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Alexander Beim - CG Characters and 3D Animations
United Arab Emirates
Registrace 15. 10. 2007
Welcome to my channel, I am Alexander Beim and the founder of LotusArt studio. I am a talented 3D artist, showcasing my work in 3D visualization, animation, and character creation. On my channel, you can learn the art of 3D modeling through my tutorials. If you have any aspirations to become a 3D artist or have questions, don't hesitate to ask in the comments section of my videos. For more information about me and my work, please visit:
Linktree: linktr.ee/alexanderbeim
URL: lotusart.de
Artstation: www.artstation.com/3d-characters-abeim
Instagram: lotusart_cgi
Facebook: alexander.beim.1
Twitter: LotusArtDe
CZcams: czcams.com/users/LotusArtDe
LinkedIn: www.linkedin.com/in/alexander-beim-09839a17/
Linktree: linktr.ee/alexanderbeim
URL: lotusart.de
Artstation: www.artstation.com/3d-characters-abeim
Instagram: lotusart_cgi
Facebook: alexander.beim.1
Twitter: LotusArtDe
CZcams: czcams.com/users/LotusArtDe
LinkedIn: www.linkedin.com/in/alexander-beim-09839a17/
Tutorial: How to Render Images of Infinitely Large Size in Maya.
In this video, I want to share a simple method for rendering images of infinitely large size in Maya.
A computer's power is not always enough to render an image with very high resolution. This requires a lot of RAM, especially when the image size exceeds 10,000 pixels. A simple solution comes to mind: divide the image into smaller parts and then stitch them together. But how to do this in Maya without disrupting the settings and camera angle? In this video, I will show you how I do it.
A computer's power is not always enough to render an image with very high resolution. This requires a lot of RAM, especially when the image size exceeds 10,000 pixels. A simple solution comes to mind: divide the image into smaller parts and then stitch them together. But how to do this in Maya without disrupting the settings and camera angle? In this video, I will show you how I do it.
zhlédnutí: 126
Video
Custom Body for MetaHuman Tutorial Part 2 - Without Any Plugins. Different Topology and Proportions.
zhlédnutí 812Před 2 měsíci
In this video, I will explain the first method of creating a custom body. This is for cases when you need to change the topology. For example, you want to keep the proportions but change the body shape with details that require a topology change. The second part of the video is about how to use your own body with different proportions in MetaHuman. Subscribe to the channel so you don't miss the...
Custom Body for MetaHuman Tutorial Part 1 - Without Any Plugins. How to use your BlendShape.
zhlédnutí 2,3KPřed 2 měsíci
In this video, I will explain the first method of creating a custom body. This is for cases where you don't need to change the topology and can use the original MetaHuman body. For example, you want to keep the proportions and add some details to the body. Other methods, where you want to change the main proportions or the body topology, will be covered in upcoming videos. Subscribe to the chan...
Bruce Lee 3D model to custom MetaHuman character - Part 1. (Raw test of digital double)
zhlédnutí 310Před 3 měsíci
Bruce Lee 3D model to custom MetaHuman character - Part 1. (Raw test of digital double) Part 1 is just raw test. Next part will be more seriously. Subscribe to stay updated. Thank you for watching! Linktree: linktr.ee/alexanderbeim #brucelee #Charactermodeling #3Dmodeling #Maya #Zbrush #3DCharacter #digitalhuman #digitalhumans #unrealengine #unrealengine5 #metahuman #metahumans
How to transfer your head model WITHOUT PLUGINS to MetaHuman with absolute precision!
zhlédnutí 1,8KPřed 3 měsíci
How to transfer your head model WITHOUT PLUGINS to MetaHuman with absolute precision! Discover the Conformed Mesh Method: Transforming Your Model into a MetaHuman Head! In this video, learn step-by-step how to modify and convert your own model into a MetaHuman head using the Conformed Mesh technique. Explore the intricacies of the process and unleash your creativity in crafting unique MetaHuman...
