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DeveloperEzra
United States
Registrace 27. 11. 2008
Developer, artistist, and game designer hoping to make something I can be proud of and meaningful.
How to Make Dialogue with Text Animation in Godot
Of course we need text animation for our dialog box!
Become a member and gain extra perks to support me! - czcams.com/channels/pze0mic33Sffs93z3qvMYw.htmljoin
Buy me a coffee @ ko-fi : ko-fi.com/ezthedev
Become a member and gain extra perks to support me! - czcams.com/channels/pze0mic33Sffs93z3qvMYw.htmljoin
Buy me a coffee @ ko-fi : ko-fi.com/ezthedev
zhlédnutí: 171
Video
How to Make the Ultimate DIALOGUE BOX in Godot
zhlédnutí 1,3KPřed měsícem
Become a member and gain extra perks to support me! - czcams.com/channels/pze0mic33Sffs93z3qvMYw.htmljoin Buy me a coffee @ ko-fi : ko-fi.com/ezthedev Let's make the ULTIMATE DIALOGUE box! 00:00 Intro - Different Type of Tutorial! 2:13 The ULTIMATE Dialogue Box Starts 11:56 Simple Dialogue Box Background 23:04 Let's Look at What We Can Use 38:56 "Easy" Nine-Patch from the Future 50:09 "Hard" Ni...
How to Make a DECK in Godot | Rogue-like Deck Builder Tutorial
zhlédnutí 4,3KPřed měsícem
Become a member and gain extra perks to support me! - czcams.com/channels/pze0mic33Sffs93z3qvMYw.htmljoin Buy me a coffee @ ko-fi : ko-fi.com/ezthedev We continue our tutorial for making deck-builder on Godot! Join me and build a rogue-like card game with me! Part 1- czcams.com/video/HF8A0OuyHho/video.html github repo - github.com/real-ezTheDev/rogue-like-deckbuilder-tutorial/tree/ep3 00:00 int...
Enemy AI, Card Actions and Gameplay | How to Make Roguelike Deck Builder | Part2
zhlédnutí 6KPřed 2 měsíci
Enemy AI, Card Actions and Gameplay | How to Make Roguelike Deck Builder | Part2
How to Make a Roguelike Card Game on Godot
zhlédnutí 51KPřed 3 měsíci
How to Make a Roguelike Card Game on Godot
Finally Released My Tiktok Adventure Game! (Devlog)
zhlédnutí 650Před 4 měsíci
Finally Released My Tiktok Adventure Game! (Devlog)
I'm Making 1023 Videos for an Adventure Game...
zhlédnutí 2,1KPřed 4 měsíci
I'm Making 1023 Videos for an Adventure Game...
