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Wiz and Pippy Adventures
Registrace 19. 01. 2023
đ Welcome to Wiz & Pippy Adventures - Wiz & Pip are your guides to Adventure in the World of Dungeons & Dragons! đ
đČ About Us:
At Wiz & Pippy Adventures, we are your trusted companions on the quest through the rich tapestry of the D&D multiverse.
đ What to Expect:
đź Legends & Lore: Unearth the secrets of the D&D universe as we delve into the lore, histories, and captivating tales that make this world so enchanting. Prepare to see your favorite stories and learn all new ones!
đ GM Guides: Veteran and aspiring dungeon masters, sharpen your skills and expand your horizons with our GM guides and tips. Learn how to craft immersive adventures, create unforgettable NPCs, and build your very own worlds. And even product reviews!
đ Subscribe now to unlock a treasure trove of knowledge, stories, and inspiration that will enhance your Dungeons & Dragons experience. Hit that notification bell so you never miss an adventure! The quest begins here at Wiz & Pippy Adventures.
đČ About Us:
At Wiz & Pippy Adventures, we are your trusted companions on the quest through the rich tapestry of the D&D multiverse.
đ What to Expect:
đź Legends & Lore: Unearth the secrets of the D&D universe as we delve into the lore, histories, and captivating tales that make this world so enchanting. Prepare to see your favorite stories and learn all new ones!
đ GM Guides: Veteran and aspiring dungeon masters, sharpen your skills and expand your horizons with our GM guides and tips. Learn how to craft immersive adventures, create unforgettable NPCs, and build your very own worlds. And even product reviews!
đ Subscribe now to unlock a treasure trove of knowledge, stories, and inspiration that will enhance your Dungeons & Dragons experience. Hit that notification bell so you never miss an adventure! The quest begins here at Wiz & Pippy Adventures.
Strahd's Forgotten Literary Archetypes
Ever had trouble with Strahd's characterization? Ever struggled reconciling Strahd's goals and themes? In this video we shed light on why that is and what you can do to better understand and portray this iconic and contradictory character - Strahd, the Byronic Bluebeard!
Check back when part 2 of this video is out next!
References found public access on Patreon.
patreon.com/posts/strahds-literary-110338011
Connect with Wiz and Pippy!
Instagram:@wizandpippyadventures
Patreon: patreon.com/Wiz_and_Pippy
Join the conversation! Share your own tips and experiences with kobold encounters in the comments below. How have you made kobolds unique in your campaigns?
If you enjoyed this video, don't forget to like, subscribe, and hit the notification bell for more D&D tips and lore!
Check back when part 2 of this video is out next!
References found public access on Patreon.
patreon.com/posts/strahds-literary-110338011
Connect with Wiz and Pippy!
Instagram:@wizandpippyadventures
Patreon: patreon.com/Wiz_and_Pippy
Join the conversation! Share your own tips and experiences with kobold encounters in the comments below. How have you made kobolds unique in your campaigns?
If you enjoyed this video, don't forget to like, subscribe, and hit the notification bell for more D&D tips and lore!
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Video
What Everyone Gets Wrong About Kobolds
zhlĂ©dnutĂ 11KPĆed 14 dny
Ever felt like kobolds just blend in with other low-level monsters in your D&D campaigns? In this video, we dive into why kobolds can sometimes be hard to distinguish from goblins, orcs, and other small creatures, and how you can make them stand out to your players. Understand the common reasons kobolds might seem less memorable compared to other creatures. Learn about their draconic heritage, ...
Lore of Vecna in Exandria
zhlĂ©dnutĂ 442PĆed 21 dnem
Welcome, lore enthusiasts! In this video, we delve into the dark and twisted lore of Vecna, the Whispered One, within the world of Exandria. Join me as we uncover the secrets of this infamous lich-turned-god and explore his impact on the realms crafted by Matthew Mercer and the Critical Role team. đ§ââïž What to Expect: The origins and rise of Vecna His influence and machinations in Exandria Key ...
