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OuweSok's Gaming Channel
Spain
Registrace 25. 09. 2017
Wassup brothers. This is my silly little CZcams channel with content primarily concerning Stratego and Battle Brothers. Hopefully you find my thoughts useful!
Battle Brothers: Peasant Militia vs 8 Lindwurms
Battle Brothers is a strategy/RPG developed by Overhype Studios. In this long-ass video I will be performing a long-ass battle vs an unhealthy amount of Lindwurms. i think my strategy was good, my actual play not so much :p
zhlédnutí: 428
Video
Ouwesok plays: Maquis (Tricky, hard missions)
zhlédnutí 58Před měsícem
In this video I will be playing a really difficult game of Maquis. As long as the app is bugged and Tricky only gives you 11 turns, these two missions you will complete maybe 1/3 games at most.
Ouwesok plays: Maquis (Tricky, easy missions)
zhlédnutí 24Před měsícem
If you like and can win consistently at normal difficulty level, try out Tricky!
Ouwesok plays: Maquis (Tutorial)
zhlédnutí 73Před 2 měsíci
Maquis is a solo player worker placement game and a free app. After this video, you are ready to go and play it yourself!
Ouwesok plays: Onirim
zhlédnutí 7Před 2 měsíci
You might like this neat little card solitaire game, that you can play for free!
Battle Brothers: farewell tips & tricks
zhlédnutí 835Před 3 měsíci
Battle Brothers is a strategy/RPG developed by Overhype Studios. In this very last Battle Brothers video on my channel, I will provide some "expert" tips & tricks. Enjoy!
Battle Brothers: Evaluating frontliners
zhlédnutí 570Před 3 měsíci
Battle Brothers is a strategy/RPG developed by Overhype Studios. In this video I will present a spreadsheet that I use to evaluate the brothers in my roster. You can find the spreadsheet here: docs.google.com/spreadsheets/d/1CtAjWnIgD742x3xp8B4n8vqmR468K1c4MzhyV3tHfdE/edit#gid=0 You cannot edit this spreadsheet, but you should be able to copy it to your own google account and play around with i...
Battle Brothers: The Battletank
zhlédnutí 392Před 3 měsíci
Battle Brothers is a strategy/RPG developed by Overhype Studios. In this video I provide my thoughts on tanks and introduce you to a build of my own creation: the Battletank.
Battle Brothers: To repair or not to repair
zhlédnutí 326Před 3 měsíci
Battle Brothers is a strategy/RPG developed by Overhype Studios. In this short video I explain the exact calculation you must make to decide whether you want to repair your loot or not, before selling it.
Battle Brothers: Swordlance/Warscythe AoE
zhlédnutí 424Před 4 měsíci
Battle Brothers is a strategy/RPG developed by Overhype Studios. In this video I am discussing an AoE backliner build. (NOTE: I saw later that there is a Southern Indebted background that can have up to 105 Fatigue. So still a maxroll, but not out of range as I initially thought)
Battle Brothers: Two-handed weapons
zhlédnutí 765Před 4 měsíci
Battle Brothers is a strategy/RPG developed by Overhype Studios. In this video I am discussing two-handed weapons and attributes of the brothers wielding them.
Battle Brothers: the 2-handed Mace
zhlédnutí 1,3KPřed 5 měsíci
Battle Brothers is a strategy/RPG developed by Overhype Studios. In this video I am discussing the best weapon in the game: the 2-handed Mace.
Battle Brothers: Barbarian fight
zhlédnutí 795Před 5 měsíci
Battle Brothers is a strategy/RPG developed by Overhype Studios. In this video I am fighting a Barbarian War Camp the Barbarian king army I made plenty of mistakes, but the biggest one at 17:36, where I should have exchanged the damaged shield. That would have avoided a LOT of trouble.
Battle Brothers: The Potion of Oblivion
zhlédnutí 295Před 5 měsíci
Battle Brothers: The Potion of Oblivion
Battle Brothers: Big Necromancer camps (4 Necromancers!)
zhlédnutí 105Před 6 měsíci
Battle Brothers: Big Necromancer camps (4 Necromancers!)
Battle Brothers: I dismissed my entire team @ Day 400!
zhlédnutí 507Před 7 měsíci
Battle Brothers: I dismissed my entire team @ Day 400!
Battle Brothers enemy tier list and review
zhlédnutí 8KPřed 7 měsíci
Battle Brothers enemy tier list and review
Ouwesok plays: Friday for the maximum score = 175.
zhlédnutí 335Před 4 lety
Ouwesok plays: Friday for the maximum score = 175.
