Trying Total War for the VERY FIRST TIME, PART FIVE!!

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  • čas přidán 11. 05. 2024
  • Real-Time Strategy newbie tries out Total War for the very first time! Chip takes a dive into Warhammer III in 2024 to see what all the fuss is about!
    The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
    CPU: Ryzen 5 5600X
    GPU: NVIDIA RTX 3070
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Komentáře • 51

  • @gavingarces2798
    @gavingarces2798 Před 19 dny +12

    I’m also somewhat new to the total war series and watching another new player is really refreshing! Keep this series up👍.

    • @ChipHardbody
      @ChipHardbody  Před 19 dny

      I plan to! Glad to hear from another TW newbie!

    • @Aircastegamer
      @Aircastegamer Před 17 dny +1

      You absolutely the immortal empire, it feels very vast and diverse you will love it ❤️

  • @mep1990
    @mep1990 Před 17 dny +3

    So, let me give you some advice on the campaign side of things. First a couple of things specific to your situation right now:
    - You have enemy armies close to two of your settlements: one close to Mansion of Eyes and two close to Gore-town. Having enemy armies in your territories is very bad, they can have various negative effects (for example with raid stance they lower your public order and get some of that region's income), and of course, they can attack a settlement and conquer it. Generally speaking, the garrisons are small and mostly lower tier, so even a smaller army can be a threat to a garrison. If this wasn't a tutorial, Mansion of the Eyes would have been attacked already and you'd have to go and reconquer it. So, generally speaking, dealing with enemy armies in your territory is priority number one, and then you can think about moving forward (of course, in certain situations it might be worth it to loose a settlement because you are focusing somewhere else, or because you simply can't get in time to save it, but that should be the exception).
    - That mission that you got near the end of the video says you should kill an enemy lord of a particular faction (the Khorne Demon Faction with the red flag), you haven't fought that faction in battle yet, and even if you did, generally speaking, missions require completing them after you've received them, anything that you do before doesn't count (there may be a few exceptions). Also, on the topic of missions, yes, when it asks to wound an enemy hero with your patriarch, it means you have to successfuly use the "wound" action on the campaign map, meaning that you have to temporarily detach your hero from the army.
    Now, some more general tips:
    - Skill points in Heros and Lords: as people have already explained, Lords lead armies and can recruit units, and thus their armies fight on the battlefield. Heros don't lead armies, and can act either as separate agents on the campaign map to scout or hinder the enemy with hero actions on the campaign map, or they can be embedded in an army and fight in battles accompanying your lord. Generally speaking, leveling your heros should be easy. Heros have two main skill lines, the blue skill line for campaign actions and a yellow (or different color for spell-casters) skill line for being a fighter or spell-caster on the battlefield (+ some yellow skills outside of the two main skill lines, those generallly benefit the battle performance of the hero, but some can also have mixed battle and campaign benefits). When leveling up heros, I recommend thinking if you are gonna use that particular hero mostly embedded in an army or mostly as a separate agent, and focus on leveling the corresponding skill line first. Because the level cap is 50, you'll eventually get most and sometimes all the skills for a hero, but focusing on one or the other first depending on how you plan to use the hero just makes more sense. Note that, even if you plan to use a hero as an agent and focus on the blue skills first, if needed, it can still fight on the battlefield (but it will be worse at it than a hero that has prioritised the yellow skill line), and a hero that you use mostly in an army can still perform all the actions on the campaign map, it will just have lower success chance or weaker effects than a hero that is specialised on the blue skill line. Lords generally have three main skill lines, a yellow one (or another color for spell-casters) for their individual battle performance, a red skill line that boosts their army as a whole in battle, and a blue skill line that provides effects and beneffits on the campaign map (+ other skills, generally colored yellow). Leveling your lord is more a matter of preference: I generally tend to like my lords being a good fighter or spell-caster on the battlefield, thus I tend to go for the yellow line first, and then get a mix of red and blue skills, but that is more a matter of play style and preference. Legendary Lords, who are special lords that are faction leaders, usually have a 4th smaller skill line coloured yellow, but they give very diverse buffs, many faction-wide, and because Legendary Lords are unique, generally it is worth going for their unique skill line to have their unique benefits.
