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Bolt Action tutorials by Bo Mortensen
Registrace 13. 05. 2015
Final V2 Listreviews: Randy's OP Gurkha tournament lists
which list is better? #boltactiongaming #warlordgames
my email: bom@rhs.dk
my email: bom@rhs.dk
zhlédnutí: 26
Video
V3 speculation: British and artillery observers
zhlédnutí 287Před 4 hodinami
share/p/XZ6yKRN3FmThffeH/
MEGATRON 3000 event and the top lists, with Alistair unicomb
zhlédnutí 227Před 9 hodinami
what are the best theatre selectors? #boltactiongaming #warlordgames
Winners interview: Robbie Coates winner of MEGATRON 24
zhlédnutí 183Před 14 hodinami
#boltactiongaming #warlordgames
Q&A with Marcus Vine about V3 and close combat
zhlédnutí 721Před 19 hodinami
Q&A with Marcus Vine about V3 and close combat
V3 speculation: National Special Rules
zhlédnutí 550Před dnem
this was recorded BEFORE any leaks may have tipped the hand on National Special Rules
V3 Intelligence report: Moral
zhlédnutí 864Před 21 dnem
czcams.com/video/J9JVq_87qX4/video.html warlord-community.warlordgames.com/bolt-action-third-edition-troop-quality-morale/ #boltactiongaming #warlordgames
"V3" list build: Noob-bashing BBQ Americans
zhlédnutí 547Před 28 dny
"V3" list build: Noob-bashing BBQ Americans
Listreview: tournament Italians and USA
zhlédnutí 246Před 28 dny
Listreview: tournament Italians and USA
Meta-analysis: Competitive italian case-blue builds
zhlédnutí 212Před měsícem
Meta-analysis: Competitive italian case-blue builds
List review of Jordan's USA for Salt Lake Open
zhlédnutí 172Před měsícem
List review of Jordan's USA for Salt Lake Open
unboxing Labyrinth Miniatures for SAGA/RPG
zhlédnutí 226Před měsícem
unboxing Labyrinth Miniatures for SAGA/RPG
Rookie tutorial: Multirocket launchers and templates
zhlédnutí 286Před měsícem
Rookie tutorial: Multirocket launchers and templates
Building a ruined city part 3, applying wallpaper
zhlédnutí 141Před měsícem
Building a ruined city part 3, applying wallpaper
Rookie tutorial: HE templates and "splash damage"
zhlédnutí 469Před měsícem
Rookie tutorial: HE templates and "splash damage"
Kitbashing drivers for my EW motorcycles
zhlédnutí 200Před měsícem
Kitbashing drivers for my EW motorcycles
Tatyana Pike
Great Video!
just getting into bolt action this was great
Koch Crossing
Recce platoon LVT!
@@hippyhippyshakespear yes it is going to be EPIC
Observer is a spotter for your mortar pits (maybe howitzers?) now too. I'll be running two (rifle and recce) regularly. They've come down 25% in price.
@@hippyhippyshakespear As I understand it, Observers can spot for all indirect fire units that are regular or veteran.
@@TheKenthor Sweeeet
@@TheKenthorCorrect mate
I'm wondering if the points might not be lowered for the observer. It will be interesting to see.
75pts regular
@@hippyhippyshakespear Thank you!
Looked,sounded like a blast. I love the army list format.
Thumbnail is with a track, i can only assume that the soviets case blue armored train was prominent haha
@@ijsbeermeneer9952 only one
@@boltactiontutorialsbybomor3846thats a shame. Its really fun to see those outrageously big units like the armored train or bronekater on the field. Great vid!
@@ijsbeermeneer9952 well the pack only allows for each theatre selector to be taken once sooo
Ali here. Meeting Engagement. Key Positions. Double Envelopment. In that order.
Thank you for this One!
first game was against me - obliterated! First game at my first tournament. Quite an experience haha!
Sounds like more successful cavalry charges here than in the entire second world war. Ludicrous! If I want cavalry games I'll play ancients or horse & musket. Let's hope V3 corrects this, frankly, silly situation.
Two Friends started Playing BA... One Picked the GERMANS! And an other Friend picked the Finns! Thanks for this Video!
Can you start the game with your boyz already in the truck?
