VARIGON STUDIOS
VARIGON STUDIOS
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Game Dev Reacts 1: STATE OF UNREAL 2023
#gamedev #gdc #unrealengine5 #gamedevelopment #gamedevreacts
The GDC 2023 State of Unreal was well, unreal... excuse the pun. I'm super excited to start using Unreal 5.2 and let me know if you want me to start a new devlog series using unreal engine!
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►► DISCORD: discord.gg/U9w8Vaf
►► WEBSITE: varigonstudios.com
Thanks for Watching!
zhlédnutí: 276

Video

Making my Dream Game feel FUN | RANGER Devlog 12
zhlédnutí 556Před rokem
#ranger #gamedev #pixelart #gamedevelopment #indiegame #devlog #fun #controls #animation #reanimator So make a game feel fun is pretty involved, but today I wanted to tackle Controls, Movement, and Animation. Let me know what you think about the switch to Reanimator. I'm pretty excited! Check out @aarthificial & Reanimator here: czcams.com/video/5aHhmRiVpZI/video.html ►► SUBSCRIBE: www.youtube....
BETTER TILES for my Dream Game | RANGER Devlog 11
zhlédnutí 618Před rokem
#ranger #gamedev #pixelart #gamedevelopment #indiegame #devlog #tiles #tilemap #unity In this devlog we create simplified tiles with lots of functionality. I hope this system will help make a much more "lived in" feeling to my game. I want the player to feel like the world is alive and I think adding Animation, Responsiveness and Variation to the tiles will do just that. Hope you enjoyed! Thank...
Creating DEPTH in my Dream Game | RANGER Devlog 10
zhlédnutí 7KPřed rokem
#ranger #gamedev #pixelart #gamedevelopment #indiegame #devlog In this devlog we create depth through scaling and positioning of the tilemaps, color of foreground and background tiles, and 2D lighting. This is the foundation for world building, so that's pretty exciting lol. These past 10 Devlogs have been awesome to make... looking forward to the next 10! ►► SUBSCRIBE: www.youtube.com/@varigon...
Smooth ZOOM for the PIXEL PERFECT Camera | RANGER Devlog 9
zhlédnutí 2,7KPřed rokem
#ranger #gamedev #pixelart #gamedevelopment #indiegame #devlog #dreamgame So, it's been a while... I've been really wrestling with this one, but I think that I'm finally headed in the right direction with my Smooth Pixel Camera. Let me know if you want a tutorial of how to make it once I've refined it. ►► SUBSCRIBE: czcams.com/users/varigonstudios ►► SUPPORT: www.patreon.com/varigonstudios ►► M...
2 Lessons I NEEDED to Learn | GMTK 2022 & MechJam III
zhlédnutí 112Před 2 lety
2 Lessons I NEEDED to Learn | GMTK 2022 & MechJam III
RATING GMTK Jam 2022 Submissions
zhlédnutí 102Před 2 lety
RATING GMTK Jam 2022 Submissions
Making my brother's DREAM PUZZLE GAME in 24 HOURS!
zhlédnutí 120Před 2 lety
Making my brother's DREAM PUZZLE GAME in 24 HOURS!
Adding VISION Cones to my DREAM game | RANGER Devlog 8
zhlédnutí 1,6KPřed 2 lety
Adding VISION Cones to my DREAM game | RANGER Devlog 8
I Made a MR BEAST Video Game in 24 HOURS!
zhlédnutí 203Před 2 lety
I Made a MR BEAST Video Game in 24 HOURS!
The START of CUTSCENES
zhlédnutí 44Před 2 lety
The START of CUTSCENES
MARVELOUS | Short Film
zhlédnutí 87Před 2 lety
MARVELOUS | Short Film
STAY MOTIVATED | RANGER Devlog 7
zhlédnutí 161Před 2 lety
STAY MOTIVATED | RANGER Devlog 7
FIRST VIDEO GAME IN HISTORY
zhlédnutí 124Před 2 lety
FIRST VIDEO GAME IN HISTORY
HORIZON FORBIDDEN WEST **REGALLA EDITION** | UNBOXING
zhlédnutí 23Před 2 lety
HORIZON FORBIDDEN WEST REGALLA EDITION | UNBOXING
DAY 5 - MARCH | 31 Days of Game Dev - RANGER
zhlédnutí 8Před 2 lety
DAY 5 - MARCH | 31 Days of Game Dev - RANGER
DAY 4 - MARCH | 31 Days of Game Dev - RANGER #shorts
zhlédnutí 11Před 2 lety
DAY 4 - MARCH | 31 Days of Game Dev - RANGER #shorts
What I LEARNED in 31 Days | RANGER Devlog 6
zhlédnutí 138Před 2 lety
What I LEARNED in 31 Days | RANGER Devlog 6
I. AM. MUSIC. | Short Film
zhlédnutí 182Před 2 lety
I. AM. MUSIC. | Short Film
Changing Direction Again | RANGER Devlog 5
zhlédnutí 233Před 2 lety
Changing Direction Again | RANGER Devlog 5
Switch OLED + Review | UNBOXING
zhlédnutí 59Před 2 lety
Switch OLED Review | UNBOXING
Hollow Knight **COLLECTORS EDITION** | UNBOXING
zhlédnutí 138Před 2 lety
Hollow Knight COLLECTORS EDITION | UNBOXING
Layer Jump Indicator & Spikes | RANGER Devlog 4
zhlédnutí 126Před 3 lety
Layer Jump Indicator & Spikes | RANGER Devlog 4
The Meta Quest 2 | UNBOXING
zhlédnutí 45Před 3 lety
The Meta Quest 2 | UNBOXING
How to ANIMATE in PREMIERE PRO 2022 | CREATE.
zhlédnutí 143Před 3 lety
How to ANIMATE in PREMIERE PRO 2022 | CREATE.
The Nintendo Switch | UNBOXING
zhlédnutí 62Před 3 lety
The Nintendo Switch | UNBOXING
Fix your Workspace - Premiere Pro | CREATE.
zhlédnutí 39Před 3 lety
Fix your Workspace - Premiere Pro | CREATE.
My Top 10 Cinematic LUTs! - Premiere Pro (Download)
zhlédnutí 230Před 3 lety
My Top 10 Cinematic LUTs! - Premiere Pro (Download)
Art is ART | Short Film
zhlédnutí 189Před 3 lety
Art is ART | Short Film
Chunk Loading & Adjustments | RANGER Devlog 3
zhlédnutí 105Před 3 lety
Chunk Loading & Adjustments | RANGER Devlog 3

