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Toaster Williams
United States
Registrace 31. 05. 2022
I'm Toaster! Come hang out in my room as we chill and play some games in the soft glow of the CRT!
We have Stream VODs, Pre-recorded Let’s Plays, Retro and Modern games alike! I’m sure you’ll find something interesting and fun to check out here.
We have Stream VODs, Pre-recorded Let’s Plays, Retro and Modern games alike! I’m sure you’ll find something interesting and fun to check out here.
Let's Play Castlevania: Symphony of the Night | Part 1 - Nocturne in the Moonlight
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail
Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail
Discord: discord.gg/MYsacBED
Quality Hack (PSX): www.romhacking.net/hacks/3606/
Nocturne in the Moonlight Extended (Saturn): www.romhacking.net/hacks/6184/
Castlevania: Symphony of the Night is an action role-playing game developed and published by Konami for the PlayStation and Sega Saturn. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula's dhampir son Alucard (returning from Castlevania III: Dracula's Curse) as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon's Quest.
Symphony of the Night initially sold poorly. However, it gradually gained sales through word-of-mouth and became a sleeper hit, developing a cult following and selling over 700,000 units in the United States and Japan. The game garnered widespread acclaim, often cited by critics as one of the best video games of all time, praising its gameplay innovations, atmosphere, visuals and soundtrack. It is also considered a pioneer of the Metroidvania genre, inspiring numerous exploration-based action-adventure games. Symphony of the Night would have a lasting impact on the Castlevania series, with numerous subsequent mainline entries adopting its gameplay model.
ymphony of the Night uses 2-dimensional side-scrolling gameplay. The objective is to explore Dracula's castle to defeat an entity named Shaft who is controlling Richter Belmont, the self-proclaimed lord of the castle and hero of the events which took place in Castlevania: Rondo of Blood. Shaft can only be seen with a particular item obtained during gameplay. Once he is defeated, the second portion of the game is revealed, the Inverted Castle, an upside-down version of the first castle with new enemies and bosses. Alucard has to find five specific bosses to collect five pieces of Dracula (in reference to Castlevania II: Simon's Quest), eventually leading to the final battle with a newly awakened Dracula.
The game is non-linear, with most of the castle being inaccessible until various items and abilities are collected, including shapeshifting into a bat, wolf, or mist. As the player uncovers more of the castle, a map is updated to show progress.
While player characters in previous Castlevania games typically used a whip, the player can find and use a wide variety of weapons. The game includes an inventory and other role-playing game elements.
Castlevania: Symphony of the Night incorporates elements found in role-playing video games. Alucard's hit points determine the maximum amount of damage he can withstand before dying, while his magic points decide how frequently a magical attack may be cast. Alucard can collect hearts dropped from candles and enemies to use sub-weapons like in previous games. Alucard has four other attributes: strength, the power of his physical attack; constitution, his resilience to damage inflicted by the monsters; intelligence, the power of magical attacks and sub-weapons; and luck, the frequency that items are dropped by enemies as well as the chance to score a critical hit.
Defeating monsters provides Alucard with experience points, and he will level up after reaching a predetermined amount, increasing his attributes in the process. In addition to level-ups, Alucard can find Life Vessels and Heart Vessels scattered around the castle, which permanently increase Alucard's maximum hit points and hearts respectively. Alucard may cast eight different spells, which requires the player to input directional combinations and will use up varying amounts of his magic points. During the course of the game, Alucard can acquire the ability to summon familiars, which function as complementary entities, aiding him in battle and exploration.
Alternative modes of gameplay can be unlocked after completion of the game. By inputting Richter Belmont's name as the username, the player can play as Richter, who uses a whip as his main weapon and various sub-weapons. In the Sega Saturn version, the port included in the PlayStation Portable game Castlevania: The Dracula X Chronicles, and in the PlayStation 4 port, Castlevania Requiem, Maria Renard is playable.
Official Site: www.konami.com/games/castlevania/us/en-us/page/history_2018_x_son_rob
Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail
Discord: discord.gg/MYsacBED
Quality Hack (PSX): www.romhacking.net/hacks/3606/
Nocturne in the Moonlight Extended (Saturn): www.romhacking.net/hacks/6184/
Castlevania: Symphony of the Night is an action role-playing game developed and published by Konami for the PlayStation and Sega Saturn. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula's dhampir son Alucard (returning from Castlevania III: Dracula's Curse) as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon's Quest.
