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REM118
Russia
Registrace 2. 05. 2019
Retopology and sweep UV - 3DCoat, RizomUV
#3dsMax, #Zbrush, #SubstancePainter
MY PATREON: www.patreon.com/rem118
ПОДДЕРЖАТЬ КАНАЛ МОЖНО:
СБЕР: 4276380257508973
Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F
The process of creating a 3d model retopology in 3DCoat and the subsequent deployment in Rizom UV.
Brushes Pack for Zbrush - CRACK: cubebrush.co/rem118
CRACKED EDGE: cbr.sh/2p5tft
STYLIZED SYMBOLS: cbr.sh/kyz17lczcams.com/video/k-4zY7Ri2Po/video.html
Special thanks to those who signed up for my PATREON:
________________________________________________________
BDmitriy, Mateusz, Asmar, Joaquim Gomes, madaro o, Егор Никитин, 一一 陈
Music: Tobu - Higher, Reflection, Sunrise
czcams.com/users/tobuofficial
MY PATREON: www.patreon.com/rem118
ПОДДЕРЖАТЬ КАНАЛ МОЖНО:
СБЕР: 4276380257508973
Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F
The process of creating a 3d model retopology in 3DCoat and the subsequent deployment in Rizom UV.
Brushes Pack for Zbrush - CRACK: cubebrush.co/rem118
CRACKED EDGE: cbr.sh/2p5tft
STYLIZED SYMBOLS: cbr.sh/kyz17lczcams.com/video/k-4zY7Ri2Po/video.html
Special thanks to those who signed up for my PATREON:
________________________________________________________
BDmitriy, Mateusz, Asmar, Joaquim Gomes, madaro o, Егор Никитин, 一一 陈
Music: Tobu - Higher, Reflection, Sunrise
czcams.com/users/tobuofficial
zhlédnutí: 2 526
Video
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized bow
zhlédnutí 4,2KPřed 2 lety
#3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Modeling a stylized bow in Autodesk 3ds max, Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 4 was used for final rendering. Brushes Pack for Zbrush - CRACK: cubebrush.co/rem118 CRACKED E...
Zbrush, Substance Painter - Stylized Shovel
zhlédnutí 3,6KPřed 2 lety
#3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Modeling a stylized shovel in Autodesk 3ds max, Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 4 was used for final rendering. Brushes Pack for Zbrush - CRACK: cubebrush.co/rem118 CRACKE...
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized sword
zhlédnutí 29KPřed 2 lety
#3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Modeling a stylized sword in Autodesk 3ds max, Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 4 was used for final rendering. Brushes Pack for Zbrush - CRACK: cubebrush.co/rem118 CRACKED...
Zbrush, Illustrator, Photoshop. Alpha Brush. Stilized cut of a tree.
zhlédnutí 5KPřed 2 lety
#rem118, #3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Zbrush, Illustrator, Photoshop. The process of creating an alpha brush for a slice tree. ALPHA BRUSH - WOOD TEXTURE: cbr.sh/p7oua1 Brushes Pack for Zbrush - CRACK: cubebrush.co/rem118 CRACKED EDGE:...
Zbrush, Substance Painter Stylized Firewood, Log
zhlédnutí 7KPřed 2 lety
#rem118, #3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Modeling a Stylized Firewood in Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 4 was used for final rendering. ALPHA BRUSH - WOOD TEXTURE: cbr.sh/p7oua1 Brushes Pack for Zbrush ...
Zbrush, Substance Painter - Butcher's Ax
zhlédnutí 7KPřed 2 lety
#rem118, #3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Modeling a Butcher's Ax in Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 4 was used for final rendering. Виджеты без кода для повышения эффективности вашего сайта: elfsight.io/...
Substance Painter - Smart Material, Cracked Paint
zhlédnutí 14KPřed 2 lety
#rem118, #3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Create a clever material with cracked paint in Substance Painter. Marmoset Toolbag 4 was used for the final rendering. ALPHA BRUSH - WOOD TEXTURE: cbr.sh/p7oua1 Brushes Pack for Zbrush - CRACK: cub...
Substance Painter - Smart Material, Old Bronze
zhlédnutí 16KPřed 3 lety
#rem118, #3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Create an old bronze smart material in Substance Painter. Marmoset Toolbag 4 was used for the final rendering. Виджеты без кода для повышения эффективности вашего сайта: elfsight.io/c/2887209/10125...