Interesting. I usually build tanks without upgrading melee attack at all, to maximize HP, Resolve and Fatigue instead. This limits the usage of my tansk to only a few types of fight so i almost never have more than 1 (or 2) in my roster. Adding a layer of attack makes them more versatile, but also 80+ attack is enough to make a good dps instead of just a damage sponge
How do you beat barb camps with 3 armored Frost Unholds w/o indomitable tanks to keep them at bay?
Necromancer champions can give famed qatal daggers. Run changing weapon.
40:37 Alps cannot escape nets... you want nets. :)
@@d0ugal83 Nope. I'm not wasting nets in a trivial fight. If you have reach weapons for all, Alps are a pushover.
You know, I did that at the beginning too, but I found dogs to be much better and economical way to deal with alps. They almost never miss them, they provide vision at night, take hits (2), and the reshuffle can save a hurt brother or lead you to easy kills. They're great!
I will always thumbs up BB content.
The 2h mace is by far the best weapon by virtue of doing all the mentioned things (high damage, good vs. armored, excellent debuff) on top of not requiring any perks to use it effectively. Which is what enables it to be used as a ""pocket weapon"" by qatal duelists. I enjoy QH 2h mace + qatal duelist because if your frontline is made up of such people, they can focus down super tanky enemies super easily by utilizing the dazes from their fellow duelists. It's nice when four dudes can just delete a lindwurm or schrat from existence before they even get to deal damage. It does eat fatigue like crazy, and wants high accuracy, so that's a barrier to getting a lot of such duelists. though the swordlance does give it a run for its money, as far as raw punishment and BS potential goes luckily you don't have to choose, you can just run both for high single target + high AoE damage
I will always leave a like for BB content
this is a very methodical game you play very well. i unfortunately prefer the power fantasy that BB Legends provide haha
you'll be back
Never use quickhands on twohanders, because twohanded weapons in backpack slots give full fatigue penalty. So u trade one perk point and 14 fatigue for a vrry little chance to hit two tiles away after berserk. Gifted or some other perks instead of QH gives me constant value. And if you have unspent AP, just reposition on two tiles, those AP are not wasted.
But with that goblin pike it makes a bit of sense, cause of 5 AP cost, gonna try that out
2H weapons in your backpack only cost half the fatigue. I also disagree with the rest of your comment, but to each his own.
I just repair any weapon that's worth 300 or more at full durability, like the reinforced flail or short sword. I ignore entry spears, pitchforks and short bows. The other weapons to ignore are pretty obvious. You can kind of memorize them. It's the entry level stuff for most basic weapons, sometimes first 2 or 3. All the advanced weapons like 2 handed weapons and crossbows should be repaired. Armor should never be repaired to be sold unless it's something extraordinary. But you'll likely want to keep them instead. What you really want to avoid is repairing at a loss. That's why I cut the boundary a bit high at 300. I know you can make money in the 200's, but it's not a lot of money and early on you might struggle running a repair business, without sacrificing your team. There are also very few weapons in this range. My tool strategy is to at any cost make sure my armor is repaired. Ideally I try to buy them under 250, but on the first 5 days I often have to go up to 300, and I'll pay even more if I have to. Repairing weapons to sell is something I only do if I can spare the tools. In the first few days I usually repair individual weapons here and there, but if my tools are running out or needed elsewhere, I just hang on to them for later. I don't think it's worth paying extra for tools just to do those repairs now, since you can wait and do it cheaper. It delays my income, but unless there's a pressing concern, I don't think holding on to resources is a bad thing. Since this all applies to the stuff you use as well, I try to avoid repairing my early weapons and shields, by removing them between the fights. You have to be careful about ambushes though. I recycle them when they're almost broken, granted that I have a replacement. With armor I might replace them if I have something equal. You tend to be able to upgrade your equipment pretty quickly in this game, so there's no need in repairing something that will quickly get out of date. These are tricks that really helps preserving tools in those crucial first 10 days.
Answer is no, almost never. I created that spreadsheet myself but the limiting factor here is tool availability. If you're fighting daily, tools become too scarce to run a repair business on the side
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Very early game when you have minimal armour to equip your expendable brothers in, Adrenaline will have a lot of value, as you'll tend to have an excess of fatigue. However, this also competes with Fast Adaptation, which is highest value on your brothers with lowest melee attack. On the other hand, Colossus scales as you level of hp, so it's value increases as the game goes on. I would say if the brother is expendable and low melee attack, grab FA. Otherwise, you can consider Adrenaline at level 2. Gifted or Dodge are really strong perks in the next tier, so all are valid considerations at 3, though as you mentioned Dodge and Adrenaline don't synergize well. Nine Lives and Colossus are often worth considering fairly early on as well, though perhaps these should be prioritized more highly on brothers with long term potential.