Symphony of the Night initially sold poorly. However, it gradually gained sales through word-of-mouth and became a sleeper hit, developing a cult following and selling over 700,000 units in the United States and Japan. The game garnered widespread acclaim, often cited by critics as one of the best video games of all time, praising its gameplay innovations, atmosphere, visuals and soundtrack. It is also considered a pioneer of the Metroidvania genre, inspiring numerous exploration-based action-adventure games. Symphony of the Night would have a lasting impact on the Castlevania series, with numerous subsequent mainline entries adopting its gameplay model.
ymphony of the Night uses 2-dimensional side-scrolling gameplay. The objective is to explore Dracula's castle to defeat an entity named Shaft who is controlling Richter Belmont, the self-proclaimed lord of the castle and hero of the events which took place in Castlevania: Rondo of Blood. Shaft can only be seen with a particular item obtained during gameplay. Once he is defeated, the second portion of the game is revealed, the Inverted Castle, an upside-down version of the first castle with new enemies and bosses. Alucard has to find five specific bosses to collect five pieces of Dracula (in reference to Castlevania II: Simon's Quest), eventually leading to the final battle with a newly awakened Dracula.
The game is non-linear, with most of the castle being inaccessible until various items and abilities are collected, including shapeshifting into a bat, wolf, or mist. As the player uncovers more of the castle, a map is updated to show progress.
While player characters in previous Castlevania games typically used a whip, the player can find and use a wide variety of weapons. The game includes an inventory and other role-playing game elements.
Castlevania: Symphony of the Night incorporates elements found in role-playing video games. Alucard's hit points determine the maximum amount of damage he can withstand before dying, while his magic points decide how frequently a magical attack may be cast. Alucard can collect hearts dropped from candles and enemies to use sub-weapons like in previous games. Alucard has four other attributes: strength, the power of his physical attack; constitution, his resilience to damage inflicted by the monsters; intelligence, the power of magical attacks and sub-weapons; and luck, the frequency that items are dropped by enemies as well as the chance to score a critical hit.
Defeating monsters provides Alucard with experience points, and he will level up after reaching a predetermined amount, increasing his attributes in the process. In addition to level-ups, Alucard can find Life Vessels and Heart Vessels scattered around the castle, which permanently increase Alucard's maximum hit points and hearts respectively. Alucard may cast eight different spells, which requires the player to input directional combinations and will use up varying amounts of his magic points. During the course of the game, Alucard can acquire the ability to summon familiars, which function as complementary entities, aiding him in battle and exploration.
Alternative modes of gameplay can be unlocked after completion of the game. By inputting Richter Belmont's name as the username, the player can play as Richter, who uses a whip as his main weapon and various sub-weapons. In the Sega Saturn version, the port included in the PlayStation Portable game Castlevania: The Dracula X Chronicles, and in the PlayStation 4 port, Castlevania Requiem, Maria Renard is playable.
Official Site: www.konami.com/games/castlevania/us/en-us/page/history_2018_x_son_rob
zhlédnutí: 109
Video
Let's Play Moonring | Part 27 - Barrow-Linn
zhlédnutí 23Před dnem
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/bKg56ZUneU Moonring is an indie video game developed by Fluttermind, the studio of Dene Carter, a veteran developer who had previously co-created the Fable series. Released on September 28, 2023 for Windows as freeware, Moonring is an open-wo...
Let's Play Castlevania: Rondo of Blood (Maria Mode) | Part 4 (Finale) - Animal Friends
zhlédnutí 68Před 6 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/MYsacBED Castlevania: Rondo of Blood, originally released in Japan as Akumajō Dracula X: Chi no Rondo, is a platform-adventure video game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. Part of the Cast...
Let's Play Moonring | Part 26 - The Bloody Twins
zhlédnutí 30Před 6 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/bKg56ZUneU Moonring is an indie video game developed by Fluttermind, the studio of Dene Carter, a veteran developer who had previously co-created the Fable series. Released on September 28, 2023 for Windows as freeware, Moonring is an open-wo...
Let's Play Alan Wake: Remastered | Part 11 - Get to the Chopper!
zhlédnutí 35Před 9 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/MYsacBED Alan Wake is a 2010 action-adventure game developed by Remedy Entertainment and published by Microsoft Game Studios. The game was released in May 2010 for the Xbox 360, with a Windows version following in February 2012 and a remaster...
Let's Play Black Myth Wukong | Part 2 - Wandering Wight
zhlédnutí 88Před 9 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/bKg56ZUneU Black Myth: Wukong is a 2024 action role-playing game by Game Science. It is inspired by the classical Chinese novel Journey to the West, with the protagonist being based on Sun Wukong. It was released for PlayStation 5 and Windows...
Let's Play Mullet Mad Jack | Part 3 - Sniper Elite
zhlédnutí 68Před 11 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/bKg56ZUneU Mullet Mad Jack is a 2024 FPS-Roguelike developed by Hammer95 and Published by Epopeia Games. Inspired by 90s anime OVAs and internet streaming culture, the game features a mullet-clad member of a future human race who will die if ...
