Night Run Studio
Night Run Studio
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Creating Multi-level Tilemaps: Action RPG in Unity Tutorial #4.5
Tilemaps can seem pretty straightforward... until you try to add more levels. Organizing layers and swapping colliders can be a lot to figure out at first. So in this video we look at how to get your layers setup and write a script to toggle out colliders so the player can climb mountains, and our world can feel a little more... vertical.
This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past.
If there is enough interest, the next Tilemap video will look at animated tilesets so that we can make water that flows around the edges of our mountains.
RELEASE SCHEDULE
I'm planning to release one video a week until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment.
ASSETS USED
Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io :
pixelfrog-assets.itch.io/tiny-swords
🔗PATREON LINK🔗
With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign:
patreon.com/NightRunStudio
🎹 MUSIC 🎹
Town Music
Night Run Studio
from the Willard Soundtrack
zhlédnutí: 887

Video

Knockback and Stun Effects: Action RPG in Unity Tutorial #14
zhlédnutí 431Před dnem
Attacking just doesn't look right without some visual feedback. So in this video we'll add a knockback effect that sends the enemy away from the player when he gets hit. Additionally, we'll add a stun effect at the end. This video should work as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past. RELEA...
Damaging Enemies: Action RPG in Unity Tutorial #13
zhlédnutí 290Před 14 dny
This video shows how to create an enemy health system and deal damage to that enemy. Additionally, we'll look at how to improve the visuals so our animation matches the damage dealing frames, and we'll create a gizmo for our melee attack so we can get our hit detection just right. This video should work as a standalone tutorial, but it is also part of a beginner-friendly series where we create ...
Attacking Enemies (with Animation and Cooldown): Action RPG in Unity Tutorial #12
zhlédnutí 493Před 21 dnem
As fun as it is getting you butt kicked by baddies, it's time to start fighting back! In this video we'll set up the attack, animate it, and create a cooldown. In the follow up video we'll add damage, and visual feedback like knockback effect. This video should work as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A...
Willard | Teaser Trailer
zhlédnutí 384Před 21 dnem
Willard combines adventure platforming and combat with cozy city building and tower defense to make a unique game that draws from classic games like Soul Blazer (SNES), Act Raiser (SNES), and Wonder Boy in Monster Land (SEGA Master System). At the same time, it draws from the RPG, story-driven elements of Final Fantasy VI (SNES), city defense of Warcraft II (PC), and modern relationship buildin...
Huge Progress on My City Builder Dream Game| Devlog
zhlédnutí 2,1KPřed měsícem
Creating a City Builder with depth and character, all while working as a part-time solo-developer. It's a tall order, but I've made some serious progress in my first six weeks. In this video I add more villagers, a new profession, and I show how I'm working to build a foundation that will support a deep, character-driven city building experience. All of this world building is for my dream game,...
What If NPCs Needed Purpose? | Devlog
zhlédnutí 884Před měsícem
What is NPCs actually needed to eat? What if they NEEDED to worship? Needed to have a sense of meaning in their lives? In this video I begin to build the visual world of Willard, while trying to craft NPCs who are interesting to watch just in their own right. Whether you want to interact with them, or just watch them do their thing, I'm working to create NPCs who feel real. I'm aiming to create...
Making Smarter NPCs | Devlog
zhlédnutí 3,8KPřed 2 měsíci
NPCs can make... or break the feel of your game world. I'm on a quest to try to get it right. In this devlog, I explore a bit of my design philosophy, and show my progress after my first development sprint of the summer. The NPCs I'm working on are for my dream game, Willard; a platforming adventure game with RPG elements, and a robust City-Building/Tower Defense mode where you befriend and rec...
Knockback Effect (with Dodging!): Action RPG in Unity Tutorial #11
zhlédnutí 800Před 2 měsíci
So, you've got an enemy, and he deals damage, but there's something missing... the secret sauce just might be KNOCKBACK EFFECT! In this video, we'll explore how to add a nice, snappy knockback effect, and we'll also create some space for dodge-ability so a well-timed evasion can escape the enemy's attack. This video works as a standalone tutorial, but it is also part of a beginner-friendly seri...
Enemy Attack State: Action RPG in Unity Tutorial #10
zhlédnutí 906Před 2 měsíci
By the end of this video we will almost be done our first enemy. Here we will add attack animations, damage-dealing, a cooldown, and we'll set things up for the player to be able to dodge and block in the future. In the next video we will finish up this enemy by adding a knockback effect, and doing a little clean-up. This video works as a standalone tutorial, but it is also part of a beginner-f...
