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Bringing My Cozy 2.5D Game to Life | Devlog Acerola Jam
In this video, I will be sharing how I made an isometric 2.5D cozy game for the @Acerola_t Jam. Please share any suggestions or questions below.
▶ Play the Game: zizaco.itch.io/spiritwood-harvesters
#devlog #gamedev #cozygames
zhlédnutí: 838

Video

Indie Game Launch FAIL | Lessons learned
zhlédnutí 838Před 2 měsíci
My game is dead. Don't be like me, here's what I learned about gamedev. ▶ Play on Itch.io: zizaco.itch.io/awful-marco-bros ▶ Get the source-code of the game: forms.gle/iyPiTjGYCo5jbTdUA ▶ Tools I use to make games: czcams.com/video/wuO_iy0zhPA/video.html 00:00 - Intro 00:53 - Why 01:30 - Lesson 1 02:30 - Lesson 2 03:19 - Lesson 3 04:08 - Recommendation 04:26 - Conclusion
AWFUL MARCO BROS: The Opposite of a Mario Game - Trailer
zhlédnutí 728Před 3 měsíci
▶ Steam [CANCELED]: store.steampowered.com/app/2609620/Awful_Marco_Bros/ ▶ Play on Itch.io: zizaco.itch.io/awful-marco-bros ▶ Update. Steam release Canceled: czcams.com/video/_MSF3J1MwFU/video.html Devlog: czcams.com/video/2zz_kosEbIg/video.html In Awful Marco Bros you experience the ultimate role reversal: Control "Boltar", tasked with kidn...* rescuing the Princess from the clutches of "Marco...
Nintendo doesn’t want me to release this game | Awful Mario Bros , opposite of a Mario game
zhlédnutí 1,3KPřed 3 měsíci
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Zizaco/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription. ▶ Steam [CANCELED]: store.steampowered.com/app/2609620/Awful_Marco_Bros/ ▶ Play on Itch.io: zizaco.itch.io/awful-marco-bros ▶ Update. Steam release Canceled: czcams.com/video/_MSF3J1MwFU/video.html ▶ Tools I use to make ga...
If YOU want to make a STRATEGY GAME - WATCH THIS | Devlog
zhlédnutí 5KPřed 4 měsíci
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Zizaco/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription. I made a ZX Spectrum inspired STRATEGY GAME. Here's the Devlog! ▶ Play the Game: zizaco.itch.io/mecha-genesis This video was sponsored by Brilliant
How you can EASILY make Pixel Art animation - My Workflow
zhlédnutí 7KPřed 5 měsíci
I decided do show my pixel art workflow using forbidden Pixel Art Techniques. This was my first making an animation with this level of detail. ▶ 🎄🎁 Get the Krita file with the animated Crab: forms.gle/w8gWdW1GBcZhjCxi7 ▶ Tutorial of the techniques I use: czcams.com/video/YVUPgiyB6iM/video.html The Crab from Metal Slug 3 00:24 - Brush strokes 00:42 - HD Index Painting 01:00 - Dithering 01:18 - M...
ILLEGAL Pixel-Art Techniques - (Aseprite, Krita, Photoshop) Pixel Art Tutorial
zhlédnutí 42KPřed 5 měsíci
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Zizaco/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription. Let’s talk about forbidden but powerful PIXEL ART techniques. Let's reveal techniques that artists often keep secret. This tutorial is a valuable resource for advanced pixel artists looking to create better artwork more ef...
Game Dev ideas for you NEXT GAME - 300+ Ideas that you can play now
zhlédnutí 7KPřed 6 měsíci
Making a successful indie game starts with a promising game idea! Let's explore ideas for GameDev. Let's look at playable prototypes, 300 game ideas, and how to come up with original ideas. Playable Prototypes: www.construct.net/a/20712?t=construct3 Three Hundred Mechanics: www.squidi.net/three/ Ask Gamedev Video: czcams.com/video/fDqnw5pNebk/video.htmlsi=u7KCYehwWEQJd8D3 Jonas Tyroller Video: ...
Why I don't use Aseprite - The Tools I Use for Indie Game Dev (2D and 3D)
zhlédnutí 184KPřed 7 měsíci
IMO Aseprite is overrated. Let me tell you about the tools I use as a solo game developer! Links below. Photopea: www.photopea.com/ Krita: krita.org/en/ Blockbench: www.blockbench.net/ Blender: www.blender.org/ Audacity: www.audacityteam.org/?page=index Construct 3: www.construct.net/a/20712?t=home TypeScript: www.typescriptlang.org/ Visual Studio Code: code.visualstudio.com/?locale=en-US Githu...
Why I don't use Unity, Godot or Unreal Engine - Which Game Engine I use?
zhlédnutí 146KPřed 8 měsíci
Why I don't use Unity, Godot or Unreal Engine - Which Game Engine I use?
How I WON a GAME JAM (Devlog) - Awful Marco Bros
zhlédnutí 3,4KPřed 8 měsíci
How I WON a GAME JAM (Devlog) - Awful Marco Bros
I Made A Mario Game, But YOU'RE a Minion!
zhlédnutí 6KPřed 8 měsíci
I Made A Mario Game, But YOU'RE a Minion!
The Opposite of a Mario Game - How I made AWFUL MARCO BROS: Devlog
zhlédnutí 67KPřed 9 měsíci
The Opposite of a Mario Game - How I made AWFUL MARCO BROS: Devlog

