Truttle1
Truttle1
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Oats!
Oats is a 2D esoteric programming language that uses a lot of really weird symbols. The symbols it uses are so uncommon, in fact, that I had to use a different font for this video!
LINKS:
Oats Repo: github.com/Oderjunkie/oats
Unicode Lookup: www.fileformat.info/info/unicode/
SHAMELESS PLUGS BECAUSE THIS IS MY OWN DESCRIPTION:
Discord: discord.gg/EKPBjjUc65
Tip Jar: buymeacoffee.com/truttle1
MUSIC USED:
Club Penguin - Pizzatron 3000
SimCity 4 - Night Owl
Super Mario RPG - Battle
Wonder Boy: The Dragon's Trap - Sidecrawler's Dance
Club Penguin - Patrick's Jig
zhlédnutí: 4 972

Video

Malicious Office Files
zhlédnutí 5KPřed měsícem
Did you know that a Word document can edit the registry, delete System32, and send emails on your behalf? Well, now you know! Links: en.wikipedia.org/wiki/Melissa_(computer_virus) www.zdnet.com/home-and-office/networking/melissa-a-befuddled-sky-roket-denies-virus-blame/ money.cnn.com/1999/03/29/technology/virus/ www.cnn.com/TECH/computing/9903/31/melissamarine.idg/index.html Music: Hypnospace O...
Atari 2600 Programming is a NIGHTMARE
zhlédnutí 13KPřed 3 měsíci
Have you ever wanted to program games for an old console? Hopefully the answer is no because, if the Atari 2600 is anything to go off of, it's really difficult. In the Atari's case, it's because it has a very crappy video adapter, almost like it was made in the 70s or something... LINKS: SOURCE CODE: github.com/Truttle1/SURVIVE-for-Atari-2600 2600 101 by Kirk Israel: www.atariage.com/2600/progr...
Making Minesweeper in COBOL
zhlédnutí 6KPřed 5 měsíci
Hey remember when I did COBOL videos around the holidays? Well, I'm back to doing that! This time, I made Minesweeper in COBOL. Of course, it's text based, but the gameplay is still there. LINKS: PCMag Article about COBOL: www.pcmag.com/articles/ibms-plan-to-update-cobol-with-watson GitHub Link: github.com/Truttle1/COBOL-Minesweeper MUSIC USED: Paper Mario: Sticker Star - Snow Rise Spyro's Reig...
SM64 Modding 2b: Bowser's Possible (!) Level
zhlédnutí 1,3KPřed 7 měsíci
So, as it turns out, Bowser's mod from the previous episode was actually beatable! It was so beatable, in fact, that many people were able to beat it during the first day after the video's release. Here we'll show you who was able to do it! Congrats all! ~Rex GRARGH!!??!?!??!!!! THIS VIDEO IS STUPID!!!!! Uhh.... yeah don't watch this one... just watch the 'A' part, it's good enough... not that ...
Hofstadter!
zhlédnutí 8KPřed 8 měsíci
This is an esolang where all data must come from external sources, such as a file, console input, or even the internet. I used this to make the front end for a social media site idea that I'm sure has never been done before, and I gave it a name that miraculously happens to be available. This may also be the silliest video I've ever done, and that says something. LINKS: Hofstadter GitHub Page: ...
SM64 Modding 2a: Bowser's Impossible (?) Level
zhlédnutí 1,9KPřed 9 měsíci
UPDATE: THE MOD HAS BEEN BEATEN, Bowser's reaction to the solution will be in episode 2b, and the next version of the mod will be in episode 3a. The series where Bowser makes evil mods for Mario games has gone INTERACTIVE! You can play the (absolutely terrible because it was my first attempt) mod HERE: drive.google.com/file/d/1Hki1VR42QMGwSKmZtsNUoEZZs5JNh0Fb/view?usp=sharing The first person t...
Malbolge!: Taming the Beast
zhlédnutí 12KPřed 11 měsíci
THIS IS PART 2 OF A SERIES! WATCH PART 1 FIRST PLZ!!!! Malbolge is the most difficult programming language that exists, but due to memory restrictions it isn't Turing complete. Luckily, Malbolge Unshackled exists, which allows for unbounded-sized machine words! The downside? It's basically impossible, but someone made LISP in it. Also I write a program that prints text and discuss some people w...
Malbolge!: Programming from Hell
zhlédnutí 36KPřed rokem
