Gamedev Greedable
Gamedev Greedable
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I did this to Fix My Game - Devlog
⚔ Wishlist on Steam: store.steampowered.com/app/2600290/Penumbra_Tower/
đŸ‘Ÿ Join the Discord: discord.gg/RYSrRjDwrM
Good afternoon, everyone. This Devlog covers all the changes I've made in the last 4ish months including reworking the grid generation system to include dynamic room shapes and custom layouts, while also redesigning those ugly hazard tiles that everyone seems to hate. I also completely redesigned the combat system to be fairer in terms of receiving damage from enemy units, while also expanding the enemy's ability system. Finally, I made quite a few changes to the item system as well, which will now be referred to as the Relic system. Relics are now upgradable passive effects. I hope you enjoy this Devlog and look forward to the next version of the Penumbra Tower demo which will be ready at an undisclosed future date.
Penumbra Tower is a frog themed turn-based dungeon crawling roguelike.
/// CHAPTERS ///
▾ 00:00 Introduction
▾ 01:24 Room Generation System
▾ 08:05 Combat System
▾ 14:45 Relic System (items)
/// VIDEO Background Music ///
Flowerboy, Gato Paradiso: www.youtube.com/@flowerheadmusic
nobonoko - Answering Ferrit Machine, nobonoko - swamp: www.youtube.com/@sinewavy
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#gamedev #devlog #roguelike
zhlédnutí: 28 685

Video

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Komentáƙe

  • @Escl5
    @Escl5 Pƙed 25 minutami

    I think it would be a cool idea to have like a storm biome room that spawns lightning and possibly set fire to the tiles

  • @thechrom007
    @thechrom007 Pƙed 14 hodinami

    Very cool! But i have one question... what font you use in 7:17 ?

  • @scottmelton6991
    @scottmelton6991 Pƙed 23 hodinami

    what did you use to create your characters an other art? I thought your characters were really dope fr

    • @yohannaje
      @yohannaje Pƙed 18 hodinami

      he mentioned krita the free art tool

  • @dacwardztv
    @dacwardztv Pƙed dnem

    can I design a cyborg frogggg?!

  • @dacwardztv
    @dacwardztv Pƙed dnem

    can i be featured in the game as a tv man😳😅

  • @uriangelimer5050
    @uriangelimer5050 Pƙed dnem

    For evasion item icon maybe you can do a boot dashing! Great video and keep it up! I look forward to this game!

  • @amoineau
    @amoineau Pƙed 2 dny

    Why is the art and UI better than many released games, even successful ones !?

  • @imamdarwin3750
    @imamdarwin3750 Pƙed 3 dny

    I would like a goal when playing a rogue-like. You can maybe consider to add room choosing like Hades. That way you could give players more agency on the game. Also some breathing rooms could do well I guess. They will just be free rooms only containing things that a true mighty frog warrior deserves. Such as bunch of fly to eat and regen hp etc.

  • @ivd9565
    @ivd9565 Pƙed 7 dny

    eh.... water monsters dat spawn in mossie rivers

    • @ivd9565
      @ivd9565 Pƙed 7 dny

      oh and 1 of the bosses cant be a see-monster

  • @lifiroan
    @lifiroan Pƙed 7 dny

    Though maybe not relevant anymore with the recent changes. I had a thought while watching all the dev logs, when you talked about scaling enemies in difficulty that other than just giving 'em more health and damage they could have been given a random assortment of the items as well (a % of what you are currently carrying or something) to add some randomness or extra level of "strategic obstacles". Maybe it still could work, maybe it would be a pain to balance, who knows. đŸ€·â€â™‚ Food for thought.

  • @SharpDressedBear
    @SharpDressedBear Pƙed 7 dny

    The quick sand mechanic looks really fun but it seems like they's a lot on screen. It might be good to only have a few so that the player can work out which ones go where and plan accordingly. In any strategy game, to much randomness is always bad. Overall really great work though, wishlisted!

