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SFan
United States
Registrace 16. 12. 2012
Speedrunner and TASer kinda vibe
[TAS] Arcade Xevious Arrangement "Normal, maximum score" in 29:11.48
Submitted for TASVideos: tasvideos.org/8841S
Update (1/10/24): Turns out I was dumb, this actually beats the record for Normal. I was unknowingly going for the Mania record without knowing it so now I feel a little less bad about this and I'm so happy to have learned this. See you soon for the Galaga Arrangement runs!
00:00 Main Game (Areas 1-16)
19:54 Extra Areas
Update (1/10/24): Turns out I was dumb, this actually beats the record for Normal. I was unknowingly going for the Mania record without knowing it so now I feel a little less bad about this and I'm so happy to have learned this. See you soon for the Galaga Arrangement runs!
00:00 Main Game (Areas 1-16)
19:54 Extra Areas
zhlédnutí: 1 207
Video
[TAS] Arcade Mappy Arrangement "2 players" in 8:05.25
zhlédnutí 385Před 8 měsíci
Submitted for TASVideos, read the notes here: tasvideos.org/8800S Frames: 28414 Rerecords: 3048 Turns out there was 30 seconds to be saved from the existing run lol also this is the actual second shortest Arrangement.
[TAS] Arcade Rally-X Arrangement in 8:57.144 (IGT: 6'39''567)
zhlédnutí 327Před 9 měsíci
Submitted for TASVideos, read the notes here: tasvideos.org/8772S Frames (TAS Timing): 31454 Rerecords: 2551 This is the 3rd shortest Arrangement game in terms of TAS timing. Pac-Man Arrangement will get its time to shine soon, be patient :) 0:00 Start 0:12 Rounds 1-3 1:50 Rounds 4-7 3:44 Rounds 8-11 6:22 Rounds 12-14 8:04 Round 15 & Ending
[TAS] Arcade Dig Dug Arrangement "2 players" in 12:27.40
zhlédnutí 1KPřed 9 měsíci
Submitted for TASVideos, read the in-depth notes here: tasvideos.org/8737S Frames: 43766 Rerecords: 6484 This has on screen inputs and a TAS timer. Timestamps: 0:00 Bootup 0:12 World 1 1:30 World 2 2:44 Boss 1 3:20 World 3 4:44 World 4 5:50 Boss 2 6:17 World 5 7:18 Boss 3 7:53 World 6 (1st Half) 9:31 Boss 4 9:57 World 6 (2nd Half) 11:41 Final Boss 12:01 Ending
Mappy Arrangement - "Realistic" Mode
zhlédnutí 288Před 11 měsíci
Done by holding buttons 1 & 2 (idk what buttons they are on a physical cabinet sorry) after pressing start, works for single player and multiplayer which is shown off here. Also shows off that the realistic gfx aren't applied for the bonus rounds for whatever reason. The sprites have been ripped and there's footage of it online albeit in phone quality but I don't think anyone's uploaded HD foot...
[TAS] Arcade Mappy Arrangement "1 player" in 9:27.986
zhlédnutí 713Před 11 měsíci
Timing for this run is based on last input for the game (opening the last microwave door in round 25/frame 34422), not on hi-score entry. Rerecords: 4052 Input File: tasvideos.org/UserFiles/Info/638306871258382855 Someone's already made a 2P TAS (watch a upload of that run here: czcams.com/video/sOx8hZ9SkeI/video.html) so I made a 1P TAS instead and to no surprise it's slightly slower than 2P. ...
Crazy Cannonade (Demo Version) (In-Game) - Pac-Man World
zhlédnutí 721Před rokem
Composer: Todd Dennis i lied about the credits being the last upload till 100% TAS, oops. Anyways... Plays in Buccaneer Beach in the April 20th 1999 build, this version lacks the percussion that would get added in a later revision of the song. The only other upload of this version is with the production rate (aka slowed down to match the CD pitch) but I wanted to provide an upload with the in-g...
Pac-Man World (PS1) - Credits
zhlédnutí 2,5KPřed 2 lety
Felt like uploading an HD, original aspect ratio recording of the credits for the original Pac-Man World for no particular reason, totally not to prove a point regarding who composed the soundtrack. This team deserves to be credited in Re-PAC for their hard work and passion behind the game and for settimg up the ground work because without it, the World series wouldn't have existed to begin wit...