WARNING: THIS VIDEO HAS HORROR ELEMENTS Malbolge is quite possibly the hardest programming language to use. It's so bad, in fact, that it took two years for anyone to program in it, and that program was generated by an algorithm. Is it even possible to use? In this video, we look at how the language works, and how some people wrote basic programs in it. In part two, which will come later, I wil...
SM64 Modding 1: Bowser's EVIL Mods
zhlédnutí 2,9KPřed rokem
The series where Bowser mods video games is BACK! This time, he's modding Super Mario 64, with the goal of further preventing Mario's process towards rescuing the princess. If Mario loses 100% of his health to fall damage when falling from any height, is it even possible for him to get a star in Bob-Omb Battlefield?
P vs. NP: The Unsolvable(?) Computer Science Problem
zhlédnutí 8KPřed rokem
Keep exploring at brilliant.org/Truttle1/. Get started for free, and hurry-the first 200 people get 20% off an annual premium subscription. Even though computers are able to draw and write poetry now, there are still unsolved problems in computer science. I'm not talking about unsolvABLE problems like the halting problem, but problems like the P vs. NP problem, which is probably solvable but a ...
GeoGuessr Seterra: The Right Way (Feat. @KorZen10)
zhlédnutí 2,8KPřed rokem
Keep exploring at brilliant.org/Truttle1/ Get started for free, and hurry-the first 200 people get 20% off an annual premium subscription. I was made fun of in school for being bad at geography three years ago so I made this. Yeah, that's literally why this exists. Thanks to Carter (@KorZenAudio) for being in this video! Thanks to ucrash (@gducrash) for making the Truttle1 logo! GITHUB LINK: gi...
Did Game Theory ACTUALLY Build a Computer in Mario Maker?
zhlédnutí 14KPřed rokem
This video is sponsored by Brilliant. Keep exploring at brilliant.org/Truttle1/. Get started for free, and hurry-the first 200 people get 20% off an annual premium subscription. I recently re-watched Game Theory's video in which they claim to have made a computer in Mario Maker. But is it ACTUALLY a computer? Well, not really. And this video shows why... by proving that addition is not Turing c...
Computers
zhlédnutí 9KPřed rokem
Computers: we use them every day, but what are they under the hood, and where did they come from? This video is an extremely long one where I explain computers. Very badly. This video is probably also full of inaccuracies but that just might be my lack of confidence talking. This also should have been several videos, because in this video I talk about a lot of things and go into detail about no...
Time Will Tell: Episode 2 - A Flowing Darkness from Above
zhlédnutí 2,1KPřed rokem
The mayor of Emerald Elm has gone missing, but Dr. Uchu thinks she may have found her in the ruins of Pompeii. So, William and Skrapps head to classical era Rome to find her. CO-WRITER: Tux1: tux1.neocities.org/ MUSIC: Ucrash: czcams.com/channels/nXH9Ls7y4_rL2d4Qv6rT6A.html Just_Spacedan: soundcloud.com/just-spacedan Raketenkatze: czcams.com/users/OscarJustian VOICES: Itzz Me bendevnull Count H...
Lambda Calculus!
zhlédnutí 49KPřed rokem
Lambda Calculus!
C
zhlédnutí 57KPřed 2 lety
C
FORTH?
zhlédnutí 25KPřed 2 lety
FORTH?
Truttle1 Christmas Special
zhlédnutí 2,3KPřed 2 lety
Truttle1 Christmas Special
Rockstar!
zhlédnutí 15KPřed 2 lety
Rockstar!
So I Made an AI Video Generator...
zhlédnutí 6KPřed 2 lety
So I Made an AI Video Generator...
Time Will Tell: Episode 1 - When Are We
zhlédnutí 4,1KPřed 2 lety
Time Will Tell: Episode 1 - When Are We
GameMaker: The Right Way
zhlédnutí 13KPřed 2 lety
GameMaker: The Right Way
NDBall!
zhlédnutí 21KPřed 3 lety
NDBall!
Length!
zhlédnutí 15KPřed 3 lety
Length!
Whenever!
zhlédnutí 21KPřed 3 lety
Whenever!
ALGOL?
zhlédnutí 28KPřed 3 lety
ALGOL?
Making a Simple Tic-Tac-Toe Game in COBOL
zhlédnutí 15KPřed 3 lety
Making a Simple Tic-Tac-Toe Game in COBOL
(Dead)Fish!
zhlédnutí 19KPřed 3 lety
(Dead)Fish!
Every US President was Bad :: A History Video
zhlédnutí 25KPřed 3 lety
Every US President was Bad :: A History Video

