Gypsobelum
Gypsobelum
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Video

2024 08 23 17 54 02
zhlédnutí 19Před 2 hodinami
czcams.com/video/R3197bGwU98/video.html
2024 08 22 21 07 26
zhlédnutí 12Před 4 hodinami
2024 08 22 21 07 26
安置はShit 2024 08 22 20 09 47
zhlédnutí 6Před 4 hodinami
安置はShit 2024 08 22 20 09 47
2024 08 22 19 22 22
zhlédnutí 1Před 4 hodinami
2024 08 22 19 22 22
cleanse the filth with the righteous words 2024 08 22 18 15 36
zhlédnutí 5Před 4 hodinami
Ultratalkin' time
Yak 3 白色スキン 2024 08 20 07 53 26
zhlédnutí 10Před 9 hodinami
白色スキンで気分が高揚。
2024 08 19 02 11 29 Toxic thunder
zhlédnutí 18Před 14 hodinami
1:08:21 ki-100 零戦より、ずっと速い!!!
2024 08 18 08 11 08
zhlédnutí 24Před 14 hodinami
czcams.com/video/FjLi1JGl3FQ/video.html
ドバー海峡 2024 08 18 06 19 10
zhlédnutí 8Před 14 hodinami
ドバー海峡 2024 08 18 06 19 10
WT 2024 08 17 08 55 00
zhlédnutí 7Před 16 hodinami
The eternal yapping of cope.
低ランク機体で暴れまわるぜ! ウォーサンダー 2024 08 17 07 56 08
zhlédnutí 21Před 16 hodinami
低ランク機体で暴れまわるぜ! ウォーサンダー 2024 08 17 07 56 08
2024 08 15 21 12 52 War thunder ボロ負けしておめおめ帰っていったのだ
zhlédnutí 13Před 21 hodinou
czcams.com/video/4g8z-3dyVpc/video.html
プレイスタイルの問題 2024 08 15 09 17 05  ハナビキレイダナァ...
zhlédnutí 25Před 21 hodinou
1:29:07 RB空戦 誰に向かって言ってるかも定かじゃないのにゲームのプレイスタイルの1つや2つで雑魚呼ばわりは不親切だ。 How I feel czcams.com/video/4g8z-3dyVpc/video.html
2024 08 15 08 02 26
zhlédnutí 3Před 21 hodinou
2024 08 15 08 02 26
小学生並の単純さ編 2024 08 15 04 11 28
zhlédnutí 23Před dnem
小学生並の単純さ編 2024 08 15 04 11 28
Totally not abusing meta picks War thunder 2024 08 14 04 43 58
zhlédnutí 22Před dnem
Totally not abusing meta picks War thunder 2024 08 14 04 43 58
2024 08 13 07 30 51 war thunder 燃えた燃えたきゃっきゃきゃっきゃ
zhlédnutí 28Před dnem
2024 08 13 07 30 51 war thunder 燃えた燃えたきゃっきゃきゃっきゃ
2024 08 13 05 58 05 War 詰んだー 空戦
zhlédnutí 23Před dnem
2024 08 13 05 58 05 War 詰んだー 空戦
2024 08 13 07 06 36 空戦するゲーム
zhlédnutí 38Před dnem
2024 08 13 07 06 36 空戦するゲーム
2024 08 13 03 41 27 空戦ゲーム
zhlédnutí 13Před dnem
2024 08 13 03 41 27 空戦ゲーム
空戦だよー!!
zhlédnutí 26Před dnem
空戦だよー!!
スナイパーTF2 (war thunder)
zhlédnutí 19Před 14 dny
スナイパーTF2 (war thunder)
微妙なつけたし war thunder
zhlédnutí 20Před 14 dny
微妙なつけたし war thunder
War thunder 47mm 2024 08 09 03 08 57
zhlédnutí 7Před 14 dny
War thunder 47mm 2024 08 09 03 08 57
調子良いよ war thunder 2024 08 08 05 56 44
zhlédnutí 49Před 14 dny
調子良いよ war thunder 2024 08 08 05 56 44
2024 08 08 05 27 15 War thunder
zhlédnutí 36Před 14 dny
2024 08 08 05 27 15 War thunder
2024 08 08 04 12 00 強いぞ!そして負けるぞ! でも同じくらい攻勢に転じるぞ!
zhlédnutí 38Před 14 dny
2024 08 08 04 12 00 強いぞ!そして負けるぞ! でも同じくらい攻勢に転じるぞ!
2024 08 08 02 31 13 War thunder空戦
zhlédnutí 31Před 14 dny
2024 08 08 02 31 13 War thunder空戦

