- 78
- 5 061 903
Lychee Game Labs
United Kingdom
Registrace 17. 11. 2017
I made a Tiny Level Generator for Ants
▶ Join the community Discord Server...
discord.com/invite/patchquest
▶ Patch Quest is on Steam now!
store.steampowered.com/app/1347970/Patch_Quest/
discord.com/invite/patchquest
▶ Patch Quest is on Steam now!
store.steampowered.com/app/1347970/Patch_Quest/
zhlédnutí: 19 474
Video
My Antfarm Simulation now has Days and Nights
zhlédnutí 21KPřed 14 dny
▶ Check out the plushie here: www.makeship.com/products/amplikewt-plush ▶ Join the community Discord Server... discord.com/invite/patchquest ▶ Check out my last game on Steam... store.steampowered.com/app/1347970/Patch_Quest/
Patch Quest plushies!
zhlédnutí 2,2KPřed 21 dnem
Grab your plushie here: www.makeship.com/products/amplikewt-plush
My Virtual Ants now grow from Larvae
zhlédnutí 40KPřed měsícem
▶ Join the community Discord Server... discord.com/invite/patchquest ▶ Check out my last game on Steam... store.steampowered.com/app/1347970/Patch_Quest/
Adding Pheromones to my Ant Game
zhlédnutí 47KPřed měsícem
▶ Join the community Discord Server... discord.com/invite/patchquest ▶ Patch Quest is on Steam now! store.steampowered.com/app/1347970/Patch_Quest/
Teaching my virtual Ant People to Fight!
zhlédnutí 50KPřed 2 měsíci
▶ Join the community Discord Server... discord.com/invite/patchquest ▶ Patch Quest is on Steam now! store.steampowered.com/app/1347970/Patch_Quest/
I Simulated a Colony of Ant People
zhlédnutí 185KPřed 3 měsíci
▶ Play it here: lychee-game-labs.itch.io/habitanks-prototype ▶ Join the community Discord Server... discord.com/invite/patchquest ▶ Patch Quest is on Steam now! store.steampowered.com/app/1347970/Patch_Quest/
The Dungeon Crawler Update is here! (Patch Quest's LAST devlog episode)
zhlédnutí 16KPřed 10 měsíci
Thanks to everyone who has followed me on this journey :) A brand-new devlog series will begin in a few months time. ▶ Patch Quest is on Steam now! store.steampowered.com/app/1347970/Patch_Quest/ ▶ Join the community Discord Server... discord.com/invite/patchquest
Patch Quest - Launch Trailer (Out Now!)
zhlédnutí 42KPřed rokem
Patch Quest has finally launched, after 7 years of hard work! Thanks to everyone who has followed me on this journey :) ▶ Patch Quest is on Steam now! store.steampowered.com/app/1347970/Patch_Quest/ ▶ Join the community Discord Server... discord.com/invite/patchquest
How Do Videogames Even Work Anyway?
zhlédnutí 13KPřed rokem
Patch Quest is on Steam - store.steampowered.com/app/1347970/Patch_Quest/ Join the Discord Server - discord.com/invite/patchquest
How I Made A Game - from Start to Finish!
zhlédnutí 218KPřed rokem
Patch Quest is on Steam - store.steampowered.com/app/1347970/Patch_Quest/ Join the Discord Server - discord.com/invite/patchquest All the music used in this video... Outset Island (QuMu Remix) | The Wind Waker Just a Little More (DarkeSword Remix) | Metroid Prime The Forest Navel | Pikmin Corridors of Time | Chrono Trigger King of Kling | Donkey Kong Country Returns Stickerbush Symphony | Donke...
Can You Defeat The Demo for my Monster-Taming RogueVania Game?
zhlédnutí 6KPřed rokem
❄️Season's Greetings All! ❄️ A couple of announcements to share today. Patch Quest has a free demo out now! You will be able to play for 1 hour approx. Test your skills by trying to unlock all 4 basecamp exits within the hour. It is harder than you think! Additionally, a new release date has been chosen and it is... 🥁March 2nd, 2023🥁! This release is bringing all translations and a whole range ...
Know Your Abilities - Patch Quest
zhlédnutí 7KPřed rokem
Patch Quest is fun but it can become incredibly challenging. Knowing how to use your Monsters' abilities is one of the keys to fully tackle Patchlantis and what challenges it offers. In this video you'll get to know about passive and active abilities. What are they? and how can you make best use of them? Support Lemon, the one-man developer behind Patch Quest, by sharing this video with a frien...
Patch Quest - What is it?
zhlédnutí 12KPřed rokem
So what the heck is Patch Quest anyway? Let's get to the bottom of it! Check out this deep-dive into the only monster-taming, rogue-vania out there. The Labyrinth Update launches next week with new content as seen in the video. Support Lemon, the one-man developer behind Patch Quest, by sharing this video with a friend and leaving us a review once you've played the game! If you don't have Patch...
Riding a Monster into Bullet HELL! - Let's Play Patch Quest
zhlédnutí 12KPřed rokem
Let's play through the beginning of Patch Quest! Allow Rogan, community manager on the game, to take you through some of those initial first steps you'll have to learn and understand about Patch Quest. If you have any questions about getting started, leave them down below! If you don't have Patch Quest yet, you can get it (or wishlist it) on Steam! ▶ store.steampowered.com/app/1347970/Patch_Que...
