I appreciated all of your content on project CW Notser. I enjoyed the alpha test. I used your videos to help me set up different tanks. This is going to be a great game. Any idea when the next test will come around?
Punch was fun, its like a closer range fire support that needs to get close in order to bring its ability to bear but unlike Blitz has a bit more armor and durability to do so, its not as heavily armored as something like the Chopper but its got a few more tricks up its sleeve and is more maneuverable. It is annoying that it takes so long to get to an upgrade (the Auxiliary Power Unit) at level 7 that does anything for its abilities. I'd lean more into upgrades to the mine layer, the level 10 upgrade Stratovolcano looks spicy!
i choose the perk for mission reasons and have the other perk who supports ramming as well. while i was tracked a titan ran full speed straight into my front. after the hit he had like 30% hp left and i was still allive while i'm healing. the perk really is an option.
Next to the Abrams it looks useless. Rockets may seem useful if the enemy is hiding to repair. But they are too weak to remember them at all. You begin to play more effectively when you are not distracted by abilities. Mines can make an unexpected gift when you are not around and a barely alive tank runs into a mine. Perhaps this changes after increasing the damage of rockets by 100 (by default it is 150) and when there are 4 of them. I also wanted to see what happens to a tank that drives into 4 minefields placed in one place. But I only got to level 7.
The agent is a bit'YMCA' in that costume
Yeah I’m not feeling the design of the costume, wish it was a little more tank commander
I appreciated all of your content on project CW Notser. I enjoyed the alpha test. I used your videos to help me set up different tanks. This is going to be a great game. Any idea when the next test will come around?
I do not know when the next test will be, hopefully they announce details on their next step.
Punch was fun, its like a closer range fire support that needs to get close in order to bring its ability to bear but unlike Blitz has a bit more armor and durability to do so, its not as heavily armored as something like the Chopper but its got a few more tricks up its sleeve and is more maneuverable. It is annoying that it takes so long to get to an upgrade (the Auxiliary Power Unit) at level 7 that does anything for its abilities.
I'd lean more into upgrades to the mine layer, the level 10 upgrade Stratovolcano looks spicy!
i choose the perk for mission reasons and have the other perk who supports ramming as well. while i was tracked a titan ran full speed straight into my front. after the hit he had like 30% hp left and i was still allive while i'm healing. the perk really is an option.
Yeah I’m loving the ram damage plus recovery of the agent.
Next to the Abrams it looks useless. Rockets may seem useful if the enemy is hiding to repair. But they are too weak to remember them at all. You begin to play more effectively when you are not distracted by abilities. Mines can make an unexpected gift when you are not around and a barely alive tank runs into a mine.
Perhaps this changes after increasing the damage of rockets by 100 (by default it is 150) and when there are 4 of them. I also wanted to see what happens to a tank that drives into 4 minefields placed in one place. But I only got to level 7.
Didn’t get to play him but i like it.
Nice, a Cadillac Gage XM1, Abrams prototype :)
*Chrysler XM-1 prototype/mockup, third iteration from fall 1976.
Why do I see people not using energy boosters? They saved my tonk numerous times...
I was trying to unlock all the Agents in time for the end and I was just conserving my soft currency
@@Notser I didn't realize - using those boosters costed creds? No wonder why I never had any...