Komentáře

  • @zucenic4807
    @zucenic4807 Před 12 hodinami

    Is this Axeprite?

  • @pixels_per_minute
    @pixels_per_minute Před 2 dny

    I dont understand why you specifically single out Asprite. Your argument for not wanting to paint pixel-by-pixel is an artistic preference and not a downside of the software. Pining that on Asprite because it doesn't automate major steps of the process for you sounds petty. You can also still paint pixel-by-pixel in every other program that you recommend, so if you were making that a downside, then all of these would be at fault for you not wanting to paint pixel-by-pixel. Not to mention, Asprite is also a fee program. You can compile it yourself instead of buying it from the devs if you so wish. They even give you the tools to do so. And the only reason it's used as much as it is is because of its animation and spritesheet tools. Which even Photoshop doesn't have.

  • @emperor8716
    @emperor8716 Před 5 dny

    Thank you for showing me this video before I could even think about buying aseprite. For a program that's supposedly made for pixel art, it's extremely limited in its support for it.

  • @implozia1360
    @implozia1360 Před 7 dny

    *trashes Aseprite for no valid reason nor backs it up truthfully or logically* *"Best artists use PS"* *I doesn't use PS anymore because is "pricey"* Dude. BRUH. Did you seriously record yourself and heard or processed NOTHING of what you said and went "Yeah, good enough *upload*"? For your line of thinking ALONE + plus your B roll in favour of PS tells me that all the art you attempt to do is solely to serve an end and NOT for the actual joy of doing art. And is plain for all to see too in the end result. As salty as this made me, allow me to leave my 2 cents, just like many others ripping you a new one in the comments. 1. Aseprite is TRULY GOOD, and the BEST specialty pixelart making program on the MARKET, EASY. Believe me when I say I LOOKED. And is not even expensive and can be found on Steam for cheaper than on their main site when sales are on. Heck, is just 20 USD for a variety of versions of it including a Steam key and they have option of it running on Linux. Krita too runs on Linux, but I do think PS doesn't support Linux. And it has "Overwhelmingly Positive" ratings on Steam for a reason! I tried Pixilart's own editor, Pixel Studio and dotpict as well, they are not as robust. Krita is fine and will do the job, but Aseprite is faster to iterate in once you get the hang of it. Krita is ideal as a one program to do it all in, and if you know it better, then use it over Aseprite. Photoshop tho? Adobe has a HISTORY of being utterly shit at fixing bugs that have been there for YEARS, no goodwill with the artist community, genuinely greedy and have been puping out trash art applications for YEARS. Everyone in the artist community heard of the fiasco with Fresco, too. Prices are almost unjustified and every artist either gets their PS cracked, HAS to use it for their job (which is utter bull), or got a massive discounted bundle as a student at an arts uni and basically cheesed their system to keep using it cheaper. What's more, Adobe is having the AUDACITY to introduce AI tools into PS. Is not all bad, but since too many companies are shoehorning AI tools in everything now, I wouldn't chuck it to anything else but Adobe being greedy and desperate. An ACTUALLY artist recommended program Clip Studio Paint did introduce AI tools too, but they removed them due to backlash at least. And Clips pricing for what it does? So so much more reasonable, and it goes on sale multiple times a year at practically a bragain. But aside for all that, your B roll during that section is outright PATHETIC. Sure, go ahead, use the easy route to make your game, use asset packs, edit them, but do not DARE stare me dead in the face to say PS is better when what you really want is to barely draw. You cannot just show me you "struggling" with Aseprite tryin'a shade a damn CIRCLE, and then show me