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Open Class
South Korea
Registrace 17. 10. 2019
Explores the creative and efficient crafting of traditional arts and computer graphics.
Geometry Nodes Character Modeling, Rigging Test
Geometry Nodes Character Modeling, Rigging Test
zhlédnutí: 133
Video
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Answer @ 1:24
Simply Awesome!! You are really good man!! Keep going c:
Very nice. Have you tried to make the same clamping stuff you've used for the eyes to make a basic talking mouth, maybe linked to an audio file?
Beautifull.
Could you try out and share a setup where you can texture dependingon normals? Sich as a landscape, where the hills are grey by default but when the normals are about 80-100 degree it would be green like there is grass
I'm learning MOHO now, you can animate points there. So it's possible in blender too?
Thanks for this tutorial. GN open a wide universe for creativity.
how one can learn this geometry nodes from the very basic concept behind it?
Incredible setup! Very cool
Awesome!
charge cash for this video
Great! Thank you.
1:25 to get what you actually came here for.
Useful for animating that kind of stuff!
Awesome!
Awesome. Useful and luckily with not too many nodes! 😅
Boy, this one threw me. I still consider myself new in geonodes, but I didn't even see how things work @0:23. Why did setting positions to that vertex's normal all of a sudden reduce the geometry massively.
Great tutorial. Thanks 🙂
Interesting way to use it! I like the repeat zone but I have difficulty in finding ways to use it. Any chance of a video that shows different ways to implement it into projects?
this is awesome!! good job, repeat zones and the like are super fun to play with :)
thank you
Great video, thanks!
Nice. So the nodes repeated are only those in between the yellow area. Cool.
Cool effect! Definitely like the wave movement a lot!
How do you separate metaballs
👍
in the Adobe Animate program, there is the Symbol and Nested Symbol feature, which speeds up work very much, and I did not find anything similar to it in other programs. Is there a similar feature or ability in Grease pencil ?
For GOOD SAKE I have tried everything and the option simply doesnt appear version 4.2
complete mouth rig 2D animation tutorial
lol, and it also seems very ralistic. Thanks!
Existe um addon que permite traçar loops com curvas e o addon converte isso em geometria, permitindo modelar coisas complexas como uma cabeça. É possível fazer isso usando geometry nodes ?
Thank you for the video. Can you show how geometric nodes can be used to move particles along a curve? To make swirls.
Btw this Is a cool node setup. Think you can do cool stuff with it. Thx for sharing 👌
Omg there is a Spiral node 😮 I will for sure use it in the future 😂
nice
In the Adobe Animate program, there is the Symbol and Nested Symbol feature, which speeds up work very much, and I did not find anything similar to it in other programs. Is there a similar feature or ability in Grease pencil ?
I plugged my headphones in at 0:07 Idk what I walked into but I'm not starting the video at the beginning to figure it out.
Thank you so much! That's really helpful
Did they remove this in 4.2??
Thanks ot worked 😅😊😊😊😊😊😊😊
THHAAAAANKSS BRROOO
outstanding..thanku
We should beware not to subdivide the edges of the second quadrilateral then! 😄
thanks
Nice! Thanks.
Thanks Useful
Awesome. What if we'd like it to get a further array on, let's say, the Z axis and maybe with constant scale?
Great! Thanks!
thanks¡
Which version of Grease Pencil are you using? Doew Geomery Nodes now support beloved Grease Pencil ?