  • @JoB-uv9fp
    @JoB-uv9fp Pƙed 7 dny

    Imagine if the game had rhythm based movement

  • @Stryker-K
    @Stryker-K Pƙed 9 dny

    9:46 - 9:56 💀💀 This part had me laughing so hard

  • @ChaoticNeutralMatt
    @ChaoticNeutralMatt Pƙed 9 dny

    Art. I sated my curiosity, but.. I'm doubtful that's the correct word anymore. That said, enjoying the rest of the video.

  • @joshuaclarke5422
    @joshuaclarke5422 Pƙed 10 dny

    good vid🐾

  • @-TV8773
    @-TV8773 Pƙed 11 dny

    More explosive😈😈

  • @furryfan1416
    @furryfan1416 Pƙed 11 dny

    depending how easy/fast each level is, the amount of zones can make a massive difference. coming from Shattered Pixel Dungeons (SPD), i dont think i would play if there was 10 floors between each boss. SPD is pretty punishing tho. game looks fun. gl on the dev journey!

  • @JEFFJEFFJEFFJ
    @JEFFJEFFJEFFJ Pƙed 13 dny

    You a king

  • @Average-Strix
    @Average-Strix Pƙed 13 dny

    what have you done fool! delete everything and restart again :( - Greedable

  • @Rare.99
    @Rare.99 Pƙed 14 dny

    perlin!!!!!!!!!!!!!!!

  • @quanjames
    @quanjames Pƙed 14 dny

    This could be really streamable game challenge for people who making live content ( yuor game looks really good and fun to play)

  • @BrutalMagik
    @BrutalMagik Pƙed 15 dny

    I think you should had controller support. I would definalty wait to add that you have controller support on the steam page before you acutally have it in the game. Many players are going to get mad if they install the demo and it doesn't have controller support.

  • @MrVook
    @MrVook Pƙed 16 dny

    Please tell me that "Toadgoth" is a reference to "Morgoth" from Tolkien's Silmarillion?? 💍 The game is coming along very nicely. Awesome work, brother! Keen to see more!!đŸ€˜

  • @victorarrieta6774
    @victorarrieta6774 Pƙed 17 dny

    i love how your game is looking! im going to be seeing the progress you make and hopefully play it when it comes out, i would recommend making a frog/ogresque like boss, since you added an enemy similar to that, also lowering the generation of skulls in each level because it feels a little too repetitive, or maybe adding another tipe of obstacle so it doesnt feel like that, keep the good work!!

  • @googoochu3923
    @googoochu3923 Pƙed 17 dny

    How do you animate your art? Do you just create static images of char and put those in game engine? Im sorry im new

  • @sfan__
    @sfan__ Pƙed 18 dny

    this game is like crypt of the necrodancer but without rhythm, great game tho

  • @blansephx
    @blansephx Pƙed 19 dny

    im trying to make a game and i decided for pixel art style,something new for me ,i had experience with hand drawn and animation but not with pixel art ,and its being really difficult to learn mostly about animation ,its taking me more time ,when i saw the video i try to guess if it would be better to do the same about making hand drawing artstyle than pixel art ones,it would be much easier...but the thing is ,the soundtrack of the game is 16 bits and i dont think it woul fit having old school videogame music with digital art

  • @harsnametabligh4665
    @harsnametabligh4665 Pƙed 19 dny

    POV:Your Art is awful and still watching this video

  • @NasosDriv
    @NasosDriv Pƙed 20 dny

    the video probably got a lot of views because of the time it was uploaded. A lot of people where watching game devs at the time

  • @youknowwhoiamcdm
    @youknowwhoiamcdm Pƙed 20 dny

    what I think would be a great addition to the game is somenthing like: permanent upgrades. These are upgrades that you keep permanently even if you start a new game (if its a rogue like). I also have a relic suggestion. bloodthirsty: whenever you kill an enemy you will gain temporary stat boosts. also what may be cool is curses, these are just Items you can get in chest, you don't get to choose between other relics and It just give you something like less damage or extra burn damage against you.

