Nils Berglund
Nils Berglund
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Waves crossing a less dense percolation-style arrangement of obstacles
The arrangement of obstacles in this video is obtained by randomly deleting circles from a regular square lattice. The points are less dense in the video czcams.com/video/alN6VPaUmx8/video.html , in which 25% of the points were kept, while here only 15% of points are kept. The arrangement is more random than a square lattice, but not as random as a Poisson disc process. A point source emits waves at constant frequency, and the video shows how the waves interact with the obstacles.
This video has two parts, showing the same evolution with two different color gradients:
Wave height: 0:00
Averaged wave energy: 1:24
In the first part, the color hue depends on the height of the wave. In the second part, it depends on the energy of the wave, averaged over a sliding time window. The contrast has been enhanced by a shading procedure, similar to the one I have used on videos of reaction-diffusion equations. The process is to compute the normal vector to a surface in 3D that would be obtained by using the third dimension to represent the field, and then to make the luminosity depend on the angle between the normal vector and a fixed direction.
There are absorbing boundary conditions on the borders of the simulated rectangle. The display at the right shows a time-averaged version of the signal near the right boundary of the simulated rectangular area. More precisely, it shows the square root of an average of squares of the respective field value (wave height or energy).
Render time: 36 minutes 12 seconds
Compression: crf 23
Color scheme: Part 1 - Twilight by Bastian Bechtold
github.com/bastibe/twilight
Part 2 - Plasma by Nathaniel J. Smith and Stefan van der Walt
github.com/BIDS/colormap
Music: "Smile Quiet Looking Up" by Puddle Of Infinity
See also
images.math.cnrs.fr/des-ondes-dans-mon-billard-partie-i/ for more explanations (in French) on a few previous simulations of wave equations.
The simulation solves the wave equation by discretization. The algorithm is adapted from the paper hplgit.github.io/fdm-book/doc/pub/wave/pdf/wave-4print.pdf
C code: github.com/nilsberglund-orleans/CZcams-simulations
www.idpoisson.fr/berglund/software.html
Many thanks to Marco Mancini and Julian Kauth for helping me to accelerate my code!
#wave #diffraction #phase_velocity
zhlédnutí: 266