Komentáře

  • @idiotassembly5328
    @idiotassembly5328 Před rokem

    Hey could you consider doing a tutorial for your smooth pixel perfect camera? I'm on the verge on migrating my whole project to GameMaker because the camera jitter is unbearable so this is a last hail mary for me.

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      Yeah I've been working on making a tutorial for it... But I'm currently moving so it'll be a little while before I can finish it

  • @joewantsabrew
    @joewantsabrew Před rokem

    pretty crazy stuff! I imagine it would be pretty tricky to use for indie devs tho :0

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      I think the biggest learning curve is unreal engine itself but once indie devs understand the way the engine works I think these features are actually pretty simple to implement. I have to experiment with it but it seems pretty promising

  • @christiandrinkall9364

    Great video mate. Just a bit of constructive criticism, and this is solely my opinion so others might feel different, but when doing these more technical breakdowns of what youre doing, it might be better to lay out what you were trying to achieve overall at the beginning of the video then go into your process. Just each part of the video felt a bit disconnected for me personally with you jumping from one task to the next. But as I say Great work! Also In regards to your blinking animations, Have you looked into unity's animation events and blend trees? It looks like you've already figured how to solve your issue with the third party animator but unity does have built in functionality for the stuff your talking about; like syncing animations and making sure the player is in the correct position at the end of an animation before it loops back to the previous one. Could be handy to look into that before restricting yourself to using a 3rd part system 🤔 once again all just friendly suggestions - subbed amd looking forward to seeing your progress 😀

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      Thanks man! And thanks for the advice, you're right that I should explain the expectations better at the beginning. For the animation, I tried to look into it but I was having a hard time finding exactly what I needed. But since you mentioned it I'm going to look at it again and see if I missed something. Thanks again!

