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·sev·
Japan
Registrace 6. 02. 2011
I rise again, changed, but the same.
Moviebattles II duels: Release 20 ice breaker.
Just a quick video today, the first of the patch!
It's very buggy and I'll wait for a few fixes before playing more.
Between ghoul2 model has no instance, max_chars crashes, it was hard to get duels since the server crashed constantly.
Still think the ACM is out of whack (biased towards who can spam more) and the easy remedy is to add ACM drain to perfect blocks. I've yet to try the other styles at any length, but blue and red seem fun and fine so far.
Mblock countering is good, but I found it hard to continue the combos sometimes. The collision stuff needs more fixes. Also, the frontal hitboxes are incredibly huge, so you can hit people from quite far away. Not sure if I like it or not, but it's not gamebreaking.
Gotta say, I like the feel of yellow, but it does need polishing up. Missing some depth, primarily because of how ACM is functioning.
It's very buggy and I'll wait for a few fixes before playing more.
Between ghoul2 model has no instance, max_chars crashes, it was hard to get duels since the server crashed constantly.
Still think the ACM is out of whack (biased towards who can spam more) and the easy remedy is to add ACM drain to perfect blocks. I've yet to try the other styles at any length, but blue and red seem fun and fine so far.
Mblock countering is good, but I found it hard to continue the combos sometimes. The collision stuff needs more fixes. Also, the frontal hitboxes are incredibly huge, so you can hit people from quite far away. Not sure if I like it or not, but it's not gamebreaking.
Gotta say, I like the feel of yellow, but it does need polishing up. Missing some depth, primarily because of how ACM is functioning.
zhlédnutí: 244
Video
Moviebattles II duels for July 2024
zhlédnutí 200Před měsícem
Patch V1.10.1. Had the pleasure of fighting a good duelist, but it was on the notoriously horrible Noob Duels server, which caused some odd behaviour at times (like back-kicking when I wanted to jump-kick forward, lol).
Moviebattles II Duels: Shittalk edition
zhlédnutí 181Před měsícem
Recorded 21st of July 2024 in patch V1.10.1.
Moviebattles II Duels: Glubby fights edition
zhlédnutí 333Před měsícem
Recorded on the first of July 2024 in patch V1.10.1. Back in around 2009, I used to enjoy very much beating my opponents at their own game, that is to say, I used to adjust my style to somewhat match theirs and try to absorb their skills. It was one of the ways I used to learn and get better at dueling, and the habit is still with me to this day. It creates a very adaptable style of dueling tha...
Open beta first weekend of June 2024.
zhlédnutí 226Před 2 měsíci
Second testing session, and a little less rusty. Servers were still laggy though, and I didn't get to play much this weekend either; played enough to see that this has many glaring issues, ranging from simple bugs to fundamental flaws in the design of the system itself.
Open beta last weekend of May 2024.
zhlédnutí 1,1KPřed 2 měsíci
Open beta last weekend of May 2024. Did not get to play much; server was atrociously laggy. Feedback: Styles: Blue OP (Trash design, still spammy noob style - ACM drain perk and make its speed like slow blue in the old jedi temple FA or when we had slow blue & fast blue both in the game. Give momentum PB ala stassin - main issue is how fast it gains acm, the 2x drain on bodyhit was there for a ...
MBII Duels March 2024
zhlédnutí 514Před 4 měsíci
Haven't played much recently as I've been busy with other projects, but I found a couple of demos recorded the 7th and 24th of March respectively. Not sure there will be one for April but I hope you enjoy this one.
Djem So examples
zhlédnutí 287Před 6 měsíci
Edited from a demo I recorded in December 2023. This video is meant to show the basics of how to play Form V with Yellow style in Moviebattles II. Core principles: Apply pressure: grip, taunt, erratic movement, mblock style anim spam etc. Facehug: basically hold W into the opponent 95% of the time. This also helps apply pressure. The best defense is a good offense. Overwhelm: you want them to c...
Makashi examples
zhlédnutí 1,8KPřed 6 měsíci
Edited from a demo that I recorded in December 2023. I hope to illustrate the basic way to play Makashi with Yellow style. A few core principles: mid-range focused: easier to parry, dodge and block. parry-fencing: to get advantageous exchanges, seeking ACM. counters: includes counter-combos, not just single-hits. conserving energy: keep BP regen ticking; this means 95% walking shadowswings, no ...
Holocron shard #1 for MBII 1.9.X -1.10.X
zhlédnutí 270Před 6 měsíci
This video aims to showcase some basics that are practically incommunicable through words alone.
how to kick friends and influence dueling
zhlédnutí 448Před 6 měsíci
how to kick friends and influence dueling
Moviebattles II Duels from January 2024
zhlédnutí 818Před 6 měsíci
From some demos I recorded in January 2024, Moviebattles II patch 1.10.xx Dedicated to those who are no longer with us. You will be remembered.