Komentáře

  • @abel8831
    @abel8831 Před 16 hodinami

    Slow it down and don't miss explaining certain parts but otherwise good video.

  • @tylerbakeman
    @tylerbakeman Před dnem

    1:40, Fun Fact: There is actually a distinction between Function and Lambda Function, Functions map from one Set to another Set Lambda Functions map from one Set to another Set, but are self-preserving: So: (x) -> { y } can be a lambda function, but generalized Functions are more abstract and would include things like: x = a Set that returns another Set y Another thing is (x)->{ y } is technically always Surjective, unless you were to consider things like null-outputs otherwise. And not all Functions are Surjective.. therefore FunctionalInterfaces are ~just 1 type of function. If the Function maps from one Set to the same Set, then it is called an Operation,, and if it has a symbol, it is called an Operator If a mapping were to map from any Object to another Object (those objects aren’t necessarily Sets), then we refer to the mapping as a Morphism. There are different properties that morphisms could have also * lambda functions are technically different from FunctionalInterfaces (I heard),, but it’s probably a small difference. ie FunctionalInterfaces can be void... etc

    • @tylerbakeman
      @tylerbakeman Před 23 hodinami

      2:45, *All functions are self-preserving technically. Ignore that contrast. One of the only distinctions between a Function and LambdaFunction would be the Surjectivity: L x.xxy (z) implies that for any input x to produce 1 output - therefore the function is 1:1. Since not all functions are 1:1,, this is one thing that lambda functions have specified naturally Methods behave similarly. If I wanted a system that had Functions, it would probably be harder to code than a system that just worked with LambdaFunctions - bc I would just use methods,, rather than creating some kind of complex datastructure

    • @tylerbakeman
      @tylerbakeman Před 23 hodinami

      The comment about “self-preserving” came from me over-analyzing the Bound Variable. When I see a Bound Variable, I see a Generic Type,, which allows me to maintain the behavior of the variable passed into it -> self preservation… All functions are self-preserving naturally, because all Morphisms are self-preserving by definition. Well… one of the definitions (it’s a topic that is widely studied by different mathematicians,, and that property might be “up to interpretation”)

  • @snepderg
    @snepderg Před dnem

    I decided to undertake the task of writing an Aargh! interpreter in Lua, it's going well except I can't get that darn 99 bottles of beer to go past 2 :(

  • @unchaynd7266
    @unchaynd7266 Před dnem

    0:37 "It's no coincidence that that's also the day we finished making the app." DEAD

  • @unchaynd7266
    @unchaynd7266 Před dnem

    It is refreshing to hear someone pronounce "gif" correctly in this day and age.

  • @rodrigoqteixeira
    @rodrigoqteixeira Před dnem

    Bro really took 3 years to make the vid 💀

  • @DukeIsOnYoutube
    @DukeIsOnYoutube Před 3 dny

    I call it SLASHALASH.

  • @Seven_Red_Suns.
    @Seven_Red_Suns. Před 3 dny

    python is an esoteric lang, you can't tell me otherwise! Also, ; FOR LIFE!

    • @Truttle1
      @Truttle1 Před 2 dny

      Python is probably the least esoteric programming language that exists in the mainstream

  • @algotkristoffersson15

    5:13 it uses the option key because it looks like a line splitting in two.

