![TSFish94](/img/default-banner.jpg)
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TSFish94
Registrace 8. 05. 2011
Channel Featuring mostly games and other stuff I care about. I play a lot of souls games, MK, resident evil, chess, and other miscellaneous mobile games. I also have a second channel devoted to serving as an archive for reels and content related to my irl passion, which is music. You can find that here:
youtube.com/@jfishmusic3736?si=mVqKARmQ-If6kJfx
There’s plenty to watch and whether you’re new or returning, I hope you find something to enjoy!
youtube.com/@jfishmusic3736?si=mVqKARmQ-If6kJfx
There’s plenty to watch and whether you’re new or returning, I hope you find something to enjoy!
Video
Elden Ring DLC: Messmer the Impaler (RL1/NG+)
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Elden Ring DLC: Messmer the Impaler (RL1/NG )
Funny Messmer Glitch
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Considering his phase 2 started with the same amount of health he had before falling, it makes me wonder if you could wail on him while stuck to make phase 2 easier
Elden Ring DLC: Commander Gaius (RL/Solo/NG+)
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Elden Ring DLC: Commander Gaius (RL/Solo/NG )
Elden Ring DLC: Golden Hippopotamus - RL1/NG+
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Elden Ring DLC: Golden Hippopotamus - RL1/NG
Elden Ring DLC: Divine Beast, Dancing Lion (RL1/NG+)
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Elden Ring DLC: Divine Beast, Dancing Lion (RL1/NG )
Elden Ring DLC: Rellana, Twin Moon Knight (RL1/NG+)
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I attempted this boss melee a couple times before realizing that just wasn’t going to work. Also, you REALLY need to take her out before she starts unleashing her desperation attacks. Build: Death’s Poker Lazuli glintstone crown ( 3 int/dex) Spellblade gear Talismans: Red feather branchsword Alexander shard Magic scorpion charm Carian filigreed crest Physick: Magic cracked tear Dex knot tear Th...
Elden Ring DLC: Fire Knight Queelign (RL1/NG+)
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Elden Ring DLC: Fire Knight Queelign (RL1/NG )
Elden Ring DLC: Ghostflame Dragon (RL1/NG+)
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He’s pretty much the same as borealis with some extra combos I don’t believe any other dragons have. Nevertheless, you should approach this fight just the same. Also, if you didn’t notice, HE’S WEAK TO HOLY Build: Cold Shortspear (Ice Spear) Holy Morningstar (Sacred blade) Spellblade Gear Talismans: Ritual Sword Alexander Shard Carian Filigreed Axe Physick: Opaline Bubbletear Holy Cracked Tear ...
Elden Ring DLC: Blackgaol Knight (RL1/Solo/No Damage/No Blessing/NG+)
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Build: Flame Art Zweihander (Giant Hunt) Dragon Communion Seal Okina Mask ( 3 Dex) Commoner Robe ( 1 Faith) Talismans: Ritual sword Flame scorpion Alexander Shard Carian Filigreed Physick: Strength/Faith Knot Tears ( 10 str/faith respectively) In case there were any complaints, this is how I can wield my gear and use the spells at RL1. Unfortunately I don’t have a convenient way to prove no ble...
MK1: Havik/Cyrax 85% Corner Trap Idea
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When I found out havik’s bf2 was unblockable I just had to try and break it. Originally I tried comboing out of it on wake up, but since this relies on breaking armor anyway, you might as well get more damage since the scaling really ramps up after stunning the opponent. In a match, I’d recommend backing off your opponent on knockdown and wait to land the bf2 off a punish or throw it out in neu...
Mohg gets VIOLATED (RL1/NG+/Solo/No Damage
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Mohg gets VIOLATED (RL1/NG /Solo/No Damage
Elden Ring: All Remembrance Bosses Defeated at RL1
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Elden Ring: All Remembrance Bosses Defeated at RL1
Elden Ring: Dragonlord Placidusax - RL1
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Elden Ring: Dragonlord Placidusax - RL1
Elden Ring: Lichdragon Fortissax (RL1/Solo/No Damage)
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Elden Ring: Lichdragon Fortissax (RL1/Solo/No Damage)
Elden Ring: Beating Fia’s Champions at Level One
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Elden Ring: Beating Fia’s Champions at Level One
Elden Ring - Rennala (RL1/Solo/No Damage)
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Elden Ring - Rennala (RL1/Solo/No Damage)
Elden Ring - Astel vs RL1 (Solo/Black Blade)
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Elden Ring - Astel vs RL1 (Solo/Black Blade)
Elden Ring: Mohg, Lord of Blood (RL1/Solo)
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Elden Ring: Mohg, Lord of Blood (RL1/Solo)
Elden Ring: Malenia Phase 1 (RL1/Solo/No Damage)
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Elden Ring: Malenia Phase 1 (RL1/Solo/No Damage)
Elden Ring: Commander Niall - RL1/Solo/No Damage
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Elden Ring: Commander Niall - RL1/Solo/No Damage
Elden Ring: Loretta, Knight of the Haligtree RL1
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Elden Ring: Loretta, Knight of the Haligtree RL1
MK1: Smoke/Shujinko 60% Midscreen Combo
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MK1: Smoke/Shujinko 60% Midscreen Combo
Elden Ring: Defeating Mohg as Second Shardbearer
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Elden Ring: Defeating Mohg as Second Shardbearer
MK1 - Shang Tsung 44% Combo (Meterless)
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MK1 - Shang Tsung 44% Combo (Meterless)
The BBC.