Video

Falling squares
zhlédnutí 508Před 2 hodinami
After the falling triangles in the video czcams.com/video/iNsrX_VVb7c/video.html , here come the falling squares. To compute the force and torque of square j on square i, the code computes the distance of each vertex of square j to the faces of square i. If this distance is smaller than a threshold, the force increases linearly with a large spring constant. In addition, radial forces between th...
Waves from a point source crossing a percolation-style arrangement of obstacles
zhlédnutí 1,6KPřed 4 hodinami
The arrangement of obstacles in this video is obtained by randomly deleting circles from a regular square lattice (here a point is kept with a probability of 25%). It is thus more random than a square lattice, but not as random as a Poisson disc process. A point source emits waves at constant frequency, and the video shows how the waves interact with the obstacles. This video has two parts, sho...
Falling triangles
zhlédnutí 994Před 7 hodinami
Having modeled interacting falling sticks in the video czcams.com/video/BmLfzkOkJ6o/video.html , the next step is to simulate regular polygons, starting with triangles in this video. This turned out to be somewhat tricky to code, because the interactions have to be designed carefully, avoiding any discontinuity in the force. To compute the force and torque of triangle j on triangle i, the code ...
When waves crossing a square lattice have a larger phase than group velocity
zhlédnutí 1,7KPřed 9 hodinami
The simulation czcams.com/video/15fpsopRyn8/video.html , that showed waves from two different sources having different frequencies cross a regular square grid of obstacles, revealed another interesting feature: After a while, the waves from the source with a lower frequency seemed to propagate through the lattice at a larger speed than the wave speed. This has to be an instance of the situation...
Falling sticks
zhlédnutí 929Před 12 hodinami
This is a preparatory simulation, for a new way to simulate interacting polygonal shapes. The particles in this simulation are very thin rectangles. They interact via a harmonic potential as soon as they come close to each other, and their dynamics is determined from the total force and torque. A weak Lennard-Jones interaction has been added for stability, but it may not be necessary. If the mo...
Waves of two different frequencies crossing a larger regular square lattice
zhlédnutí 931Před 14 hodinami
This is a variant of the video czcams.com/video/pObtx2xmZDA/video.html , showing waves from sources with two different frequencies, crossing a regular square lattice of scatterers. The lattice is here broader than in the previous simulation, and the obstacles have a larger radius, in order to provide a better separation between wavelengths. One feature I found quite striking is that waves from ...
Smaller interacting kites-and-darts-type molecules
zhlédnutí 551Před 16 hodinami
This variant of the simulation czcams.com/video/nWtahtDITYE/video.html of interacting molecules shaped like kites and darts uses more than twice as many molecules (2025 instead of 900) of smaller size. The kites are quadrilaterals with angles 144°, and three times 72°, while the darts have two angles of 36°, one angle of 72° and one angle of 216°. These are modeled by using four charges atoms o...
Classics revisited: Parabolic reflectors in high resolution
zhlédnutí 1,6KPřed 19 hodinami
This is a remake, in much higher resolution and with an improved color shading, of the video czcams.com/video/v0cZjOIfwos/video.html , showing how parabolic reflectors (also known as parabolic antennae or satellite dishes) work. A circular wave is emitted at the focal point of the left reflector. The reflected wave becomes linear, and can therefore travel long distances with hardly any loss of ...
Looking for quasicrystals: Interacting kites-and-darts-type molecules
zhlédnutí 564Před 21 hodinou
This is a first attempt of producing something like a quasicrystal, using molecules with "kite" and "dart" shapes. The kites are quadrilaterals with angles 144° and three times 72°, while the darts have two angles of 36°, one angle of 72° and one angle of 216°. These are modeled by using four charges atoms on the vertices of the quadrilateral, and two additional neutral atoms on the symmetry ax...
Weather on the Earth with a random initial state - Velocity and wind direction
zhlédnutí 1,4KPřed dnem
This video shows the same simulation as the video czcams.com/video/AxXX-sekxAM/video.html of a simple weather model with random initial state. The initial condition is essentially white noise for the velocity components, and a constant plus white noise for the density. The compressible Euler equations simulated here use some smoothing, which quickly turns the noise into a less singular colored ...
Waves of two different frequencies crossing a randomized square lattice
zhlédnutí 3,6KPřed dnem
This simulation is similar to the one shown in the video czcams.com/video/pObtx2xmZDA/video.html , but instead of being on a regular square lattice, the position of the scatterers has been slightly randomized. The radius of the scatterers is also random. This has a dramatic effect on the waves, which have much more trouble crossing the lattice, a phenomenon related to Anderson localization. The...
This is not Tetris: Interacting falling squares
zhlédnutí 1,6KPřed dnem
Like the video czcams.com/video/5_xw3fIPmak/video.html , this one shows "molecules" composed of neutral and charged particles subject to gravity and a Coulomb interaction. The difference is that here, the molecules have a square shape, which allows them to assemble into a more regular structure. Each molecule is composed of 9 atoms, all interacting via a stiff harmonic potential, making them ha...
Weather on the Earth with a random initial state
zhlédnutí 879Před dnem
In a comment to a previous video of the weather on Earth, it was asked what would happen if the initial state were random. This simulation tests this, by choosing an initial condition that is essentially white noise for the velocity components, and a constant plus white noise for the density. The compressible Euler equations simulated here use some smoothing, which quickly turn the noise into a...
Waves of two different frequencies crossing a regular square lattice
zhlédnutí 126KPřed 14 dny
In this simulation, we compare the effect of a regular square grid of scatterers on sources of different frequency. Not so surprisingly, the waves pass the lattice more easily than in the case of a random lattice, and one can observe some interesting resonance effects. The frequency of the lower source is three times the frequency of the upper one. The resulting wavelengths are such that the op...
More rigid falling pentagons
zhlédnutí 672Před 14 dny
More rigid falling pentagons
Venusian weather - vorticity and wind direction
zhlédnutí 456Před 14 dny
Venusian weather - vorticity and wind direction
Waves of two different frequencies crossing a "sunflower" lattice
zhlédnutí 2KPřed 14 dny
Waves of two different frequencies crossing a "sunflower" lattice
Pentagonal foam with gravity
zhlédnutí 528Před 14 dny
Pentagonal foam with gravity
Weather on terraformed Venus
zhlédnutí 523Před 14 dny
Weather on terraformed Venus
Waves of two different frequencies crossing a Poisson disc lattice
zhlédnutí 8KPřed 14 dny
Waves of two different frequencies crossing a Poisson disc lattice
A pentagonal foam bath in a box
zhlédnutí 406Před 21 dnem
A pentagonal foam bath in a box
Waves of two different frequencies crossing a hexagonal lattice
zhlédnutí 1,3KPřed 21 dnem
Waves of two different frequencies crossing a hexagonal lattice
Foam bath - Kinetic energy and orientation
zhlédnutí 363Před 21 dnem
Foam bath - Kinetic energy and orientation
Martian weather - vorticity and wind direction
zhlédnutí 276Před 21 dnem
Martian weather - vorticity and wind direction
A diffraction grating with 6 layers, shown with enhanced contrast
zhlédnutí 1,1KPřed 21 dnem
A diffraction grating with 6 layers, shown with enhanced contrast
Foam bath: Coagulating pentagonal molecules
zhlédnutí 542Před 21 dnem
Foam bath: Coagulating pentagonal molecules
What could the weather on terraformed Mars look like?
zhlédnutí 385Před 28 dny
What could the weather on terraformed Mars look like?
Waves of two different frequencies crossing a diffraction grating with two layers
zhlédnutí 655Před 28 dny
Waves of two different frequencies crossing a diffraction grating with two layers
Fatty polymers and water, with and without soap
zhlédnutí 479Před měsícem
Fatty polymers and water, with and without soap