Komentáře

  • @user-fz9gp7zq2x
    @user-fz9gp7zq2x Před 23 dny

  • @heliiiotrope
    @heliiiotrope Před 25 dny

    it looks like shit

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 21 dnem

      Are you educated? human perception tend to recognize useful things beautiful. If you are not understanding how things work, it might not look great. It's basically a story of bug eaters. If people eat bugs from the very young age, they develop a sense bugs are desirable for them to collect. Thus they are attracted to the looks of them as a useful resource, in this case "food" as "tool". People recognize others beautiful based on what they see in the ordinary days, we are subconsciously sampling the behaviors of others and making it our own, this converting process involves "projection". And this creates a concept of the "god", basically, it's a chunk of different people. But it's not taking a form of just one guy, for different roles, we combine people of certain characteristics to prevent the subject from having too much functions for the convenience of playing internally. You use different broth for different cuisines, well, presumably. And you don't mix it all to make "the god tier soup", it won't work like so. What you are experiencing here is a lack of experience to understand what it is, how it works, and the core reason why some people actually like these stuffs to begin with. So it's normal for you to see this thing as something terrible in the looks of it.

  • @SunbathinginAntarctica
    @SunbathinginAntarctica Před měsícem

    VdqefbwnqndgbfqfbxsxSndgnaFGFFGgGGVGVHJVVagziwwuxhzavHJBHhzhxwbBhbhzhsjHH

  • @mineority6310
    @mineority6310 Před měsícem

    What's the project for? an animation? if I had this model I personally would create a simple rig with bone constraints and add a controller to make animation easier (Good work! can't wait to see more!)

  • @yhn_
    @yhn_ Před 2 měsíci

    hello bert

  • @yhn_
    @yhn_ Před 2 měsíci

    yo bert can you add me on steam

  • @vndomjni5704
    @vndomjni5704 Před 2 měsíci

    hello its me lets play team fortress 2

  • @seunghoyoon4622
    @seunghoyoon4622 Před 2 měsíci

    👍👍👍

  • @snooze437
    @snooze437 Před 2 měsíci

    めちゃおもろそうだね

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 2 měsíci

      ほんとうにそうなんですよ!色んなセットアップで遊べて、モードもカジュアルやハードなのが選べるから始めやすいんですよ! ちょっと不謹慎ですけど、火を焚べるところとか...(こじつけ)。とにかく派手です。

  • @Duxer17
    @Duxer17 Před 3 měsíci

    Cool jet

  • @kaikai4294
    @kaikai4294 Před 3 měsíci

    ちゃんと薬飲んだ?

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 3 měsíci

      どうせニュース動画のコメントから来たんやろなぁ...。 ダル。そっちの事はそっちで書け。初対面に態度悪いとゴミだとしか思われんぞ。

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 3 měsíci

      自分はおしゃべり好きなので返事待ってます。

  • @Croissanter
    @Croissanter Před 3 měsíci

    Banzai!!!!!

