My First Paid Game Dev: Code Walkthrough of Frogs And Flies on the Commodore 64

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  • čas přidán 10. 06. 2024
  • Today we'll take an in-depth look at the first commercial(ish) game I made, Frogs and Flies for the Commodore 64, published by Loadstar in 1997. I play the game, explain some of the history/story behind it, and then do a full walkthrough of my 24-year-old code!
    To support 8-Bit Show And Tell:
    Become a patron: / 8bitshowandtell
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    2nd channel: / @8-bitshowandtell247
    BCD episode: • Commodore 64 Game Prog...
    Music playback episode: • IRQ-Driven SID Music: ...
    End credits music is "64738" by Bedford Level Experiment: • 64738 - Lyric Video
    Index
    0:00 Selling my first game
    1:47 Assembling the game
    2:58 Credits, Loadstar agreement, more game info
    6:41 Playing the game
    11:01 Looking through the source
    12:58 The labels / memory layout
    16:49 Game initialization
    18:26 Play initialization
    24:06 Main loop
    26:58 Game over
    29:37 Fly logic
    40:02 Sprite collision
    42:40 Scoring, sprite setup
    44:36 Part Two: the Advanced/Beginner options
    47:33 Continuing with code: frog1's variables
    51:10 Frog timeout
    53:30 Frog state machine: idle to start jump
    59:30 Splashing, swimming
    1:03:02 Jumping, landing
    1:08:09 Updating the frog position, wall collision
    1:09:54 The tongue!
    1:15:54 The 12.4 to 9 bit conversion
    1:16:49 Routines: Screen clear, BCD score, Game init
    1:20:20 Brain: Frog "AI"
    1:23:04 Title screen
    1:27:00 Game timer, day/night
    1:28:35 Copy + paste time!
    1:31:30 Wrap-up and thanks
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Komentáře • 172

  • @riceboy9000
    @riceboy9000 Před 2 lety +28

    My Daughter and I have been playing this game for 2 years now. Started to play it when she way 4. I had no clue you made this game. I'm still kinda stunned. WOW thank you for the good times with my daughter!!!! * She loves the C64 ;) *

    • @8_Bit
      @8_Bit  Před 2 lety +6

      Thanks for letting me know, I'm really glad you and your daughter have enjoyed it!

  • @yourhalf01
    @yourhalf01 Před 3 lety +5

    I found this game a year or more ago on one of the download sites. I was happy that somebody ported the game and surprised that it was actually made better. Now I find out that it was you. This is fantastic.

  • @stephenelliott7071
    @stephenelliott7071 Před 3 lety +14

    It has a certain charm, runs very smoothly, music suits the game and some nice touches (like missing your landing and swimming to the next water lily).

  • @drewduncan5774
    @drewduncan5774 Před 3 lety +10

    all the froggies jumping pretty high for a white fly

  • @alpaykasal2902
    @alpaykasal2902 Před 2 lety +1

    Great looking game!! And excellent music (which is somehow familiar to me). Hats off to you. I owned Frog Bog on the Intellivision, I hadn't thought of it until you showed the cartridge, thanks for that!

  • @AureliusR
    @AureliusR Před 2 lety +1

    As a kid, I played so much Frog Bog! The sound effects from that game are forever stuck in my head.

  • @jakubkrcma
    @jakubkrcma Před 3 lety +44

    "When you write the AI, either way you win!" ~Robin Harbron

    • @you2449
      @you2449 Před 2 lety +4

      was wondering what that meant, till I got to 8:42.

  • @baardbi
    @baardbi Před 3 lety +10

    I love this video. Your explanations are so good. I hope we'll see the day when the sequel to the sprite / joystick video comes. You showed an example of some moving letters (sprites) and it looked very interesting. I'm currently learning 6510 assembly to make my own game, and you have helped me a lot the last few years. Today I finally grasped the concept of raster interrupts. Thank you for making these videos.