Wiz & Pip Explain Vecna's Lore
zhlĂ©dnutĂ 309PĆed 3 mÄsĂci
In the shadows of Dungeons & Dragons lore lies a name that echoes through the ages: Vecna, the Whispered One. Join us on a journey as we unravel the enigmatic tale of this infamous figure, from mortal mage to god of secrets. Explore the depths of Vecna's dark legacy, from his brutal ascent to power to the cursed relics that bear his name. Venture into realms where betrayal and ambition intertwi...
How are THREE MORE "D&D killers" doing?
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đ Dive into the Future of RPGs! đČâš In this video we discuss three MORE RPGs that you might want to play instead of Dungeons and Dragons 5e: Shadordark, Stormlight Archive RPG, and Candela Obscura! đđĄ Which game will be the engine to your future tabletop adventures? Join us on this thrilling journey and share your thoughts in the comments below! Shadowdark Links: Arcane Library CZcams with helpf...
How are the "D&D killers" doing?
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đ Dive into the Future of RPGs! đČâš In this video, we discuss three upcoming RPGs: MCDM's tactical epic, Tales of the Valiant's 5e evolution, and the innovative DC20 system. đđĄ Which game will be the engine to your future tabletop adventures? Join us on this thrilling journey and share your thoughts in the comments below! Tales of the Valiant Website | www.talesofthevaliant.com/ DC20 Dungeon Coa...
Chains of Asmodeus | Spotlight
zhlĂ©dnutĂ 4,5KPĆed 9 mÄsĂci
A wild Gold Best Seller Appears! đ„ Dive into the depths of diabolical intrigue with our latest DM's Guild review, "Chains of Asmodeus." In this video, we'll uncover the devilish secrets hidden within this tantalizing Dungeons & Dragons 5E supplement. đ "Chains of Asmodeus" offers players and Dungeon Masters a devilishly fun experience inside the Nine Hells. From the moment you open this book, y...
Book of Many Things | Spotlight
zhlĂ©dnutĂ 425PĆed 9 mÄsĂci
đ Join me in today's exciting video as we delve into the enchanting Book of Many Things. đ§ââïžâš đ What exactly is this book all about? What new options, classes, races, and spells does it introduce? How can it transform your gameplay experience and storytelling? đđ đšïž Share your thoughts, questions, and ideas in the comments below, and let's embark on a journey of creativity and storytelling! âšïžđĄ...
What the Selunites donât want you to know | The Real History of Shar
zhlĂ©dnutĂ 131PĆed 9 mÄsĂci
đDiscover the Hidden Secrets of Shar! đ In this video, we delve deep into the enigmatic history of Shar, the Mistress of the Night, and uncover the truths that the Selunites might not want you to know. Join us as we explore the mysterious past of this deity in the realms of Dungeons & Dragons. đKey Highlights: đUnveiling the Forgotten Lore: We unearth the untold stories and ancient myths surrou...
Danse Macabre | Lessons of Horror for D&D
zhlĂ©dnutĂ 259PĆed 9 mÄsĂci
Wiz & Pippy visit lessons of horror as presented in Stephen King's 1981 book Danse Macabre. We explore horror in D&D with examples from King's work and the 1979 film Alien. We then discuss how these lessons can be applied to D&D and TTRPGs as a whole, including session 0 and how players make it all go 'round! This video will supercharge your halloween and spooky adventures! đ»đ»đ» Session 0 resour...
Wiz & Pippy Visit the Shadowfell | Planar Primer
zhlĂ©dnutĂ 565PĆed 10 mÄsĂci
Join Wiz & Pippy as they visit the Shadowfell in this comprehensive primer video. Whether you're a seasoned adventurer or a curious newcomer to the realms, this guide is your essential introduction to the shadowy dimension. In this video, we break down the basic elements of the Shadowfell, its origins, and the eerie wonders it holds. Get ready to embark on a journey of dark fantasy as we provid...
