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Zombie Gandhi
United States
Registrace 15. 09. 2015
I make videos when I feel I have footage worth watching, or am in the mood to do so. This means there may be gaps that can stretch a while between content, such as it is.
Kenshi | (Hopefully) Explaining How Armo(u)r Works
There's more to armor in Kenshi than looking good. I wanted to help explain how armor works, to help answer the question of 'what armor to wear'. I might do a follow up, on what armors I think are 'best', but, we'll see.
The wiki link to the article, if you want to save yourself 15 minutes of me: kenshi.fandom.com/wiki/Armour
The wiki link to the article, if you want to save yourself 15 minutes of me: kenshi.fandom.com/wiki/Armour
zhlédnutí: 1 042
Video
(Early Access) Pax Dei | Weapon Durability Is Rather Strange
zhlédnutí 473Před měsícem
I couldn't begin to guess at what the culprit is. I've had this happen with other weapons as well. While higher quality weapons may have a higher durability pool, the end result would likely still be the same (a greater durability hit). Whether there's a hidden 'weapon hardness' or some other untold systems at play, I couldn't begin to guess.
(Early Access) Pax Dei | Why Shields Are (Currently) Bad, And What To Do About It
zhlédnutí 233Před měsícem
Other than just pointing out what's currently bad, I wanted to provide some ideas of solutions. So I'll time stamp it if you just want to see why I propose that shields are bad, and where I offer some suggestions as to where and what they might implement, to make shields (and combat in general), better. The Spreadsheet: 55 Seconds In Offered Improvements: 12:10
Kenshi | Base Defense | The Colosseum!
zhlédnutí 604Před 2 měsíci
These might not be the most effective of base defense builds, but, I think they're kinda fun and really, that's what I think it's all about. Plus, it helps give 'something to do', when you reach those later end stages of a play through.
Kenshi Base Defense | Building Tall | Iroquois Palisade Defense (Sort Of)
zhlédnutí 92Před 2 měsíci
Another video where I talk more than I planned, and things go wonky, but somehow end up working out in my favor. Also Beak Thing pens are my new favorite thing.
Vlandians Go Home (and take your butter with you)!
zhlédnutí 38Před 3 měsíci
Going to need more than that, if you want to dislodge siege-defending Sturgians!
Kenshi | How I (Reliably) Start as the Cannibal Hunters
zhlédnutí 979Před 6 měsíci
This is a long video with very simple directions: 1.) Run to the nearest water (the cannibals can't attack and swim) 2.) Run to a place of safety (Flotsam Safehouse, for example) 3.) Carry on with your game!
Darktide | Five Minutes of Veteran Fun
zhlédnutí 100Před 6 měsíci
It always seems more hectic in the moment.
Kenshi | How to be a Profitable (Goat) Rancher
zhlédnutí 1,6KPřed 7 měsíci
It may not be the normal kind of ranching, but then, this is Kenshi, so what did any of us expect?
Bannerlord | Sturgian Special Tactics
zhlédnutí 82Před 7 měsíci
I hate the Vlandians so goddamn much. I hate the Sturgian AI so goddamn much. Right after the route, those butter-loving bastards roll up with ~2k troops, and sack Varcheg. I'm not a bad person. What have I done to deserve this?
Kenshi | Animal Skin 'Farm' | Is it Viable? Sort of.
zhlédnutí 230Před 7 měsíci
Not what I'd call the most efficient way of gathering animal skins 'passively', but, it is technically possible.
Blood West | Don't Stab the 'Gators
zhlédnutí 44Před 7 měsíci
It only hurts really bad for just a few seconds.
Kenshi | Human Limbs and You | Tactical Applications
zhlédnutí 404Před 8 měsíci
Now I'm going to have to find out if other hungry critters like to play Limbs as well.
Kenshi | Shop Counter, Stolen Goods, and You!
zhlédnutí 3,2KPřed rokem
Kenshi | Shop Counter, Stolen Goods, and You!