    -- Having money sitting in your treasury is generally money that could be put to better use. Unless you are saving up for something very specific, you want to spend all the money you have available in your turn. On a ver basic level, there are only two main ways to spend the money you have on your treasury: recruiting units or building up your settlements. Of course, there's also the upkeep of your current units, but that's passive spending and it simply lowers your income per turn: unless you have negative income, the unit upkeep is not going to make you go broke. The only way to have negative income is to recruit too many units, and having your income be lower than the upkeep of the units you are paying. It's better to avoid negative income, but if you ever do, you can always conquer more lands to generate more income or disband some of your units.
    - In your normal campaign, there are regions and provinces: each region is controlles by a settlement and a province is a grouping of several regions (some special provinces have only one region, most have 3 or 4). Most provinces have one region that has a larger settlement that can go to tier 5, and the rest are smaller settlements that can only go up to level 3. In the prologue ampaign, all provinces are only one region, but you can still find that most settlements go only up to tier 3, while Fort Devingard is the only one that can go up to tier 5. Generally speaking, you want to build buildings that have tiers higher than 3 in your larger settlements while those that can only go up to tier 3 in your smaller settlements. Generally speaking, you want to prioritze growth first, and then income + some recruitment (some people like to build defense buildings everywhere... playing on easy or normal, I don't think it is necessary, I only build them at my frontier settlements and only when I expect trouble). Note that, once all settlements in a province have reached their maximum tier, growth is no longer useful, meaning that it may be benefficial to demolish the growth buildings to make space for other buildings. Some settlements have unique "landmark" buildings that provide unique benefits or tradeable resources. Generally speaking it is almost always worth building unique "landmark" buildings because of their unique benefits and "trade goods" buildings because of trade income and/or other benefits. By the way, recruiting buildings only allow recruitment in that particular province. In the case of your prologue, it is safe to say that the settlements that are further away from where you are, you will probably not go back to recruit in them, that's why you should demolish any recruitment buildings you have there and building up your economy.
    - Generally speaking, at the start of your campaign you want to have your first army with 20 units as soon as you can afford the upkeep (even if those are 20 low tier units, you can replace them later), and in the meantime focus on building growth and income buildings in your smaller settlements. Obviously, affording the upkeep means that you are not on a negative income, but I think at the beginning of your campaign you should strive to have at least a 1000 income per turn so you can build or recruit every few turns. Once you have your main army with 20 units, you can start having other smaller or larger armies according to your needs and if you can afford the upkeep.
    - Diplomacy: your diplomatic relations improve when you already have agreed n a topic, so starting low, with a non-agression pact or trade agreement is a good first step towards a more friendly relations and more advanced treaties. If they like what you are proposing, you shold always click on the balances to get some money from that deal. If another faction doesn't like a deal, but not by much, you can also click on the balances to see how much wouldt take for them to accept your offer (if the balances button is greyed out, you either don't have enough money to make the deal acceptable or the other factions dislikes the proposal so much that no amount of money could persuade them)..Having trade agreements with as many factions as they'll accept, as it can be a good boost to your income.

    • @ChipHardbody
      @ChipHardbody  Před 17 dny

      Thank you so much for all of the information, wow! I genuinely appreciate you taking the time to write all of this up. I especially appreciate the advice about demolishing recruitment buildings and building income buildings instead. That should come in very handy!

  • @jdent8561
    @jdent8561 Před 19 dny +6

    Glad to see you're still at it, I'm really enjoying watching you learn the game. The most important thing is to play how you want and do what you like. A lot of TW nerds are gonna tell you to do it this way or that way, but the important thing is to do it the way you want. You want to play Realm of Chaos after finishing the tutorial? Do it! You want to dive straight into Immortal Empires instead? Make it happen! We'll enjoy the content no matter what you do.