Zbrush, Substance Painter - Old Suitcase
zhlédnutí 2,3KPřed 3 lety
#rem118, #3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Modeling a Old Suitcase in 3ds Max, Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 4 was used for final rendering. Виджеты без кода для повышения эффективности вашего сайта: elf...
Autodesk 3ds Max, Zbrush, Substance Painter Knife
zhlédnutí 5KPřed 3 lety
#rem118, #3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Modeling a knife in 3ds Max, Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 4 was used for final rendering. Виджеты без кода для повышения эффективности вашего сайта: elfsight.i...
Autodesk 3ds Max, Zbrush, Substance Painter - Old Iron Barrel
zhlédnutí 1,4KPřed 3 lety
#rem118, #3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Modeling a Old Iron Barrel in Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 4 was used for final rendering. ALPHA BRUSH - WOOD TEXTURE: cbr.sh/p7oua1 Brushes Pack for Zbrush - ...
3D Max, Zbrush, Substance Painter, RizomUV - Stylized Sword
zhlédnutí 6KPřed 3 lety
#rem118, #3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Моделирование стилизованного меча в 3D Max , Pixologic Zbrush. Текстурирование в Substance Painter. УФ - РизомУВ. Marmoset Toolbag 4 использовался для окончательного рендеринга. АЛЬФА-КИСТЬ - ДЕРЕВ...
Zbrush, Substance Painter, 3D Coat - Stylized Brick Column
zhlédnutí 9KPřed 3 lety
#rem118, #3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F Modeling a Stylized Brick Column in Pixologic Zbrush. Texturing in Substance Painter. Retopology - 3D Coat. Marmoset Toolbag 4 was used for final rendering. ALPHA BRUSH - WOOD TEXTURE: cbr.sh/p7oua...
Zbrush, Substance Painter - Stylized Plank
zhlédnutí 46KPřed 3 lety
#rem118, #3dsMax, #Zbrush, #SubstancePainter MY PATREON: www.patreon.com/rem118 ПОДДЕРЖАТЬ КАНАЛ МОЖНО: СБЕР: 4276380257508973 Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F ALPHA BRUSH - WOOD TEXTURE: cbr.sh/p7oua1 Modeling a Stylized Plank in Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 4 was used for final rendering. Виджеты без кода для повыше...
3dsMax, Zbrush - Stylized crossbow. High poly model.
zhlédnutí 3,8KPřed 3 lety
3dsMax, Zbrush - Stylized crossbow. High poly model.
Zbrush, Substance Painter - Stylized Piranha
zhlédnutí 3,8KPřed 3 lety
Zbrush, Substance Painter - Stylized Piranha
Zbrush, Substance Painter - Stylized Crab
zhlédnutí 2,5KPřed 3 lety
Zbrush, Substance Painter - Stylized Crab
Zbrush, Substance Painter - Stylized Skull
zhlédnutí 6KPřed 3 lety
Zbrush, Substance Painter - Stylized Skull
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Magic bottle
zhlédnutí 2,7KPřed 3 lety
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Magic bottle
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Staff
zhlédnutí 6KPřed 3 lety
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Staff
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Magic Staff
zhlédnutí 3,8KPřed 3 lety
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Magic Staff
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Knife
zhlédnutí 3,2KPřed 3 lety
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Knife
Autodesk 3ds Max, Zbrush , Substance Painter Stylized Book
zhlédnutí 4,7KPřed 3 lety
Autodesk 3ds Max, Zbrush , Substance Painter Stylized Book
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Wood
zhlédnutí 1,7KPřed 4 lety
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Wood
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized old scroll
zhlédnutí 4,7KPřed 4 lety
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized old scroll
3ds Max, Zbrush, Substance Painter - Stylized Wooden Bucket
zhlédnutí 26KPřed 4 lety
3ds Max, Zbrush, Substance Painter - Stylized Wooden Bucket
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Ice knife
zhlédnutí 13KPřed 4 lety
Autodesk 3ds Max, Zbrush, Substance Painter - Stylized Ice knife
Autodesk 3ds Max, Zbrush, Substance Painter Stylized Hat Cylinder
zhlédnutí 3,3KPřed 4 lety
Autodesk 3ds Max, Zbrush, Substance Painter Stylized Hat Cylinder
Autodesk 3ds Max, Zbrush, Substance Painter Stylized vintage lantern
zhlédnutí 9KPřed 4 lety
Autodesk 3ds Max, Zbrush, Substance Painter Stylized vintage lantern
Wonderful!!!
Скажите пожалуйста как вы в кисти Crack сделали такую линию? потому что дефолтно она просто прямая
doing retopology in 3d max ?
