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MarioMan
United States
Registrace 6. 10. 2011
This is my channel where I upload whatever I find interesting.
"Descramble that voice!" "It's too sophisticated!" - Cars 2 (Spoilers)
That "sophisticated" disguised voice is a simple pitch shift of 3 semitones, mixed with some delayed and pitch shifted copies. Is this the best MI6 can do?
zhlédnutí: 275
Video
Pajama Sam - AI Voice Restoration
zhlédnutí 306Před 6 měsíci
Each line in Pajama Sam 1 is played in this video, with the original followed by enhanced dialogue for each line. Voice restoration was made possible using Retrieval-based Voice Conversion (RVC). RVC provides state-of-the-art speech-to-speech that can convert speech from one speaker to have the voice of another using a trained voice-clone model. In this experiment, I have trained a voice model ...
Eggman's AI Generated Daughter (AI Voices)
zhlédnutí 1KPřed 6 měsíci
Original video: czcams.com/video/6gec5-COKM8/video.html Voices generated using RVC: github.com/RVC-Project/Retrieval-based-Voice-Conversion-WebUI/blob/main/docs/en/README.en.md Dr. Eggman voice trained using about 24 minutes of dialogue from various Sonic games voiced by Mike Pollock, sourced from: www.sounds-resource.com/search/?q=Eggman Sage voice trained using all 7 minutes of dialogue in So...
Mario Kart 8 Deluxe - 12 Player Extended Splitscreen Test
zhlédnutí 2,3KPřed 8 měsíci
This is an “endurance” test of splitscreen reliability in Yuzu. This time, I ran 6 instances with 2 racers per instance. At 50% speed on an AMD Ryzen 9 5900X, no desync occurred. Footage was sped up in post. I may be able to push this speed up a bit higher, but 100% emulation speed results in desync and subsequent disconnections as soon as the first race. I ran 15 races without any issues befor...
Mario Kart 8 Deluxe - 12 Player Splitscreen Test
zhlédnutí 3,7KPřed 9 měsíci
Here is a test of Yuzu running 12 instances of the game on one PC. I had to slow down the game to 10% to prevent desynchronization of the instances (which cause disconnections), then speed it back up in post, but I am happy with the final result.
Mario Kart Wii - 10-Player - 2023 [4K 60FPS]
zhlédnutí 2,4KPřed 10 měsíci
0:00 Character Select 1:09 GBA Shy Guy Beach 4:52 Luigi Circuit 8:03 Dry Dry Ruins 12:33 Moo Moo Meadows Note: Due to a technical oversight, in-game audio was not captured. A replacement soundtrack has been dubbed back in.
Mario Kart DS 8 Player Splitscreen Multiplayer [4K 60FPS]
zhlédnutí 26KPřed 10 měsíci
0:00 Character Select 0:57 Luigi’s Mansion 4:02 Waluigi Pinball 8:17 Balloon Battle - Pipe Plaza 13:02 Shine Runners - Block Fort 16:52 Moo Moo Farm 19:00 Shroom Ridge 23:16 Baby Park 24:58 Rainbow Road Note: Due to a technical oversight, in-game audio was not captured. A replacement soundtrack has been dubbed back in.
24-Player Mario Kart Wii Split Screen Test
zhlédnutí 18KPřed rokem
Welcome to the 24-player Mario Kart Wii split screen experience! In this video, you'll witness the first-ever 24-player split screen gameplay of Mario Kart Wii, tested using a single controller to control all 24 players on the screen. As a long-time Mario Kart fan, I had previously created 8-player split screen videos for Mario Kart: Double Dash!! and 12-player split screen videos for Mario Kar...
LAN All-Cup Tour - Mario Kart: Double Dash!!
zhlédnutí 25KPřed rokem
Attempting all courses in a single LAN party. The connection failed shortly before Rainbow Road, which is a real tragedy.
