- 940
- 16 371
HeFrVi Family Gaming
United Kingdom
Registrace 10. 03. 2019
We participate in card games, board games, computer games, and both tabletop and live roleplaying.
This channel is for our family's various gaming activities that we record.
Sometimes the content will just be 'Dad', but frequently it will include one or both of Daughter Number One (9) and Kitty Cat Number 2 (7)!
Games highlighted on this channel so far:
Card
Keyforge
Board
Carcassone
Forbidden Fortress
PC
Cultist Simulator
Slay the Spire
Monster Train
Hearts of Iron IV
Fate Hunters
Rise of Industry
Dawn of Man
This channel is for our family's various gaming activities that we record.
Sometimes the content will just be 'Dad', but frequently it will include one or both of Daughter Number One (9) and Kitty Cat Number 2 (7)!
Games highlighted on this channel so far:
Card
Keyforge
Board
Carcassone
Forbidden Fortress
PC
Cultist Simulator
Slay the Spire
Monster Train
Hearts of Iron IV
Fate Hunters
Rise of Industry
Dawn of Man
Shadows of Brimstone: Strike Team 'Burbs' - Episode 12, Wetworks - Corridors Without End
Continuing our Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign - but as in this mission sometimes more!
This is the seventh mission - Wetworks, and this mission is huge partly due to being a 5 person posse, so is split into three episodes of which this is the second.
Recap at the start as to who has what, as well as introducing our two new team members.
Cast list this mission:
Sparky - Lvl 3 Engineer
Simon - Lvl 3 Specialist
Jonas - Lvl 2 Legionnaire
Erich and Ernst - Lvl 1 Trederran Veteran
Klaus - Lvl 1 Legionnaire
Hoping to edit and release 1-2 hours of footage each week, based on how long each mission takes. Once past the initial 8 missions, we'll be heading into the wider Brimstone universe, with the addition of some homebrew material to add legacy content for exploration and travel similar to the popular Hexcrawl - hopefully to add some further narrative. This is also a prompt for me to paint all those miniatures! So I'm proceeding on a world by world basis and the intent is to not use any unpainted in the recordings.
At the point of this recording, Wave 2 of Adventures had not been delivered in the UK - I will update the game as it arrives.
This is the seventh mission - Wetworks, and this mission is huge partly due to being a 5 person posse, so is split into three episodes of which this is the second.
Recap at the start as to who has what, as well as introducing our two new team members.
Cast list this mission:
Sparky - Lvl 3 Engineer
Simon - Lvl 3 Specialist
Jonas - Lvl 2 Legionnaire
Erich and Ernst - Lvl 1 Trederran Veteran
Klaus - Lvl 1 Legionnaire
Hoping to edit and release 1-2 hours of footage each week, based on how long each mission takes. Once past the initial 8 missions, we'll be heading into the wider Brimstone universe, with the addition of some homebrew material to add legacy content for exploration and travel similar to the popular Hexcrawl - hopefully to add some further narrative. This is also a prompt for me to paint all those miniatures! So I'm proceeding on a world by world basis and the intent is to not use any unpainted in the recordings.
At the point of this recording, Wave 2 of Adventures had not been delivered in the UK - I will update the game as it arrives.
zhlédnutí: 30
Video
Shadows of Brimstone: Strike Team 'Burbs' - Episode 11, Wetworks - Not So New Recruits
zhlédnutí 43Před 14 dny
Continuing our Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign - btu as in this mission sometimes more! This is the seventh mission - Wetworks, and this mission is huge partly due to being a 5 person posse, so is split into three episodes of which this is the first. Recap at the start as to who has what, as well as introducing our two ...
Shadows of Brimstone: Strike Team 'Burbs' - Episodes 1-10 Recap The Rookie Team
zhlédnutí 28Před 14 dny
Here's a recap of the first 10 episodes on our strike team campaign, switched to a more narrative mode. Every 10 episodes I'll create one of these for those who prefer to see it digest form! The preceding 10 videos i this paylost include the actual play and the blow by blow cards/dice.
Shadows of Brimstone: Strike Team 'Burbs' - Episode 10, Cut Off - Many Hands
zhlédnutí 76Před 28 dny
Continuing our Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign. This is the sixth mission - Cut Off, and this mission is another that is split into two parts due to length (this is the second part). Recap at the start as to who has what, then bavk into resolving the cultist threat. Cast list this mission :Sparky - Lvl 2 Engineer Simon ...