Learn a lot, many thanks for sharing.
My zbrush has no symbols brush. Where can I get it?
FROM WHERE YOU GOT THE REFERENCE IMAGE?
What shortcut are you using at 8:06 to stretch the edge loops all together?
are you using a graphic tab or mouse for sculpting this project ?
nice
Pointless, no where near a tutorial 😢
I like that you use such simple process to get amazing results
I have a question. Do you have them as seperate elements and bake them together? And if so will you not have baking issues like bleeding when they are separated?
Dear rem118, I have a question since long time I've been watching your videos. How do you use the Orb_Crack brush? I mean how do you increase the depth of the crack after a stroke is taken. For example 16:07. I tried it many times. But can't really crack it. Please let me know !! Thanks. Not my question, its from @Xrimuniverse, but i'm curious aswell
Amazing job! Great one by one! You work on display pen or something?
Legend Art 👏 Do you have any lessons?
I can't find material Orb_Clay_Gloss how can i get it?
This is great, i'm a little confused on how you made the whole?
Круто!
Ты лучший, жаль что видео перестал выпускать, надеюсь нашёл крутую работу)
Спасибо. Так пока сложилось
Love it.
Will there be new videos coming soon? I watch the videos with slow motion. I learned a lot.
отличный видос и результат, красота!
I want to see how you make the stylized metal but you keep using your smart material everytime
i have a question in substance painter you 1st added the low poly model from zbrush or from maya ? or we have to import the low poly model from zbrush by decreasing subdivision level to one? and then you baked the high poly model sculpted in zbrush right ?
Привет) огромное спасибо! за такие видео) очень круто, что ты очень детально, показываешь именно процесс без лишней воды) есть один вопрос, а можно ли делать ретоп чисто в 3д максе по привязкам к вертексам? и вручную выставлять харды и софты, есть ли какая нибудь разница делать в 3d coat или 3d max?
I have recently tried to switch my career in 3d modeling for game assets and your videos since past 2 years have been helpful to understand the pipeline and thought process of making an asset looks like. Thank you.
SICK!
самое интересное и нужное - ретоп... и где? хайполька и сразу развернул))
Nice model, obnoxious music.
no UV?
Thanks for sharing. Very helpful video.
where did you get the your textures from?
Very good work! Is there a tutorial how to create the model like your method?
слабовато. слои не подписывал. глос одинаковый. анкеров нет...слишком простая бронза, не реалистичная. На урок это не катит
Thanks for this tutorial. It cleared a lot of things for me as a beginner. I tried this same exercise on 'Preview Sphere' asset inside of substance painter. I followed each and every step as shown in the video. But after applying 'Marble Fine' material and adjusting the values as shown in the video, the cracks are generating only around the border edges of the sphere which is not looking good. There are no cracks at all in the center of the sphere. I also tried with scale value and hitting the Random button but still the result is just the same. How should I fix the issue? Please help.
Посмотрел на одном дыхании , куча ответов на мои вопросы в одном видео. Спасибо, что ты есть =) Грация.
Is there a reason why you don’t subdivide in maya? (moving the edges closer)
At 0:22 how did you get it to look like the topology was a lot smoother? or was that just your viewport updating to better resolution? I increased the resolution of my dynamesh but it still looks like the cylinder has the same amount of hard edges and It didn't smooth out at all.
its because he added loop cuts (term for another ring of edges in blender) and it affected the way the subdiv levels increased. sorry for the late response, you already found the answer ( probably)
Сделал все по гайду, получилось круто, но оказывается это все было сделано в плей мод и оно все не сохранилось(
OMFG !! REALMENTE ERES EL REY DE REYES ...
Отличный скульпт. Подскажи, пожалуйста, где делаешь ретопологию в лоу поли модель и развертку?
Nice
Did u have some idea how can i use this mask on the height ? my underlayer is overwriting the main layer, even if i use anchor point is not getting the result, i'm trinna figure out how can i instance the mask layer to use on underlayer
Super cool process, thanks for sharing
Сделала все то же самое. Но почему у меня так не светится? Вообще свечения нет, даже выкручивания интенсивность. Добавила пост процессы, не работает. Пост процессинг работает в HDPR? Или только в UPR? В чем может быть причина?
thank you
can u share the reference image ?
You saved my life
спасибо, вот эта тема с INNER GLOW это просто супер, я альфу просто размывал дабы добиться грейскейла, и у меня получалась фигня, не было нормальной глубины а INNER GLOW это супер