![Gypsobelum](/img/default-banner.jpg)
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Gypsobelum
Registrace 8. 05. 2018
それぞれ人は経験が違うので考え方や対処の仕方も変わる。けど相手に自らの考えを示して理解してもらうと、相手も参考に、それぞれの価値観を統合したより客観性のある方法を見つける事ができる。集団で支えあい生きるという事は他人に負担を掛けるという事になる、請け負うということは同時に責任の伴う事態だ。頼られる状態には自らが必要であり、自らが誰かの助けになっている事がわかる。私等は常に居場所や、当てはまる役を求めているが、決め付けのよくない事だ。自己中心的な自らは避けられず、生きるのに必要な精神。ただ思い入れのある連中だけでつるんで、他のものに対して配慮が足りないのは、想像力不足だ。もっと大規模な範囲でもって協調性を持ち互いを尊敬できれば、何処に居ても居心地はよくなる。尊敬というのは参考にするという事だ、そして参考にするという事は無意識に真に受けるという事であると言える。美的な外観の者の意見にのみ囚われては、言の真の意味を見失ってしまう。美的な容姿、それは情報の伝達の形態にも言える。美声、美しい文体、そしてボディーランゲージ。後者は常に抑揚を示す。感情がのって姿を変えるものだからだ。どうしてか我々は美しいものを先に印象を用意し構えている。最初から外観という条件に応じて、どのくらい相手を真剣にとるか決定している。これは愚かで、人を個々でみないという軽視の現れだ。無意識な部分が大きく、仕方がない気もするが。人それぞれが違う個人であると意識を持ってすれば、性格の良い人間が1日1夜にして美の基準となる事もあり得る。それは性的な関わりが示すところで、都合がいい人間が好ましい人間であるという事だろうか。私は、それを、初対面の相手でも昔から知っているかのような自分と重ねる事に本質があるのだと思う。要は一定の行為が理想像の決定基準より、相手を基準に今までの他の経験も含めた自分の主観像を変質、変形させているという証拠になる。一定のドーパミンを放出する行為が基準に、自尊、偉さ、快などを基礎作っている。偉さの本質とは褒美後の自らに付与される価値の感覚であり、自らに、得た物的か経験の価値とは異なる、辿り着けた自らの価値を感じるのである。
時折言葉にするのは苦しくなるけど人によっては嫌いじゃない。
気分が悪いときは血圧下げる努力をしてるが、嫌いなものは嫌いな理由があるので、好きになるべきじゃない。
時折言葉にするのは苦しくなるけど人によっては嫌いじゃない。
気分が悪いときは血圧下げる努力をしてるが、嫌いなものは嫌いな理由があるので、好きになるべきじゃない。
Video
cleanse the filth with the righteous words 2024 08 22 18 15 36
zhlédnutí 5Před 4 hodinami
Ultratalkin' time
低ランク機体で暴れまわるぜ! ウォーサンダー 2024 08 17 07 56 08
zhlédnutí 21Před 16 hodinami
低ランク機体で暴れまわるぜ! ウォーサンダー 2024 08 17 07 56 08
2024 08 15 21 12 52 War thunder ボロ負けしておめおめ帰っていったのだ
zhlédnutí 13Před 21 hodinou
czcams.com/video/4g8z-3dyVpc/video.html
プレイスタイルの問題 2024 08 15 09 17 05 ハナビキレイダナァ...
zhlédnutí 25Před 21 hodinou
1:29:07 RB空戦 誰に向かって言ってるかも定かじゃないのにゲームのプレイスタイルの1つや2つで雑魚呼ばわりは不親切だ。 How I feel czcams.com/video/4g8z-3dyVpc/video.html
Totally not abusing meta picks War thunder 2024 08 14 04 43 58
zhlédnutí 22Před dnem
Totally not abusing meta picks War thunder 2024 08 14 04 43 58
2024 08 13 07 30 51 war thunder 燃えた燃えたきゃっきゃきゃっきゃ
zhlédnutí 28Před dnem
2024 08 13 07 30 51 war thunder 燃えた燃えたきゃっきゃきゃっきゃ
2024 08 08 04 12 00 強いぞ!そして負けるぞ! でも同じくらい攻勢に転じるぞ!
zhlédnutí 38Před 14 dny
2024 08 08 04 12 00 強いぞ!そして負けるぞ! でも同じくらい攻勢に転じるぞ!
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it looks like shit
Are you educated? human perception tend to recognize useful things beautiful. If you are not understanding how things work, it might not look great. It's basically a story of bug eaters. If people eat bugs from the very young age, they develop a sense bugs are desirable for them to collect. Thus they are attracted to the looks of them as a useful resource, in this case "food" as "tool". People recognize others beautiful based on what they see in the ordinary days, we are subconsciously sampling the behaviors of others and making it our own, this converting process involves "projection". And this creates a concept of the "god", basically, it's a chunk of different people. But it's not taking a form of just one guy, for different roles, we combine people of certain characteristics to prevent the subject from having too much functions for the convenience of playing internally. You use different broth for different cuisines, well, presumably. And you don't mix it all to make "the god tier soup", it won't work like so. What you are experiencing here is a lack of experience to understand what it is, how it works, and the core reason why some people actually like these stuffs to begin with. So it's normal for you to see this thing as something terrible in the looks of it.
VdqefbwnqndgbfqfbxsxSndgnaFGFFGgGGVGVHJVVagziwwuxhzavHJBHhzhxwbBhbhzhsjHH
What's the project for? an animation? if I had this model I personally would create a simple rig with bone constraints and add a controller to make animation easier (Good work! can't wait to see more!)
I make this just to have a look at it.
@@Astrawboy_NameAlreadyInUse Cool!
hello bert
Hello, my friend.
@@Astrawboy_NameAlreadyInUse yo can you add me on ateam
Done.
yo bert can you add me on steam
hello its me lets play team fortress 2
Okay, sometimes. Nice to see you here.
👍👍👍
めちゃおもろそうだね
ほんとうにそうなんですよ!色んなセットアップで遊べて、モードもカジュアルやハードなのが選べるから始めやすいんですよ! ちょっと不謹慎ですけど、火を焚べるところとか...(こじつけ)。とにかく派手です。
Cool jet
ちゃんと薬飲んだ?
どうせニュース動画のコメントから来たんやろなぁ...。 ダル。そっちの事はそっちで書け。初対面に態度悪いとゴミだとしか思われんぞ。
自分はおしゃべり好きなので返事待ってます。
Banzai!!!!!