Weird West : The First Times - Newcomer's 1st hour, Let's Play
zhlédnutí 19Před měsícem
Technical difficulties continue. In this case the raw video file did not want to play nice with my editing software. But uploads here fine - go figure. Anyway - this is Weird West, first hour of me playing something with a lot of crossover for me, seeing as I'm also a Doomtown/Deadlands plaer as well as most of the content at the moment being Shadows of Brimstone. Was quite a good start, so loo...
Shadows of Brimstone: Strike Team 'Burbs' - Episode 9, Cut Off - Reveal Your Hand
zhlédnutí 59Před měsícem
Continuing our Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign. This is the sixth mission - Cut Off, and this mission is another that is split into two parts due to length (this is the first part). Recap at the start as to who has what, then into the first turn on the Derelict Ship. Cast list this mission :Sparky - Lvl 2 Engineer Simon...
Shadows of Brimstone: Strike Team 'Burbs' - Episode 8, Scorched Earth - No Hand In This
zhlédnutí 59Před měsícem
Continuing our Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign. This is the fifth mission - Scorched Earth, and this mission is another that is split into two parts due to length (this is the second part). Recap at the start as to who has what, then carrying the next turn after the last video; on the Derelict Ship. Cast list this missi...
Shadows of Brimstone: Strike Team 'Burbs' - Episode 7, Scorched Earth - Early Harvest
zhlédnutí 72Před měsícem
Continuing our Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign. This is the fifth mission - Scorched Earth, and this mission is another that is split into two parts due to length (this is the first part). Recap at the start as to who has what, then straight into the first turn on the Derelict Ship. Cast list this mission: Sparky - Lvl ...
Shadows of Brimstone: Strike Team 'Burbs' - Episode 6, Lost Signal - The Darkness Without the Ship
zhlédnutí 87Před měsícem
Started a new Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign. This is the fourth mission - Lost Signal, and this mission is another that is split into two parts due to length (this is the second part). Recap at the start as to who has what, then straight into where we left off mid-mission. Hoping to edit and release 1-2 hours of foota...
Shadows of Brimstone: Strike Team 'Burbs' - Episode 5, Lost Signal - Order of the Derelict Ship
zhlédnutí 66Před 2 měsíci
Started a new Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign. This is the fourth mission - Lost Signal, and this mission is another that is split into two parts due to length (this is the first). Recap at the start as to who has what, then straight into the start of mission. Hoping to edit and release 1-2 hours of footage each week, b...
Shadows of Brimstone: Strike Team 'Burbs' - Episode 4, Gas Warfare - Serpentmen at the Gates
zhlédnutí 119Před 2 měsíci
Started a new Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign. This is the third mission - Gas Warfare. Recap at the start as to who has what, then straight into the start of mission. Oh boy, looking back on this there were a ton of play errors. Biggest of them being counting the depth events as fails on the Holding Back the Darkness. ...
Shadows of Brimstone: Strike Team 'Burbs' - Episode 3, New Foothold - Croxin Strikes Back
zhlédnutí 100Před 2 měsíci
Started a new Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign. This is the second mission - New Foothold. Recap at the start as to who has what, then straight int the start of mission. Hoping to edit and release 1-2 hours of footage each week, based on how long each mission takes. This Episode manages to fit in the whole missions and s...
Shadows of Brimstone: Strike Team 'Burbs' - Episode 2, Dark Stone Raid - When Lizards Attack
zhlédnutí 67Před 2 měsíci
Started a new Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign. This is the second part of their first mission - Dark Stone Raid. Start here is after the posse finds the 3rd clue and triggers an absolute ton of wildlife to fight. There'll be a recap at the start of each episide. Hoping to edit and release 1-2 hours of footage each week,...
Shadows of Brimstone: Strike Team 'Burbs' - Episode 1, Dark Stone Raid - Amongst the Serpentmen
zhlédnutí 336Před 3 měsíci
Started a new Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign. This is the first part of their first mission - Dark Stone Raid. We start right on the first turn, if you're confused as to what each character is and what the setup is - have a look at the first video in this playlist - the Session 0. There'll be a recap at the start of ea...