Let's Play Elden Ring (Seamless Co-Op) | Part 70 - Throwing Ourselves At The Feet Of The Final Boss
zhlédnutí 57Před 11 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/bKg56ZUneU Link to First Person mod: www.nexusmods.com/eldenring/mods/3266 Seamless Co-Op Mod: www.nexusmods.com/eldenring/mods/510?tab=files Elden Ring is a 2022 action role-playing game developed by FromSoftware. It was directed by Hidetaka...
Let's Play 九日 Nine Sols | Part 2 - Four Seasons Pavilion
zhlédnutí 102Před 13 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/bKg56ZUneU Nine Sols is an 2D action-platformer developed and published by Red Candle Games. The game is set in an Asian fantasy-inspired, futuristic taopunk world. In gameplay, combat emphasizes on the player deflecting attacks from enemies ...
Let's Play Elden Ring (First Person) | Part 80 (FINALE for now?) - Pre-Mohg Cleanup
zhlédnutí 46Před 13 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/bKg56ZUneU Link to First Person mod: www.nexusmods.com/eldenring/mods/3266 Elden Ring is a 2022 action role-playing game developed by FromSoftware. It was directed by Hidetaka Miyazaki with worldbuilding provided by fantasy writer George R. R...
Let's Play Black Myth Wukong | Part 1 - Tale of the Monkey King
zhlédnutí 307Před 13 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/bKg56ZUneU Black Myth: Wukong is a 2024 action role-playing game by Game Science. It is inspired by the classical Chinese novel Journey to the West, with the protagonist being based on Sun Wukong. It was released for PlayStation 5 and Windows...
Let's Play Elden Ring (Seamless Co-Op) | Part 69 - THE TREES ARE PEOPLE
zhlédnutí 54Před 13 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/bKg56ZUneU Link to First Person mod: www.nexusmods.com/eldenring/mods/3266 Seamless Co-Op Mod: www.nexusmods.com/eldenring/mods/510?tab=files Elden Ring is a 2022 action role-playing game developed by FromSoftware. It was directed by Hidetaka...
Let's Play Elden Ring (First Person) | Part 79 - DLC Ready
zhlédnutí 42Před 16 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/bKg56ZUneU Link to First Person mod: www.nexusmods.com/eldenring/mods/3266 Elden Ring is a 2022 action role-playing game developed by FromSoftware. It was directed by Hidetaka Miyazaki with worldbuilding provided by fantasy writer George R. R...
Let's Play Thief: The Dark Project - Gold (Expert) | Part 16 - Encore
zhlédnutí 26Před 16 hodinami
Follow Toaster on Twitch to watch live: www.twitch.tv/ToastedRingtail Subscribe to Toaster on Patreon: www.patreon.com/ToastedRingtail Discord: discord.gg/MYsacBED Thief: The Dark Project is a 1998 first-person stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Set in a fantasy metropolis called the City, players take on the role of Garrett, a master thief...
Let's Play Dread Delusion | Part 15 - Metcalfe's Dream
zhlédnutí 34Před 16 hodinami
Let's Play Dread Delusion | Part 15 - Metcalfe's Dream
Let's Play Elden Ring (Seamless Co-Op) | Part 68 - Red Buggies
zhlédnutí 41Před 16 hodinami
Let's Play Elden Ring (Seamless Co-Op) | Part 68 - Red Buggies
Let's Play Elden Ring (First Person) | Part 78 - Dominula Windmill Village
zhlédnutí 30Před 18 hodinami
Let's Play Elden Ring (First Person) | Part 78 - Dominula Windmill Village
Let's Play Vampire: The Masquerade - Bloodines | Part 31 - Lovecraftian Horror
zhlédnutí 39Před 18 hodinami
Let's Play Vampire: The Masquerade - Bloodines | Part 31 - Lovecraftian Horror
Let's Play Elden Ring (Seamless Co-Op) | Part 67 - Rauh Rauh Rawr
zhlédnutí 39Před 18 hodinami
Let's Play Elden Ring (Seamless Co-Op) | Part 67 - Rauh Rauh Rawr
Let's Play Elden Ring (First Person) | Part 77 - Wormface
zhlédnutí 21Před 21 hodinou
Let's Play Elden Ring (First Person) | Part 77 - Wormface
Let's Play Castlevania: Rondo of Blood | Part 3 - Divine Bloodlines
zhlédnutí 53Před 21 hodinou
Let's Play Castlevania: Rondo of Blood | Part 3 - Divine Bloodlines
Let's Play Moonring | Part 25 - Guardian Hunting
zhlédnutí 22Před 21 hodinou
Let's Play Moonring | Part 25 - Guardian Hunting
Let's Play Elden Ring (Seamless Co-Op) | Part 66 - Ymir Is Drag
zhlédnutí 46Před 21 hodinou
Let's Play Elden Ring (Seamless Co-Op) | Part 66 - Ymir Is Drag
Let's Play Castlevania: Rondo of Blood | Part 2 - Prodigal Son
zhlédnutí 62Před 23 hodinami
Let's Play Castlevania: Rondo of Blood | Part 2 - Prodigal Son
Let's Play Moonring | Part 24 - Filling Out The Map
zhlédnutí 25Před 23 hodinami
Let's Play Moonring | Part 24 - Filling Out The Map
Let's Play Elden Ring (Seamless Co-Op) | Part 65 - Glitchy Messmer
zhlédnutí 42Před 23 hodinami
Let's Play Elden Ring (Seamless Co-Op) | Part 65 - Glitchy Messmer
