Blue Gravity Studios
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How Long Does It REALLY Take to Make an Indie Game?
We wanted to discuss today how long it actually takes to finish an indie game. The answer is - it varies and is often quite long. Blue Gravity Studios has been developing games for some time now and we thought we would share our experiences today!
Our website: gravity.blue/
#gaming #gamedevelopment #unity #unrealengine
zhlédnutí: 6 070

Video

How Much Does an Indie Game Cost to Make?
zhlédnutí 16KPřed 11 měsíci
What is the true price of an indie game and how much do they cost to make in terms of game development? We at Blue Gravity Studios have been working on game dev for a long time and we thought we would share you our thoughts! Our website: gravity.blue/ #gaming #gamedevelopment #unity #unrealengine

Komentáře

  • @lordtimmy1472
    @lordtimmy1472 Před dnem

    Money aside indie games just take a ton of time to make. But it is incredibly fun if you have the right team ;)

  • @Dr._Nicolas
    @Dr._Nicolas Před 16 dny

    this video actually made me not want to develop a game, fantastic, exactly what i needed.

  • @Galomortalbr
    @Galomortalbr Před 22 dny

    this guy uses Vampire survivors as example... that thing is a asset flip, you can buy them 25 dollars if you want to

  • @mkgames4539
    @mkgames4539 Před 26 dny

    then a person come and said can you do me a prototype of Hearthstone for 50 bucks ....?

  • @gaswe9236
    @gaswe9236 Před měsícem

    Such a great video, very unfortunate it hasn't had more traction!!

  • @KordTaylor
    @KordTaylor Před měsícem

    Thanks! This his a great video for all indie game newbies and a great pitch for your company at the same time. Nice one! 🎉

  • @BrianHallmond
    @BrianHallmond Před měsícem

    Do you want free accomodation on the Gold Coast in Australia for 6-12 months just to go balls deep on an original game? :D plus commission, food etc.

  • @BrianHallmond
    @BrianHallmond Před měsícem

    How much to hire you for a full Bullet hell game?

  • @dancingdoormanable
    @dancingdoormanable Před měsícem

    Lots of kids think it's cool to have made something creative and when they lack SKILL they think they can simply BUY it. They claim to have ideas for new games, but lack the knowledge of what has been done before and often it's only a small twist on an existing formula. Even they could buy everything, they would need the skill to manage all the people involved and organize it into a concrete vision. To make matters worse, I think these cost estimates are on the low end. It might be because the estimates apply to people who do it for the love, are generally young fresh out of school and living on pizza. In reality the salaries vary as senior people are payed more then juniors and programmers make more then artists. Although gamedev pays worse of all IT sectors, for instance programmers get 1/3 more with a bank, they still need a house, a car and have to support their kids. Like many creative ventures, when you invest in gamedev you are probably going to lose money. At least by the opportunity cost, because you can't work somewhere else getting payed more. Often also because the venture goes bust as the money runs out, seeing no return on investment and the last few salaries will never get payed. I think Scott Galloway's quote is apt here "Follow your passion is something rich people say. Unless you're in the 1% and you get many signals you are, it's better to follow your talent" Doing gamedev as a hobby is great. In that case money is less of an issue and you could still get a hit. It's smart too, because stressing out about money lowers your intelligence.

  • @jdsims9064
    @jdsims9064 Před měsícem

    Years of one’s life

  • @PomuLeafEveryday
    @PomuLeafEveryday Před měsícem

    Eric Barone received funding from Chucklefish who were the publisher at the time, Eric eventually got publishing rights from them (maybe bought it off them or contract expired). But he did not spend 5 years on no money at all working on the game. Chucklefish tend to be one of the most generous of indie publishers when it comes to funding too.

  • @sukapow
    @sukapow Před měsícem

    6:07 I do recommend to do a unpaid development like Eric did bc people can see the passion in the work and they'll see something special about this project that you were working. There's a unique story why he/she development a game by himself/herself. Eric case was trying to get a job but overall, he made a good game. That's what you are trying to execute in the end of the development. Sometimes it's not a good idea to take people money like early investors. Money has a funny psychology on people mind. It's a comfortable feeling that you don't have to worried about it since you don't have to worried about money anymore. You can make a bad game and have a big kick starter campaign with a lot of money. Then you turned out to be a huge scammer that's something you don't want over your head. It's something most developers are afraid when they're released their product. It does happened in the industry. You do want to create stress but not too much bc you want to create a game early as possible so people will play it but with less bugs but you promised the people you will keep updating the game to make a better verison of it. That's why Eric is a multi millionaire and everyone should take a page from his development journey

  • @matissebriers5032
    @matissebriers5032 Před měsícem

    Great and insightful video! Hope this channel gets the popularity it deserves.