Shadows of Brimstone: Strike Team 'Burbs' - Session 0 Setup
zhlédnutí 186Před 3 měsíci
Started a new Shadows of Brimstone campaign using the Trederran Strike Team, this will generally be a 3-4 player campaign. This is the session 0 where we setup all the characters. All 4 out of the box are used. Next session will be the first mission, and our primary world is the 'Swamps of Jargano - Valley of the Serpent Kings' variant. Once past the initial 8 missions, we'll be heading into th...
Dice Hero : The First Times - Newcomer's 1st hour, Let's Play
zhlédnutí 7Před 4 měsíci
Dice Hero : The First Times - Newcomer's 1st hour, Let's Play
Shadows of Brimstone: Conquistadors - Lost Contact
zhlédnutí 103Před 4 měsíci
Shadows of Brimstone: Conquistadors - Lost Contact
Cult of the Lamb : The First Times - Newcomer's 1st hour, Let's Play
zhlédnutí 2Před 6 měsíci
Cult of the Lamb : The First Times - Newcomer's 1st hour, Let's Play
Shadows of Brimstone: Unboxing - 22/23 White Box Web Store Products and Card Supplements
zhlédnutí 126Před 7 měsíci
Shadows of Brimstone: Unboxing - 22/23 White Box Web Store Products and Card Supplements
Breach Wanderers : The First Times - Newcomer's 1st hour, Let's Play
zhlédnutí 8Před 7 měsíci
Breach Wanderers : The First Times - Newcomer's 1st hour, Let's Play
Humankind : The First Times - Newcomer's 1st hour, Let's Play
zhlédnutí 11Před 7 měsíci
Humankind : The First Times - Newcomer's 1st hour, Let's Play
Shadows of Brimstone: Unboxing - Adventures: Assembled Kickstarter BAKS2 Box
zhlédnutí 65Před 7 měsíci
Shadows of Brimstone: Unboxing - Adventures: Assembled Kickstarter BAKS2 Box
Shadows of Brimstone: Unboxing - Adventures: Assembled Kickstarter BAKS1 Box
zhlédnutí 30Před 7 měsíci
Shadows of Brimstone: Unboxing - Adventures: Assembled Kickstarter BAKS1 Box
Shadows of Brimstone: Unboxing - Adventures: Assembled Kickstarter Retail Boxes
zhlédnutí 19Před 7 měsíci
Shadows of Brimstone: Unboxing - Adventures: Assembled Kickstarter Retail Boxes
Shadows of Brimstone: Unboxing - Adventures: Assembled Valley of the Serpent Kings
zhlédnutí 45Před 7 měsíci
Shadows of Brimstone: Unboxing - Adventures: Assembled Valley of the Serpent Kings
Shadows of Brimstone: Unboxing - Adeventures: Assembled Gates of Valhalla
zhlédnutí 21Před 7 měsíci
Shadows of Brimstone: Unboxing - Adeventures: Assembled Gates of Valhalla
Ixion : The First Times - Newcomer's 1st hour, Let's Play
zhlédnutí 5Před 7 měsíci
Ixion : The First Times - Newcomer's 1st hour, Let's Play
Shadows of Brimstone: Unboxing - Adventures: Tredarran Scout Tank Assembly - Magnetised!
zhlédnutí 55Před 8 měsíci
Shadows of Brimstone: Unboxing - Adventures: Tredarran Scout Tank Assembly - Magnetised!
Shadows of Brimstone: Unboxing - Adventures: Croxin Beast Assembly
zhlédnutí 17Před 8 měsíci
Shadows of Brimstone: Unboxing - Adventures: Croxin Beast Assembly
Shadows of Brimstone: Unboxing - Adventures: Archive Guardian Assembly
zhlédnutí 35Před 8 měsíci
Shadows of Brimstone: Unboxing - Adventures: Archive Guardian Assembly
Yay another video
A little experimentation with the camera at the start, not happy with it though. Going on vacation for a week, but trying to get episode 12 finished before I go so it can be auto-scheduled for next Friday.
@@hefrvifamilygaming9540 Its okay, I love the content btw. Been following for a bit
At the start of your video on the first character, it has a madness card which I haven't seen before. Is this a card supplement or something you have made? If so,, do you have a link? Thanks 😀
A long time ago at the dawn of Shadows of Brimstone, someone called Klutz made a really useful tool. If you search for 'Klutz Card Factory' there's a web app with a couple of templates for making Shadows cards...
