Mats Nyman
Mats Nyman
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Houdini & Solaris Tutorial: Dealing With RBDs in USD
00:00 Introduction
01:05 Goals
01:46 1.A RBD Destruction LOP
03:23 1.B Saving USD Layers
05:24 1.C Inside-Group Materials
06:45 1.D Solo Artist Workflows
08:09 2.A @name & @path
09:46 2.B Introducing 2nd Method
10:04 2.C LOP Import
11:02 2.D Unpack USD
13:00 2.E Fracturing / Naming
15:13 2.F Preparing for LOPs
16:00 2.G SOPs to LOPs
18:51 2.H Using @usdxform
19:43 2.I Transform by SOP Points LOP
20:55 2.J Saving USD Layers
22:39 2.K Motion Blur
24:01 2.L GeomSubset
zhlédnutí: 389

Video

5 Houdini Tricks I Wish I Knew Earlier
zhlédnutí 3KPřed 4 měsíci
5 Houdini Tricks I Wish I Knew Earlier
Houdini Tutorial: Setting ANY Node Color
zhlédnutí 651Před 6 měsíci
Two different methods on how we can set our network items ( nodes, sticky boxes etc. ) to any colour we would like regardless of the default Houdini colours.
Houdini Tutorial: Magical Energy Trails
zhlédnutí 9KPřed 10 měsíci
Free Project Files for Final Render: Comp: kaizovfx.gumroad.com/l/ytrix 00:00 INTRO 00:10 UV SPACE 01:15 CURVES 02:32 BOOLEAN 03:21 CURVE ANIMATION 04:20 FINALIZE CURVES 04:56 UV TO WORLD 05:36 REDSHIFT OVERVIEW
Houdini Tutorial: Abstract Particle Flow
zhlédnutí 60KPřed 10 měsíci
Free Project Files: kaizovfx.gumroad.com/l/abstractflow Free 90-Day Nuke License: www.foundry.com/products/nuke-family/try-nuke-90-day 0:00 INTRO 0:13 INITIAL SHAPE 02:36 VELOCITY FIELD 04:29 SIMULATION 06:05 FILE CACHING 06:47 COLOR 07:42 COMPOSITING
Houdini & Nuke Project Files | Sci-Fi Lightsaber Using AI Upscaling
zhlédnutí 2KPřed rokem
Recent shot I did for fun testing out some AI upscalers in Nuke. Everything rendered in Redshift. Get the project files here: nymanfx.gumroad.com/l/nfuwie
Houdini Beginner Tutorial: Render the Pokeball
zhlédnutí 622Před rokem
0:00 Camera 01:10 Backdrop 03:13 Lights 04:05 Materials 06:26 Karma XPU 08:21 Compositing in COPs Project File: nymanfx.gumroad.com/l/pokeball ACES Installation: czcams.com/video/8zb3XjNBgRE/video.html
Houdini Beginner Tutorial: Model a Pokeball
zhlédnutí 772Před rokem
0:00 Intro 0:12 Project Setup 2:15 Top 6:13 Bottom 7:17 Inside 9:00 Button 12:43 Organization In this video lets model a Poké Ball inside of Houdini! We will go over the most basic modeling tools in Houdini, as well as how we can use the radial menus to speed up our workflow. Because of this I feel the video is quite beginner friendly and appropriate for all skill levels. Hope you learn something!
Houdini & Unreal Engine Tutorial: Quickly Export From Houdini to UE5
zhlédnutí 8KPřed rokem
This is a quick tutorial on how to easily bring assets from Houdini to Unreal Engine 5 using the Houdini Engine plugin. Houdini Version used was 19.5.640 Unreal Engine Version used was 5.2 Currently this does not support animated geometry or cameras. Hopefully SideFX or Epic can give us something similar to the Datasmith plugin that exists for C4D or 3DS Max for Houdini in the future. How to In...
Houdini Tutorial: Curve Advection
zhlédnutí 6KPřed rokem
Houdini Tutorial: Curve Advection
Houdini Quick Tip: Quickly Bypassing VEX Code
zhlédnutí 1,1KPřed rokem
Hotkey I discovered while working, thought it might be helpful for some of you who write a lot of VEX code. Might not be compatible with all countries keyboards.
Houdini Tutorial: Advanced Velocity Fields III - Compositing
zhlédnutí 2,1KPřed rokem
Project Files: nymanfx.gumroad.com/l/ikqdby PointPositionMask Gizmo: www.nukepedia.com/gizmos/3d/pointpositionmask William Faucher's Video: czcams.com/video/Bo3BvhGdaUo/video.html 0:00 Intro 0:16 AOV Overview 0:45 Particle Adjustments 2:17 Specular Adjustments 2:42 Direct Diffuse Adjustments 2:58 GI Adjustments 3:17 Using the Position AOV 5:38 Using the ZDepth AOV 6:46 Adding Depth of Field 7:3...
Houdini Tutorial: Advanced Velocity Fields II - Rendering in Karma CPU
zhlédnutí 2,9KPřed rokem
Project Files: nymanfx.gumroad.com/l/ikqdby Megascans Texture: quixel.com/megascans/home?category=surface&category=coal&search=ground_stone_shnnehua&assetId=shnnehua 0:00 Particle Colours 0:20 Improving Stepping 1:13 Recomputing Velocities 1:25 Particle Size 2:55 Environment Setup 3:50 Camera 6:05 Create LOP Network & Bake Camera Animation 7:32 Solaris Scene 8:23 Particle Shader 9:33 Environmen...
Houdini Tutorial: Advanced Velocity Fields I - Simulation Setup
zhlédnutí 28KPřed rokem
Links: Project Files: nymanfx.gumroad.com/l/ikqdby 3D Scan Used in Video: threedscans.com/nouveau-musee-national-de-monaco/napoleon-ler/ 00:00 Intro 00:12 Import 3D Scan 01:21 Source Volumes & VDB Potential Flow Explained 03:40 VDB Potential Flow Settings 04:05 Disclaimer on Custom Velocity Fields 04:36 Visualize Flowvel Field 05:24 Double Cross Product 07:24 Add Noise to Velocities 07:46 Parti...
Houdini Tutorial: Rotating Objects While Aligning to Surface
zhlédnutí 2,6KPřed rokem
Download the Project Files: nymanfx.gumroad.com/l/itkbnp 0:00 Introduction 0:24 Scene Setup 1:07 Default Copy to Points Workflow Explained 2:03 Technique Showcase in VOPs 3:37 Outro
Houdini Tutorial: Hexagon Shield in VEX
zhlédnutí 12KPřed rokem
Houdini Tutorial: Hexagon Shield in VEX
Houdini Pyro Tutorial: Implosions and Smoke Suction
zhlédnutí 12KPřed rokem
Houdini Pyro Tutorial: Implosions and Smoke Suction
Houdini & Nuke Tutorial: Kylo Ren Lightsaber
zhlédnutí 2,6KPřed rokem
Houdini & Nuke Tutorial: Kylo Ren Lightsaber
Houdini & Nuke Tutorial: Magical Particles
zhlédnutí 46KPřed rokem
Houdini & Nuke Tutorial: Magical Particles
Light Instancing in Solaris Houdini 19.5 Tutorial
zhlédnutí 5KPřed rokem
Light Instancing in Solaris Houdini 19.5 Tutorial