Komentáře

  • @MDNQ-ud1ty
    @MDNQ-ud1ty Před 5 hodinami

    Interesting. What is I think interesting is that there seems to be path of least resistence or at least where certain low frequency components seem to be dominant. Basically, ideally you would take the full Fourier transform. But a similar effect can be had by basically exploiting x^k which will push almost all values of x < 1 to 0 and values x > 1 to infinity. Maybe even do several for various windows to see how various frequencies "flow" through the lattice. Maybe after a steady state has been reached you could actually do a sliding window(LP + HP) over time which might show some interesting behavior. Also trying it on a uniform lattice to compare and contrast. Other sides: Obstacles of different sizes and even different transmission, absorption, delayed absorption, and reflection properties. Also what might be interesting is the long term steady state. I'm not sure if you are repeating the lattice vertically or not but I wonder what the output would be for a huge lattice and if essentially over a long enough time if the input would be somewhat replicated in the output. E.g, we see in your video a bunch of "strings" as output. It is a "zoomed" in version, a microscopic view of what may happen in a very thin layer of a few random particles. But what is the macroscopic view? Would it essentially just pass the input frequency essentially undisturbed where all those "strings" ultimately combined to form the approximately the same waveform as the input? I.e., I'm essentially talking about trying to scale the system up a much wider surface and over a longer period of time. One could then ask questions like "How does the thickness, arrangement, property effect the transfer and what is the microscopic effect(chaos?) turn out to be macroscopically?".

  • @dubitality
    @dubitality Před 10 hodinami

    maybe someone has already answered this, though i can't find it, so here we go. it looks like the fraction of the lower frequency wave picks up some high frequency noise once it enters the lattice, is that like caused by the geometry? or is it some funky interference with the other wave source? not sure what's going on there. (btw very cool i like)

  • @TheWootfish
    @TheWootfish Před 19 hodinami

    very nice. beautiful to watch. this pattern works surprisingly well. what does "percolation-style" mean? i can sort of tell visually but I wonder if there is a more formal definition or process for generating these

    • @NilsBerglund
      @NilsBerglund Před 13 hodinami

      Thanks. "Percolation-style" is not an official name. I called the arrangement of obstacles that because it is obtained by randomly deleting points from a regular square lattice. This is similar to what is done when studying percolation, see czcams.com/play/PLAZp3rbgWLo2fNvxVGgpeR2F9K6D660fc.html

    • @TheWootfish
      @TheWootfish Před 11 hodinami

      thank you!

  • @Bbonno
    @Bbonno Před dnem

    It bothers me that that they don't stack up nicely and start put 😜

    • @NilsBerglund
      @NilsBerglund Před dnem

      There will soon be some simulations where the polygons stick together.

  • @eanerickson8915
    @eanerickson8915 Před dnem

    Shake the jar sideways.

    • @NilsBerglund
      @NilsBerglund Před dnem

      Good idea, perhaps I will try that later on.

  • @ajgonzalez5109
    @ajgonzalez5109 Před dnem

    I don't know why you make these, but I hope you never stop.

  • @AdityaMehendale
    @AdityaMehendale Před dnem

    The spontaneous "agitation" that springs up in the lower rows of blocks, e.g. around 1:52 :- is it a physical phenomenon, or is it likely to be numerical or simulation-timestep-related instability (i.e. an artefact of the simulator)?

