![Edward Dawson-Taylor](/img/default-banner.jpg)
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Edward Dawson-Taylor
Registrace 12. 03. 2007
88 Real Time Tentacles in Unreal Engine 5.3
Check out CG Pro, an Unreal Authorized training center, run by artists for artists, specializing in high end rapid results Unreal Engine training, all taught LIVE!
www.becomecgpro.com
I created some CG tentacles a long time ago in Maya, and I wanted to see if I could now model, Rig and simulate in Unreal with no other software. Turns out you can now in UE 5.3 and not only that but my laptop would run 88 of them in real time above 24fps!
Tutorial coming!
-= LINKS =-
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www.becomecgpro.com
www.becomecgpro.com
I created some CG tentacles a long time ago in Maya, and I wanted to see if I could now model, Rig and simulate in Unreal with no other software. Turns out you can now in UE 5.3 and not only that but my laptop would run 88 of them in real time above 24fps!
Tutorial coming!
-= LINKS =-
-----------------------
www.becomecgpro.com
zhlédnutí: 6 834
Video
Unreal Engine 5.3 - Adding a skeleton to a mesh - Quick Tip
zhlédnutí 20KPřed rokem
Check out CG Pro, an Unreal Authorized training center, run by artists for artists, specializing in high end rapid results Unreal Engine training, all taught LIVE! www.becomecgpro.com In this video I go through adding a new skeleton to a mesh in Unreal Engine. Until now this was only possible by going out to another DCC such as Blender or Maya. Now we can do it in Unreal Engine 5.3! 0:00 Introd...
EDT - Unreal Engine 5 - UFO
zhlédnutí 458Před rokem
This was a test I set myself. I wanted to create a video with the Unreal Engine Matrix City Sample in about half a day, use VCam and Houdini and have fun.
3D Showreel Maya Freelance
zhlédnutí 97KPřed 16 lety
This is the final cut of my 3D showreel for March 2008
Thank you
Exactly what I was looking for to get started experimenting. I can now make my stickman character modeling / animating everything inside unreal. All I was finding was full character skeleton tutorials, usually imported from another program. Thanks for doing this.
❤❤
Nice
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nice
I don't have the editing tools button?
Any reason why your bones would disappear in the Skeleton Tree after applying your skin to the bones?
Is it possible to copy other skeleton and paste it to a new in this tool?
Learning Unreal Engine currently, CZcams is my teacher. Thanks for showing me how to make my rough sketch of a dog move.
Bro Casually Forgot to Tell you to add the Plugins!!! In case you are wondering where the convert to skeletal mesh button is missing just add the skeletal mesh plugins
NICE! PLEASE HOW TO ANIMATE IN SEQUENCE
thanks
Thank you! So very helpful!
Thank you for the tutorial, i look forward to seeing more videos related to this new feature in unreal.
Thank you for making this. Do you know if you can retarget animations from blender to the rigs you create in skeletal editor?
Yes, retargeting is great in UE now, much easier
Hello, can you please do a tutorial for using morph targets with Control rig? Face morph targets with Control Rig. And a bicep flex with Control Rig?
Is anyone having problem with sockets attached to the bones created in unreal? Attached components to those sockets always displays in the root bone of character
I was getting the wrong mesh LOL
Wow mate i learned something new, thanks!
좋은 튜토리얼이었습니다. 감사합니다.
cool!!
amazing, can't wait for the tutorial...
The first thing you need to do is enable the Skeletal mesh editing tools plugin !!! For a long time I didn’t understand why I didn’t have a conversion button !
THANK YOU!
Thanks :)
Oh man, NONE of these videos about this topic mentioned this, I was going crazy looking for that button, thank you!
emperor for a day, tysm
OMFG! Thank you for this comment! I spent 1 hour, trying to edit this f...ng skeleton of my mesh.
Years....for years I've been begging Unreal Engine to have this feature.....I can't express how awesome it is to finally have it <3 Great tutorial sir :)
How did you get to editing tools in skeletal mesh viewport? I am trying to add bones. Did you add a plugin to UE5.3?
yeah, the plugin is called skeletal mesh editing tool
after hour maybe start with that i modded this would be nice.
I anyone did not get this editing feature, just go to plugins then type skeletal mesh editing tools . Enable it . And you will be able to see the feature.
This is awesome, incredible work! I've managed to create a Chaos Flesh actor perfectly but I can't find a way to move the simulation based on collisions from other objects, it just deforms but I get no impulse from its physics to move.
how too ?
Kap kun krup 🙏
Smells like XPBD😂
Thanks for sharing, hoping to see the tutorial soon. I know basic blender stuff but rigging/animation is definitely a thing I don't like to do in blender. But seeing how you can easily do this now with ue 5.3 then more likely I can add more gore and body parts for a horror game. Would love to see how you would paint the skin where it bends or folds to prevent artifacts, also adding the physics asset of these tentacles.
Love this format Ed! Keep it up!
Thank you! More to follow!
Love your content. Keep making content. I love your platform and you have so much wisdom to share to young up and coming filmmakers.
Thank you I really appreciate the kind words!
Just starting out with UE. That was great! Thanx! 🙂
Hi again. So I opened up UE 5,3 and there is no blue editing tool box thingi. Yes I clicked on the "skeleton mesh". So I don't have the tools for editing and creating the skeleton. Any ideas? :-) Thanx again!
Exactly today I was doing my first tentacle rigging and physic for pwnisher 3d community art challenge and 5 tentacles with pshysic were lagging c4d, and now I see this... Fuck, I should learn unreal instead...
You 100% should.
big facts. Unreal is consolidating a lot of workflows from other software into their own. Soon, you may be able to do everything from C4d and houdini in Unreal
Learn Unreal for sure!
this is going to revolutionize steam's adult category
Cool. Gross, but cool
Thought this shit said "testicles". The thumbnail didn't help. Impressive video, though!
Hi, how can you add separate meshes to the same armor, for example to create the skeleton of a weapon with magazine, Shell ejector, trigger etc?
Ty for the tutorial.
Proper tutorial coming soon!
amazing
Thank you!
Muy útil, super gracias.
Thank you!
Good stuff, they are making it so you don't have to rely on DCCs for small things like this anymore
Thanks Jonathan! Its so cool to be able to do more in the same place. Unreal Engine is fast becoming a DCC.
DCC? Dallas Cowboy Cheerleaders?
@@GhtPTR Digital Content Creation
Oh... ok... slightly disappointed but ok, makes sense 🤩@@griglog
Matrix city for the win!
0:37
i wanna know your credentials pls what have you studied and please show me your url to your showreel! looking forward to seeing it AsadonicGroupEntertainment@gmail.com
Just came accross your reply on my showreel(3 years ago!), you might not even remember.. Anyway I wanted to say thanks as I try to reply to all things if I can. Here are the latest reels, and website of my studio. vimeo.com/116179479 vimeo.com/145756041 www.edgevisual.co
yes he has diploma in games art lol and has job oppurtunities around the world too its good to see ppl going far with the gift they excel at
cool 0.0
Hi yes I do, message me if you want to know how I made it work for me.
0:22 Sperm cell with an eyeball.... I can't figure out how to do the 3D in live action.