Komentáře

  • @HDGamingVelocity
    @HDGamingVelocity Před 2 dny

    Hey. Nice Video. What if you already have your sims layed out in the normal SOP/DOP fashing, how would you convert to this kind of workflow?

    • @mnymanVFX
      @mnymanVFX Před 2 dny

      You would bring your fractured static pieces with a SOP import and you would bring your RBD points from SOPs into the Transform by SOP Points node!

    • @HDGamingVelocity
      @HDGamingVelocity Před 2 dny

      @@mnymanVFX you have not messed around with usdexport / referincing? It feels like its a bit better performance In Lops. For example with Sop Import even on a cached bullet sim (690 points) Im getting only 5-6 fps In solaris..

    • @mnymanVFX
      @mnymanVFX Před 2 dny

      @@HDGamingVelocity For sure you could cache the pieces with an USD export, but that is basically exactly the same step I do when I save the static fractured pieces inside of LOPs. USD Export is just a LOP network after all

    • @HDGamingVelocity
      @HDGamingVelocity Před 2 dny

      @@mnymanVFX makes sense. Have you changed your workflow to create geo/sims from within the LOPS and thus staying clear from the other networks?

  • @WNTCT
    @WNTCT Před 4 dny

    do you need to drag it into the scene every time you fetch ? Thank you for the video

  • @paul_colton
    @paul_colton Před 4 dny

    Very well done. A longer tutorial/class on Solaris in this style would be great. Thanks.

    • @mnymanVFX
      @mnymanVFX Před 4 dny

      That means alot Paul. Thank you so much for your kind support!

  • @gyuriweon1308
    @gyuriweon1308 Před 5 dny

    Thanks for this amazing Usd video👏🏻

  • @henrythejeditube
    @henrythejeditube Před 5 dny

    Thank you so much

  • @mechanicalstudent2249

    Amazing sir ..need more on particles

    • @mnymanVFX
      @mnymanVFX Před 5 dny

      Particles in Solaris or particles in general?

  • @thehandleiwantedwasntavailable

    Some great little tips in here. Thanks!

