![Justsomerandomdude](/img/default-banner.jpg)
- 75
- 15 713
Justsomerandomdude
Registrace 15. 05. 2022
Just a random guy making random videos
Zelda's durability is awesome
Created with Wondershare Filmora
just a vid about durailty
friends channel
www.youtube.com/@MurpMurphy001/videos
just a vid about durailty
friends channel
www.youtube.com/@MurpMurphy001/videos
zhlédnutí: 1 256
Video
Do spirit summons ruin Elden ring
zhlédnutí 1,7KPřed 2 měsíci
Created with Wondershare Filmora short vid talking about spirit summons please subscribe and like
Fast travel is Weird
zhlédnutí 1,2KPřed 2 měsíci
Created with Wondershare Filmora Fast travel is weird and his video take a look at the system of fast travel in games please like and subscribe
Skyrim A Flawed Masterpiece
zhlédnutí 2,6KPřed 2 měsíci
Created with Wondershare Filmora Skyrim is my second favourite game ever a experience i will never forgot... but one i wish i could please subscribe and like
ocarina of time 3d FINALE
zhlédnutí 31Před 3 měsíci
Created with Wondershare Filmora the end of the series
Top Five strongest weapons in enderal
zhlédnutí 2,7KPřed 3 měsíci
Created with Wondershare Filmora this video goes into detail on the strongest weapons in forgotten stories enderal please like and subscribe
Ganon’s tower Ocarina of time 3d part 45
zhlédnutí 1,3KPřed 3 měsíci
Created with Wondershare Filmora subscribe how to defeat gagnon
GERUDO TRAINING GROUNDS Ocarina of time 3d part 43
zhlédnutí 9Před 3 měsíci
Created with Wondershare Filmora subscribe HOW TO GET THE ICE ARROWS and complete gerudo training grouds
Inside Ganon's castle Ocarina of time 3d part 44
zhlédnutí 18Před 3 měsíci
Created with Wondershare Filmora subscribe how to enter clear all the trials leading to ganon
The light arrows Ocarina of time 3d part 42
zhlédnutí 63Před 3 měsíci
Created with Wondershare Filmora subscribe how to obtain the light arrows
twinrova Ocarina of time 3d part 41
zhlédnutí 16Před 3 měsíci
Created with Wondershare Filmora subscribe how to defeat twinrova
spirit temple adult Ocarina of time 3d part 40
zhlédnutí 11Před 3 měsíci
Created with Wondershare Filmora subscribe how to beat the spirit temple as a adult and get the mirror shield
spirit temple child Ocarina of time 3d part 39
zhlédnutí 25Před 3 měsíci
Created with Wondershare Filmora subscribe how to beat the spirit temple as a child and get the silver gauntlets
Dessert colossus Ocarina of time 3d part 38
zhlédnutí 61Před 3 měsíci
Created with Wondershare Filmora subscribe how to find the dessert colosussus and get a heart piece and a to gold scultulas
Gerudo fortress Ocarina of time 3d part 37
zhlédnutí 206Před 3 měsíci
Gerudo fortress Ocarina of time 3d part 37
Bongo Bongo Ocarina of time 3d part 36
zhlédnutí 13Před 4 měsíci
Bongo Bongo Ocarina of time 3d part 36
The shadow temple Ocarina of time 3d part 35
zhlédnutí 39Před 4 měsíci
The shadow temple Ocarina of time 3d part 35
The bottom of the well Ocarina of time 3d part 34
zhlédnutí 13Před 4 měsíci
The bottom of the well Ocarina of time 3d part 34
The crazy music man Ocarina of time 3d part 33
zhlédnutí 221Před 4 měsíci
The crazy music man Ocarina of time 3d part 33
Happy mask trading quest Ocarina of time 3d part 32
zhlédnutí 24Před 4 měsíci
Happy mask trading quest Ocarina of time 3d part 32
Nocturnal of shadow Ocarina of time 3d ep 31
zhlédnutí 105Před 4 měsíci
Nocturnal of shadow Ocarina of time 3d ep 31
The Wate temple Part 2 Ocarina of time 3d ep 29
zhlédnutí 10Před 4 měsíci
The Wate temple Part 2 Ocarina of time 3d ep 29
The Wate temple Part 1 Ocarina of time 3d ep 28
zhlédnutí 8Před 4 měsíci
The Wate temple Part 1 Ocarina of time 3d ep 28
Biggoron sword Ocarina of time 3d ep 27
zhlédnutí 3Před 4 měsíci
Biggoron sword Ocarina of time 3d ep 27
The Ice Cavern Ocarina of time 3d ep 26
zhlédnutí 6Před 4 měsíci
The Ice Cavern Ocarina of time 3d ep 26
Ocarina of time but i lose my mind trying to find poes ep 25