  • @donkey_oaty
    @donkey_oaty Před 15 dny +1

    In a previous episode someone suggested you look at the unit cards. It’s really important to do to understand what each unit is good at.
    For example the kossars units are also hybrid units, and while they can shoot they’re actually an acceptable low-cost front line.

  • @ChipHardbody
    @ChipHardbody  Před 19 dny +8

    I had no idea the Prologue campaign was this long, but I'm having a blast! Still trying to decide what my first actual campaign faction should be, though....

    • @BrotherCaptainGaius
      @BrotherCaptainGaius Před 19 dny +3

      Great video series, you're doing well. A few suggestions for a beginner campaign, depending on what you've purchased: Kislev (Queen Katarin), as you've already begun learning the units in the Prologue; Dwarfs (Thorgrim), very forgiving and reliable units with conventional tactics good for beginners; You've also mentioned Greenskins (Grimgor) and Lizardmen (I'd suggest Kroq-Gar, maybe) which are also good beginner factions. There are tons more of course, some better suited than others to a beginner. Have fun!

    • @ChipHardbody
      @ChipHardbody  Před 19 dny +1

      Thank you for the compliment and for the suggestions! I don't have the Greenskins unlocked, unfortunately, but I am really enjoying Kislev already. Might just stick with them.....

    • @datwee7576
      @datwee7576 Před 19 dny +2

      @@ChipHardbody Cathay are a very good starting option assuming you dont have the DLC. Kislev are fun but their campaign is strangely hostile to beginners despite being labled as easier. Cathay (Miao Ying specifically) have a much more forgiving beginner campaign that can set you up to understand the game to the point where you can play Kislev or even try the demon factions.

    • @gregoryhayes7569
      @gregoryhayes7569 Před 19 dny +1

      Even setting aside the question of what faction to play, there's also the question of what CAMPAIGN to play - Realm of Chaos or Immortal Empires?
      Realm of Chaos is essentially the game's "story mode" - it's a narrative campaign that's a direct sequel to the prologue, featuring cutscenes, objectives, and a final boss. It's also set on a smaller map and unfortunately has some mechanics that aren't necessarily all that fun.
      Immortal Empires is the sandbox mode, taking place on an enormous map of the entire Warhammer world, with every faction from every game in the trilogy. This is what most series veterans play most often, but it lacks the narrative of Realm of Chaos.

    • @teekavu1065
      @teekavu1065 Před 18 dny +1

      Do you have discord I could give you some advice about faction to play.
      -do you like stomping enemy with big monster?
      -do you like to kill enemy with overwhoming fire power?
      -do you want to play as slow but strong army that can take enemy charge frontally and still comeout on top?
      -or would you rather play army that weak but fast and can attack and deal ton of damage when they attack enemy in the rear?
      If i have chance to talk to you i will ask this kind of question

  • @millbrook33
    @millbrook33 Před 15 dny +1

    You can't attack enemy agents - or heroes I guess they call them these days - on the campaign map with an army, only with your own heroes. Many people seem to just ignore them, but I always find it useful to have one agent that never gets embedded in an army but follows it around and just gets all their skill points put towards assassinating other characters.

  • @kashk42
    @kashk42 Před 18 dny +2

    As someone who pre-ordered the original Shogun in 2000 watching someone who is totally new to TW is fascinating. Kinda painful at times, but fascinating.
    A tip. You keep losing a lot of cavalry. With a couple of exceptions they aren't made to stick around in a fight. You hit the enemy from the back with them, and then pull them back. Only exception is ranged units or siege-equipment. Charge, pull them out, charge them somewhere else. Never let them stay in a fight unless they are heavily armoured and have the melee cav tag in the description. Same for chairots of course. They are quick for a reason, standing still is death, movement is life. :)
    Hope you'll keep this going!

    • @ChipHardbody
      @ChipHardbody  Před 18 dny +1

      I appreciate the advice! And yeah, I imagine watching me struggle to learn the basics is pretty brutal! 🤣🤣
      I'll definitely keep the series going, though, and I hope you'll keep watching!