PS doing the same thing except the program does is ALL FOR YOU! Are you tryn'a bullshit us?! Do you really think you can fog my sight from THIS MONSTROSITY?! What you did in PS doesn't even look half decent! You put NO EFFORT in THAT! Nada! Zilch! And I do, however, get it. Everyone wants nice stuff for themselves and the easy way is always valid. Go ahead, take the shortcut. But I will not tolerate the audacity of me, an artist, looking for a recommendation/suggestion of new programs to try out, to show me how "easy" is to make art in PS LIKE THIS. This is NOT what I came here for in good faith. This is straight up a BAD way to argument your choice. 1. TL:DR Aseprite is genuinely good, Krita is a good sub, Photoshop has no business being mentioned as "better". 2. Pixel Joint is the most established pixel specific art platform, yes, but it is not the only one, nor taking "top tier" artists choice of program for granted. Artists use what they can, what they afford, what they can in good faith stand behind, and what they just simply prefer. There's a myriad of different art styles, techniques and methods, and an artist chooses their program to facilitate that. I used Paint Tool SAI for the longest time because I liked the no fluff interface, easy to get started (doesn't take forever to boot like *cough* PS *cough*), and it was also simply the first I properly used for a long time. Will you like it? There is no guarantee. What suits me doesn't always, if ever, suit somebody else. Much more so if we also take into account programs with an editable "layout" (or also known as "workspace" in some), where the same program can look wildly different for each person. More than that, why the heck even go straight for the pro's picks?! Why even look at pros to begin with?! Your art doesn't look to me like is comparable to theirs in quality, so why not look at people in the same "bracket" of experience as yourself and both see how you can improve your art from somebody far closer to you in skill and nowere as hard to figure out from a pro, and also see what they use merely as a suggestion, pure curiosity to see what the current market has to offer. I always liked Krita's pattern making mode (for making tiling wallpapers etc.) and knew no other program that does that. Stuff like that. 2. TL:DR Why try to use specifically the same program as "top picks" when your needs will inevitably be different from theirs? And why go straight to pros, when you should compare and learn from somebody with a similar skill level as yourself? 3. The most glaring issues I see is: ... If you struggle drawing individual pixels... Why the fuck are you doing pixel art in the first place? Or better yet, if you truly want to make pixel art, why the fuck you draw on such big canvases?! With so many colors too?! Draw on an 8x8, 16x16, 32x32, and suddenly, your issue just *poofs* otta existence because is so so much easier to refine something on a smaller scale. And you shall see very quickly the every pixel counted ALWAYS. That's the damn CHARM OF PIXEL ART! Is a mosaic of squares that creates a pretty picture, instead of layering brushstrokes upon brushstroken upon more marks and lines etc. Every pixel matters SO MUCH that in a 16x16, with a trained eye you can literally SEE when you place one single wrong pixel. It bothers me immediatelly when I am trying to animate an 8x8 sprite and the pixel I put down makes the motion less readable. So, I undo, place another right next, and see if is good. By trial and error, I have to find the best solution to my motion of choice. Same applies for literally everything pixel. Do a small canvas like a 8x8 in a 1-bit type palette (aka black and white), I'd like to see you try. Genuinely. 3. TL:DR Why do pixel art if you dislike drawing each pixel? If you insist sticking with pixel art, why not try smaller canvases that are more manageable? Why not less colors? Why tackle big pieces that take time when you struggle with the simple act of putting each pixel down?