Let's Play Elden Ring (First Person) | Part 76 - Fevor's Cookbook
zhlédnutí 5Před dnem
Let's Play Elden Ring (First Person) | Part 76 - Fevor's Cookbook
Let's Play Elden Ring (First Person) | Part 75 - Unsightly Catacombs
zhlédnutí 19Před dnem
Let's Play Elden Ring (First Person) | Part 75 - Unsightly Catacombs
Let's Play Alan Wake: Remastered | Part 10 - Good Old Fashioned Rock and Roll
zhlédnutí 35Před dnem
Let's Play Alan Wake: Remastered | Part 10 - Good Old Fashioned Rock and Roll
Let's Play Lorelei and the Laser Eyes | Part 22 (Finale) - There's No Such Thing As Laser Eyes
zhlédnutí 74Před dnem
Let's Play Lorelei and the Laser Eyes | Part 22 (Finale) - There's No Such Thing As Laser Eyes
My first Castlevania game I ever played,the first one I ever managed to get ahold of and loved every minute of it,from there I tried to fulfill that same feeling with other like games and just couldn't fill it,I even tried filling it with BLOODSTAIN:Ritual of The Night and just..couldn't fill it in,really shows how much of a really GREAT Cult Classic It really is,I didn't even know you could do spells like input spells until like..NOW, that you mention it. This is AWESOME!. I even loved the Anime Series. I love Castlevania and Castlevania like games.
I played Hollow Knight a few years ago. After I finished it, I learned more about the origins of the metroidvania genre. Seeing you play these games has been such a fun time for me. Not only because I love experiencing/learning about older games and movies, but also because I'm getting to see just how influential these games were to the making of an entire game genre, from big things like map/world layout, to little things like backlash and breakable walls
29:55 and suddenly we are in resident evil
Name entry being how you unlock different modes and characters is pretty neat. It encourages multiple playthroughs to try them all out. Is also worrying that there is drop rates in this game, for the other non luck runs. Calling back to the last game, starting with a super Richter vs Dracula fight is certainly flavorful. Background music and voice acting is superb thus far. Even the hammy writing have more of a Shakespeare kind of ham and not 80s/90s cartoon. That is a tasty, retro stat screen. Gives the game cozy and nostalgic vibes at a glance. Alucard's got some Juste-esque style of movement too, so he is already one of the better protagonists. Just glancing at Alucard, he's pretty decked out in gear, even if luck mode tanked his stats....then Death happened. That is some good Metroid depowering rug pull right there. At least Alucar's MP regenerates over time. Just realizing the super obvious thing that Alucard grew up in the castle. Does that mean that him and his mom learned to navigate all the halls, puzzles and traps or did Dracula remodel his house to be child/human safe at one point? Did he put all the skeletons, suit of armor and medusa heads on leave or just had them baby sit Adrian? Likely conflating too much of the Netflix series with the game, but the Dolls are really concerning right? Adrian's mom, Vlad's dead wife/lover was a nice blonde lady right? With her being dead and Dracula's house being full of dolls in her likeness, it does not paint a great picture for how Vlad is doing.
So people just wander into the Caldera, lose their minds to the Amber, swear alligance to one of the new gods, live out their lives in perpetual servitude to their God till they're murdered? This place just gets worse the more you learn about it. In open exploration games like these, its bittersweet when you go to a quest hub like Barror Lin late. Yeah, you're already have the rewards from the quests there, but you'll likely not get any new quests. Makes the location feel less worthwhile.
4:36 Join the dark arts and get unlimited coffee ☕️ This game has a sense of humour XD
My favorite song in this game's OST is Picture of a Ghost Ship. But Slash/Opus 13 is still pretty good.
Good job on the necropolis if your confused on why he came back it’s because his buddy can go resurrect him but you did great anyway and I can’t wait to see the rest of the play through
While still more partial to Maxim, Magical Girl Maria and her cheesy thumbs up is a really solid secondary character. Her animations are fun, she's enjoyably mobile and she has a unique attack style. Didn't notice with Richter, but the ai of the enemies in this game seem like a step up. Maybe not all, but the Knight enemies seemed to understand the spacing of Maria's attacks and try to stay out of them. The Axe Knights especially seemed to read it very well.