    • @8_Bit
      @8_Bit  Před 3 lety +5

      Thanks, I'm glad you're enjoying them. I actually did make the sequel to the sprite/joystick video as a Patreon video (like this Frogs & Flies video) and it'll be released for free in 4 or 5 months I think.

  • @eugenetswong
    @eugenetswong Před rokem +2

    Hey, Patreon people! Thank you for supporting him.
    I got to watch this for free because of you and him.

  • @reliabletoasters
    @reliabletoasters Před rokem

    I remember you working on that game during our North and the Sea days. Thanks for the shout-out!

  • @d2factotum
    @d2factotum Před 3 lety +2

    My boss left me with the unenviable task of maintaining a Python-based web page when he left the company, which was fun since I didn't know any Python. Mind you, looking at the code, it was like he didn't either--he actually had the following code in a function (pseudocode here, can't remeber exact Python syntax):
    switch (checkyear) {
    case 2015: year=2015; break;
    case 2016: year=2016; break;
    case 2017: year=2017; break;
    case 2018: year=2018; break;
    default:break;
    }
    OK, it should be pretty obvious that his entire system broke *hard* when we got into 2019 and it took me ages to find this little gem. If you're writing better code than this then you're golden as far as I'm concerned.

  • @arcadely
    @arcadely Před 2 lety +2

    This is a fantastic video, Robin. Can't believe I've only just discovered it. Incredibly interesting. You deserve far more subscribers than you have!

    • @8_Bit
      @8_Bit  Před 2 lety

      Thanks, I'm glad you found it! :)

  • @TwinOpinion
    @TwinOpinion Před 3 lety +2

    This is absolutely delightful. Thank you for sharing this piece of your past. Thoroughly enjoyed this.

  • @cptsalek
    @cptsalek Před 5 měsíci

    Robin, this is quite a catchy tune that really sticks in my mind. 😅
    Great video, will watch it again later when I have the time to fully digest the assembly part.
    When I grew up with my C64 I always wanted to learn assembly programming but failed for whatever reason. This is truly an eye opener for me.

  • @kraftwerk974
    @kraftwerk974 Před 2 měsíci

    I had my Amiga in 85 and you published a C64 game in 97 ?! I wasn't aware there were still games published for 8 bit machines in that year... You must love your C64 very much 🤔🤙

  • @JustWasted3HoursHere
    @JustWasted3HoursHere Před 3 lety +28

    I've never created a game that I sold, but the process of programming itself is very satisfying even though it can be nerve wracking as you try to track down some tough bug. It's like being an investigator on a crime scene sometimes, looking for the culprit that keeps your code from running properly. Good times. Programming on a machine that gives you full control and access to everything is a very satisfying thing!

    • @sophiacristina
      @sophiacristina Před 2 lety

      You: "Gotcha, byte! Now you are going to stop your corrupt activities! Get out of my RAM!"
      Byte: "And I would have gotten away with It too, if it weren't for you meddling programmer!"

    • @JustWasted3HoursHere
      @JustWasted3HoursHere Před 2 lety +2

      @@sophiacristina Ha! BASIC on the C64 required an extra level of awareness because you could get yourself into trouble real fast due to some shortcomings of the BASIC implementation: Only the first two letters of a variable name are used, so "BOTS" and "BONUS" will be treated as the same variable (used to get me all the time) and many others. I can only imagine how challenging it was on something like the Atari 2600 was back in the day with its 128 BYTEs of RAM (yes, bytes!), max 8k of ROM size and no video framebuffer to speak of: All the work is done in software, live, as the video beam is drawing the screen. And back then those guys didn't have the tools we have now. They were literally using calculators and graph paper to make their games fit into the 4k or 8k space.