  • @rafiktourafik6306
    @rafiktourafik6306 Před 11 dny

    gamemaker

  • @Sundji
    @Sundji Před 11 dny

    How do I tell youtube that I love this video. Liking doesnt feel like enough. I saved to a playlist but damn the process tips here are so inspiring. Ive been avoiding working because im not really interesting in coloring or pallettes but youve introduced me to a way to go about it that doesnt feel tedious and frustrating.

  • @furociousarts
    @furociousarts Před 13 dny

    Aseprite>>>

  • @anonymone453
    @anonymone453 Před 16 dny

    Real carpenters use hand drills! None of these fuckin battery-powered drills or shit. That's cheating!

    • @Zizaco
      @Zizaco Před 16 dny

      Real carpenters use good tools. Not their nails.

  • @basicgamedev
    @basicgamedev Před 17 dny

    you realy should try gamemaker the ultimate 2d game engine

    • @Zizaco
      @Zizaco Před 17 dny

      Thanks for the tip! I just learned that GameMaker is also adding support for JavaScript and TypeScript. I will give it a try.

    • @basicgamedev
      @basicgamedev Před 16 dny

      @@Zizaco no problem bro

  • @Stuckoutsideyourhouse

    i like how its a tool that helps rather than doing everything for me

  • @videotopica3957
    @videotopica3957 Před 20 dny

    In my workflow I use blender, photoshop/gimp, and then aseprite. The latter is very useful to automate task writing lua scripts. For a programmer like me that is valuable option. In any case, I don't like online tools. So, for me Photopea is not an option. I'm interested in Krita. Other tool I would like to use is PixelOver, but I still haven't learned to use well.

    • @videotopica3957
      @videotopica3957 Před 20 dny

      I don't think aseprite is overrated. I agree that It is not the best paint tool and that for some tasks It's better to use other software. But it's a very powerful tool if you know how to extend it!

  • @BLUEBLY487
    @BLUEBLY487 Před 20 dny

    why would you use construct if it costs money and then you make a video about using free software instead of using software that costs money use Gdevelop its free and it uses visual scripting like construct

  • @billy6427
    @billy6427 Před 22 dny

    G-Develop >Construct

  • @rouplou
    @rouplou Před 23 dny

    If you tell me that you do your video montage on Davinci Resolve I'm definitively in love of you

  • @uponeric36
    @uponeric36 Před 24 dny

    There is nothing worse for your pixel art than "traditional notions!"

  • @alebud1403
    @alebud1403 Před 25 dny

    0:00 how is called the forst icon block white with black eye

  • @ze1st_
    @ze1st_ Před 26 dny

    who cares

  • @posthumanistpotato
    @posthumanistpotato Před 26 dny

    I generally use Aseprite and Photoshop CS5 (yes old but it's legal) and occasionally Pyxel for tilesets... I'm looking at Krita, but I don't see how you're doing the automatic dithering... What you're doing looks great, but I'm unclear on how you are doing it.

  • @ValentijnEnJack
    @ValentijnEnJack Před 29 dny

    Great video, thank you! At least people who do this aren't using AI. I mean, if they are using this tool to pixelize AI art, then yeah, that would be scummy.