I'm not ramming 😭😭😭
AileronEffectiveSpeed:r=563.0 //at which point the controls are most effective RudderEffectiveSpeed:r=100.0 // the metrics are in KM/H ElevatorsEffectiveSpeed:r=523.0 AileronPowerLoss:r=2.7 // How much control you lose for missing the sweetspot RudderPowerLoss:r=0.7 ElevatorPowerLoss:r=0.0 AlphaAileronMin:r=0.1 // irrelevant AlphaRudderMin:r=0.1 AlphaElevatorMin:r=0.1 AllowStrongControlsRestrictions:b=yes // irrelevant RudderSens:r=0.746 // control force multiplier, the aerodynamic force ElevatorSens:r=1.0 // 1.0 means the 100% of the original value AileronSens:r=0.27 GearActuatorSpeed:r=0.2 //Gear actuator speed WingActuatorSpeed:r=0.1667 CockpitDoorSpeedOpen:p4=150.0, 300.0, 0.5, 0.02 /P4= means there are 4 positions for the values CockpitDoorSpeedClose:p4=150.0, 300.0, 0.5, 1.0 / The big numbers are the speed in which it is allowed to operate. I assume,I never tested this. CockpitDoorBlockSpeed:r=450.0 CockpitOpenedDoorBreakSpeed:r=-1.0 AirBrakeSpeed:r=0.5 SweepWingActuatorSpeed:r=10.0 dvFlapsIn:p4=150.0, 280.0, 0.37, 0.38 dvFlapsOut:p4=220.0, 470.0, 0.33, 0.2 Wingspan:r=8.49 SweptWingAngle:r=18.5 //If you set this value at the individual wing aerodynamics settings, this one is ignored WingTaperRatio:r=5.8 // Taper ratio of the wing. Again, if you set this individually in the later settings, this one is ignored. Length:r=8.5 // the length of the craft, I don't see how this affect the plane's aerodynamics at all. StabWidth:r=3.0 //stab stands for Stabilizer in short FinHeight:r=2.46 Crew:i=1 FlapsAngle:r=30.0 StabAngle:r=1.0 KeelAngle:r=0.0 AileronAngles:p2=16.0, 16.0 // how much deflection they make, it's the angle. You can set one value smaller than the other one and it pretty much deflects thighter on one side, much like in P-38. InvertElevator:b=yes // Only applied for canard aircraft. It makes AIs unable to control the aircraft. It used to be possible but an update broke it. FlapsRadiator:r=0.0 ElevatorAngles:p2=90.0, 45.0 // The deflection angle in this one is too high for anything else.This particular FM uses the post-stall lift to do anything. RudderAngles:p2=40.0, 40.0 Elevon:b=no VSlats:p2=80.0, 110.0 Vnecontrol:r=900.0 VneMach:r=1.1 MaxSpeedNearGround:r=750 MaxSpeedAtAltitude:r=716.0 CriticalSpeed:r=30.0 ArcadeLimitWepMultiplier:r=1.1 ArcadeHelpersSensitivity:r=1.0 AllowModsToChangeLongidutialBalance:b=false MomentOfInertia:p3=8000.0, 18000.0, 10000.0 // Inertia for pitch, roll, yaw I guess. I don't know, it might be reversed for roll and yaw. IgnoreErrors:b=yes AvailableControls{ hasAileronControl:b=yes hasAileronTrimControl:b=yes hasAileronTrimGroundControl:b=no dvAileronTrim:r=0.125 hasElevatorControl:b=yes hasElevatorTrimControl:b=yes hasElevatorTrimGroundControl:b=yes dvElevatorTrim:r=0.125 hasRudderControl:b=yes hasRudderTrimControl:b=yes hasRudderTrimGroundControl:b=yes dvRudderTrim:r=0.125 hasFlapsControl:b=yes numFlapsPositions:i=3 hasAirbrake:b=no hasGearControl:b=yes hasArrestorControl:b=no hasWingFoldControl:b=no hasCockpitDoorControl:b=yes hasWheelBrakeControl:b=yes hasLockGearControl:b=yes HasSweepControlMode{ Manual:b=yes SemiAuto:b=no Auto:b=yes } } Areas{ Stabilizer:r=0.6 Elevator:r=0.6 Keel:r=4.0 Rudder:r=2.6 } Focus{ Stabilizer:r=-4.1 Keel:r=2.5 Rudder:r=2.5 Fuselage:p3=1.0, 0.0, 0.0 LeftStab:p3=3.8, 0.15, 0.7 RightStab:p3=3.8, 0.15, -0.7 VertStab:p3=-3.0, 0.0, 0.0 WingVWingFocusMultiplier:r=1.0 SineAOSMultiplier:r=0.2 } Aerodynamics{ AileronCd:p2=0.015, 0.0027 GearCd:r=0.015 GearCentralCd:r=0.0 RadiatorCd:r=0.007 OilRadiatorCd:r=0.003 BombBayCd:r=0.0 FuseCd:r=0.0 AirbrakeCd:r=0.009 CockpitDoorCd:r=0.105 SweepAxisByMachAuto0:p4=0.1, 1.0, 1.0, 0.5 SweepAxisByMachAuto1:p4=0.12, 1.0, 0.5, 0.0 SweepAxisByMachAuto2:p4=0.15, 1.0, 0.5, 0.0 SweepAxisByMachAuto3:p4=0.2, 0.5, 0.5, 0.0 SweepAxisByMachAuto4:p4=0.21, 0.5, 0.0, 0.0 FlapsPolarBlending1:p2=0.0, 0.0 FlapsPolarBlending2:p2=0.33, 0.5 FlapsPolarBlending3:p2=1.0, 1.0 ClToCmCoeff:r=0.0 UseSpinLoss:b=no WingPlaneSweep0{ Sweep:r=0 Span:r=8.5 // R for a simple value, P means positions, P3 means 3 positions, something like that. B stands for a word-type value. Like false or true but in this case, yes and no. Pretty weird. SweptAngle:r=18.5 TaperRatio:r=5.8 Angle:r=1.27 Vangle:r=3.0 UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.884 LeftMid:r=1.67 LeftOut:r=1.57 RightIn:r=1.884 RightMid:r=1.67 RightOut:r=1.57 Aileron:r=0.69 } Arm{ Arm:p3=0.4, -0.3, 3.0 ClToCmCoeff:r=0.07 SineAosMultiplier:r=0.2 VFocusMultiplier:r=1.0 FlapsShift:p2=-0.01, 0.1 AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=0.4 } Focus{ WingInFocus:r=0.46 WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.75 lineClCoeff:r=0.08 AfterCritParabAngle:r=4.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=38.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=0.9 MachFactor:i=3 MachCrit1:r=0.66 MachMax1:r=0.85 MultMachMax1:r=10.0 MultLineCoeff1:r=-5.2 //寝なきゃ MultLimit1:r=2.0 MachCrit2:r=0.66 MachMax2:r=1.0 MultMachMax2:r=0.97 MultLineCoeff2:r=-1.0 MultLimit2:r=0.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.7 //眠いとか関係なしに布団に入ったら寝れるようになりたい MachMax6:r=0.8 MultMachMax6:r=0.3 MultLineCoeff6:r=4.0 MultLimit6:r=0.2 MachCrit7:r=0.1 MachMax7:r=1.0 MultMachMax7:r=0.1 MultLineCoeff7:r=0.2 MultLimit7:r=0.1 CombinedCl:b=no NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.36 ClCritLow:r=-0.9 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.7 alphaCritHigh:r=12.5 alphaCritLow:r=-16.0 ClCritHigh:r=1.7 ClCritLow:r=-0.5 CdMin:r=0.1 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=850 MNE:r=0.8 } }
WingPlaneSweep1{ Sweep:r=0.5 / Sweep is for the sweep control, if it doesn't have a variable shape wing, it doesn't matter. But it actually works by blending the few different wing profiles. Span:r=8.5 // The wingspan SweptAngle:r=18.5 // Swept angle, backward swept by default, I don't think negative values work as intended. TaperRatio:r=5.8 Angle:r=0.0 //Incidence Vangle:r=5.0 // Dihedral UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 // Downwash type, just putting this 2 is fine. DownwashCoeff:r=0.0 //Very important, drastically changes the pitch stability due to the fixed aoa on the tail. StabFlowInertia:r=0.0 // Wrong call, it's not what I'm refering to. VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.92 // the wing area of the most inward section, LeftMid:r=1.7 // the mid part. LeftOut:r=1.57 // the most outboard wing panel RightIn:r=1.92 // you don't have to distribute them even. RightMid:r=1.7 RightOut:r=1.57 Aileron:r=0.69 // aileron size, doesn't really matter. You can just adjust the airelon effectiveness separately. } Arm{ Arm:p3=0.33, -0.35, 3.0 .// The distance cordinate for the wing's aerodynamic center, 0.0 is for CoG. ClToCmCoeff:r=-0.14 // CL to CM ratio SineAosMultiplier:r=0.2 // I don't remember what it is, I thought I know something about this one. VFocusMultiplier:r=1.0 // Something to do with the wing angle I guess. FlapsShift:p2=-0.01, 0.1 // Changes the coordinate of aerodynamic center based on the flap deployment. AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=0.1 // Changes the center of lift forward or backward based on the AoA. } Focus{ WingInFocus:r=0.46 // The spanwise distance for the wing sections. written in Meteric. WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.78 lineClCoeff:r=0.08 AfterCritParabAngle:r=2.0 AfterCritDeclineCoeff:r=0.003 AfterCritMaxDistanceAngle:r=30.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=0.95 MachFactor:i=3 MachCrit1:r=0.7 MachMax1:r=1.0 MultMachMax1:r=9.5 MultLineCoeff1:r=-3.8 MultLimit1:r=1.0 MachCrit2:r=0.695 MachMax2:r=1.0 MultMachMax2:r=9.7 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.2 MachMax4:r=1.0 MultMachMax4:r=0.6 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.7 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.55 MachMax6:r=0.85 MultMachMax6:r=0.35 MultLineCoeff6:r=0.6 MultLimit6:r=1.