    • @sophiacristina
      @sophiacristina Před 2 lety

      ​@@JustWasted3HoursHere I don't know what to answer, but that is pretty interesting info... Since i'm from the 90s and Brazilian, i had never touched a C64 or met someone that did (those computer were basically inaccessible here at the time)...
      So i can only see it thought older people... I downloaded an C64 emulator, but i still have to mess with it and see what you guys struggle so much... Anyway, i watch this channel and 8-bit guy, so that gives me a good theoretical POV...
      My life was on DOS, hahaha... My first game was Doom...
      I heard that understanding Atari is pretty simple, but programming it is a pain, especially because the racing-the-bean issue... However, i'm willing to make a small demo on it just for fun, even if it is the trashiest trash ever, hahahah...
      I also want to emulate and invent a 4004 console, so i was doing my research and i was "neat, 512 bytes of RAM, but i can add more. 4096 bytes of ROM, i can program Tetris on it, if i can do it, i think i can do something out of 2600, since it is more modern, right?! RIGHT?!", got on wikipedia, the first thing i saw... 128 bytes... *jaw dropped*...
      Wtf?! This text is bigger than 128 bytes!
      EDIT: I saw wiki and it is saying 4004 (in fact, 4002) have 40 bytes and the ROM have 256 bytes... :(
      I need to do my research...
      The code i got for the emulator was using:
      "RAM[16][4][16]" (in nibbles)... :s
      Now i have to see who is wrong here...

  • @NeilRoy
    @NeilRoy Před 3 lety +5

    I used to love Frogs and Flies for the Atari 2600 (still own it in fact). Used to play it with the wife as well. I have a similar story where my wife loved the game "Deluxe Pacman" for the Amiga, and when I switched to a PC, I got permission from Edgar Vigdal to recreate it (as best I could) for the PC. I mainly recreated it for my wife who missed playing it. It's still available for download as I updated it for various versions of windows. Unlike you, I never got paid (the odd donation), just made it and put it out there for free. I'm a bit embarrassed by my code looking back at it now. I originally programmed it in C and I was still rather new to the language. I only recently released the source code after some people wanted it.

    • @DIYTAO
      @DIYTAO Před 2 lety +1

      Vigdal made really nice space battle (Deluxe Galaga?) for Amiga
      For history, 2600 game Frogs and Flies was Mattel's port of their Intellivision game Frog Bog.

  • @omegapuschel
    @omegapuschel Před 2 lety

    I saw a quick flash of text and I thought "oh this must be some detail he added a note on but he didn't keep the text up long enough!" so I rewound and paused it. Growing up in Toronto I heard the Black Fly song at school in grade 4 and every few years I pull it up on youtube to listen to it. Such a classic and I got a good chuckle out of seeing it referenced out of the blue!!

    • @8_Bit
      @8_Bit  Před 2 lety

      I'm glad you caught that! I put little references like that in my videos and so often nobody notices, or if they do, they don't comment :)

  • @MrHowlinAlan
    @MrHowlinAlan Před 3 lety +11

    This has long been a favorite game of mine, I play it often.

  • @windwalkerrangerdm
    @windwalkerrangerdm Před 2 lety +3

    The music is amazing. The game mechanics are truly original and leads to a wide range of emergent situations, especially considering the game design understanding of the era. I literally watched the whole match you had against the AI and I cheered for you. The only thing I would consider "missing" is that something like "you won" at the end. But back then, it was the gameplay that mattered, not the afterpart nor the preamble. I grew up with a C64 and never saw your game but by 97 I was on pc I think.

  • @FadkinsDiet
    @FadkinsDiet Před 2 lety +1

    I know the melody as "Here comes Peter Cotton Tail, hopping down thr bunny trail"

    • @8_Bit
      @8_Bit  Před 2 lety +1

      "Five Green and Speckled Frogs" has similarities to "Peter Cottontail", but it's definitely not the same. For example, the verse melody of Frogs goes from the 5th to the 6th note of the scale while Cottontail just sticks with the 5th before going to the 3rd and root. Frogs makes a lot more use of syncopation as well. Sheet music for both songs can be found online fairly easily if you want to compare yourself.