I never use Nine Lives. If I have a squishy endgame bro, like a Swordmaster, I give him Steel Brow. SB avoids injuries that 9L does nothing against and also increases longevity of your bro. 9L is so often a dead perk and you lost the opportunity to get something that improves damage output or some other stat.
@@ouwesoksgaming 9L is no more of a dead perk than most others, when you think about it. Most perks only come into play occasionally. While hopefully 9L won't proc often, when it's useful it's value is far greater than other perks. The online community seems to love Steel Brow, when in many senses it actually has significantly lower value and use cases than 9L.
interesting set of bros. your cleaver duelist is a monster with that fatigue. one question i have for you is how do you get around not taking steel brow? i glossed over yoru bros and hardly none of them have it. thanks!
All bros typically have 100+ hitpoints and Steel Brow is overkill. I sometimes use Steel Brow on a Swordmaster type of background, who cannot get that many HP.
26:40 are you quite sure that works? I'm almost certain each zombie only awards xp for killing it on its first death
Quite sure :) Check out FeedingFriendly's 19-day Monolith Run. The only thing that would break the "infinite XP gain" is the Necromancer fleeing. But usually, 1-2 turns after fleeing, he rallies and the cycle continues.
Mmm delicious spreadsheets. Only in battle brothers can that be an enticing thumbnail
Enjoyed your content so far. Have you ever played Long War of the Chosen for XCOM 2? Only game uo there in hours like I have in BB. Definitely good overlap for keeping BB audiences interested while gaining new subs.
Many thanks for all of your guides! Hope your channel keep growing and able to keep providing guides in any game you're playing! Best of luck! ps : might help to make a specific playlist for each game tho.
o7
I will miss your battle brothers videos, thanks for taking the time to give your thoughts and tips on the game! I look forward to your other content.
o7
Thanks for all of the tips. I’ve really enjoyed your modern BB content and I hope you revisit the game someday.
Your BB content is hands down, the best. Thank you.
Thanks a bunch! Really helpful spreadsheet. Have fun with Spirit Island in the meantime mate.
which game will take over?
Spirit Island. Coop/solo board game.
@@ouwesoksgaming didnt expect that tbh
I agree with your assessment. The first time I used adrenaline was when I played the Northern Raiders start as all 3 brothers had high starting fatigue and I figured I needed all the help I could get while fighting my way south to friendlier towns. I found them so useful that I now try to find 2-4 high fatigue Bro's to give adrenaline during a play through. I do agree that they are more useful early but still found them useful in many situations later game. I gave up killing frenzy to have it but all my other front liners have it so it is still up almost continuously. Those that I am able to make battle forge get used every battle those that are nimble get used for situationally in the late game (nomads, goblins, beasts).
Very nice analysis. Brings a little more clarity to the 2 handed weapon choices in a very simple but extremly useful spreadsheet. Thank you for this!
Nevermind editted my post. I think all weapons have their warrants and it totally depends upon the bro. You stated that a hammer bro can skimp on melee def more than others due to reach advantage but I don't think thats the case so much. If I was to say a bro who could skimp on mdef more than the others it'd probably be the mace bro, because a stunned enemy cant swing anyway. Hammer bros need some of the highest stats in the game, with maybe cleavers needing more because disarming and swinging twice per round is ridiculously fatigue intensive. My weapon choice for bros are usually dependent upon fatigue. Highest -> Cleaver / High -> Hammer / Medium -> Mace or Dagger / Low -> Axe. Swords I dont bother other than early game. THey're the upgrade to spears when your bros start hitting 70-80 mark on atk where its not reliable enough to switch to the other weapons yet. Once they hit 80ish I switch them to what they'd be good with using based upon their fatigue. Flails are kinda in the same boat, I find them too unreliable. They can work in very specific cases but you need like a drunken brute trait then it gets hilarious of course but in reality the odds of finding something like that on a well starred bro are slim to none.
Great video. I however never repair loot, only the gear im using. Saves me time playing.
Saves time? I'd say, it loses money. When I am campbusting I repair only the highest value/durability items and the rest when I return to civilization with a full cart.
