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Wenbo Zhao
Australia
Registrace 15. 01. 2011
Hi there, my name is Wenbo Zhao, I am a 3D Artist and product photographer based in đSydney
đž I create premium advertising product images for Ecommerce brands all over the world
đšâđ« I serve & support passive income lifestyle for creative professionals and business owners
đž I create premium advertising product images for Ecommerce brands all over the world
đšâđ« I serve & support passive income lifestyle for creative professionals and business owners
Video
My last video of year 2023 | TQs for Wenbo_EP02
zhlĂ©dnutĂ 796PĆed 7 mÄsĂci
My last video of year 2023 | TQs for Wenbo_EP02
Do you consider your work as art or craft? | TQs for Wenbo_EP01
zhlĂ©dnutĂ 1,2KPĆed 11 mÄsĂci
Do you consider your work as art or craft? | TQs for Wenbo_EP01
Mid Point Recapđ„° 30 Days Modeling Challenge in Blender
zhlĂ©dnutĂ 4,3KPĆed 11 mÄsĂci
Mid Point Recapđ„° 30 Days Modeling Challenge in Blender
Day 30 | 30 days modeling challenge in Blender
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Day 30 | 30 days modeling challenge in Blender
Day 29 | 30 days modeling challenge in Blender
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Day 29 | 30 days modeling challenge in Blender
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Day 28 | 30 days modeling challenge in Blender
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Day 27 | 30 days modeling challenge in Blender
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Day 26 | 30 days modeling challenge in Blender
Day 25 | 30 days modeling challenge in Blender
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Day 25 | 30 days modeling challenge in Blender
Day 24 | 30 days modeling challenge in Blender
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Day 24 | 30 days modeling challenge in Blender
Day 23 | 30 days modeling challenge in Blender
zhlĂ©dnutĂ 2,4KPĆed rokem
Day 23 | 30 days modeling challenge in Blender
Day 22 | 30 days modeling challenge in Blender
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Day 22 | 30 days modeling challenge in Blender
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Day 21 | 30 days modeling challenge in Blender
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Day 20 | 30 days modeling challenge in Blender
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Day 19 | 30 days modeling challenge in Blender
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Day 18 | 30 days modeling challenge in Blender
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Day 15 | 30 days modeling challenge in Blender
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Day 14 | 30 days modeling challenge in Blender
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Day 13 | 30 days modeling challenge in Blender
Day 12 | 30 days modeling challenge in Blender
zhlĂ©dnutĂ 3,9KPĆed rokem
Day 12 | 30 days modeling challenge in Blender
Day 11 | 30 days modeling challenge in Blender
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Day 11 | 30 days modeling challenge in Blender
Day 10 | 30 days modeling challenge in Blender
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Day 10 | 30 days modeling challenge in Blender
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Day 09 | 30 days modeling challenge in Blender
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Day 08 | 30 days modeling challenge in Blender
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zhlĂ©dnutĂ 4,8KPĆed rokem
Day 07 | 30 days modeling challenge in Blender
Day 06 | 30 days modeling challenge in Blender
zhlĂ©dnutĂ 4,6KPĆed rokem
Day 06 | 30 days modeling challenge in Blender
Day 05 | 30 days modeling challenge in Blender
zhlĂ©dnutĂ 6KPĆed rokem
Day 05 | 30 days modeling challenge in Blender
I completed the entire 30-day course. Thank you so much!
I mean with radial array it's much much easier, it is also faster and more precise
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One of the worst things is options and ticking things all over the place which becomes very confusing. Itâs not organised into intuitive places. Also the graph editor keyframes with excessive complication and combining of keyframes everywhere. and probably worst the plug ins and modifiers and node set up is overly complicated and itâs as if they want you to be into maths to understand it all and trying to understand the effect of your actions is horrendous. The manual is overly techy and not speaking in lay terms, nor does anyone in blender help you understand with blender own tutorials and over reliance on a community who arent the developers and are guessing too. Itâs as if theyâve developed software maths which works in theory but itâs what settings do you use in combination and the user has to know it all. They need support people. I spent two days on a simple fluid sim where re baking and trying to understand what each setting does in combination is nigh on impossible. What they should do is let developers like adobe do plug ins for it to keep it simple and charge people so they get better consumer feedback on what works. The shortcut memorising and shading issues with duplicated vertices are just bugs in software that make it hard to use and the tools arenât there to ease the workflow with these types of issues. Also you have to do things like know when the software will crash when you demand too much of it (eg turning off viewport viewing etc). This should be done for you in software. It needs a big company like adobe to sort it out and start again
thank U for so high quality kowledge
great stuff
top content ... worth to spend the money ...
if u can make project faster, u simply make hourly rate higher, this is the main point of hourly rate, u ain't get less money
nice one
outstanding! thank you for this video!
is there a way i can mirror the carvings?
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My brother, they are all nice rendering setting and I liked that and I'll use it, but one HUGE problem you gave me. Why did you click the '' Save Startup File''? Do you know it saves this page or file permanently? Now I can't open a new file at all. When I click the New > General page so it can't open but open the file which we saved it. Could you help me please how can I fix that with out go to ''Load Startup File''?
so real
Damn this is good lmao, i really hope you get more traction for these shorts on tiktok or instagram or whatever and it just hasnt made its way to youtube yet, because if thats not the case then thats really upsetting as you obviously have a great sense of humor and comedic timing with all of these.
Thanks a lot maâte
The blender tags on the nipples lmfaoo
I hope people didn't have to pay to see that bullshit.
Foul tarnished these are my bathrobes
You're 2 and tried towel wrapping all by yourself.
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Thank you for talking slow and going step by step with us. The pros forget that this is all new to us and typically go super fastâŠ.
haahhahaha
This idea actually makes so much sense. I've used black and white boards traditionally in the studio too, but somehow I didn't think of it using it in blender. Thanks!
Hello I need to learn blender and I need to buy your course but actually I'm lost and dont know which one is better for me. I dont have any knowledge about the softwear, and I need to learn the modelling l,texturing, rendering and animation. Could you please guide me to pick the perfect one from your courses? Thank youđ
Excellent tutorial. Really enjoyed this. What are your thoughts on loading a gradient in to an alpha channel on your material applied to your polygon (plane) light source rather than shooting a seperate light through a gradient plane? I understand mimicking photography but wanted your views, pros and cons. For product visualisation I always use luminance with a gradient alpha so only 1 element to move (for speed).
Thank you, your right everything starts with a good mindset before starting technical skills.
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Cool
ì ë§ê°ìŹí©ëë€ ìŒìž....
ă ă ă ă ă ă ă ă ă ă
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Average student after graduating from an Engineering University
i honestly couldnt stop laughting from this for a while
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You have better ass too đ
really really thanks for this amazing video
DUDE! XDDD
hansome boy, tutorial, pleseđ
Thanks, very interesting! But what I still don't understand is the difference between gradient lights and area lights with spread regarding light gradients?
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This used to be a meme, Not anymore
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I think you could have done a sexier pose with a blender-enhanced obscene bulge... would have been more funny. ;)
I would help IF he could edit his video the correct way round đą
She does cut lumber, but is mainly her family and hubby that do most of the work, they just use that ass for more views, it shows on their channel.
Now lets see your dildo đ
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Turd cutterâ BS cutterâ
Nice! BS cutters are needed more in life.