  • @jdent8561
    @jdent8561 Před 19 dny +2

    42:45 Armies can only attack other armies or settlements. Heroes are independent agents that can join armies or act on their own on the campaign map, and can only be targeted by other Hero units. Heroes cannot directly attack an army, though they can use abilities to slow it down, do damage, etc etc.

  • @demonmercer2736
    @demonmercer2736 Před 18 dny +1

    I wanted to give some general tips for the campaign, these are for when you are more familiar with the game's basics and the jargon used in-game, hopefully it proves useful to you and anyone who needs it. The important ones have bolded exclamation points.
    First of all don't be afraid to lose your first few campaigns, its not the end of the world and don't be afraid to be play on easy if its needed. I highly recommend playing the Prologue campaign for beginners, after that the easiest faction to start with would be one of the Cathayan twins.
    **!** build defence buildings everywhere (yellow building line), if you are playing Realms of Chaos then build the secondary defence building which prevents rifts from opening in your territory.
    **!** specialize provinces to be either for recruiting or income. When building any building make sure to check how many tiers it has, under normal circumstances I wouldn't recommend building a building that can go up to tier V in a minor settlement.
    **!** growth buildings should be priority 1 with defence being second, especially in ones closer to the enemy, defence can be risked not being built if it's in the heart of your empire although I would still recommend building the ones that prevent rifts in RoC campaign.
    Growth is king in this game because it lets you build better stuff faster. You have to strike a delicate balance between income and growth.
    You should seek to secure whole provinces as doing so gives you a commandment, lower left corner when selecting a settlement horizontal icon, which is a free buff.
    I advice you use heroes to scout enemy settlements before hand or keep an eye towards hostile armies, preferably these heroes should have the block army action.
    **!** Check the diplomacy screen every turn to see if you can non-aggression pacts or trade deals.Warning, even if you have a non-aggression pact with someone they may betray you or trespass in your territory to spread corruption or even raid. You can warn them to get out by clicking the pointed fist icon above the trespassing army and if they don't in time you can declare war on them without having any reliability penalty.
    **!** Try to keep your reliability rating high, it determines how likely AI is to accept a deal and in my experience they are more likely to declare war on you if you if it gets too low, on that note try to plan 10 turns ahead as to who you're going to war with because thats how many turns it takes to cancel a treaty and declare without penalty.
    Sometimes the AI may make you an offer like trade treaty, alliance etc. And you'll see to the bottom right, a number which is either red or green, this indicates how the AI values the deal. If it's more than 1 and green, you can make a counter offer and click on the balancing scales to ask for further compensation.
    **!** The objectives tab (lower right, ribbon icon) is good way for beginners to get a sense of direction and what they need to do, note that only victory conditions are necessary, chapter conditions are entirely optional. Additionally you can also teleport to quest battles from here.
    Some buildings give additional effects when built besides usual income, I've ranked them on their usefulness from best to worst as follows: Growth, lord recruit rank, global recruitment capacity, magic caster hero capacity, unit recruit rank, campaign movement bonus (local), untainted.
    Keep an eye out for icons right after the name of settlements, these represent resources which are very useful for trading and gives afore mentioned bonuses besides income. Some settlements have unique buildings which are usually quite powerful (obelisk icon)
    **!** If you click the faction icon, top right with your flag on it, it'll give you a whole bunch of useful info and statistics such as records that can help you back track a bit on what you did if you are returning to a campaign after a while.
    You can demolish buildings you don't like this will refund you a small amount of funds that was used to build it. To do so hover over the building chain in the settlement tab and click the icon at the bottom, if you change your mind then just simply click the building icon again to undo it.
    Similarly you can abandon settlements by clicking the icon at the bottom of the main settlement upgrade chain, doing so will give you a refund but will more importantly let you deny the enemy a high level settlement (or let you pull certain shenanigans when playing as Skaven), be aware though doing so will give you a faction wide public order malus called uncertainty which stacks with every settlement abandoned.
