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Druid Mechanics
United States
Registrace 21. 10. 2017
Druid Mechanics is a game development community centered on Unreal Engine and C++.
NEW UE5 Course - LIVE NOW!!!
Unreal Engine 5 Blueprints - The Ultimate Game Developer Course - now LIVE!!!
$9.99 Coupon for 4 more days: www.udemy.com/course/ue5-ultimate-bp-course/?couponCode=BP_ULT_COURSE
Patreon: www.patreon.com/DruidMechanics
Join the Druid Mechanics Discord Community: discord.gg/druidmechanics-game-developer-community-807733033192390676
$9.99 Coupon for 4 more days: www.udemy.com/course/ue5-ultimate-bp-course/?couponCode=BP_ULT_COURSE
Patreon: www.patreon.com/DruidMechanics
Join the Druid Mechanics Discord Community: discord.gg/druidmechanics-game-developer-community-807733033192390676
zhlédnutí: 7 251
Video
Collision Talk and Stephen's New Book on UE5 Collision
zhlédnutí 1,7KPřed 3 měsíci
Get my NEW Unreal Engine 5 Blueprint Course, 4 days left at $9.99: www.udemy.com/course/ue5-ultimate-bp-course/?couponCode=BP_ULT_COURSE We talk about Collision Complexity, collision interactions with various methods of movement, the query system versus the physics system, sweeping, and CCD. These points are covered in depth in my new book: Unreal Engine 5 Collision Essentials. Get your copy! B...
The Creator of LORNE Talks About the Game, Kickstarter Success
zhlédnutí 1KPřed 3 měsíci
Back the Kickstarter: www.kickstarter.com/projects/lornestudios/lorne-an-open-world-rpg-inspired-by-zelda-botw Join the Druid Mechanics Discord Community: discord.gg/druidmechanics-game-developer-community-807733033192390676 Buy my new Unreal Engine 5 Book: www.amazon.com/dp/B0D5HDWWJ5/ref=tmm_pap_swatch_0?_encoding=UTF8&dib_tag=se&dib=eyJ2IjoiMSJ9.e6wwBe5d07KioEQST8xMYR2-eEnbLLT_U7-EKwqysDnfDI...
Fix Tiling Textures on your Landscape in Unreal Engine 5 #ue5 #unrealengine5
zhlédnutí 9KPřed 4 měsíci
Tiled landscapes are awful to look at the farther away you are. Adding variation to the texture using macro variation, noise, and distance can really help break up the monotony in the landscape layer. Contents of this video: 0:00 - intro 0:57 - Project Creation 1:55 - Landscape 3:40 - Quixel Bridge 5:57 - Material Setup 8:34 - Layer Painting 11:48 - Color Variations 33:34 - Pixel Depth 46:04 - ...
Retargeting Animations in 5.4 is Finally Easy!!! #unrealengine5
zhlédnutí 15KPřed 4 měsíci
Retargeting Animations in 5.4 is Finally Easy!!! We can now automatically retarget between humanoid skeletons such as Mixamo, the Epic Mannequins (old and new), MetaHumans, etc.
New Course on Unreal Engine 5 Gameplay Ability System - NOW ON UDEMY!!!
zhlédnutí 21KPřed rokem
[Edit] The course is now LIVE on Udemy!! Please use the following coupon, and enjoy!!! www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/?couponCode=UE5_GAS Stephen's latest course is coming soon! You can access videos as they're finished by signing up for Early Access on Patreon! Patreon: www.patreon.com/DruidMechanics Ask Stephen about the course in the Druid Mechanics Discord Community: ...