  • @marcapouli7805
    @marcapouli7805 Před 2 měsíci

    To earn money I have to make a game, but to make a game I need money. No wonder why I still can't earn a cent after almost 10 years of game dev. I'm stuck in a loop 😅

  • @gamblerIX2
    @gamblerIX2 Před 2 měsíci

    Bull shit !!!!

  • @gsestream
    @gsestream Před 2 měsíci

    nothing, its free, if truly independent. cant depend on money.

  • @aleksdeveloper698
    @aleksdeveloper698 Před 2 měsíci

    Truth is majority of games never finish and if you are able to finish a game you are already ahead of 99%. A better video would be, "how to know if you will ever finish your indie game?"

  • @ConnorLKnox
    @ConnorLKnox Před 2 měsíci

    I like your style, very unique. You're going places.

  • @sarerusoldone
    @sarerusoldone Před 2 měsíci

    1:59 don't think you can sneak that Dream Daddy past me!!!!

  • @PinStudiosOfficial
    @PinStudiosOfficial Před 2 měsíci

    Am i the only one who does it for free?

    • @heartrobin
      @heartrobin Před měsícem

      have you gotten much money from any games?

    • @PinStudiosOfficial
      @PinStudiosOfficial Před měsícem

      @@heartrobin haven't released. I keep chaniging my ideas :(

    • @BlakeGoGameDev
      @BlakeGoGameDev Před 11 dny

      I get what he's saying but also there is a slightly different aspect when a solo developer makes a game where it's a blend of art and business. Investing free time in a project is different than quitting a job to work full time on something

  • @tobebuilds
    @tobebuilds Před 2 měsíci

    Your explanation makes a lot of sense. Honestly, considering how price-sensitive consumers are, it's a miracle game development is profitable at all, considering how much human time cost it has.

  • @6IGNITION9
    @6IGNITION9 Před 3 měsíci

    I made an online multiplayer game in 6 hours. Well, it took another 6 hours to make the multiplayer server. And I spent 2 days fighting with the bloody AWS configuration. And the game got hacked in 15 minutes. But still. That's a bit less than a year! Some people played it for several days, which surprised me. I ran out of time during a game jam so I just made the simplest thing I could come up with. There's not a lot of multiplayer browser games (compared to other types of games) so there's much less competition there.

    • @Naiff.1
      @Naiff.1 Před 24 dny

      Is there any video that inspired you ? , how many players played it .. thank you

    • @6IGNITION9
      @6IGNITION9 Před 23 dny

      @@Naiff.1 Probably like 50-100 people. So not a lot! But the game was full of activity for a few days, which was really cool. I only posted it on some niche Discord servers. The game had some serious bugs that needed fixing before marketing it harder, and I eventually lost interest and moved on to other projects. However I have posted other projects on Hacker News for example and got ~20,000 players in 10 minutes. So it's not so hard to get attention if you make something interesting.

  • @monkeypwners
    @monkeypwners Před 3 měsíci

    Does it cost anything if you make everything yourself? Like what do you spend money on?

    • @mitsuhh
      @mitsuhh Před 2 měsíci

      Software licenses. Computer parts. Source control to backup game data.

  • @MDude
    @MDude Před 3 měsíci

    Yooo turnip boy in 0:26 !!!

  • @lastspoil5547
    @lastspoil5547 Před 4 měsíci

    I'll stick to web development.

  • @ThousandairesClub
    @ThousandairesClub Před 4 měsíci

    *Too Damn Big Worlds with half the content 👎 AC Mirage was mid but it had the perfect sized world and still not enough content 😂 I think every game should learn from Bully: Scholarship Edition* 👍

  • @097MAN
    @097MAN Před 5 měsíci

    First vid of new years

  • @4orkast
    @4orkast Před 6 měsíci

    Great breakdown well done 👏

  • @anabellenetrosio3237
    @anabellenetrosio3237 Před 7 měsíci

    💥 Promo_SM

  • @NearlySurrounded
    @NearlySurrounded Před 7 měsíci

    At least one human soul...

  • @vdragoon3444
    @vdragoon3444 Před 7 měsíci

    a kidney and 10 piece nuggies

  • @Foxert-Presentations
    @Foxert-Presentations Před 7 měsíci

    For me it`s free to make games(:

  • @DartsGondel
    @DartsGondel Před 7 měsíci

    I am glad I contacted you before watching this. I would never have dared to contact you, had I seen this video. Amazing voice by the way.