    If you encounter a faction of the Skaven race in Immortal Empires campaign (rats) try to exterminate them as soon as possible, they are one of the hardest races to beat in the long run especially for new players. They have a special mechanic to harm you which they can do even if they aren't at war with you, also daemonic factions have a similar mechanic with their corruption (build secret under cities in your settlements that has a whole host of bad stuff, chief among them being summoning an army out of thin air to siege your settlement, you can increase the chance of discovery by keeping more heroes in the province or building the second yellow building available to every race)
    **!** There is a province tab on the right side of the screen, below the minimap, icon looks like a castle gate. This tab will immensely help you micromanage your campaign.
    **!** There are several other tabs, again below the minimap, including forces that list all your lords and heroes and also shows their leftover movement range for the turn and a known factions tab that summarized your faction relations and any deals you have with them.
    Magic is an important resource for battles. If you select an army the blue bar to the right of it shows how Winds of Magic is available to them. Similarly hovering your cursor over foreign territory shows how strong the WoM are in an area, this directly effects reserves and the status of the WoM changes from time to time.
    There is a magic browser on the top left, wand icon with a swirling star, lets you browse all the magic.
    **!** If the enemy is sending small raiding forces in your territory that you just can't catch try setting up a trap using a weak army or settlement as bait by going into ambush stance with your army. You can use block army actions by the appropriate hero to catch them as well.
    Heroes can also search ruins revealing Skaven settlements.
    Your armies can go into different stances useful for different things, i.e encampment lets you heal and recruit units in foreign territory and in your own it heals you faster, channeling increases winds of magic reserve. Some stances such as underway or encampment let you avoid attrition.
    High public order gives you a larger line of sight in your own territory. You can see how much under the province effects when you have a settlement selected, hover your cursor over the icons. This reminds me of the **ultimate tip** hover your cursor over everything, TW is really unique in that it has an absolute ton of these UI tutorial tidbits, these were made with love and care and taught me more about the game way back in 2016 than any vid or guide did. Read them.
    **!** The terrain is for more than just show, it affects movement range for armies as well as ambush success chance, you can see the latter when when hovering your cursor over terrain in the campaign map.
    If you put army an on one side of certain bridges in the campaign map (and perhaps even straits that can be crossed via land like the one near Malus's start in ME, I'm not 100% sure on that) and get attacked from the other you'll initiate a check point battle.
    In the province details tab, lower left corner when you have a province selected, you can turn of taxation to increase public order
    **!** Don't hire new armies willy nilly, there is a cost called supply lines, at the top of the campaign screen ( multiple red banners icon) , that increases upkeep exponentially with each army hired. The upkeep amount has been reduced since WH 2 but still something to keep an eye on.
    If you are sieged in a port city you can just sail out by clicking your army and then the sea.
    If you are sieged and the attacker is sieging for multiple turns, you can select the city and right click the enemy to sally out and attack.
    The province capital will always have walls and the defence building adds garrison units and improves tower projectiles, the minor settlements get actual minor siege battles by building the appropriate tier 3 defence building, before that they have field battles.
    You can steal the artillery from another army but it has an extremely low chance to occur and has several conditions, you need to be the same race (only exception seems to be Greenskins and Dwarves with their catapults), you need to win the battle, the crews of the artillery must be all dead, the artillery pieces themselves must not be destroyed and you must have a free slot in the army.
    You can control single pieces of artillery manually by selecting a unit and pressing insert. You usually get increased reload rate doing this and the other pieces can still fire, some arty like hellcanons have homing shot and you can steer the doom diver.
    Always try to keep your armies engaged in one activity or another, don't let them sit idle turn after turn in a city unless you're expecting an attack, try to raid enemy settlements or go treasure hunting for sea encounters at least.
    **!** There is a notifications tab/option on the lower right corner, right below end turn cog icon with exclamation, this helps you customize what you want to be notified of before end turn.
    Certain factions can vassalize. It's worth keeping vassals around for settling climates that are unsuitable for your race and in my vast amount of play time I've never seen a vassal rebel.

