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Bluewizard
United Kingdom
Registrace 8. 11. 2017
I play creative games, tycoon games, and sometimes racing games. Thought it would be fun to share how bad I am with the world.
Please consider a donation. It takes allot of time and effort to make videos. Anything really helps and is very much appreciated.
www.paypal.com/donate?hosted_button_id=LPHVR7PY6WEMU
You can find me at various places
My Facebook Page (BluewizardPlays)
BluewizardPlays
My Twitch Channel (BluewizardPlays)
www.twitch.tv/BluewizardPlays
My music (FindTheUnknown)
www.soundcloud.com/findtheunknown
My Instagram (FindYourUnknown)
FindYourUnknown
My Twitter (@BlueWizardTV)
BlueWizardTV
My Discord Channel
discord.gg/kU65m6EB
My website
www.bluewizard.co.uk
Please consider a donation. It takes allot of time and effort to make videos. Anything really helps and is very much appreciated.
www.paypal.com/donate?hosted_button_id=LPHVR7PY6WEMU
You can find me at various places
My Facebook Page (BluewizardPlays)
BluewizardPlays
My Twitch Channel (BluewizardPlays)
www.twitch.tv/BluewizardPlays
My music (FindTheUnknown)
www.soundcloud.com/findtheunknown
My Instagram (FindYourUnknown)
FindYourUnknown
My Twitter (@BlueWizardTV)
BlueWizardTV
My Discord Channel
discord.gg/kU65m6EB
My website
www.bluewizard.co.uk
Railroader #88 D40/P3. Will we finish the day on a high? No!!! It's a bad end to a horrible day
Today we're playing Railroader.
The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel.
The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everything from business to driving the trains.
In campaign mode the game starts out with a tutorial on how to play showing you the basics and will slowly give you the reigns to carry on by yourself.
------------------------------------------
Please consider a donation. It takes allot of time and effort to make videos. Anything really helps and is very much appreciated.
www.paypal.com/donate?hosted_button_id=LPHVR7PY6WEMU
You can find me at various places.
My Website
www.bluewizard.co.uk
My music (FindTheUnknown)
www.soundcloud.com/findTheUnknown
My Instagram (bluewizard.uk)
bluewizard.uk
The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel.
The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everything from business to driving the trains.
In campaign mode the game starts out with a tutorial on how to play showing you the basics and will slowly give you the reigns to carry on by yourself.
------------------------------------------
Please consider a donation. It takes allot of time and effort to make videos. Anything really helps and is very much appreciated.
www.paypal.com/donate?hosted_button_id=LPHVR7PY6WEMU
You can find me at various places.
My Website
www.bluewizard.co.uk
My music (FindTheUnknown)
www.soundcloud.com/findTheUnknown
My Instagram (bluewizard.uk)
bluewizard.uk
zhlédnutí: 150
Video
Railroader #87 D40/P2. Our longest coal train so far. But does the day go smoothly?
zhlédnutí 449Před 4 hodinami
Today we're playing Railroader. The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel. The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everythin...
Diesel Railcar Simulator - We're not alone until we are - Rurl B01 Southbound Class 112
zhlédnutí 104Před 7 hodinami
Diesel Railcar Simulator is a fantastic indie developed train driving simulator set in UK 1960's in a fictitious UK setting. Well worth the money. Please consider a donation. It takes allot of time and effort to make videos. Anything really helps and is very much appreciated. www.paypal.com/donate?hosted_button_id=LPHVR7PY6WEMU You can find me at various places. My Website www.bluewizard.co.uk ...
Railroader #86 D40/P1. Crashes and derailments - It's not a great start. Will our day get better?
zhlédnutí 602Před 9 hodinami
Today we're playing Railroader. The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel. The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everythin...
Railroader #85. Using our new loco with the new deliveries at Sylva. Can we get the days jobs done?
zhlédnutí 752Před 16 hodinami
Today we're playing Railroader. The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel. The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everythin...
Diesel Railcar Simulator - Are we still in the UK? Mountain Pass driving a Japanese KiHa30
zhlédnutí 738Před 19 hodinami
Diesel Railcar Simulator is a fantastic indie developed train driving simulator set in UK 1960's in a fictitious UK setting. Well worth the money. Please consider a donation. It takes allot of time and effort to make videos. Anything really helps and is very much appreciated. www.paypal.com/donate?hosted_button_id=LPHVR7PY6WEMU You can find me at various places. My Website www.bluewizard.co.uk ...