  • @granitepenguin
    @granitepenguin Před 3 lety +1

    Frog Bog on Intellivision was a family favorite growing up. One of the few games my little sister had an even chance of winning :-)

  • @fitfogey
    @fitfogey Před 3 lety +3

    Great stuff Robin. I would have bought this for sure if I had known about it.

  • @painkillergko
    @painkillergko Před 3 lety +11

    Tomorrow peopele from Poland will know your game and your story Robin:)

  • @jasonmartin5488
    @jasonmartin5488 Před 3 lety +2

    another great episode robin, really enjoyed the walk through and has given me inspiration to crack my hardware out again - thank you for sharing and i hope you do much more of this. maybe you could do an example of how something in specific works. THANK YOU

  • @ZeBadger
    @ZeBadger Před 2 lety

    I love your videos, both the technical content, your insights, and even how soothing you sound! I grew up with my C64, if I was a bit older then I can imagine that I would have done the same things you did, but alas I stuck with BASIC. I wish I had gotten more into the machine programming side back then when my brain was absorbing information (and retaining it!).

  • @curiousottman
    @curiousottman Před 2 lety

    I recently went through some of the code I wrote for a grade 13 high school course back in 88. I believe the correct term is “spaghetti code” for comparing then to now. Even in my comments area I had “future features coming soon”.
    It feels like another person wrote that code since I have been a software developer now for nearly 30 years.
    My little boy and I added a few new features to my old programs. So satisfying to watch him learn the love of coding and to finally finish some of those “coming soon” features 3 decades later.
    Thanks for the walk down memory lane Robin. I share you sense of nostalgia for your old programs.

  • @derekchristenson5711
    @derekchristenson5711 Před rokem +1

    That was interesting, thank you! As soon as I saw the title, I knew what it was, as I've had it for the Atari 2600 and the (differently-named) Intellivision for years... errr, decades... Anyway, I've never played your version, but it looks like you did a great job on it, and seeing the code walkthru was fascinating. 🙂

  • @dragonofmissingno170
    @dragonofmissingno170 Před 3 lety +9

    Would be neat to see how small you can remake the game with the experience you have now. A 3rd video on some optimizations would be interesting, to me at least. Maybe even a comparison of the speed the code runs at to a more efficient program. Even though you released this game the year I was born, I find low level coding like assembly interesting.

  • @rev.davemoorman3883
    @rev.davemoorman3883 Před 2 lety

    Magnificent run-through. Very thoughtful. Wish I had the source code for "Sea to Sea," my first sale to Loadstar. (Got a call from Fender Tucker and had a hard time realizing that he usually didn't call for a rejection!). Writing code is the BEST COMPUTER GAME - but a program to a complete stranger who (unlike your family) doesn't have to like it, now that is right up there with getting married, having a child, and getting your first machine!

  • @macgamer1973
    @macgamer1973 Před rokem

    I had fun programming on my Commodore 64 . The good old days:). Now learning programming in Xcode

  • @AureliusR
    @AureliusR Před 8 měsíci

    Nice Christopher Hinton reference, I didn't catch that the first time I watched this!

  • @sulrich70
    @sulrich70 Před rokem

    Looks good, it’s very playable and it works. Nice work sir. Not many people can say this.

  • @AdamSommer70
    @AdamSommer70 Před 3 lety

    Awesome walk through, thanks for posting!

  • @marcschlensog9370
    @marcschlensog9370 Před 7 měsíci

    Thank you so much for explaining your code in depth! It helped me much to understand the way how to program in assembler, especially how to obercome obstacles. Knowing all the commands is one thing… but applying them in the limited 8 bit world another… 😂

  • @Asterra2
    @Asterra2 Před 3 lety

    I got paid a modicum of cash for writing one of the tunes that was accepted for the PC game _Star Control 2._ The devs of said game, who later made serious bank with _Skylanders,_ really took advantage of the music community on that one. Every tune in the game ran them $50, plus the eventual delivery of the finished game (along with an amusing letter of apology for being about a year late on said delivery). Even though there are a lot of tunes in the game, the final total was certainly less than $1500 for what was ultimately a widely acclaimed game soundtrack, in addition to being the very first example of completely digital music on the PC.
    Seeing your modest payout for creative effort reminded me of that particular escapade.

