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Dragon & Fox Collective
Registrace 15. 06. 2015
One dev and a hive mind of Discord users
Being The First Person To Fully Make Homestuck's Sylladex [SBEPIS Devlog 2]
I actually really enjoy the whole inventory system, fetch modi and all!
Read Homestuck: homestuck.giovanh.com/
Discord: discord.gg/qHREQu7Zxm
GitHub: github.com/Dragon-Fox-Collective/SBEPIS
Ko-fi: ko-fi.com/dragonfoxcollective
Read Homestuck: homestuck.giovanh.com/
Discord: discord.gg/qHREQu7Zxm
GitHub: github.com/Dragon-Fox-Collective/SBEPIS
Ko-fi: ko-fi.com/dragonfoxcollective
zhlédnutí: 13 405
Video
My Take on Homestuck's Alchemy [SBEPIS Devlog 1]
zhlédnutí 6KPřed 6 měsíci
Homestuck-style procedural item generation! Read Homestuck: homestuck.giovanh.com/ Discord: discord.gg/qHREQu7Zxm GitHub: github.com/Dragon-Fox-Collective/SBEPIS Ko-fi: ko-fi.com/dragonfoxcollective
Homestuck is Everything [SBEPIS Devlog 0]
zhlédnutí 4,4KPřed 6 měsíci
A formal introduction to our Homestuck SBURB sim fangame! Read Homestuck: homestuck.giovanh.com/ Discord: discord.gg/qHREQu7Zxm GitHub: github.com/Dragon-Fox-Collective/SBEPIS Ko-fi: ko-fi.com/dragonfoxcollective
SBEPIS SAHCon 2023 Showcase Trailer
zhlédnutí 1,5KPřed rokem
The first public look at SBEPIS, the bootleg game of SBURB from Homestuck, coming to PCs and other devices maybe at some point eventually :3
The Overseer Project V2 local setup
zhlédnutí 2,6KPřed 2 lety
A girl sets up a funny Homestuck SBURB simulator fangame. Like v1 but it's v2 this time. LINKS TO SOFTWARE USED: Overseer V2 - github.com/jwright159/OverseerV2/archive/5806893004d730167ff26ad8a28ca5edc7e3b69d.zip XAMPP (specifically this version) - sourceforge.net/projects/xampp/files/XAMPP Windows/7.1.1/xampp-win32-7.1.1-0-VC14-installer.exe/download HeidiSQL - www.heidisql.com/installers/Heid...
The Overseer Project local setup
zhlédnutí 658Před 2 lety
Watch a girl fiddle with TOP databases for half an hour, you might learn something :) Everything essentially works once I make a session, keep watching to figure out how to add items. You'll have to port forward if you want to play with friends, but I use ngrok and just run `ngrok http 80`. LINKS TO SOFTWARE USED: The Overseer Project - github.com/TheOverseerProject/OverseerLegacy XAMPP (has to...
Magix Caster in NeosVR
zhlédnutí 152Před 4 lety
Made a thing that does Logix stuff My Neos username is JDubSupreme but I'm only in Quest so good luck trying to contact me
good stream :)
2:26:00 The Beforus Trolls' game is unwinnable because of a Glitch with tbe ectobiology lab. The Ectobiology Lab appeared in the Alternian universe, not the Beforan universe. As such, due to Fate, it is impossible for them to win SBURB because they need to Scratch to create the Alternian Universe, but the Scratch has to happen before they win. They were trapped by Fate itself in their session
4:07:20 by a HorrorTerror something like Nyarlothotep
I've plopped into the time travel discussion, so I dont know if this has already been said, but how would it be possible to time travel without a time player? Would their be a work around, like a fail safe, or would that be strictly a Scratch?
All aspects can justify timeline shenanigans in some way or another, like how Terezi uses Mind powers with the coin flip to split off a separate series of dead Daves
2:56:19 different hairstyles maybe? I think the hairstyle is the crucial part of differenciating vriska and (vriska)
Damn you talked about it
you guys are so cool i am very much looking forward to how this goes
a question: since in the original comic, the Carapacians got shelved and pushed aside in the later arcs, how do you plan on implementing them, without them becoming unimportant, later-on?
That's more so an issue with how ACT 6 isn’t about SBURB as much. ACT 6 takes place in a null session, there's not a lot of activity that should be happening in the game. The only reason that things happen is because of external circumstances to that session.
I can't believe u r real
OuO
Looking forward to rewatching this, I’m hoping everything went well!
I have returned with more item combinations (sorry I'm late, also please let me know if any of the ideas mentioned have been done before or already suggested) Spatula+whisk+spoon+Swiss army knife Baking oven+3d printer Scalpel+bo staff Stilts+clown shoes+cleats Telescope+microscope Random dice+grenade Flute+tuba+trombone+bagpipes Any fruit jam/jelly+peanut butter+any edible bread+t-shirt cannon Sleep mask+headphones+any relaxation cd Phany pack+back pack+hiking bag, burlap bag Rollar skates+ice skates+diving flippers Necronomicon+any gothic book+any goosebumps book+any splatterpunk book+any Cthulhu mythos book+any Edgar Allan Poe book Polaroid camera+photo copier Weed whacker+lawnmower Thick sheet of metal+handle+strap+skateboard Spanish guitar+electric guitar+loot+shamisen+harp Air conditioner+leaf blower+mini fridge+icecube maker
Hello! :)
Hi! :3
you know its gonna be a good vdeo when it last 4:13 seconds
mmm yes this is good mmm m
one of the bits should be allocated to charles dutton.
you are doing gods work KEEP IT UP ❤❤!!