@@DarkF4lcon big boy combo?
@@TSfish94 Geras’ bbc combo.
Where is that on the map can you zoom out
It’s in mohgwyn palace. There’s two ways to get there: 1 early game by completing varre’s quest, and 1 late game by going through the consecrated snowfield. After you get there one way or another, you find the white mask npcs in the large blood swamp in the left central part of the map. It’s kinda hard to describe in writing but the area is one of the smaller zones in the game so it shouldn’t be too hard to find.
@@TSfish94 ok thanks bro
you can’t build 2 meters before string disappear
Think of this as a “what if” combo
okay, now that’s interesting
the reason why I started use this team. this isn’t guaranteed now, but this team is still strong
I don’t think it’s probable in a real match given how easily the tp punch can miss, but I love this setup because it just screams mk9
yeah, right. do you still play this team?
@@sadyk4 I’ll be real, I haven’t played MK in a hot minute. I don’t have a lot of time to play games these days and during the time I do get, I’d rather not sweat over online matches or grinding out combo ideas. It’s not that I’m done with MK, but right now it’s easier to kick back with more single player oriented games. Currently I’m working my way through Elden ring’s dlc
you chose path of happiness 😌
@@sadyk4 I think so. Every now and then my kids will want to play or watch me so it’s fun to keep around. Another reason I haven’t done a lot of combos lately is I’ve noticed that prolonged repetitive inputs seem to aggravate old wrist injuries so I try to be careful with that.
cool strategy, very nice
Thanks! Normally deaths poker is my go to for npc fights as they just kinda walk into it, but this seems to be much more consistent which is very important at base level
@TSfish94 yeah this is really hilariously effective, npc fights annoy the shit out of me so I might need to give this a try lmfao
Inescapable frenzy is basically a free W against Gideon; against others it can still work provided you can put them in enough hit stun and remember not to frenzy yourself.
I can't wait to fight this guy and see it's attack variations. I wonder if No Roll and No Lock-On will work well like the others.
Id be skeptical about no rolling if you also insist on no torrent. You don’t see all of them here but his “get off me” attacks have huge AoEs with even bigger hitboxes: most notably the foot stomp (similar to borealis and ezykes, his produces a huge cloud of ghostflame). I’d assume you would have to use torrent to get to out of range or eat the damage, but if you’re going for no damage, obviously that won’t work. This is also with level 2/20 scardu tree blessings. I would suggest investing in those otherwise you’re A) handicapping yourself for no reason, and B) you’ll need them to do any semblance of “regular” damage. The power scaling aspect of the dlc is interesting; on the one hand you barely notice it on regular enemies, but on the other, you’ll notice an extra 1-200 damage you’re doing per swing after an upgrade.
@TSfish94 I've fought these dragons with all sorts of crazy restrictions. I fought Greyll for nearly ten minutes without damage and ETC. Now of course, it does depends on the hitboxes of the variations.
I actually did a No Roll for this guy LOL
Dope 👍
@TSfish94 It was very boring BTW. I wouldn't recommend it.
@@Gay_CharlieI think I probably could’ve done no roll if that was a stipulation I cared about. This strategy allows you to run away from pretty much anything except the AoW
Since this is still gaining views steadily, did you know 100% ISN’T the most you can do in one combo? If you like this, check out a 102% COMBO here czcams.com/video/HIJZuTp5Pfs/video.htmlfeature=shared Thank you all for everyone tuning in, whether it was from the algorithm or otherwise. 63k is insane, and I’m at a loss for words. I’ve been focusing more on MK1 and Elden Ring a lot lately. As a side project, I’m contemplating redoing some of these mk9 combos through PSnow once I can afford the subscription.
