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Saas
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Registrace 3. 02. 2023
Gamedev stuff. Subscribe bit.ly/subtosaas & join my Discord bit.ly/joinsaasdiscord !
Devlog #1: I got CHALLENGED to RELEASE a GAME
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zhlédnutí: 838
Video
WHAT HAPPENED to GODOT in 2023??
zhlédnutí 5KPřed 4 měsíci
Check out Zenva's Godot courses including their new Godot Open World learning pathway: academy.zenva.com/cart/?add-to-cart=1319205&coupon_code=partner-saas-2024& The first 50 of you will get 20% off! Subscribe: czcams.com/channels/o6QxZKYO-0gc-5c9RgxlVw.html Discord: discord.gg/KufzzMK6Sw Tutorial Playlist: czcams.com/play/PLPj4LDKGINL8Ea-rQtASPjuVfrhw5uHbF.html
Making a DEBUG ADDON in GODOT 4
zhlédnutí 768Před 5 měsíci
Subscribe: czcams.com/channels/o6QxZKYO-0gc-5c9RgxlVw.html Discord: discord.gg/KufzzMK6Sw Tutorial Playlist: czcams.com/play/PLPj4LDKGINL8Ea-rQtASPjuVfrhw5uHbF.html
GODOT 4.2 is OUT!
zhlédnutí 8KPřed 6 měsíci
Download on GitHub: github.com/godotengine/godot/releases/tag/4.2-stable Discord: discord.gg/KufzzMK6Sw Article: godotengine.org/article/dev-snapshot-godot-4-2-beta-1/#breaking-changes Tutorial Playlist: czcams.com/play/PLPj4LDKGINL8Ea-rQtASPjuVfrhw5uHbF.html 0:00 Intro 0:25 # 1 Fixed scene corruption when moving files 0:46 # 2 Better normal information in Raycasts 1:03 # 3 AnimationMixer base ...
Why GODOT 4.3 is going to be wild!
zhlédnutí 116KPřed 6 měsíci
Subscribe: czcams.com/channels/o6QxZKYO-0gc-5c9RgxlVw.html Discord: discord.gg/KufzzMK6Sw Tutorial Playlist: czcams.com/play/PLPj4LDKGINL8Ea-rQtASPjuVfrhw5uHbF.html Links to Github: docs.google.com/document/d/1SAwABnt8c2-CiXyYOuiJRq-uMTJJmzdMIfNn75P2P0s/edit?usp=sharing 0:00 Intro 0:23 # 1 Drag and Drop between SubViewports and Windows 0:45 # 2 Export_storage annotation 1:06 # 3 Script editor h...
OH FRICK I Have A Youtube Channel!
zhlédnutí 640Před 6 měsíci
Discord: discord.gg/KufzzMK6Sw New video tomorrow :) Tutorial Playlist: czcams.com/play/PLPj4LDKGINL8Ea-rQtASPjuVfrhw5uHbF.html
🧭 EASY NAVIGATION in GODOT 4!
zhlédnutí 1,2KPřed 8 měsíci
Download: github.com/xxSeys1/GodotEnhancedNavAgent/tree/main @abradotcs s video: czcams.com/video/EOocBMBbL-E/video.html @spimortdev s video: czcams.com/video/DJ6BXybRdrY/video.html Discord: discord.gg/KufzzMK6Sw Tutorial Playlist: czcams.com/play/PLPj4LDKGINL8Ea-rQtASPjuVfrhw5uHbF.html
✨ How to CODE CLEANER in GODOT 4
zhlédnutí 10KPřed 9 měsíci
Script: github.com/xxSeys1/GDScript-clean-code [1] docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_advanced.html Discord: discord.gg/KufzzMK6Sw Tutorial Playlist: czcams.com/play/PLPj4LDKGINL8Ea-rQtASPjuVfrhw5uHbF.html 0:00 Intro 0:28 Be consistent with your formatting 2:20 Add variable type hints 5:45 Add return type hints 7:14 Don't use magic values 9:59 Use constants 11:...