@hefrvifamilygaming9540 they look great. Were they easy to do and what types did you end up making. Enjoying following your family adventures
@@nickgraney2119 Dead easy - you just go to the web page and type out what the card text you wnat is and it generates the image in SoB stye. We have cards for all our Madness, Mutation, Injury, Town/Camp Items/Abilities. I just print out the front and back, stick some card from cereal/pizza boxes in between and done. Not quite the same quality as the real deal - but good enough to save constantly dragging rulebooks and town sheets out.
Just one thing on here, you rolled a Depth Event and moved the Darkness down two spaces like you would on a failed roll. Depth Events don't usually count towards that (unless it's the Depth Event that moves the Darkness down faster, but you rolled the Growing Dread event)
Yup - comes up in a couple of videos time where we have a crashing realisation of how dumb we have been. Cost us the previous mission. Quite annoying as I'd read the new Adventures rule book before playing this campaign but only spotted the differences - and this is something we'd been playing correctly in previous playthroughs - no idea why it slipped the mind until we were half a dozen missions in :(
@@hefrvifamilygaming9540 It can happen. I remember I ran the Rain Dance mission from th eBlack Fang Tribe set once, using a six person party and rolled double 1's. I immediately draw for an ambush (6 Bandits and 1 Serpentman Shaman), forgetting that doubles in the Rain Dance mission get a party member struck by Void Lightning. I also didn't realize I was supposed to pick one Posse member and have the Bandits appear on that map tile, so I had one Bandit on each member (with the Shaman popping up nextt to the Cowboy who lassoed him up pretty quickly). I just thought it would make sense to have the gang of Bandits appear from different spots to hold up the Posse. On the plus side, that was one of the best missions I played for Darkness rolls, I only missed once or twice
I uploaded some Hero sheets for this, on the Boardgamegeek site, Gates of Valhalla/Files if you’re interested, the eight Vikings, male/female. Hope you can locate them and enjoy them!
You like your double ones lol!
Yar - that was not a good start. Paticularly when we doubled down by treating it as a failed Hold roll. Hoenstly, that mistake probaby cost us thah mission :(
Everybody has to roll for the Creeping Vines encounter card, not just the character on the tile, unless the card states otherwise. Aaargh! Raptor!
Gas Warfare has a ton of rules - one of them is that Encounters are only participated in by heroes on the initiating tile or adjacent. So in this case, only Sparky was elligible. Also - argh Raptor, just as we tried to get clever and left that barricade undefended
@@hefrvifamilygaming9540 oh right, to be fair, that should be applied across the board, as so many times you have heroes one or more tiles distant from an encounter. As I don’t have Tredarran expansions I may house rule that lol!
@@marklong4317 We filmed the 8th campaign mission yesterday and it came up in there. The rule isn't there for that one - but it very much suggests splitting the party. "Hang on, so if I trigger this all the way over here - how come you lot over there need to check? Eh, *shrug*"
You're dead right; a Feeding Burrow DOES spawn more and more Slashers! Thank goodness you passed that roll!
'Let's not deal with this primitive barbarian world any longer thanwe have to - pass those damn rolls and get throuhg the portal!'
Why did you draw a low threat for temple guard when you had three heroes in the posse?
Part of the mission rules for that mission are that all threat cards are one level lower (so the Medium they normally are becomes a Light)
@@hefrvifamilygaming9540 You're completely right. I played this wrong where I only lowered the threat level of the ones that spawned at the start of turns (other sources stayed normal)
@@PiterMorbid I wince enough looking back at these recordings at how much we got wrong - but that's the perils of a near year long hiatus! We joked about it at Roll to Move that it's not a proper game of Shadows unless someone says 'hang wait a minute back up I think we did that wrong...'
@@hefrvifamilygaming9540 that being said errors in gameplay videos really annoy me and sometimes make me wanna stop watching. I guess I watch it as if I was paying it myself and I try hard to play by the rules. You're right unfortunately most gameplay videos have rules errors maybe it would be worth it to read the rulebook and faq again before starting a new series of videos
You have to assign the hits before you roll the damage. I think the Sergeant rolled the 5 damage dice and assigned them to different enemies, but should have chosen the targets of the hits before the damage was known.