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.0 NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.36 ClCritLow:r=-0.9 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.7 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.7 ClCritLow:r=-0.5 CdMin:r=0.1 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=820 MNE:r=0.79 } } WingPlaneSweep2{ Sweep:r=1 Span:r=8.5 SweptAngle:r=18.5 TaperRatio:r=5.8 Angle:r=0.0 Vangle:r=5.0 UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.95 LeftMid:r=1.73 LeftOut:r=1.57 RightIn:r=1.95 RightMid:r=1.73 RightOut:r=1.57 Aileron:r=0.69 } Arm{ Arm:p3=0.34, -0.35, 3.0 ClToCmCoeff:r=-0.07 SineAosMultiplier:r=0.2 VFocusMultiplier:r=1.0 FlapsShift:p2=-0.01, 0.1 AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=-0.2 } Focus{ WingInFocus:r=0.46 WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.8 lineClCoeff:r=0.087 AfterCritParabAngle:r=4.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=30.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=1.15 MachFactor:i=3 MachCrit1:r=0.66 MachMax1:r=0.85 MultMachMax1:r=10.0 MultLineCoeff1:r=-5.2 MultLimit1:r=2.0 MachCrit2:r=0.66 MachMax2:r=1.0 MultMachMax2:r=0.97 MultLineCoeff2:r=-1.0 MultLimit2:r=0.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.7 MachMax6:r=0.8 MultMachMax6:r=0.3 MultLineCoeff6:r=-4.0 MultLimit6:r=0.2 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=no NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=22.5 alphaCritLow:r=-7.0 ClCritHigh:r=1.7 ClCritLow:r=-0.6 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.9 alphaCritHigh:r=12.5 alphaCritLow:r=-16.0 ClCritHigh:r=2.4 ClCritLow:r=-0.3 CdMin:r=0.08 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=750 MNE:r=0.78 } } FuselagePlane{ Span:r=8.14 Angle:r=0.0 Arm:p3=2.6, 0.4, 0.0 Areas{ Main:r=7.0 } Polar{ OswaldsEfficiencyNumber:r=0.056 lineClCoeff:r=0.0118 AfterCritParabAngle:r=3.4 AfterCritDeclineCoeff:r=0.007 AfterCritMaxDistanceAngle:r=30.0 ClAfterCrit:r=0.3 MachFactor:i=0 // This one is in "i" MachCrit1:r=0.7 MachMax1:r=1.05 MultMachMax1:r=5.0 MultLineCoeff1:r=-3.2 MultLimit1:r=1.0 MachCrit2:r=0.77 MachMax2:r=1.03 MultMachMax2:r=4.6 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.3 MachMax3:r=1.0 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=0.2 MultLimit4:r=0.25 MachCrit5:r=0.77 MachMax5:r=1.5 MultMachMax5:r=1.6 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes Cl0:r=0.0 //setting this value to either positive or negative results in crazy unstability so I don't recommend it. alphaCritHigh:r=30.0 alphaCritLow:r=-30.0 ClCritHigh:r=0.3 ClCritLow:r=-0.3 CdMin:r=0.0075 } } Stab{ OswaldsEfficiencyNumber:r=0.64 // Usually OswaldsEfficiencyNumber refers to the scale of the wings,thin wings have set this value low. lineClCoeff:r=0.04 AfterCritParabAngle:r=2.0 // curvature referrence AfterCritDeclineCoeff:r=0.002 AfterCritMaxDistanceAngle:r=32.0 // 13 + 32 = 45, max post-stall lift at 45 aoa ClAfterCrit:r=1.1 //max lift at 45 aoa MachFactor:i=3 MachCrit1:r=0.6 MachMax1:r=1.0 MultMachMax1:r=7.0 MultLineCoeff1:r=-5.2 MultLimit1:r=1.0 MachCrit2:r=0.61 MachMax2:r=0.99 MultMachMax2:r=7.0 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.3 MachMax3:r=1.0 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 // toilet MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=0.6 MultMachMax7:r=0.04 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes Cl0:r=0.0 // the lift at straight flying. alphaCritHigh:r=13.0 // This airfoil in particular has a thin airfoil,prob around 6%~8%, it means the wing stalls from the leading edge too. Not relevant in the FM system itself though. alphaCritLow:r=-13.0 ClCritHigh:r=0.8 // thin foils aren't good at producing lift but for the aoa this is pretty high. ClCritLow:r=-0.8 CdMin:r=0.007 }
Fin{ OswaldsEfficiencyNumber:r=0.4 lineClCoeff:r=0.03 AfterCritParabAngle:r=6.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=45.0 // added angle after the stall for the wing to reach the max lift again ClAfterCrit:r=1.1 MachFactor:i=3 MachCrit1:r=0.6 // Basic wing behavior, copy and pasting from website is easier. MachMax1:r=1.0 // But the Gszabi's github page shows a limited pool of aircraft due to the max titles shown. MultMachMax1:r=2.4 MultLineCoeff1:r=-0.4 MultLimit1:r=0.1 MachCrit2:r=0.9 MachMax2:r=1.2 MultMachMax2:r=1.2 MultLineCoeff2:r=-0.1 MultLimit2:r=0.0 MachCrit3:r=0.3 MachMax3:r=1.1 MultMachMax3:r=0.6 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.35 MachMax4:r=1.0 MultMachMax4:r=0.75 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.0 MultMachMax5:r=1.2 MultLineCoeff5:r=0.1 MultLimit5:r=0.0 MachCrit6:r=0.71 MachMax6:r=1.0 MultMachMax6:r=0.21 MultLineCoeff6:r=0.1 MultLimit6:r=1.0 MachCrit7:r=0.4 MachMax7:r=1.0 MultMachMax7:r=0.5 MultLineCoeff7:r=-0.1 MultLimit7:r=0.0 CombinedCl:b=no // I don't know what it does. Cl0:r=0.0 //You can change this value to have an offset lift for the propeller torque. alphaCritHigh:r=1.0 //stall angle literally set to 1 aoa alphaCritLow:r=-1.0 ClCritHigh:r=0.2 // The max lift at that critical point ClCritLow:r=-0.2 CdMin:r=0.0055 // basic drag at the minimum.I'd set it at higher value but. } } Engine0{ Position:p3=1.56, 0.16, 0.0 External:b=no Direction:p2=-0.0, 0.0 PropPos:p3=-3.78, -0.6, 0.0 //Lateral position of the prop thrust line, Back+Forward, Up+Down, Left+Right Main{ FuelSystemNum:i=0 Type:t="Inline" Cylinders:i=36 Mass:r=1036.0 Thrust:r=13.0 ThrottleBoost:r=1.001 AfterburnerBoost:r=1.2 // How much multiplier is applied for the default HP RPMMin:r=600.0 RPMMax:r=3000.0 RPMAfterburner:r=3000.0 RPMMaxAllowed:r=3300.0 FuelConsumptionOnIdle:r=0.4 FuelConsumptionOnHalfThr:r=0.246 FuelConsumptionOnFullThr:r=0.29 FuelConsumptionOnWEP:r=0.37 CarbueretorType:i=2 CarbureutorCapacity:r=0.4056 IsAutonomous:b=yes ExtinguisherNum:i=0 MinThrMult:r=0.1 MaxThrMult:r=1.0 IsWaterCooled:b=yes OptimalSpeed:r=570 EngineInertiaMoment:r=1.0 EngineAcceleration:r=5.0 RPMAmplitude0:p2=2750.0, 0.0 RPMAmplitude1:p2=0.0, 50.0 ConsumptionOmegaMax:r=1.05 ConsumptionOmegaMinCoeff:r=3.9389 ThrustOmegaMinCoeff:r=0.008 TorqueOmegaMinCoeff:r=1.0 TorqueZeroOmegaMult:r=3.0 TurbineTimeConstant:r=3.4 Power:r=1800.0 // The said default HP in the same measurement system. ThrustMax{ ThrustMax0:r=5000.0 } } Propellor{ AllowAutoProp:b=yes IsControllable:b=yes HasFeatheringControl:b=no UseAutoPropInertia:b=no Reductor:r=0.57 NumBlades:i=3 AdvancedPropRadius:r=1.68 PropPhi0:r=22.37 PropWidth0:r=0.1 PropPhi1:r=8.24 PropWidth1:r=0.17 PropPhi2:r=3.0 PropWidth2:r=0.15 PropPhi3:r=-5.0 PropWidth3:r=0.07 InertiaMomentCoeff:r=1.0 Diameter:r=3.68 Mass:r=205.0 GovernorType:i=8 GovernorSpeed:r=0.1 GovernorMinParam:r=1600.0 GovernorMaxParam:r=2800.0 GovernorAfterburnerParam:r=2900.0 PhiMin:r=1.0 PhiMax:r=90.0 PhiAlpha0:r=12.0 PhiFeather:r=1.4042 Direction:i=1 CoaxProps:b=yes ThrottleRPMAuto0:p2=0.0, 1700.0 ThrottleRPMAuto1:p2=0.5, 1800.0 ThrottleRPMAuto2:p2=1.0, 2800.0 ThrottleRPMAuto3:p2=1.1, 2900.0 ForceToBladeAngle:r=-1.0 BladeAngleMax:r=-0.1 // Governor{ // PitchMin:r=16.0 // PitchMax:r=53.0 // Aoa0:r=16.0 // PitchCyclicPitchAngles:p3=0.0, 0.0, 0.0, // PitchCyclicRollAngles:p3=0.0, 0.0, 0.0, // PitchCoaxialDiffAngles:p3=0.0, 0.0, 0.0, // GovernorType:i=1 // GovernorSpeed:r=0.45 // GovernorFast:b=no // GovernorMinParam:r=2000.0 // GovernorMaxParam:r=3700.0 // GovernorAfterburnerParam:r=3701.0 // AlwaysEnableTorqueAndGyro:b=no // AlwaysEnableForce:b=yes //incorporated Polar{ lineClCoeff:r=0.08 Cl0:r=0.7 alphaCritHigh:r=15.0 alphaCritLow:r=-17.0 ClCritHigh:r=1.5 ClCritLow:r=-0.6 CdMin:r=0.007 AfterCritParabAngle:r=3.0 AfterCritDeclineCoeff:r=0.0222 AfterCritMaxDistanceAngle:r=30.0 ClAfterCrit:r=0.89 MachFactor:i=3 CombinedCl:b=yes MachCrit1:r=0.8 MachMax1:r=1.0 MultMachMax1:r=5.0 MultLineCoeff1:r=-5.2 MultLimit1:r=1.0 MachCrit2:r=0.8 MachMax2:r=0.97 MultMachMax2:r=0.2 MultLineCoeff2:r=-0.1 MultLimit2:r=0.0 MachCrit3:r=0.3 MachMax3:r=1.1 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.5 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.2 MachCrit5:r=0.01 MachMax5:r=0.09 MultMachMax5:r=1.0 MultLineCoeff5:r=0.0 MultLimit5:r=1.