Kenshi | Exiled Hiver Solo Start | No Mining Allowed
zhlédnutí 3,4KPřed rokem
Kenshi | Exiled Hiver Solo Start | No Mining Allowed
Kenshi | How to Start as a Trader | NO MINING
zhlédnutí 24KPřed rokem
Kenshi | How to Start as a Trader | NO MINING
Kenshi | How I Begin a Base | Beginner Useful, Maybe
zhlédnutí 10KPřed rokem
Kenshi | How I Begin a Base | Beginner Useful, Maybe
Silica (Very Early Access) Combat Clips
zhlédnutí 459Před rokem
Silica (Very Early Access) Combat Clips
Kenshi | Solo Holy Nation Citizen | No Mining
zhlédnutí 10KPřed rokem
Kenshi | Solo Holy Nation Citizen | No Mining
Kenshi | How I Solo Start as Rock Bottom (No Mining)
zhlédnutí 9KPřed rokem
Kenshi | How I Solo Start as Rock Bottom (No Mining)
Kenshi Solo Start | Son of a Captain | No Mining
zhlédnutí 4KPřed rokem
Kenshi Solo Start | Son of a Captain | No Mining
How I Solo Start in Kenshi | Zero Mining
zhlédnutí 19KPřed rokem
How I Solo Start in Kenshi | Zero Mining
I Am No Longer Friends With Khuzait. Cavalry Is My Best Friend Now.
zhlédnutí 61Před rokem
I Am No Longer Friends With Khuzait. Cavalry Is My Best Friend Now.
Items might have different life durability depending on how far the blue bar went up during the crafting. So my theory is that the higher the blue bar went when the item was crafted the more life durability it will have.
How does dmg get applied by weapons? What does 1.50 cutting dmg and 1.28 blunt dmg mean? How do these translate to a dmg value applied to a body part?
Unsure, but it could be based on the damage number shown in your weapon stats (ex: if heavy weapon damage is 70, then a weapon with a modifier of 2,00 is going to double that maybe). Then there’s the stuff with strength and dex that (I recall) play some factors
I see a bit of an issue with your hypothesis : you are neglecting the speed of the weapon. Saying a 2-hander is better because it only takes 20 hits to kill rather than the 30 of a 1-hander, is inaccurate. The hits/second of the 1-hander is higher than that of the 2-hander. Also, just adding Health+Stamina as one pool, is also inaccurate because they are 2 pools that can be depleted individually, especially since depleting the Health pool means you are down, even if your Stamina Pool is full. The other issue with the 2-hand sword, for example, is that because hitting with it is so slow, you often don't have enough time to block because your a fast hitting enemy can hit faster than you can swipe then block, while with a 1-hander you are able to, so you tend to take more damage with the 2-hander because of missed blocks, compared to how you can get blocks in reliably with a fast 1-hander+shield. I think it would be great if you could add time to your calculations and actual successful blocks, to see what the true picture is.
Thank you for finally clearing up the mystery of armour and how it works. Though I still had to rewatch a few parts, especially the cut resistance part. I always thought the percentage chance on the armour was the chance to NOT get hit, which I always assumed was the wrong understanding since it would make armour staking obsolete.
The cut resistance part was a bit of something, for sure. Should have seen how many times I kept messing up on 'the order of operator of armor mitigation'. Gets to be a little bit of a tongue twister!
DUDE! Great work 🔥 You really nailed it!
Much appreciated, thank you!
It's the same with Shields. Using any shield to block, stun bash brown or Gray bears destroys the shield after half a dozen bears.
will enemies select the most damaged body part or was it soley based on that wiki info of per chance for that part to be hit
Due to the hit multiplier, the most damaged parts have a higher chance to be hit--since they've already been hit. So the enemies themselves aren't so much 'choosing' those damaged parts on their own, as it is that those parts due to being hit, have a higher chance on the 'to be hit table', to be hit. That's why it can see like certain body parts get 'focused'.
@@zombiegandhi8405 ahhh I see, cheers for the explanation bro helps out so much have no idea, thankyou
Awesome video man, appreciate these easy to consume info bits on kenshi, very very helpful man kkep it up cheers x
hey bro love the video, almost fell for writing a comment on critisi without watching the full video which seems to be whats going on a lot on these comments, really appreciate the video what a helpful guide man, love new ideas to play
Glad you enjoyed, and hopefully found it marginally helpful. Everyone's got their own styles and ways they like to play Kenshi, and I enjoy sharing what little about the game I know.