    • @NilsBerglund
      @NilsBerglund Před dnem

      I suspect this to be mostly numerical. When I started developing the code for this, I got much worse instabilities, that I was able to mostly suppress by designing more carefully the behavior at the corners. See czcams.com/video/bNCZtAnlVfc/video.html for similar effects. One possible explanation for the remaining instabilities is that I still have missed something about the corners. But it can also be a time step issue, or an effect of the thermostat.

    • @AdityaMehendale
      @AdityaMehendale Před 22 hodinami

      @@NilsBerglund ty

  • @empireempire3545
    @empireempire3545 Před dnem

    Wow that is some complicated potential. I think it would be very interesting to create a 3d plot of it, perhaps with different components color-coded to see their contributions. This is quite unorthodox way of modelling extended objects - one would usually just have torque and angular velocity as separate variables - and i am very curious how the two approaches compare.

    • @NilsBerglund
      @NilsBerglund Před dnem

      The interaction seemed quite natural to me, because it is a slightly smoothed version of what one would do for the real dynamics of rigid solids. But contact forces are notoriously hard to compute, so I replaced them by one-sided harmonic forces.

  • @asunhug
    @asunhug Před dnem

    Dude so cool

  • @trolololik
    @trolololik Před 2 dny

    It cool. Point cordinate have a reason or it random? Did u see piramide Heopse main galary rezonator? Can u build its shape and simulate your waves that?) im sure, plan of the piramide posible to download. sry for my english)

  • @everydayearrape
    @everydayearrape Před 2 dny

    Took the acid. Didn't need it lol...

  • @nzuckman
    @nzuckman Před 2 dny

    Percolicious

  • @justin8894
    @justin8894 Před 2 dny

    That’s why those parabolic voice things work. W00t!

  • @ozzymandius666
    @ozzymandius666 Před 2 dny

    ...all the more reason to build a giant collider on the geologically stable Great Canadian Shield, in the frozen north.

  • @DrKaii
    @DrKaii Před 2 dny

    One day it's "high cristine volumetric lamba flow of icicles forming on mars" and the next its FALLING TRIANGELS LOLOL

    • @NilsBerglund
      @NilsBerglund Před 2 dny

      If you prefer, an alternate title would be "Effect of a uniform gravitational field on rigid three-sided regular polygonal solids interacting via a one-sided repulsive harmonic potential", or something in that vein.

  • @float32
    @float32 Před 3 dny

    The “outreach articles for math” link in the description appears to be broken.

  • @sofia.eris.bauhaus
    @sofia.eris.bauhaus Před 3 dny

    tringle partey!

  • @meerc4880
    @meerc4880 Před 3 dny

    maus magnetfunktion und ein bisschen durchwirbeln fehlt

    • @NilsBerglund
      @NilsBerglund Před 3 dny

      Wie hier in etwa? czcams.com/video/BJuz4rE36xc/video.html

  • @creatureofvenice
    @creatureofvenice Před 3 dny

    ah super satisfying

  • @anthonyrepetto3474
    @anthonyrepetto3474 Před 3 dny

    they spin! i love emergent properties like that! thank you!

  • @Y2Kvids
    @Y2Kvids Před 3 dny

    I want shapes dropped into a funnel . various shapes . long rectangle tubes , flexible tubes , round , squishy round balls , etc ans see how they clog or pass through ⁘⁘⁘⁘⁘ ⁘⁘⁘⁘⁘ ............ \ / \ / \ / | | | |

    • @NilsBerglund
      @NilsBerglund Před 3 dny

      Good idea. Here is an earlier example of such a simulation: czcams.com/users/shortsOBGIriSydI8

    • @Y2Kvids
      @Y2Kvids Před 3 dny

      @@NilsBerglund Thanks .,yes like this . For my idea Instead of already dropping , they flow into it like water in a sink.

  • @danamulter
    @danamulter Před 3 dny

    This one was super cool. Can you give it some permeability, like a low % for the front and back wall of the lenses going both ways, so I can see where the stuff that makes it all the way through lands?

  • @sensebio
    @sensebio Před 3 dny

    amazing!

  • @sensebio
    @sensebio Před 3 dny

    beautiful, and the music!!!

  • @NeutroniummAlchemist

    Very cool, but I can't look at it for very long, because the experience of looking at it is very similar to the experience of seeing a migraine aura.

  • @float32
    @float32 Před 3 dny

    Oh I was hoping you would explore this a bit more!