Now in possession of the legendary arms, it is time to go back to the necropolis! If this was any other game, I'd question why the legendary arms have durability. For Moonring though, it only makes sense that they do. Can't wait to see what bonkers process or amount of money is needed to repair them. This time through the dungeon seems to go rather smoothly, compared to some of the other times. All that prep work and grinding is paying off. Is dumb that it ultimately came down to getting the right seed, but I guess that is in the spirit of this game too. Never felt like it was explained how one of the twins came back, but you were able to succeed regardless. Given that the Shield gives so many resistances, I have to wonder if there is some benefit to fighting with a two handed weapon. Obvious answer is damage, but given all the options and ability to cause damage, survivability seems way more important.
I wanna see this guy and the pursuer fight to confirm who has the jankiest hitbox
There is some existential horror in the Manuscript pages that this let us see play out with Nightingale. In AW2, Saga was a driven force of nature that didn't let her actions being described on a page slow her down. They are comparable, but it is neat to be able to see how it plays out with context. For a moment, I thought the "Night Springs" message and the calls the sheriff was having Barry make was to FBC agents. Then realized that the FBC likely hadn't been conceived of yet and that it is a call out to Twin Peaks make more sense. Been watching the Patreon episodes of Control and has been a good time. If you aren't playing Limbus anymore, congratulations on escaping Gatcha Hell. If you still are, hope you're still having fun with it. Haven't tried it cause I limit myself to one gatcha game, but it sounds neat. Love action movie Barry. Its beautiful and it makes me hope that he shows up in the AW2 DLC so that we can get more of him. Bonus points if he is dressed just like how he is at the end here, especially if there is no Dark Prescence there to battle. He just wears it every time he went to see Alice, just in case.
@@TheMARStudios I like Limbus but I've had it un-installed since I bought a house.
Despite being cosmically powerful, Wukong loved to be tricksy. Shapeshifting into bugs, disguising himself as his enemies, pretending to surrender to get all the villains of the week in one place and cloning himself so he could still be with the party while he did all of this are all in his wheel house. The Monkey King also would just charge in, but Xuanzang didn't like rampant murder, hence all the trickery. Have seen this game compared more to the new God of War games than the Souls games. Does recontextualize the expected experience, but not in a bad way. This essentially being Chinese God of War is a good way to spin this and Wukong is the most iconic option to chose. Am concerned that if this does emulate the new GoW, that crafting and minmaxing equipment will be the source of your own damage and survivability, more than your level or skills unlocked. Seeing two boss fights, combat seems to be geared towards reaction and punishing. Can't tell yet if light attacks will ever stagger bosses or only the slow strong attacks, so exploiting those punish windows to create that stagger is likely how they want you to play. Statuses surprisingly seems as powerful in the player's hands as they are in enemies, so it really encourages their use. Would be nice if you could see the meter for build up though, so you know your progress with it.
Those subtitles being very tiny and the same color as the bg in that intro segment really had me squinting lol. Not so bad once the bg was forest though
@@Flameclaw123 they're bad even on my end. I'm hoping they patch in a black background option. They're basically unreadable on my HDR screen lol
@@toastedringtail Oof yeah I wasn't sure if it was just the recording/size of my monitor but that's a shame that they're tough to see even while playing. Hopefully they add a more visible option!
Monke
44:52 - it took me until now to notice the old guy doesn’t have a pipe, he has a backscratcher. 😅
18:20 - dogs? I thought they were foxes. Edit: 18:57 - oh, they’re wolves. 😅
14:01 - the crown/circlet is a power limiter used to control/depower him I think. If you’ve watched Saiyuki, then you know how Goku goes berserk and superpowered when his crown is removed? That’s Saiyuki’s interpretation/reimagining of Sun Wukong’s crown in Journey to the West just as their Goku is of Sun Wukong.
Was confused by the episode title, then it made sense. Plus remembered this has rilfes in it. Is a strange weapon, given how mobile you are, but it is passable. Not sure if Sniper Elite would be good for content, but I am a sucker for slow-mo bullet cam, so I'd be here for it. This game does feel like it would try to slip secrets and lore across the levels as you run through them. It also seems like the kind of game that would laugh at the idea of that concept and show Mullet shooting a Cassete/8-Track/VHS labeled "Lore". The plot of this game is over the top with such fun quips already, that it doesn't need lore.
When facing Rahdahn, sometimes you have to try throwing everything at him, including the kitchen sink. He might not notice, but it is good to try things. Still not a fan they made Rahdahn and the Elden Beast both fully immune to status and highly resistant to bleed and frost. Limits tactical viability, which limits fun. Rahdahn is already a big boy, so the fact that the mod upscales him more is crazy to consider. He doesn't need more health or damage.
anyone remember Monkey Magic?......good times. also goku was Wukong in the orignal Dragon ball......but Z changed everything.