@@zombiegandhi8405 bro I would love to see more of these, ways to play kenshi would be a great video bevcause people do need instruction on how they can have the most fun suited to them and this helps a lot for them to find it, if you need help with some ideas id love to help
Solo is the worst and most boring thing you can do in Kenshi. By doing all the cheats and cheese and ignoring the tech tree, you are missing out the most enjoyable part of the game. It is everyone's dream to build the biggest and baddest army in Kenshi and play it like Mount and Blade.
i think it would be worth it to test how this relates to the amount you block for, i have a feeling that the block after attack actually blocks a lot more damage coming through and that may be taking it off the durability of the weapon/shield instead of your health/stamina. this is only based off circumstantial experience for me, i haven't tested it yet, but makes sense based on what i've seen.
It’s almost as bad as the lack of weather system and combat. Soulmask is an early access twice as cheap that has both.
Good video with lots of info. But the benefit of the shield in my opinion is Shield slam Stun/Taunting, also in some cases in dungeons bosses will absolutely destroy your blocking weapon in like 2-3 hits. Id rather lose a shield than a important weapon. Making it still the superior tanking option imo
Oh, I don't doubt there's a few 'use cases' for shields in the current game build. The shield slam IS nice, but given the current game system, it's not a great stamina/damage trade, compared to just a block and follow up attack. The game's systems are still so dang wonky. One day, hopefully, it'll all be sorted proper. But, until then! I just wanted to bring something I noticed to light--which, I'm pretty sure, the devs already know. :D
WHAT? I CAN NOT HEAR YOU
I have yet to find a viable reason to use the shop counter. Maybe if I own property in a town and have food/meds looted that I want to sell since it's usually barely anything anyways and they pay the value price.
Much like anything else in Kenshi, one does what's fun. For some, the notion of having a shop can be a good time! For others, wanderlust calls, and we just can't sit still. 'Viability' is subjective in Kenshi, as with enough time, all problems become solved. It's all in how the proverbial we get there.
Is someone talking
only thing i trade is hashish.
tf did you do to your mic to make it sound like this xD
A magician never reveals their secrets.
You could pull Tora the Fearless into the waystation nearby. Let the guards take her down and claim the bounty. 10k within 10 minutes. Or get a traders backpack and 2k. Get some (non hiver) mercenaries and go find a beakthing nest. These methodes carry some risk especially the 2nd one but it got me to 130k in 5 days without sneaking and stealing
Reading these comments it seems people are confused on how these works, Im honestly suprised maybe I just play to many games
I think that Kenshi has so many things that operate 'under the hood', so to speak, that what might seem straightforward, isn't. It's why I made the video--to try and pass on a little of what I've learned.
@@zombiegandhi8405 True, and not trying like argue or anything man cause I genuinely feel you, this game do got me scratching my head sometimes, but a lot of it seemed obvious to me or didn't take me long to figure out that's why I said I probably just played to many games, respect to you and helping out those who are scratching there heads, it helps keep people playing and involved in the community
i found a great white gorillo in mourn and i keep it in a small shack for emergencies. the ai doesnt know how to enter buildings so you have to bait it back there with tricky movement
That's a pretty good use for that monster of a gorillo.
If you recruit 10 NPCS in the first 2 days, you can easily earn 30k everyday in the first week without doing anything, but AUTOMATED mining. AND you will have time to train a couple of them lockpicking, stealth, and assassination in the first few days while others are mining AUTOMATICALLY without much micromanagement. LOL AND the more they mine, the faster they mine and the more money they earn WITHOUT all the micromanagement. A large team of miners can earn 100 to 200k everyday after day 30. Trading is HARD money. AND you don't gain any experience over time, except for athletics. You can train athletics and strength by setting up a good "mining practice". The price differences in different cities are tiny AND you have to waste time traveling. Totally inefficient. The ultimate problem of trading is, only a few large cities, like Squin, can afford to buy over 100k cats of goods everyday. With such a low profit margin, you will have to run around like crazy to earn more than 50k cats daily. That's just a tiny amount of money for my team. LOL
However you enjoy Kenshi, more power to ya.
I would like more context as a newcomer
Epic Video like always !
Far too kind. It was a bit too rambly, but, I fear that might just be a 'me' thing, and alas; not a thing to be done for it.
@@zombiegandhi8405 yo - your style is perfect - absolutely entertaining.
@@giftcup8794 I'm glad you enjoy it.
Never ever say you are not that smart!!! You are a fucking chad who can read and do a bit of testing.