MetaHuman Likeness - Albert Einstein. Facial Animation and Lip Sync TEST.
zhlédnutí 1,3KPřed 3 měsíci
MetaHuman Likeness - Albert Einstein. Facial Animation and Lip Sync TEST. Hey everyone! Just a heads up, the voice and facial movements you're seeing aren't from Albert Einstein himself. This is simply a quick test to check the facial rigging. The character's face is now fully prepared for production animation. Interested in the Albert Einstein character? Contact me! Subscribe to stay updated. ...
Custom MetaHuman - Albert Einstein - From Maya to Unreal Engine - Part 3
zhlédnutí 517Před 3 měsíci
Custom MetaHuman - Albert Einstein - From Maya to Unreal Engine - Part 3 In this video, I finalize the head by transferring all grooms and making final adjustments. This video will also demonstrate the process of transferring facial wrinkles of Albert Einstein into MetaHuman. Subscribe to stay updated and receive videos promptly to keep track of the process. Thank you for watching! Linktree: li...
Custom MetaHuman - Albert Einstein - From Maya to Unreal Engine - Part 2
zhlédnutí 1,1KPřed 4 měsíci
Custom MetaHuman - Albert Einstein - From Maya to Unreal Engine - Part 2 In this part, I will import the base model of MetaHuman Albert Einstein into Unreal Engine. You will then see the process of transferring his hairstyle and other hair from Maya to Unreal Engine. Additionally, I will adjust the hair material. Subscribe to stay updated and receive videos promptly to keep track of the process...
Custom MetaHuman - Albert Einstein - The Creation Process - Part 1
zhlédnutí 1,2KPřed 4 měsíci
Custom MetaHuman - Albert Einstein - The Creation Process - Part 1 This video is Part One of transferring my Albert Einstein 3D model to MetaHuman. In this video, you will witness the initial step: transferring the head shape to the standard MetaHuman template. With these standard tools, you'll see what is already possible to achieve with MetaHuman. Einstein is initially equipped with standard ...
Overview of Roald Amundsen 3D model. ZBrush and Unreal Engine 5.
zhlédnutí 1KPřed 2 lety
Overview of Roald Amundsen 3D model. ZBrush and Unreal Engine 5. Linktree: linktr.ee/alexanderbeim #Charactermodeling #3Dmodeling #Maya #Zbrush #3DCharacter #digitalhuman #digitalhumans #unrealengine #unrealengine5 #metahuman #metahumans www.google.com/
Roald Amundsen digital double. UNREAL ENGINE 5 Character. Virtual Human. Rigged, ready for animation
zhlédnutí 690Před 2 lety
Roald Amundsen digital double. UNREAL ENGINE 5 Character. Virtual Human. Rigged, ready for animation
Custom Blendshape from Zbrush to MetaHuman character Timelapse.
zhlédnutí 8KPřed 2 lety
Custom Blendshape from Zbrush to MetaHuman character Timelapse.
ALIA - is a virtual influencer. Version "Beta 1". Digital human.
zhlédnutí 387Před 2 lety
ALIA - is a virtual influencer. Version "Beta 1". Digital human.
Digital Human ALIA - she got a soul. She is a Virtual Human / Girl
zhlédnutí 395Před 2 lety
Digital Human ALIA - she got a soul. She is a Virtual Human / Girl
Maya Hair / Fur - XGen Interactive Groom (PART 2) Tutorial - Practical exercise. Male hairstyle.
zhlédnutí 13KPřed 2 lety
Maya Hair / Fur - XGen Interactive Groom (PART 2) Tutorial - Practical exercise. Male hairstyle.
Sculpting a Realistic Face likeness in zbrush. Roald Amundsen Project. PART 2.
zhlédnutí 782Před 2 lety
Sculpting a Realistic Face likeness in zbrush. Roald Amundsen Project. PART 2.
Roald Amundsen Project. Suit timelapse.
zhlédnutí 330Před 2 lety
Roald Amundsen Project. Suit timelapse.
Custom clothes for MetaHuman / Denim Jacket for Unreal Engine 5 / Time lapse.
zhlédnutí 3,1KPřed 2 lety
Custom clothes for MetaHuman / Denim Jacket for Unreal Engine 5 / Time lapse.