  • @LuciusBen-w7r
    @LuciusBen-w7r Před 11 dny

    Williams Scott Harris Sharon Garcia Gary

  • @MarxFerreira
    @MarxFerreira Před 13 dny

    Is it normal that my PC took 40 minutes to cache to disk at 6:52? I'm running a i7 12700 and a rtx3060 (notebook) with 32gb ddr5 and NVME ssd. I'm new to Houdini so I'm sorry if this is a dumb question

    • @mnymanVFX
      @mnymanVFX Před 13 dny

      Sounds like a long time. Laptops often run hot, so it might throttle during caching

    • @MarxFerreira
      @MarxFerreira Před 13 dny

      I named the file without the $F4, which gave me only one frame with all the information from every frame. After fixing that, the cache time went to 3 minutes hahah

    • @MarxFerreira
      @MarxFerreira Před 13 dny

      @@mnymanVFX Thanks for the answer, and for the tutorial too!

    • @mnymanVFX
      @mnymanVFX Před 13 dny

      @@MarxFerreira Haha it happens to the best of us! Cache node probably got confused trying to recache from the beginning with each new frame.

  • @bUildYT
    @bUildYT Před 15 dny

    good one!

  • @bUildYT
    @bUildYT Před 15 dny

    ur channel is sooo good, pls do more videos!

  • @CaCa-co4ec
    @CaCa-co4ec Před 19 dny

    plz dont stop with tutorials youre so good bro

  • @kobiohanna
    @kobiohanna Před 20 dny

    Hi thanks for this, can you please reupload project file? :)

  • @kerorie7
    @kerorie7 Před 23 dny

    there's problem when i tryna add bind export it it doesnt work. it say's "Cannot primitive attribute "name", binding volume as density. whats now im stuck please help me

  • @SimonTelezhkin
    @SimonTelezhkin Před 24 dny

    Very helpful, thank you

  • @olivercorlett
    @olivercorlett Před měsícem

    how do i render? im trying to follow other tutorials but it just wont work

  • @shubhamsakpal217
    @shubhamsakpal217 Před měsícem

    Hello , Can you help me with the render settings you did after File cacheing and before taking it to NUKE as i am using karma and i am not able to view the Blue color on the particles...!!⁉

  • @Newjin-x3f
    @Newjin-x3f Před měsícem

    The second vfxpreession is not working. Please help

  • @Igrom_Gamedev
    @Igrom_Gamedev Před měsícem

    Hey. You can also add this check if color is not None: for item in sel: item.setColor(color) else: hou.ui.displayMessage("Color has not been selected")

  • @dreamforgemediaec
    @dreamforgemediaec Před měsícem

    It will be great if you can do a tutorial for a logo disintegration with particles, fire and smoke!. Great content by the way.

  • @brianfedele94
    @brianfedele94 Před měsícem

    Hi! can someone please help me? I'm stuck around 3.10 , when I change the VDBactivate to reference nothing happens! I have an empty box and a really small box inside it. I'm really new to Houdini so I'm not very skilled! I hope someone can help me!

    • @abishek1335
      @abishek1335 Před měsícem

      in vdbactivate node use "Reference"

    • @BenjaminPolovinko
      @BenjaminPolovinko Před 29 dny

      Same problem. Houdini 20.5. always the same. cant see it in viewport

  • @Fakepilot
    @Fakepilot Před měsícem

    So is this is a better faster workflow, than using FBX, when you want to import things, but maybe your colleagues doesn't want or have Houdini licenses? Thinking, do I need to go "Fetch" every time to update, and can you save this Houdini file?

    • @Fakepilot
      @Fakepilot Před měsícem

      It's annoying I can only use this created Houdini file, then I cannot copy paste from other files either...

  • @nudz502
    @nudz502 Před měsícem

    how long have you been doing this for

  • @treeDeevision
    @treeDeevision Před měsícem

    why in the description link is to Nuke instead of Houdini?

    • @mnymanVFX
      @mnymanVFX Před měsícem

      Its a link to the Nuke 90 day trial that was available at the time I made this video. There is some slight compositing at the end.

  • @dspbook1
    @dspbook1 Před měsícem

    I really like your videos, I have learned a lot Bro, a question Is there any chance you can make a tutorial on how to bring a fluid simulation along with textures to Unreal Engine? I've searched for days and days on the internet and I haven't found something that would work for me, it would be great if you could make one.

  • @gunayali-wj4xy
    @gunayali-wj4xy Před 2 měsíci

    hi, "volume noise fog" is missing dont k way?