Railroader #84. We might be more organized but we're still running late.
zhlédnutí 451Před 21 hodinou
Today we're playing Railroader. The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel. The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everythin...
Railroader #83. New day. Sorting the new deliveries, getting them where they need to go.
zhlédnutí 914Před dnem
Today we're playing Railroader. The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel. The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everythin...
Railway Empire 2 High Voltage DLC First Look - New Switzerland Map, Electric Locos & Scenarios
zhlédnutí 582Před dnem
Today we're playing Railway Empire 2 High Voltage DLC on the PC. We're playing a scenario where we must build: - A new line between 3 cities - A new electric line between 2 cities - And build a city up to a certain population For more information about the game you can visit their site Steam and Epic pages. This DLC requires purchase of the base game to play. railway-empire2.com store.steampowe...
Train Sim World 4 - I really can't brake - Class 101 - Darlingtin to middlesbrough
zhlédnutí 164Před dnem
Lets play TSW4 or Train Sim World 4 badly. Please consider a donation. It takes allot of time and effort to make videos. Anything really helps and is very much appreciated. www.paypal.com/donate?hosted_button_id=LPHVR7PY6WEMU You can find me at various places. My Website www.bluewizard.co.uk My Facebook Page (BluewizardPlays) BluewizardPlays My Twitter BlueWizardTV My T...
Railroader #82. It's a long drive to Sylva so elsewhere we do some odd jobs & fix some locos
zhlédnutí 689Před 14 dny
Today we're playing Railroader. The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel. The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everythin...
Railroader #81. We're somehow ahead of schedule and the day's going well? Better not jinx it.
zhlédnutí 516Před 14 dny
Today we're playing Railroader. The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel. The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everythin...
Diesel Railcar Simulator - Is it just me? I see a face with an open mouth, big eyes and little arms
zhlédnutí 151Před 14 dny
Diesel Railcar Simulator is a fantastic indie developed train driving simulator set in UK 1960's in a fictitious UK setting. Well worth the money. Please consider a donation. It takes allot of time and effort to make videos. Anything really helps and is very much appreciated. www.paypal.com/donate?hosted_button_id=LPHVR7PY6WEMU You can find me at various places. My Website www.bluewizard.co.uk ...
Railroader #80. We now start at Sylva. My morning routine's broken. Will it cause mistakes?
zhlédnutí 808Před 14 dny
Today we're playing Railroader. The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel. The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everythin...
Railroader #79. Our day's not done. We must now get the goods to Sylva using our longest train yet
zhlédnutí 940Před 14 dny
Today we're playing Railroader. The game's set on a map heavily based on a real life Southern Railway's Murphy Branch in western North Carolina USA. It's set around the 1940's-1950's in a transitional period between steam and diesel. The game has 2 modes campaign and sandbox. In sandbox you can spawn in locos and consists and enjoy driving about. In campaign you run the railroad doing everythin...
Railroader #78. Mixed Traffic. We get creative with our locos usage. Needs must
zhlédnutí 584Před 21 dnem
Railroader #78. Mixed Traffic. We get creative with our locos usage. Needs must
Railroader #77 We get charged damage penalties on multiple deliveries when the wagons have no damage
zhlédnutí 1,3KPřed 21 dnem
Railroader #77 We get charged damage penalties on multiple deliveries when the wagons have no damage
Train Sim World 4 - A strange feeling - Class 101 - North Trans Pennine Huddersfield to Marsden
zhlédnutí 185Před 21 dnem
Train Sim World 4 - A strange feeling - Class 101 - North Trans Pennine Huddersfield to Marsden
Railroader #76. New day New jobs. We sort out the morning deliveries
zhlédnutí 519Před 21 dnem
Railroader #76. New day New jobs. We sort out the morning deliveries
Railroader #75. We've left too many little jobs to the end. Will we get them done?
zhlédnutí 1,7KPřed 28 dny
Railroader #75. We've left too many little jobs to the end. Will we get them done?
Diesel Railcar Simulator - The news needs to be read and we have the train to deliver it.
zhlédnutí 254Před 28 dny
Diesel Railcar Simulator - The news needs to be read and we have the train to deliver it.
Railroader #74. We'll never run out of coal at Nantahala again until we run out of coal at Nantahala
zhlédnutí 1,3KPřed 28 dny
Railroader #74. We'll never run out of coal at Nantahala again until we run out of coal at Nantahala
Diesel Railcar Simulator - These lines don't exist now. A jaunt through the Westfords countryside.
zhlédnutí 1,1KPřed měsícem
Diesel Railcar Simulator - These lines don't exist now. A jaunt through the Westfords countryside.