Planescape Adventures in the Multiverse | Spotlight
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Planescape's valiant return to 5e. Wiz and Pippy flip-through the new product from WoTC and let you know if it holds up to its predecessor. DPR Calculator - duelly-baxter-legend-lore-dpr-calculator-dpr-main-t70v4f.streamlit.app/ Sorry it's so long! This is hosted by a free service and in it's first iteration. Any and all feedback will be helpful. You can click the hamburger menu in the upper ri...
6 Things That Separate Planescape from Other Settings | From a Planescape Noob
zhlĂ©dnutĂ 587PĆed 10 mÄsĂci
With the Planescape revival around the corner, Wiz and Pippy go on a journey to learn all they can about the setting. They bring these lessons to you today, from the great city of Sigil!
Flee Mortals! from MCDM | Review
zhlĂ©dnutĂ 643PĆed 10 mÄsĂci
Today, Wiz and Pippy review Flee Mortals! from MCDM and Pippy finds a new friend! Links Mentioned Action Oriented Design: czcams.com/video/y_zl8WWaSyI/video.htmlsi=c_oIpoauX9Iw_G7z MCDM's minions: czcams.com/video/mMMnTGiBt0k/video.htmlsi=5EdAj6amb35MKK4u Mike Shea talking about his work with MCDM: czcams.com/video/DXqYOWAhJzo/video.htmlsi=6-hKBqWXhWyLmQE9
Overview of the Far Realms | D&D Lore
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Ever wonder where the heck aberrations come from? Or where that guy Hadar hangs out? How about the source of your greatest nightmares and unknowable monstrosities? Well welcome to the Far Realms! In this video we do a quick overview on the D&D lore of this wonderful place and give you some ideas to integrate it into your campaign. Want more content like this? Want to hear about Eberron's versio...
Probability for TTRPGs: Odds of a Single Die Roll
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Probability for TTRPGs: Odds of a Single Die Roll
This is the best analysis i've seen of Strahd đź đđđđđđ
Hey, thanks so much!
Kobolds aren't cowardly, they just understand the value of a strategic retreat.
level one: like goblins but smart formations level two: ...and they use traps too level three: literally just cheesed and tpk'd
if you like this video it is likely you will enjoy Kobolds in Pathfinder 2e
Having seen some actual plays now, Daggerheart really impresses me. Initially I thought it would be sort of rules light with a focus on rp, but it's nothing like I expected. The mechanics are well-designed, smooth, and easy enough to understand for anyone new to rpg's or just to DH. The no initiative system works very well; the mechanics enable the DM to take actions whenever it fits. And the character depth, within what is indeed a simpler system than D&D, is meaty enough to inspire without drowning in "drama." And I really like the use of cards for ease of reference and efficiency (it's not a card game, thank the gods). Along with DC20, Shadowdark, and now Nimble, this looks like one of the most promising rpg's to come along in a while. (And yes, I'm a big CR fan, but I'm an rpg fan first, and if their game sucked, I'd say so.) It's a good time for gamers. Roll on!
Even if you can't add Industrialize level of traps, you should consider the following: Goblin are War Bands, While Kobold is a Hoplite-like units.
In my game setting, I generally consider Kobolds to be a mix of their different inspirations. A small but clever and tenacious dragonkin that, while distantly related dragons and have draconic features, also have more beast-like traits that have developed over the years. Usually those of that resemble canines, rodents, mustelids, or civets. They are scavenging tricksters by nature, but also develop a strong sense of loyalty to their comrades. And their small frames pack a bizarrely strong punch. Now imagine a group of the little shits...
Tucker's kobolds have left a rather big impression on me, so i always correlate kobolds with traps and fortifications
Posting this before fully watching. To further muddy the waters of what a kobold is⊠I did some research into this topic myself, and some olde english texts suggested that the kobold was a kind of house sprite that resembled a candle.
As proud as a dragon at the height of a hobbit with the ingenuity of a gnome, twice the strategist of a goblin, because in most worldbuilds, they are durable as wet one-ply toilet paper
Kobolds are diminutive faerie folk, akin to knockers, brownies, boggarts etc. Homogenised D&D can go stick it with their silly anthropomorphic zootopia approach. I'm surprised 5e players aren't running around in furry suits, like that bloke in The Shining.