Moviebattles II duels | Christmas 2023 edition
zhlédnutí 527Před 8 měsíci
Merry Christmas 2023! Came back to record this in december, but ended up inadvertently recording the last few days of 1.9.3.1 as well. Not much changed other than the insta parries and some much needed style nerfs, so it thankfully does not make this video obsolete. I wish you a merry Christmas and a happy new year.
Moviebattles II duels from late march 2023
zhlédnutí 917Před rokem
Moviebattles II duels from late march 2023
Moviebattles II Dueling compilation #9
zhlédnutí 500Před 2 lety
Moviebattles II Dueling compilation #9
Moviebattles II Dueling: Darth Plagueis edition.
zhlédnutí 345Před 2 lety
Moviebattles II Dueling: Darth Plagueis edition.
Moviebattles II Dueling Compilation #8
zhlédnutí 439Před 2 lety
Moviebattles II Dueling Compilation #8
Moviebattles II Dueling Compilation #7
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Moviebattles II Dueling Compilation #7
Moviebattles II Dueling Compilation #6
zhlédnutí 281Před 2 lety
Moviebattles II Dueling Compilation #6
Moviebattles II Dueling shortboi 1.9.1.1
zhlédnutí 155Před 2 lety
Moviebattles II Dueling shortboi 1.9.1.1
Moviebattles II Dueling Compilation #5
zhlédnutí 184Před 2 lety
Moviebattles II Dueling Compilation #5
Moviebattles II Dueling Compilation #4
zhlédnutí 173Před 2 lety
Moviebattles II Dueling Compilation #4
Moviebattles II Dueling Compilation #3
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Moviebattles II Dueling Compilation #3
Moviebattles II Dueling compilation #2
zhlédnutí 348Před 2 lety
Moviebattles II Dueling compilation #2
Moviebattles II Dueling compilation #1
zhlédnutí 237Před 2 lety
Moviebattles II Dueling compilation #1
I see old classbar!!!! Leons’ ui pack?
Yep.
@@seventus Im prolly just a mong, but how do u get the old class bar with the pack, I downloaded it and I can't seem to get it.
@@OnarMBII It's the discontinued version of "duel extended" and I just picked some random shit in the UI section to get it to restart and show up. Might have to get rid of other packs that modify UI if you have any, I dunno.
@@OnarMBII hey, you need to make sure to click both apply and then HUD reload after choosing the pack in the HUD layout in UI settings
i approve
Smacking those feet into the ground...
gfs as usual (that server was laggy as fuck)
Padawanception... That server really is configured poorly.
Yeah. It's strange that it's so populated.
Footsteps.vfx
Good fights !
16:49 Blyatifull
Skill Issue =(
Bring back stassin.
beta? is this a mod or a reboot like the latest battlefront reboot nightmare?
The mod itself (Moviebattles II) has been around for like two decades. They're currrently holding some open beta weekends to thoroughly test a major new patch. Not a reboot or a disaster pre se, simply big overhauls that require extensive testing. Hopefully the devs will get behind fixing some of the many bugs and unwanted changes.
Movie duels is actually so sick if you have a pc you should check it out
I love listening to traya lecturing her opponent as the fight goes on it feels canon
What soundpack are you using here?
I think it's one called zzz_MBSounds2.1.1.pk3 but not 100% on it.
Had no idea there was even a community for this game whaaat
Yep! The MBII community has been going strong pretty much since the launch of Jedi academy. There are usually weekly fun events and competitive scrims, though activity waxes and wanes, it never stops completely.
I want to try it but the main think making me feel uneasy is the key bindings. Any reccomendations?
Don't need to be complicated. I just use Q and E for the class specials, bind push/pull to mwheel, +use and change saber style on the side mouse buttons. Don't let bindings prevent you from trying this great mod!
Sounds crazy, but when I see videos of this I love closing my eyes and just listening. The force jump sound, the steps, the announcer, the chat sound. Takes me right back! Nostalgia 😍
I understand this more than you know.
@@seventusGood man.
cool
gfs colonizer
Informational, thanks
What game is this
Moviebattles II, a mod for Jedi Knight Jedi Academy.
This game has the best lightsaber content by far, really wish they'd give us a new star wars game with this system
What game is this
Moviebattles II, a mod for Jedi Knight, Jedi Academy.