@@divanvanzyl7545 yes
"how does that look for all of those minors that i know you love?" Chris Hansen has entered the chat
sharp practice
4:30 I can understand the reasoning behind partisans not having tank platoons because they are guerilla freedom fighters but that is not the case with all partisan forces. The Yugoslav Partisans, unlike French or Italian resistance fighters, were actually much more uniformed, structured and looked like a proper army. The Allies actually made an agreement with the leader of the Yugoslav Partisans, Josip Broz Tito, to form a tank brigade that was to be equipped with Allied Tanks. The unit would be named The 1st Yugoslav Tank Brigade, formed on 16th July 1944. The British supplied 56 Stuart tanks, 24 Mk.II armored cars and two M3A1 scout cars. All of these would build on top of captured Stug III, Panzer II, Hetzer, Hotchkiss and Autoblindas. Later they would be given around 30 M7 Priest and M8 Scott tanks from the Americans and with the arrival of the soviets further T-34 variants were supplied and the Yugoslavs formed a 2nd Tank Brigade. So I think it's fair to say Partisans can take a Tank Platoon. 😁
I hope they keep the Finnish special rules just as they are!
such a clear explanation of the problems involved with playing Italians!
13:13 I hope Warlord Games can go the Extra Mile and give Major and Minor Nations Rules, which can give the Players Favourite playstyle a little bonus, without being to strong.
I am waiting to see how V3 treats my Greeks! Thanks for your thoughts on how minor nation game play could be changed .
Partisans need more forward deployment, and saboteur stuff. Things that can help them vs armor. They done need to be able to kill the tanks, just delay or harass them.
I do hope that they take their time in building out themes for each of the minor nations; currently we get a lot of "copy-paste special rules, but with less options than a big nation" among the minor nations (with a few exceptions: Finland is very well done for theme and clear play style). On the whole, though, I think the new platoon structure helps minor nations a lot: they've always had (especially for the Allies) an anti-armor issue due to limited options with low firepower, but now we have the ability to take a LOT of the limited things we have, which is very good.
I hope minor nations don't just become generic versions of the major armies. I like what makes them minor. I love a challenge
Romanian and Bulgarian suffer from the difference between Theatre V Generic platoons more than any other nations plus the army books miss a lot of available equipment.
If you look on the boltaltaction site army list I have a full Romanian list and their are a couple of Bulgarian, worth a look 😊
Italians are ace....Im building three armies for the Russian campaign, 1 for North Africa and 1 for the east African campaign...Its a pity the EA campaign is not really covered by BA
Bo, at what Point do I check morale when I use half the unit: 1) if have 8 men, and after i loose for 4 I have to test? 2) i have 8 man but lose each round 1 guy. When i lose 1 guy and go from 5 to 4 men, i don't have to test. Only when i lose half in 1 battleround? Didn't find it the rule this morning in my 2nd edition rulebook.
@@dariostabletopminatures you only check if you, in a single round of shooting, loose half your unit. OR if hit by a flemthrower
@@boltactiontutorialsbybomor3846 Thank you so much Bo!
At least the Partisans should keep Fieldcraft and their bombs I hope.
As someone who regularly plays against my buddy's desert Italians, I'm hoping they get a buff.
Titos partisans could definitely take a tank platoon. They had their own tanks, even their own air forces.
I dont know about most minor nations. But Hungary should definitely be comparable to the main 5 nations. Even if all the do is copy / paste everything from Budapest and Case Blue books. Thought giving Hungary a better rule than "fanatic officers" is definitely a must.
Yeah I'm going to be completely honest here, the more I read about the massive dump they took on the Assault phase, the more I see them just trying to justify checking the tournament meta than any real history. With an attacker never receiving any benefits, why would anyone ever assault? And it doesn't match with history at all. Units stormed opposing positions all the time as it was literally the best way to take positions. And his reasoning that the assaulter getting no benefit matches the idea of charging an MMG emplacement when...defensive fire already accounted for this in V2. Notice how when he was even asked if he saw that many assaults in the V3 games he's seen, his answer was "It's a tool in the toolbox". That's a solid no. I brought this up on the Warlord community article before they decided to turn comments off. There are good changes in this edition, but this one is based on such bad justification that my group will be sticking to V2. He's right, though: if you're not having fun playing Bolt Action, it's being played wrong. That means V3 won't be on our tables.
Totally disagree with you. As an active duty Marine who knows a thing or two about fighting I can say for sure that “storming a position” as you call it is a VERY dangerous thing to do and it only works if you have a lot of supporting fires fixing the enemy in place, keeping their heads down and you only do this when you have the advantage in number AND firepower. The Russians are learning this the hard way and V3 shows this.
@jonathanbirkeland1085 lol and I disagree with you. I'm a WW2 reenactor (I've done Soviet and German). I've been a unit commander who planned and executed tactical reenactments using the very same equipment and tactics for the period this game is supposed to represent. I've literally done this exact thing. The importance of needing to suppress a position to prevent return fire so that you aren't getting shot on your approach was already covered in V2 (and still is by the same means of V3) with spending an order die to reactionary fire and being subject to pins. In real life, as I have personally done, if I have two of my squads break off, one drawing the full attention and fire from that defender and the other coming from the opposite direction, I have never in my life seen the person defending the position the second group was storming mystically fight us off. They either took their hits to a man (i.e. died) or literally fled the position. So then, there is no basis in reality to say a unit that's defending can spend an order die to shoot unit 1 and magically be able to fight off unit 2 with as much probably or better than unit 2's ability. Unit 2 is also not going to just match forward in a line like Napoleonics. In real life terms, they are shooting back on approach and throwing grenades to try to suppress the defender. So yeah, I stand by what I said.