Where doing this man
Me when I find out Pesterchum is back online and then SBEPIS update drops. Good day fr.
Absolutely wish I could this live Homestuck is one of those things I never got tired of and always desired a game about it
That was fun
It was! I hope I can do more tomorrow
my brain is die
Coincidentally, I watched this while working on my own code. Sometimes, if you want something done right you gotta make it from Scratch.
Please don't put a ton of pressure on yourself just because all of us are watching you now! That last thing anyone wants is for you to burn yourself out. Also looking forward to seeing how you make something like HASHMAP work.
The system must be most optimal of all. It has to be made streamlined enough to handle all objects within certain parameters. (Is Sburb a Roguelite if you get to play multiple times?)
If you want to actually make a homestuck fangame dont build your own engine. If you want to build an engine build an engine.
Neat
Yooo, if you ever need a musician for this project, PLEASE hit me up!
*slaps computer* man this data structure can fit so many data structures
this looks so awesome
I am BEGGING YOU to have consistant mic quality with all voice entities
Hard to do when she's 200 miles away from a decent microphone
tragically, we here in minestuck already did it lol
This is so incredibly cool and impressive!!!
OOOOOOOO THIS is FunKy, keep up the good work, don't rush
i've spent some time thinking about how this could work and it completely agrees with this video.
seeing those cyclones made me think of a revolver, what if you could have a fetch modus that can be incremented manually but only allows access to the next thing in line, like how when you cock the hammer on a revolver, the cylinder spins to the next chamber, instead of the chamber that was under the hammer when you first cocked it.
this is insanely cool!!! fetch modi are the one thing i always avoid when working on homestuck projects, and seeing someone not only make them accurately, but include lost one off mechanics is really, really cool!! now one of the few youtubers i have notifs on for
i think my favorite aspect of minestuck was the fact you had to make your own house. like yeah, sure you can just speedrun the essentials and the bare minimum for setting up sburb and immediately go to your land, but theres something very immersive about taking your time to make your home. I choose to focus on aesthetic to a degree, but the survival gameplay doesn't escape me, and so every room tends to have a purpose. storage, cooking/smelting, enchanting area, farm, mineshaft entrance, nether portal area, etc etc. pairing that with less efficient but more homely building choices like a living room, kitchen, bathroom, bedroom, etc, and you've got a place that _feels_ like home, and that means a lot more to me than being in the genesis project's map editor. Has a "universe was created last thursday" vibe to it yknow? with minestuck, i, through my character, made my house and actively used it for non-sburb purposes, living in it for my own needs outside of wanting a prop to take with me to my land. idk if any sburb sim will be able to recreate that effect without effectively being a sandbox building game from the start. maybe if it doesn't immediately have you looking for the sburb disc, and instead has you get familiar with the procedurally generated surroundings of your house? go buy something from the store, help clean the neighbor's windows, go on a jog, go do crime, go uncover some scifi-magic-bullshit, whatever. it could be a fun way to pre-establish classpect traits, help naturally bring in more junk to your house that can serve as interesting alchemization material, and let the player gain strength in ways that aren't explicitly sburb related (Like how Dad and Bro are insanely strong, or how the lives of trolls are already full of combat and powers even without Sburb) only issue that comes to mind is that it just adds more playtime where the players are isolated from eachother lol. but idk, maybe they could find places to transportalize junk or hostile traps to eachother, or maybe theyre on a shared map and can find eachother for shenanigans immediately, idunno lmao. as i type this, i realize its just more fun and interesting for my home to be integrated with the reality around it, before it gets ripped away from that reality into a new one. and the adventures that happen along the way would help make it feel like your house, instead of just a randomly generated setpiece or your custom roblox map.
Sorry if I skipped something, but how does the game determine when to replace parts with other parts (the hammer head with the spike)? Wouldn't it just add on the spike by default?
The hammer is configured so that the next part should replace the hammer head :3
@@DragonFoxCollective Wouldn't this mean a lot of the bit flag presets would have to be configured for specific occasions like this? Or is it just the weighed attribute model itself that consistently gets changed, in which case, wouldn't combining the model with anything else just replace said model?
Every object has *some* part that gets replaced with the next part. For the hammer it's the head, for the spear it's the point, for most other things it's an empty filler object on a surface. So it's about the objects, not the bits
@@DragonFoxCollective Oh! Thanks for the elaboration!
This is reminding me of Noita in a way I can't really describe, specifically its wand crafting
Same bestie! t. Noita player
you have no idea how much i love this im genuinely foaming at the mouth of excitement (Do not rush it)
you need to push yourself further because of our views, work harder, no one cares if you burn out
Impeccable "i forgor" delivery, 10/10
SUPER cool concept, i cant wait to see where this goes :D
I've read nearly 2000 pages of homestuck in the past 2 days. It's incredibly confusing and the time shenanigans are especially so, but it's also cool. I'm a sucker for time-based stories as well, and this seems fun.
3 years later - does the revolving magazine preserve momentum after being spun? so you could fidget with it?
No, it just has a speed proportional to how much the trigger is held down. But adding momentum wouldn't be hard :3 that is, if I still played with Neos I mean Resonite
neato!
uh oh inb4 algorithm eats the viewcount (6.7k)
Now let's make some problems that players have to solve with sylladex shenanagins :)
Your voice is in an uncanny valley. Can you please just make it deeper? Thanks.
Nah I'll make it higher
This is really impressive