I'm pretty sure the name Son Goku it's just the Japanese way to say Sun Wukong. In any case, I'm really looking forward for this Let's play!! :D
Grappling hook! Every game is better with one and more games should use em. Just Cause was essentially a franchise founded on the question "What funny/crazy things can we do with a grappling hook in our engine?" While likely only going to be used for traversal, a grappling hook in combat would be pretty cool. Not sure Seikro toyed around with that concept, but it has potential to be a cool movement/interrupt/gap closer. The Four Seasons Pavilion is a very lovely hub area. It might be the coziest of hubs, but it certainly has some of the best background for it. So lush and colorful, even if it is holographic. Also lets Shuanshuan exist in this game and not just be a constant escort or Navi like helper. Gives the kid just enough presence in the story without it being overbearing. Shanhai also seems like they could end up being a pretty humorous character. Or it has to thread the needle given it seems to maybe be playing off a wise elderly character with a language barrier, given their stilted dialogue. Lear is a curious sort. Despite living in cyberspace/the astral plane/limitless void during what might be the present for Yi, his dialogue seems to reflect that the space might exist outside of time in that Lear has met Yi before Yi has met him. Or Yi has just forgotten him and I am reaching.
Holding out hope that the mod gets picked up and fix so that other players can experience Elden Ring in this unique way. It adds both new benefits along with challenges, and some jank but that's mods for you. At least with the co-op playthrough we kind of got endgame Garsa, so he lives on to kill Rahdahn in another form. I know I am the cheesy weirdo, but the Golden Scarab was one of my first stops from my 3rd playthrough on. Is a terrible cave till you know what to expect and if you're at a low level, but I wanted that golden bug. That passive boon stacks up over time to help and let you make progress a little faster. Wish I knew about it for my first playthrough, cause you need so many levels as a caster. Totally forgot about the Miranda the Blighted Bloom boss. Is that supposed to be the Miranda referenced in some of the crafting materials? Was she someone "blessed" by the Crucible to Bloom into a flower? Does she or the Golden Order view it negatively and that is why she's called Blighted, even though she isn't a Rot or Death Blight flower? Is just one of those random things of a tiny microcosm of lore that makes your brain buzz.
Wooo, Wukong! One of the strongest figures in mythology having a game about him will no doubt be crazy. You don't seem to know what kind of things Wukong or people in the setting can do, so you're in for a wild and silly ride if they include everything. Not sure if it is something you can alter, doubt it, but the subtitles blend into the background and characters some. Lots of white on white in that opening cutscene. Partly on me for watching on my phone, so probably better on a proper monitor.
There's basically nothing I can do about the subtitles. The accessibility options are decidedly lacking. I was having trouble reading them on my monitor -- they basically blend right into the background. Hoping for a patch.
Yeah i wanted to do the Chinese voices but with how hard to read the subs are i just cant do it especially if anyone speaks mid combat as its too much to focus on while trying to read small subs. Also one more small downside is that the trash mobs who speak a bit as they enter combat with you and a bit sometimes as they die sadly dont get subs for what they are saying (Guessing because they are unimportant but a bummer none the less as at least with English you can hear what they are saying and dont miss it).
Was pretty cool when I watched this on stream, hearing you talk about the Crucible, after talking about my crack theory on the Devonia episode. Made it feel like despite missing the people trees, was still able to make the connections. Also, yeah the Belurat entrance is so much better than the Warp. Headcannon is that everyone just killed themselves instead of fighting you because they've watched you all bully everyone across the world. They just hard noped out of that fight. Freya I think will either side with Leda or not show up. Not cause she likes Leda but cause she wants to fight you and Ansbach.
24:51 - the instant you imbibed that vision I got an ad pop up. Unfortunately it was just for Amazon and not something more ironically fitting, lol.
Know you did a lot of prep work and leveling for this moment, but still really impressive that you went from like step 3 of Varre's quest to the door of the dlc in less than 30 minutes. The light puzzle is one of the more clever catacombs puzzles. Is an enjoyable experience beyond just figuring out how to navigate or avoiding chariots. Royal Revenants being in there though is very bad. They make everything worse by being there. Don't care that they can be cheesed. My second character, and my favorite because I love bonk, was a powerstance Great Stars build. Inate bleed and healing with good stance damage and a good set of armor to go with it made for a solid run. More so once I learned of the cheese that is Prayerful Strike with high poise. Is presumptuous of me to ask this, because you might just be going back to three videos a day after this series ends, but with yesterday's stream I was curious. Will the Wukong series be airing next or will you want to build up some backlog first before releasing it?