"You, no take candle!"
Kobolds are one of my favorite monsters for low level interactions, and I frequently set them up as a community to be interacted with, rather than a specified antagonist. The one characteristic I've kind of rationalized for them is enthusiasm combined with a short attention span. They live underground, tunneling, which is exceedingly hard work. But they done build grand cities, like dwarves. So i figured a sort of spontaneous enthusiasm must account for their willingness to do hard work. The short attention span means they're always changing focus, instead of remaining on a single task. This accounts for the fact that they dont accomplish much. I include the normal array of other attributes, excepting that i never build them as physically strong. In roleplay, all of their responses are more extreme than warranted. When they're suspicious, they'll accuse you of insane conspiracies. Then they're angry, they're sadistic and vicious. But... When they're happy it's time for a festival. When they're curious... it's time for an adventure.
đ€ . . . Now Iâm thinking of Kobolds as some sort of elitist SWAT team or SpecOps unit, especially in a WW2 setting/scenario. As for what they look like, if I could think of some sort of paleontological origin, itâd be the ancestors of mammals, primarily by the arrangement of their teeth, but theyâre still reptilian in every other way, thus making them similar yet different to a group of âdragonsâ who also share that same/similar layout of teeth & suchâŠ
D&D player since 1984 here. They are indistinguishable because Gary Gygax and his buddies were just winging it and making up random stuff with no cohesion, so there's too many low-level mooks in the books. In my campaigns I just... don't use them, as goblins already fill the role.
For Kobolds in specific I suggest you leave D&D for background and focus in a still unfinished computer game named Ravager (assuming we are among adults). The best thing D&D did to make the race interesting, and distinct, was to marry it with dragons. Anytime you step on the head of a kobold you should have reason to ask yourself if that kobold and his band are an independent enterprise, or part of a larger structure. If they have the choice to work for a dragon they will do that. And any kind of dragon can take insult if you step on the heads of those little cousins who are working for him. Specially if you do that by no good reason. Don't you take as an insult when someone step on the heads of your weak cousins? Of course you do. Specially when your cousins are indeed working for you by the time when they are stepped on.
I just straight up removed kobolds from my games. Instead my players have to contend with cannibal roachfolk and geomantic molerat-people.
Why keep playing d&d when wotc and hasbro donât care about employees nor customers, and seem to hate dms?
Kobold is just German for Goblin, coming from the same Greek root, but like a lot of realworld mythical creatures they were forever changed in pop culture by the popularity of dungeons and dragons. It's like how movies changed the common view of vampires, who don't disintegrate in sunlight in any old myths, and werewolves, who have nothing to do with the full moon in folklore.
I seem to remember kobolds in 2nd editionâs âbook of huminoidsâ as a playable race. I grew up with 2nd editions and Baldurâs gate 1 and 2, so Iâm much more familiar with the rat dog kobolds. Kobolds as draconic has always been extremely weird to me. All this means that when I hear kobold, I think of the rat-dog men, cruel, clever, cooperative. Jealous and backstabby internally, but presenting a united front to outsiders which is uncommonly strong among the villainous races.
I see kobolds like the minions from the Overlord games.
Between being introduced to Kobolds in the 2e MM and codified by World of Warcraft, I always picture and play Kobolds as lil' rat guys.
I like Palladium Fantasy description of Kobolds,
Kobolds , goblins and orcs being the same in the original version makes sense since original dnd is based on Tolkien. He invented the term orc which was a sinonim for goblin . And goblin and kobold are the english and german version of the same creature , originally descended from a pre christian greek mythology/legend/folk tales.
1:30 good day *snort snort* i am pig
I donât play d&d, but like how you focus on details for adventure in the shadowfell, and will definitely incorporate. Very, very nice vid.