Wow
I miss the days of playing mk9 all day and not caring about anything else in the world
Same bro. It was definitely a simpler time. Your username reminds me of an even simpler time back in the day. I miss crash bash. Shame it never got a remake or something
@@TSfish94 crash bash is such an underrated game, It had issues but 8 year old me didn't care lol
Damn i wish this video gets 100k atleast
It exploded like a year and a half ago and is still going pretty strong. I have no clue why. This isn’t even the most damage I’ve done in a single combo lol. And hey, if you really wanna help it get to 100k, you know what to do 👀
Esto no lo hace ni contra la CPU en Novato
“This does not even do it against the cpu in newbie” (source: Google translate) To be fair, there’s a couple reasons for that. First, the morph does damage. This means, unless the AI switches out, you will likely KO the opponent before getting to 100%. Next, you have to land a morph, a special move that has no invincibility or armor, even on wake-up in a game that has several broken invincible wakeups (see check4900’s anti Shang tech resets, bro gets bullied hard in the corner because his wake-up is ass). Third, in order to get max damage, you have to lead with a jump punch (jip in mk9 is always a guaranteed 3% at the start of a combo) and not drop the combo. Fourth, you need three bars, which even with a first hit bonus, you’ll only have 2 at the start of a round. Fifth, this is a midscreen to corner combo, so perhaps you’re having trouble landing it because the opponent is too far away at the end? Finally, and pay close attention, combos like this are rarely ever the most practical. Almost anytime you see a high damage combo done in a video it’s almost definitely for exhibition purposes. To show what the game is capable of. I can’t speak for others but I always tried to make a work of art out of the games mechanics. That said, I’m genuinely curious as to what part is giving you trouble or seems so unreliable. The inputs are fairly simple save for the ending.
I just absolutely love Golden Halberd for some reason. It's my main weapon.
I’m glad you enjoyed! Tbh I don’t even remember why I decided to make a strat for golden halberd of all things lol I think it was because it’s a somber weapon that you can get early, has holy affinity, and no cheese in the form of status effects. A “yes, this boss is absolutely free even without a bleed/frost katana.” Noble has received lots of disrespect courtesy of my channel
@@TSfish94 I got really gg using this weapon. It just doesn't feel the same with other halberds/weapon. Haven't really maxed it out yet.
I mean you cheesed him
If you want to fight him at level one, no damage, and no sleep pots, help yourself. The point of this video is to show how easy he is using a setup literally any build can put together. With this setup, you get a strong early game build that requires no more investment than buying sombers 1-4 from iji, then you get access to the somber 7, the only one that requires any effort aside from maybe the final one, then you have free reign to max out whatever somber weapon you want. Since noble tends to give a lot of people trouble when they’re trying to speedrun new builds, I wanted to showcase as many methods to bully him as possible. And for that reason, I used, and will continue to use sleep pots to do so. Not my fault the devs basically let you delete the boss fight 🤷♂️
even if he did this video was pretty helpful for me to cheese him too
@@skoop4477 that was the idea. Noble’s a gatekeeper for the quickest somber 7. Dude deserves to be cheesed.
Funny
You're a legend.
I've been playing this game all my childhood. But I do not know if there are any more combinations with 100 damage in this game?
@@MikeGeorg my highest ever in a single combo is 102%, but if you count resets, there’s much higher damage thresholds than that. My most absurd feat in this game was around a 320 something percent loop between cage and scorpion, but considering I had to rely on the playback function to record combos at the time, the most it captured was about 201% I appreciate your kind words; if you’re interested I made a playlist/highlight reel of my favorite mk9 videos I made back in the day since this video has picked up so much traction.
Pretty late but Tysm bro ur a legend!
Punctuality has never been my strong suit on CZcams lol. But I’m glad you liked it!
What's that "replay" menu in begining? Is that mod or was it in original game back in a days?
Back then I didn’t have a capture device so I had to use the replay feature in training mode to record a combo, then I would record the playback on an iPod touch (I don’t even think I had a smart phone back then lol). So no it’s not a mod, just a work around to record stuff since game systems didn’t start having built in capture functions until PS4/Xbone
@@TSfish94 I never knew about that feature actually, that's why I asked, thanks for an answer.
@@vadimdude sure thing. The replay function has become more niche nowadays as it’s no longer required to record combo videos. Now it’s more of “let me test a move against this” or “how do I punish that?” Considering how old and difficult to access mk9 is nowadays, you’d be forgiven for not knowing about a feature that wasn’t quite ready for its full potential at the time
funny.
Kameo? Kkk
Kameos got nothing on the absurdity that was tag mode
That looks like it's a great idea on paper
It was effective. Especially because all you needed was a stray hit to Ex Nonad Dash through.
But still the need of consistent execution is key here one wrong move and you dropped it
It’s not too hard to keep up, however, I didn’t have my regular ps3 pad available when I recorded this. I remember I was using something called a ps3 pro A I think (it’s the one modeled after Xbox controllers, I picked it up because I routinely played CoD with my cousin back then) and unfortunately the dpad on that one is one mass of buttons instead of the usual 4 separate buttons: meaning that back>forward inputs like kabal’s nomad dash (bf4 iirc) are much more difficult than normal, hence why I randomly jump kicked. As far as the timing goes, really you just gotta make sure they’re on the ground before you pull the trigger on Jax’s assist. Otherwise it’ll count as part of the combo and knock them out of hitstun instead of relaunching off the unblockable. I believe this was the only true infinite in the game (excluding breakers) as pretty much every other loop combo required meter. Sorry for the info dump, I love talking mechanics in depth.
