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Registrace 16. 04. 2014
Guides to take your gaming to the next level
Cambridge Polymer Labs Quest - Legendary Piezonucleic Power Armour - Fallout 4
Upon entering the Cambridge Polymer Labs, the Sole Survivor is greeted by a Miss Nanny robot named Molly. She asks if they have come to fill a job position. By answering yes, Molly will give the player character a one-question survey for qualification, asking whether or not the player character has any research experience. She will assign a job and provide a uniform (set of clothing and items) based on the answer given
Molly will then ask if the Sole Survivor would like an orientation, which is optional. If they agree, she will move into a side room with a broken slide projector and relate the history of the company. The Sole Survivor is asked to change into suitable attire and Molly leads the player character through a changing area with sets of lockers, then they are told to proceed to the cleanroom.
Just past the cleanroom, the player character will come to a room with a terminal directly in front and a large machine called the polymer coating applicator filling the right side of the room. The terminal will have the research data of the experiment that's been performed up to this point.
To complete the project, the Sole Survivor must supply the applicator with the reagents lithium hydride and gold in addition to the radioactive material, U-238. Sitting right on the applicator is a silver canister that contains unidentified sample 11317, which when inserted into the applicator will identify it as hydrochloric acid. The Sole Survivor must explore the rest of the facility and find the components for the project.
Entering the atrium there are two doors straight ahead. The storage room on the left contains unidentified sample 3111 (lithium hydride). The adjacent door leads to another small lab containing unidentified sample 413 (gallium). In this room is a hole in the wall leading into the next lab, which contains unidentified sample 65 (tungsten), a window to view into the containment room, which contains the U-238, and a wall-mounted terminal that opens the containment room. Opening the room causes alarms to sound and a glowing one to rise out of the standing water in the containment room. The containment room can be accessed via the door on the first floor at the bottom of the stairs, to the left of the door leading back to the applicator room.
Up the stairs on the second level and turning around, there will be two doors at the end of walkways on either side. At the end of the left walkway is an office space in which the player character will find unidentified sample 49 (cobalt) sitting on a desk. Near this desk is a ramp leading into the ceiling ducts, which will grant access to the aforementioned righthand office, if one is unable to hack the Expert-level terminal at the door outside. Deal with the ghoul inhabitant, disable the tripwire and mines before they can go off, then look around the lab.
This is Dr. Wilfred Bergman's lab and the final reagent, unknown sample 611 (gold), can be found sitting on a desk next to a terminal. At this point, one has two options:
Complete the experiment
Return to the applicator room and insert the components. Insert unidentified sample 3111 (lithium hydride) and unidentified sample 611 (gold) into the chemical reagent slots on the left and U-238 into the isotope sample slot on the right. Use the terminal to start the fabrication process by selecting "run loaded fabrication routine." One can watch the polymer lining be applied to a piece of power armor, producing the piezonucleic power armor, a unique legendary power armor piece. Collect it on the far right and present it to Molly.
With the project completed successfully, she will unlock the cleanroom, adding that the director will be impressed and will want to meet the Sole Survivor. Following her will lead to the director's office on the second floor of the main entrance area. Upon opening the door, the director, now a feral ghoul, tries to attack the Sole Survivor. Molly intervenes, re-informing the director of company policies about assaulting coworkers before killing him with her saw arm.
Override the lockdown
Alternatively, activating the terminal in Dr. Bergman's lab and accessing the "facility defense system" directory will provide the opportunity to use the emergency override, which will open the cleanroom and fulfill the optional objective of finding another way out of the facility. It will also activate all defenses including turrets and Molly, resulting in the player character having to fight their way out of the facility.
Molly will then ask if the Sole Survivor would like an orientation, which is optional. If they agree, she will move into a side room with a broken slide projector and relate the history of the company. The Sole Survivor is asked to change into suitable attire and Molly leads the player character through a changing area with sets of lockers, then they are told to proceed to the cleanroom.
Just past the cleanroom, the player character will come to a room with a terminal directly in front and a large machine called the polymer coating applicator filling the right side of the room. The terminal will have the research data of the experiment that's been performed up to this point.