  • @ink_ko
    @ink_ko Před měsícem

    As a pixel artist and a normal illustrator as well this might be good for programmers but kinda not dumb for any artist the reason we like pixel by pixel is because we can design what we are making to be of right size make proper animations for it and export it properly well my drawing software can kinda do that its alot harder to navigate something like photoshop for pixels😅 ...... I think this guy just wants clicks cause I actually don't think people probably use that too if there making sprites ....... Also if anyone is interested in a 3d pixel software I use magic voxle ...... 😊

    • @ink_ko
      @ink_ko Před měsícem

      Other tools are better suited for other mediums

    • @Zizaco
      @Zizaco Před 29 dny

      I agree. However, tools are not mediums per se. My point is not that one should do "one-click"; it's just to show that Aseprite is more limited than most people realize.

    • @ink_ko
      @ink_ko Před 29 dny

      @@Zizaco not for pixel art no asprite is what every artist wants also you don't have to just click one by one they have bucket and line tools as a artist we value making those changes that makes things feel cohesive or a story blend together well using a illustration program makes the resolution funky you can't export it in animation order gifs nor is the frame by frame animation in illustration apps easier too and if you actually want to make it look right you have to do so much where as asprite knows what its made for it dosnt it for you the other programs well i do use them are best made for other salutions styles in pixel art are just as important witch can only be done pixel by pixel they communicate storys forground from characters where your supposed to land sucontiontiously asprite is actually perfect for what its made for

  • @vast634
    @vast634 Před měsícem

    Well, ok, for a 2D platformer you don't necessarily need a game engine as backend, and things like SDL are sufficient as basis. But dont try to write your own 3D game engine. This is a very inefficient time sink if the actual intend is to make a game.

  • @Squirrelsquid
    @Squirrelsquid Před měsícem

    Pixel Joint member since 2005 here. First, thank you for bringing up our little community. However, your bit about "one click" pixel art, is a bit misleading, they have poor clustering and are overdithered. Pretty much every top of the line pixel artist does their art pixel by pixel, most of the time. Index painting has it's uses, especially for game assets, but over-relying on it, is poor practice. I can't speak for the viability of Aseprite, as I am a photoshop user since over 25 years, but bringing up the Hall of Fame on Pixel Joint as evidence that "pr0" artists don't use Aseprite, when the majority of Hall of Fame pieces are from before Aseprite even existed in the way it exists today. Furthermore, a great artist is not a great artist because he uses photoshop or any other tool. A great artist can achieve great results no matter the tool.

    • @Zizaco
      @Zizaco Před 29 dny

      Hey Squirrelsquid, thanks for the comment! I agree that the example I showed was not ideal. I posted a video drawing a metal slug character that better illustrates my point. I believe that being a talented artist is not necessarily dependent on the tools used. However, it is important to consider that the tools can hinder one's potential and may increase the time required to create art, thereby potentially slowing down the artist's growth.

  • @aguahervida6763
    @aguahervida6763 Před měsícem

    having aseprite in the tittle but not using aseprite in the whole video~ 🙄

  • @thulsadum
    @thulsadum Před měsícem

    These were some nice tipps. Thanks for sharing!

    • @Zizaco
      @Zizaco Před 29 dny

      Thanks for watching!