Railroader #73. It's a topsy Turvy Day with things in the wrong order. How will we get on?
zhlédnutí 396Před měsícem
Railroader #73. It's a topsy Turvy Day with things in the wrong order. How will we get on?
Railroader #72. Good money.... Bringing the big jobs home but a few mistakes along the way.
zhlédnutí 986Před měsícem
Railroader #72. Good money.... Bringing the big jobs home but a few mistakes along the way.
Diesel Railcar Simulator - Frisia Western Lines - For the first time we don't finish
zhlédnutí 296Před měsícem
Diesel Railcar Simulator - Frisia Western Lines - For the first time we don't finish
Railroader #71. Many tiny jobs. Plus setting the bigger jobs up to complete next time
zhlédnutí 740Před měsícem
Railroader #71. Many tiny jobs. Plus setting the bigger jobs up to complete next time
Diesel Railcar Simulator - Newbury Branch - A scenic driving delivering Welford some Coal
zhlédnutí 266Před měsícem
Diesel Railcar Simulator - Newbury Branch - A scenic driving delivering Welford some Coal
Railroader #70. Is it going to be a better day without issues? Or will things go wrong again?
zhlédnutí 912Před měsícem
Railroader #70. Is it going to be a better day without issues? Or will things go wrong again?
Railroader #69. Getting it all home? We might forget a little something
zhlédnutí 739Před měsícem
Railroader #69. Getting it all home? We might forget a little something
you were the first lol great video i like the different runs you do
Where's the comments at. Or am I the first?
First... maybe only.... who knows lol
Good choice - this is America, where freight gets priority over passengers!!
I finally gave this one a real try, a run on Trans-Pennine to Leeds. Compared to almost every other train I've tried, the 101 is a real attention hog, but I do have to say I don't hate driving it. It's...charmingly quirky?
My only issue is that I am too used driving similar locos on Diesel Railcar Sim and so find it hard to transfer braking distances over. Other than that... maybe because I've done 100+ Diesel Railcar Vids I find driving this era of loco fairly easy. I'm not good at it but I can do it and enjoy the experience. Glad to hear you don't hate driving it lol
@@bluewizard It'll never replace the rattling, smoke-spewing joy that is the Class 45. Bought the game for the US trains, but that thing has some real charisma. Also, God help me, I like driving the Pacer.
thanks bro you really helped
There was a bit of a signal bug, basically any point switched against the main through route past the signal could result in a red - So, if you'd left the Alarka Junction switched for the works train the Bryson West signal would be red. At this time you could alleviate the problem, by installing the signals down to Alaka Junction - this adds a split at the Alarka Junction entrance, so the Bryson West signal is only indicating as far as mid-point to Hemmingway.
Another great video, thanks. I miss seeing those long loads of coal trains running on UK's railways! But at least I saw them once upon a time!
I've always lived in the South East so never saw any long train loads of anything really. Have only ever seen UK coal trains on TV. Something I'll never see now lol.
I would love to see some additional milestones be added to the game to help with Switching at Stenzel and Robinson, at least set an additional lead to be built at each location, so fresh deliveries can be sent to the open lead and old cars can be pulled from the secondary lead that was filled first.
Extra tracks are always useful. Who knows if they'll add them though. I found one mod that adds a single extra spur www.nexusmods.com/railroader/mods/154?tab=images There's another that adds more industries near there but it looks like from the screenshots that it adds some extra tracks also which might make manoeuvres a little easier. www.nexusmods.com/railroader/mods/52
@@bluewizard yeah I've been seeing a lot of modded playthrough on Hyce's and Angry Ragtimer's channel, which are really helpful. But it would be neat to see if the developers could pick up on some of those and implement in a patch. So some of those can be stable to the core game upon further game updates.
I'm running quite a few mods on this play through but I'm certainly careful adding modded track in. I do have extra crossovers here and there which helps with movements but not much else. I'm weary what would happen if an update breaks a track mod and you have locos or wagons parked on that modded track? So far broken mods have been fixed within hours of updates and game saves have continued to load even if a mod is broken so it's likely fine. So I do agree I would prefer an in-game method to add this kind of track in. Either a milestone as you say or an in game editor or something. Something that can't be broken.
Knowing what I know, watching you fumble around learning how to play this game is downright painful.