Canon
Makashi is light style - there 1 hand is used lightstyle is a mix of shii-choo/makashi/soresu medium style is a mix of juyo/ataru/niman heavy style is just shien
You can't tie the lightsaber forms to styles in MBII. It's not designed for it. Lightsaber forms embody a certain philosophy, in the case of makashi mainly the conservation of energy (BP in MBII) and using parries to simulate the fencing aspect, which helps to slowly build an ACM advantage over time - done mostly from mid-range with yellow, but with cyan you can and should stay closer since it has t-rex arm reach. Makashi users attempt to control the duel and work with precise and calculated moves (as opposed to the hectic flailing aggression like with form IV). The mindset is stoic and patient, aiming for elegance primarily via 'fencing' the opponent down from mid-range which, if done properly, often results in ACM victories - though this style of combat is weak to Djem-so facehugging aggression, like how Anakin bulldozed Dooku in EP3 - though this weakness can be covered somewhat in MBII by well-timed counters, sometimes even full counter-combos. Red and purple cannot possibly be called Form V since they're handicapped mongoloid styles: without a way to initiate fast such as nudge, they can only be deployed against those who are significantly worse than yourself. Red/Purple does not work on someone that knows what they're doing (parry spam is gg every-time, just avoid being slapped by crouching and keeping distance. You will have a 100 percent winrate vs red in current patch. It's a trash design that only a noob would consider playable in even duels). Shien, afaik, refers specifically to the part of Form V associated with deflecting blaster-bolts back at the enemy, not the lightsaber combat portion, which in my mind, is Djem-So. Juyo is not a real lightsaber form. Nothing distinguishes it from Niman mastery apart from being a special snowflake invention to make Mace Windu cooler. All of its aspects can be found in those who master Niman, which is a jack of all trades and so, again, can and should not be limited to any one style in MBII. In fact, part of Niman mastery is using multiple styles and lightsaber forms to adapt to the situation, for example, countering blue with cyan or cyan with yellow or 4 hit parrying the hell out of someone who thinks they can win with red style. Ataru functions in bursts of aggression attempting to overwhelm the opponent. They use jump-attacks (Hawkbat swoop etc) and use movement with attacks to open angles(shift PB zones), and they use more acrobatics than other forms for this purpose also. Finally, Ataru favours dodging as a form of defense rather than perfect blocking, so you have your shadowswings and micrododges, crouch-dodges under upper-diagonals and backflips over uppercuts etc. Ataru duels come in starts and stops, bursts of activity. They're not concerned with preserving their own BP as much as they are concerned with ending the duel as swiftly as possible by draining the BP of the opponent. This often results in a furious burst of activity like two cats fighting, followed by a period of calm to regen BP before going at it again. It's called the aggression form for this reason. Basically, imagine ataru users running circles around the opponent, jumping and spinning, using force speed attacks and acrobatic-tricks such as backflipping, switching to red, cartwheeling back in for an insta etc. There's no long, drawn out duels, just quick bursts. Ataru is often mixed with other styles for more balance, because playing full on ataru is difficult against skilled opponents that can outlast you with proper defensive manoeuvres.
What game is that btw?
movie battles 2
gfs
woah
clean
is this movie battles 2? and if so, damn nice cfg
@@stellanFPS The crosshair is from a pack on the forums called fetus crosshair, iirc.
@@seventus It is fetus xhair, I use it
Take me back...
Amen!
Dang
gfs!
Feels as if I hear Karus...
The greatest of all time is back, merry christmas, brother!
gfs, mate <3
miss my pc so much
Sev goated
'u are just play with scripts' xDDDD
Good times.
the scandinavian s-tiers
That duck under the saber was disgusting
Never seen this, been pugging with FMJ for months now - and my brother has a whole video dueling him, DAVAI BLYAT
I struggle at 2 hit combos still since I'm pretty new, any tips on getting the timing right?
Combo timing when you hit someone is different from when you're just swinging in the air. You need to tighten the timing, but it still adheres to the same principle. If you do a 2,2 you need to start the second part with a halfswing timing, so to get this, you can try to just hold D and mouse1 and circle around the target dummy hitting it. Then try not holding mouse1 but clicking at the end of the swing when it bounces back. Then after you can do that, try to tap D+M1 (always movement first) at the end of the swing bouncing back. Depending on server fps and ping, there's a slightly different time to hold it, so in the beginning you don't need to be super tight with the taps, just hold D then m1 again right before the swing has finished bouncing back to neutral. You should also try to end your first combo on a right-side swing, since they restart faster due to the halfswing timing. For example, WA+D, D+WA where linking the two D-side swings is the important part, along with minding the gap. So right after you've done D, you pause for a moment as the swing "bounces back" in the anim, and right before it returns fully to neutral, you resume holding D and move into the second combo. The flow comes with practice, but when you find the timing from the halfswing tapping exercise above, you should be able to quickly get a hang of this. You can also try WA+SA, SA+WA just to see how much slower (and thus worse) ending on a left side halfswing is for combining combos. Hope it helps.
Another please!
Cool 🐱
Epic duels in last half dude! Long skilled fights! Awesome video, your channel is great Find! Your dueling are great references, and education content. Also be proud, I use your content as a advertising gameplay for my friends. They say you fucking nuts and gameplay looks too hard, but they don't mind it, because skill based pvp games is cool Much love ❤❤❤. Hope I will be someday in your video(but like a challenge not like poor dudes in beginning xD).
this is insane
48:24 beyblade moment
Immaculate parries