Wukong series is airing Monday-Wednesday-Friday starting tomorrow! Less episodes per week just so that I can get the episodes done without running out of time.
@@toastedringtail Awesome. Missed the stream, but the game looks sick as hell. Looking forward to watching you.
Rope/ladder collision and jumping continues to be Garrets death more than anything else in this. Considering zombies, wizards and dinosaurs exists in this world, that is saying something. Other than that, bonking people a little too hard has been the cause of more loses than anything.
Playing Dread Delusions post nightmare, while sleepy, sounds like the perfect headspace to be in to emulate the people of the land. The music also having a spooky, dream like quality also sets the mood for things. The fact that Dream Weaving is also something that exists in this world just makes it fit even better. While it is very neat and very much something from Elder Scrolls for it to offer a place you can buy in every area, I don't really see why you'd want to invest in more than one of them. Beyond the rpg idea to just retread areas, the game hasn't shown a reason for you to go back to areas that you've already cleared, beyond going to talk to the crusade. Curious to see if that changes in the future.
Further Past Toaster here to support Past Toaster by being a weapon dealer for the party. Held back on dropping upgrade materials or runes, so isn't really that cheesy. And you didn't drop armor to Fashion Souls, because your current one is both synergistic and looking good. The Sword of Light Pedestal is really whacky. It's not exactly hard to find, hidden or a very good weapon, but it does feel very strange for the sudden invisible floor. Granted, they do tend to just whip that mechanic out of nowhere. While not technically hard, Death Blight Lion sucks. That instant kill status is a great balancer for encounters. If only Romina had that as well as Rot. Maybe then she wouldn't be bullied.
Hey Toast, are you ever gonna dona Clan Wars LP? Or Swansong?
I might do Swansong sometime, if I ever get around to it.
@@toastedringtail Sweet, have fun if yah do
❤17:50 butt fuck
With talks about resource trading, I am curious if a build around the Godskin Swaddling Cloth would be able to heal through it. Maybe dual dagger or double whip or twin blade jump attacks? Add on rotten wing and millicent prosthesis to up the damage as you heal to multi task. Of all the things that the DLC touched on, I wonder if anyone bet on the Celebrants and their Windmill village? Was certainly not on my list, but oh boy was it a good one. Wonder if them burning people is an homage to Messmer? Or maybe to Melina because her flesh was burned and there is a Godskin there?
"The damage you deal to me doesn't matter because I can eat your corpse. Bada bababa, I'm loving it!...Was that copyrighted?"- Beautiful, wonderful. Never change Toaster. Might be a detail not mentioned in game, more likely I've just forgotten it, but it was mentioned that LA was the last free state and there is an active revolution. I was under the incorrect assumption that the supernatural society was stable at this point and the events of this game were the powder keg, threatening instability. The combat gauntlet seems more and more like a resource check/tax than anything else. Not that it is easy, but all these bodies are eating your bullets. Can see more now why melee is preferred in this game. Know that it is in the episode title, but was still surprised when the Eldritch horror showed up. Wasn't expecting it to be so Bloodborne coded.
Bloodlines is actually the beginning of the "ending" of a massive meta-plot from the 90s WoD; There were years and years of plot books detailing the revolutions and the anarch v. camarilla feud. This game just depicts a time where the stability has essentially fully crumbled.
@@toastedringtail Was very much wrong in my assumptions. Doubt the sequel in the works will touch on all that build up either.
Congrats on getting your Toaster fursuit!...Maybe. Pretty sure this is from a week ago, so maybe it came in already. You'll be able to be your little guy now. On board with Andrew: If Spider Scorpions existed, humans would collectively and purposely drive them to extinction. There can be no exceptions. Actually checked Keith's FF14 playlist one day. It's something like 15 days worth of nonstop watching to catch up. His one active series I never tune in for.
I can vouch, the gnollplayinggames campaigns have really good narratives and you should experience them immediately.
Hey Toaster just thought I'd ask but are you planning on doing any of the other castlevania games like Lords of Shadow games or BloodStained game?.
@HTVCH03 I'm playing the whole original series. I think the lords of shadow games are awful so I'm probably not going to play them.
Ah okay.👍
Highly doubt it has any effect on Hyetta's quest, but I'm curious if the Swollen Grapes can replace the Shabriri or Fingerprint Grapes? The Swollen Grapes do say that they have been "Marked with fingerprint burns.. touched directly by the Three Fingers' embrace" similarly to how the Fingerprint Grape is marked, so maybe you could skip that step? Kind of a pointless skip, but it would be neat. Considering how much the DLC relates back to death, not getting any answers to the Wormfaces feels like one of the things that could have fit in there. Granted, they might be more related to Godwyn than anything else cause the death blight, but still. It feels like they might have been an off shoot of the Hornsent, like the Fly-men, but that's a shot in the dark. It is a shame that Yura's quest is so easily missable/not done by a lot of people. Has some good lore implications that ties in Varre and Mogh from the early stages of the game. Usually super bosses don't have as much lore build up as Mogh and Malenia do, but they've got markers, npcs and quests hyping them up all through out the game. Now if only Malenia had a timed "no life steal" tear tied into some side quest. She'd likely be way too easy without it, but would be cool. Maybe instead give you a timed life steal so it is a dps war a attrition?