It's TIME to Test Your Dialogue in Godot NOW
zhlédnutí 986Před 6 měsíci
It's TIME to Test Your Dialogue in Godot NOW
Get This DIALOGUE System For Your Godot GAME Now
zhlédnutí 30KPřed 10 měsíci
Get This DIALOGUE System For Your Godot GAME Now
How I Made Palette Pixel Shader From Scratch in Godot
zhlédnutí 8KPřed 11 měsíci
How I Made Palette Pixel Shader From Scratch in Godot
4 Reasons Why Game Devs Should Start a YouTube Channel for Success.
zhlédnutí 802Před 11 měsíci
4 Reasons Why Game Devs Should Start a CZcams Channel for Success.
Unfiltered Truth About Game Development | PAX WEST 2023
zhlédnutí 467Před 11 měsíci
Unfiltered Truth About Game Development | PAX WEST 2023
Why I Had to Overhaul My Game Art and Design Completely (Devlog)
zhlédnutí 1,6KPřed rokem
Why I Had to Overhaul My Game Art and Design Completely (Devlog)
YOU are the Dice! - GMTK GameJam 2023 Devlog
zhlédnutí 2,6KPřed rokem
YOU are the Dice! - GMTK GameJam 2023 Devlog
Answering All Your Questions on Big Tech Layoff
zhlédnutí 1,3KPřed rokem
Answering All Your Questions on Big Tech Layoff
Making Zelda ToTK Platformer? in Godot? (devlog)
zhlédnutí 1,8KPřed rokem
Making Zelda ToTK Platformer? in Godot? (devlog)
Isometric Tactics with Twist in a Day on Godot (Devlog)
zhlédnutí 4,6KPřed rokem
Isometric Tactics with Twist in a Day on Godot (Devlog)
I Made the Best DIALOGUE System for Game in Godot (Devlog)
zhlédnutí 22KPřed rokem
I Made the Best DIALOGUE System for Game in Godot (Devlog)
One WEEK progress of Indie RPG on Godot (Devlog)
zhlédnutí 7KPřed rokem
One WEEK progress of Indie RPG on Godot (Devlog)
Why NOTHING Gets Done in Big Tech. (xgoogle xamazon engineer)
zhlédnutí 2KPřed rokem
Why NOTHING Gets Done in Big Tech. (xgoogle xamazon engineer)
Why Does Character Creation Feel Bad? "where payoff?" (Devlog #1)
zhlédnutí 1,6KPřed rokem
Why Does Character Creation Feel Bad? "where payoff?" (Devlog #1)
Finally Starting My Indie Game Dev Journey (Devlog #0)
zhlédnutí 2,9KPřed rokem
Finally Starting My Indie Game Dev Journey (Devlog #0)
Why I WON'T Return to BIG TECH Job (xGoogle xAmazon Engineer)
zhlédnutí 111KPřed rokem
Why I WON'T Return to BIG TECH Job (xGoogle xAmazon Engineer)
Weekend After Google Layoff. Checking Myself.
zhlédnutí 2KPřed rokem
Weekend After Google Layoff. Checking Myself.
I Got Laid Off and Why I'm Happy (Software Engineer)
zhlédnutí 45KPřed rokem
I Got Laid Off and Why I'm Happy (Software Engineer)
You're a great teacher!
if I wasn't already subscribed, "audhd" would've been an instant subscribe
Lollll in audhd we unite
life-saving tute series. you dropped these exactly when i started working on my own card game in earnest. thx for being better at trigonometry and composition than me :)
Haha thanks for following along! I'm happy to hear that my rambling can be helpful! Good luck on your game dev journey
Can’t even get an interview at these elitest companies, I’m over it
Im doing a similar project, Do you also end up with an issue where once your hand is a certain size, you can't hover your mouse over the last card?
Hey Ezra! I've been using your dialogue plugin for a little while, and had a question about the syntax. How do I check if a dictionary I passed into the dialogue state has a given key? I had some success using dict.has("nameHere") but since the latest update it seems to have changed.
It worked perfectly, for two days afterwards it kept giving me several errors saying that certain functions didn't exist even though I didn't change anything
We love a good old ghosy errors that mysteriously disappear after no change!! AFAIK it might be the fact that certain "class" needs registering in thr name space of the project before functions are seen... which may take some time for engine to detect.
Hate to break it to you, my friend - but the issues you're talking about are at most companies of any size larger than 50 employees. I've worked for quite a few. As soon as money and competitive advancement enter the picture, things get pretty ugly and unpleasant almost overnight.
quite good one vedio, I wish you could make more about it, like it🥰🥰
There are two more episodes and the 4th one is coming soon!
Wait really? Wow. Never saw this angle of it or maybe people spoke about it in a way that wasn't as simple or as obvious or as well explained as you have! Wow! I had this issue with working with a fake-it-till-you-make-it guy and majority of it was about the incompetence however I found that my care for the product and his primary focus on faking knowledge, impact and progress till the end was driving me crazy! So this is what the industry is really like? Now makes sense why he was behaving that way (incompetence aside). Damn! 💔..... But I do understand why (at least naively); the person with the money wants to be overwhelmed with reasons why you should get paid a bgillion dollars. And it seems methods like these are the only way people get paid what they deserve or at least a livable wage.
Gold!! Well Done Sir!!👏
Thank you!
I didn't waste an hour of my life for nothing, Thank you for the video Ezra
Thanks for continued support and squats
huh ... your vid is in my recommendation page but not in the subscribtion page ... a bug?
Huh weird! Sometimes youtube get really strange and inconsistent with the showing videos for sub :( I did turn off notify subs for this particular video to experiment on something, so I wonder if that has to do with anything
whats up, strawberry gang represent
Haha
Great video. Even more helpful than the previous ones.
Haha im glad to hear! Thanks for continuing to follow along!
From Where To Download The Dialog Box Plugin !?
Oops I didn't share the code! I'll get around to you and reply here when I do!
@@ezthedev Sure thanks! But also in that video where u displayed the dialogue plugin you didn't show how to design the dialogue box i guess any idea how to do ?? im complete beginner and i have an upcoming project this month so i need help regarding that can you link me some YT vids for understanding
Godot has a built in get_tree().paused function, that freezes logic and scripts and physics without needing to add in a manual pause function, and you can set nodes to only be active when paused! For games with just one pause menu its quite useful and simple
Does this work as well as a text box or only as a button, like typing left and you go left?
