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Admiral Wololo AoE2
Registrace 17. 01. 2012
Let's Explore Mechanics, Bonuses, Battles, History and More! Join me on various expeditions as we uncover the past and present, and envision the future of Age of Empires!
How Good Would RANGED Pikemen Be?
We look at what would happen if we gave Pikemen (not Halberdiers!) +1 range like the Kamayuk. Reasonable future bonus, or outrageously overpowered? Let's find out today!
#aoe2 #ageofempires2
#aoe2 #ageofempires2
zhlédnutí: 3 589
Video
Reskins Done RIGHT! (And Less Right) Ft. Gaudio, Azmac
zhlédnutí 8KPřed 9 hodinami
We look at how I think official reskins ought to be done, as well as what should be avoided. Gaudio's Reddit Posts can be found Here: www.reddit.com/r/aoe2/comments/115fod6/middle_east_unit_skins_the_full_set/ www.reddit.com/r/aoe2/comments/13a7m0a/american_units_skins_set_concept_art/
The FORBIDDEN Healers
zhlédnutí 1,7KPřed 12 hodinami
In this trivial video we look at an unexpected characteristic that may have been a part of some unfinished plans. #aoe2 #aoe2de #ageofempires2 #knight
What if LONGBOATS Carried Units? (And More!)
zhlédnutí 1,2KPřed 16 hodinami
We take a second look at a scrapped feature from the early designs of AoE2. The garrison ability is proposed as a possible change for standard games, with the added speed, attack, and other features likely best saved for a new scenario editor longboat unit. #aoe2 #ageofempires #ageofempires2 #vikings #history
AoE2's MOST Lopsided Tech
zhlédnutí 2,9KPřed 21 hodinou
We look at one of the most peculiar technologies in AoE2 and consider whether it may be worth considering a tweak or two. #aoe2 #aoe2de #ageofempires2
What if Villagers Could PLANT Berries?
zhlédnutí 2,6KPřed dnem
Another food source, but not another farm video. We look at how plantable berry bushes could work as a bonus, and whether it would need any tweaks. What do you think? I may do a follow-up on the potential of timing-related advantages of free bushes without any other bonuses, but from early tests it just looks like a worse version of the Tatar sheep bonus, and is not likely to be viable as a med...
AoE2 WONDER Size vs. Reality! (feat. Urbifex)
zhlédnutí 1,9KPřed 14 dny
Not all wonders were created equal. Have you ever wondered how the 5x5 AoE2 models compare to their historical sizes? Let's take a look at the work of Urbifex in his scaling of AoE2 wonders to fit their real life counterparts. His most recent post on the topic is here: www.reddit.com/r/aoe2/comments/1dz4qil/aoe2_all_wonder_real_size_comparison/ #aoe2 #ageofempires2 #history #medievalhistory #me...
Awesome ARCHER Abilities!
zhlédnutí 2,3KPřed 14 dny
Join me for brainstorming future archer civilization bonuses with some demonstration and discussion about how they might work. #aoe2 #ageofempires2
Who Has the Best RATHAS?
zhlédnutí 1,6KPřed 14 dny
This is a much-needed remake and update of an older video on the Bengali Ratha. We look at which civilizations benefit the most from converting a Ratha due to their unique bonuses or technologies. If I were to change any rankings based on the recent changes, it would be to swap #1 and #2, although as mentioned in the video, #2 is arguably best when all bonuses apply. Note that there is a mistak...