To me, the best way to go about doing a kobold encounter is to make them look weak and very coward. However only the weak part is true, and only applies when they have lower numbers. Their plan? clever and full of trickery, draw player into a overconfidence and get them to overstep, that is when Kobold start the shenanigans, with a mix of Viet Cong guerrilla tactics with (if player are smart enough to get around the traps) a well organize formation combat that appear chaotic, so opponents have a hard time readying it. Even better if said kobolds have resources to build stuff, some contraptions that just keep getting better and better in a quite trial and error style, but with a element of brilliance, that is learning from the pass success and failure and even using crude theories. now, What if a kobold is picked alone and does not have much on the way of ruining? well, like a angry cat you do not wanna get close, as they will bite slash and overall be very aggressive and fast, making picking one up a bad idea. overall, Kolbods are to dragons what a house cat is to a tiger, yet they worked together to improve their colony and use their intellect to build contraptions and machinery making up for they weakness and even automate stuff.
Despite what is in this video, in the latest games, kobolds and goblins end up filling the same niche, that of weak, small, nasty, subterranean humanoids with a disposition for ambushes and traps and an annoying photophobia. In my settings, I tend to either use only one of the two races, since having both is kinda redundant, or merge them in a single race with hobgoblins and bugbears. In the latter case, they are basically separate castes within the same social race, based on the basic typology of characters in any fantasy game: goblins are the roguish scout/scavenger kind, hobgoblins are the warriors, bugbears are the shamans, while kobolds are the sorcerers and enchanters. Since they have a somewhat nomadic clannish/tribal stone-age or bronze-age society, they can be used in a far greater number of ways. And they do not need light sensitivity either. They can be made more or less evil and mischievous as needed too, so to change the spectrum of possible interactions with the player characters. The castes can also explain whatever difference in appearance I would imagine, mainly due to interbreeding between a limited number of individuals or by selective reproduction.
My kobolds are still evil scaly humanoid chihuahuas -- they are also still chaotic, and often worship Loki as an inspiration for tricks and traps. Of course, this is because I still play editions where that (except for the religion) was the official description. If I were to include them in an original game of my own creation, however, I would probably turn them back into something closer to evil gnomes, at least for their physical appearance, though possibly making them cobalt blue in color.
In this cases, Kobold is no longer an identity but rather a niche and affinity thats includes Goblin and Orc
I also suspect the reason for the split in the depiction of kobolds is that during the 1980s D&D was actually two different games: Advanced (1st then 2nd editions that eventually continued on which is what your video focused on) and Basic (B/X then BECMI). I think in the default setting for Basic (Mystara/The Known World) kobolds, goblins, and orc all had a common ancestry of a race beast men created by an Entropic immortal to serve her: so pig men orcs, dog like kobolds, degenerate hodge-podge genetic grab bag goblins. Maybe I'm half remembering.
No youâre pretty much right (thanks Mr. Welch for all the Mystara videos!) since Mystara had a lot of weird origins for the races thanks to itâs reasonably original setting background when compared to other settings.
@@jemm113 Yes, the Mr. Welch videos is what I was trying to remember.
Kobolds in Mystara definitely had a doggie theme to them, not reptilian. If only because Bruce Heard couldn't resist stuffing every dog pun he could think of into their depiction in "The Orcs Of Thar".
@@sharondornhoff7563 That's the one with all the pig puns for the orcs?
@@Anyone00TZ It's Bruce Heard. There are puns and bad jokes about *everything*. đ
I really dislike 3e's interpretation of the Kobold as a tiny lizard man/dragonborn critter. A rat/dog/goblinoid makes far more sense given their niche. Something that's part dragon shouldn't be the weakest of low-level monsters. Also, Kobolds have been playable since the 2e Book of Humanoids.
It's weird that they'd be considered cowardly, given their beliefs. Goblins are cowardly because death means a one-way trip to Maglubiyet's army and an eternity of torment and suffering. Kobolds, on the other hand, believe in a very direct form of reincarnation; you die, you pop back out of the next egg in the nest. So long as the nest is safe, a Kobold with strong faith will see themselves as functionally immortal. So, in reality, kobolds should be comically fearless.
They probably would still have an aversion to pain.
I both love and hate that Dungeon Meshi's Kobolds are basically dogs.