8 Players - 8 Instances - Mario Kart: Double Dash!!
zhlédnutí 2,1KPřed rokem
8 Players - 8 Instances - Mario Kart: Double Dash!!
Xbox 360 Forza Motorsport 3 Multiscreen
zhlédnutí 612Před 3 lety
Xbox 360 Forza Motorsport 3 Multiscreen
Traveling to Faraway Island via Arbitrary Code Execution - Pokémon Emerald
zhlédnutí 523Před 3 lety
Traveling to Faraway Island via Arbitrary Code Execution - Pokémon Emerald
Daytona USA - Networked Attract Mode - 8 Machines
zhlédnutí 6KPřed 4 lety
Daytona USA - Networked Attract Mode - 8 Machines
Country Roads but it's on a Player Piano
zhlédnutí 1,5KPřed 4 lety
Country Roads but it's on a Player Piano
MonotoneTim's Fondue City - Stream Supercut - Cities: Skylines
zhlédnutí 118Před 6 lety
MonotoneTim's Fondue City - Stream Supercut - Cities: Skylines
Lower Than the Lowest Settings - Titanfall 2
zhlédnutí 9KPřed 6 lety
Lower Than the Lowest Settings - Titanfall 2
How to Play as Jack Cooper in Multiplayer
zhlédnutí 28KPřed 6 lety
How to Play as Jack Cooper in Multiplayer
Titanfall 2 - Adaptive Resolution Supersampling on a GTX 1070
zhlédnutí 2,1KPřed 6 lety
Titanfall 2 - Adaptive Resolution Supersampling on a GTX 1070
Hi, awesome video!, btw how did you manage to not get lag while playing in local multiplayer?
I have done this with 8 player, 4 yuzu instances. Works well. 8 pøayer split screen is great
P0V : Y0ur self 0nly can play as mari0
9:14 15人落ちた
8:51 13人落ちた
7:48 22人落ちた
6:32 14人落ちた
8:04 19人落ちた
15人落ちた8:25
6:03みんなサヨナラ23人
10人落ちた5:08
Dang your PC must be powerful
Do one with actually the 24 players try their best to finish the race. Other than that, amazing job.❤❤
i love this
its back
was it laging for you guys when you did this
This video was recorded at actual speed, so yes, this did lag. I’ve since upgraded my CPU, which has smoothed this over completely, as seen here: czcams.com/video/SH2CW_wZJ_4/video.html
Hello friend ! How did you manage to do this? Do you run 8 emulators at the same time? Is this on the computer or in the video game? I use the DeSmuME emulator but I can't play against another player. Could you explain me ? There are always people here at home, we like to have fun, I have 8 controls. I'll wait, please. Thanks
I set this up using MelonDS, which added local multiplayer support a couple of years ago.
@@MarioManTV Thank you friend. I just downloaded MelonDS here and it worked. But how did you manage to bring the screens together so that the name of the emulator does not appear at the top and also where the file, system and config are located. Thanks
@@leobourn I removed the window frames and positioned the instances using a custom tool I wrote: github.com/SMarioMan/ArrangeInstances Unfortunately, this doesn’t remove the menu bar because of the way melonDS renders it. To remove it, I made a custom build of melonDS to toggle it with a hotkey: github.com/SMarioMan/melonDS
@@MarioManTV I understand in parts. How can I implement this in my MelonDS? Or would it be possible for me to download your version with this modification already made?
@@leobourn Here's a release of the custom build I use, which includes the executable: github.com/SMarioMan/melonDS/releases/
how do you have ctgp on dolphin ? any way to get the Lan mod of ctgp to work off usb loader on a wii? i want to get 6 wiis and do a mario kart wii 12 player lan. but i don't have 6 copys of the game and some wiis dont work with disk
That's impressive, ggs Different problems haha. I made a 31 players Mario Kart LAN yesterday and was unable to make more than 4 players play at the same time (using dolphin) 😢 I'd be interested to know how you are doing this, this would make my next LAN way better :D
@@TheNorthFisher A 31 player LAN is really impressive too! I’ve figured out the technical side here, but the logistics of organizing a 24 player meetup honestly intimidates me.
@MarioManTV im still willing to donate to help setup 16-24 players at once. I was able to get it working with 12 but on a virtual network. Not sire if that is how you did it?
How is there 2 Luigis? And why is Peach's Kart Blue?
3 Toads and 2 Funky Kongs?
Why there are 2 Bowsers?
23:03 on Rainbow Road race, how come only Bowser got a chance to complete all 3 laps & cross finish line, while everyone else didn’t?
Wow I never seen anything like it
If the voice wasn’t sophisticated in the context of the story, the third and final race in London wouldn’t probably take place.
I cant find an up to date tutorial for this. Did you have to make a virtual connection outside of dolphin? Was dolphin the only software you needed?
Dolphin does most of the work here. If you want to run multiple copies of the game on a single machine, you’ll need to set up virtual TAP adapters and bridge them. The guide for that is maintained here: wiki.dolphin-emu.org/index.php?title=Broadband_Adapter
@@MarioManTV thank you.
Is there a tutorial you followed, or can you make one?