  • @vxskud
    @vxskud Před rokem

    Frog Bog on intellivision was one of the first games I ever played I was like 3 years old and my dad showed me how to play, I’ve been hooked since

  • @SergiuszRoszczyk
    @SergiuszRoszczyk Před 3 lety +7

    Actually I really appreciate as you walk through your quarter century old code 👏. We all learned at some point (and still do). If we can see our mistakes but now know how to do it better it means we learned something in the process and this is good 👍

  • @taddy666
    @taddy666 Před 9 měsíci

    This is awesome - thank you so much!

  • @colinstu
    @colinstu Před 3 lety +6

    Would be funny to see the code optimized with all your experience since then. what the final LOC count would be / performance improvements. Then again, it appears to run just fine.

  • @somedude5951
    @somedude5951 Před 3 lety

    Trying to learn to code, first time I saw and understood assembly.
    Very helpful video, thank you.

    • @telengardforever7783
      @telengardforever7783 Před 2 lety

      isn't it bizarre how simple Assembly is? Yet, so hard to program with it? I mean, how much simpler can you get other than "ADD", "MOV", "JMP", etc? Only once in my life did I truly understand assembly, and that was when I had to create my own instruction set architecture for a graduate course.

  • @gregskuza7166
    @gregskuza7166 Před 3 lety +1

    This is amazing! I published game for Vita (ps mobile) which took me over a year to develop of everyday work and although i didn’t get huge money from it but the satisfaction of completing the project and a little bit of money made me very happy. Your game is very well done!!! Congratulations!

    • @DavidYoud
      @DavidYoud Před 3 lety +2

      Yeah, I think he said he only took him 3 weeks? That's kinda amazing.
      During the "Frog AI" parts, I kept thinking about Mel Brooks as "the world's leading authority on mind control in frogs".

    • @8_Bit
      @8_Bit  Před 3 lety +2

      Yeah, it was 3 weeks and then another session or two to add the white flies and the Quit option that Loadstar requested before publication. Haha re: mind control in frogs.

    • @8_Bit
      @8_Bit  Před 3 lety +1

      Yes, it's a fantastic feeling to complete a project. Congrats!

  • @michaellong8812
    @michaellong8812 Před 2 lety

    What a cool video! Thanks for sharing.

  • @johanbrandstedt9570
    @johanbrandstedt9570 Před 3 lety +1

    Ahhhhh I remember wanting to do a game just like this when I was like ten. Satisfying.

  • @TheHighlander71
    @TheHighlander71 Před 3 lety +1

    Good question at the end. I've done many walk throughs of the code to Supernatural, trying to be as detailed as I can. But there's always more detail to add! It's very hard to strike the optimal balance between entertainment and teaching. I really enjoyed this anyway.
    I recognise the pragmatic approach to solving problems. A little too pragmatic in the case of copying large sections of code leading to the obvious problems. But it ain't stupid if it works. Out came a nice little game regardless. Hope you spent your money wisely!

  • @joejoseph00
    @joejoseph00 Před rokem

    Very cool game, I want to play it!!! Thanks Robin

  • @999jay999
    @999jay999 Před 2 lety +1

    I felt the same great satisfaction when I had my first C64 game published in a magazine. Got paid pennies for it but great day for me. I didn't follow up with programming though unfortunately.

  • @telengardforever7783
    @telengardforever7783 Před 2 lety

    Commodore made amazing machines. It's sad it didn't survive much past the 16bit era. The last Commodore machine I had was the Colt 8088, and even though it was a very dry, no-frills machine, it did an amazing job as dedicated BBS dumb terminal (28.8k baud, baby!). Commodore allowed me to explore the world one last time before it gave its final breath.