Maybe the devs thought people might build shops in every major city eventually during end game, and then get passive income until you need to restock the items. But it seems like if you put crafting stations for medical/food inside of a building you buy in every single city, with storages to hold the excess, then the passive income would be greater. You could build farms outside the city for the shopkeep to maintain, to help keep the supply going? Just started playing Kenshi about 2 months ago though, and it’s so complex that I’m sure I’m incorrect to some degree of how time consuming/easy this would be. My guys are finally starting to become “chads” though and don’t get killed by hungry bandits anymore so that’s pretty awesome!
I suspect the shops and buying of things, are there for two reasons: 1.) because it's interesting 2.) it helps to tell the narrative of what the world's like. No one seemingly can afford weapons, armor, or even fancy food--so anyone in a place of power who can offer you such things (the major factions), have quite the allure. Making money in Kenshi is very, very easy; and setting up shops isn't a 'good' way to make it---but, I think it's a FUN way to make it. I think they're great for RP focused runs: maybe you want to set up a fast food chain, and all that goes into supplying it. I think shops are just interesting, fun, neat, and different gameplay loops the emergent narrative provides.
@@zombiegandhi8405 awww man I didn’t even think about that but I think you are completely right. It wasn’t supposed to be a major source of income but adds to the RP and FUN in the game when you finally and actually make sales. It adds another layer to the gameplay and immersion and fits within the setting and narrative! I really like this response thank you! Would you think it’s viable at all to set up multiple shops as a source of income or would it be way too tedious? I’m thinking about it and I feel like multiple shops in cities would just be way too difficult because you’d have to micromanage it quite a bit with farms outside the city and whatnot. Thank you!
@@zombiegandhi8405 and also what you said about the major faction cities being able to offer more makes way more sense
@@Jaymennn I think it will require a fair bit of logistics to get off the ground, but not impossible. You will need to keep someone in the area to keep the 'cell' active (which means they'll need food, unless it's a skeleton). That's not too difficult, depending on what you're going to try and sell food wise--though again, most NPCs are pretty poor, so even a load of bread might be a big ask. You'll want to position your farming base that's within easy reach of the places you want to set up shops in--and of course, have guards who are strong enough to fight off any attackers. Maybe setting up the farm in an easier area, may be worth the longer trek.
7 years ago. Just happened to come across this video in my recommended. Hope things are going well
Question…if im like in village which is kinda in the middle of nowhere, theres a chance some group of people or a guy visiting my village and a chance to visit my shop?
So that depends on a few things: mostly, whether or not NPCs in that area have 'shopping' in their list of 'things to do'. In my experience, most NPCs who frequently shop, seem to the caravan merchants and those part of; where residents of a town/city/village, seem to have their 'shopping needs' already met. The Wandering Assassins will also shop (especially for bandages in the swamp--those dang blood spiders). So it depends on who all is in that area; whether you have caravans visiting; and so on. You can get an idea of who at least has the 'shopping' tag, for lack of better word, by looking for that yellow-greenish color of Cats being spent--and for the dialogue of "I can't afford that". This can let you know the type of NPCs who are able/willing/wanting to buy 'something'.
@@zombiegandhi8405 hmm,noted
There's a mod for animal husbandry
Easiest is to put stuff like weapons and armors in specific containers to remove the stolen tag. And as for selling, high prices seem to not sell, see go for bulk of cheap stuff. You won't get really rich, but its fun. I made a Public town in Shem, making and selling rum. And it attracts a Lot of techhunters that buy, start patrolling etc. imwas allied i think. But it really filled the town in waves. fun stuff:-)
Good info, thanks! I figured the hub would be too poor to do well there. I haven't been able to test it yet, but i downloaded the improved shopping economy mod, so eventually I'll try to get a decent base and set up a shop counter to try it out.
What's wrong with mining? It is easy money without paying much attention while you can watch CZcams videos at the same time. Then you can recruit over 18 NPCs in 10 days in 3 major cities, just by mining. LOL
Why no mining? I have a crew of 18 on Day 10 simply by mining in 3 major cities and recruiting everyone that I encounter. Mining is the ONLY way to build up a large team early on in this game. Cooper = money = more crew members. LOL
Damn I forging weapons for nothing lmao , need to install some mods really want roll play as businessman entrepreneur 😢
You can still sell them to shops, and clean out their cats easily--but for people stopping on over to buy; yeah, a bit out of luck. You could forge a bunch, use a stealthy character to knock people out, and equip them with the weapons! Imagine a rebel farmer waking up to find himself dressed in new clothes, with his hands gripping a brand new polearm. You'd be a god, granting your unknown blessings of gear.