Two Years Making My Dream Game
zhlédnutí 1,3KPřed 2 měsíci
Two years! From a complete game development noob to... well, to whatever I am now. This video covers it all, missteps and points of growth as I worked to find out what sort of a game I want to make, and what skills I need to be able to make it. Willard is a platforming adventure game with RPG elements, and a robust City-Building/Tower Defense mode where you befriend and recruit villagers to hel...
Making Smarter Enemies: Action RPG in Unity Tutorial #9
zhlédnutí 984Před 2 měsíci
Let's make our enemies a little smarter. In this video we will add a State Machine pattern to our code that will future-proof these enemies for more complexity. Additionally, we'll get our sprite flipping and our states animated for running and idling. This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda...
Chasing the Player (with Aggro Range): Action RPG in Unity Tutorial #8
zhlédnutí 2,3KPřed 2 měsíci
An enemy that can't chase you doesn't really make for much of an enemy. So, let's add a little threat to our game by giving our enemy the ability to chase the player. Additionally, let's create an aggro range so the enemy will only chase if the player is in his view area. This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG i...
Health Display UI: Action RPG in Unity Tutorial #7
zhlédnutí 819Před 3 měsíci
Let's set up a text-based health display that animates (squashes and stretches) each time the player takes damage! While designed to work with the Player Health system in the previous video, this multi-purpose method should work with all sorts of health systems. This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the styl...
Adding a Health System (And Damage!): Action RPG in Unity Tutorial #6
zhlédnutí 776Před 3 měsíci
You can't very well have an RPG without damage... okay, so there is Chef RPG... but damage is important! So, in this video we will set up a health script for our player and enable enemies and obstacles to deal damage and eventually defeat the player. This video works as a standalone tutorial, but it is also part of a beginner-friendly series where we create an Action RPG in the style of Zelda: ...
Camera Follow (Intro to Cinemachine): Action RPG in Unity Tutorial #5
zhlédnutí 428Před 3 měsíci
Camera Follow (Intro to Cinemachine): Action RPG in Unity Tutorial #5
Adding Foreground and Background Layers to Tilemaps: Action RPG in Unity Tutorial #4
zhlédnutí 654Před 3 měsíci
Adding Foreground and Background Layers to Tilemaps: Action RPG in Unity Tutorial #4
Tilemaps In Unity: Action RPG in Unity Tutorial #3
zhlédnutí 1,2KPřed 3 měsíci
Tilemaps In Unity: Action RPG in Unity Tutorial #3
Walk, Idle, and Turn Around: Action RPG in Unity Tutorial #2
zhlédnutí 786Před 3 měsíci
Walk, Idle, and Turn Around: Action RPG in Unity Tutorial #2
Top-down Movement: Action RPG in Unity Tutorial #1
zhlédnutí 1,8KPřed 3 měsíci
Top-down Movement: Action RPG in Unity Tutorial #1
New Series: Action RPG in Unity!
zhlédnutí 2,6KPřed 3 měsíci
New Series: Action RPG in Unity!
Adding and Organizing Audio: Unity Tutorial
zhlédnutí 365Před 3 měsíci
Adding and Organizing Audio: Unity Tutorial
Pop Up Dialogue: Unity Cutscene System
zhlédnutí 487Před 4 měsíci
Pop Up Dialogue: Unity Cutscene System
NPC Movement: Unity Cutscene System
zhlédnutí 783Před 4 měsíci
NPC Movement: Unity Cutscene System
Wandering NPCs in Unity (with Random Pauses and Animation)
zhlédnutí 557Před 4 měsíci
Wandering NPCs in Unity (with Random Pauses and Animation)
Camera Zoom for Cutscenes (with Three Different Camera Types!)
zhlédnutí 599Před 5 měsíci
Camera Zoom for Cutscenes (with Three Different Camera Types!)
Camera Panning for Cutscenes (with Regular Camera and Cinemachine)
zhlédnutí 334Před 5 měsíci
Camera Panning for Cutscenes (with Regular Camera and Cinemachine)
Cutscene System for Unity: Setting up the System
zhlédnutí 597Před 5 měsíci
Cutscene System for Unity: Setting up the System
COMING SOON! Cutscene System in Unity
zhlédnutí 694Před 5 měsíci
COMING SOON! Cutscene System in Unity
Animation in Unity (Beginner-friendly!)
zhlédnutí 702Před 6 měsíci
Animation in Unity (Beginner-friendly!)