zhlédnutí 40Před 4 měsíci
Ocarina of time but i lose my mind trying to find poes ep 25
This video is fact, anyone who disagrees just has a skill issue. Especially in totk where you can make weapons with ANYTHING
I like the mechanic, and I agree with you in basically everything, but I so think it could be a little bit better. Like, there is a normal attachment we created with weapons, and this mechanic kinda ruin that feeling, I think they could solve that problem by having a guy somewhere that can recover weapon you broke for a price and materials. Anothe problem is that, by the end of the game, I got some really cool weapons, but I felt like that was a problem, because now I found myself not wanting to fight enemies, bacause I was just going to break my weapons to get weaker ones, so I found myself avoiding fights, and fighting enemies is kinda the fun part, so, it kinda ruins that feeling, because you feel like your wasting the weapons.
@@Luizanimado yeah it need to be there be also needs a lot of improvement
I personally hate them. If you do use them the game is too easy because it breaks ai and you can kill the bosses too quickly, if you dont use them the games too hard because the boss's hp and damage are balanced with the assumption that you are using spirit ashes. I dont know why they couldn't just make it so enemies only get stronger if you decide to summon a spirit to make it more balanced for all players instead of forcing it on players who like to play solo.
@@demonicdude1328 cause most only use mimic tear Try some of the other summons This is a fun idea though
I liked it, but I hated the menus and it forced me to use the menus.
never head of that, but fair
@@zeldasattic1528 These were menus designed for the WiiU gamepad gimmick.
@@Ianmar1 ohhhhh make a lot more sense now
agree with all of it. i used to hate durabilty before breath of the wild and i actually trash talked botw before i played bc of it lol. but the resources they give you, both to get new weapons and to solve combat situations, is so vast that the durability was never a problem to me
once I found out Octorocks were a thing, I would make a routine between me fighting the monsters and repairing my stuff. I think the durability sistem is ass, like I get it they want me to try other weapons, but my GAWD It can't possibly take me 12 hits to break a sword with fucking Fiodra's scale attached to it
LOL at you wasting trips to see an Octorok. It is better to naturally explore and encounter an Octorok once in a while. Durability system is genius.
@@DanielMazahreh who the fuck explores the whole map, I just memorized their spawns and went there when I needed a fix, since I had to fix like only 2 useful weapons I had and the Lynel bow
@@rabbit7261 Nobody said anything about exploring the whole map to begin with. You said that. Your English comprehension is so poor. Unlike your incompetent @$$, I actually plan ahead and never ran out of Lynel bows hence never needing to waste time revisiting Octoroks.
I've not played tears of the kingdom yet, but in my two playthroughs of BotW, the low durability plus with everything taking a thousand hits to kill halfway through... And either I was an idiot or there weren't that many environmental ways to deal with enemies, or the attempts always failed. ..
It’s obvious that you’re an ideot if you are taking that many hits to defeat enemies.
I might be the only one but I love breaking my weapons in the Zelda games. There is something satisfying about knowing your weapon is about to break and throwing it at your enemy's face, I love that a weapon deals critical damage on break. Since I engage in combat so much in the games I'm never short on resources so I don't attach to my weapons a lot, the only exception are the craftable champion weapons which when they are about to break I just stop using and take home to display them.
LOL at you refusing to fuse your weapons. You stink, dude!