Games like Fallout, Kenshi, CDDA and Project Zomboid only realy shine when modded.
When you capture the UC Slave masters some towns start to starve. I smell profit 👀
one thing i noticed is that when you train the pups, in combat etc, they end up with higher stats when reaching elder. there is some multiplier when they are young making smaller stats. it just takes a while. Took put bonedogs on hunting around, need constant healing of course, but when elder..... oh boy, they are strong
I made a Bonedog 'town' once. and then after a time add like 5 elders to my team to hunt. Scary stuff. Bit tricky when 7 pupsgo 'playing limbs' and run all over the map😂
Buying a house costs you a couple of thousand cats. You will only buy a property for production, not for selling stuff. You can sell all your junk in a normal shop and you need athletic training to move around anyway. Just set up a base very close to a big city and you can buy and sell things easily.
Another thing to note is that there are in fact stat differences in animals based on their tag when buying them and I discovered this from buying different bulls over the course of a game and noticing their stats varied dramatically even if they were the same age with comparable skill values: Domesticated Bull had significant, 13mph move speed difference VS a Pack Bull, with both having 50ish Athletics values. (Domesticated had a run speed of 27 mph, and the Back Bull topped out at 14 mph regardless of what he was carrying). Pack Bull had significantly higher max carry capacity even though (max carry of 67) versus the Domesticated Bull with the same Bull Backpack on with only 1 STR difference had a max capacity of 46. Both bulls were Elder 110s, purchased together at the same time just had different tags (Domesticated/Pack).
Question. Do raiders always try enter through the main gate? Because in my base they just gank through any wall. If so, is there a way to direct which gate or wall they might choose to go through
If they are somehow 'slipping through' your walls, then you might have a janky piece of geometry. Could be an angle too sharp, that lets them slip through. If it's the same piece of wall every time, consider tearing it down and building with less sharp angles/around that spot. So long as there's no pathing available 'through' your walls, they will/should go through the gate, since that's where the AI pathing will find the only entry. This is of course speaking of vanilla. I've no idea what mods might be out there that allow them to phase through or grapple hook (which would be awesome), or whatever else.
@@zombiegandhi8405 I did exactly this and now they only try to enter through the gate. Legend
@@keenb641 Glad you were able to sort it out!
Man, I am still trying to figure out how to tell my bull to guard, or put what in his inventory. :/
You'll get there. I have faith in your bull-handling abilities.
wow very hard and difficult way to make money from animal products...or you can simply build an outpost in the leviathan coast which is hugely fertile and the leviathans trample dozens of garru and beak things everywhere and endlessly respawning and trampling them...simply gather,and make your food there.Zero inital outlay in having to purchase any animals.
it would be cool to repair the holy nation base
That would be a fun gameplay loop. I'm sure with mods, there'd be a way to repair what's there, but as is in vanilla--one would just have to make do. Still! Provides some fun aspects and purpose to firing up a Holy Nation loop.
can't hear anything
this is so quiet
Im sure some npc can buy weapons because some times they only have a secondary or a primary but not the other
My understanding is that outside of mods, vanilla game, they cannot. They are either 1.) Not on their list of things to buy 2.) They do not have the cats to purchase a weapon.
@@zombiegandhi8405 have you tried in places were tech hunters can visit? Maybe i saw that in a mod but it was definitely a tech hunter npc, maybe they have more money
My brother you are a godsend to helping me find things that I missed! As soon as you get the money get a mike worthy of your knowledge! I suffered thru the same, my best video has the worst audio lmao!
We're all in this Kenshi world together!
If you tie in the knowledge of your shop counter video you can probably get a lot more from the food since you'd get the full value not the sell value. I'm wondering how good setting up a shop in the boneyard in Catun would be, as you can automate a shop for the town as there is a long house there close to the gate. Set up a partially afk animal gathering worker then have others automate the cooking/production of leather to sell at the counter. Just check back in from time to time while you've another group off doing more involved things. The town is well guarded so for the most part you should be protected. Just make sure the gatherer is someone you don't mind losing if they go out at the wrong time.
Yo
I put this video on once while trying to fall asleep and boy howdy did it work. This was an accident, by the way, I was trying to wind down, not completely pass out. Good information nonetheless.
My life's work (and lame mutant super power) is now complete.