  • @algotkristoffersson15

    4:37 why is it even 2d when you can’t turn?

  • @algotkristoffersson15

    Now remake the calculator to use infix notation because RPE is ugly.

  • @Bautista_Fam._y_Co.

    6:06 That ain't a virus, i'ts a worm!

  • @junebugrobotics
    @junebugrobotics Před 4 dny

    0:59 World

  • @EdKolis
    @EdKolis Před 4 dny

    We need to find da sauce of da enahgee emissions, W-megaman! If we can find da media, we can find Doctah Wahwee!

  • @EdKolis
    @EdKolis Před 4 dny

    When you said 2D programming language, I expected the code to go in every which direction, not just to the right!

  • @EdKolis
    @EdKolis Před 4 dny

    If 32+ adds 3 and 2, how do you add 32 and 64?

  • @algotkristoffersson15

    8:56 thechnically 0.99999… repeating is actual not equal to “1” but instead to “1-ε” which is as close to 1 as you can get without actually being 1.

  • @LucasBucur
    @LucasBucur Před 4 dny

    i made this truth machine ðo you like it? ,.[.]

  • @GarryGri
    @GarryGri Před 4 dny

    The ATARI 2600 did not last? Yeh, only around 15 years. Seriously practically everything said about the 2600 in this video is wrong Why? Why do a video that mocks something you know little to nothing about!

  • @MattM-tm4rb
    @MattM-tm4rb Před 4 dny

    1 Wario ≈ 250b USD

  • @Horse-ic9ym
    @Horse-ic9ym Před 5 dny

    What does the brainf*co code do?

  • @zlfp
    @zlfp Před 5 dny

    how to type MAC CJNTRL SYMBL on windows?

  • @unchaynd7266
    @unchaynd7266 Před 5 dny

    On the subject of sorting algorithms, my personal favorite is sleepsort. It kind of... converts time complexity to space complexity.

  • @marcuskotsu
    @marcuskotsu Před 5 dny

    I very much appreciate the use of Club Penguin music!

  • @tylerzahnke8158
    @tylerzahnke8158 Před 5 dny

    Proud to be a member! You pronounced my name the way a lot of people do, but it's actually pronounced Zanky, which rhymes with Yankee. But like I said, it's not a common name, I probably would have pronounced it that way too if I didn't know it. But I've been an Esolang Wiki user since 2011 and I didn't know about this language! Reminds me of that one programming experiment where I copied code from a website directly, probably C++, and I was getting an error, all because the space was a non-breaking space (value 160) instead of a space (value 32). Some of the symbols, like the control key that ooks like a caret, reminded me of that. Thanks for introducing me to a new esolang! Can't wait for you to do the esolang to rule all esolangs, Waduzitdo! Especially now that one of my researchers has made a more updated version of it called EWaduzitdo, along with Python implementing the original; in other words, if you find the page on the wiki, it's changed a lot since the first week of May.

  • @Horse-ic9ym
    @Horse-ic9ym Před 5 dny

    404

  • @YEWCHENGYINMoe
    @YEWCHENGYINMoe Před 5 dny

    4:35 those are matrix brackets (i think)

  • @YEWCHENGYINMoe
    @YEWCHENGYINMoe Před 5 dny

    2:35 The ⌃ (mac) is slightly taller and wider and higher up than a ^ (caret). ⌃^

  • @YEWCHENGYINMoe
    @YEWCHENGYINMoe Před 5 dny

    Oh look! truttle1 actually uploaded a esolang video!

  • @YEWCHENGYINMoe
    @YEWCHENGYINMoe Před 5 dny

    23h ago

  • @yourself9525
    @yourself9525 Před 5 dny

    sus-laptop

  • @chofmann
    @chofmann Před 6 dny

    Seems actually interesting minus the weird symbols. Though I have so say that the apple "option" key icon thing is a very good symbol to represent duplicating the stack top!

  • @ohhellno8759
    @ohhellno8759 Před 6 dny

    🗿

  • @soupisfornoobs4081
    @soupisfornoobs4081 Před 6 dny

    That's not a proof that .999... is equal to 1, but great video otherwise!