I put this together using a variety of guides and tools, some of which I even made myself to streamline the process. I have had plans to make a comprehensive guide for a long time now, but the work hasn’t been completed yet.
quien gana
What software did you use to distribuite the screens and make them borderless?
In this video, I created an OBS layout and used the full screen projector to display it all to players. This adds too much latency for my taste, so these days I use a piece of software I wrote myself that uses the Windows API to remove window decorations, resize, and reposition each instance automatically, in tandem with Buttery Taskbar 2 to hide the Windows taskbar completely. This solution is also way more flexible, supporting lots of games and making it easy to optimize the layout for an arbitrary number of windows. OBS requires setting up each arrangement by hand. My tool: github.com/SMarioMan/ArrangeInstances Buttery Taskbar 2: github.com/LuisThiamNye/ButteryTaskbar2
Me everytime after the lobotomy 🤣🤦♀️
How can somebody play this with 12 Steam Decks, 12 USB-C hubs, 12 Twin USB Dual Shock Gamepads, 12 Ethernet Cables, and a 24 port Ethernet router?
For 12 player, this is fairly straightforward. Install Dolphin on each Steam Deck, set up and run a matchmaking server VM on another local machine (github.com/SMarioMan/wii-online-server/releases ), find and enable the No-SSL cheat for the game to connect to your server, override the DNS settings of each Steam Deck to go to your custom server, and they should all connect online. It’s a slight rework of this guide, but for emulator: github.com/barronwaffles/dwc_network_server_emulator/wiki#nintendo-wiiwii-u-configuration
As an alternative, there is a LAN mod that should work without any custom server work: wiki.tockdom.com/wiki/LAN_Multiplayer
I guess Player 4 was not familiar to this game
6 was the maximum I played with my small neighborhood
7:10 imagine striking everyone only to die anyway
when u realize theyre all playing together
The only one who correctly completed it is Mario
How did you get 10 wiimotes connected to your PC?
I actually used 10 GameCube controllers. This was accomplished using a bunch of GameCube controller adapters and a piece of custom software I wrote: github.com/SMarioMan/gamecube-adapter-unlimited
Amazing gameplay. Coming in 1st a lot.
Tbh I always wanted to this. I did it with 4 player /w 4 joycons
This is so cool! Nice work ^^ Can you teach me how config a custom server to do this? I already have the Dolphin with CTGP and your patch to a better performance. I would like to do a race with 24 players. Is possbile to do this in a offline race?
I’ve preconfigured a VM that should work with CTGP-R in Dolphin. You’ll have to use cheat codes to disable SSL and turn off room security in the CTGP-R settings. I’m working on a tutorial, but this should help you along. github.com/SMarioMan/wii-online-server
@@MarioManTV Thanks! I will need install the homebrew on Dolphin to make this?
@@MarioManTV The server is running, but I don't know the DWC login. I've tried quite a few guesses with no success. Can you tell me what it is?
@@masterpayne5982 It’s all in the VM notes. I believe those are stored in the .vmx file.
@@MarioManTV Dang man your the best! I should've checked that 😅
2 bowsers? Thats imposible!
actually, no. this was an online match, meaning anybody can be any character. this means characters can overlap. if you've seen online gameplay, or just people talking about online, you'd notice the infamy of there being 12 player races consisting only of funky kong. now, you may ask, why? why have more than one person play as a single character? let me explain. this is done for a number of reasons. first, you aren't loaded into a match when you pick a character, and if you were, it would break the game. second, making this change would cause many people frustration, as this would mean you'd have to take out an available slot to choose a character. for example, if someone has already picked funky kong, it would take out the funky kong slot, and nobody else could use him. again, this could frustrate people and might have led to people targeting others who "stole their character." here's the thing. even if this were normal multiplayer, and not an online match, you could still do this easily. with one remote, pick bowser, then un-pick and move to a different character. do not click the character you moved the remote to. then, do the same exact process with the different remote. press back to go to the last menu in the main menu, the vs race or battle race menu. press a again, and both players will hover over the same character. press a on both of them, and you can play as one character as both racers. so no, this isn't actually impossible, though it is kind of strange. hope that all made sense.
It's beautiful, however I only have 1 other DS and only 1 MKDS cartridge so :(
a dream come true
I have one sibling (3 died)
You're lucky to have seven more players for this, and the fact that this doesn't lag.
This is amazing! It works so well!
This is great, and the ai voices are fantastic
Many memories of this playing at my Grandmother’s house growing up. Thank you for sharing.
How
At its core, I used melondDS local multiplayer emulation.
how bro😭