As an almost exclusive vod watcher, I am here for the content. You beat it pretty quick too. Not sure if you edited it down or not, but I think you preformed very skillfully. Did Richter really say "I have so much blood in me. Sometimes I need to lose some"? That is some insane and hilarious dialogue right there. The Netflix adaptation of Castlevannia is very good and generally has much better writing than the games. Personally like the original more than Nocturne, but both are good. Can't tell cause I'm not on the sticks, but this game seems like the most challenging of the series so far when it comes to combat. The bosses all but demand you learn their patterns. Doesn't seem like you can really luck into victory, but instead work out with multiple attempts
I don't remember editing this one down at all! I did it all on stream one day.
Cleaning up some dungeons and not even fire can burn up this progress parade. Everything is coming up Toaster. Wasn't expecting the talking Goose. Goose lore being the true history of the world is insane but it is an insane world.
Crunchy crisps and soft sweet cookies is a good snack combo. While Gaius isn't the most fun fight, it is a good preview of how the Elden Beast will likely go. A little tedious, but easily doable. Makes me wonder if Radagon will be able to deflect magic still or if he'll be animation locked in attacking someone. While I do want Bloodborne 2, I'd be cool with more cosmic horror DLC for Elden Ring. If the next DLC lets us fight Outer Gods like the Formless Mother, that'd be pretty metal and make sense for scaling.
Not sure how this one slipped past me, but here for it now. With all the treasure chests in the Sage's Cave, it would have been perfect for a Mimic! Peak Fromsoft for making you not trust the rest of the chests and a play on words of the cave's name, that you need wisdom when you decide to start opening random chest. Introducing them in Altus would have also been a good way to lull old players into a false sense of security and spook newbies by having them at the 1/2 way point. The Wyndham Catacombs was designed like each room is supposed to be annoying in its own way, coupled with an overall lightning theme. None of the individual rooms are bad enough that one sticks out, but does make you think "Ok, what next?" at each doorway. Having said that, the Watchdog having lighting in a room full of water is not very nice.
10:45 I don't know whether to cry or ponder over what the owl girl tells us. After the main character gives the magicians 🎩 $10 Then taunts us with it as if they want a furry commission but don't know what to ask for. It kind of speaks to me too about the art and the consumption of it. If they is not a audiences how can art survive... Been a CZcamsr (Not that that means a lot now a days since CZcams has killed their platform) and a artist I kind of feel some sort of connection to this...
So y’all just jumping bosses lol
We've all beaten the DLC on our own lol, the mod acts in funny ways.
The soundtrack in this game is really bopping. Making me nostalgic for games on the SNES. Feels like I'm back gaming after school. Death being this early is crazy. Maybe Richter isn't weaker than Juste, maybe everything is just way stronger not that in Juste's day? Midair sickle spawn barrage leading into Warrior Monk Death is insane. The fact that the next boss isn't a singular boss, but a boss rush is just vicious. If this game was an arcade cabinet, it would eat so many quarters in these sections.If I hadn't checked how long this series was, I'd be worried about the difficulty in the later parts of this game. These cutscenes! They're so cheesy and I am here for it. Especially supervillian Dracula.
Fill up the devotions, fill out the map and get some pets. Truly in the rpg final lap before the finish line. When this started, I figured this would have you reloading the dungeons, running them multiple times for progress. Now though, you do still run through lots of dungeons, but they're just spread out over the world. Makes me wonder if redoing any of the dungeons are really worth it or if the "later" dungeons ate just better. No matter what the other legendary arms do, be it one shotting any enemy, never missing or giving a drop with every kill, nothing will beat the shield with its fire resistance. Is the mvp of all builds.
This part looked better and played better I think on xbox 360. Something changed on remaster. Stage psrt just wasnt the same.
Cape Escape 2 is already out and is very fun. Part 4 dropped the same time this did. Has been a great ride so far and eagerly awaiting more. Excited for the Keaton lore drop this coming Wednesday. Messmer being like "Oh, shit there's 5 of them. Well, full power immediately." is so hilarious. Truly some wonderful jank. He also very much belongs in a yaoi with that kind of build. Such long limbs and big hands. Keith breaking after Messmer, the, the Church District breaking and then Queelign cursing everyone makes this the funniest episode of the whole playthrough. Is also exciting to get more Gnoll Way Home. Kah makes good stuff.