To complete the project, the Sole Survivor must supply the applicator with the reagents lithium hydride and gold in addition to the radioactive material, U-238. Sitting right on the applicator is a silver canister that contains unidentified sample 11317, which when inserted into the applicator will identify it as hydrochloric acid. The Sole Survivor must explore the rest of the facility and find the components for the project.
Entering the atrium there are two doors straight ahead. The storage room on the left contains unidentified sample 3111 (lithium hydride). The adjacent door leads to another small lab containing unidentified sample 413 (gallium). In this room is a hole in the wall leading into the next lab, which contains unidentified sample 65 (tungsten), a window to view into the containment room, which contains the U-238, and a wall-mounted terminal that opens the containment room. Opening the room causes alarms to sound and a glowing one to rise out of the standing water in the containment room. The containment room can be accessed via the door on the first floor at the bottom of the stairs, to the left of the door leading back to the applicator room.
Up the stairs on the second level and turning around, there will be two doors at the end of walkways on either side. At the end of the left walkway is an office space in which the player character will find unidentified sample 49 (cobalt) sitting on a desk. Near this desk is a ramp leading into the ceiling ducts, which will grant access to the aforementioned righthand office, if one is unable to hack the Expert-level terminal at the door outside. Deal with the ghoul inhabitant, disable the tripwire and mines before they can go off, then look around the lab.
This is Dr. Wilfred Bergman's lab and the final reagent, unknown sample 611 (gold), can be found sitting on a desk next to a terminal. At this point, one has two options:
Complete the experiment
Return to the applicator room and insert the components. Insert unidentified sample 3111 (lithium hydride) and unidentified sample 611 (gold) into the chemical reagent slots on the left and U-238 into the isotope sample slot on the right. Use the terminal to start the fabrication process by selecting "run loaded fabrication routine." One can watch the polymer lining be applied to a piece of power armor, producing the piezonucleic power armor, a unique legendary power armor piece. Collect it on the far right and present it to Molly.
With the project completed successfully, she will unlock the cleanroom, adding that the director will be impressed and will want to meet the Sole Survivor. Following her will lead to the director's office on the second floor of the main entrance area. Upon opening the door, the director, now a feral ghoul, tries to attack the Sole Survivor. Molly intervenes, re-informing the director of company policies about assaulting coworkers before killing him with her saw arm.
Override the lockdown
Alternatively, activating the terminal in Dr. Bergman's lab and accessing the "facility defense system" directory will provide the opportunity to use the emergency override, which will open the cleanroom and fulfill the optional objective of finding another way out of the facility. It will also activate all defenses including turrets and Molly, resulting in the player character having to fight their way out of the facility.
zhlédnutí: 2
Video
Fallout 4 - Build Ammo Farm At Settlements
zhlédnutí 10Před měsícem
A simple Ammo farm which is easy to build. The more you progress and put points into Gun Nut etc, the more Ammo types become available.
Fallout 4 - Reduce Settlement Size When It's At Full Build Capacity (PS5 Version)
zhlédnutí 16Před měsícem
To lower the settlement size in Fallout 4, you can use the following methods: 1.Drop all of your junk in the Workshop area and scrap it from the ground (see video) 2.Drop traditional handheld weapons and armor from your inventory onto the ground in Workshop Mode, then place them into the settlement's Workbench1. 3.Instead of scrapping weapons and armor at the benches, drop them on the ground in...
Fallout 4 - Finch Farm - How to Build Up To The Road Overpass
zhlédnutí 22Před měsícem
Fallout 4 location Finch farm Finch farm is a location and potential settlement in the Commonwealth in 2287.[1] Layout A small family farm situated under the Boston Expressway. The location has a concrete cooking station, water pump, a small cottage containing four beds (one unowned and usable) where the Finch family members sleep, and a partially fenced farm plot consisting of mutfruit, a few ...