COLORED COLLISION SHAPES in GODOT 4
zhlédnutí 1,2KPřed 10 měsíci
Download the thing: github.com/xxSeys1/Godot_ColoredColissionShapes Discord: discord.gg/KufzzMK6Sw Tutorial Playlist: czcams.com/play/PLPj4LDKGINL8Ea-rQtASPjuVfrhw5uHbF.html 0:00 Intro 0:20 What even is this?? 0:35 How to use them 0:50 Code rundown 3:48 Documentation 4:00 Outro
How to install and use JOLT PHYSICS in GODOT
zhlédnutí 17KPřed 10 měsíci
Discord: discord.gg/KufzzMK6Sw Colored Collision Shape: czcams.com/video/_r0JHScRdzs/video.html Godot Jolt Physics: github.com/godot-jolt/godot-jolt 0:00 Intro 0:25 How to download 0:44 How to install the extension 1:27 How to enable Jolt physics 1:59 Jolt physics demo 3:01 Jolt settings 3:15 Outro
I ranked every keyword in GDScript!
zhlédnutí 438Před 11 měsíci
Discord: discord.gg/KufzzMK6Sw Also check out my Lensflare tutorial: czcams.com/video/EzvgzsgDJx0/video.html @abradotcs
Create realistic ✨ LENSFLARES ✨ in GODOT
zhlédnutí 2KPřed rokem
Discord: discord.gg/KufzzMK6Sw Code: github.com/xxSeys1/Godot-4.0-Lensflares Lens Flare shader: godotshaders.com/shader/lens-flare-shader/
Some of this stuff is a bit depressing, e damn man, the window size being the big one, like damn man I was able to dot that in unity
Let's go! After the unity fiasco we need Godot all the more and it's gonna grow all the more. One day we will give unreal a run for their money.
#12 sounds like it's going to irretrievably break my entire project. I have so many cases where a physics body has children which are other physics bodies, which have colliders of their own. Is there documentation somewhere on how this is supposed to work? It doesn't seem to be working on its own in 4.3 Dev6, that's behaving like 4.2.2 is.
Do you know if there is any way to use GoDot Jolt in the new version of Godot 4.3? During installation it gives an error/warning that the version of godot is not supported
Nope u gotta wait for it to be updated. That's the pain of using a third party tool for essential stuff like physics cause the integrated solution sucks :/
Feel more like 4.3 will be like the Frankenstain of features.
Are there any changes to the code when using Jolt? Is it using the exact interface as usual 3D physics in Godot, or do you need to find some documentation on how to code against it?
OMG HOVER HINTS, FINALLY, WHY DID THIS TAKE SO LONG
the music at the end is very good 🕺🕺
Genuinely going to need a bunch of these. Amazing!
I think you should make another video, since the last few months a loooot of stuff has been merged for 4.3 ^^
Excited for this juicy update
Tip: little less editing and more developing you are doing devlog and not reaction videos
Yup gonna do that in the next devlog. I kinda re- found my joy for editing with this video so I went all in on it but it got a bit tiring towards the end.
hahahaha that was a funny video! I like the graphic style of the game rn
6:26
Zenva courses? Nah! Saas promotes Zenva Curses!
Neat
YAY! Nice editing.
Nice
Very cool
Check out Zenva's free Unreal 5 course: academy.zenva.com/product/unreal-engine-101-3d-game-creation/? Get 20% off your first year (on top any existing site-wide discounts!) with this link (first 50 people): academy.zenva.com/cart/?add-to-cart=1319205&coupon_code=partner-saas-2024&CZcams&
IG latest version still won't run on Win7 SP1
Your commentary was super funny. Stitches at times, causing me to miss parts of subsequent comments. Also excited for IDE experience improvements. I do "2D integer pixels", but it's all the same really. Godot is insane. Love love love it.
3:44 - That Dark Messiah... did he knows something about might and magic? xD
Wayland supprt for linux!
Recently I checked godot github insights and was surprised to see that around 600 merge requests from 150 people were merged in a last month Thank you for explaining part of things that these merge requests added
f*ck dx12, Vulkan is the way to go.
Thanks for all the information. I just have a question, doese Godot 4.3 will let me embed my game in existing native ios app (not game). Thanks
unique name wont be remove when you use _reparent()
Nice 😏 , GODPT is getting pretty compelling
ty for this bro :-)
No problem :)
TY for this video pal!!! Godot v4.3 is gonna rule the house :-D
When 4.0 released I was very upset with it and the team. 4.0s release was pretty terrible and was so broken many areas it still felt like an alpha build. Now that we are almost at 4.3 release the engine finally feels like it should have at 4.0s release
Seems similar to python. Python 3.0 was practically a release in name only, you wouldn't ever use it for 'production', but the devs just needed to get it out the door and in the public eye to start iterating with the help of outside feedback.