@@ouwesoksgaming so do you repair everything in the end? Like all the loot?
@@mikes9753 I will obviously only repair loot that is profitable to repair. If tools are scarce, I will repair only the most profitable loot and sell items that are just above the threshold without repairing. My basic strategy is to always have a full stack of tools. You cannot have enough tools, ever.
I have over 3k hours played and when I saw this video I was hesitant to agree with it, but honestly your list is very spot on. I think the only thing I would change on your list is direwolves to be bumped up to anytime. For some reason I just don't run into many direwolves in my playthroughs as much as I did before the blazing deserts dlc, and because of that, I have trouble making the additional fur padding. I had one run recently with 2 full rows of the unhold fur but no pelts from direwolves to make them :/ So other than that, yeah I'd put direwolves right alongside hyenas. They're a fight you don't want to take before raider gear, but once you get raider gear (so day 15-20+) I will drop whatever I'm doing to kill direwolves now.
love the video. you ever thought about playing the legends mod?
Might do that for my next campaign. Just about to finish my first Ironman E/E/L campaign after many savescumming campaigns :p
One of the best videos on YT, some might say it's not short, but it's just right so that my grown-ass gamer dad brain can comprehend at 3am.
Have been experimenting with it on a frontline banner who has questionable Matk, just because the +10% to hit starts making the warbrand look pretty ok in that situation. But I am not sure how it will play out
Greetings, I have just discovered your channel and it's fascinating. You completely understand this game and have a talent in relaying your knowledge. I would love to see you create a series using any starting background that covers the first 100 days. This period is crucial for anyone that takes this game seriously.
I'm not planning to do a playthrough. My play is way too sloppy for that. There are plenty of playthroughs you can find. I learned a lot from deducter and feedingfriendly. Also someweirdsins is pretty good. Go check them out.
@@ouwesoksgaming Pity. I'm sure CZcams would enjoy your 'sloppy' style. I don't enjoy watching 'power gamers'.
Very well played sir !
I use the war brand early game but have never found a famed one to use in the late game. I like the idea of using reach advantage with it and may try it with my cleaver bro's. I also like the idea of backstabber with peasant militia, I have not played that start yet but will try it when I do.
80 health is fine for Bro's with battleforged except tanks and front line Bro's with low defense. Calling Axeman not very good with 107 attack 48 defense and "too much fatigue" is a bit ridiculous. Many of these you are calling not good are actually great Bro's who are perhaps not 100% optimized. There is a big difference between a bro who is not good and a bro who is not optimized but still very good. I do agree that archers/crossbow need a bit more love to be more useful in the endgame. I understand the intent of the video and did like the look at your end game bro's and your fully optimized rebuilt team. I have been enjoying your content and advice so please don't take my comment too seriously
What is the op build in your opinion not using legendary weapons?
I'd say the Dagger Duelist build I discuss in the 2H mace video
Dagger duelist is one of the cheapest early game builds that dominate harder than most any other build. Qatals are like 1400g which is worth every penny so long as you have a bro with good attack and some defense. Doesnt even need that much fatigue or init (135ish init is plenty). You can also shed one perk on them to get quick hands and pocket a 2h mace so you can daze your own targets and also have an option against heavily armored foes like orcs chosen and footmen. With dagger spec you can hit with mace swap and hit with deathblow in same turn. Late game though cleaver outshines it. Has highest damage and highest utility out of pretty much any weapon. If I could have every bro using only one weapon late game it'd be cleavers, not daggers. Problem with cleavers is it requires godlike bros to use. Needs high in matk, mdef, and fatigue, and enough hp and resolve to not fall over. Hard to find.
@@aylictal So give me your 12 men optimal line up. No mods day 250. How many 2 hand mace? How many 2 hand axe and or 2H Hammer?
@@brazilac123 Depends on the bros you find man. I don't play gladiators which is limited to the 12 brothers only, so I have reserves. If I were limited to just 12, I'd run 2 archer/thrower hybrids, banner, 2 tanks preferably battleforged because I dodge all lindwurms anyway, then the rest dps. I no longer run fat neuts late game. If a brother has low fatigue, I'll run them as nimble 2h mace/qatalists with quickhands and daggerspec (no need for mace spec as 2h mace dazes everytime even without spec). If they have fatigue I'll run them either as 2h hammers or 2h cleavers. Cleavers need monster fatigue, so if he has 60ish fatigue after battleforged, i'll do him as hammer, if its over 70, or preferably 80 after heavy armor, then cleaver. If I had reserve brothers, then I'd have something like 4-5 archer/thrower hybrids, 2 banners, 3 tanks, then the rest dps. The more cleavers, the better. Having backup banner, backup tanks, and backup archers is nice in case they die, but thats the penalty to playing gladiators which is pretty harsh in comparison to other scenarios. As for your direct questions: I wouldn't ever run more than 2 hammers unless I found a bunch of 2h famed hammers then I'd maybe consider it. Also I don't run with axes unless I find a famed. They hit hard but they're too niche and have too little utility in comparison to maces, qatals, and cleavers. I've ran an axe duelist who was a gigachade once but its because of the famed axe I found as well as the brother who used it, but it was a very rare run.