Saffron Farms for AoE2?
zhlédnutí 1,7KPřed 14 dny
The developers made a terrain texture for saffron farms as part of an event mod, but never went as far as to make it a permanent addition, much less a new type of farm, so I'm picking up where they left off. #aoe2 #ageofempires2 #farming #saffron
Is Greek Fire ACTUALLY OP?
zhlédnutí 2,1KPřed 21 dnem
In this completely unbiased video, we do some extremely rigorous tests to show that the Greek Fire Technology is completely broken (in a good way). (For Entertainment Purposes Only) #aoe2 #byzantine_empire #ageofempires2
Who Has The BEST Feitorias?
zhlédnutí 3,4KPřed 21 dnem
We look into who, after the Portuguese, might benefit the most from acquiring a Feitoria or two by chance or cunning, and whether this building holds any surprises for a particular owner. #aoe2 #gaming #ageofempires2
Could Villagers with BOWS Be Balanced?
zhlédnutí 4KPřed 28 dny
Almost certainly, but it wouldn't be easy. Here are a few thoughts as to how it might be done. #aoe2 #ageofempires2
Auras For Defensive Bonuses
zhlédnutí 2,4KPřed měsícem
Let's look at how proximity effects can be used to encourage intended use of so-called "defensive bonuses." I won't be discussing "magical"-type auras, but they're the clearest visual representation of the broader topic that I'm talking about in the video. #aoe2 #medieval #ageofempires2
What if Villagers Could Share a Farm?
zhlédnutí 2,7KPřed měsícem
We look at the possibility of two or more villagers being able to work together on a farm; how it might work, and what advantages could be expected. #aoe2 #ageofempires2 #farms
Responding To THE VIPER! & Pathing Follow Up
zhlédnutí 1,5KPřed měsícem
Responding To THE VIPER! & Pathing Follow Up
Could THIS Bonus Idea Help FIX Pathing?
zhlédnutí 3KPřed 2 měsíci
Could THIS Bonus Idea Help FIX Pathing?
Would This SIEGE Bonus Be Overpowered?
zhlédnutí 3KPřed 3 měsíci
Would This SIEGE Bonus Be Overpowered?
Can you unlock THIS AoE2 unit's SECRET ability?
zhlédnutí 5KPřed 3 měsíci
Can you unlock THIS AoE2 unit's SECRET ability?
Why Scorpions Should NOT Get Attack Ground
zhlédnutí 7KPřed 3 měsíci
Why Scorpions Should NOT Get Attack Ground
I'd keep the same attack as Halbs but reduce their speed such that trying to micro them becomes pointless.
All spear units should have one rage. Eagles would be so fun to ambush and swarm units.
love this ❤
This is great
I always disliked the fact that ensemble studios games always had spear users gain no reach advantage over axe or sword or any other melee weapon I took it upon myself to get this done at first I gave the spear line 1 range it looked ridiculous their weapons are simply too short man , so I reduced it to 0.5 Honestly I think of it more as a visual thing it looks nice does it effect gameplay? Not too much with 0.5 range they look good and just does a bit better against everything I think if we gonna implement this it would be universal be kinda silly if only one civ had longer reaching spears/pikes if its not a unique unit.
a kind of regional unit for central european civs like a landsknecht as halberdier replacement with this range ability could be nice
+1 Range but only against militia
If the Swiss civilization comes to the game, you can be sure that they will have the strongest pikemen in the game due to the range of their spears. A likely bonus for this civilization would be the sharing of Swiss pikemen with any ally since they served as mercenaries in foreign armies.
Two possible civilizations to receive this bonus of reach would be Spain with historical records of Spanish thirds with long spears of 4 to 6 meters similar to the Macedonian sarrises. And the one that became most famous at the end of the Middle Ages is of course Switzerland with its pikemen of the same style as the Macedonian sarrises defeating the French/Burgundian cavalry in historical records.
I think this could be part of a regional rework of the Halberdiers. Halbs don't make any sense as a followup to Pikes. They aren't the same weaponry class. Here some better suited weapons: Glaive Yari Partisan Bill
I did mod it some time ago, also reduced the damage and hidden bonus by 50% to compensate, found it funny they could attack through walls. did not think about the kite against champions, would need to revisit it
Put their frame delay up to 3.5 same as their attack speed.
Really pulling out the thesaurus for the benefit of your p-p-p-p-p-p-p-p-pikemen
Many heartiest congratulations for hitting 1K subs admiral! I am proud to be one of them❤ You'll go a long way Admiral, keep up the good work 🎉🎉
What if pikemen only dealt their full damage at range, and dealt less at close range…
New unique unit swiss pike man?