It's like a dry humour version of fireship :)
Please include the ability to change the camera projection matrix. Switching from Unity and I'm mildly shocked that such a basic 3d graphics 101 ability isn't in the engine. I know that someone has the feature ready.....so please.....
Godot is so wrong in trying to build their code editor. It will never be as good as vsCode (the last time I checked it out, it was so awful), and they are also spending tons of time and effort building it, which doesn't make any sense. lol.
But with Godot Editor I can have so much fun with weird editor bugs, with unsaved scripts, with script duplication. VSCode - so boring, it just works, it is not interesting
tbh the unity pros use jetbrains rider. it supports godot, but works much better with unreal and unity.
Nah. As a former Unity dev, I can tell you I prefer the built-in Godot editor over VSCode. So much better and easier to use.
@@Noccai What do you like about it?
@@babakfp So I accidentally wrote an entire essay, sorry :D Here we go... ahem... 1) Don't have to wait for it to start up since its just another tab. With VS this took a really long time and was super frustrating. Most importantly, though, this lost time adds up over time (pun not intended lol). 2) Visually much more pleasing and easier to read than VSCode (I know you can change how VSCode looks, but just the fact that you have to do it yourself is a bonus point for Godot's editor which is great by default.) 3) No crashing or lagging whatsoever, much unlike VsCode which does not have such a stellar performance, especially when used with a third-party app like Unity. 4) Deeply integrated into Godot to the point that a running game will update if you change a variable without needing to restart. No matter how good the potential integration of VSCode to Godot could get, it would never come close to the built in editor. 5) Has a built in documentation, for essentially everything (and you can make ur own!) which is such a time-saver. 6) It is also much more intuitive and simple to use, especially for a beginner. It is not as bloated and complicated as VSCode. Now these are just my two cents and I would agree that VSCode is much more mature, powerful and allows for much more customization and other cool stuff that Godot's editor lacks. However I would argue that just like Python vs C++, it is an elegant, simple and intuitive solution, that for most people, especially for beginners, is a much better choice than VSCode. Thanks for listening to my Ted talk, and have a nice day! :D
It's nice and all. But when everything is a node, your hardware will puke.
15 FPS is ok for Godot
I'm getting 3000+ FPS with >300 kinematic bodies moving and sliding on the screen.
@@pureheroin9902 Why so little?
@@SnakeEngine no idea
Nice recap! (i'm still scared of porting my game to 4.0)
Yeah I heard from ppl that it can be quite a hard thing to do with lots of manual work.
Don't be scared. Backup your stuff, and get to work! Being scared means you stall. And that means you learn slower. Move! Do the work! Make the change and be successful. Learn what works and what doesn't. Get your stuff going. No excuses. Not hearing it😤👍
There's no obligation to port to 4.x unless there are features there you really want. Depending on how far along you are on your current project, you could save Godot 4.x for the next one !
yeaaah yeah ikik 👍@@a.m.7438
haha yeah i'm aware but there are features that interest me for implementing into my game :)@@cmdrDiscoCat
what is that rap song?
What rap song do u mean?
It's important to mention that the (now reversed) Unity changes greatly boosted godot popularity, many small and medium studios donated to godot and switched/considered switching. The impact is noticeable in google trends.
They weren't reversed. They were modified to be more reasonable and the chances only apply to newer versions, but there is still an addition of revenue share. If you chose Unity over Unreal because of lack of revenue share, that means you are either stuck with old versions or you have to migrate to Godot.
gud
Such an amazing recap video of godot development!
Thank u :)
Nice summary, now we just gotta wait and see what will happen in 2024
Add MMORPG systems button. This will take care of every event, communication, and multiplayer system that would make it up. On your main scene, you add the MMORPG3D Node as a child and you have a demo scene added automatically with it. The hub city from WoW. Pretty neat stuff! /s
Nice video!
Thankies
first
Technically I saw the video before u...
Yea, saas always first!
Check out Zenva's Godot courses including their new Godot Open World learning pathway: academy.zenva.com/cart/?add-to-cart=1319205&coupon_code=partner-saas-2024& The first 50 of you will get 20% off!
Thanks for including the names of the people who fixed the things. It really opens up the idea that anyone can help. It's not just a faceless corp, it's real people making changes here and there.