[TAS] PSX Pac-Man World "All Levels" in 33:41.90
zhlédnutí 1,9KPřed 2 lety
Submitted for TASVideos, read the notes here: tasvideos.org/7598S Gonna take a break from TASing before doing a hundo TAS which will come soon. Enjoy this in the meanwhile! 0:00 Bootup 0:32 Pirate 4:56 Ruins 9:20 Space 16:38 Funhouse 23:01 Factory 28:38 Mansion 32:27 Toc-Man's Lair 33:50 Ending
[TAS] PSX Pac-Man World by SFan & lapogne36 in 19:56.03
zhlédnutí 4,9KPřed 2 lety
Joester98 contacted me to talk about some improvements and well, this what I got to show! Submitted for TASVideos, read the notes here: tasvideos.org/7502S Live commentary done by Joester98 and Me: www.twitch.tv/videos/1491428909 CZcams version: czcams.com/video/BZLhn1yXvLc/video.html
Corsair's Cove Foreground Clip
zhlédnutí 180Před 2 lety
Real Hardware: czcams.com/video/gRUcepVYe-o/video.html The jump once you're in-between the wall and the door is a bit hard to pull off, but it is humanly possible. I'm just happy I was able to get this more than once AND on camera. I was figuring this out so that I can use it for something ;)
Pac-Man World (PSX) - Messing with the Debug Menu/Level Select
zhlédnutí 3,4KPřed 2 lety
This video shows off stuff already known from SolidSnake11's uploads, but also includes stuff not seen anywhere else ;). I've also made a google doc that discusses somethings about it and stuff not included in this video which you see for yourself here: docs.google.com/document/d/1ljPSFeFpJ36aPgtU0ehH3m-aoBO5bG7V-I2aFLhhkYQ/edit?usp=sharing. I also included somethings not documented elsewhere t...
[TAS] Pac-Man Championship Edition (NES/Famicon Ver.) - All Achievements% in 9:27
zhlédnutí 36KPřed 4 lety
Hey all, after two days, I've made my first TAS ever and this version of the game's first TAS too! I wanted to do this so people can see what they need to do in order to get the Pac-Man Arrangement/Pac-Mania skin which gets unlocked from getting all of the in-game achievements. To use the skin I went with in extra mode, just simply holding right before starting the round. I don't plan on doing ...
Mama Luigi Screams Meme
zhlédnutí 9KPřed 6 lety
Credit goes to @SonicDahMario on twitter for beautiful mess.
I didn't know you inflate them until they pop right about 1 milisecond
BUT HOW DO YOU ENABLE THE OTHER LOOKS
8:23 King Galaxian behind Pac-Man!
ノーミスクリアその3
Always loved the lofi vibes of the music on Xevious Arrangement; the arranged version in Xevious 3D/G+ is even better. I could never complete it though, I'd get to maybe Area 7 or 8 and be stuck. Nice to see a full playthrough of this, thanks!
Excellent TAS.
3:54: YEAH! HA! HA! HA!
High octane run!
Do 2 player
Nicely done! I believe that the only one you haven't done is Pac-Man Arrangement. If you do that one, I will look forward to it.
I think you deserve some rest
i'm happy to see a tas of this game now finally :) its like the holy grail of tas for me personally
Xevious Arrangement is next
I've always wondered why this game and Mappy Arrangement never got rereleased in any form.
REAL MICE AND CATS?!?!?! Jokes aside, nice gameplay from both players. Took the boss down easily and completed the level before it pretty effortlessly.
How?
Imagine is someone grabs this music and makes an entirely remix with the beta version of this song lol
Pac man turned up to 11, amazing!
Yupp, it's that Nintendo-Wii-Freeze-Scream.
I hate you
NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Super mario 64 from Wallmart
mario 64 de rodoviaria
Mama luigi 🤣🤣
How can i add music back on title screen
Pac-Man really said "im outta here"
YES I FINALLY FOUND IT, I saw this video sometime in 2018 or 17 on instagram and every once in a while for the past 4 years it appears in my head especially when I see this scene Thanks for uploading!
Does anyone else love the way the ghosts look in this game? They’re always just like 😮 and I love it
Can you do pac man world re pac speedrun
this version is better and u have to admit it
Yeah, it’s, like, drumless, like the unused drumless version of Buccaneer Beach. I like both versions, super classic.
Just wish sooner or later, the chances of hearing about the South Korean PC port of the game, any maybe it’ll show the music which is supposed to be uncompressed…just hope it’ll be found then announced. Or we could just wait for Tommy to come back and we’ll ALL try to talk with him about Namco actually willing to let him post the full uncompressed ost on SoundCloud at least. Until then, we’ll have to have patience and not worry that much about it.
@@jaredcartagenasingh6983 more people are finding out just now about the 2002 south korean version
@@nicthecat oh, really? Alright, cool! And I believe it came out in 2001.
@@jaredcartagenasingh6983 its from 2002
Terminal Montage needs to make a "Something about" video of this.