I Finally Finished my game's Metroidvania-Inspired Overworld!
zhlédnutí 20KPřed rokem
I Finally Finished my game's Metroidvania-Inspired Overworld!
Adding an Undersea Zone to my Indie Game - Patch Quest Devlog
zhlédnutí 32KPřed 2 lety
Adding an Undersea Zone to my Indie Game - Patch Quest Devlog
Keep DOZENS of pet monsters in your camp! (Indie Devlog #25)
zhlédnutí 25KPřed 2 lety
Keep DOZENS of pet monsters in your camp! (Indie Devlog #25)
Everything New in the JURASSIC UPDATE - Patch Quest
zhlédnutí 18KPřed 2 lety
Everything New in the JURASSIC UPDATE - Patch Quest
I Added a Jurassic Region To My Roguelite (Devlog #24)
zhlédnutí 19KPřed 2 lety
I Added a Jurassic Region To My Roguelite (Devlog #24)
Reviewing your Creations! - Patch Quest Fan Art #1
zhlédnutí 10KPřed 2 lety
Reviewing your Creations! - Patch Quest Fan Art #1
I might have gone TOO FAR with these buffs... (Devlog #23)
zhlédnutí 27KPřed 2 lety
I might have gone TOO FAR with these buffs... (Devlog #23)
How we make 3D-Printed Figurines at Home! (Patch Quest Merch #2)
zhlédnutí 9KPřed 2 lety
How we make 3D-Printed Figurines at Home! (Patch Quest Merch #2)
Five New Jurassic Mounts! (Roguevania Devlog #22 - Patch Quest)
zhlédnutí 18KPřed 3 lety
Five New Jurassic Mounts! (Roguevania Devlog #22 - Patch Quest)
How Subnautica Below Zero Does Open-World Right!
zhlédnutí 11KPřed 3 lety
How Subnautica Below Zero Does Open-World Right!
Patch Quest - Steam Launch Trailer + Gameplay
zhlédnutí 31KPřed 3 lety
Patch Quest - Steam Launch Trailer Gameplay
How We Made Cute Resin Pins! (Patch Quest Merch #1)
zhlédnutí 13KPřed 3 lety
How We Made Cute Resin Pins! (Patch Quest Merch #1)
Patch Quest is Coming to Steam! (Roguelike Devlog #21)
zhlédnutí 26KPřed 3 lety
Patch Quest is Coming to Steam! (Roguelike Devlog #21)
Pet Every Monster! (Roguelike Devlog #20 - Patch Quest)
zhlédnutí 33KPřed 3 lety
Pet Every Monster! (Roguelike Devlog #20 - Patch Quest)
Woah! The environment is so much bigger now! That also has me thinking, it would take a really long time to get the ants back and forth from the castle to the edges of the map. Maybe you should add like outposts to stop along the way.
The grass looks great on fields of nothing but grass, but when it comes into contact with other terrain types it looks a little too blocky in my opinion. If possible, it might be a good idea to only have the grass tufts start a very short distance in from the grass color, allowing it to have a slight buffer and thus not have the lines of grass extend into mud or sand at the borders.
How lovely! The graphics are really coming along! I think that some lighting could really add a ton of atmosphere to the levels! Like, dappled lighting through tree leaves, big shadows from clouds, and stormy darkness shattered by lightning! Additionally, i would love to see the scale enhanced! Currently all the models are around the same size, and it leaves the ants at an inconsistent scale (ex the tree trunk vs veggies). Obviously the scale doesn’t need to be realistic, but adding much larger obstacles could really set the scene and add atmosphere ^^
When this comes out, instant wishlist.
Reminds me of Pikmin
Maybe instead of placing buildings down you can get the ant peeps to build them? With like a timer and an animation of ant peeps buildin the building in question
The background really adds a lot to the game!
My friend suggested the stump being a dungeon
looks so cool
<3!
That raised the game in so many levels (quite literally)
This looks amazing! I like the in depth explanation of how it's working.
What is this? A Level Generator for ANTS?
no
@@EnterName0916spamton
What is this? A dumb QUESTION?
Love a novel approach to level gen!! This looks so cool! Edit: I also like how each of your videos has a pretty distinct addition to the game. "Level gen," "day and night cycle." It's a really fun development cycle to follow.
This was the best description of shaders, I found it super useful thank you.
You could add a enemy termite colony to compete for the ressources with the ant one
Amazing video ! ✨
What would be really cool if you had a multiplayer later and the other players could play other colonies.
This game looks really fun and etntartaining to play as of now! I always wished to have an ant colony simulator and i cant wait for the full release! A thing you should add: Ants in real life use their jaws to cut moss and grass. They do this in order to clear the path and work more efficently. So in the game you should make that the ants are slow in the grass and add a building for cutting it (like a job). I also think that grass should be a resource wich you could use to make something, but you would need a lot of grass to make it. EDIT: I played the prototype in the description from your first video on this game and it looks AMAZING!! I CANNOT WAIT TO PLAY IT WITH ALL THE NEW STUFF!!