I was doing it right then ;-)
Good driving. But where in UK is Stepper Sundon? Is it real!?
It's the fictitious North Landen map
@@bluewizard OK thanks! I didn't pick that up!
I really am enjoying this series. It is helping me figure out my layout and how to work with the mechanics of the game.
Glad you're enjoying it. Was fun to do
Most steam trains don't have a speedometer - it's usually a retrofit on heritage locomotives which run on mainline services. However, LNER fitted them to their P2 and A4 locomotives... and to their first class restaurant cars, for the benefit of passengers who were interested in that sort of thing. While this game is based in 1950's, the starter locomotives, and others up to about 20klb tractive effort, would have been built way prior to this date.
That’s seriously bad rendering…. Like it’s ‘drawing’ the rails as it’s going along!
I don't think it's that bad. There is a compromise in order to hit 60fps. You can lengthen the render distance some more. I think Ive for it set for 120% for the track with the scenery a little lower but FPS does die the longer you have it.
Locomotive: Well that went pear shaped fast.
I don't think any of the locomotives will be happy over the next couple of eps. That recording session did not go well lol.
@@bluewizard would it be coincidental that after I watched your video I had a car jumping back against the switch that was set to connect with the rest of the train.
By watching you inherited some of my bad luck. You need someone to watch you play now so you can offload it to them lol
@@bluewizard I guess we can call it the blue wizard curse
the reason the lines at Grovane is fenced off is because the standard gauge line doesn't serve it anymore and the trains pass through at speed, the heritage line has an agreement with the operator where they block the mainline with magnets showing the block as occupied setting signals to red before they allow pasenger onto Setedalsbanens platforms to avoid putting people in danger off being hit by a speeding train.
Oh... I see. I didn't realise the mainline didn't stop there and simply presumed when any train stopped at the station the gates were opened and people were let on. Interesting they use magnets to set the signals. Great info. Cheers.
How to add derail valley to games, when I have installed the extension there is no derail valley in the game tab
that is going to be expensive repair lol great video watching
I recorded all this week videos in one session and Weds and Fri videos don't get much better. Oh well lol
Oh dear! At least the game allows a pretty quick fix for your problems!
That is lucky as there'll be more crashes this week to fix lol
@@bluewizard Oh dear, oh dear!
I'm surprised the Atlantic made it up the hill - it's only got 2 driving axles, and that wheel config was generally used for passenger workings (big wheels = speed) - freight workings tend to rely on 4 or 5 driving axles
The Atlantic's one of my fav locos. It does things it shouldn't do
At least there's a water crane build at Alarka Junction - first time I played this bit, no water at Alarka Junction, and I foolishly took both Alarka and Fontana Bridge at the same time - that climb out of Bryson resulted in more than one locomotive out of water!! Did I mention no water at Alarka Junction?!?!
Ah yes, back in the day when the last signal on the block was bugged and would not turn yellow. Alarka Signals fixed that, but then since Alarka Branch doesn't have signals, when the branch was unlocked, that sector was still bugged. Thankfully all fixed now.
A few nice drops there - I think part of the challenge is that you're running the locomotive with the reverser at 100%, which limits top speed to about 15mph. You release the cars at around 12-13mph, so the locomotive doesn't have the steam to get a good lead. Options would be to cut the cars at 7mph or reduce the reverser to give you more time to open a lead and throw the switch.
Time to wonder who will be the first to mention H-6s.
?
@@bluewizard The new locomotive mod by RCrockin, a 2-6-6-2 mallet steam locomotive. Available on Nexus Mods. Amazing puller and would be great for Robinson Gap Coal.
Early :)
Great ! 👍
At this stage - there is no yard call on signal at Whittier, so if the line is not clear through the main route you get a red (this is/was annoying), since you've got it switched to the alternate platform and into the passing loop from there, it's not going to show clear.
heaps of work to do looks great well worth watching
Good episode. One small heavy landing!
Low telegraph poles, so the train crew can reach them. They used to have a portable phone that they could connect to the telegraph wires and call the adjacent stations, if there was a problem.
Good info
Now that was a really smart exchange at Ela - I'd totally forgotten there were a couple of cars for Ela House on the main freight.
I'm hoping you learn to read the train paperdoll!! The prime ones - Purple blip = handbrake is on; yellow warning triangle between cars = airpipe not connected/taps closed; varying shades of yellow thru red = brakes applied. I suspect a lot of folks doing Italian impressions, telling the screen what is wrong 😁
Yeah... I worked it out eventially
Wow, that was an exciting change from normal!