  • @codybarton2090
    @codybarton2090 Před 3 dny

    These videos are great

  • @aleksandrohrimenko3554

    Модель гашения и рассеивания волн разной частоты

  • @adrien5568
    @adrien5568 Před 4 dny

    I think it might be an illusion depending on the width of the lattice because of reflexions.

    • @NilsBerglund
      @NilsBerglund Před 3 dny

      You think so? To me, it looks like the phase velocity is indeed larger than the wave velocity, which is also consistent with the fact that the wavelength is increased. But of course the group velocity remains the same.

    • @adrien5568
      @adrien5568 Před 3 dny

      I checked frame by frame. So it is not reflexions because it appears before any reflexions on the sides. It looks more like a dispersion which would explained the result. I don't know if it's correlated but, to me, it seems to be caused by scattering which would explain the vertical spreading. Each wave front bounces and is divided into smaller wavelets that then reconbines with others wavelets to create the low frequency wave.

    • @NilsBerglund
      @NilsBerglund Před 3 dny

      The size of the discs, or perhaps rather of the space between them, seems to have something to do with it. The phenomenon appeared when I increased the radius of the disc, keeping the distance between their centers constant.

  • @gminu604
    @gminu604 Před 4 dny

    LIGO見たい。

  • @leoIoanSorin
    @leoIoanSorin Před 4 dny

    Congratulation !

  • @nzuckman
    @nzuckman Před 4 dny

    OH GOD MY BONES AAAAAAAAHHHHH

  • @ilyadorokhov7827
    @ilyadorokhov7827 Před 5 dny

    There is no rotation?

    • @NilsBerglund
      @NilsBerglund Před 5 dny

      The sticks do rotate. But I put a high friction on rotation, so there is almost no inertia. The next simulation in this series will improve on that.

  • @jannikheidemann3805

    Fitting that the music on this video is made with sticks.

  • @Schoohness
    @Schoohness Před 5 dny

    Sprimkle

  • @SillySussySally
    @SillySussySally Před 5 dny

    is it me or do the sticks not have rotational inertia.

    • @mistycremo9301
      @mistycremo9301 Před 5 dny

      You make a very good point

    • @NilsBerglund
      @NilsBerglund Před 5 dny

      I used a high rotational friction, which essentially kills inertia. This is the "tweaking parameters" I allude to in the description: one could use a lower friction by increasing the moment of inertia of the sticks. Forthcoming simulations will involve polygons with 3 sides or more, for which the parameter choices have been improved.

    • @JosuaKrause
      @JosuaKrause Před 5 dny

      also it seems the sticks can overlap on occasion

    • @NilsBerglund
      @NilsBerglund Před 5 dny

      @JosuaKrause: Indeed. This is because the spring constant in the harmonic interaction is large but finite. I managed to improve that for polygons with three or more sides, as a forthcoming video will show.

  • @seb612schuth
    @seb612schuth Před 5 dny

    Ok this is hilarious 😂 Sticks be fallin' 🍡

  • @Grateful.For.Everything

    👌🏼 so nice!

  • @yuan-jiafan9998
    @yuan-jiafan9998 Před 5 dny

    Why is gravity taken into account? Typically, gravity can be disregarded at the molecular level.

    • @NilsBerglund
      @NilsBerglund Před 5 dny

      Here I added gravity mainly to help the molecules coagulate. Think of a centrifuge, if you like.

  • @float32
    @float32 Před 6 dny

    The faster speed was the first thing I noticed! Really neat!

    • @NilsBerglund
      @NilsBerglund Před 5 dny

      It's quite impressive, isn't it? I made another video having a closer look at that effect.

  • @ukvaishnav
    @ukvaishnav Před 6 dny

    Amazing how do you simulate these?

    • @NilsBerglund
      @NilsBerglund Před 6 dny

      Thanks. Here is a tutorial: czcams.com/video/z9xSq73a0n4/video.html

    • @ukvaishnav
      @ukvaishnav Před 6 dny

      @@NilsBerglund thank you 🙏

  • @haakonah
    @haakonah Před 6 dny

    It looks very nice! The link to the French blog with further descriptions on implementations is not working. I'm curious why you have implemented it using finite differences as I'd imagine that's quite hard work. Have you tried to implement this e.g. in Fenics using finite elements, or do you think it would be difficult to make that run sufficiently fast?

