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(void *) farsyte
United States
Registrace 22. 01. 2009
Currently recording on a chaotic schedule, then scheduling publication to smooth it out a bit; also, currently pushing to use Linux rather than Windows, where possible. Game selection is "at my whim" (but I listen to friends ;)
My main goal is to make archival footage of my favorite games, because I no longer have the opportunity to do so for some of my old favorites. Sometimes this means that some game updates will motivate me to start over, capturing game play from the start with the improvements; and it may mean applying some focus and completing a series on a game, then (metaphorically) locking it away in the attic for a few years.
My main goal is to make archival footage of my favorite games, because I no longer have the opportunity to do so for some of my old favorites. Sometimes this means that some game updates will motivate me to start over, capturing game play from the start with the improvements; and it may mean applying some focus and completing a series on a game, then (metaphorically) locking it away in the attic for a few years.
Eye of the Storm
Farsyte takes the Razorleaf into the electrical storm around Bannoc IV in search of the Legacy.
This video is part of my "Starfield NG+1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
This video is part of my "Starfield NG+1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
zhlédnutí: 1
Video
Absolute Power
zhlédnutí 2Před 2 hodinami
Farsyte infiltrates Generdyne in Neon City to obtain information on the Lightning Shield they use for Power. This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
The Best There Is
Před 4 hodinami
Farsyte infiltrates a UC research facility to recover a communications device. This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
Delivering the Evidence
zhlédnutí 3Před 4 hodinami
After much (off-camera) wandering around the Settled Systems collecting evidence against Crimson Fleet Captains, Farsyte returns to Lt. Toft on the UC Vigilence to deliver the evidence. This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
The Siren of the Stars
zhlédnutí 4Před 7 hodinami
Farsyte and Barrett head to the Siren of the Stars, then nip in at GalBank in New Atlantis to extract whatever information they have on the Legacy. This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
Pooling Information and Planning
Před 9 hodinami
Farsyte and Barrett work with Delgado, Naeva, and Jazz, on the next steps needed to find Kryx's Legacy. Apologies for the sound issues. Tired voice, combined with extra background noise, and I did not find a good level for the noise gate. But then, nobody watches these for my scintillating commentary, right? ;) This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEv...
The Lock
zhlédnutí 2Před 16 hodinami
Farsyte heads down to the Lock, to prove himself worthy of induction into the Crimson Fleet. This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
The Key
zhlédnutí 2Před 19 hodinami
Farsyte and Barrett head to The Key to infiltrate the Crimson Fleet. This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
Going into Deep Cover
zhlédnutí 1Před 21 hodinou
Farsyte and Barrett finally start an old assignment for UC Vanguard, proceeding to the UC Vigilance to do some undercover work for UC System Defense. This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
Confront Ron Hope, then talk to SysDef
zhlédnutí 2Před dnem
Farsyte and Sam Coe confront Ron Hope about the First and the Farmers. This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
Confronting Paxton Hull
zhlédnutí 5Před dnem
Farsyte and Sam Coe set out to confront Major Paxton Hull and the First Cavalry, who should be at the old Mech Factory on Arcturus II. This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
New Stationeer Tutorials (August 5, 2024)
zhlédnutí 216Před měsícem
This morning August 5, 2024 RocketWerkz published an update to Stationeers that deployed the new way they want to to Tutorials, plus the first three tutorials. They also asked for feedback. So I popped back into Windows and ran through them. TLDR: I like. The big feedback is an ongoing thing: I would like to have a TOGGLE option for Mouse Control rather than clamping a finger onto a button when...
Finding Marco Graziano
zhlédnutí 3Před měsícem
Farsyte and Sam Coe search for Marco Graziano, who may give us information on where we can find the First. This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
Maya Cruz at the Clinic
zhlédnutí 32Před měsícem
Farsyte and Sam Coe visit the Clinic, looking for Maya Cruz. This video is part of my "Starfield NG 1" playlist (czcams.com/play/PL_PGm5rwAOffrEvA_k6qmdaIB_XQYL3cP.html)
Interesting , Thank You. 1 nice thing about being Starborn to me is exploring other possibilities . Preperation is important
P.s. if you could have one mod, name it! I will make it for you.
I just hit 800 hrs in this game yet I enjoy watching your content as much as I play. bravo!!!!!
nice! this might make me finally try this game. Your gameplay makes this look pretty fun. Cheers!
Thanks! I'm having a ball with it.
Very awesome build!