  • @hansbrackhaus8017
    @hansbrackhaus8017 Před měsícem

    And now for aseprite: It simply has a different workflow. A bit like OpenToonz. Opentoonz has pretty sparse drawing capabilities, and many users open feature requests with better painting capabilities, and some sometimes get implemented. But OT simply expects a different workflow, it expects the user to know how to draw, or at the very least, knows that OT is also a compositing program that can take assets from all sorts of sources and animate with it. So, even though it cannot paint well, it will allow you use digitized painted pictures, either reallife scans, or from programs like Krita. The only snag in this comparison with Aseprite is: That while you could do the roughs and other design steps in a different program, then use the finalized draft to finish it in aseprite... These 'different programs' can already work as 'pixeling tools' too. Even GIMP can do that. So, it certainly has a weakness in that workflow...but if you still followed it, especially using reallife scans, and 'inked and painted' those in aseprite (like one can do in opentoonz) then aseprite has all the tools you need. You prefer the other tools, like Krita and Photoshop more because they offer and easier "drafting" process, and that just makes the difference for you, because you need it, for some reason or another. My guess is that you don't have a clear vision and experiment with these tools to then arrive at something that pleases you, and that's fine... but for aseprite (and opentoonz) that is not the workflow they expect. OT has crappy drafting tools because it expects the artist to know how to draw, that's why it is pretty empty on the 'painterly brushes' and leans more into 'precise inking' (although nowadays OT has a bunch of painterly brushes, but still very few 'makes drawing easier tools') And aseprite expects you to know what you want, it really is as simple as that... it doesn't include the kind of 'experimental drafting' where you add filters, sliders, and automation, it only gives you the tools to 'make pixelized' the design you, at the stage of firing up the program, have decided on, the final step, so to speak. That all said, that's just what aseprite expects, if you have a clear vision then photoshop and krita still work just as well, I just wanted to explain the assumption of the program. It's not bad, it just doesn't intend to be a drafting/design program, but a 'realization of the final form'.

  • @hansbrackhaus8017
    @hansbrackhaus8017 Před měsícem

    The pros from back then, you know, the ones living and coding and creating in a low tech world, the 80s,90s,00s would have used this without batting an eye. When you see old Street Fighter or Darkstalkers art, it wasn't immediately done in a pixel program, no, they actually drew them as paper animation cels first, scanned those, shrank them etc. They did everything they could to make their work easier, it just happened that 'easier' back then is now considered 'painstaking' or 'budget breaking' (many couldn't even use their home computers for development and had to use workstations) There is something true about 'limitation breeds creativity', but all great painters, especially those from the renaissance, had few limits, at least if they were able to afford the tools, the pigments, oils, etc and they still created mind blowing artworks. To create something good... it ultimately is the diligence AND the personal artistic view of the artist who does it. Anyway, tl; dr: I'd say 99% of all oldschool old people game devs and artists would have leaped for joy at the tools we have today and would consider none of them 'cheating'.

  • @hansbrackhaus8017
    @hansbrackhaus8017 Před měsícem

    Also, don't use audacity, use tenacity, it's a fork, but not run by villains. (aka muse group, they are not nice people)

    • @Zizaco
      @Zizaco Před 29 dny

      Thanks for the suggestion! I'll check tenacity

    • @hansbrackhaus8017
      @hansbrackhaus8017 Před 29 dny

      @@Zizaco It's pretty much exactly the same, so...if you like audacity, you'll like tenacity.

  • @hansbrackhaus8017
    @hansbrackhaus8017 Před měsícem

    >one click bruh look at your effects layers and everything, unless they magically sprung into existence with no setup whatsoever, it wasn't just 'one click'.

    • @Zizaco
      @Zizaco Před 29 dny

      You're right! 😅 It took longer to set up. The idea was to demonstrate how fast it can be once you learn how to use the tools.

  • @giga_charge
    @giga_charge Před měsícem

    Bro roasted Aseprite in every way possible

  • @unsketch-art
    @unsketch-art Před měsícem

    I use gimp

    • @Zizaco
      @Zizaco Před měsícem

      gimp is great. I find Krita better for pixel art specifically. But for 2d art in general, gimp is definitely a great choice.

  • @G69G71
    @G69G71 Před měsícem

    For pixel illustrations krita and Photoshop looks so powerful and unbelievable, but I still miss a good tool for animating npcs goodly like aseprite. Thanks to you now I know how I can draw most of backgrounds and scenarios for my games without spending alot of time on it, I didnt expect photoshop could do all this magic with less clicks.

  • @Gabriel_Melo.F
    @Gabriel_Melo.F Před měsícem

    Brasil mano, parabéns pelo conteúdo, de qualidade em! Estudei programação a alguns anos, mas voltei querendo criar jogos que é um sonho bem antigo! Valeu a ajuda.