  • @NeatGames
    @NeatGames Před rokem

    Neat progress :D

  • @oneManDev
    @oneManDev Před rokem

    You have great things going on this channel. +1 Sub!

  • @Itamar671
    @Itamar671 Před rokem

    Hmm wow yeah such cool

  • @ELVELOZMUR
    @ELVELOZMUR Před rokem

    4:56 where did i left animation #8

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      Sorry, I don't understand. "Where did I left animations #8?"

    • @ELVELOZMUR
      @ELVELOZMUR Před rokem

      @@VARIGONSTUDIOS its a joke

  • @Thornscale
    @Thornscale Před rokem

    I love the work you've done with the jumps, adding the weight, the variable jump height etc. All in all, a great video for anyone thinking about working with 2D in Unity!

  • @mattellus
    @mattellus Před rokem

    I have a question nat, ur game will be able on mac?

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      I'll have to look into getting it on Mac but it should be available

  • @HoodedOlive
    @HoodedOlive Před rokem

    Absolute gigachad moment

  • @Nepidemicofmannequins

    🖤

  • @starplatinum3305
    @starplatinum3305 Před rokem

    Hmm, instead of drawing with the lighting, why dont u draw with a solid color, then use normal maps (bc normal maps can draw lighting into your sprites + and it works with colored lighting too). Btw if u r gonna delete all shadows or lighting, instead, change that geometry to normal map (sorry for my english, if u dont understand, i have no idea, u can search yt i guess)

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      Thanks for your feedback! I am planning on using normal maps but for a different reason. Normal maps don't work that way because this is a 2D game. In 2D games, normal maps don't work because lighting in engine is different than 3D. So normal maps would not change the need for drawing with light. I'll be using normal maps for color mapping instead of light mapping

    • @starplatinum3305
      @starplatinum3305 Před rokem

      @@VARIGONSTUDIOS actually, it does, (idk if ur using unity but normal map will work with the East West North South direction (and between it) btw u can search on yt for "2d normal map " (i am using unity so ig there may be some problems if ur not (sorry, i dont watch streams much im kinda busy) But all i wanted to say is that normal maps work in 2d, u can see in "katana zero" game

    • @starplatinum3305
      @starplatinum3305 Před rokem

      @@VARIGONSTUDIOS btw check out the start of this video, this is how it work in 2d czcams.com/video/Yuwbj4Nvu_o/video.html

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      I'll keep looking into it. Thanks

  • @Nixionic
    @Nixionic Před rokem

    The production value on this video is incredible. Please keep it up!

  • @LifeCodeGame
    @LifeCodeGame Před rokem

    Amazing work! You're creating something truly special here.

  • @Ghost58202
    @Ghost58202 Před rokem

    Subscribed bro!

  • @AmalKIani
    @AmalKIani Před rokem

    awesome job

  • @pirateloser
    @pirateloser Před rokem

    Always looking forward to your videos, I love your editing style and these devlogs are awesome!

  • @8x8BitGames
    @8x8BitGames Před rokem

    Looks nice! :D

  • @Donotaro22
    @Donotaro22 Před rokem

    Game dev work is amazing

  • @Oscarthegreat290
    @Oscarthegreat290 Před rokem

    You move the pointer too much making novices to lose you. Try practicing your presentations before they are finalized. Remember, beginners know almost nothing!

  • @IDENTICYEA
    @IDENTICYEA Před rokem

    Nice video man!

  • @quietthedeveloper9639

    Looks nice!