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 } } Afterburner{ IsControllable:b=yes Type:i=4 NitroConsumption:r=0.077 } Temperature{ RadiatorAuto:b=yes OilRadiatorAuto:b=yes TempChangeSpeed:r=0.005 WaterMaxRPMTemp:r=205.0 OilOutMaxRPMTemp:r=90.0 OverheatTime:r=150.0 UnderheatTime:r=999.0 WaterMaxTemp:r=260.0 EmptyWaterPipeMaxRPMTemp:r=650.0 WaterMinTemp:r=65.0 OilMaxTemp:r=105.0 EmptyOilPipeOutMaxRPMTemp:r=136.5 OilMinTemp:r=43.0 EffectiveRadSpeed:r=250.0 IneffectiveRadMult:r=0.8 AdvancedThermodynamics:b=yes NoIgnitionWaterHeatProducingFactor:r=0.15 WaterTemperatureInertia:r=0.2299 WaterAirDensityPower:r=0.0 WaterRadiatorEffectPower:r=5.0 WaterMinRadiatorThermalConductionCoeff:r=0.8131 WaterMinThermostatThermalConductionCoeff:r=0.3 WaterMinLevelThermalConductionCoeff:r=0.2 WaterBoilingTemperature:r=310.0 WaterThermostatInertia:r=20.0 WaterThermostatSetPoint:r=80.0 NoFlowMode:i=2 NoIgnitionOilHeatProducingFactor:r=0.15 OilTemperatureInertia:r=0.6898 OilRadiatorEffectPower:r=5.0 OilMinRadiatorThermalConductionCoeff:r=0.7073 OilMinThermostatThermalConductionCoeff:r=0.3 OilMinLevelThermalConductionCoeff:r=0.2 OilAirDensityPower:r=0.0 OilBoilingTemperature:r=360.0 OilThermostatInertia:r=20.0 OilThermostatSetPoint:r=60.0 DegradationTime_10_5:p2=180.0, 171.0 HalfHealthWaterTemperatureToleranceDecrease:r=25.5 HalfHealthOilTemperatureToleranceDecrease:r=10.5 CoolingEffectiveAirSpeed:r=312.946 WaterTemperatureNoFlow:r=269.833 OilTemperatureNoFlow:r=119.746 Mode0{ Altitude:r=1000.0 RPM:r=600.0 ManifoldPressure:r=0.8494 WaterTemperature:r=118.0 OilTemperature:r=53.0 } Mode1{ Altitude:r=1000.0 RPM:r=2650.0 ManifoldPressure:r=1.139 WaterTemperature:r=208.0 OilTemperature:r=68.0 } Mode2{ Altitude:r=1000.0 RPM:r=2650.0 ManifoldPressure:r=1.34 WaterTemperature:r=233.0 OilTemperature:r=88.0 } Mode3{ Altitude:r=1000.0 RPM:r=2750.0 ManifoldPressure:r=1.612 WaterTemperature:r=258.0 OilTemperature:r=103.0 } Load0{ WaterTemperature:r=200.0 OilTemperature:r=60.0 } Load1{ WaterTemperature:r=210.0 OilTemperature:r=70.0 WorkTime:r=7200.0 RecoverTime:r=3600.0 } Load2{ WaterTemperature:r=235.0 OilTemperature:r=90.0 WorkTime:r=1800.0 RecoverTime:r=900.0 } Load3{ WaterTemperature:r=260.0 OilTemperature:r=105.0 WorkTime:r=300.0 RecoverTime:r=150.0 } Load4{ WaterTemperature:r=285.0 OilTemperature:r=120.0 WorkTime:r=120.0 RecoverTime:r=60.0 } RadiatorMode0{ Throttle:r=0.8721 WaterTemperature:r=210.0 OilTemperature:r=70.0 } RadiatorMode1{ Throttle:r=1.0 WaterTemperature:r=235.0 OilTemperature:r=90.0 } RadiatorMode2{ Throttle:r=1.1 WaterTemperature:r=260.0 OilTemperature:r=105.0 } }
Compressor{ IsControllable:b=no Type:i=2 NumSteps:i=1 RPM0:r=600.0 ATA0:r=0.9 RPM1:r=2400.0 ATA1:r=1.405 RPM2:r=2800.0 ATA2:r=1.55 RPM2:r=3000.0 ATA2:r=2.339 ExactAltitudes:b=yes CompressorOmegaFactorSq:r=0.0 CompressorPressureAtRPM0:r=0.22 Altitude0:r=5000.0 AfterburnerBoostMul0:r=1.2 Power0:r=1800.0 // High alt engine performances should be adjusted here AltitudeConstRPM0:r=2000.0 PowerConstRPM0:r=1700.0 PowerConstRPMCurvature0:r=0.79 Ceiling0:r=7500.0 // PowerAtCeiling0:r=2000.0 // And this AfterburnerManifoldPressure:r=1.66 SpeedManifoldMultiplier:r=0.79 ExternalPressureLimit:b=no AllowAutoTurboCharger:b=no TurboChargerRPMMin:r=0.0 TurboChargerRPMMaxAllowed:r=18250.0 TurboChargerRPMMax:r=25000.0 TurboChargerTimeConst:r=1.0 } Mixer{ IsControllable:b=no Type:i=1 AltitudePressureToP0:r=0.7846 } Controls{ hasThrottleControl:b=yes hasMagnetoControl:b=yes hasRadiatorControl:b=yes hasOilRadiatorControl:b=no hasCommonRadiator:b=yes hasThrustReverseControl:b=no } } Mass{ EmptyMass:r=2200.0 // Empty mass, probably includes guns and ammo MaxFuelMass0:r=30.0 // Maximum fuel mass.Set this low if you don't wanna set fuel settings in missions CDK. MaxNitro:r=80.0 // Says nitro but mostly used for Water-Methanol injection. OilMass:r=70.0 // Depends on the leak. AdvancedMass:b=yes // Something to do with weight being more variable during flight, or weight distrubution affecting the aerodynamics. I don't know SeparateFuelTanks:b=no Takeoff:r=2470.0 // Actually irrelevant. CenterOfGravity:p3=-0.0, 0.0, 0.0 // Does not work especially with an heavy engine. WingCritOverload:p2=-79000.0, 220000.0 // Wing structural integrity GearDestructionIndSpeed:r=450.0 AirbrakeDestructionIndSpeed:r=-1.0 FlapsDestructionIndSpeedP1:p2=0.1, 520.0 // Flaps max speed. Just warns about it, nothing happens in my end. FlapsDestructionIndSpeedP2:p2=1.0, 320.0 Parts{ wing2_l_dm:r=92.2497 spar_l_dm:r=26.3971 aileron_l_dm:r=34.1825 gear_l_dm:r=43.9417 armor3_dm:r=36.8809 cover2_dm:r=35.2221 spar2_l_dm:r=6.12 spar1_l_dm:r=15.8376 oil1_dm:r=6.3406 flap_l_dm:r=65.042 pilot_dm:r=40.8806 tailcontrol_dm:r=2.3796 tail_dm:r=81.3467 fuse_dm:r=165.778 engine1_dm:r=1030.0 wing1_l_dm:r=125.396 wing2_r_dm:r=92.2497 aileron_r_dm:r=34.1825 spar1_r_dm:r=15.8376 spar2_r_dm:r=6.12 wing1_r_dm:r=125.396 gear_r_dm:r=43.9417 spar_r_dm:r=26.3971 wing_r_dm:r=183.586 wingcontrol_r_dm:r=2.5028 flap_r_dm:r=65.0421 wingcontrol_l_dm:r=2.6604 wing_l_dm:r=183.586 cover1_dm:r=198.942 } PartsWithSurface{ flap1_l_dm:r=9.6027 stab_dm:r=48.2258 rudder0_dm:r=40.2918 fin1_dm:r=47.3267 oil2_dm:r=21.1072 elevator1_dm:r=12.0854 armor2_dm:r=30.1248 cannon3_dm:r=38.7366 cannon2_dm:r=21.4349 cannon1_dm:r=21.4349 cannon4_dm:r=35.718 gear_c_dm:r=64.6502 oil4_dm:r=27.2426 oil5_dm:r=27.2427 cover3_dm:r=51.401 flap1_r_dm:r=9.6027 oil3_dm:r=18.1564 fin2_dm:r=47.3267 rudder1_dm:r=40.2918 elevator0_dm:r=12.0854 } } SelfSealingTanks{ tank1_dm:b=yes tank2_dm:b=yes tank3_dm:b=yes tank4_dm:b=yes tank5_dm:b=yes tank6_dm:b=yes tank7_dm:b=yes tank8_dm:b=yes } Gear{ SinkFactor:r=1000.0 SinkRateMult:r=1.0124 WaterFriction:r=1.0 UseCenterOfGravity:b=no RetractableCentralGear:b=yes CenterGearType:t="ManualSteering" CenterGearBrakes:b=no FullBrakeSlidingFrictionMult:r=0.4 FrontalSpringsHeight:r=0.3 TailSpringsHeight:r=0.1 FrontalSpringsCoeff:r=314030.0 TailSpringsCoeff:r=314030.0 HasWheels:b=yes LeftWheelRadius:r=0.446 RightWheelRadius:r=0.446 CenterWheelRadius:r=0.116 Height:r=1.5379 Pitch:r=14.154 WaterSpeedPropCheckVal:p2=0.1, 0.1 WaterWaveHeightForCheck:p2=0.0, 100.0 WaterRudderSpeedRange:p2=8.33333, 13.8889 // Everything is in a different format so it's better using this as a template. }
This is a crazy amount of effort it must have taken to figure this kind of stuff out! I have a couple of extra questions I have after watching the video: 1) Is this a custom flight model you're commenting on or is this one that is a copy of an existing plane? I can't tell which plane it is since I don't know how to read the Japanese filename. 2) If possible, could you share the version of the file that you put comments on? It would be very helpful if I could scroll through it and read your comments myself too. 3) Do you have a WTLive page where you upload custom flight models that you've made? It looks like you also do visual models and you've been working on a flap deploying animation in your other videos so I was curious if I could find your work in other places. 4) How did you figure out what each of the variables mean? Was it all trial and error? That must have taken an insane amount of time and effort! 5) You went over a few of the variables that describe the post-stall CL-to-AoA curve, is it possible to recreate the pre-stall CL-to-AoA curve? Which variables go into making that? 6) Do you know what the "Focus" and "Polar" headers mean in the flight model file? Thanks again! This is a great resource!