Delaying that fried liver sacrifice is a bit dubious
I mean it worked out pretty well 🤷♂️
Does this still work
Absolutely. Just did it with a different character the other day actually
😳 Wow, I didn't know that. I also love Mortal Kombat 9, but unfortunately I no longer have it. It was removed from the PlayStation and Xbox and Steam stores, a shame. 😢
It’s unfortunately a gem lost in time. Tag mode was super fun due to all the crazy BS you could pull.
funny.
guys is this optimal?
Probably not. I haven’t put much time into MK1 and I barely know how to combo with geras. There’s probably way more you can do with this
0:08 how do you get 2 bars of meters out of nowhere?
This was before the practice mode patch that would allow you to set the super meter to fill and deplete normally (it used to be all or 1 bar) so even though this is a reset setup (which would normally follow proper super meter behavior until you drop the hit stun), the game recognizes the throw as dropping the combo so practice mode refilled my meter. If you pay attention though, I only use a total of 3 bars to keep it realistic during the demonstration.
Funny
Aka bonk
Accurate
dang
It always makes me happy to see people are still impressed with these old ass videos
funny
mage is so stupid on this game
It’s not mage (in addition to being incredibly limited for options, sorcery is just really bad at level 1), it’s the ice spear ash of war. One of the best in the game. The reason I’m fighting him like this is because ancient dragons are very dangerous at level 1 due to the camera bugging out during lock-on, and a lot of their attacks having lingering AoEs due to lightning. For enemies like this, it’s much safer to fight them from a distance. I have a level 1 playlist with more fights that are melee focused if that’s your fancy.
Funny
very helpful
Glad it was!
crazy
Thanks!
What a great video! Just what I needed to set up my Magma blade build early. Thank you so much. Subbed!
Glad to hear! I’ve got several different setups dedicated to beating this guy since that somber 7 is so important. Wanted to get the fight as close to mechanical consistency as possible
wait is there actually still servers somewhere for this game? my understanding is ps3 and xbox 360 servers are down, but are there still PC servers active? If i torrent this game will i be able to play them?
Great kombo
Thanks!
do people even play this game ranked competitively?
I’m sure there’s still an online community provided the servers are still active. There’s a whole subdivision of NRS fans that think this is the greatest MK ever made. I love this game too but its successors definitely improved upon it, save for 11.
@@TSfish94I find myself having more fun playing MK9 and 11. MK9 had better uppercut damage, while on X and 11 having 14% is just too much. Being able to perform uppercuts after combos is annoying. It kills a variety of combos. MKX has ridiculous little time gap between inputs. The only thing i like about MKX is being able to grab mid juggles. Also when i'm playing with my brother, we never use X-rays, kills the pace of the game.
@@athletico3548 I like the creative options you have for combos in 9; mkx still has launching strings or most characters have at least one variation that can combo into specials save for a small handful that are extremely meter dependent. My problem with 11 is that most characters are just boring to play. Most have exactly one option for strings, almost every character has to burn meter to get going, and I personally don’t care for the KB or breakaway system (especially since some characters literally lived or died by their KBs). To each their own but it’s just not for me. As a side note, you and your brother playing without X-rays reminds me of the old meme that X-rays were banned in tournaments. They never were, people just started saying that because good players knew that breakers and armor were far more important. Plus with damage scaling, most characters could get way more off of one or two bars than one X-ray.
@@athletico3548 sorry to info dump, your comment got the rambly side of my brain going lol
@@TSfish94yeah. something i don't like about 11 is that you can spend a meter after a special landing already, getting more damage. I find this really dumb and kills the thrill of risking to waste the meter on a special that didn't land.
wasn’t it shang tsung in mk11 that could do 100% too??😂
funny….
Who wants Mike to try one of these combos?
@@TSfish94 Mike Trollinski
Shit not even funny fr
Death fears you
An honor coming from the best gumball in smash
I never seen this until but I'm surprised Shang can just use their own fatal blow on them. Impressive
CZcams algorithm blessed this
Yeah it did. The growth on this video is insane. Bless you my friend
Funny
Why was this guy day 1 banned
Kratos? It’s not so much because the character was broken or that overpowering, it’s simply because he was a version exclusive on ps3 so Xbox players wouldn’t be able to practice the matchup. Plus, depending on the hardware tournaments we’re running on, kratos players might not get to use him which would also be unfair.