I wouldn’t quite say it’s universally disliked. It’s disliked by old heads who want shallow and stale combat with no imagination. I’ve learnt to dismiss people like that because they often have nothing to offer as substance outside of “I dislike this thing it makes me uncomfortable”
Indeed. Tears is a masterpiece with a multitude of combat styles far beyond Breath. These incompetent gamers are simply not creative and smart enough to appreciate
This feeling only happens in the start of the game, mainly because it makes players play more creatively with their limited resources and interestingly designed environmental traps to use against the enemies. However around mid to late game where the player has amassed alot of gear, the durability doesntly really do anything but annoy the player, pause the game switch with the exact same moveset doesn't offer much depth. Tears is arguably worse in some areas as not only does ur weapon break, u have to run around to find somthing to fuse with, arrows are tedious to use since u have to fuse them every single shot. It doenst help that intresting designed environmental hazards are still too few in the open world which just has alot of space and not enough densely designed encounters And the few densely designed encounters like ganons layer in the depths, doesn't have a shred of environmental hazards you can use against the swarm of enemies. Since the point of the game is exploration, the player will have alot of items eventually and the durability becomes less and less of a resource and somthing players just tolerate. This is why the best implementation of durability is during the eventide island, master sword triles, or the eventide like shrines in totk where you don't have abundance of resources and must play smart and creative with the tools the levels give The point I'm getting at is that if the point of the game is playing it creatively, then the zelda team have failed to a certain extent in doing that if this many people can complain about it and forgo being creative.
@@xsubzerox3412 then you’ve failed to listen to what the devs have been trying to teach you. Weapons are supplemental to the game's overall design. Maybe you should rely on them and utilise your other tools. Never within my total play time was I remotely annoyed by the weapon durability because I was given many more resources in turn after engaging in combat. Nor was I exclusively relying on the melee options. Here’s a heads up, use your other tools instead of crying about it.
@Auvisome I think u havnt understood what I said, why would I need to use other tools when I have an abundance of weapons, I dont have to be creative, I can just keep destroying my weapons and getting new ones. The point I'm saying, past the starting great plateau, where resouces like arrows, bows and weapons are scarce, the player will feel encouraged to employ smart and creative combat solutions, The later parts of the game fail at this level of incentivising the player to play creatively as having an inventory full of items takes away the "need" to play creative. The end result is that durability just becomes an annoyance in the later game thats all, you don't need to be creative cause u have dozens of weapons. EDIT: also its not up to the player to listen to GDC talks of the devs, its up to the devs to communicate these ideas through gameplay to the player, the fact that it is polarising to alot of people means improvements needs to be made. Weapons are nothing but consumables in this game, means past a certain point, nothing in the game can feel rewarding or unique.
@@xsubzerox3412 I never had to run around to find something to fuse with EVER. The materials are in your inventory. I can fuse within 2-3 seconds while a Lynel is about to charge me. This is YOUR problem. NOT the game's. YOU are simply NOT good at the game. And I can fuse arrows with the material I need rather quickly with the sort button. Also, you don't have to fuse with your arrows all the time. That's NOT required.
While I get the frustration of lots of players, I still think that it completes the picture for both BotW and TotK. 1) You find lots of weapons in both games, often dropping from enemies. This makes all weapons easily replaceable, even the most rare ones 2) It incentivize you to improvise with different weapon types and environment interactions 3) It makes the throw mechanic so satisfying, if your weapons lasted forever you would never throw your strongest weapon at the enemies, but seeing that it's about to break down is a perfect opportunity to deal lots of damage with a final throw (that also gets that sweet sweet breaking sound effect on top) I really think that having weapons be undestractable would make them boring, but maybe they could have implemented some kind of object or smith that restores a weapon's durability for rupees or certain materials
I found the durability system made me massively disinclined to do... almost anything. I didnt want to fight enemies unless they had weapons i wanted, so i almost never fought, which meant i had almost no monster parts and no money so upgrading outfits was a nightmare. I didnt feel inclined to explore because most rewards for exploration was a weapon or shield that would break 5 seconds later. I had absolutely no attachment to any weapon or shield and found myself playing the game exclusively as a checklist, because playing it how it was meant to be played left me feeling constantly punished by my good gear being broken and replaced by vastly inferior gear. I'd have vastly preferred the idea of scrapping gear you didnt want to repair or enhance gear you did want. So that you could develop a connection with that gear. Like what happens in souls games.