Kobolds tend to change designs based on what RPG franchise theyâre in 1. Dungeons and Dragons-Lizard 2. World of Warcraft-Rat 3. Sword Art Online-Dog 4. Delicious in Dungeons-Dog 5. Sacred 2-Goblin 6. Kingdoms of Amalur-Dog 7. Critical Role-Lizard
Kobolds could teach the world the strategy of Defense in Depth, love kobolds and their scrappy nature not seen in their stat sheet
For some reason I remember a GM who had us run through a joke campaign. The idea was that we were stuck having to deal with the Kobold wars... Were the different versions of Kobolds were at war at one another from the rat, dog, and lizard varieties all fighting one another to see which version got to claim the true title of Kobold.
Being stuck in the middle of that crossfire and it quickly becomes Fantasy Vietnam/ Battle of Berlin
I'm excited by kobolds because they are, above all, funny little guys
Confuse yourself and look up Germany's most popular kobold 'Pumuckl'
Any bad reputation D&D kobalds have, they inflicted on themselves. May not still be canon, but in older times, they essentially put all their idiots and screw ups into what could be called suicide units, and would send them out on doomed attacks on invaders so they'd go back to report how easy it was, only to encounter the real traps and stuff deeper in.
I tend to run Kobolds like a group of human fighters against giants. Clerics, Alchemist assistance, kobold gear should be lovingly crafted, these brave members of the tribe are the first line of defence for a race that knows they need every advantage. Make the front line fighters, they should be soldiers trained for this precise sacrifice. That idea should inform your decision to retreat and how they deal with defeat. Tend to run goblins as anything from evil children to despotic barbarians depending on culture and player level. Goblins tend to run more to the Evil Wizard arcatype, even when they do have clerics, they rarely dish heals or competently buff the group. Even the standard fighters of the group act like rogues. Militarily Goblins should feel like a group of street toughs trying to get while the getting is good. each is in it for themselves, sure they support, but if leaving another member of the group to die improves their chances even a little they will let him die. I honestly have a harder time with Orcs, are Orcs just another barbarian race? Making one in four a barbarian rager would significantly impact their feel I think, but could your table survive? Personally, I blame WarCraft, I played so much of the orc campaign, before I ever read The Lord of the Rings.
Part of the problem is that Hobgoblins in recent editions aped the Orcâs armies. Tolkien Uruk-Hai were a mobilized military force and a big basis for the Orc as depicted in D&D alongside the normal orcs of the setting, but they were based on the Mongolian nomadic horde that swept through Asia and threatened Europe so thereâs your outlander basis. So Orcs should come in two flavors, horseback (or Wargback) riding raiders, and a veritable army when under a evil overlord! Though if you put orcs vs goblins then having both orcs and hobgoblins use the raiding army aesthetic works for when they inevitably clash. Perhaps to differentiate the two have their army structure reflect on their character. Lean in to the Mongolian Steppe riders for Orcs with lots of cavalry while the Hobs focus on infantry and shock troops using their various goblinoid kin! As for Kobolds, Iâd have them as more isolationist unless a dragon is getting uppity (and even then part of me either wants to just bring back Dragonlanceâs Draconians or make Dragonborn actually proper dragonkin that can be aligned more closely with the dragons. That way kobolds are the defensive line and home front that work on weapons, armor, shipping, etc. while Dragonborn/Draconiana are the front lines and military officers under the dragon! Also to further dichotomize goblins, focus on their cowardice and ruthlessness. Goblins LOVE to backstab goblins due to a superiority complex, while Orcs only do so when a faction feels itâs necessary for furthering their goals or if they feel the weakness of their leader. Bugbears feel generally different enough as large, lazy, and oddly sneaky. Also Iâd think that coming across lone bands of Hobgoblins trying to raise their own army would be a fun but of worldbuilding. It would also cement the general mistrust that goblins hold for one-another, while orcs and kobolds are generally far more cooperative. Orcs disagree between clans and new ones splinter from differences of leadership and/or banishment after a lost (but survived) duel. Part of me does want to make Hobs WAY more civilized, though thatâs thanks to their Japanese looking armor in the books. Perhaps that sort of thing is regional like most of my suggestions could be! It is hard to differentiate these guys, lord knows how many paragraphs I threw out writing this lololol
Kuro is the ultimate kobold. lol
The example you gave from 2e was a poor one. That piece of art from the AD&D second edition monsters compendium, drawn by Tony DiâTerlizzi, Suffers from him, taking too much artistic license with it. I think he was going for something that had a face like a Chihuahua with horns. Very few other depictions of Kobolds in 2e look like that. Most of them have faces more like pugs or bulldogs. One example of this would be in the complete book of humanoids, the first place in 2e at least that kobolds Our present us playable characters. One other thing, Iâm surprised youâve lost over in the history of kobolds Is there association with cobalt mining and the illness the cobalt minor suffered from exposure to that element. Those poisonings were blamed on the spirits of the mines, the kobolds.