Assassin's Creed Brotherhood - Decoding Da Vinci - Full Synch 100% - The Da Vinci Disappearance DLC
zhlédnutí 17Před 2 měsíci
Quick guide to full Synch this DLC Mission
Fallout 4 - Kid In A Fridge Mission - Save Billy
zhlédnutí 17Před 2 měsíci
KID IN A FRIDGE Mission - Fallout 4. Kid in a Fridge LOCATION North of Neponset Park Peabody house GIVEN BY Billy Peabody REWARDS 150 XP 200-850 caps “Cindy's dad always told her to stay away from old refrigerators. Told her they were dangerous. Boy was he right.”- Billy Peabody Kid in a Fridge is a side quest in Fallout 4. Detailed walkthrough Investigate the voice: A child will be calling fro...
Assassin's Creed: Brotherhood - Lair Of Romulus - The Sixth Day - 100% Full Synch
zhlédnutí 7Před 2 měsíci
Quick and easy guide for full Synch on this Lair
White Titanite Slab Location - DARK SOULS REMASTERED
zhlédnutí 43Před 4 měsíci
DARK SOULS HD. VER store.playstation.com/#!/en-gb/tid=CUSA08495_00
Salt and Sanctuary - Murdiella Mal - Boss Fight
zhlédnutí 10Před 4 měsíci
Murdiella Mal is an optional Boss in Salt and Sanctuary Murdiella Mal, the insectoid Kraekan, the Murderfly, the Queen of Moonless Sky. She exists partially in the ethereal fabric of fire and sky, her tendrils weaving in and out of the celestial realm." Location Mal's Floating Castle: At the very top. Coordinates: {X:49030.97 Y:1239.321} Boss Flags: xx NPC / Merchant progress Combat Information...
That Stench Most Foul - Salt and Sanctuary - Boss Fight
zhlédnutí 12Před 5 měsíci
Putrescent lord of the Mire of Stench. This hideous, foul creature is said to have emerged from an alchemical experiment once conducted by a Woodswraith alchemist with more ambition than caution. The creature was small at first, but upon eating its creator, not only did it grow, but it learned of its love of human flesh." Location Mire of Stench: You must trigger a switch on the top left of the...
Assassin's Creed Brotherhood - The Ezio Auditore Affair - Da Vinci Disappearance DLC Full 100% Synch
zhlédnutí 74Před 5 měsíci
Guide for this Da Vinci Disappearance mission for 100% Full Synch. MISSION 6: THE EZIO AUDITORE AFFAIR IDENTIFY AND MARK THE DA VINCI PAINTINGS To get 100% Synch, you'll need to avoid using the Crossbow, Pistol, or Throwing Knives. Easy to do, right? Restored Sequence Memory 6 For this mission, you have to find and mark TWO Da Vinci paintings. The first one is located to the north of the Castel...
Kill Paladin Leeroy DARK SOULS REMASTERED
zhlédnutí 42Před 5 měsíci
DARK SOULS HD Killing Paladin Leeroy... need to be less than dead!
Assassin's Creed Brotherhood - Special Delivery Trophy / Achievement
zhlédnutí 5Před 5 měsíci
An easy trophy once the parachute is unlocked. Just pick a high spot with two guards nearby, glide down and hit square when near the two of them.
Assassin's Creed Brotherhood - Escape From Debt - 100% Full Synch Protect Egidio
zhlédnutí 14Před 5 měsíci
This one is annoying due to the random nature of the guards. using your assassin's and hiring courtesans with help...