@@uberpinkwarrior good counter argument
You’re a dummm@$$. Combat encounters provide so much reward, so it’s actually your fault for falling short on Great Fairy upgrades.
@@MageJiro those are some really good points
Nah, durability shouldnt have ever been a thing, and neither should getting new weapons from enemies. Its a sub par system and it should go if they ever make a return to open world zelda.
Thats like saying there shouldnt be gimmicks in puzzle games 😂 hard cope
Ok But why? Did you just not like it or do you think it make the overall game worse
That’s because you’re not good at managing your weapons. You are so wrong and NOT good at strategic games.
It was fine in botw but totk made them way too weak, i know you can get purified weapons that last longer but it's still my least favorite thing about totk
yeah I think the bigger question is if you removed the system would the game be better or worse
Because you’re not fusing properly. You stink at the game.
My only big issue with the weapon system is that there is no clear repair option for those who have taken the time to farm the materials (breaking them isn't a good substitute). You can still have weapons break and let the player repair them if taken the care to save them for later. The games have a massive issue of materials being so plentiful, so being able to spend them would be nice. I also am of the opinion that Zelda games going forth should implement the weapon smithing mechanic put into Age of Calamity. Not only does it encourage experimentation, but it gives weapon types new life by being able to customise the stats for different gameplay styles. Certain weapons and armour like shields become completely useless in BotW and TotK once you reach a certain threshold that makes it very easy to sit on a massive arsenal of some of the best combinations in the game. Smithing would solve that. So yeah, breaking weapons aren't a massive issue. Not being able to use materials to repair and upgrade more stuff is.
In totk you can actually repair weapons now through rocktorocks found in the eldin region, note that it only works on weapon to whom you can reroll weapon perks (durability, attack etc) so that excludes legendary weapons (champion weapons and amiibo weapons). Note that indeed rocktorocking a weapon will reroll the stats of the weapon while rerolling the perks it at the same time. Doing this is quite easy tho, you first have to find a rocktorock and drop the weapon you want near him, if its near enough he will swallow it and throw it back and your weapon is repaired, note that it works only once per weapon on a rocktorock.
There’s no need to farm, LOL! This is proof of how weak and uncreative you are refusing to try new combat styles.
@@DanielMazahreh If anything this proves your own lack of creativity by leaving such a hollow response. :)
@@fancy2064 You could use Octoroks in BotW to repair weapons as well. The issue is though that it is insufficient and it still doesn't make use of the materials you naturally gather as you play the game. If you happen to know the trick then you are able to bypass a missing component of the gameplay. If you don't know, then you will be annoyed by it nonetheless.
@@Frozen_Death_Knight From my memory using rocktorock to repair weapons is unique to totk. Aside from glitches i don't think it is even possible to repair weapons and that's coming from someone who has 2000+ hours into botw. But in what way do you find the rocktorock method to be insufficient ? In the sense that it doesn't make use of the ressources if i understood correctly ? I think this weapon repair mechanic is game changing personally.
Comment to boost that engagement
same
why thank you both
totk having the msg not found being glitched into a save ruined my save making it not fun whats so ever... its not fun having weps they can be replaced fkn boring
Why the best ones have so little views
Critical thinking is hated on CZcams with censorship while illegitimate criticism of Breath and Tears (aka propaganda) is unfairly boosted on corporate fascist CZcams.
I know combat is a big part of the Zelda franchise but people seem to forget at its core it's a puzzle game so thats why combat has never been super advanced and has minimum weapon options, and BotW/TotK being open world with a larger focus on combat they have to completely change the how combat works (no idea how to end this post so this has been todays ted talk)
and what happens when a 3d Zelda comes out without the system. people complain about it... Hyrule warriors has these complaints...yet Nintendo though this is what we wanted... hell the fans dont ******** know anymore... complain for the sake of complaning. kids these days have it made but self victimize **** left and right at every turn for what?????????
