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QCGInteractiveMusic
Registrace 15. 02. 2012
65. Live Coding Toolkit for Pure Data - Part 11
Andrew R. Brown
andrewrbrown.net.au
Real-time Music and Sound with Pure Data vanilla
A series that explores the basics of electronic music through visual programming.
Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data
Introducing: [map]
Featuring: [rand], [ramp] and Pd delay objects for feedback
Hydra - Oliva Jack - hydra.ojack.xyz/
Hydra-MIDI - Arno Schlipf - github.com/arnoson/hydra-midi
Inspired by Phillip David Sterns - Genuary 2023 - pixelform/status/1612927216727228423
andrewrbrown.net.au
Real-time Music and Sound with Pure Data vanilla
A series that explores the basics of electronic music through visual programming.
Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data
Introducing: [map]
Featuring: [rand], [ramp] and Pd delay objects for feedback
Hydra - Oliva Jack - hydra.ojack.xyz/
Hydra-MIDI - Arno Schlipf - github.com/arnoson/hydra-midi
Inspired by Phillip David Sterns - Genuary 2023 - pixelform/status/1612927216727228423
zhlédnutí: 1 529
Video
64. Live Coding Toolkit for Pure Data - Part 10
zhlédnutí 1,2KPřed rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming. Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data Featuring: [randchord], [cycle], and [euclid] Utilises: Hydra - Oliva Jack - hydra.ojack.xyz/ Hydra-MIDI - Arno Schlipf - github.com/arnoson/hydra-midi H...
63. Live Coding Toolkit for Pure Data - Part 9
zhlédnutí 1KPřed rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming. Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data Introducing: [euclid] Using: Hydra - Oliva Jack - hydra.ojack.xyz/ Hydra-MIDI - Arno Schlipf - github.com/arnoson/hydra-midi
62. Live Coding Toolkit for Pure Data - Part 8
zhlédnutí 1,2KPřed rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming. Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data With thanks to: Hydra - Oliva Jack - hydra.ojack.xyz/ Hydra-MIDI - Arno Schlipf - github.com/arnoson/hydra-midi disintegration by Renzo Torr - Ritchse //...
61. Live Coding Toolkit for Pure Data - Part 7
zhlédnutí 988Před rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming. Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data Introducing: [direct]
60. Live Coding Toolkit for Pure Data - Part 6
zhlédnutí 722Před rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming. Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data Introducing: [randseq]
59. Live Coding Toolkit for Pure Data - Part 5
zhlédnutí 646Před rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming. Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data Introducing: [ramp]
58. Live Coding Toolkit for Pure Data - Part 4
zhlédnutí 858Před rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming. Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data Introducing: [sample~], [polysample~], and [randchord]
57. Live Coding Toolkit for Pure Data - Part 3
zhlédnutí 835Před rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming. Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data Introducing: [panner~] and [echo~]
56. Live Coding Toolkit for Pure Data - Part 2
zhlédnutí 1,3KPřed rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming. Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data Introducing: [periodic], [synth~], [fm~], [drums~], [quant], [rand], [defer], [gate], and [out~]
55. Live Coding Toolkit for Pure Data - Part 1
zhlédnutí 3,1KPřed rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming. Live Coding Toolkit - github.com/algomusic/Live-Coding-Toolkit-for-Pure-Data Introducing: [tempo], [cycle], and [midi]
54. Performance-ready patches in Pure Data
zhlédnutí 3,1KPřed rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming.
53. Smoothing with Line in Pure Data
zhlédnutí 2,5KPřed rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming.
52. Low Pass Gate in Pure Data
zhlédnutí 1,8KPřed rokem
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming.
51. Modulation with LFOs in Pure Data
zhlédnutí 2,8KPřed 2 lety
Andrew R. Brown andrewrbrown.net.au Real-time Music and Sound with Pure Data vanilla A series that explores the basics of electronic music through visual programming.
46. Probability 3: Random walk in Pure Data
zhlédnutí 1,9KPřed 2 lety
46. Probability 3: Random walk in Pure Data
45. Probability 2: Gaussian distributions in Pure Data
zhlédnutí 1,7KPřed 2 lety
45. Probability 2: Gaussian distributions in Pure Data
44. Probability 1: Linear Random with Pure Data
zhlédnutí 1,9KPřed 2 lety
44. Probability 1: Linear Random with Pure Data
39. Modifying Audio File Playback with Pure Data
zhlédnutí 10KPřed 3 lety
39. Modifying Audio File Playback with Pure Data
inlet: expected ‘float’ but got ‘list’
if i'd use an audio file as an input, how would that be? because i despair rn pretty hard...
Marvelous
Need to fix >> Phasor~ * 2 - 1 (minus!) to make it bipolar
Hello Andrew! Firstly thank you for amazing tutorials. It's amazing! I have encountered a problem with this looper. The same problem occurs with the Sampling patch from another video as well. The sample records only for the fraction of a second even if I press on / off Record toggle for few seconds. Do you know where might be the problem please? The patch is exactly the same as I followed in the video.
