John Hackney
John Hackney
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Animation Process for Screws in Fusion
When your need to animate a Fusion assembly that required the rotation of a screw, you notice one big limitation in the software. You will find it is impossible to drive the rotation of a Revolve or Cylindrical joint more than 360 degrees without it resetting the linear motion of the screw. In this video I demonstrate a process for driving one, or multiple, screws using another assembly joint, in this case a Slider joint.
The process requires the entry of a hidden Fusion text command which is shown in the video but I will list it here to make sure you can read it. It is "Fusion.JointAnimationTime 25" (without the quotes) where the number represents the number of seconds you desire. The default Fusion value is three. This variable is returned to default when the application is restarted.
zhlédnutí: 160

Video

Setting Joint Limits Graphically in Fusion
zhlédnutí 323Před 4 měsíci
A very common practice in Fusion is setting up Joint Limits. Often is is hard to come up with the right values to use for the joint limit values but this process can be made a lot easier using the joint limits graphical interface. In this video I go over this method plus a few other joint tricks to make this job a snap.
Top Down Modeling in Fusion 360
zhlédnutí 782Před 8 měsíci
NOTE: This modeling method is not available to Fusion 360 Personal License users since the Edit in Place functionality is not present. Top down modeling in Fusion 360 has many advantages. The assembly components are modeled associative to other components so changes to one updates related components. Components can use sketches and features from other components similar to using the derived pro...
Creating Curved Graphics in Fusion 360
zhlédnutí 731Před rokem
There are times when you have a model that requires a logo or design that in not linear in shape but all you can find is a linear logo. In this short video I step through one process of taking an existing graphic and curving it to match my model. I used a SVG file but any sketch that can be extruded can be used. This includes simple text.
Simple Editing in Fusion 360
zhlédnutí 1,1KPřed rokem
When editing complex models in Fusion 360 it can often be a challenge to find the feature profile sketch or the feature you want to edit. This can be in your models or models created by others you need to edit. In this short video I want to introduce you to the Edit Profile Sketch and Edit Feature command located on the right click context menu.
Changing Title Block of An Existing Drawing in Fusion 360
zhlédnutí 2,9KPřed rokem
You have a finished a set of 2D drawings that need to be re-issued with a new title block. You do not want to have to recreate the drawing on a new template, the title block is the only thing you need to change. In this short video, I will show you the process of changing an existing title block with a few short steps. NOTE: This process is not possible if you are using a Fusion 360 Personal Li...
Lofting Using Mapped Points in Fusion 360
zhlédnutí 1,2KPřed rokem
Lofting can often be a tedious and challenging process. There are two traditional methods of lofting between two planes, using a center line or rails. In this short video I would like to show you a method that is not so familiar, Lofting using mapped points. I must emphasize this method does not work well when lofting between three or more planes but for two parallel or close to parallel, it is...
Creating Complex Sheet Metal Cuts in Fusion 360
zhlédnutí 2KPřed rokem
You are sometimes faced with creating a cutout in sheet metal through multiple thicknesses and bends. Normally you would Unfold the sheet metal body, sketch on the flat layout but in this case lining up the multiple sketches will be difficult if not impossible. In this short video I will show you how to use a surface to create a perfect cutout easily.
Removing Extra Faces Using the Mesh Section Sketch Tool
zhlédnutí 511Před rokem
In a previous post I show you how to use the Mesh Section Sketch tool, in Fusion 360, to convert a STL into a solid body. This post will use the same tool to remove excess faces from a model by cleaning up the sketch it was created from. Often imported sketches or sketches which were created using excessive spline points will cause these excess faces. The process can be used as shown, starting ...
Rotating Pin Slot Joint
zhlédnutí 1,3KPřed rokem
Short video to show Pin-Slot Joint rotation.
STL to Solid Body
zhlédnutí 29KPřed rokem
Many times you will be given a STL file and need to convert it to a prismatic body. If you have a Fusion 360 Personal license you find this is a particularly hard job since you do not have this option in the Convert Mesh tool. Even when you have this option, you often find the process does not give good results. In this video I walk you through the process of using the Mesh Section Sketch Tool,...
Comparison of Flange and Bend Tool for Accurate Sheet Metal Design
zhlédnutí 2KPřed rokem
The two main commands for bending sheet metal in Fusion 360 are the Flange command and the Bend command. Each has its uses but for precision bending of sheet metal the Flange tool makes the task a lot simpler. It will use the sheet metal rules, of the assigned material, and automatically calculate the bend allowances to create accurate dimensional bends. The Bend command can also make bends but...
Slider Joint Between Two Components
zhlédnutí 349Před rokem
Slider Joint Between Two Components
Creating a Cone Using the Lofted Flange Tool
zhlédnutí 7KPřed rokem
In this video I create a sheet metal cone, in Fusion 360, using the Lofted Flange tool. I also demonstrate how to create an angled cut across the cone using a method that maintains the square edges in the flat pattern.
Adding Center of Mass Mark to Drawing
zhlédnutí 1KPřed rokem
In this video I show how to add the Center of Mass of a body, component or assembly into the view(s) of a 2D Drawing. Once added these marks can be dimension to if needed.
Editing the Curve in a Solid Body Using Fusion 360
zhlédnutí 11KPřed rokem
Editing the Curve in a Solid Body Using Fusion 360
Mirroring Components in an Assembly - A Better Way
zhlédnutí 5KPřed 2 lety
Mirroring Components in an Assembly - A Better Way
Variable Sub Assembly Motion in Assemblies
zhlédnutí 460Před 2 lety
Variable Sub Assembly Motion in Assemblies
Creating a Dumb Solid of an Assembly in Fusion 360
zhlédnutí 1,4KPřed 2 lety
Creating a Dumb Solid of an Assembly in Fusion 360
Modeling with Component Bodies
zhlédnutí 357Před 2 lety
Modeling with Component Bodies
`Modeling with Surface Patches
zhlédnutí 639Před 2 lety
`Modeling with Surface Patches
One Method to Share Sheet Metal Rules with Other Fusion 360 Desiginers
zhlédnutí 332Před 2 lety
One Method to Share Sheet Metal Rules with Other Fusion 360 Desiginers
Creating Independent Copies From a Component and Keeping Their Dependency on the Original
zhlédnutí 12KPřed 2 lety
Creating Independent Copies From a Component and Keeping Their Dependency on the Original
How to Reverse a Revolve Joint Rotation in Fusion 360
zhlédnutí 6KPřed 3 lety
How to Reverse a Revolve Joint Rotation in Fusion 360
Breaking the Link Between One or More Components in a Fusion 360 Pattern
zhlédnutí 19KPřed 3 lety
Breaking the Link Between One or More Components in a Fusion 360 Pattern
Creating and Using UCS (User Coordinate System) in Fusion 360
zhlédnutí 6KPřed 3 lety
Creating and Using UCS (User Coordinate System) in Fusion 360
Using Hidden Components to Create Joint Motion
zhlédnutí 409Před 3 lety
Using Hidden Components to Create Joint Motion
Converting a Sheet Metal Body into a Component in Autodesk Fusion 360
zhlédnutí 13KPřed 3 lety
Converting a Sheet Metal Body into a Component in Autodesk Fusion 360
Creating Sheet Metal Flat Patterns for Use with the Arrange Command
zhlédnutí 2,1KPřed 3 lety
Creating Sheet Metal Flat Patterns for Use with the Arrange Command
The Align Tool in Autodesk Fusion 360
zhlédnutí 8KPřed 3 lety
The Align Tool in Autodesk Fusion 360