Looks like sparky forgot to use her Genius starting ability when testing Agi for Poisoned Darts
Oh, yes. That would have been a more efficient first re-roll and potentially avoided the use of grit. I suspect it'll not be the first omission we make (Waiting for someone to point out the mistake with the spider hole...). There's a lot going on sometimes, but at least Shadows is co-operative rather than competitive so rules slip ups or misplays don't 'cost' anyone the game...
Great content especially great to see the goody box. Video quality and shots are on the lower end, though. We can't make out the components due to that. Maybe next time it can be better like for example the way Grumpy Meeple does his unboxings.
Love it that you found a Wanted Poster for Trederran Invaders! See how popular Trederrans are throughout the universe?
I know! Stuff like that is what makes Brimstone great. Couldn't have planned that, but so fitting when it occurs...
@@hefrvifamilygaming9540 that's exactly right. Theme on sob is evoked naturally rather than textually, where the story makes sense and is narrated by what happens in the game
Subbed. Great to see kids enjoying a dose of Brimstone, this is my 11 year old lads go to game. Also good to see someone semi local doing content on the game. Cheers, will follow your adventure, good luck from Lancashire!
My eldest (Sparky - 12) loves it. Youngest (Raven - 10) is more variable, for a variety of reasons will play one game maybe, but will then shoot off to do something copletely different! (Minor Spoilers: Raven end up not being on every mission)
@hefrvifamilygaming9540 love your kids names, very unique. My lad (Finley) is big on Brimstone so it's usually a yes to a game, which can quickly turn into a campaign. We have quite a alot of content, so the hard bit is keeping him from switching to one of his other campaign parties and to keep play8ng through the current group we have in play
@@nickgraney2119 I should point out those are the character names :D
@@hefrvifamilygaming9540 🤣
*Promo SM* 👇
re Tome of Dark Prophecy: It can actually be incredibly useful, though it depends a bit on the party. While Growing Dread cards can be terrible because they typically all have to be resolved directly before completing the mission, there are several Darkness Cards that are just as bad and that remain in play, and Growing Dread Cards, unlike Darkness Cards, can be automatically cancelled at any time by every party member spending 1 Grit; meaning ANY party can get rid of the with a few Grit. So if you pull a bad Darkness Card (like one that buffs the Combat or Defense of all of a common enemy type and remains in play), especially if it's early on and you're sitting on Grit, you can toss that and trade it for 0-3 Growing Dread Cards, which you can cancel over the course of the mission. There's a reason it sells for $625, in a party that doesn't have a decent method of cancelling Darkness Cards it can be the difference between a good or bad run. Though it's obviously going to be less useful with your Explorer with the Dark Stone Hunter subclass. Still, if you had the other subclass on him, the Tome would be a great find.
I'm still in a SoB/FoFo mindest of thow the henchman at the Darkness which repeatedly solves the same problem for less, but need to play more Adv to get used to that new paradigm. I think I also suffer in the other sets from having a very diluted Darkness deck so it's rare absoluteley killer ones arise. But... I can see if I play more Adv there's going to be cards that are better within that context than the vanilla experience because of the different bounding constraints
Thanks!
Just curious, what do you use for glue for your models? I've used brush on super glue and a model glue, always looking for a better glue, though
I'm absolutely sold on plastic cement/glue (different brands call it different things); at least on the plastic models anyway. You only need a small amount, it creates an initial bond in seconds and when 'dry' it is the strongest bond I've found. But that's because it isnt drying as such - it works by melting the plastic and then letting it re-harden (hence the strength of the bond). But that also means it's still pliant for a few minutes too, if you need to pull apart/reposition. The only downsides are if there's any excess you don't notice fast and clean up, it can cause minor deformation/discolouration of the model; and is a right pain with transparent bases as if you get it wrong that's chucking the base in the bin and going again! The one I use at the moment is 'Contacta' by Revell, but not really found much difference between brands. The 'Archive Guardian Assembly' video shows me scewing up and rectifying using this. For the resin models though it doesn't work for fairly obvious reasons, at which point I'm using whatever superglue I have on hand and wishing the model was plastic!
Nicely assembled! I still have to put mine together. This makes me look forward to when I can
Very thorough. Thank you very much
Just annoying that stupid mistake... even after a dry run, putting all the unused spare bits to the side - I still went on auto-pilot for the old guardian!