  • @KaiLikesPieXD
    @KaiLikesPieXD Pƙed 20 dny

    i also think relics should change the visual looks of the character like swapping the weapon ect ect

  • @KaiLikesPieXD
    @KaiLikesPieXD Pƙed 20 dny

    Something i would do for more of a visual feel would be to give the sprites more animation like the rat actually throwing the bomb instead of it just appearing out

  • @BrianHallmond
    @BrianHallmond Pƙed 21 dnem

    You leatned code and did all this in one year đŸ€Ż

  • @clemmax66
    @clemmax66 Pƙed 22 dny

    You should check out Waven

  • @mostly-hollow1009
    @mostly-hollow1009 Pƙed 23 dny

    I used that learning thing too!!!!!!!!! In that same course. And I 100% agree the difficulty spikes around that point.

  • @collegedegree8506
    @collegedegree8506 Pƙed 24 dny

    Dungeon Froggler like Dungeon Crawler, but I do like Penumbra Tower

  • @TheSensei88
    @TheSensei88 Pƙed 24 dny

    In regards to the weight system for the floors: If muuuuultiple common enemies are a possibility, make sure to adjust the floor size to it's weight, else it could be a mess. Also, make sure the player can use some kind of AoE ability in some way, nothing more satisfying than ending a horde of minions in one blow. EDIT: Now I finished watching and saw the shock chain and burn spread. That could do, else it could be tedious if no elites in the room (or at least it was a possibility) I like how you are reshaping yout game, keep it up!

  • @Shadowthevampire
    @Shadowthevampire Pƙed 24 dny

    What witdth and height and Dpi do you use for your canvas when making your sprites? They look so crisp and good. Im trying make a game myself and I also wanna make handrawn sprites but all I find is guides on how to make pixel art...

  • @herrapeto623
    @herrapeto623 Pƙed 25 dny

    Strange question, but are you in need of a game music producer?🐾

  • @luiza4142
    @luiza4142 Pƙed 27 dny

    what the name of your other webdev channel?

  • @baldimore340
    @baldimore340 Pƙed 27 dny

    i have 52 💀

  • @jakobbouchard6003
    @jakobbouchard6003 Pƙed 27 dny

    Just found your channel! I'm impressed with the art style and will definitely check out your game when it comes out!I was thinking about maybe a jungle environment with creepers to swing around the map.

  • @enochsadventures
    @enochsadventures Pƙed 27 dny

    >tiktok cringe voice unsubbed, disliked, and left a hate comment (this one)

  • @DenDenn1
    @DenDenn1 Pƙed 28 dny

    The game is looking great!! But I think a great idea would be to make it a little less cute. Turn the particles as actual flies and let the body of dead enemies to persist some turns so that it gets in the way of the player as an obstacle.

  • @apetreoIuxel
    @apetreoIuxel Pƙed 28 dny

    am i the only one mad u did not show how to remove background|?

    • @sammydetry7761
      @sammydetry7761 Pƙed 26 dny

      I think, if you dont have a background in your psd file, there wont be a background in the sprite. Afaik, the psd file is used directly in Unity, no export/import of .png files needed

  • @sosamma090
    @sosamma090 Pƙed 28 dny

    My eternal enemy - art

  • @ToastedGears
    @ToastedGears Pƙed 29 dny

    I agree with you that you put the game in steam next fest too early, altough it might be a good push stat wise. I think if your game was a bit more polished it would have given the game more popularity. Just the changes you showed in the video are a great improvement, really like the new look of the hazard tiles and corner tiles.

  • @thaocami657
    @thaocami657 Pƙed 29 dny

    the UI look sick !

  • @Breakaor
    @Breakaor Pƙed 29 dny

    you could make room with no enemies but merchants that sold random items every 20 room. 😀

  • @lechonkwoopersupremacy9029
    @lechonkwoopersupremacy9029 Pƙed měsĂ­cem

    "Art" and that kids, is how i developed ocular melanoma!