  • @siidaf
    @siidaf Před 7 měsíci

    I think it is misleading to talk about costs, it is more correct to talk about hours of work required (from which the costs can then be estimated). A good example is "mortal glory", which took 1,000 hours to make. A simple game but one that adequately repaid the time dedicated to it

  • @Soroosh.S83
    @Soroosh.S83 Před 7 měsíci

    This channel is so fresh damn I'm sure at the time that I announce my game this channel will probably have 50 video at most

  • @idle.observer
    @idle.observer Před 8 měsíci

    Great video, I would love to see more content like this!

  • @Block_Jump
    @Block_Jump Před 8 měsíci

    Thank you, this video was really well made and very informative! :)

  • @sazafrass
    @sazafrass Před 8 měsíci

    Are you a former ted-ed animator or just inspired?

  • @Bluejay-ri1yf
    @Bluejay-ri1yf Před 8 měsíci

    I smell future success in this video. Commenting to drive up engagement!

  • @vergilw7009
    @vergilw7009 Před 8 měsíci

    Hello there, I am also a solo Game dev. , working on my project for around 1.5 years, my plan is finish it at 2years, which means only half year is left. indie game making is hard but, is a dream as all of the indie dev know. cheer for both of us keep going

  • @ThinkWithGames
    @ThinkWithGames Před 8 měsíci

    Cool video! Working with you guys sounds interesting :-)

  • @IAMAGNESZHANG
    @IAMAGNESZHANG Před 8 měsíci

    Keep up the great work, and I can’t wait to see more of your content. 🖤

  • @odddman5834
    @odddman5834 Před 8 měsíci

    Crazy that you only havc 506 subs, can't wait for you to blow up

  • @maxelized
    @maxelized Před 8 měsíci

    Animation is top notch

  • @solarbeing5916
    @solarbeing5916 Před 8 měsíci

    Amazing content, glad the youtube algorithm showed you to me :)

  • @EmailEmail2139
    @EmailEmail2139 Před 8 měsíci

    Its free

  • @justaguy42069
    @justaguy42069 Před 8 měsíci

    500th SUB!!!

  • @peacefusion
    @peacefusion Před 9 měsíci

    it depends how much someone spends to assest flip.

  • @sharpiefps7630
    @sharpiefps7630 Před 9 měsíci

    I don't understand this video. 🤔 With free tools like Blender, Unreal, Unity, Gimp, and countless procedural plugins integrated into them, with, say 5 hours a week, making games has never been cheaper and easier. 🤔 As for publishing your game, there are indie platforms with no fee. 🤷‍♀️ Unless you are making a multiplayer where you have to pay for hosting servers. It's the culture of poor financial management. People will buy literally anything to make themselves feel important, like they are doing something big. All the modern games do not require that hyper-expensive industry-standard software to make. Look at numerous modern games being recreated on Unreal by single individuals on a daily basis. The perpetual hamster wheeling of money making instead of making a good paying game is what brought down Ubisoft, Blizzard, EA. Back in the 90s there was no budget or gamedev salary. Games were made by students with minimal equipment. Don't invest into Maya, ZBrush, Substance, Photoshop nonsense. Invest into learning coding or blueprints, some minimal art, animating, and level design. Pace yourself too because burn-out is very much real even for the most passionate of us.

    • @ShenshenV2
      @ShenshenV2 Před 7 měsíci

      I think they forgot that the majority of indie devs (like myself) work in their free time. There are days where I can spend 2-3 hours on my game, sometimes 8-10+ hours and sometimes 0 hours. If I would work full-time on my project, then these numbers are quite realistic. I think full time I would need around 100.000$ to cover rent and living expenses.

  • @TYNEPUNK
    @TYNEPUNK Před 10 měsíci

    excellent vid, ive just finished a switch game. Cost me about $1500 us for all assets but around 350k usd in my own time. which means basically its kind of high budget lol, of course i didnt pay anyone apart from the 1500. I also have another game ive done over 10 yrs on, i estimate ive spent $50k on assets and over a million in my own hours.

    • @detectiveMM
      @detectiveMM Před 6 měsíci

      That is wild

    • @detectiveMM
      @detectiveMM Před 6 měsíci

      Serious dedication

    • @marcapouli7805
      @marcapouli7805 Před 2 měsíci

      What do you mean 350k in time?

    • @TYNEPUNK
      @TYNEPUNK Před měsícem

      @@marcapouli7805 i mean if i was being paid the same price as i do when im working, the hours i put in would have cost that.,