  • @bsth_pinball6043
    @bsth_pinball6043 Před 2 lety

    Very great content! Remembering typing in basic codes through the nights. Wrote also my own small simple softwares. Great times. Had the old brown C64 model only with datasette drive. Later as PC's overtook everything my friend gave me his old c64 disk drive. As I was 20 years, I bought a Amiga 4000 and tuned it up......could play Quake, Freespace and so on without problems. This was about the year 2000. So I fulfilled me a kids dream to have an Amiga someday;-). Sadly I sold this monster-machine a few years later:-(. Now Im thinking about to buy a C64 and a Amiga again for programming some classic games. Dont like the emulators...I want the real thing;-) Also to see what the demo scen is getting out of this old machines is unbeleavable! GREAT CHANNEL !!!

  • @drkr
    @drkr Před 2 lety +1

    I'm really impressed you remember your code that well after so much time. Great video!

  • @38911bytefree
    @38911bytefree Před rokem

    Nice cool game !!!!!. Congrats for the job you have done !!!!

  • @ikke1981
    @ikke1981 Před 3 lety +3

    Nice video. I am in awe in how you can easily interpret this and talk us through it. For me as a beginner I could have used a schematic of the overall structure and working of the code at the start.

  • @potatoscairhair6338
    @potatoscairhair6338 Před 3 lety +1

    Awesome video as always! Unfortunately, I don’t believe I have that issue of load star. If so, I would be playing frogs & flies all day! Such a fun game that you did a great job porting!

    • @jeeperscreepers8902
      @jeeperscreepers8902 Před 2 lety

      You could use that same background, and write a routine with some ducks flying and landing. Just add 2 crosshairs for 2 person play and you could have a duck hunt game. I would add different birds such as geese,pheasants, quails, and ducks for different point values. Add a eagle or dove, for negative points if you shoot it. The person with the most points in a timed rnd wins.

    • @me_fault
      @me_fault Před 2 lety

      Some of the birds might attack the frogs :-(

  • @cemmy410
    @cemmy410 Před 3 lety +7

    This is gonna be the perfect thing to sit down and veg out to while I recover from my second covid shot tomorrow 😌

  • @retro3188
    @retro3188 Před 2 lety

    25 years since Frogs and Flies was published!

  • @Lexitivium
    @Lexitivium Před 3 lety

    Ahhhh... All that 6502 code just makes my heart melt...! THANX!

  • @CrystalTikal
    @CrystalTikal Před 3 lety

    The music's pretty catchy.

  • @sheldonkerr
    @sheldonkerr Před 3 lety +1

    @Robin - thanks for doing this. I know it's pretty specialised and very time consuming and perhaps won't get you the most view - but it's pure gold and I appreciated it. To others looking to code a 8-bit blockbuster from their bedroom so they can buy a Ferrari I recomemend you also check out: Matt Heffernan on YT.

  • @CollinBaillie
    @CollinBaillie Před 3 lety +2

    Frogs & Flies 2021 - when? 🤩

  • @TomStorey96
    @TomStorey96 Před 2 lety

    I remember a time when I didn't know how to write loops, so I just unrolled them - before I even knew that unrolling a loop even was a thing, and I certainly wasn't doing it for any kind of performance optimisation. 🙂

  • @stoicvampirepig6063
    @stoicvampirepig6063 Před 3 lety

    Hey Macbeth, I just downloaded this game from the csdb...that's why I love the csdb.

  • @MrTommys4
    @MrTommys4 Před 3 lety

    Great my master 👌👌👌

  • @AppliedCryogenics
    @AppliedCryogenics Před 2 lety

    Fun game, enjoyable show! For some years I've toyed with the idea of trying to port GBA "Advance Wars" to C64. Turn-based strategy, so I think it's feasible. The furthest I've gotten is just adapting a bit of BG gfx. Not sure how many features would need dropping, if any. I've gotten so many hours of enjoyment from that series, I recommend it highly. Cheers!