Nice to hear from Mr. Vine. I'm optimistic about 3rd.
Thank you so much for this Video! So much Value and Trust REinstated! 35:00 Might be One of the Best Tabletops out there! AGENCY AND FREEDOM... and Fun!
I'm interested to see if flamethrowers ever hit the table after these changes - a few smgs does the same job now, at least against infantry, for cheaper.
how will basing your units effect their vulnerability? Example: two similar artillery pieces one on a large base the other on on no base, as a rookie i have been punished for large bases as my enemies could see the base but not the model, which is stupid.
Under current rules infantry are assumed to be on 25mm bases and artillery bases are not actually a thing beyond a cool way to make your gun look more scenic. Sight should be drawn either to the gun itself or the crew (who should be within a set distance of the breach of the gun) and anything beyond that is irrelevant in gameplay terms. No one should punish you for making something look cool!
I'm just in shock that pins still do nothing in combat. That's the point of doing suppressing fire and a unit taking such heavy amounts of shooting the target's way will be easier to jump them in combat. And especially as loading pins now won't do anything past a simple -1 to hit for shooting defensive fire is still likely to be a threat, makes pinning a side-issue more rather than front and centre..... Why oh why......
Totally. This changing of Assaults will ensure this entire phase never happens on a gaming table.
Hang on, did he say indirect firing tanks can use spotters?
i think he meant to say that guns from a gun platoon can interchangibly use spotters from eachother. so since only tows will be part of a gun platoon, no
Yes, he did.
Yes, he did say indirect tanks can use spotters, as long as they don't have a rule saying they can't use spotters.
Is Tiger fear gone? yes. YAYYYYYYYYYYYYYYYYY!
Glad to hear all of this - glad that we've seen the toning down of national rules in general, glad that we're seeing more risk with close combat, and overall quite pleased with what Marcus discussed here. Looking forward to seeing the full book in a few weeks!
9:20 Please Call 'Em! 9 9 9 - Horse Drawn Limber!
Last weekend had seen a flurry of information regarding V3 leak. National rules haven't changed for the big 5, or have been tweaked but nothing new about them.
Yeah, 100%. I wrote to Warlord about a year ago with my suggestion for a V.3 Bolt Action, one of my main thrusts was exactly the negative rule gives as much flavour as the positive ones. And if no negatives can be put in to rules then up the points to compensate. At a more granular level I felt that paying points for reducing your squad's abilities was needed. So for example, you can 'buy' Shirkers at -3pts per model, so why not have Battle Fatigue where you pay -1pt per model so that your Morale value is dropped by one point or something. Veteran troops are as likely to be suffering battle fatigue (thinking of Buck Compton losing it in Band of Brothers) and inexperienced troops as likely to have a naive excitement in rushing at the enemy and so may have +1pt per model to increase their morale by 1pt. Anyways, so many ways they could cut the proverbial cake, I feel they won't though and will merely tweak around the edges and play it safer than not. The seeming nerfing of the effect of pins on units is nuts to me, that was a key aspect of the game that I used religiously to promote the game, ah well.... hopefully it will all be alright on the night
.....and also the ability to choose special rules and army doctrine for your force. So taking a defensive posture for the whole army as opposed to maybe an offensive one would be things like morale bonuses when defending at the expense of moving orders, and bonuses for movement orders over morale for offensive operations.
Auto cannon armed tanks/a-c could be very powerful 🤔
Where i can see the lists and the results?
@@ars9843 Sorry they are not public.... I do have quite a few videos covering the event though
Hopefully Warlord will provide a chart that lists each nation’s national characteristics for easy reference. It would help those players who don’t have or play against all the different nations. A downloadable reference sheet would be nice to have.
There are some nice ideas here guys... it's a shame the book has already been printed.
@@pauls3585 damn you Paul, bringing reality and sense to the conversation.... But yeah, I had so many ideas that I think are viable with the system but they've only scratched the arse of it and not done half of what I'd hoped. Still will be a great system, just would like a bit more (and really don't want to 'house rule' the game as its effects the larger gaming group and community here
On National Characteristics, the more powerful ones could cost points. I can't think of any other way of balancing them.
Points should have always been the way, and the likes of Russians with the free squad should simply have had their infantry at -2pts permodel or something. Hoping they do indeed rebalance the rules, Brits get a second shot now with their observer just like the US getti ofnthe double go with their air observer