1, this one is a mix of existing flight models with a bit of tinkering, badically the one you see me flexing with crazy aoa. 2, It took me your comment to figure out my comments are hidden for spamming. My few other self-comments are segmented flightmodel texts. I'll be fixing that after returning to home. 3, I don't have one yet.
4, I manually figured it out by repeatedly experimenting with it. 5, pre-stall critical aoa is at the bottom of the polar, crit high and crit low both correspond to negative and positive aoa. CLCritHigh or something like that is achieved at the said aoa. Focus is for the arm. The arm itself refers to the distance between the aerodynamic center of the specific wing type and cog. Polar is just another word for categorizing the arrodynamics settings. These are overwritten by the value of the same role when another one is introduced at the specific wing type's section. My file has duplicated values for the same purpose. If you are working with the template fm, be noted that it's elevator is set to a canard configuration. P3= value is always in order of lateral, up-down, left-right. If you want to see the effect of a specific value, set it to extreme to see what it changes.
Are my other comments still not visible?
@@Astrawboy_NameAlreadyInUse I could see them before, I was wondering if you could share the file with the notes that you had written throughout the video describing what each variable does
@@CatWerferOkay
Nice
Awesome! I'll check this out when I get back home later
Mass{ EmptyMass:r=2200.0 MaxFuelMass0:r=30.0 MaxNitro:r=80.0 OilMass:r=70.0 AdvancedMass:b=yes SeparateFuelTanks:b=no Takeoff:r=2470.0 CenterOfGravity:p3=-0.0, 0.0, 0.0 WingCritOverload:p2=-79000.0, 220000.0 GearDestructionIndSpeed:r=450.0 AirbrakeDestructionIndSpeed:r=-1.0 FlapsDestructionIndSpeedP1:p2=0.1, 520.0 FlapsDestructionIndSpeedP2:p2=1.0, 320.0 Parts{ wing2_l_dm:r=92.2497 spar_l_dm:r=26.3971 aileron_l_dm:r=34.1825 gear_l_dm:r=43.9417 armor3_dm:r=36.8809 cover2_dm:r=35.2221 spar2_l_dm:r=6.12 spar1_l_dm:r=15.8376 oil1_dm:r=6.3406 flap_l_dm:r=65.042 pilot_dm:r=40.8806 tailcontrol_dm:r=2.3796 tail_dm:r=81.3467 fuse_dm:r=165.778 engine1_dm:r=1030.0 wing1_l_dm:r=125.396 wing2_r_dm:r=92.2497 aileron_r_dm:r=34.1825 spar1_r_dm:r=15.8376 spar2_r_dm:r=6.12 wing1_r_dm:r=125.396 gear_r_dm:r=43.9417 spar_r_dm:r=26.3971 wing_r_dm:r=183.586 wingcontrol_r_dm:r=2.5028 flap_r_dm:r=65.0421 wingcontrol_l_dm:r=2.6604 wing_l_dm:r=183.586 cover1_dm:r=198.942 } PartsWithSurface{ flap1_l_dm:r=9.6027 stab_dm:r=48.2258 rudder0_dm:r=40.2918 fin1_dm:r=47.3267 oil2_dm:r=21.1072 elevator1_dm:r=12.0854 armor2_dm:r=30.1248 cannon3_dm:r=38.7366 cannon2_dm:r=21.4349 cannon1_dm:r=21.4349 cannon4_dm:r=35.718 gear_c_dm:r=64.6502 oil4_dm:r=27.2426 oil5_dm:r=27.2427 cover3_dm:r=51.401 flap1_r_dm:r=9.6027 oil3_dm:r=18.1564 fin2_dm:r=47.3267 rudder1_dm:r=40.2918 elevator0_dm:r=12.0854 } } SelfSealingTanks{ tank1_dm:b=yes tank2_dm:b=yes tank3_dm:b=yes tank4_dm:b=yes tank5_dm:b=yes tank6_dm:b=yes tank7_dm:b=yes tank8_dm:b=yes } Gear{ SinkFactor:r=1000.0 SinkRateMult:r=1.0124 WaterFriction:r=1.0 UseCenterOfGravity:b=no RetractableCentralGear:b=yes CenterGearType:t="ManualSteering" CenterGearBrakes:b=no FullBrakeSlidingFrictionMult:r=0.4 FrontalSpringsHeight:r=0.3 TailSpringsHeight:r=0.1 FrontalSpringsCoeff:r=314030.0 TailSpringsCoeff:r=314030.0 HasWheels:b=yes LeftWheelRadius:r=0.446 RightWheelRadius:r=0.446 CenterWheelRadius:r=0.116 Height:r=1.5379 Pitch:r=14.154 WaterSpeedPropCheckVal:p2=0.1, 0.1 WaterWaveHeightForCheck:p2=0.0, 100.0 WaterRudderSpeedRange:p2=8.33333, 13.8889 }
Engine0{ Position:p3=1.56, 0.16, 0.0 External:b=no Direction:p2=-0.0, 0.0 PropPos:p3=-3.78, -0.5, 0.0 Main{ FuelSystemNum:i=0 Type:t="Radial" Cylinders:i=36 Mass:r=1036.0 Thrust:r=13.0 ThrottleBoost:r=1.001 AfterburnerBoost:r=1.2 RPMMin:r=600.0 RPMMax:r=3000.0 RPMAfterburner:r=3000.0 RPMMaxAllowed:r=3300.0 FuelConsumptionOnIdle:r=0.4 FuelConsumptionOnHalfThr:r=0.246 FuelConsumptionOnFullThr:r=0.29 FuelConsumptionOnWEP:r=0.37 CarbueretorType:i=2 CarbureutorCapacity:r=0.4056 IsAutonomous:b=yes ExtinguisherNum:i=0 MinThrMult:r=0.1 MaxThrMult:r=1.0 IsWaterCooled:b=yes OptimalSpeed:r=570 EngineInertiaMoment:r=1.0 EngineAcceleration:r=5.0 RPMAmplitude0:p2=2750.0, 0.0 RPMAmplitude1:p2=0.0, 50.0 ConsumptionOmegaMax:r=1.05 ConsumptionOmegaMinCoeff:r=3.9389 ThrustOmegaMinCoeff:r=0.008 TorqueOmegaMinCoeff:r=1.0 TorqueZeroOmegaMult:r=3.0 TurbineTimeConstant:r=3.4 Power:r=1800.0 ThrustMax{ ThrustMax0:r=5000.0 } } Propellor{ AllowAutoProp:b=yes IsControllable:b=yes HasFeatheringControl:b=no UseAutoPropInertia:b=no Reductor:r=0.57 NumBlades:i=3 AdvancedPropRadius:r=1.68 PropPhi0:r=22.37 PropWidth0:r=0.1 PropPhi1:r=8.24 PropWidth1:r=0.17 PropPhi2:r=3.0 PropWidth2:r=0.15 PropPhi3:r=-5.0 PropWidth3:r=0.07 InertiaMomentCoeff:r=1.0 Diameter:r=3.68 Mass:r=205.0 GovernorType:i=8 GovernorSpeed:r=0.1 GovernorMinParam:r=1600.0 GovernorMaxParam:r=2800.0 GovernorAfterburnerParam:r=2900.0 PhiMin:r=1.0 PhiMax:r=90.0 PhiAlpha0:r=12.0 PhiFeather:r=1.4042 Direction:i=1 CoaxProps:b=yes ThrottleRPMAuto0:p2=0.0, 1700.0 ThrottleRPMAuto1:p2=0.5, 1800.0 ThrottleRPMAuto2:p2=1.0, 2800.0 ThrottleRPMAuto3:p2=1.1, 2900.0 ForceToBladeAngle:r=-1.0 BladeAngleMax:r=-0.1 // Governor{ // PitchMin:r=16.0 // PitchMax:r=53.0 // Aoa0:r=16.0 // PitchCyclicPitchAngles:p3=0.0, 0.0, 0.0, // PitchCyclicRollAngles:p3=0.0, 0.0, 0.0, // PitchCoaxialDiffAngles:p3=0.0, 0.0, 0.0, // GovernorType:i=1 // GovernorSpeed:r=0.45 // GovernorFast:b=no // GovernorMinParam:r=2000.0 // GovernorMaxParam:r=3700.0 // GovernorAfterburnerParam:r=3701.0 // AlwaysEnableTorqueAndGyro:b=no // AlwaysEnableForce:b=yes //incorporated Polar{ lineClCoeff:r=0.08 Cl0:r=0.7 alphaCritHigh:r=15.0 alphaCritLow:r=-17.0 ClCritHigh:r=1.5 ClCritLow:r=-0.6 CdMin:r=0.007 AfterCritParabAngle:r=3.0 AfterCritDeclineCoeff:r=0.0222 AfterCritMaxDistanceAngle:r=30.0 ClAfterCrit:r=0.89 MachFactor:i=3 CombinedCl:b=yes MachCrit1:r=0.8 MachMax1:r=1.0 MultMachMax1:r=5.0 MultLineCoeff1:r=-5.2 MultLimit1:r=1.0 MachCrit2:r=0.8 MachMax2:r=0.97 MultMachMax2:r=0.2 MultLineCoeff2:r=-0.1 MultLimit2:r=0.0 MachCrit3:r=0.3 MachMax3:r=1.1 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.5 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.2 MachCrit5:r=0.01 MachMax5:r=0.09 MultMachMax5:r=1.0 MultLineCoeff5:r=0.0 MultLimit5:r=1.