The question is do smaller farms yield the same amount of food? 🤔
I think this is a great idea even for generic pics. It should be used to increase the value of infantry. Cavs would be weaker to pikemen, infantry strong against pikes, and cavs strong against archers.
It should apply to all spear line units and be balanced simply by reducing the base damage of pikes by 1 and halbs by 2, and by giving less bonus damage against horsies. The spear is the king of all weapons after all.
I was actually thinking about this the other day as a possible civ bonus / UT. Interesting idea.
We have Winged Hussar, Imperial skirmisher. So why not a special infantry unit upgrade with unique skin/ability. Especially if there’s historic significance!
the thing that annoys me and that should be expanded on is the fact that halberdiers were meant to be anti-infantry formations and were specifically made for countering armour.
Imagine the pike and halberd line gets split up and different civs could get bonuses to the other.
It's always annoyed me that "Pikemen" are not carrying pikes.
*Champion dying to literal pikemen* "Please stop bullying me..."
They have already had +1 range in a mod. It was taken away when the civ went live.
This would be a nice civ bonus for italians since they don't get halbs and historically were famous for using pikemen.
Every civ should have ranged pike. It's silly they don't.
In terms of historical accuracy, I totally agree. A bit complicated in terms of game design though, unless they separate/rename the current "pikeman" into a distinct unit and/or rebalance the spearline to compensate for the buff.
In other words: what if Pikemen were actual Pikemen instead of Glavemen?
Pretty much!
Nah, reduce their bonus damage and increase base damage to balance. Then switch them to the slot of the militia line as the primary infantry since they are the most popular choice regardless of whether cavalry gets deployed. Kamayuk is a perfectly fine example of how the Pikemen line should be improved. Halberdier can be separated and reworked into a premium infantry unit that is only available in Imp, replacing the position of Champion while also balancing the militia line into arrow sponge
Yeah, incas having the range made no sense. They should have an unique unit that is some type of an anti-archer infantry like goths, but with a twist.
bro just magically created the swiss civ
This improves all infantry civs but inca unique units lost unique ablity
Calling 'historically normal ranged pikemen' derivative of the kamayucky is such a disgrace! It's probable there were way more pikemen used than kamayuks using anything as long as pikes!
From a game design perspective, some consider it derivative to reuse the ability of an existing Unique Unit. But of course if the game were more history-centered, old-world Sarissas or Pikes have a much longer and stronger claim to having 1 or even 2 range.
One easy and historically accurate fix would be a frame-delay/attack delay after movement, shown by lowering the pikes together. Subsequent Movement/attack-move with pikes down should then be slower and last for a sec or so after combat is finished. Organizing a block of pikemen takes a lot of drill and unit cohesion, so this would make sense from a historical perspective. In AoE terms, it would make melee micro-ing/kite-ing very difficult to do against anything besides elephants. See Total War's pikemen as an example.
@@ryanharris3848 That is a great idea! Pikes are notoriously unwieldy, being more massive than the largest two handed swords, so slow, but long reaching feels very right!
I just have one comment about the examples shown. You have chose both Halbadier and Pikeman for example purposes, but to me, it is somewhat confusing since Halbadier has better stats than Pikeman. For example, the clip shown that Halbadier wins against Skirms without range, then you show pike with range and lost, that doesnt conclude if Halbs win or lose if it has extra range.
This is what flemish revoultion should be.
isnt this basically kamayuk?
Indeed there should be a distinction between Pikemen (+1 range and available to ALL civs (anyone can figure out how to make a sharp very long stick)) and Halberdier (a smidge bit more tanky). That simply adding that +1 range doesn't help them in unmanaged fights against swordsmen, and makes them worse against Javelins, already balances them out by making the act of countering them a non-issue.