    • @demonmercer2736
      @demonmercer2736 Před 18 dny +1

      pt 2
      **!** You can use units from your ally's faction if you have an alliance with a faction, build the appropriate outpost and have enough allegiance. You can even borrow armies from them for a set amount of turns.
      Ogre camps some times appear after multiple battles or sieges in a single province, you'll know when it happens trust me, always go and hire some ogre units because initially you have to choose which ones you wanna put into your recruitment pool which doesn't cost money, recruiting them in an army does which you can always do later.
      **!** Climate is also an important thing to keep an eye on, I usually always settle green ones if I can conquer and defend it, either sack or raze yellow brown ones depending if I wanna get rich or exterminate, sometimes temporarily settle if I need to replenish. For red ones I never settle but rather always sack or raze.
      If you mouse over an enemy settlement it'll show something called military presence, it positively affects public order and its determined by how many units are present. We can exploit it to know how many units are in the enemy province, for example if the military presence is 4 and there is one enemy settlement in the province then there are 4 enemy units total, if its 3 but there are say 4 settlements in the province then multiply 3 x 4 = 12 and thats how many units there are.
      **!** Sometimes It's better to sack a settlment and run away rather than occupy it. Especially if you can't defend it due to lack of armies/resources but it's an easy target none the less to attack.
      Plagues can cripple your armies, income, public order when you least want. There is chance of it spreading from settlement to settlement, army to army and settlement to armies in the region. Don't underestimate them and keep away from plague infected areas if you can, infected settlements are represent with a green skull icon next to their name, the tooltip for which will tell you the plagues effects.
      Similarly corruption can be devastating for the player if left unchecked, unless you have a habit of building public order buildings, so try to destroy these corrupting factions whenever possible and get heroes/building that reduces any corruption not caused by your race.
      There are locations of interests that spawn in the sea like islands, shipwrecks etc if you enter their vicinity with an army you can get significant buffs for your army and the chance to fight a battle for up to 20k gold.
      Trading settlements is only possible if the AI has a settlement adjacent to the region you have yours in. Sometimes it's worth conquering a minor power and trading their settlements to a major power in order to secure an non-aggresion pact, AI overvalues settlements in my opinion.
      **!** Don't go for military alliances willy nilly (especially early on) as you might get dragged into unnecessary wars, which the AI as a tendency to do if it feels too powerful but if you want to confederate with a faction you can go up to military alliances.
      **!** Military alliances may cause your AI allies to act more aggressively dragging you into many wars. I prefer defensive alliances for this reason.
      **!** When reinforcing one army with another be careful of where your armies are relative to one another and the enemy on the campaign map as this will determine where they spawn in battle.
      The following is more of a suggestion than a solid "works all the time advice" and more so for when you're a bit familiar with things but try to secure your initial province, then pick a cardinal direction (usually the one which has the most potential/immediate threats) and send your Legendary lord to wipe out those factions and secure provinces until you've hit a natural barrier, (i.e mountains, swamps, oceans, any other terrain that reduces campaign movement range) or until you come across a relatively defensible position where the factions nearby are relatively peaceful or it takes at least two turns from the nearest enemy settlement to reach you.Then hire another hero to keep an eye out over yonder, all the while try building up a second or third army to reinforce your defenses or to prepare to bum rush a faction. Different people like different playstyles so try something else if you don't like this but for me this is the most efficient way.
      **!** Confederation is a special diplomatic offer that combines both your faction and an AI faction into one. This usually comes with a faction wide debuff for public order and even diplomatic penalties with your own race so time it wisely. It can only be done with factions of your own race.However some races such as Tomb kings and Vampire Pirates cannot confederate. Some races such as Norsca and Greenskins can confederate very easily, by beating the enemy faction leader with your faction leader.
      **!** The anti-player bias in WH 3 is through the roof. Becareful of scouting too far ahead and meeting folks who are eager to genocide you because they will travel half way across the world, ignoring their own enemies just to hurt you. Sadly as of right now there is no way to counter this but to have experience and knowledge of who to avoid meeting so they aren't hostile towards you.
      **!** Diplomacy is also an effective means of securing your borders, getting an alliance, non-aggression pacts even trade deals with a faction will deter it from attacking and defend you incase of the first. Some times it's worth giving a few gold gifts to faction to secure their good will in the long run, than pay an army upkeep of 2-3k every turn to sit there and guard it.
      **!** The following are Zerkovich's guides, I can vouch for the usefulness of these personally but there are other youtubers with such videos as well so watch them when you can. Use these to get better in battle as that's a topic too vast for comments to cover.