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 } } Afterburner{ IsControllable:b=yes Type:i=4 NitroConsumption:r=0.077 } Temperature{ RadiatorAuto:b=yes OilRadiatorAuto:b=yes TempChangeSpeed:r=0.005 WaterMaxRPMTemp:r=205.0 OilOutMaxRPMTemp:r=90.0 OverheatTime:r=150.0 UnderheatTime:r=999.0 WaterMaxTemp:r=260.0 EmptyWaterPipeMaxRPMTemp:r=650.0 WaterMinTemp:r=65.0 OilMaxTemp:r=105.0 EmptyOilPipeOutMaxRPMTemp:r=136.5 OilMinTemp:r=43.0 EffectiveRadSpeed:r=250.0 IneffectiveRadMult:r=0.8 AdvancedThermodynamics:b=yes NoIgnitionWaterHeatProducingFactor:r=0.15 WaterTemperatureInertia:r=0.2299 WaterAirDensityPower:r=0.0 WaterRadiatorEffectPower:r=5.0 WaterMinRadiatorThermalConductionCoeff:r=0.8131 WaterMinThermostatThermalConductionCoeff:r=0.3 WaterMinLevelThermalConductionCoeff:r=0.2 WaterBoilingTemperature:r=310.0 WaterThermostatInertia:r=20.0 WaterThermostatSetPoint:r=80.0 NoFlowMode:i=2 NoIgnitionOilHeatProducingFactor:r=0.15 OilTemperatureInertia:r=0.6898 OilRadiatorEffectPower:r=5.0 OilMinRadiatorThermalConductionCoeff:r=0.7073 OilMinThermostatThermalConductionCoeff:r=0.3 OilMinLevelThermalConductionCoeff:r=0.2 OilAirDensityPower:r=0.0 OilBoilingTemperature:r=360.0 OilThermostatInertia:r=20.0 OilThermostatSetPoint:r=60.0 DegradationTime_10_5:p2=180.0, 171.0 HalfHealthWaterTemperatureToleranceDecrease:r=25.5 HalfHealthOilTemperatureToleranceDecrease:r=10.5 CoolingEffectiveAirSpeed:r=312.946 WaterTemperatureNoFlow:r=269.833 OilTemperatureNoFlow:r=119.746 Mode0{ Altitude:r=1000.0 RPM:r=600.0 ManifoldPressure:r=0.8494 WaterTemperature:r=118.0 OilTemperature:r=53.0 } Mode1{ Altitude:r=1000.0 RPM:r=2650.0 ManifoldPressure:r=1.139 WaterTemperature:r=208.0 OilTemperature:r=68.0 } Mode2{ Altitude:r=1000.0 RPM:r=2650.0 ManifoldPressure:r=1.34 WaterTemperature:r=233.0 OilTemperature:r=88.0 } Mode3{ Altitude:r=1000.0 RPM:r=2750.0 ManifoldPressure:r=1.612 WaterTemperature:r=258.0 OilTemperature:r=103.0 } Load0{ WaterTemperature:r=200.0 OilTemperature:r=60.0 } Load1{ WaterTemperature:r=210.0 OilTemperature:r=70.0 WorkTime:r=7200.0 RecoverTime:r=3600.0 } Load2{ WaterTemperature:r=235.0 OilTemperature:r=90.0 WorkTime:r=1800.0 RecoverTime:r=900.0 } Load3{ WaterTemperature:r=260.0 OilTemperature:r=105.0 WorkTime:r=300.0 RecoverTime:r=150.0 } Load4{ WaterTemperature:r=285.0 OilTemperature:r=120.0 WorkTime:r=120.0 RecoverTime:r=60.0 } RadiatorMode0{ Throttle:r=0.8721 WaterTemperature:r=210.0 OilTemperature:r=70.0 } RadiatorMode1{ Throttle:r=1.0 WaterTemperature:r=235.0 OilTemperature:r=90.0 } RadiatorMode2{ Throttle:r=1.1 WaterTemperature:r=260.0 OilTemperature:r=105.0 } } Compressor{ IsControllable:b=no Type:i=2 NumSteps:i=1 RPM0:r=600.0 ATA0:r=0.9 RPM1:r=2400.0 ATA1:r=1.405 RPM2:r=2800.0 ATA2:r=1.55 RPM2:r=3000.0 ATA2:r=2.339 ExactAltitudes:b=yes CompressorOmegaFactorSq:r=0.0 CompressorPressureAtRPM0:r=0.22 Altitude0:r=5000.0 AfterburnerBoostMul0:r=1.2 Power0:r=1800.0 AltitudeConstRPM0:r=2000.0 PowerConstRPM0:r=1700.0 PowerConstRPMCurvature0:r=0.79 Ceiling0:r=7500.0 PowerAtCeiling0:r=2000.0 AfterburnerManifoldPressure:r=1.66 SpeedManifoldMultiplier:r=0.79 ExternalPressureLimit:b=no AllowAutoTurboCharger:b=no TurboChargerRPMMin:r=0.0 TurboChargerRPMMaxAllowed:r=18250.0 TurboChargerRPMMax:r=25000.0 TurboChargerTimeConst:r=1.0 } Mixer{ IsControllable:b=no Type:i=1 AltitudePressureToP0:r=0.7846 } Controls{ hasThrottleControl:b=yes hasMagnetoControl:b=yes hasRadiatorControl:b=yes hasOilRadiatorControl:b=no hasCommonRadiator:b=yes hasThrustReverseControl:b=no } }
FuselagePlane{ Span:r=8.14 Angle:r=0.0 Arm:p3=2.6, 0.4, 0.0 Areas{ Main:r=7.0 } Polar{ OswaldsEfficiencyNumber:r=0.056 lineClCoeff:r=0.0118 AfterCritParabAngle:r=3.4 AfterCritDeclineCoeff:r=0.007 AfterCritMaxDistanceAngle:r=30.0 ClAfterCrit:r=0.3 MachFactor:i=0 MachCrit1:r=0.7 MachMax1:r=1.05 MultMachMax1:r=5.0 MultLineCoeff1:r=-3.2 MultLimit1:r=1.0 MachCrit2:r=0.77 MachMax2:r=1.03 MultMachMax2:r=4.6 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.3 MachMax3:r=1.0 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=0.2 MultLimit4:r=0.25 MachCrit5:r=0.77 MachMax5:r=1.5 MultMachMax5:r=1.6 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes Cl0:r=0.0 alphaCritHigh:r=30.0 alphaCritLow:r=-30.0 ClCritHigh:r=0.3 ClCritLow:r=-0.3 CdMin:r=0.0075 } } Stab{ OswaldsEfficiencyNumber:r=0.64 lineClCoeff:r=0.04 AfterCritParabAngle:r=2.0 AfterCritDeclineCoeff:r=0.002 AfterCritMaxDistanceAngle:r=32.0 ClAfterCrit:r=1.1 MachFactor:i=3 MachCrit1:r=0.6 MachMax1:r=1.0 MultMachMax1:r=7.0 MultLineCoeff1:r=-5.2 MultLimit1:r=1.0 MachCrit2:r=0.61 MachMax2:r=0.99 MultMachMax2:r=7.0 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.3 MachMax3:r=1.0 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=0.6 MultMachMax7:r=0.04 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes Cl0:r=0.0 alphaCritHigh:r=13.0 alphaCritLow:r=-13.0 ClCritHigh:r=0.8 ClCritLow:r=-0.8 CdMin:r=0.007 } Fin{ OswaldsEfficiencyNumber:r=0.4 lineClCoeff:r=0.03 AfterCritParabAngle:r=6.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=45.0 ClAfterCrit:r=1.1 MachFactor:i=3 MachCrit1:r=0.6 MachMax1:r=1.0 MultMachMax1:r=2.4 MultLineCoeff1:r=-0.4 MultLimit1:r=0.1 MachCrit2:r=0.9 MachMax2:r=1.2 MultMachMax2:r=1.2 MultLineCoeff2:r=-0.1 MultLimit2:r=0.0 MachCrit3:r=0.3 MachMax3:r=1.1 MultMachMax3:r=0.6 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.35 MachMax4:r=1.0 MultMachMax4:r=0.75 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.0 MultMachMax5:r=1.2 MultLineCoeff5:r=0.1 MultLimit5:r=0.0 MachCrit6:r=0.71 MachMax6:r=1.0 MultMachMax6:r=0.21 MultLineCoeff6:r=0.1 MultLimit6:r=1.0 MachCrit7:r=0.4 MachMax7:r=1.0 MultMachMax7:r=0.5 MultLineCoeff7:r=-0.1 MultLimit7:r=0.0 CombinedCl:b=no Cl0:r=0.0 alphaCritHigh:r=1.0 alphaCritLow:r=-1.0 ClCritHigh:r=0.2 ClCritLow:r=-0.2 CdMin:r=0.0055 } }