UE5 C++ Enhanced Input - 5 - Directional Input to Move a Character
zhlédnutí 57KPřed rokem
UE5 C Enhanced Input - 5 - Directional Input to Move a Character We now use Enhanced Input to handle more complex movement of a humanoid character with direction input, filtering the raw input data through Negate and Swizzle Modifiers. Get the new Unreal Engine 5 C The Ultimate Game Developer Course here: www.udemy.com/course/unreal-engine-5-the-ultimate-game-developer-course/?couponCode=CPP-ULT
UE5 C++ Enhanced Input - 4 - Using Two Dimensional Input Actions
zhlédnutí 25KPřed rokem
UE5 C Enhanced Input - 4 - Using Two Dimensional Input Actions
UE5 C++ Enhanced Input - 3 - Float Value Types and Negate Modifiers
zhlédnutí 27KPřed rokem
UE5 C Enhanced Input - 3 - Float Value Types and Negate Modifiers
UE5 C++ Enhanced Input - 2 - Bind C++ Functions to Input Actions
zhlédnutí 66KPřed rokem
UE5 C Enhanced Input - 2 - Bind C Functions to Input Actions
UE5 C++ Enhanced Input - 1 - Core Concepts and Documentation
zhlédnutí 79KPřed rokem
UE5 C Enhanced Input - 1 - Core Concepts and Documentation
The New Course is Out! Unreal Engine 5 ++ The Ultimate Game Developer Course
zhlédnutí 17KPřed rokem
The New Course is Out! Unreal Engine 5 The Ultimate Game Developer Course
Stephen Talks About the New UE5 C++ Course, his shirt, catching the 'rona, and new GAS Course
zhlédnutí 3,5KPřed rokem
Stephen Talks About the New UE5 C Course, his shirt, catching the 'rona, and new GAS Course
Using Mixamo Root Motion Animations in Unreal Engine 5
zhlédnutí 27KPřed 2 lety
Using Mixamo Root Motion Animations in Unreal Engine 5
Unreal Engine 5 Epic Online Services - Set Up EOS for Your Multiplayer Game
zhlédnutí 60KPřed 2 lety
Unreal Engine 5 Epic Online Services - Set Up EOS for Your Multiplayer Game
5 - Spline Mesh for Projectile Paths - Bow And Arrow - UE5 Blueprints
zhlédnutí 29KPřed 2 lety
5 - Spline Mesh for Projectile Paths - Bow And Arrow - UE5 Blueprints
UE5 Blueprints - Assassination with Motion Warping - Two Person Animations
zhlédnutí 27KPřed 2 lety
UE5 Blueprints - Assassination with Motion Warping - Two Person Animations
4 - Animation Layer Interface and Linked Anim Layers - Bow And Arrow - UE5 Blueprints
zhlédnutí 34KPřed 2 lety
4 - Animation Layer Interface and Linked Anim Layers - Bow And Arrow - UE5 Blueprints
3 - Control Rig and Leg IK - Bow And Arrow - UE5 Blueprints
zhlédnutí 23KPřed 2 lety
3 - Control Rig and Leg IK - Bow And Arrow - UE5 Blueprints
2 - Turn in Place - Bow And Arrow - UE5 Blueprints
zhlédnutí 25KPřed 2 lety
2 - Turn in Place - Bow And Arrow - UE5 Blueprints
Interview with the Creator of Wingless Angels - Unreal Engine Mobile Game
zhlédnutí 2,1KPřed 2 lety
Interview with the Creator of Wingless Angels - Unreal Engine Mobile Game
2000 Subs - Coffee and Donuts for Everyone!
zhlédnutí 656Před 2 lety
2000 Subs - Coffee and Donuts for Everyone!
Retargeting Animations in Unreal Engine 5
zhlédnutí 58KPřed 2 lety
Retargeting Animations in Unreal Engine 5
Unreal Engine 5 C++ Multiplayer Shooter Course Now Out!
zhlédnutí 10KPřed 2 lety
Unreal Engine 5 C Multiplayer Shooter Course Now Out!
Preview to NEW UDEMY COURSE!!! Unreal Engine C++ The Ultimate Shooter Series
zhlédnutí 8KPřed 3 lety
Preview to NEW UDEMY COURSE!!! Unreal Engine C The Ultimate Shooter Series
UE4 C++ | Procedural Generation Series | 15 - Draw the Split Nodes
zhlédnutí 2,6KPřed 3 lety
UE4 C | Procedural Generation Series | 15 - Draw the Split Nodes
UE4 C++ | Procedural Generation Series | 14 - Early Exit for Nodes
zhlédnutí 835Před 3 lety
UE4 C | Procedural Generation Series | 14 - Early Exit for Nodes
Shaved 2 hours of a games creation🤣🤣🤣 they gat 2 more hours too lazy around
Nice
if you could chop these up into sections so that when im bouncing back and forth to this video, im not as lost, thatd be sweet
If i select my skeletons and make right klick, then NO retargeting option in ther :))) Wath i can do? I have replace, i have much more, but NOT retargeting :)))
Thank you!
Hey just wanted to say thank you Stephen for creating these courses, I am really learning a lot and appreciate all the hard work going into all of this. As someone who just bought your course on Udemy, it would be nice if you removed the "old" way of doing input mapping, as following both the old way and new way feels a bit redundant, I understand why it's being done, I just feel like it should be archived or used as extra resources for those that are interested.
Young Link holding the master sword.
Minecraft. Please. Take notes. My trident is not meant to be reverse-gripped.
Hey do u do horror games??? I’ve been trying to find a good c++ course on Udemy for that genre and have yet to come across one..I have almost all ur course and would really love a horror game one
Project crashes if trying to play in Editor, and also crashes when trying to make a build of it, in Unreal Engine 5.3 Looks like this is outdated stuff?
I was throwing here from your course. I will say...the course is perfect but this part is so frustating. Taking this video without referencing anything and try to understand is so hard. Why you didn't a video on udemy explaining all these things in a way more clear? Why? My code works now thanks to anonymletsplay4293 but i don't know why it's working. So frustating...