Clothes for MetaHuman/Overall-Dress Leather Mini-Skirt Black Jumpsuit for Unreal Engine 5-Time lapse
zhlédnutí 883Před 2 lety
Clothes for MetaHuman/Overall-Dress Leather Mini-Skirt Black Jumpsuit for Unreal Engine 5-Time lapse
METAHUMAN Characters Lip-Sync animation in Maya TUTORIAL/Automatic talking face with your voice. 🧑🎤
zhlédnutí 7KPřed 2 lety
METAHUMAN Characters Lip-Sync animation in Maya TUTORIAL/Automatic talking face with your voice. 🧑🎤
Unreal Engine 5 Lighting - Lumen test. (Cinematics with Sequencer animation and Rendering)
zhlédnutí 346Před 2 lety
Unreal Engine 5 Lighting - Lumen test. (Cinematics with Sequencer animation and Rendering)
Bald Eagle 🦅 RIGGED 3D Model. 💻 Preview in Maya. Bird Rigg. 🛠
zhlédnutí 2KPřed 2 lety
Bald Eagle 🦅 RIGGED 3D Model. 💻 Preview in Maya. Bird Rigg. 🛠
3D modeling of BALD EAGLE 🐦Tutorial / Tıme-lapse. Part -1 (Skeleton, Proportions, Retopology)
zhlédnutí 3,7KPřed 2 lety
3D modeling of BALD EAGLE 🐦Tutorial / Tıme-lapse. Part -1 (Skeleton, Proportions, Retopology)
Creating simple Real Time Game-Ready Hair with Maya XGen Interactive Groom (Low Poly hair)
zhlédnutí 24KPřed 2 lety
Creating simple Real Time Game-Ready Hair with Maya XGen Interactive Groom (Low Poly hair)
Bald Eagle CG / 3D Animation in Maya. Tutorial will coming soon. (3D Bird creation)
zhlédnutí 6KPřed 2 lety
Bald Eagle CG / 3D Animation in Maya. Tutorial will coming soon. (3D Bird creation)
Nikola Tesla Relief in Zbrush / Coin / Timelapse / 3D - CG
zhlédnutí 10KPřed 3 lety
Nikola Tesla Relief in Zbrush / Coin / Timelapse / 3D - CG
Apocalypse NFT / Crypto Art / 3D Graphics /CG
zhlédnutí 236Před 3 lety
Apocalypse NFT / Crypto Art / 3D Graphics /CG
Maya XGen Interactive Groom Tutorial / Timelapse / LONG CURLY HAIR
zhlédnutí 3,5KPřed 3 lety
Maya XGen Interactive Groom Tutorial / Timelapse / LONG CURLY HAIR
Eyebrows and Eyelashes in Maya with XGen interactive groom
zhlédnutí 4,2KPřed 3 lety
Eyebrows and Eyelashes in Maya with XGen interactive groom
Maya XGen Interactive Groom / CURLY HAIR Tutorial / Timelapse
zhlédnutí 13KPřed 3 lety
Maya XGen Interactive Groom / CURLY HAIR Tutorial / Timelapse
This tutorial is simply the BEST!!!!!!! THANK YOU
When I tried to change the head in the same way, Unreal Engine gives a warning message about "Failed to merge bones and etc" I tried to select different skel meshes but didn't work. Do you have any ideas how to solve this?🤔
Can I do the same thing in 3ds Max using morph targets?
🎉
Thanks 👍
Hi, i would like to know if you buy your model of einstein ? You made a great job it's amazing ;-) I like that
Hello. No, I didn't buy it; I was creating it.
what about neck seam? its useless if it visible.
I haven't had a situation where I needed it yet. Maybe I will look into it later if there are problems connecting the head to the body.
This is the best tutor I've ever seen related to Custom Metahuman!!!
How you add reference images to zbrush?
There is a special Tool. But now you can use any image on your desktop and make Zbrush interface transparent.
Wow🔥❤️
sooo beautifull work , hare krishna 😊
hi! I created a blendshape successfully but when I export the body & rigs from Maya to UE5, the head is included and there is no morph target. Any idea why this might be happening?
Look my video "Custom Body for Metahuman Tutorial Part 2". There I show how you can import morph target to Unreal Engine together with the custom body.
Incredible-one of the best I’ve ever seen! I do have one critique though-the hair moves way too much. It’s too bouncy.