    • @ChipHardbody
      @ChipHardbody  Před 18 dny

      Wow, thanks for all of the information and advice! I'll be referring back to it for sure!

  • @astro0666
    @astro0666 Před 19 dny +3

    Cool content! I've never played and can't wait for you to get to Immortal Empires, if you plan on doing so.

  • @lambdasixtwo8808
    @lambdasixtwo8808 Před 19 dny +3

    The little people next to you are heroes not lord, the difference is that lords can recruit armies and defend settlements whereas heroes are free agent that can perform certain acts like assasination or sabotage plus they can be integrated into an army for example zorya there is a spellcaster hero so she can work along side a lord as a magic castor or as a free agent on the world map as a disruptor damaging armies and settlement to weaken them before the main force arrives.
    So the only way to remove a hero unit on the world map is to use another hero unit like zorya or the patriach guy to either wound or assassinate them

    • @ChipHardbody
      @ChipHardbody  Před 19 dny +2

      Ahh, that makes so much sense! Thank you for clearing that up, I really appreciate it!

  • @heroicbob
    @heroicbob Před 17 dny +1

    00:04:50 In case no-one has said it yet, it's always worth getting buildings that provide income or factionwide effects in settlements that you're not actively using. For exaple, looking at Beacon at this timestamp you should upgrade your supply building for more money and build the lumberyard for reduced building costs in all settlements going forward.

    • @ChipHardbody
      @ChipHardbody  Před 15 dny

      Yeah, I definitely need to get out of the habit of trying to hoard funds and spend it on the buildings. Thank you for the advice!

    • @heroicbob
      @heroicbob Před 15 dny +1

      @@ChipHardbody Maintaining a battle chest is a good call, just don't need quite that much. Most money buildings pay for themselves in about 10 turns, so you're poorer shortterm but richer long-term.
      In main campaign you need to balance spending for the shortterm and long-term, but you rarely need to maintain significant reserves since you can cancel ongoing recruitment/construction to get the money back

    • @ChipHardbody
      @ChipHardbody  Před 15 dny

      Good to know! Thank you for the advice!!

    • @ChipHardbody
      @ChipHardbody  Před 15 dny

      @@heroicbob Gotcha. I tried to keep that in mind with my latest video, with....I think decent results? You'll have to watch it when it goes up and let me know. :P

  • @darylcummins9236
    @darylcummins9236 Před 18 dny +1

    I heard you mention that you watched some vids from Zerkovich, which are really good for getting the hang of basic controls in battle - Heir of Carthage & Mercy the Mad are other youtubers who do a lot of campaign content which is very entertaining and informative. Then, when you've got a couple of campaigns behind you, you can try to emulate LegendofTotalWar, or move into competitive Multiplayer tournaments. I'm interested to see how far you go with this

  • @MrLoser-vn4lw
    @MrLoser-vn4lw Před 18 dny +1

    This rocks. Very refreshing TWH content.