Whaaat? I didn't know there was a debug menu for this game!
Nice hacks
that is, or is quite similar to the background of the boss in pac man world re pac? 38:24
It’s a shame Re-Pac didn’t initially credit the original developers
Now it does (You 100% knew this already)
@@thebulbmin-CD Yep, I did. They even credited the original Japanese VAs
why i cant stop laughing until end, haha
Tactical Speed Run
I wonder if Kooky Crypt was cut due to quality reasons. Even though it's in an early state, it seemed a like the developers weren't quite sure what to do with the design. Oh well, Manic Mines and Crisis Cavern are great regardless.
I played this game on the RetroArch emulator and it was amazing!
He had to get milk
This is the speedrun most expert in parkour and glitchs what i ever saw
4 Words: AYO WHAT DA FOK?
After like a year or so, I've decided that I'm gonna redo this because 1, it's not optimized. 2, the video's not rendered in 60fps which the game runs at (which is why the graphics for the countdown numbers and the ready set go look weird) and the colors aren't accurate to what the NES would display. 3, I used a personal, edited rom which changed the graphics for Pac-Man, the ghosts, and the Fruits. Lastly 4, I'm not very proud of this considering this barely counts for TAS until the faster movement kicks in and the fact that timing is not even remotely close to what it should be. Will update this comment to have the new one whenever I finish it.
You should be able to get 500,000 points easily with a TAS, but you can't do it chasing ghosts around the screen. That takes too much time, which means you can't get through as many fruits and dots and power pellets. With a TAS it may be possible to keep your power pellet combo going the entire game, so every ghost will be 3200 points. That's worth 8 ghosts at 400 points, so you can afford to keep eating dots as fast as you can instead of wasting time on low-point ghosts. The only time you should stray far from the dot pattern to eat ghosts is when there are a lot of power pellets nearby - but in this run you didn't even get the 6 pellets at one time, you used 3 and then later got the 3 on the other side. If you use all 6 power pellets for 24 ghosts at 3200 points each, that's 76,800 points.
I got this game on Switch 2 days ago, but I'm familiar with the gameplay because I used to play the version on Xbox 360 years ago. I was playing just now and got 496,000. It would have been over 500,000 if I had used my last second to eat the nearby fruit, so hopefully I'll be able to get 500,000 soon if I manage to have another good game. So it would be awesome to see what kind of score you can get with a TAS. Is 600,000 possible? Maybe! I recommend looking at a few old videos of high score runs from the Xbox 360 version, maybe that would help. But it probably won't translate exactly to the NES version. I think the power pellets last longer in this version, so maybe it's possible to get a higher score on this version than on the original game.
@@customsongmaker Thanks for the suggestions! I'll definitely try to see what I can get and how much more I can optimize the improvement run whenever I start work on it.
Just imagine if this game was released in the 80's Holy shit
It was released 15 years ago on Xbox 360 and apparently a lot of people didn't even notice. They think it's a new game.
About the two unused hub areas, the first one is clearly meant to be an early version of the final graveyard area... But what catches my interest is the second one: a large area that seems to have only one door going into a huge castle... I think that at one point in development, the door to toc mans arena was going to have its own little hub area seperate from the other graveyard levels where you could walk up to the large door(which would actually tie in perfectly with the cutscene before fighting toc-man which begins with pac man opening and going through a similar giant door). Due to how big this area is, maybe it was scrapped due to time constraints or due to its size
The unused king galaxian areas also seem to point towards an unused function in the fight... Based on the fact that there are actual hazards(like beams of electricity and the space invaders firing at you) and that there are three different screens, its possible that in order to deal damage and move on to the next phase. Pac man would actually board on top of king galaxian and hit a weak spot. This likely was cut because of how big it seems to be
Now i question me, what think and happend if a original develoaped or a original programer watched this XD (sorry my english is bad)
so you're saying that, if I ever want to enter a locked door, all I have to do is enter from the inside?
What kind of sick magic is this? I mean, even baring your own speed, the camera is somehow able to do what it does in compensation and what it show about how the levels are constructed is just spooky
WHAT THE FUU...
stoned as fuck, I don't even know what TAS is but this was my childhood platformer game and I CANNOT STOP LAUGHING watching pac man fly through this shit
TAS is Tool Assisted Speedrun (or Superplay)
@@McKiddy my vocabulary is expanding
4:06 yeah, starting the new level 4:08 okay... why did he died..? 4:13 WHAT THE FU-
basically if you get the pacman letters but quit in the bonus stage the game thinks youre still playing a bonus stage so then the next time you die it will take you to the level winning screen completing that level that you just died in.
@@stuart5980 wow are you a speedrunner or something?