Thanks! This is based originally on a build by TotalXclipse, except that I've skipped any structural parts that are not needed for the ship to work properly. I've been building something like this build every time through the game, tweaking it as needed based on what parts I can use. This one is the first time I've done it without needing to "inherit" parts from an existing ship, such as using the Star Eagle to get those engines.
I always go down to the Vectera first also, it's how you can tell if you have a normal universe, if nobody is there, you'll have a weird NG . I never thought about going back to Kreet, thanks for the tip.
Elsewhere, I have a save where I'm just pushing through NG+ as fast as I can. I know NG+1 is always normal. I'm up to NG+6 and no odd ones yet. I'll turn on recording from now on, and if I get an interesting NG+, I'll see if I can turn it into a decent recording (but on a different playlist, as it won't be part of this continuity ;)
I am this old school.lol
I enjoyed rolling through this project, but I think the next time I do a development series, I'll record and edit rather than stream. Still waiting for inspiration on the coding front, I seem to have been distracted (seriously) by some games.
Keep it up! I really enjoy these.
Very well done, Captain! also.. epic beard!
Informative vid.
On a mission to watch your whole playlist!
New here, enjoyed your content.
Thanks! Having fun recording these ;)
Since the patch Vasco has a fried circuit board, he keeps ealking away from my ship if i travel to other places in the planet. But he hasnt been blocking doors though anymore. I also have not random ships landing on planets which truly stinks.
I have heard others reporting the “no ships landing” thing. I have not really noticed either way, as I am thinking about other things as I land … will have to pay attention as I progress.
@@farsyte I'm hoping they fix it quick, and it's not a you have to go to NG to fix it fix. The game is running great though.
Nice ship!
Thanks!
you are great, this project is great as well:)
Thanks! Having a ball with it ;)
Your videos are a constant source of inspiration for me. Please keep them coming!
Thanks, will do!
But is the weakness really a weakness? Or and opportunity?
[narrator] he was too weak ...
I'm pausing Inari for a while, so I can do a playthrough without depending on knowing things I can not have found out in-game yet -- such as what abilities we actually gain at higher levels. I plan to return to Inari later, once I can justify knowing first-hand how and why Warlock and Sorcerer fit together.
Don't sleep on Karlac throwing things with her enranged throw. For example if she picks up Goblin-1 with 9hp and throws it at goblin-2 with 12hp, often they both die.
Oh, did not even see that! Will try it!
Healing word is S-Tier. I'll have to give Aid a try, thanks for the tip.
I was wrong about Healing Word. Oh, so very wrong. Now, a month later, Healing Word is one of my favorites ... how did I miss that it was a (1) ranged (2) bonus action? ;) ;)
Great video. Glad there was a video on the problems I was having.
Good video, I recommend that you make a summary after the live show, because otherwise people don't watch the live show, and put an attractive thumbnail on it.
Thanks for the feedback!
Awesome walkthrough! A small note: If you use the squared magnitude (vec.sqr_magnitude) it'll prevent a lot of sqrt() calls in the engine to give you the magnitude. Not a huge deal but sqrt is slow so Unity doesn't do them unless it has to (like when you ask for a magnitude). Basically it is cheaper to compare sqr_magnitude to your (value * value) than it is to compare to magnitude.
while i'm generally not doing any optmizations yet, using the squared magnitude where possible is a good habit to establish. Good catch, thanks!
The announcement on the Steam page that the patch is live has a much shorter "highlights" list, and explicitly mentions that they are working on the Asparagus staging issues for Patch Two "in the next few weeks" -- so huzzah! I don't see any mention of adding support for Joystick (so my HOTAS is going to feel lonely for a while). Not a huge issue, as I'm already hearing people talk about doing something like k-OS for KSP-2.
This is exactly the problem im having right now
The launch day notes do mention fuel flow calculations, so I have hope that this might be addressed in the upcoming patch; I will revisit after the next update. As anxious as I am to dive into KSP-2, I'm more than willing to wait until they have tested the patch thoroughly. I spent my whole career actually producing code, and being rushed was the number one root cause for more problems than seemed reasonable to anyone (including me). I really need the fuel ducts to work correctly -- and I need joystick control to fly -- but I'm also still having massive amounts of fun in KSP-1 so it's not like I'm starving for something to play!
i like this guy
Postscript: I forgot the antenna. Always check your contracts when you launch, I would have seen it had not checked off the first clause yet.
(void, Yo~Yo! perfect ~would you like more views?-💯
I'm not trying to turn CZcams into a job ;)
What is the mod you are using?
The main mod I'm' working with is "kOS" but I mahy also have been running Mechjeb, SCANsat, and Environmental Visual Enhancements Redux.