  • @lordkabal2010
    @lordkabal2010 Před 14 dny +1

    Your getting there slowly slowly but keep going and once I catch up in the videos before adding some Todd bits lol....I'm no pro player o just play for fun and theme as it's a game at the end of the day and games are to be fun. Once u get the knack of it u will still make mistakes and learn new things lol keep going entertain us lol

  • @jorvach9874
    @jorvach9874 Před 19 dny +1

    Started watching this series last night, and I'm about to watch this video now. Just wanted to say that I'm Enjoying this greatly! I haven't seen a new Total War player learning the game since... well, since myself, really! :P I started with Rome 1 many years ago, so it's been a while! I love this game series a lot, but most people playing it on streams/let's plays and so on are really, REALLY good at it, so it's really a breath of fresh air to see a newbie who's still getting the hang of it! :D
    I hope you'll stick with it past the prologue and try an actual campaign as well! I personally recommend the more freeform/sandbox Immortal Empires campaign over Realms of Chaos (which follows up on the story from the prologue) because I found RoC to be really difficult. Though I'm not very good at Total War games (despite having played for years!), so I often cheat a little. Which might be why I'm not very good, but... yeah. I forget where I'm going with this ramble, lol!
    Anyway, keep it up!

    • @ChipHardbody
      @ChipHardbody  Před 19 dny +1

      Thank you so much for this comment! I'm glad you're enjoying the series, and I'm definitely going to be continuing it!

  • @yojon4905
    @yojon4905 Před 19 dny +2

    After 1K hours in warhammer 2 this is fun to watch

    • @ChipHardbody
      @ChipHardbody  Před 19 dny

      Aw, thank you so much!! I'm so glad people are enjoying the series!

  • @donkey_oaty
    @donkey_oaty Před 15 dny +1

    Thanks for getting rid of the animated watermark. That was a bit distracting for me.

  • @Aircastegamer
    @Aircastegamer Před 19 dny +1

    I will love to see your play on immortal empire and i'm very curious what race/faction appeals to you. Have any faction that caught your eye?

    • @ChipHardbody
      @ChipHardbody  Před 19 dny

      Thank you for watching and commenting! I think all of the factions look neat for different reasons, but I'm especially drawn to the Lizardmen and the Daemons of Slaanesh!

    • @Aircastegamer
      @Aircastegamer Před 19 dny +1

      @@ChipHardbody My advice for Slaneesh since it's my favorite 😍 chaos faction I strongly recommend get good at cavalry cause that's main strength 💪 of Slaneesh which is flanking. If you have the chaos warriors DLC you can get tanky Slaneesh knights which I wish I can make donations to you. Cause total warhammer 3 has alot and sometimes good DLC

    • @ChipHardbody
      @ChipHardbody  Před 19 dny

      I really appreciate it! Hopefully before too long I'll be able to open up memberships on the channel, but for now, I'll just wait for the DLCs to go on sale and pick them up then!

  • @-Neo_Genesis-
    @-Neo_Genesis- Před 19 dny +2

    Once you're done with the prologue (the tutorial) consider doing the "Realms of Chaos" campaign. While it's much less popular than "Immortal Empires" because it's smaller in scale it's more narrative focused and will likely be a better starting point for a new player. 👍

    • @ChipHardbody
      @ChipHardbody  Před 19 dny

      I'm definitely considering doing that on live streams and an Immortal Empires playthrough as videos. Not fully sure yet, but I'll definitely be giving Realms of Chaos a go!

  • @LordGadwin
    @LordGadwin Před 18 dny +2

    The tutorial is only about 50% like the real game. Would of been better off just jumping into the real game, it has many tool tips on how to do everything.

    • @ChipHardbody
      @ChipHardbody  Před 18 dny +1

      The completionist in me wouldn't let me skip the tutorial! But I'm looking forward to finishing it and getting into the real game!

  • @TudyMNX
    @TudyMNX Před 19 dny +3

    Bro made a 5 parter over the tutorial

    • @ChipHardbody
      @ChipHardbody  Před 19 dny +1

      And I'm STILL not through all of it! 😅😅

    • @TudyMNX
      @TudyMNX Před 19 dny +2

      @@ChipHardbody you can prolly farm this later with titles like Playing x lord for the first time
      Also a good idea to do longer videos as thats what the community is used to