Hey, nice video. I understand the frustration around this mechanic, but I also think people misjudge it and underestimate how much worst the game would be without it. One of the pillars of Botw's design is experimentation, the game is all about trying new things and having great weapons all of the time wouldn't really fit this pillar. This mechanic motivates players to find better things and to experiment new ways to deal with your problems, as you mentioned.
said it better than me
just curious, why the reupload?
the footage at the end was something i was supposed to edit But forgot Lmao
@@zeldasattic1528 ah lol thanks for explaining. I didn't really notice! or maybe I forgot :p
Honestly, I've seen significantly more people defend summons then condemn them. This is kinda a cold take. Of course there are still losers who will mock you for using them but they're not even close to being representative of the majority. That being said, my issue with spirit summons isn't that they make the game easier. Its that they make the game easier in an unsatisfying way. I can see that From attempted to make them work but taking aggro and doing significant damage can trivialize most bosses. I would sooner overlevel my weapon or blessings or RL than use a summon because they still enable me to engage with the moveset of the boss rather then spam and ash of war when my summon takes aggro.
People dodge-rolling naked with fists or a stick aren't fans of FromSoft games as much as they are fans of themselves. :) FromSoft has made some of the best weapon arts and weapon selections and magic and combat mechanics in the industry. Props to those players for enjoying themselves, but they're crossing the line of decency when they have the gall to go out and tell other players that they shouldn't be using them.
Will I gatekeep an entire community, no. Im glad more people will get to experience this kind of game. Will I flame my roomate for beating the game with a sorcery build and summons, absolutely.
A masterpiece. Btw, *modded* skyrim is peak gameplay imo.
man spitting facts
I must admit, just like the voice acting, the quests were poorly implemented, and whenever finishing a quest, I rarely felt like I achieved anything of great worth. Still more captivating than most games out there, today.
I noticed in Skyrim if you fast travel in the daytime you get there at night and fast travel at night you get there at day and for me I walk I get there faster but if I have no choice I will fast travel but I lose too much time on that and I also miss new locations so I walk there yes I have got lost but I find my way back if I fast travel to a location I get attacked by dragons there and the guards do you have a attitude problem thanks for the video
To the people that say “this DLC is too hard” you can just do this.
@@rodjira1624 don’t don’t this all the time I had already beaten the boss But yeah you can just say “fuck it”
Subbed🙌
appreciate it
After beating the dlc i can confidently say that spirit summons wont save you....
The Souls diehards will try to convince you that if you don't play the game with no armor, no spells or incants, SL -69, barefisted, blindfolded, and hands tied behind your back you didnt play the game correctly.
Summons literally make the game easier though, its just a challenge thing and people can choose to play that way. Dunno why you switched to a dofferent topic in the middle of the video.
Play the game the way you want don't let people tell you how to play
i always thought the gatekeeping sentiment was a lil goofy when you consider the realistic version of it, "if you need to get buff and train your martial art in order to become an mma champion, you suck actually" or "when someone shows up out of nowhere to attack you, you shouldn't use whatever weapons you might have on you to help or call for help, even if you have friends nearby and even if the person attacking you has a ton of help on their side" ik its a video game but if video games are meant to make me immersed in the world, then canonically my character is gonna go "oh hell naw, im not letting myself get jumped, I'm going to use whatever I can to protect myself"
If Miyazaki didn't want you to use summons for boss fights, then the concept of coop wouldn't literally be cannon in dark souls 1
Honestly the only spirit summon I use if I’m really stuck is Loretta as she can’t move.
The game was actually designed around coop, and spirit summons are like a "singleplayer" avenue. To the people who think spirit summons are easymode, how would you balance bosses around summons? You would probably have to give them lots of combo, move around a lot, switch directions a lot, have lots of AOE.... Oh. Thats Elden Ring.
Spirit summons are great if you’re goofing around. I’ve got a kratos build and I use the albinauric archer summon as Atreus lol. I also think they are great for beginners and casual gamers who don’t play very many difficult games. Of course once you get better the experience of playing without summons is very satisfying though.