💦 "Promo sm"
wow, this game looks boring 😂
Not going lie... unlocked half the stuff and moved on. But it had the advantage of being ludicrously cheap when on sale so - filled an evening I guess...
NICE!
Which one would you recommend ,if you you only get one?
When I started, I only had the City of Ancients. In hindsight, I would recommend starting with the Samps of Death purely because I feel if you're restricting yourself to just 4 heroes the Swamps of Death ones are a better experience for learning the game. But I suspect there would be plenty of dissenting opinions!
"Promo sm"
The only reason for me to watch a video like this is to see the cards...
Think there's just a cooldown that isn't listed in the description.
Possibly. But previous tests weren't so rythymic as this one - you could go 9 attacks before it dropped back to the unbuffed number. Which would suggest not a cooldown, but something else awry...
who is this tank? Telekom Korea is calling
Awesome stuff, had no idea how to get this achievement, thanks!
Yes, it's hardly obvious from the name or the Lore in the game - but then again, 'not obvious' is the hallmark of Cultist Simulator!
@@hefrvifamilygaming9540 haha fs man
Thanks for the fights This one might have been quicker from Sho-ru if you followed the following rule. "Neither Heroes or Enemies “To Hit” value, may ever be modified below 2+ or above 6+. (This is so that they never automatically succeed on a 1+ or fail on a 7+)" from the FAQ.
OMG I've played 20 hours on this game and this actually how I feel. In the beginning
I put about 180 in by the end, enough to 'complete' all the classes and races from the base game. Didn't feel the need to branch out with the DLC, as it's a bit formulaic once you twig how all the systems work. But, that's pretty decent value of entertainment for a fairly low price game and more than some of the other card builders have lasted...
Fun game. Lots of key decision points. I could almost hear your brain buzzing each turn to make the optimal plays. Very entertaining!
Thank you for this... I late purchased a shogun pledge on the second hand market and have the Village pre-ordered since last year to the UK which hopefully will ship this month... So hard to get stuff for SoB in the UK much of the time, I'm all in on adventures to avoid the difficulty but really looking forwards to seeing this stuff... bloody card packs will be a nightmare to get...
Yeah... I missed the original KS, but managed to get a late pledge just as the campaign was finishing for FoFo. Like you went all in for the Adventures. I think with the Void Swarms that hit retail in teh Uk two weeks ago... we're finally clear of the original KS stuff making it to retail. And yes, the card packs are pretty expensive even if you get them in a 3 for 2 sale, just because the postage seems... disproportionate for what they are. I'm lucky that I have American friends who I get to post them on for me and avoid that.
I chose this deck because it has a tendency to just fall apart if your opponent can win control of the board (either with a board wipe or bigger creatures) and it can get horribly bogged down in Star Alliance turns, although it can also just win sometimes by getting a pile of them out and reaping
I missed out on the kickstarter but were able to get a late Sum pledge from the Flyingfrog store. I'm really looking forward to the Feudal village but it's probably years until it comes out in retail knowing Flyingfrog's schedule. For the Large Oni sheet I would probably laminate it to straighten it out.
i pre-ordered mine in Europe (online store fantasywelt.de) and Feudal Village is said to be expected in August. I just recieved Takubake Samurai and Odo Kuro (also wave 3). So you should be able to get them somewhere this summer i'd guess? The Oni Warlord is expected to arrive in this store in september.
24 hours under a Terraforming Mars big box is showing some promise. Radius of curvature is down by about a quarter....
The noise is killing me…. Sorry cant watch it… very sorry about that… 😞
Moved the mic to further into the table for the future videos, and swapped the USB ports. Try from Session 3, whine isn't around after that...
Was a close one, maybe I should of started to dig for malstrom earlier....but out of all times we've played that's the closest.ive come to winning.
I am sure there'll come a day when I don't pull some ludicrous nonsense...
@@hefrvifamilygaming9540 probably wont be vs me lol...glad even you make fangtooth mistakes
Would you play with two of my decks if I share them with you? thanks for share the matches
Sure, could do! Would have to wait till there's a tournament appropriate to use them, or were you thinking of a specific match up?
Was willing you to Kirby blast Brend then Mug him while they had 8 for that 2nd key, but you didn't 😭
DAmn.... that would indeed have been a brilliant play! Good job I won anyway otherwise I'd kick myself!