It can work with whatever you want! It may take some figuring out but it should work!
@ezthedev This is my first project on Godot, where could i get help for this?
I was stuck for like 30 mins because in the handle card touched and untouched I put in card: Card instead of card and it stopped working. This is a great video and I learned a lot.
I.. yea haha apologies! But I'm glad you got through!
I am a sucker for pain… I NEED MORE
I too find it difficult to not write my variable names in camelCase >.<
STILL going back and forth as we speak.. haha I can't be consistent cuz of the habit!
Thank you so much for this video, super nice to watch and exactly the type of content i was looking for!
I mean, behind the scenes moving the viewport to the right is shifting every vertex to the left with a uniform. So technically you are shifting everything to the left. But yea I know what you mean! Good vid! 😅
Relativity!
new fav godot tutorial, thanks for this example!
Thanks for watching! Hope you have fun in your dev journey
I'm building a card playing game and this series is helping a bunch, thanks!
Thanks for watching and stopping by on stream!
"This series is going to include the mistakes and bugs" - fantastic. Tutorials teach you *how* to do something, but not *why* you want to do it that way. Don't just show me the right way, show me the wrong way too, and the difference between them!
And I definitely do go a "wrong" way a lot haha. I try to show the thought process of sticking with wrong way to get to playable state and thinking of fixes and improvements "just in time" to encourage people to get to making games and stop roaming around the tutorial/idea/archetecture hell haha.... We've been all there
I hate reaction videos. You just played his content while adding almost nothing. Basically theft.
Thanks for the tutorial, I got a bit lost at the end when I implemented the highlight. It could be done better with a system like the z-index? I do not know if there is something similar in godot, but add a z-index or layer index to each collisionshape2d of the cards and thus better detect the card that interacts with the mouse without affecting the one below? thx
That's definitely one way! I personally try to avoid using z index because by default they are all set to 0 and managing the programmatically or manually could get confusing. Other great way is also to use TextureButton which already handles clicking well. Other way is to use "control" or "container" which has property called "mouse" and you can make the entity "black" mouse control so anything underneath doesn't get impacted! A lot of better ways for sure! Now, underneath how those implementations are done probably is some type of draw order awareness. Thanks for participating in this discussion and help!
yes exACTLY what i was hoping to find. God bless you man this is definitely how im going to do dialogue from now on.
Wow! Glad to hear this would work for you! I'm always helping and answering here and on my discord and on github so feel free to ask me any questions if you run into any issues
I like this video
Thanks!
Meanwhile all of it, all of it solvable by simple color ID masks, in use by graphic artists for generations.
It's so satisfying to get to the end of the tutorial because it really is a journey following you through all the problems and everything. Thank you very much, keep helping us.
Thank you so much for following along in this journey! I'm so gad that you are able to experience the satisfaction of completing and seeing the result
Exports get set first always, change the texture rect to an export.
Thanks!
"PNG is pronounced ping" NO NO NOOOOOOOOO
it's sinful but i've heard someone say it ... in IRL?! *shudders*
I dont care if i never watch a video again, showing your work? Explaining things beyond "this is a _, so anyways", your a nugget of gold in a coalmine 2 seconds from exploding, youtube godot devs are really not helpful with the small and often common mistakes we make, cause it either isnt good views, or they just cant imagine anyone needing the advice 😂, but like i said, showing you work, just like in class, helps everyone else understand how a mistake wouldve even been a mistake, and how to catch it ahead of time in the future, whether you make it on the "simple stuff" or not, either way definitely subbed
Thank you for your sub! AND such kind and encouraging words! Haha I'm glad to hear this style of content is something that a lot of people are resonating with. Thanks again!
Thank you so much.
Thank you for watching!
Wow this is crazy, I just started making a game and had the idea of it being a narrative RPG. This video appeared on my feed at the perfect time. Thanks! <3
I'm glad I got this out just in time for you! Haha thanks for watching an hope it is helpful!
Sweet! Great tutorial!
Thanks you for watching!
Nice
😍😍😍
DeveloperEzra teaching how to solve problems is the biggest boon you can provide your viewers. It's really super key to improving as a programmer/game developer. Learning how to "think" is just as important as how to "do". Great video as always! 😁👍🏾 Also the music in the video is very "cozy". It's a good fit for you.
Thanks for watching and commenting as always! I'm loving the cozy vibe too! And I'm glad you think it matches my vibe :)