  • @dieseldanhockey2303
    @dieseldanhockey2303 Před 3 lety +1

    If you ever rewrite your code add a demo mode like the arcade games use to have. Cycle through different levels and high scores.

  • @jjobyrne
    @jjobyrne Před 3 lety

    Hi Robin, great walkthrough. Wondering, are you going to put the source on GitHub at any point ?

  • @Lion_McLionhead
    @Lion_McLionhead Před 3 lety

    Quite an assembly language beast for such a simple game. Surprised there wasn't a free C compiler for 6502 in 1997.

  • @AccountWasHacked
    @AccountWasHacked Před 3 lety

    Looks like a very fun and addicting game.

  • @1stacbats
    @1stacbats Před 2 lety

    Great and interesting video. Was the source code shared to review alongside?

    • @melanierhianna
      @melanierhianna Před rokem

      Even on the C64 C would have an over head which you don’t get with assembler. I get paid to write a whole bunch of higher level languages but I can still bang out 6502 assembler so I wouldn’t bother with C on an 8 bit Micro.

  • @104d_3rr0r_vince
    @104d_3rr0r_vince Před 3 lety

    Damn!!!
    You left a comment about frogs and flies on my video some years ago as MacbthPSW?

  • @erikmolnar6585
    @erikmolnar6585 Před 2 lety

    The AI is kicking your butt until the end. I love the graphics! That was on the C64? I would have enjoyed it back in the day.

  • @poorman-trending
    @poorman-trending Před 3 lety +2

    Can you make a video about what’s involved in cleaning up after yourself when exiting the game?

  • @JSRFFD2
    @JSRFFD2 Před 3 lety

    I think you briefly talked about the digitized drums and music. Was there a music editor that you used? Was there separate code somewhere to merge together all the assets? Did your music program come with its own engine for playing back the music / sfx?

  • @MattKasdorf
    @MattKasdorf Před 3 lety +2

    Is the source available as a download? I'd like to have the full listing to took at as I review this video.

  • @chrismorley5393
    @chrismorley5393 Před 3 lety +1

    1:18:29 to get all the way to zero:
    loop dex
    sta addr,x
    bne loop
    STA doesn't affect the 6502 flags.

  • @CallousCoder
    @CallousCoder Před 3 lety

    So we are the same age :D 1973 for the win :D Nice sprites btw!
    Bad code is Okay, as long as you get things done! I agree! In my video yesterday, I made an PoC for an AI that has voice activation and face detection and recognition. I did a quick PoC spend a day on it and the code, of which 60% is from someone else who write a wrapper around the Fisher Haar recognizer, is horrendous. But it proved the concept, it showed what I need to look into more before doing a prototype. And after that prototype you will throw everything away, when all kinks are worked out, and then you write the real thing. That's how electronics- and other product design has worked forever. You never get a good clean viable product the first time.

  • @adnanba231
    @adnanba231 Před 3 lety +2

    Thank you for the walkthrough, as a developer and C64-kid, I am uneasy without ctrl +s to save to persistent storage every 5 minutes, version control, and IntelliSense. I understand this code somewhat but how would a dev team work on the same code like this?

    • @RetroDawn
      @RetroDawn Před 2 lety

      On 8-bit systems, it was incredibly rare for more than one person to code a game, with the exception of a musician programmer to write the music routine, which would be added into the codebase by the game programmer--and fairly often that was only played on the title screen. If a game had distinct sections/levels, different programmers could work on each and then integrate them into a single program.

  • @JohnGuillorykf5qeo
    @JohnGuillorykf5qeo Před 2 měsíci

    I just ran across this game when going through a bunch of disk files in a "Roms" directory of a sd2iec software card i bougjt!

  • @macdonalds1972
    @macdonalds1972 Před 3 lety

    Hey, Macbeth, looking sharp on your tbaytel site.

  • @me_fault
    @me_fault Před 2 lety

    very interesting, did you open source the code? Did you ever disassemble the Atari Frogs and Flies?