Assassin's Creed Brotherhood - Castello Crasher 100% Full Synch
zhlédnutí 9Před 5 měsíci
Assassin's Creed Brotherhood - Castello Crasher 100% Full Synch
Assassin's Creed Brotherhood - Requiem 100% Full Synch
zhlédnutí 30Před 5 měsíci
Assassin's Creed Brotherhood - Requiem 100% Full Synch
Tower Knight - Boss Fight - Demon's Souls
zhlédnutí 7Před 5 měsíci
Tower Knight - Boss Fight - Demon's Souls
Assassin's Creed Brotherhood - The Apple Of Eden - 100% Full Synchronization
zhlédnutí 11Před 5 měsíci
Assassin's Creed Brotherhood - The Apple Of Eden - 100% Full Synchronization
Salt and Sanctuary - Disemboweled Husk Boss Fight
zhlédnutí 3Před 5 měsíci
Salt and Sanctuary - Disemboweled Husk Boss Fight
Salt and Sanctuary - 2 Player Salt Farming
zhlédnutí 7Před 5 měsíci
Salt and Sanctuary - 2 Player Salt Farming
High Lord Wolnir - Boss Fight DARK SOULS III
zhlédnutí 4Před 5 měsíci
High Lord Wolnir - Boss Fight DARK SOULS III
Centipede Demon - Easy Boss Fight DARK SOULS: REMASTERED
zhlédnutí 6Před 5 měsíci
Centipede Demon - Easy Boss Fight DARK SOULS: REMASTERED
Assassin's Creed Liberation - Locate The Recruiter - Full Synch 100%
zhlédnutí 61Před 5 měsíci
Assassin's Creed Liberation - Locate The Recruiter - Full Synch 100%
Assassin's Creed Brotherhood - Difficult Borgia Flag - Antico District
zhlédnutí 74Před 5 měsíci
Assassin's Creed Brotherhood - Difficult Borgia Flag - Antico District
Assassin's Creed Liberation - Charm Man On Balcony
zhlédnutí 51Před 5 měsíci
Assassin's Creed Liberation - Charm Man On Balcony
Assassin's Creed Liberation - Escape Through The Mines
zhlédnutí 129Před 5 měsíci
Assassin's Creed Liberation - Escape Through The Mines
Assassin's Creed Liberation - Easiest Way Kill De Ferrer + Escape Through The Mines Full Synch 100%
zhlédnutí 29Před 5 měsíci
Assassin's Creed Liberation - Easiest Way Kill De Ferrer Escape Through The Mines Full Synch 100%
Assassin's Creed Liberation - Kill Bouche Full Synch - Bouche's Old Warehouse
zhlédnutí 29Před 5 měsíci
Assassin's Creed Liberation - Kill Bouche Full Synch - Bouche's Old Warehouse
Assassin's Creed Brotherhood - Shopaholic - Templar Lair
zhlédnutí 9Před 5 měsíci
Assassin's Creed Brotherhood - Shopaholic - Templar Lair
What is wrong with CZcams that this has 0 comments, under 30 likes, and can't even be found without repeated searches using explicit terms asking for Barbarian, Anvil of Death, and Remix?
Bro how did you get that lift working huh
There's a crank wheel you can turn to start the lift in the building right next to the doorway for it
@@PAGaming300 alr appreciate
Platoon and the last ninja 2 had the best tracks on c64 imo.
Oh - Last Ninja 2! Great game and soundtrack!
Thank you! About how long did it take for you to hit level 60?
No problem - can't remember exactly but it was quite a grind
Dead already at 1st invis bridge 😂 woohoo
I feel your pain
Big ups for this 🤌
Thanks!
gracias
I'm always jolly about replaying the game until I remember this part.
Love the use of the word Jolly in DS context
Who's bright fucking idea was it to place an important NPC in the middle of an area with dozens of spinning deathblades following you around?
A sadist
Bro how i go up to logan
I think you mean “ Franky” Jones, you spelled it “Frankie“ like Frankie Bones.
Sorted
Some of the m.cs slaughtered some awesome tracks shut the fk up let us enjoy the sounds without gibberish in the ɓackground
How do i get down the staircase?
Pull the lever next to staircase
brutal set from easily top 5 best raves in british history, i was mangled. thankyou and goodnight when lenny drops altered state i still fell like crashing my car into a brick wall :D, legend
Huh? I thought this was the normal path. It's what Iv've been doing this entire time.
I have been at this mission for over 2 years, I can get past the gate, but the doors will never open🤬🤬🤬
Help please I just talked to solaire, joines to the covennat and offered the 10 sinlight medals, i ascended but the game did not give me the miracle of great lightning spear, and cant offer gwyn soul even if i have one please I lost precious time for nothing. Is there something i can do?
Great vid managed it 1st try 🎉
Nice one! Well done...