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse Před 3 měsíci

    AileronEffectiveSpeed:r=563.0 //at which point the controls are most effective RudderEffectiveSpeed:r=100.0 // the metrics are in KM/H ElevatorsEffectiveSpeed:r=523.0 AileronPowerLoss:r=2.7 // How much control you lose for missing the sweetspot RudderPowerLoss:r=0.7 ElevatorPowerLoss:r=0.0 AlphaAileronMin:r=0.1 // irrelevant AlphaRudderMin:r=0.1 AlphaElevatorMin:r=0.1 AllowStrongControlsRestrictions:b=yes // irrelevant RudderSens:r=0.746 // control force multiplier, the aerodynamic force ElevatorSens:r=1.0 // 1.0 means the 100% of the original value AileronSens:r=0.27 GearActuatorSpeed:r=0.2 //Gear actuator speed WingActuatorSpeed:r=0.1667 CockpitDoorSpeedOpen:p4=150.0, 300.0, 0.5, 0.02 /P4= means there are 4 positions for the values CockpitDoorSpeedClose:p4=150.0, 300.0, 0.5, 1.0 / The big numbers are the speed in which it is allowed to operate. I assume,I never tested this. CockpitDoorBlockSpeed:r=450.0 CockpitOpenedDoorBreakSpeed:r=-1.0 AirBrakeSpeed:r=0.5 SweepWingActuatorSpeed:r=10.0 dvFlapsIn:p4=150.0, 280.0, 0.37, 0.38 dvFlapsOut:p4=220.0, 470.0, 0.33, 0.2 Wingspan:r=8.49 SweptWingAngle:r=18.5 //If you set this value at the individual wing aerodynamics settings, this one is ignored WingTaperRatio:r=5.8 // Taper ratio of the wing. Again, if you set this individually in the later settings, this one is ignored. Length:r=8.5 // the length of the craft, I don't see how this affect the plane's aerodynamics at all. StabWidth:r=3.0 //stab stands for Stabilizer in short FinHeight:r=2.46 Crew:i=1 FlapsAngle:r=30.0 StabAngle:r=1.0 KeelAngle:r=0.0 AileronAngles:p2=16.0, 16.0 // how much deflection they make, it's the angle. You can set one value smaller than the other one and it pretty much deflects thighter on one side, much like in P-38. InvertElevator:b=yes // Only applied for canard aircraft. It makes AIs unable to control the aircraft. It used to be possible but an update broke it. FlapsRadiator:r=0.0 ElevatorAngles:p2=90.0, 45.0 // The deflection angle in this one is too high for anything else.This particular FM uses the post-stall lift to do anything. RudderAngles:p2=40.0, 40.0 Elevon:b=no VSlats:p2=80.0, 110.0 Vnecontrol:r=900.0 VneMach:r=1.1 MaxSpeedNearGround:r=750 MaxSpeedAtAltitude:r=716.0 CriticalSpeed:r=30.0 ArcadeLimitWepMultiplier:r=1.1 ArcadeHelpersSensitivity:r=1.0 AllowModsToChangeLongidutialBalance:b=false MomentOfInertia:p3=8000.0, 18000.0, 10000.0 // Inertia for pitch, roll, yaw I guess. I don't know, it might be reversed for roll and yaw. IgnoreErrors:b=yes AvailableControls{ hasAileronControl:b=yes hasAileronTrimControl:b=yes hasAileronTrimGroundControl:b=no dvAileronTrim:r=0.125 hasElevatorControl:b=yes hasElevatorTrimControl:b=yes hasElevatorTrimGroundControl:b=yes dvElevatorTrim:r=0.125 hasRudderControl:b=yes hasRudderTrimControl:b=yes hasRudderTrimGroundControl:b=yes dvRudderTrim:r=0.125 hasFlapsControl:b=yes numFlapsPositions:i=3 hasAirbrake:b=no hasGearControl:b=yes hasArrestorControl:b=no hasWingFoldControl:b=no hasCockpitDoorControl:b=yes hasWheelBrakeControl:b=yes hasLockGearControl:b=yes HasSweepControlMode{ Manual:b=yes SemiAuto:b=no Auto:b=yes } } Areas{ Stabilizer:r=0.6 Elevator:r=0.6 Keel:r=4.0 Rudder:r=2.6 } Focus{ Stabilizer:r=-4.1 Keel:r=2.5 Rudder:r=2.5 Fuselage:p3=1.0, 0.0, 0.0 LeftStab:p3=3.8, 0.15, 0.7 RightStab:p3=3.8, 0.15, -0.7 VertStab:p3=-3.0, 0.0, 0.0 WingVWingFocusMultiplier:r=1.0 SineAOSMultiplier:r=0.2 } Aerodynamics{ AileronCd:p2=0.015, 0.0027 GearCd:r=0.015 GearCentralCd:r=0.0 RadiatorCd:r=0.007 OilRadiatorCd:r=0.003 BombBayCd:r=0.0 FuseCd:r=0.0 AirbrakeCd:r=0.009 CockpitDoorCd:r=0.105 SweepAxisByMachAuto0:p4=0.1, 1.0, 1.0, 0.5 SweepAxisByMachAuto1:p4=0.12, 1.0, 0.5, 0.0 SweepAxisByMachAuto2:p4=0.15, 1.0, 0.5, 0.0 SweepAxisByMachAuto3:p4=0.2, 0.5, 0.5, 0.0 SweepAxisByMachAuto4:p4=0.21, 0.5, 0.0, 0.0 FlapsPolarBlending1:p2=0.0, 0.0 FlapsPolarBlending2:p2=0.33, 0.5 FlapsPolarBlending3:p2=1.0, 1.0 ClToCmCoeff:r=0.0 UseSpinLoss:b=no WingPlaneSweep0{ Sweep:r=0 Span:r=8.5 // R for a simple value, P means positions, P3 means 3 positions, something like that. B stands for a word-type value. Like false or true but in this case, yes and no. Pretty weird. SweptAngle:r=18.5 TaperRatio:r=5.8 Angle:r=1.27 Vangle:r=3.0 UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.884 LeftMid:r=1.67 LeftOut:r=1.57 RightIn:r=1.884 RightMid:r=1.67 RightOut:r=1.57 Aileron:r=0.69 } Arm{ Arm:p3=0.4, -0.3, 3.0 ClToCmCoeff:r=0.07 SineAosMultiplier:r=0.2 VFocusMultiplier:r=1.0 FlapsShift:p2=-0.01, 0.1 AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=0.4 } Focus{ WingInFocus:r=0.46 WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.75 lineClCoeff:r=0.08 AfterCritParabAngle:r=4.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=38.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=0.9 MachFactor:i=3 MachCrit1:r=0.66 MachMax1:r=0.85 MultMachMax1:r=10.0 MultLineCoeff1:r=-5.2 //寝なきゃ MultLimit1:r=2.0 MachCrit2:r=0.66 MachMax2:r=1.0 MultMachMax2:r=0.97 MultLineCoeff2:r=-1.0 MultLimit2:r=0.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.7 //眠いとか関係なしに布団に入ったら寝れるようになりたい MachMax6:r=0.8 MultMachMax6:r=0.3 MultLineCoeff6:r=4.0 MultLimit6:r=0.2 MachCrit7:r=0.1 MachMax7:r=1.0 MultMachMax7:r=0.1 MultLineCoeff7:r=0.2 MultLimit7:r=0.1 CombinedCl:b=no NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.36 ClCritLow:r=-0.9 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.7 alphaCritHigh:r=12.5 alphaCritLow:r=-16.0 ClCritHigh:r=1.7 ClCritLow:r=-0.5 CdMin:r=0.1 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=850 MNE:r=0.8 } }