Mhm, if bug transform something bad into somethin useful maybe it is not a bug?
I appreciate you revitalizing this game with some fresh videos.
Cool stuff subscribed and liked the video, will for sure check out the rest of your content.
Agreed that it's the best weapon in the game, actually not as exciting as a named axe or named bardiche especially but the store bought one just works wonders against everyone except Gilder armies where daze is often kind of wasted. Dodge-nimble 2h mace is still fine because you may want to field it earlier than you have a battleforged brother and you could daze 2 people with tied together turns, or you could have a slightly slower dagger and really fast mace where they can still support eachother without wasting synergy. Dodge-nimble 2h hammer has the draw that stagger when applied pushes the enemy to the end of the initiative line, though. Both builds must have 9 lives to not bleed out Both weapons are really good at injury, qatal likes excutioner a lot because against weak armor it can often proc it itself much like many duelist weapons and when you stack damage buffs with deathblow people die very quickly. That's why drunk is the best trait for a qatalist, though it's probably the best trait in the game in general Solution to setting up deathblow on forged mace is adrenaline or dodgeforged if you're into that like i am The 2 turn stun is also great vs savants if you can actually land the hit, they just can't put up with the damage
I fielded a team with 4 maces and 3 daggers, very fun and powerful with daze + deathblow.
The wiki lists all indebted from manhunters, the southern one is the only one you can actually buy One build which was really popular back during WotN was the polearm whip because you could disarm and attack with the then much stronger billhook. With qh this guy becomes very good against orcs because berserkers and warlords get hard countered by whips, so he's only actually bad against Chosen blobs. Whip also goes nicely with fearsome because of its low up front damage in some situations since morale checks are harsher the more health is missing With qh you can also use the 2nd inventory slot for a chosen axe or a 2h mace as a sidearm for melee in the worst case scenario or opportunistically
Dont you think dogde Would be great on Him ?
I considered Dodge obviously, but this is a backliner and very easy to keep out of trouble.
Greatswords are in a pretty poor place in terms of endgame fights. They are only better against non-armored foes if you are abusing the AoE. and against anything elite (Ancient Undead, Orc Warriors, Lindwurms, Barbarian Chosen) they do quite miserably compared to 2H Axes or Maces. Quite some time ago I made a script to simulate how many attacks it would take to kill a Chosen, and Greataxes are *substantially* ahead of Greatswords, with Swords taking slightly less than 2 more swings to kill on average. Although if you can find a good Armor% famed Greatsword, they preform really well. But it should be mentioned that farmable famed 2H axes exist in the form of Man-Splitters, which an absurd ~170 Primary att. dmg, and the fatigue costs still being below what you need for a Greatsword.
I can make this video 2 hours if I also start to discuss what 2H weapons to use vs which enemies. Greatsword bro remains in reserve Vs Chosen and in Orc fights I keep him in the center dealing with Orc Young. Vs Ancient Undead it is pretty good since you can kill the pikeman in de backline with two times Split. Great sword shines vs Brigands and Nomad, where he can target those pesky ranged units before an Axe can and also Vs Beasts the Greatsword works pretty well. Greataxe is obv still the all round better weapon
I think once I get out of the early game a large number of my bro losses are to possessed fallen heroes. Even very late game bros with good gear will die if a 2h fallen hero hits twice. It is probably due to a bit of psychological bias opn the player part-against chosen or big orc camps you are at your sharpest but one turn of complacency in a necromancer camp can lose a bro in an otherwise easy fight.
Yup lost a Mammoth to a two-handed flail fallen hero this morning.
This is definitely a gap from other big long form videos on YT. Thanks for making it.
Great video
There's still room the market for more battle brothers long form discussions
Most BB terrain has been covered quite nicely by other content creators. I'm just here to fill in the holes that I have found.
thats so cool