Halberdiers got shafted in Age 2, their weapon hits the hardest out of anything melee, yet they have such puny attack in game relative to far weaker weapons like swords and axes! Hell, halberds _are_ axes, they are the biggest possible axes that remain combat feasible!
@@RheaMainz TBH I kind of like the Dravidian Halb gimmick of ignoring armor. If I were designing the game from scratch, I might give all halbs something like that (on top of a stat/cost rework).
Yeah, ideally they would be separate unit lines, although I don't know if that's realistically something the devs would ever go for, so the next best thing might be to at least have one civ for which they're more realistic.
Polearms rarely get the respect they deserve, unfortunately. Most people don't think they are cool (except maybe the Chinese). At least kamayuks are pretty good.
I wish Spears in Bannerlord were as useful as they are in AoE2. They're supposed to counter Cavalry, but because mounted units are so fast they always manage to get in so close to where the Spearman can't actually hit the enemy engaging them and they just get chamber blocked all day because the AI can't short thrust.
It better come as an imperial upgrade replacing halberdier, so that devs can give it an unique skin. Castle UT usually doesn't change unit graphics.
1k subs LETS GO!!! Swiss civ needed for this. We've taken liberties with what counts as empires before with the sicilians, burgundians, bohemians so might as well go Swiss. Could split Italy up into Genoa, Venice and Papal states too. With Sicilians representing south Italy
LET'S GOOOOO! If nothing else a beefy ranged Swiss Pikeman unit for scenarios would be an easy add.
@@AdmiralWololo naw that wouldn't do for me. I want these bad boys in ranked
@@youcanthandlethetruth5433 You're right, no need to hold back for cool units or civs. I'm part Swiss anyways - need representation for my people!
In scenario editors theirs heavy pike men, maybe giving them range would be cool but
Yeah, they are in some of the backgrounds of the video with longer pikes.
This video is wanting me to head into the scenario editor and play with these guys, I love this idea, and now I want the Swiss in so we can have an official version of these guys,
You could also male so that the spear line gains 0,5 range per attack upgrade, it would make feudal spears a little bit better while giving an extra buff in imperial. It also makes it easier for balancing by removing blast furnace if the civ proves to be OP
I actually think this could be balanced as a civ bonus if you didn't give them halbardiers. Besides, if you look at how spearmen, pikemen and halbs wield their weapons the spears and pikes appear to hold it more upright than the halbardiers.
Yeah, I absolutely think it could be balanced that way. As I've said there's always the option to remove one other tech if needed, but mainly this would be a unique pikeman that's a bit better or worse than halberdiers depending on the situation.
been wondering how this would pan out for literal years. Thank you! would be great to see a regional +1 range to pikemen + upgrades into heavyPikeMan instead of Halb for greater cost. This is great theory-fodder for future content and expansions.
I have been dreaming about +1 range for the entire spear line as (part of) a unique tech for a civilisation (an infantry and gunpowder one at that) for a long time - problem is, I don't know which would be a good candidate!
Swiss civ bonus
Oh man, I remember Age of Chivalry: Hegemony had this for most factions that historically used pike formations, like Flanders, Swiss, Scotland, etc
Yeah, it is very fun to use ranged pikes, especially for civs that can stack more bonuses. Flemish pikes with 4+10 attack, stacked to the max, are the absolute stuff of nightmares. :D
The only civ that comes to mind for this would be replacing the pikemen and halberdier with the phalanx for Rome from a more historical context but that is a bit of a stretch as phalanx was more of an early Rome tactic From a balance stand point it would ideally be a civ that could use some help against infantry.
The phalanx was Greek not Roman
@@soupforthefamily8378 they were used by many cultures.
@@shangri-la-la-la They were not used by late Rome and the phalanx was specifically a hellenistic innovation
@@walleras did you read the post beyond the first sentence?
Also the phalanx was outdated over half a milennia before any aoe2 events.
Is it possible to give a unit a Half-tile range in the editor instead of a full 1 tile range? Being able to hit over walls seems way too strong for pikes but simply being able to always get the first hit because range seems legit.