WingPlaneSweep0{ Sweep:r=0 Span:r=8.5 SweptAngle:r=18.5 TaperRatio:r=5.8 Angle:r=1.27 Vangle:r=3.0 UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.884 LeftMid:r=1.67 LeftOut:r=1.57 RightIn:r=1.884 RightMid:r=1.67 RightOut:r=1.57 Aileron:r=0.69 } Arm{ Arm:p3=0.4, -0.3, 3.0 ClToCmCoeff:r=0.07 SineAosMultiplier:r=0.2 VFocusMultiplier:r=1.0 FlapsShift:p2=-0.01, 0.1 AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=0.4 } Focus{ WingInFocus:r=0.46 WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.75 lineClCoeff:r=0.08 AfterCritParabAngle:r=4.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=38.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=0.9 MachFactor:i=3 MachCrit1:r=0.66 MachMax1:r=0.85 MultMachMax1:r=10.0 MultLineCoeff1:r=-5.2 //寝なきゃ MultLimit1:r=2.0 MachCrit2:r=0.66 MachMax2:r=1.0 MultMachMax2:r=0.97 MultLineCoeff2:r=-1.0 MultLimit2:r=0.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.7 //眠いとか関係なしに布団に入ったら寝れるようになりたい MachMax6:r=0.8 MultMachMax6:r=0.3 MultLineCoeff6:r=4.0 MultLimit6:r=0.2 MachCrit7:r=0.1 MachMax7:r=1.0 MultMachMax7:r=0.1 MultLineCoeff7:r=0.2 MultLimit7:r=0.1 CombinedCl:b=no NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.36 ClCritLow:r=-0.9 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.7 alphaCritHigh:r=12.5 alphaCritLow:r=-16.0 ClCritHigh:r=1.7 ClCritLow:r=-0.5 CdMin:r=0.1 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=850 MNE:r=0.8 } } WingPlaneSweep1{ Sweep:r=0.5 Span:r=8.5 SweptAngle:r=18.5 TaperRatio:r=5.8 Angle:r=0.0 Vangle:r=5.0 UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.92 LeftMid:r=1.7 LeftOut:r=1.57 RightIn:r=1.92 RightMid:r=1.7 RightOut:r=1.57 Aileron:r=0.69 } Arm{ Arm:p3=0.33, -0.35, 3.0 ClToCmCoeff:r=-0.14 SineAosMultiplier:r=0.2 VFocusMultiplier:r=1.0 FlapsShift:p2=-0.01, 0.1 AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=0.1 } Focus{ WingInFocus:r=0.46 WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.78 lineClCoeff:r=0.08 AfterCritParabAngle:r=2.0 AfterCritDeclineCoeff:r=0.003 AfterCritMaxDistanceAngle:r=30.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=0.95 MachFactor:i=3 MachCrit1:r=0.7 MachMax1:r=1.0 MultMachMax1:r=9.5 MultLineCoeff1:r=-3.8 MultLimit1:r=1.0 MachCrit2:r=0.695 MachMax2:r=1.0 MultMachMax2:r=9.7 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.2 MachMax4:r=1.0 MultMachMax4:r=0.6 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.7 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.55 MachMax6:r=0.85 MultMachMax6:r=0.35 MultLineCoeff6:r=0.6 MultLimit6:r=1.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.0 NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.36 ClCritLow:r=-0.9 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.7 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.7 ClCritLow:r=-0.5 CdMin:r=0.1 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=820 MNE:r=0.79 } } WingPlaneSweep2{ Sweep:r=1 Span:r=8.5 SweptAngle:r=18.5 TaperRatio:r=5.8 Angle:r=0.0 Vangle:r=5.0 UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.95 LeftMid:r=1.73 LeftOut:r=1.57 RightIn:r=1.95 RightMid:r=1.73 RightOut:r=1.57 Aileron:r=0.69 } Arm{ Arm:p3=0.34, -0.35, 3.0 ClToCmCoeff:r=-0.07 SineAosMultiplier:r=0.2 VFocusMultiplier:r=1.0 FlapsShift:p2=-0.01, 0.1 AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=-0.2 } Focus{ WingInFocus:r=0.46 WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.8 lineClCoeff:r=0.087 AfterCritParabAngle:r=4.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=30.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=1.15 MachFactor:i=3 MachCrit1:r=0.66 MachMax1:r=0.85 MultMachMax1:r=10.0 MultLineCoeff1:r=-5.2 MultLimit1:r=2.0 MachCrit2:r=0.66 MachMax2:r=1.0 MultMachMax2:r=0.97 MultLineCoeff2:r=-1.0 MultLimit2:r=0.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.7 MachMax6:r=0.8 MultMachMax6:r=0.3 MultLineCoeff6:r=-4.0 MultLimit6:r=0.2 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=no NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=22.5 alphaCritLow:r=-7.0 ClCritHigh:r=1.7 ClCritLow:r=-0.6 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.9 alphaCritHigh:r=12.5 alphaCritLow:r=-16.0 ClCritHigh:r=2.4 ClCritLow:r=-0.3 CdMin:r=0.08 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=750 MNE:r=0.78 } }
Focus{ Stabilizer:r=-4.1 Keel:r=2.5 Rudder:r=2.8 Fuselage:p3=1.0, 0.0, 0.0 LeftStab:p3=3.8, 0.15, 0.7 RightStab:p3=3.8, 0.15, -0.7 VertStab:p3=-3.0, 0.0, 0.0 WingVWingFocusMultiplier:r=1.0 SineAOSMultiplier:r=0.2 }
AvailableControls{ hasAileronControl:b=yes hasAileronTrimControl:b=yes hasAileronTrimGroundControl:b=no dvAileronTrim:r=0.125 hasElevatorControl:b=yes hasElevatorTrimControl:b=yes hasElevatorTrimGroundControl:b=yes dvElevatorTrim:r=0.125 hasRudderControl:b=yes hasRudderTrimControl:b=yes hasRudderTrimGroundControl:b=yes dvRudderTrim:r=0.125 hasFlapsControl:b=yes numFlapsPositions:i=3 hasAirbrake:b=no hasGearControl:b=yes hasArrestorControl:b=no hasWingFoldControl:b=no hasCockpitDoorControl:b=yes hasWheelBrakeControl:b=yes hasLockGearControl:b=yes HasSweepControlMode{ Manual:b=yes SemiAuto:b=no Auto:b=yes } }
AileronEffectiveSpeed:r=563.0 RudderEffectiveSpeed:r=100.0 ElevatorsEffectiveSpeed:r=523.0 AileronPowerLoss:r=2.7 RudderPowerLoss:r=0.7 ElevatorPowerLoss:r=0.0 AlphaAileronMin:r=0.1 AlphaRudderMin:r=0.1 AlphaElevatorMin:r=0.1 AllowStrongControlsRestrictions:b=yes RudderSens:r=0.746 ElevatorSens:r=1.0 AileronSens:r=0.27 GearActuatorSpeed:r=0.2 WingActuatorSpeed:r=0.1667 CockpitDoorSpeedOpen:p4=150.0, 300.0, 0.5, 0.02 CockpitDoorSpeedClose:p4=150.0, 300.0, 0.5, 1.0 CockpitDoorBlockSpeed:r=450.0 CockpitOpenedDoorBreakSpeed:r=-1.0 AirBrakeSpeed:r=0.5 SweepWingActuatorSpeed:r=10.0 dvFlapsIn:p4=150.0, 280.0, 0.37, 0.38 dvFlapsOut:p4=220.0, 470.0, 0.33, 0.2 Wingspan:r=8.49 SweptWingAngle:r=18.5 WingTaperRatio:r=5.8 Length:r=8.5 StabWidth:r=3.0 FinHeight:r=2.46 Crew:i=1 FlapsAngle:r=30.0 StabAngle:r=1.0 KeelAngle:r=0.0 AileronAngles:p2=16.0, 16.0 InvertElevator:b=yes FlapsRadiator:r=0.0 ElevatorAngles:p2=90.0, 45.0 RudderAngles:p2=40.0, 40.0 Elevon:b=no VSlats:p2=80.0, 110.0 Vnecontrol:r=900.0 VneMach:r=1.1 MaxSpeedNearGround:r=750 MaxSpeedAtAltitude:r=716.0 CriticalSpeed:r=30.0 ArcadeLimitWepMultiplier:r=1.1 ArcadeHelpersSensitivity:r=1.0 AllowModsToChangeLongidutialBalance:b=false MomentOfInertia:p3=8000.0, 18000.0, 10000.0 IgnoreErrors:b=yes
Hello! I just found your channel and it looks like you have a lot of experience in making/modifying flight models? I wanted to try messing with flight models but didn't really know where to start. Would it be possible if you could give me a couple pointers as to how to get started, if you don't mind? I'd really appreciate it
Okay! I'll do a full on tutorial.