As long as you engage with all the mechanics of the boss and environment, then spirit summons are fine. I think the mimic is overtuned still, but the dlc shows that as long as the damage and health is toned down, its fine
I'll never talk shit and tell someone they're playing wrong for using summons when you're so clearly encouraged to use them, but I personally don't like them and disagree that not using them is "making the experience infinitely worse for yourself". Just because a game mechanic is encouraged doesn't mean engaging with it will always improve your experience. People enjoy different things and game developers don't always know what's best for every player. To me, summons are simply not a fun game mechanic no matter how they're implemented or how integral they're meant to be to the combat system. I enjoy the experience of learning a boss's moveset and conquering the challenge without any help. It doesn't matter if the boss was designed to be fought with a summon, it still cheapens the experience for me if I'm getting free hits without the boss paying attention to me because it doesn't feel like I earned it. People enjoy these games for different reasons so they're free to enjoy it how they want, but this is how I enjoy it most. I personally wish spirit summons were never included in the game. Not because I'm an elitist that wants everyone to git gud and play how I do, but because bosses being designed around summons makes them less fun to fight without them. Many bosses, especially as you get closer to the end and into the DLC, hardly give you any breaks to heal or even attack them back when you don't use summons because they're designed to be attacking multiple targets. This very often makes them feel unrelenting to the point that it's unfair, but using a summon to even the odds just takes all the enjoyment out of it for me so there's no good solution. And I know a ton of other people feel the same as I do. Unfortunately, for many people that feeling turns into a childish dick measuring contest and feeling the need to put others down for playing a different way, but that doesn't change the fact that summons were not a good inclusion for the majority of hardcore soulsborne fans. Imo they were a bad addition to the series despite the wider appeal they may have brought to it, because alienating your core audience in favor of wider appeal is never a good strategy long term.
I use spirit summoning, but not mimic tear, not because it's OP, I just don't think he's as cool as my girl Lhutel
The IDEA is fine..and in the main game they were a good tool.. but what became of them, not so much.. I fully believe they ramped up the DLCs fights because of summons.. They had to balance the fights based on the OP Endgame summons people had, which im sure was fine for those that used them but for those who didn't use them - it made some of the fights a bit more annoying than difficult.
I don't have the right to tell someone how to play a game, but I feel that spirit summons are unbalanced and the game is a better experience without them. I have beaten the game several times on my first playthrough I used summons and they acted as a crutch to make up for my inability to doge certain attacks so I stopped using them because I felt they hindered my ability to improve.
The main problem with the argumenmt of spirit summons is that its not really possible to say they make it worse or better as a fact but i do think you make a good point i dont use spirit summons anymore
The algorithm has favoured you, quick capitalise
Miyazaki said that he mades the game while having in mind that you should use any adventage that the game gives you.
exactly
I don't think he said that, but if he did, this is one of the easiest games ever made
@@backthrust1116 well it's from an interview people talk about it a lot, but he also states in that interview that he is a rly bad gamer so that would confirm why you think its the easiest game. also, dont think that spirit ashes make the game easier... bosses are rly unpredictable they can just rotate 180 degrees in an instant and attack, while on 1v1 you can learn the boss... with the summon its harder to get the pattern
In a recent Guardian interview he said he uses them himself!
@@IncidentElectron isnt that obvious thou? why would he add something to the game that he isnt using.
35+ hours into elden ring, and gotta say spirit summons are making the game muuuuch easier, but, I am enjoying the environment immensely that I dont mind trivialising the boss fights, the world is just SO DN EXPLORABLE !
@@user-re1yt8sw1z I know right Would say try beating the noses a couple time without but I hope you enjoy this amazing game
I would have said no before but i decided against malenia not to summon took me 3 days and now i think summons make the game less exciting i think elden ring is an rpg souls game that allows you to either play a souls game or an rpg with summons allowing for an easier time but my god is it better without
I would have said no before but i decided against malenia not to summon took me 3 days and now i think summons make the game less exciting i think elden ring is an rpg souls game that allows you to either play a souls game or an rpg with summons allowing for an easier time but my god is it better without
I would have said no before but i decided against malenia not to summon took me 3 days and now i think summons make the game less exciting i think elden ring is an rpg souls game that allows you to either play a souls game or an rpg with summons allowing for an easier time but my god is it better without
@@shinsoatimaku yeah but there the problem 3 days I’m not trying to have a realest of isshin
Morrowind in my opinion has the most immersive fast travel besides the mages guild because obviously magic teleportation doesn’t exist it’s how people get around in the real world using public transportation so it feels like it belongs
good video, dont understand how this has so little views