Hey man, I hope you don't mind but I posted an edit of a song and used the animation in this video. I put you in the credits. Check it out if you like. And of course, if you have any issues with it just let me know. Cheers!😺👍
where I can see this video?
Thanks a lot for the tip! The overwriting thing is so strange.
thanks for the tutor!
Awesome tutorial, thanks!
did you create any new blendshapes for the final animation?
No, I didn't.
thank you. Very useful.
You forgot to mention Step One: Learn zBrush. Seriously, though... can't thank you enough for creating this excellent video. Looks like a straightforward and manageable workflow for tackling those lame MetaHuman bodies. THANK YOU!!
Keep it up...
👏👏
0:50
You are very creative❤
Great content
"Will coming soon" what a english man??
Bro can you please give me thes eagle free model I really want this and iam bigner so I cant be able to make these eagle so please can you give me bro please,, reply me back
Excellent! I am about to begin an Unreal short movie and I need a realistic girl. Would you use the s approach to develop a 10 years old Metahuman female child -- or the plugins/scripts are needed?
You can create a custom head like in this tutorial, and then create a custom small body.
genius❤
Wow
What if I already have selected a color and a material in the Color channel but still want to add a texture and keep its color and surface finish?
Hello. I dont really understant your question. Explayn it. When u want to save color, just use the color picker.
Hi, Thank you for the tutorial! Unfortunately I also get the error "Failed to add already conformed mesh. The mesh must be compatible with MetaHuman topology for this operation. Reason: Mismatch Num Vertices". I used a metahuman base.. I have one LOD group LOD0 and I sculpted it in Blender. Advice would be highly appreciated!
Sorry, but I don't use Blender. Maybe you need to find out how to transfer vertex numbers from the Metahuman mesh to yours that you sculpted. Unfortunately, I don't know how it works in Blender.
Hi, this error always coming. "Failed to add already conformed mesh. The mesh must be compatible with MetaHuman topology for this operation. Reason: Mismatch Num Vertices" What i do? "I used meta human base for this"
Hi. It's important to use the same level of detail, the highest LOD. Also, when you've edited it in ZBrush, upon exporting it, it should have only one polygroup.
@@Alexander_BeimThank You. I will Try it.
@@Alexander_Beim It's Worked. Thank You So Much
THank you so much...
Good information, can you make a tutorial that shown to modify metahuman body?
The body depends on what kind of body? Just a body with the same topology can be changed with blend shapes. For a different topology, you need to create a new skin for the same skeleton. For a different skeleton, you need to connect the MetaHuman head to your new body. There are many ways to work with the body according to your goal.
@@Alexander_Beim i mean same topology. but if I modify the body, can I send that back to metahuman editor?
@@Alexander_Beim Would you mind to make a video pointing out all the current possible ways to create full body MetaHumans and what the difference is between each solution?
Wow😯you are so great 💙💙
Thank you for your nice tutorial.its very useful for me❣️❣️more vedio please!
I was searching for it! 🥳 Thanks!
Is it possible to use the lowest LOD Low poly Mesh on the metahuman and import that to zbrush and sculpt in the model itself than projecting from a already sculpted mesh?
Better to use WRAP, for transfering your sculpt to MetaHuman topology.
Is it possible to bring the body to zbrush and sculpt or adjust proportions and import back to Unreal engine?
Yes, it is possible. Just skin your new model to the skeleton and export it to Unreal Engine. Then, replace the Metahuman body with yours.
You are underrated man. Im waiting for the part 4 tutorial
Subscribed. Waiting for ther part 4.
Great O:)
insane dude!! how long did it take you for the whole process?
Not that long. I didn't create the Albert Einstein model from scratch. I had already created a Maya model earlier. So I just exported and converted the Maya model to MetaHuman.
@@Alexander_Beim thank you!
Awesome Bro.Great Job!
Thanks. As I saw on your channel, you have a lot of experience with custom MetaHumans.
@@Alexander_Beim Thanks.yes i do
crazy! 👏
厉害!太酷了!
谢谢
Albert Einstein ın Kılıçtaroğluna benzemesi
Yakubovich from TV Show "Field of Miracles"
Aga, Stalin w alternotinoi wcelennoi.