@@Astrawboy_NameAlreadyInUse awesome, thanks in advance!
@@CatWerfer czcams.com/video/zqX1gYmvEcE/video.html
デザインむっちゃ好き…
やったあうれしいいいい!見てくれてうれしいです。
たびたびすみません。 今、Gypsobelumさんのアーカイブを見ていたら、Blenderで飛行機を制作しているこちらの動画を拝見しました。 もしかしてBlenderでモデリングしたオリジナル機体をWar Thunderの中で飛ばす事も可能なのでしょうか?
おそらくできます。丁度最近に長らく放置されていたBlender用の公式プラグインが更新されたので可能になりました。唯一私が知っている例だとKodiak 100 IIIという機体です。でもあれは3DS MAXを使っているのかな...? 知り得ませんが、Blenderを使ってゲームファイルに変換している例は未だに確認していません。いざとなれば完成度を高くしてから、未だ触れたことのない3DSMAXの試用版でゲームに入れるという賭けも考えています。
@@Astrawboy_NameAlreadyInUse ご回答ありがとうございますm(_ _)m VRで以前GravitySketchというのをやっていて、GravitySketchよりも精密なBlenderをダウンロードして少しいじってはいたのですが、いまいちモチベが上がらず、、いつか自分がモデリングした機体がWar Thunderで飛ばせるかも(?)しれないという目標が出来てました GravitySketchで途中まで作っていた紅の豚のサボイアS.21をBlenderで完成させたいです。ありがとうございます
はじめまして。初コメ失礼します。 こちらのユーザーミッションのビル群のエリアはどちらのサイトからダウンロード出来ますでしょうか? 最近フライトスティックとスロットルとラダーベダルの3点セットを購入しまして、SBモードのテストフライトでひたすら着陸と旋回の練習をしていて、そろそろ慣れてきたのですが、エイムは不慣れで実践はまだまだ先のようです。 こちらのビル群の中を飛び回れたら、ちょうと良い練習になると思いまして、、 よろしければ教えて下さい。よろしくお願いします!
こちらはゲームに既に含まれた「Skyscraper city」というマップになります。ゲーム内からアクセスする方法には、カスタムバトルとユーザーミッションがあります。ユーザーミッションは基本CDKが必要なので難しいです。カスタムバトルではパスワードを設定することで、1人でゆっくり遊べるのでおすすめです。視聴していただけてとても嬉しいです。質問ありがとうございます。
こちらはゲームに既に含まれた「Skyscraper city」というマップになります。ゲーム内からアクセスする方法には、カスタムバトルとユーザーミッションがあります。ユーザーミッションは基本CDKが必要なので難しいです。カスタムバトルではパスワードを設定することで、1人でゆっくり遊べるのでおすすめです。視聴していただけてとても嬉しいです。質問ありがとうございます。
@@Astrawboy_NameAlreadyInUse ご親切にご回答ありがとうございます。 半日ずっとさまよいながら試してようやく分かってきました。 【バトル】→【ユーザーミッション】ではなく 【バトル】→【カスタムバトル】→【ミッションを作成】を選択 その中から 【都市】のマップを選択すると、Gypsobelumさんが飛ばれているエリアに入る事が出来ました。助かりました。ありがとうございます! ところでですが、この動画を最初から見ていると、0:18分あたりでGypsobelumさんは 【バトル】→【ユーザーミッション】の中にあらかじめ登録してあるようですが、その方法が分からずです。 毎回『【カスタムバトル】→【ミッションを作成】を選択、その中から【都市】のマップを選択』だと大変なのですが、あらかじめ自分の【ユーザーミッション】の中に登録する方法がありましたら教えて下さい。 長文で申し訳ありません。よろしくお願いいたしますm(_ _)m
@@tsudura ユーザーミッションはCDKという外部ツールを利用して作ることができます。自分のオリジナルスクリプトを作って戦闘のシナリオを構成したり、ユーザーによって作られたコンテンツを遊んだりできます。この動画で登場している機体も私が個人で組んでいるものなので、現在遊ぶことができません。戦闘のシナリオ等は簡易なテキストファイルで管理されている為、多少改造したものを共有する事も可能ですが、使用機体に合わせて一部データを改変する必要が出てきます。 カスタムバトルはボットを無しに設定した貸切の状態か、完全な乱戦な為、手動でボットのオンオフを決める必要が出てきます。 今日の夜中、チュートリアルを作る事も考慮するので、参考になれば嬉しいです。
@@Astrawboy_NameAlreadyInUse 私の理解力が不十分ななか、分かりやすいご回答ありがとうございますm(_ _)m War Thunderは、初めて半年ほどになりますが把握してないところが多すぎて、知れば知るほど奥が深く驚きます。オリジナルの機体も自分で組めるんですね 自分もVR(OculusQuest2)とトラストマスターの3点セットでGypsobelumさんと環境が近いので、今後の配信も楽しみに参考にさせて頂きます 今後とも分からないところがありましたら、よろしくお願いいたしますm(_ _)m
Woah
It's actually a copy and paste though.
@@Astrawboy_NameAlreadyInUseI see. but it’s still interesting
@@21c10q Thanks.
sooo boring
Yeah I know right. Just skip to the fighting scene. I'm 100% on-board with you on that matter. You get like 2 minutes worth of fighting clips.
Maybe watch this one instead czcams.com/video/7HhN1J_WM-8/video.html
Where Freddy?
In my balls.
very intresting mwah
Hi good video
すごいですね。 9分ごろのG2は押し出しかけてるんですかね。10年前と違ってみんな機動がうまいねー。 でも109でスパシーバw そこはダンケでwww(^^; 最後のころの1Vs2は見応えありました👍
あかさたな、はまやらわ
そいつ。やばいぞ
Mhm.....
めっちゃプレイうめぇ
Weldon sir
Amazing this lecture sir
Weldon sir
So nice this videos sir
tbh relatable :( not for the internet disconnection tho i am lagging really hard at the WORSE times when i am ready to fight the lag kicks in and i teleport infront of the enemys
I know right.
あなたは日本人ですか、韓国人ですか、それとも中国人ですか
私はアジア人です。
サムネに悪意を感じる
SUS
Wario Ware「メイドインワリオ」みたいですね。
Hax
I think i hard too sleep after get jumpscare💀🗿
Wow you made it