I tried this. My Horse is now inside staring at me. 😢
Glitchy, glitchy DLC
really bro thats it😐😐😐dude im telling this u have no idea how many times i tried to get this location😂😂😂😂.overall thank you my brother🫂🫂🫂
No problemo - I feel your pain! Took me a while!!
Bassi g is REZERECTION true hardcore 🎉🎉🎉
Good stuff!
This is the only way to Seath. Not the quickest way
So it is the quickest way then, yeah? 🤣
Good content Keep going my friend
Thank you!
i would run for 20 minutes straight oer runback if it meant i didnt have to deal with the stupid invisible floors
Same
This remains one of my all time fav sewts by anyone. the way it kicks at about 9mins..... oh yes, oh yes..... (CC ref there haha)
Good stuff!
Sounds good on jbl710
Mind having Event 2 on a few tapes then went to my first Rez not long after, Amazing nights 😛🤪
Good old caustic attack on the Crimson Lance. That’s a great pistol with two shot kills. Is it worthwhile hitting them below the shield they sometimes carry at waist height? Currently playing Roland at level 50, haven’t got the game of the year edition yet (no hard drive in the XBox 360 to install the DLCs which are on disc) so I am maxed out at level 50. I have my turret set to 5 caustic with guided missiles equipped. It does make short work of the most of the Lance. I use a 4x caustic rocket launcher for splash damage to hidden snipers (one of the few ways rocket launchers work well) and a Glorious Havoc with scope x3 caustic, 188 x 8.8 damage multiplied by the Heavy Gunner class mod @ 55% fire rate increase and 70% magazine size increase. Caustic grenades too. Pestilent Defiler (x4 caustic, forget the damage but it’s well over 400) comes along for the ride and makes great use of the Heavy Gunner mod too. Earlier on I picked up a not great looking x2 incendiary sniper with 4.2 fire rate, before just selling it I gave it a field test, great scope and it’s FULLY AUTOMATIC so even with moderate damage it can pump 5 rounds into the enemy in a quick burst with one pull of the trigger, the Heavy Gunner mod increasing this fire rate by 55% of course. Great to see you’re still creating Borderlands 1 content so recently.
Quality set up! Cheers - I keep going back to the first one. Definitely lots of repeat playthroughs in this one!
Ich bin auch heute noch fasziniert davon , wie gut die " Movie Samples " ,mit dem HC Sound, in Resonanz gehen ! Viele dieser " Audio Meme s " ,sind präzise in meinem Musik und Sprach Gedächtnis, abgespeichert und verlinkt !!! ; ) I am still fascinated by how well the "Movie Samples" resonate with the HC sound! Many of these "audio memes" are precisely stored in my music and speech memory, stored and linked !! ;)
Indeed! They go well together. I love seeing a movie and recognising a sample from and old hardcore track!
Thank you 🙏
No problemo
How did I not see those obviously suspicious bushes😂
🤣 I missed them on the first 6 or so playthroughs if it's any consolation
killed em both😅
bro u overleveled as hell
Appropriately leveled if you play like me!
Does Henry himself remember recording this tape?
Maybe he's long forgotten it
man wat de fuck i did not know about dis
Took me a while too...
i suceeded doing this
Nice!
im tyring to get 100
it's too hard for me i wanted to complete this
Keep trying mate - took me loads of attempts too
Thanks bro 👍❤️
No problemo
300k souls just one quest
Luke and Ribbz, awesome!
Classic combo
Holy fuck the level design in this game is fucking ass
I love walking this long path and then getting munch on by walking oysters
🤣
Ladies and gentlemen, this man is a genius.
A bit exploity!
hate this Mission SO MUCH
Yep - it's the worst. Awful controls!
Btw you have to beat the projectshunist first (idk if I spelt his name wrong)
Bass generator had the odd technically good set. He selected good records but he wasn’t good at beat matching at all.
Was all about the selection with Bassy G!
Thx
No problemo
Oh My Days If only they did this as Ochestra Classical with Voilens and things
That would be impressive... 8 bit is equally impressive though!
@@PAGaming300 true
the video length.. well played
Efficient?
@@PAGaming300 nah just fitting for the game you're playing