    • @mnymanVFX
      @mnymanVFX Před 2 měsíci

      @@gunayali-wj4xy Maybe they removed it in Houdini 20. I will check and get back to you

    • @gunayali-wj4xy
      @gunayali-wj4xy Před 2 měsíci

      @@mnymanVFX On the contrary, it may need an update

    • @gunayali-wj4xy
      @gunayali-wj4xy Před 2 měsíci

      @@mnymanVFX my software i mean 🤒

    • @mnymanVFX
      @mnymanVFX Před 2 měsíci

      @@gunayali-wj4xy I just checked, and the nodes are still present in Houdini 20.5 :) Yeah maybe you have to update if you are using an older version. I believe those nodes were released in 19 or 19.5. Thanks for watching!

    • @gunayali-wj4xy
      @gunayali-wj4xy Před 2 měsíci

      @@mnymanVFX Thanks to you, you are amazing at these simulations good luck 💚

  • @demianpelos
    @demianpelos Před 2 měsíci

    Super thanks. This is a very cool project and tutorial

  • @mansamnnnnikaido
    @mansamnnnnikaido Před 2 měsíci

    Thanks! This helped a lot!

  • @olehkoval3da
    @olehkoval3da Před 2 měsíci

    Hey man! Such an amazing tutorial! Thank you very much for all the time and effort you put into this. Like, comment, and subscribe to help promote the channel. Kudos! 🙌

  • @InfiniteHorizonStudio
    @InfiniteHorizonStudio Před 2 měsíci

    Is it possible to achieve a similar render output without using Redshift? But by using Karma instead? I couldn't figure out how you got the particles to look so small.

    • @mnymanVFX
      @mnymanVFX Před 2 měsíci

      You have to adjust the pscale attribute to adjust the size of the particles

  • @marcinkepski4977
    @marcinkepski4977 Před 3 měsíci

    in houdini 20 doesnt working.

  • @ruimahe
    @ruimahe Před 3 měsíci

    Very usefull, thank you for sharing!

  • @AlexanderPyatkov
    @AlexanderPyatkov Před 3 měsíci

    vector grad = volumegradient (1, 0, @P); float phi = volumesample (1, 0, @P); grad *= phi ; if ( phi < 0) { @P -= grad; }

  • @SerjLimitless
    @SerjLimitless Před 3 měsíci

    Awesome tutorial! Somehow the velocity volumes were not visualised in my viewport at all. Any ideas how to fix it?

    • @mnymanVFX
      @mnymanVFX Před 3 měsíci

      Could be a bunch of differeny issues. Can you send me your file? nymanvfx@gmail.com

  • @SerjLimitless
    @SerjLimitless Před 3 měsíci

    Thats the exact thing I wanted to make for no less than a month at least. Thanks a lot man! So glad to find out how to do it!!

  • @VKDbro
    @VKDbro Před 3 měsíci

    where can i get redshift engine ? i mean ive downloaded it.. but couldnt install it properly

  • @Aziko014
    @Aziko014 Před 4 měsíci

    Please make a tutorial on how to set specific node shapes, i think it is very handy. (if possible with colors) thanks in advance. Great channel

  • @yunsusu4765
    @yunsusu4765 Před 4 měsíci

    thank you very much.handsomeboy.

  • @serialvision
    @serialvision Před 4 měsíci

    Thanks for sharing, great tutorial!

  • @dindinrui
    @dindinrui Před 4 měsíci

    Very good tutorial and carefully prepared the model.

  • @ireal_soulsgames4693
    @ireal_soulsgames4693 Před 4 měsíci

    Heya mate, looking for some help! followed your tutorial and for some reason my points are a bit bigger than yours no a 100% as to why that is, watched the video 5 times and everything is the same. Cheers

    • @antost_
      @antost_ Před 2 měsíci

      Maybe it's too late but before entering the render settings, you should change the points size in geometry parameters in SOPs to somewhat around 0.01. By default it's one.

  • @RaselerKaj
    @RaselerKaj Před 4 měsíci

    very helpful!

  • @massimobaita7178
    @massimobaita7178 Před 4 měsíci

    Great Mats!

  • @massimobaita7178
    @massimobaita7178 Před 4 měsíci

    Thank You very much!

  • @sams_3d_stuff
    @sams_3d_stuff Před 4 měsíci

    Tnx tnx, first one got me!

  • @bharat5194
    @bharat5194 Před 4 měsíci

    Thanks for sharing

  • @pinkmoon5332
    @pinkmoon5332 Před 4 měsíci

    ....any particular reason why the comment in the video states that Vulken will replace Open GL? I'm just curious. Houdini has already gotten so much better with it's viewport over the past few years, I'd sure like to see it move forward if it makes sense, but never backwards. Anyway, I'm curious.

    • @mnymanVFX
      @mnymanVFX Před 4 měsíci

      Thats what I read on the SideFX forums.

  • @travislrogers
    @travislrogers Před 4 měsíci

    Didn't know about he clean UI trick. So handy! Thank you!

  • @shubhamthakur3321
    @shubhamthakur3321 Před 4 měsíci

    These tips are truly invaluable, hope to see more videos like these!