Speed!
"I'm not convinced by the SAS creature control number - I think this deck definitely has board control difficulties." That's definitely true, that 10C is a complete lie.
A long battle, but it was pretty one sided. Thanks 👍
If you think this was long, wait till you see the one going up tomorrow. Its twice as long. I'm going to put a warning at the fron of just how long it is! Some lessons were learnt...
Choice: Enforcer, Secret Blade, Spear Turn 1: Spectral Horde activates. Moves to attack Hero. 4 Attacks, Uses 2, 3, 5 and 6 from the enemy dice pool. Inflicts 2 hits for 2 damage. Hits ignore defence on 6+ so Enforcer uses the 4 from the Hero dice pool to roll defence, takes 2 damage. Enforcer activates. Takes 1 Horror hit from terror, uses the 5 from hero dice pool to roll willpower to defend. Rolls to move, uses 1 from the Hero pool to gain a grit. Does not move. Rolls to use secret blade, uses 3, then uses 6 for damage which ignores defence and armour. Rolls to hit, uses the last die from the hero pool of a 2 and a 3 from the next dice pool. Uses the 6 for damage, discards the Spear and uses the extra D6 as 5 from the pool. Total of 9 damage. Spectral Horde rolls armour - 1 and 4 from remaining in first enemy pool, 1 damage, 1, 2, 3, 4, 5, 6 from the next pool for a further 3 damage. Enforcer took 2 damage and finished him on turn 1.
Nice. Didn't know there was a route to one turn victory!
This was a weird battle. I don't think the living statues 6s should have been called criticals, enemies don't have criticals like heroes. I also think this was the first time you've done that, in 10 fights. And, if you're going to stick to 6s being critical why didn't the Onmorake even roll to hit? The statue is also not immune to criticals.
What I've been doing is every time an enemy has 'if they roll a six, they ignore defence' I have been treating that as a critical hit - because that's in effect exactly what a critical hit is. That certainly has been the case since the first Statue fight against the Raptor, and I think the very first because the Guardian can also ignore on sixes I recall?
@@hefrvifamilygaming9540 ok lets say 6s are criticals. You never once even bothered to roll for the Onmorakes hits because you assumed it wouldn't break defense. Which would have been true except on 6s. Im going to go back to watch the statue vs the spider lady, i don't think you ever gave her a critical hit either. Yup. On very fist roll for Joroguma you treat a 6 like a normal hit. You also never bother rolling for the summoned spiders again assuming they cant get past defense. You also give the statue the critical damage when it rolls the 2 6s and the give it its grab and through damage, but it should only be the grab damage. 7:42
@@andrewchilton8181 But the Omnorake doesn't ignore defence on 6s? If it did, I would have rolled, because as you say the Living Statue is not immune to crits. I'm not saying all sixes are crits, just those that ignore defense because of the rules on the enemy sheet say 'if you roll a 6, ignore defence'.
@@hefrvifamilygaming9540 oh I see, but it still should only be damaged by the grab and through move. The ability also says "instead of normal damage"
@@andrewchilton8181 Ah - yeah. Damn, I wonder if I'd been getting that wrong with the Raptor and Spider, or indeed the other matches since Statue became champ? Though I suppose the Statue still lost the first two so doesn't matter. Would it beat the Omnorake without my mistake? I think probably? But definitely somethig I'll need to watch for in the next...
You mistakenly put the damage from Living Statue on Living Statue @7:56.
Ha so I did! Good job the tall fellow still managed to win even with a misattribution of that 2 damage otherwise I'd have to scrub and do over :)
To answer why I discarded Fanghouse, I didn't want you to be able to run sub-3 power creatures into it for easy steal, because the direct removal was rubbish and basically no way to kill the Johnnys
Yeah, I think I twigged later on that it was a strategy to avoid the self sacrificing of mutants into your board, in particular Fanghouse. THe flip side though is it was one of the ways to kill Johnny maybe?
Interesting. Didnt really expect that. I havrnt encountered my spider queen yet though so I wasnt very familiar with the sheet going in
Very happy 😍💋 💝💖♥️❤️
I wonder who will be able to defeat the swamp raptor?
well done Swamp Raptor!!!
Lol loved my deck, only just noticed this cheers bud