Love the visuals! Very cute and wonderous. The tiny nature aesthetics always fill me with joy and a desire to explore.
Beautiful work, I feel like you broke down the process brilliantly. Inspirational stuff!
I would like to see plant/flower/mushroom animations they could dance a bit to the music :)
what you did is just crazy, it looks so good, good luck to keep going !!
You should also add bees in the beehives so there would be more creatures which would add up the intensity
Damn love how the game is going, really hope im going to play it some day, and im happy you got away from where you were before, random game making really does make some good ideas, also please add tophats! on lil ants, on crows, on slimes- just tophats! or even just on the mayor x3
Keep it up! I can't wait to stream your game, I played the beta and had so much fun until I ran into the fertilizer bug tehehe, probably bc I was playing for a while, ya got a fun game here
Yes youtube keep recommending game devs to me
Comma after youtube
are there lychees in the game
Amazing video! I love how your game is shaping up. It already looks so good. And the insights into the level generation process you implemented are super valuable for me.
You should start off by making the start gameplay consist of having to be a queen and findin or building a nursery and then slowly build your colony of ant people like in real life
I was thinking with the mushrooms, it might be interesting to add some kind of "necromancer" enemy there that uses the zombie fungus well-known for infecting ants to resurrect killed ants to their side. Another idea that popped into my head was a mimic spider that tries to sneak into your base, but that might be less appropriate as you can't really direct your ants to attack directly.
What is this, a level generator for ants!?
Doesn't using RGB channel masks limit you to 4 terrain types?
It limits you to 4 detail textures
Episode 3 of asking for a tech tree.
who knew stampy could be a game dev?
They should make a movie called Forest Chunk ^^
looks great! one thing I can recommend is adding some randomized direction to the generation, the sticks in the stump cluster look a bit too perfect for example, same with the flowers and "trees" since the flowers and trees are supposed to stand up though, make the direction random, but limit it to being a smaller value, like 5-10 degrees to the right or left. while the sticks can just be set randomly from 0 - 360 degrees, some different stick sprites, or varying lengths could help spruce up the natural feeling. Well done as always, really looking forward to the next devlog :D
while using a shader for the grass is very cool, it may not hurt to explore other options for texturing, as this seems simultaneously very limited and overly complex.
neat
Hi, I dont understand how with the draw call to the CG for the grass, you get grass in front and behind of some element, like a "z-axis" ?
what about a flying/scout caste? the edges of the map could be foggy until theyre explored, and a quick moving (but low hp and unable to attack) flying ant can be sent to explore and look for resources? perhaps itd need to actually make it back to the main castle to 'communicate what it found' (actually get rid of the fog where it explored), and if it died on the journey nothing gets uncovered?? would probably need more balancing but it could be interesting!
It looks a lot nicer with the new terrain. Although I feel the objects in the scene need more unique texture variances because seeing the same texture multiple times by each other can be kind of repetitive.
If you haven't played Anthill before, it's quite similar conceptually to this game, so might be worth taking a look at :)
Very nice! Also, you might find "wave function collapse" useful for generating levels. But this works well too.
compression not liking that grass at all XD
Ideas for the game: - Fungus farming: someone suggested this already, but some species of ants in real life bring leafes to farm a fungus that they later eat. - Aphid and caterpillar farming: some species of ants also "milk" caterpillars or aphids which are small green bugs that produce honeydew for ants to eat. Ants also protect aphids from predators and winters. Some aphids can also build little (~1 cm) structures where they live. - Zombie fungus: there is a species of fungus that infects ants and alter their behavior. Infected ant climbs on a plant and die, then the fungus grows out of the ants head and spreads its spores to ants below. You can of course alter this hoever you want. - Termites: I don't have any specific ideas but termites are cool so why not add them to the game? - Venom ants: a new ant type that uses venom to fight. - Some times ants use their mandibles to launch themselves or enemies! - Some ants can commit suicide to spread chemicals and immobilize enemies! - Some ants can produce silk! (But I guess if you wanted silk in game, it would probably be a spider product). - Some ants build nests out of their own bodies! - Some ants live in colonies of other ants, but don't work, just steal food. - The level could end with the queen flying off to make a new colony. No, I am not an ant nerd. Yes, I did just read the Wikipedia page for ants.
Yes
oh yes pharaoh ants do raid other colonies but they don't build their colonies they just constantly roam, they also steal larvas and enslave them when they grow to add them to their raider army ⚔️🔥
About your termite idea: since this isn't about regular ants, but ant PEOPLE, maybe termites could be termite PEOPLE as well. Perhaps there could be a structure where ants work as diplomats to negotiate trade between termites for resources that are harder to come by or harvest, like wood fiber, or could have ants work as thieves to steal resources from them. That would be a fun idea!
If they're ant people shouldn't there also be an underground aspect to the game?
I love how the buildings aren't just squares, and that you need to place them strategically if you want to fit them in an area!!
Just remembered my idea for the previous video, what about needing to defeat all enemy's bases in order to win, instead of the boring leveling system?
add a giant enemy spider