  • @MichaelDoornbos
    @MichaelDoornbos Před 3 lety

    I copied a chunk of code this week to another part of a program and it made me think of this one.

  • @saadshah1035
    @saadshah1035 Před rokem

    One of my favourite games… was available on Atari as well 👍👍👍

  • @user-ff6pq1eg8x
    @user-ff6pq1eg8x Před měsícem +1

    Frogs and Flies for the VIC-20 please

  • @adamjeremycapps
    @adamjeremycapps Před 3 lety

    I had a frogs and flies game for the Odyssey 2 that I never could find any information about.

  • @chaoslab
    @chaoslab Před 3 lety

    Thanks for that. :-)

  • @BryanOnAPC
    @BryanOnAPC Před 3 lety

    I use to play this game a lot!

  • @raccoon681
    @raccoon681 Před 3 lety +1

    I remember this game

  • @tonysofla
    @tonysofla Před 2 lety

    clrscr did not need to temporary store its inputs (A and X), if you used LDY #250 instead, and used TXA after color is done char routine now have a correct A preserved.
    But as outside of a loop not that important. Counting down to and including zero can be done with BPL if you could start with a value of 128 or less.

  • @needlesandsonics5819
    @needlesandsonics5819 Před 2 lety

    Omg, that was one of my favorite games on the 2600. Yeah I’m ancient lol

  • @AncientPurpleDragon
    @AncientPurpleDragon Před 3 lety +1

    Fender Tucker?!

  • @zzmaj
    @zzmaj Před 3 lety +2

    Does the contract still prohibits to release game and code on a github ? :)

  • @OscarSommerbo
    @OscarSommerbo Před 3 lety

    At 1:18:00 you could just have moved the dex instruction up above the 4 sta, no extra math required but the loop should behave the same. Or am I missing something?

  • @AMildCaseOfCovid
    @AMildCaseOfCovid Před 3 lety

    I played (and loved) the Atari 2600 version as a kid. I would have loved this version

  • @TheSulross
    @TheSulross Před 3 lety

    could re-write your old C64 games to the Commander X16 - lots of banked memory to make use of and much faster clock-speed for doing game enhancement

  • @DAVIDGREGORYKERR
    @DAVIDGREGORYKERR Před 9 měsíci

    What about compressing items and storing them using Base64 encoding then decode them and drop them back into where they are needed.

  • @DAVIDGREGORYKERR
    @DAVIDGREGORYKERR Před 9 měsíci

    I was trying to compile a program from one of your video streams and it just not compile with GCC-586 seems like GCC-586 didn't like the rather ropey C++ code

  • @EngineeringVignettes
    @EngineeringVignettes Před 3 lety

    Is this one of the games that were played in the movie _Grandma's Boy_ ? It looks familiar...
    (The movie's versions may have been a port)
    Cheers,

    • @8_Bit
      @8_Bit  Před 3 lety +2

      I've never seen that movie, but apparently they're playing "Frog Bog" which is the Intellivision version of this game!

  • @daniloxyz
    @daniloxyz Před 3 lety

    Maybe you do the inc because it effectively does a read and a write, but maybe takes less bytes than a load and store. I know I did a push 1 and pop reg to set the whole 32 bits of an x86 register: 3 bytes vs 5 or 6 I think haha

  • @woroalspin
    @woroalspin Před 2 lety

    Master!!!

  • @shdon
    @shdon Před 3 lety

    Didn't Frogger use that same tune? Your baseline adds a nice touch!

    • @freeculture
      @freeculture Před rokem

      No they just ripped a bunch of Anime songs and a nursery tune, early 80ies had lax copyright in Japan lol.

    • @shdon
      @shdon Před rokem

      @@freeculture I didn't ask where it came from or who composed it. I asked whether it was the same tune as in Frogger.

  • @pccleric
    @pccleric Před 2 lety

    You should turn the song into a ring tone