"I'm tempted to let [the tank car] roll down the hill" - the beginning of regret!
oh... you'll gonna see me regret rolling things down that hill many many times lol
There is probably some physics reason that Pacifics (4-6-2) are used for high speed passenger workings, in the UK (Flying Scotland and Mallard being famous examples) - maybe they burn coal faster, to produce more steam for that speed. While freight locomotives generally don't have a trailing pony truck (2-8-0/2-10-0) for increased traction, and don't need as big of a firebox to produce massive amounts of steam as they don't need the speed. ????
So, who IS silvia?
I think I'm turning Japanese, I think I'm turning Japanese, I really think so...
Bluewizard Railway: Your supplies were lost in transit. 😁
I think that Saw Mill workings are quite complex (a summation of observed operation). Conelly Creek Logging Camp can produce 12 cars per day (at each log load siding), you deliver 8 cars per run, so 1.5 trains per day (@ L2). The Saw Mill has a maximum capacity, once the capacity is reached log cars will only unload as each log is used - oversupply will slow down the need to run up to the Logging Camp, once maximum storage is reached. The Saw Mill has a maximum production rate (logs/day) drawn from the storage. Production is only active when there is an empty car in S01/S02 AND there are logs in storage. Once the cars are filled OR storage is empty, production will stop. At Tier3, storage appears to be 45 logs, usage is 15 cars/day (45 logs - coincidence??). This means that L2 cannot keep the Mill supplied as it only produces 12 car loads per day, so you can only ship 1.5 trains per day - 1 day oversupply (16 cars), 1 day undersupply (8 cars), but still not enough for 30 car usage over the 2 days. And I get about 7 cars for S01/S02, though yesterday I got 8(?! - there's some mystery math going on here). Obviously, I have a production throttling, due to the 6 car per 2 days shortage, but because I oversupply every other day, production is not constant per day. I'm trying an experiment where I draw 4car log trains from L1, for 3 trains per day. I am hoping that over time I will fill the Saw Mill storage to capacity, and the number of trips I need to make bringing logs will slow down. Higher tier contract will increase the usage rate, #log storage capacity, and #cars sent for product (S01/S02).
Another good episode, thanks!
Very early on I figured it was a good plan to apply the locomotive parking brake when you didn't want to use it. And when I forgot to select the correct locomotive, the worst that would happen is that it would burn up all the water and coal, and not crash at 20+ mph into bad stuff!!!
I like using gravity shunting at Stenzil. Park the return car on the hill, move the locomotive out of the way, and let gravity take it to the Hollifield spur. Pick it up on the way home!!
They've put a flashy GUI over actual usabilty in this one. I'll pass.
BR1 Bryson Freight House can take 4 cars. But I found if you don't do the signals the day after you unlock Bryson, there is always general freight in BR1, that your 4 signal cars will complete with for space.
Yes, there is no reason to move the cars back when you pick up the Hollifield tank car.... unless you want to be a total jerk to all the drivers waiting at the road crossing!! 😀
#2 sat under the water crane, waiting at a fusee, noticeable lack of coal... now I'm wondering how long it will be before it runs out of fuel!!!
Do they still make Robinsons? I used to have their barley water and orange as a child. Haven't had any for donkey's years!! Good episode by the way!
Yeah... Think they still exist. Been a while since I've bought anything theirs though.
hey what about a one hundred steam locomotive video?
hey how many of the games you play are free and internet free?
what game is this?
Hmmm, I love this game. It needs a bit more of an aggressive start than you gave it - double lines etc as you start with a LOAD of money. Also, better (separate) management of freight, passengers and mail - so ideally don't run a passenger train directly through a resource centre like logs, pears or wool. I watch Adekyn play this, been watching since version 1 of the game, where he plays each and every scenario. He is technically very good, although he never goes and watches from the train - that's something I liked with your version!
With more practice I might have played differently. I haven't touched this game for months so it was difficult to know the costs and benefits of everything. The phrasing of the requirements suggested that there should only be one line between the 3 cities which x amount of goods/ people had to travel else I would have created multiple more direct lines. There were likely ways around this but as I couldn't be sure I stuck with the single line for everything. The biggest mistake I think I made was creating a line for a factory that I couldn't place. That wasted money. I think I also should have put more thought into which factories I did place as I might have been able to deliver more goods with a different selection. All this is easy to say in retrospect though.