Having said all that I do appreciate the effort you put into this video. Keep churning them out.
You say wrong, I say doggy
World of Warcraft has arguably the most iconic and distinct depiction of kobolds tbh. They're always found in mines, keep their candles close, they have actual lore relating to the old gods, their voices are iconic. The world doesn't need need more dragonkin and it certainly doesn't need more dog people (werewolves and gnolls and beastmen aren't sufficient??) but little vaguely naked-mole-rat-like miner people stand out.
You could say those kobolds are... miner annoyances.
The problem with kobolds is that goblins, elves, fairies, sprites, some minor gods, and kobolds are essentially the same creatures sharing the same origins, but diverging over time. Itâs the opposite problem of the current dnd halflings and gnomes where they have evolved to the point where a lot of people canât really distinguish them from one another and their differences have started to feel superficial.
Honestly thats why i dont like acturate kobolds because they are just more fey
Feed it through Google translate and you'll find that a goblin is a kobold and a kobold is a leprechaun.
Well, that's to be expected, since kobolds and goblins in folklore are basically the same creature.
Kobolds , goblins and orcs are literally the same creature . Both kobold and goblin are regional christianised adaptions from a greek trickster spirits that served Dionisos , and the orc is an invention of Tolkien but more like a synonimous term rather than a different creature or variant. The association with sprites and fey was a english thing that happened post christianity, it was basically a spiritual/traditional carryover.
@@gerihuginn2143 True, although Tolkien stole the name for orcs from the latin/Italian term for ogre, orco, which in antiquity was the name of the Latin god of the underworld. I think there is a dwarf planet or planetoid named after him, Orcus.
I'm running a Ravenloft campaign, and I created a domain which is populated largely by kobolds and other draconic creatures. Its Dark Lord is even a former kobold who is cursed to reincarnate as a random dragon monster every so often.
dragons mighty! kobold is dragon! kobold mighty!
kobold mighty!!
Especially if that kobold is Pun-Pun.
The description of the playable Kobold race from 5e Volo's guide does say that kobolds being cowardly and weak is a misconception. And their 2 main race feats do show their cunning by having pack tactics and being able to use "cower, grovel and beg" to distract enemies so that others have an easier time to attack them
You're right in a sense, pg. 63, "Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations." That statement and following statements in the same section do maintain the coward stereotype. "... constantly fearful of invasion and oppression." "... individually they are timid and shy away from conflict," It doesn't appear the author was trying to dismiss the coward stereotype from kobolds in this text. I will concede that the section seems to have some competing ideas and starts confusing, the first statement particularly. How does having a strong social structure and teamwork disqualify cowardice? I probably should have covered this text in the video. So I'm going to pin this as a sort of correction!
"Weak" comes from their stat blocks (in every edition). "Cowardly" is no different from how most humans would react to ogres or giants, though in that sense they could be seen as braver as they will fight human sized enemies if needs be. The clever use of tactics in and of itself makes them intelligent more then cowardly, though the moral score they were given in editions that use moral does make them mechanically less brave than most other humanoids (or monsters in general) in those editions and guides how many have seen them.
wasnt volo revealed to be xanathar
Good use of the DunMeshi reference.
Thank you, I think Kuro is the ultimate 'kobolds as dogs'