It's possible that when you created the audioLoop array it used the default size. At about 1 min into the video I show how to set the size property to allocate the amount of memory you want to store the captured audio. Hopefully, that fixes your issue.
You never say how to open a new patch. You never say what keys you're hitting to create the boxes. Only 5 minutes in, and I'm done.
Fair call about not explaining how to open a new patch window (select New from the File menu), methods for creating the boxes are covered at around the 6:30 min mark.
i'm loving your tutorials!! thank you for sharing this knowledge
I really congratulate him, he has made a brilliantly great introduction that has left me super motivated, the truth is that I did not think it would be to find a program like that, I was looking for years but years and
These videos of yours are a true godsend. Educator at heart you actually are, one can tell. For what is worth, thank your for your time sharing doing this.
Your tutorials are brilliant! Thanks so much. 🙏
Is there a way to do this, where it can detect transients and make the segments based on transients?
Excellent tutorials thanks!
yw
nice comment, liked!
I thought I was a PD 'expert'. Now I'm building my own synth in Purr Data, and it turns out I'm not, so, apologies for dismissing this series initially - they are now invaluable. Clear, uncluttered and precise!
I'm only up to here. A long time Max/MSP user as a young punk, I'm getting back into audio as an old punk. These vids are great Andrew. Methodical and comprehensive so far!
this is like making a real mixer out of components thanks for this
wow you are the best pure data teacher ever
Thanks for your amazing work !!!!! But i dont understand . why is it value 1 on $v1 > 1 ? why not 2 or 3? How i know out the value? cheers
1 is the maximum positive value we want for the waveform (they typically range from -1.0 to 1.0), so if it's greater than that, we fold it. Similarly, we fold values less than -1.
[vline~] :DDDDDD
Oh my god when it all comes together at the end 👌
Insanely cool. How would you go about progressively reducing the volume of the older samples? So, if you had three overdubs (three audio samples playing over each other), it would be cool to have the oldest audio sample reduce in volume, and the second oldest audio sample also reduce (but not as much as the oldest), so you can use the looper without everything getting ‘muddy’.
Thanks!
Brilliant
So cool! I’m very new to this, but seeing how easy it is to make sub patches for a particular scale, could you make a toggle switch that enables routing via a choice of sub patches, sub patch for major, another for minor etc? I’m thinking about hardware; a rotary encoder could cycle through any number of scales / sub patches…
how to mute the sound?
*~ 0
he talks so slow, so i speed it up by changing playback speed to 1.2 ... works well for 'smart-enough' people, .like you and me!
those are rookie numbers i speed it up by 1.75
how do you make the sound stop ? Once I run it the tone seems to run indefinitely...
Andrew following your videos and studying pure data is my favourite hobby! Thanks so much for such great tutorials, you’re an amazing teacher!
I think granular synthesis is just an evolution of timestretch , I was using the tabplay~ with a short loop length ( Around 30 ms ) ; by adjusting the loopstart ( which also banged the tabplay ) I could scan through it , make it a bit smoother by converting the looplenght (in samples ) to hert used by a phasor + another tabread~as a windwowing function (so tabread~multiplied by tabplay~ ) Crude but fun
so great Andrew very inspiring thank you
❤
your actually the goat dude I and everyone appreciate the work that goes into these tutorials
cheers m8 <3
Thanks for this! Pure gold!
VI Scose Poise
Followed step by step, the random was just spitting out random notes without any quantisation.
❤
This one was interesting!
Hello Andrew, I've been really enjoying your video series on PD, really great tutorials. But I seem to have run into an issue, I've been following this video step by step but as soon as I connect the "pack 0 0 0" object to "clone mono-synth 1" I receive an error message in the log "clone: instance number 1 out of range". I've tried figuring it out on my own but with no luck unfortunately. Looking forward to any suggestions that you might have! All the best!
Andrew, thank you for your videos. Its very helpfull! I will watch all of them.
I managed to get the mute working by converting its output to bang and sending that to hot input on a multiply,
come back!!
Terrific, well paced video. Clear, understandable, useful. Thanks a million
Why do you subtract 90 before the UV meter?
I’d like to know also 🤔
i think it sets the noise floor to -90db, so VU meter will display your audio input with the signal starting from that value as 0.
Hello!! I can't find your email in your website... I would love to be your student one day, if you'd agree! I currently study composition in Brasil, but soon I'll end my undergraduate time, and maybe I'll travel somewhere to immerse myself in eletronic studies. Let me know if there is a possibility for something like that to happen, or if you'd be wiling to give online classes some day!
The little blips of noise sound like you are typing
maybe if you vary the tempo in witch they play, it really simulates how people type
That's Amazing... I'm inspired to release my live codings now
Another great video. Thanks!
The best pure data tutorial and lecturer which I have ever seen! Thanks!
Thank you for all of these practical tutorials.
I’m in North Carolina, US and those birds sound so gorgeous outside where you are. Australia perhaps? It sounds so insanely peaceful and relaxing but I wonder if that’s just because I don’t hear that here 😂
Correct, the birds and I are Australian - enjoy :)