When I add the Sparrow mesh, my mesh gets squashed. How to correct it. Please help. Thx
I posted how to do that but looks like we have to wait until it gets accepted. But quickly, you have to go to the skeleton of sparrow and change from some animation to skeleton. I did it on the pelvis and it pretty much seems to have fixed it.
@@dougkloepfer4298 Thank you very much
Dang, this is really helpful
Just bought this course =)
Thank you for your support!
Amazing haha
Reverse grip forevaaa!!!!
A very thorough explanation.
Can it use on Unreal 5.2?
No matter what I do it says "cannot open source file "InputAction.H" (and same for other Enhanced Inputs). The project was a 4.x UE project that was upgraded to 5, and adding to Build.cs does not seem to resolve this sadly.
Actually, I specifically am trying to do your Udemy ToonTanks project but I absolutely cannot get it to work with Enhanced Input.
@@Zeldarulah if it really is "InputAction.H" with capital H change it to InputAction.h
@@indiesigi7807 I think I just closed again, built from Unreal, closed, built from VS and eventually it worked for no reason lol
would pay money to see someone put a video out about animating with different weapons in unreal
Check out my Udemy courses. I cover this.
What do you think about using this course project in portfolio? Is a good idea to do it?
In my opinion , Among all UE courses out there Stephen Ulibarri's Courses are really the best ones with awesome detailed info. Thank you , Truly 🙏🤍
Hi, Will this be coming to Udemy?
It is live on Udemy now! Join my Discord for discount coupons!
Just casually scrolling and i was like "wait I know that voice.." I bought the course months ago, maybe I should go and finish it
Oh no… this gives me nightmares every time I try to make 3D animation for a movie or video game. It’s so much work to get everything right for the first few frames. I also learned to key binds everything and memorize them.
Working through your tutorials Great work!!! thanks for being so up to date!!!
and will plug that into... the square hole
Can use this instead of Steam Online Service in your courses ?
Alternatively; "damn guess we doing reverse grip now"
I CAN'T THANK YOU ENOUGH FOR THIS VIDEO. THIS IS INSAEN!!!
Would your C++ udemy course be enough to start on this one, or would you recommend doing something else first? If so, what? Thanks!
Yes, give it a go!
As a beginner, do you recommend taking the UE5 Blueprint FPS course first or starting with this one?
This one for sure.
The real question... Where did you get that landscape?!
A pack from the marketplace! I don't remember which one but I believe it was a free for the month
@@DruidMechanicsGameDevelopment if you ever find the name of it I would love to know
@@gridtac2911 cool, if I get some time I'll look
Awesome
Or if you use godot, you don't need to worry about the orientation of the mesh until you load the scene- in which you can customize as you want! Granted no in-built sockets make this a bit harder....
A skill i dont know i needed but when WW3 breaks out at least ill be able to pivot.
AMAZING!!!❤️🔥❤️🔥❤️🔥
If you are using it from different packs, or any packs at all then welllllll... you are in the wrong job lol, it's like a designer using ai
This is so much more efficient than the old way!
THATS UNREAL!
THANKS!
@DruidMechanicsGameDevelopment Thanks for this!, It seems there are many ways to try achieve the same result, but your worked perfect!
Retarget animation option doesnt seem in my animation why ?
When creating the TexCoord to scale the UV for the Normal at 46:25, shouldn't the values be set to 0.5 to match the scaling of the textures (16:48)? Otherwise the effect of the normal won't be aligned to the texture.
hey stephen, I am doing the udemy course of yours where we build an RPG in UE5 and I'm a bit confused of how jumping got implemented. From what I can see we created an input action IA_Jump which just triggers a bool when hitting space. Then we declared the UInputAction* JumpAction in our .h file, and bound the action to our input mapping and then to our character. However what I am confused about is that we never defined what the character should do when the action is triggered, yet the character jumps when triggered. I assume this is because ASlashCharacter::Jump is defined in the ACharacter class already? If so, is it possible to access these generic actions to modify them? Thanks for the answer, love your course!
Yes, Jump is a function on the ACharacter class. It is also virtual so you can override it and call ACharacter's Jump function (via Super::Jump()) in addition to adding your own custom logic.
I'm facing same problem , what is the solution . While switching different weapon, the position of weapon are not set correctly , how can I set their position after swapping
Watch this video
After finishing the tutorial only my A and D keys are triggering the UE Log. Can some explain how to fix this?
You might not have swizzled input axes correctly
@@DruidMechanicsGameDevelopment From what I can tell it's Correct. Both W and S have swizzle input axis and the order is YXZ.
@weregarmon235 hard to say then without seeing it. I recommend double checking everything carefully. I'm not trying to sound dismissive, it's just what I would do.
In the animation sample, they have a bunch of different characters using the same animations. So how did they do that? Because here we have to create a whole new set of animations. How do we just use the mixamo character on the animations already done, without creating a whole entire set of animations just for it
Runtime retargeting
Can this be done at any point in the development of a game, or is there a specific point when this needs to be done? What do you recommend?
Program for multiplayer from the start.