    • @NilsBerglund
      @NilsBerglund Před 6 dny

      Thanks, the link should work now. Finite differences seemed the easiest way to implement the simulation, and I have not tried other algorithms. How fast it runs will mainly depend on whether the code is compiled or not, and on the hardware you run it on. And also on how efficient the code is, of course, here I have benefited from advice to make the original code much faster.

  • @BrodorSonOfKnorRelativeOfDador

    it would be cool to also have the sound of the frequency at the end

    • @NilsBerglund
      @NilsBerglund Před 5 dny

      The frequency is too low here to get an audible sound. One would need to speed it up and have a much longer sample to be able to hear something. But there are some samples for a different situation here: www.idpoisson.fr/berglund/isospectral.html

  • @Brown_Potato
    @Brown_Potato Před 6 dny

    Beautiful

  • @NGC-catseye
    @NGC-catseye Před 6 dny

    Very nice 👍 I enjoyed reading the description too.

  • @JackDespero
    @JackDespero Před 6 dny

    And this is why your vision is fucked up, y'all with astigmatism.

  • @andreykireev71
    @andreykireev71 Před 6 dny

    Question for Nils. Your simulations are very similar to Ripple Tank Simulation, but clearly more powerful. What software or online services do you use for such wave simulation?

    • @NilsBerglund
      @NilsBerglund Před 6 dny

      I don't use any of these. I develop my own C code, which is run directly on my laptop. The code uses some OpenGL libraries, but apart from that is is essentially made from scratch. The video description contains a link to a GitHub page with the code.

    • @andreykireev71
      @andreykireev71 Před 6 dny

      @@NilsBerglund Thank you very much for your quick response. Unfortunately, I am not a programmer and I am forced to search "ready-to-use" solutions for wave simulations.

  • @user-vt4bz2vl6j
    @user-vt4bz2vl6j Před 6 dny

    Niel : HIGH RESOLUTION My Phone : 220p take it or leave it

  • @emrahyalcin
    @emrahyalcin Před 7 dny

    would be logical to keep the temperature stable at first to see the movement only under the gravitational effect, after a while until a constant phase, increase the temperature?

    • @MDNQ-ud1ty
      @MDNQ-ud1ty Před 7 dny

      The temperature is relatively stable. It starts about 1k and goes to 8k. Over the range of the temperature this is a small percentage. It likely would not produce a different effect. E.g., one could also ask about starting off with a much higher temperature to see the effect. Both can be done and there will be differences but the basic difference will essentially be to change the average size of the "holes". Higher temp would produce smaller holes while lower temps would produces larger holes, on average. Likely some middle temp actually would have a maximum hole size. E.g., maybe something better would be to calculate the average hole size(basically a density calculation) and plot that as the temperature changes. The temperature would have to get hot enough to break a lot of "bonds" to see a more gaseous phase. Plotting the density would show the effect of temperature on the substances. (with a very high temp one would get a lower density)

    • @emrahyalcin
      @emrahyalcin Před 7 dny

      @@MDNQ-ud1ty I see... about the "holes". wov, I would expect reverse, warmer, bigger. but I get the idea. warmer, means weaker bonds, hence, easier to break the structure arround big holes... Thank you for your comprehensive answer.

    • @MDNQ-ud1ty
      @MDNQ-ud1ty Před 7 dny

      @@emrahyalcin Well, if the temperature is high enough it might be bigger in some sense unless the volume is fixed. Think of ice melting. It has holes in it when solid(air pockets) and when it melts all those pockets will be released. As the atoms move around faster and faster they will have more of a chance to move into a free space(a hole) which would reduce the size(the size is technically hard or impossible to define). But think of all the atom all stacked up in a corner then there would be one large hole vs if they were uniformly spread out which there would be a slot of "small holes"(there would be no holes because the atoms wouldn't be connected but the sort of "average density" would be very different).

    • @NilsBerglund
      @NilsBerglund Před 6 dny

      Numerical algorithms such as temperature cycling and simulated annealing use this idea to try and find, at least approximately, the minimum of a complicated energy landscape. If you freeze a system too quickly (this is called quenching), it will typically end up in a state with a lot of holes. Move the temperature up and down with decreasing step size, and the system will be able to find a denser state. The idea apparently goes back to metallurgic processes centuries ago.

  • @TheUlMaster
    @TheUlMaster Před 7 dny

    Cherenkow effect.. Similar

    • @NilsBerglund
      @NilsBerglund Před 7 dny

      See also here: czcams.com/video/DbikgFefxEs/video.html