  • @vertigoz
    @vertigoz Před měsícem

    I don't even know aseprite but i am already feeling pity of it 😢😢

  • @DarthBiomech
    @DarthBiomech Před měsícem

    People who are angry at those who use these techniques are the same people who bash artists for using references or 3D mockups.

  • @user-wf5nb4jd1y
    @user-wf5nb4jd1y Před měsícem

    Kitra is free, and/or on Steam... oh, he talks about Kitra lol. Well personally I use GIMP, and I love it. Its free, but not on steam 😢

  • @user-mz4lm8wz9l
    @user-mz4lm8wz9l Před měsícem

    i dont udersatnd how you can create a game with poor code without an editor

    • @Zizaco
      @Zizaco Před 29 dny

      Do you mean "pure" code? Haha If you want to learn, a good place to start is the Love2D tutorial by @Challacade

  • @ekagaurangadas
    @ekagaurangadas Před měsícem

    Can you use a descent IDE with Construct?

  • @Vercidium
    @Vercidium Před měsícem

    Thank you for making colour theory easier to understand, it was great to see how you used the palette

    • @Zizaco
      @Zizaco Před měsícem

      I'm glad you found it useful. Picking an existing palette is a huge time saver for game jams! :D

  • @juanrodriguez9971
    @juanrodriguez9971 Před měsícem

    Now i need tutorials to learn how to set up these custom brushes for pixel art on Krita and Photopea

  • @lorenagonzalessaar6488
    @lorenagonzalessaar6488 Před měsícem

    Such a cool and cute game! My favourite part is the option to collect the wool from the sheep, omg it is soo cute! Also the sound effects, are so relaxing! I am rooting for you in this Jam :D

  • @navinate
    @navinate Před měsícem

    I enjoyed playing your game :) thanks for playing mine too.

  • @SecretZoneGames
    @SecretZoneGames Před měsícem

    Great job! I also participated in the jam

  • @vilosworld2377
    @vilosworld2377 Před měsícem

    Made it in time✊

  • @ClearTheRubble7
    @ClearTheRubble7 Před měsícem

    Wow! I wasn't expecting Construct 3 to be your final choice at all, but it's where I ended up, too, along with PlayCanvas, since I'm developing an html5/webgl game that uses both engines. I started with Unity back in 2007, then fled when their price structure went through its first major change. Babylonjs is also great, but both PlayCanvas and Construct 3 do most of the heavy lifting, as you said, allowing me to just concentrate on artwork, animation, game mechanics, and the "light coding" of JavaScript. Thanks for an entertaining video, and an assurance that I've made the right choices!

  • @ron-Zoy
    @ron-Zoy Před měsícem

    How many wishlist you got? So sad man, the game looks very good!

  • @ivaneban2121
    @ivaneban2121 Před měsícem

    on of the best video that iv watch so far for pixel art... full of important info+ SHOWING how to do stuff + funny jokes <3

    • @Zizaco
      @Zizaco Před měsícem

      Cool. I'm glad you found it useful : )

  • @okidokidraws
    @okidokidraws Před měsícem

    avoid photoshop cause of the cancelation fees.

  • @MangaGamify
    @MangaGamify Před 2 měsíci

    I still base on case studies, as Tupac Shakur once said -- "I'm not saying I'm gonna change the world, but I guarantee that I will spark the brain that will change the world" In short, everyone wants to be the spark if not influencer but those things don't actually have popular case studies except extreme outliers like Stardew Valley, those are not the top <3+ are not consistently pumping out hits, like the currently hype Content Warning. Not saying they shouldn't, I'll also be one of the sparks -- they can try.

  • @mimifurwalker
    @mimifurwalker Před 2 měsíci

    aseprite is only good if you draw like mcpig

  • @tnt3t
    @tnt3t Před 2 měsíci

    I'm so happy i chose krita because it was free... One of the completely free alternatives that's actually worth it... I'll still get aseprite in the future though...