Really good video! Can I ask what happened to the RPG series? I was following it and I really want to see how you approach an ability system with countdowns, etc. Have a good day!
Thank you! It is definitely one that I want to return to. A mix of things getting very busy and working on the new AI framework got in the way. I don’t have an exact date yet but it is very much on my list to return to.
Hello, Iain! Could you make tutorial about random events? I mean some kind of EventManager that randomly generates events (events can be stored as scriptable objects and have some conditons and chance to happen in %, i.e. some event happen more often and some can be very rare). The main idea is making non-linear gameplay experience. Is that possible? Example 1: every 10 min there is 15% chance of spawning NPC in the area, spawned NPC will randomly be 25% chance friendly, 50% chance neutral, 25% chance hostile. Example 2: if the player cut down tree there is 5% chance of spawning Dryad that attack the player, 10% chance to get high-quality tree log and 85% chance that nothing happen. Example 3: If player's stamina is
It won’t be exactly that or a full tutorial but in a few weeks I’ll be sharing the code for the event manager for a game I made that might be a useful reference. I’ll note down the more stat specific version for a future tutorial as well.
A perception system is how AI characters in a game world know about other characters. It can also be used for having them detect objects but the most common use is for them finding enemies.
Really good video! Can I ask what happened to the RPG series? I was following it and I really want to see how you approach an ability system with countdowns, etc. Have a good day!
Thank you! It is definitely one that I want to return to. A mix of things getting very busy and working on the new AI framework got in the way. I don’t have an exact date yet but it is very much on my list to return to.
Hello, Iain! Could you make tutorial about random events? I mean some kind of EventManager that randomly generates events (events can be stored as scriptable objects and have some conditons and chance to happen in %, i.e. some event happen more often and some can be very rare).
The main idea is making non-linear gameplay experience. Is that possible?
Example 1: every 10 min there is 15% chance of spawning NPC in the area, spawned NPC will randomly be 25% chance friendly, 50% chance neutral, 25% chance hostile.
Example 2: if the player cut down tree there is 5% chance of spawning Dryad that attack the player, 10% chance to get high-quality tree log and 85% chance that nothing happen.
Example 3: If player's stamina is
It won’t be exactly that or a full tutorial but in a few weeks I’ll be sharing the code for the event manager for a game I made that might be a useful reference. I’ll note down the more stat specific version for a future tutorial as well.
What is perception?
A perception system is how AI characters in a game world know about other characters. It can also be used for having them detect objects but the most common use is for them finding enemies.