  • @mattsYT42
    @mattsYT42 Před rokem

    why is it an orthographic camera

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      Good question. Originally I had a perspective camera but in the devlog before this one I go over how I need a pixel perfect camera. The only way to do that is to use orthographic. It just makes sure that everything is aligned to the same pixel grid

  • @supercyclone8342
    @supercyclone8342 Před rokem

    This video was great! The restrictions of the URP Pixel Camera have really started to bother me again recently. The camera is a bit too zoomed in for my liking, but the next level of zoom is way too much. Not to mention doing dynamic stuff like you mentioned. I'll definitely have to try this! If you're worried about performance, you could try shrinking the pixel camera to a smaller area around the actual camera. Whenever the main cam gets close to the edge, move the pixel cam by a set amount. My game is fairly large, so I'll try this and let you know how it works at scale

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      Thank you! That's a great suggestion, I'll have to try it. Since this video I have made some refinements to the Smooth Pixel Camera. I'll be talking about it a bit more in-depth in my next Devlog

    • @supercyclone8342
      @supercyclone8342 Před rokem

      @@VARIGONSTUDIOS Cool! I just subscribed!

  • @sherafgames
    @sherafgames Před rokem

    I love how pedagogue you are in your devlogs. I've learned a lot of things, curious to see the future of your game !

  • @SabeDoesThingsChannel

    yo, At first glance I thought your channel name was Virgin Studios. LOL🤣🤣Good video by the way. Love the editing.

  • @srbrigao
    @srbrigao Před rokem

    Incredible content! Congratulations!

  • @tableprinterdoor
    @tableprinterdoor Před rokem

    Got a feeling this is gonna blow up

  • @anymeshsingh
    @anymeshsingh Před rokem

    Just a suggestion, avoid using red borders in the thumbnail image. On YT home page it looked like I have already watched this video but I haven't 🙂.

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      Thanks for the suggestion. You're right, I didn't think of that lol

  • @adventuresingamedevelopment

    music?

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      I'll check what it's name is and let you know

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      The name of the song is Waltz - Major Warren from Artlist.io

  • @cemeterygate
    @cemeterygate Před rokem

    So I've started with #10, since that's the one CZcams first recommended. This devlog has such polish and professionalism. It's really one of the worst parts of CZcams that so many views equates to so few people hitting that subscribe button to support great creators. Going back to check out your earlier videos.

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      Wow! You're so nice, thank you! Just trying to learn how to make great videos and development a cool game. I really appreciate your support!

  • @lucahaverty667
    @lucahaverty667 Před rokem

    I'm guessing you have already figured out/tried this, but if you are still struggling with jitter try putting the player and background movement in FixedUpdate instead of Update and multiply by Time.FixedDeltaTime instead of Time.DeltaTime.

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      Thanks for the suggestion! All of my movement is already in Fixed update but I figured out that cinemachine was in late update so changed that to fixed update and it's much smoother now

  • @patelvraj1362
    @patelvraj1362 Před rokem

    what software you use for animation?

  • @outercloud
    @outercloud Před rokem

    Really like the style of the video! Keep up the good work.

  • @VARIGONSTUDIOS
    @VARIGONSTUDIOS Před rokem

    Thank you to everyone who's commenting, liking and subscribing! You guys are the best, I'm blown away that we've gained 100+ subscribers in just 5 days! Thank you for your support, it means a lot 🎮

  • @tnl-warrior3218
    @tnl-warrior3218 Před rokem

    cool man very underrated

  • @okandikkulak8057
    @okandikkulak8057 Před rokem

    I love any idea that invents something new in 2d / platformer games because we believe 2Ds repeat each other but then some unique game come out with interesting mecanics, physics or visual tricks. I miss times when Actionscript was popular, you could try many games and find unique ideas, some of them have parallax, some use ragdolls or dynamic muliplayer experience. And then it becomes addicting, keep revealing them, nice video

  • @NeatGames
    @NeatGames Před rokem

    I love depth a lot too, yours looks like a good start! in my game I've achieved pretty good depth and it's very satisfying~ Keep it up! :D

    • @VARIGONSTUDIOS
      @VARIGONSTUDIOS Před rokem

      Thanks dude! Yeah I like the feeling of your YesterSol background

  • @ELVELOZMUR
    @ELVELOZMUR Před rokem

    good video

  • @vozduh4174
    @vozduh4174 Před rokem

    Very cool, waiting for new devlog 👍

  • @gavinator354
    @gavinator354 Před rokem

    Great video! Looking forward to your next devblog :)