasy style, it's easy to forget that the series was well on its way to embracing the darker side in the mid-late 1990s with the PSX port and Doom 64. Doom 3 is that full embrace, and I can never understand why people keep hating on it so much, with some of the most intense combat and atmosphere I've ever experienced.
Hell (pun intended), I own the game in three forms (Vanilla/Dhewm3 source port, BFG Edition, and Xbox Classic) and I have no regrets about it whatsoever. In fact, there's no "wrong" way to play Doom 3, something that can't be said for its predecessors given some of the more dubious ports back then...
Oh yeah, the horror elements were always there, and the leap in tech just let them embrace it more.
It almost seems like a late 90s sequel would have bridged the gap a bit, and had classic fans more prepared, but even then some would still complain! Haha
@@THHDReviews I feel that Doom 64 would've made a perfect "transitionary" title, but it was exclusive to the Nintendo 64 and most classic fans were on the PC at that time. Oh, well. Not all fans are created equally.
And I'm not joking about there being no "wrong" way to play Doom 3: I feel that all three versions have something to add to the table (Vanilla being the way it was intended with more intense gameplay due to reduced ammo drops, Xbox Classic offering some slick new menus and scares plus a Co-Op mode, and BFG Edition's changes to ammo drops and flashlight being a more welcoming experience to those who might feel alienated).
This is why I can't stand when people say how all that childish bullshit in Eternal like the rotating stars above enemy heads is just going back to Doom's original arcade roots. No, the fuck it's not. I'm old enough to actually remember both Doom and Doom 2 coming out, I was ten at the time. There was nothing funny or arcade-y about Doom, it made us shit our pants. It was dark, scary, oozing thick horror atmosphere. There was NOTHING funny about Doom and I mean that as a compliment.
adding a shoulder mounted flashlight for me took away from the horror factor of doom 3
It definitely takes out some of the tension, and they just should have had both options!
You could always, ya know, NOT use it
@@MrRoboto81 haha, I guess so, but lighting is such an integral part of the experience, so if it had the option to switch to the torch instead you could keep the tension there!
DOOM 3 is a great follow up from the first two games especally of you experienced them with the PS1 port I will always link DOOM with horror even the first game scared me as a kid
It's such a shame that all that's lost now with these new ones it's just an arena shooter now with a vague DOOM paintjob no great storytelling no great handcrafted levels with intrucet details no environmental storytelling
DOOM is horror through and through
The PS1 port is great, and Doom 64 is no slouch either.. it's a shame the Saturn didn't get a good version seeing as it had such good ports of other more advanced shooters of the era!
They've found what works for the series as far as what the public expects, and I don't see them taking many risks like Doom 3 in the future.. but who knows?
"Doomed from the start?"
Not by a long shot.
Gonna be controversial here - not only is Doom 3 the best in the franchise, but Doom Eternal is the absolute worst. And not just the worst in the Doom franchise, but also one of the worst games ever made, period.
Yeah, I just went there.
Well, I haven't played Eternal, but the style and overall approach of 3 is definitely more leaning into what I'd look for in a horror action shooter!
Who knows how much crazier they'll go with the series, and whether or not they'll dial things back again..
To my mind, in many ways Doom 3 is closer to the original conception of the first game back in 1992 - check out the 'Doom Bible' if you ever have time. OG Doom was originally concieved to be slower, more atmospheric, more story-driven, and with mild RPG elements. At least some of this seems to have been the aim here, as a template. That's how I rationalize the changes, anyway.
Games can certainly change a lot throughout their development, and this one would have given them freedom to do what was never possible in the early 90s!
The game is still action packed, but it definitely wouldn't have been able to run the graphics it did if they packed in more enemies!
Doom 3 is actually the best Doom game made so far, but I still luv the other 4 Doom games still
It's certainly got a lot going for it, even if it's not what people expected!
@@THHDReviews tbh Im jus a huge survival horror fan so naturally it wood b my favorite lol
@@andrewkramer8716 oh, I'm in the same boat. I'm always after obscure Survival Horror games to add to the collection!
@@THHDReviews O.D.T. and Shadow Tower both on ps1 both great 👍
Another doom game that isn't true to the original classic gameplay style just like doom 2016 and eternal. Yes it has nice visuals but it plays and feel's to much like an Unreal tournament death match or a quake arena style game with hints of Rise of the tomb raider with the silly wall climbing pole swing and the dumb shotgun that has a grappling hook. Also runestones' missions along with special moves kills just to get upgrades with boring scene's all of that isn't what doom was. The nearest doom game that we had that was made just like the classic style was the great N64 doom version shame its was limited to what they could of done due to cartage space but what they did was amazing for its time.
[Groan] Why are there so many rambling idiotic Redditors who don't know what they're talking about in the comment sections nowadays?
Given how late the Doom sequels are it's inevitable they'll be compared to other ground breaking games before them, but I wouldn't say it means they're not true to classic Doom overall.
Sure, Doom 64 fits with the first 2 games, but the series had to evolve, and if they didn't expand on the style they'd be left behind.
@@NebLlebmaybe it cos most people don't like hearing another point of view and only see there own point of view. Not everyone likes the new reboot doom doesn't mean there idiotic or don't know what there talking about
@@THHDReviews I do agree it needs to evolve but i just didn't like how they completely changed it. For me its just other games thrown into a big pot and stirred it up and this what the cooked up doom tournament arena meets doom raider lol
@@bioshock6935 it's fair not to like it, as you can't please everyone all the time. As a casual I just try to appreciate particularly this game for what it is, but I haven't even given the newer titles a fair go. I was a bit young to observe fan reactions to Doom 3 at the time, but a certain distaste has lingered with some of the community over the years that the reboot series never copped on the same level!