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 3 měsíci

      WingPlaneSweep1{ Sweep:r=0.5 / Sweep is for the sweep control, if it doesn't have a variable shape wing, it doesn't matter. But it actually works by blending the few different wing profiles. Span:r=8.5 // The wingspan SweptAngle:r=18.5 // Swept angle, backward swept by default, I don't think negative values work as intended. TaperRatio:r=5.8 Angle:r=0.0 //Incidence Vangle:r=5.0 // Dihedral UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 // Downwash type, just putting this 2 is fine. DownwashCoeff:r=0.0 //Very important, drastically changes the pitch stability due to the fixed aoa on the tail. StabFlowInertia:r=0.0 // Wrong call, it's not what I'm refering to. VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.92 // the wing area of the most inward section, LeftMid:r=1.7 // the mid part. LeftOut:r=1.57 // the most outboard wing panel RightIn:r=1.92 // you don't have to distribute them even. RightMid:r=1.7 RightOut:r=1.57 Aileron:r=0.69 // aileron size, doesn't really matter. You can just adjust the airelon effectiveness separately. } Arm{ Arm:p3=0.33, -0.35, 3.0 .// The distance cordinate for the wing's aerodynamic center, 0.0 is for CoG. ClToCmCoeff:r=-0.14 // CL to CM ratio SineAosMultiplier:r=0.2 // I don't remember what it is, I thought I know something about this one. VFocusMultiplier:r=1.0 // Something to do with the wing angle I guess. FlapsShift:p2=-0.01, 0.1 // Changes the coordinate of aerodynamic center based on the flap deployment. AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=0.1 // Changes the center of lift forward or backward based on the AoA. } Focus{ WingInFocus:r=0.46 // The spanwise distance for the wing sections. written in Meteric. WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.78 lineClCoeff:r=0.08 AfterCritParabAngle:r=2.0 AfterCritDeclineCoeff:r=0.003 AfterCritMaxDistanceAngle:r=30.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=0.95 MachFactor:i=3 MachCrit1:r=0.7 MachMax1:r=1.0 MultMachMax1:r=9.5 MultLineCoeff1:r=-3.8 MultLimit1:r=1.0 MachCrit2:r=0.695 MachMax2:r=1.0 MultMachMax2:r=9.7 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.2 MachMax4:r=1.0 MultMachMax4:r=0.6 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.7 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.55 MachMax6:r=0.85 MultMachMax6:r=0.35 MultLineCoeff6:r=0.6 MultLimit6:r=1.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.0 NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.36 ClCritLow:r=-0.9 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.7 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.7 ClCritLow:r=-0.5 CdMin:r=0.1 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=820 MNE:r=0.79 } } WingPlaneSweep2{ Sweep:r=1 Span:r=8.5 SweptAngle:r=18.5 TaperRatio:r=5.8 Angle:r=0.0 Vangle:r=5.0 UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.95 LeftMid:r=1.73 LeftOut:r=1.57 RightIn:r=1.95 RightMid:r=1.73 RightOut:r=1.57 Aileron:r=0.69 } Arm{ Arm:p3=0.34, -0.35, 3.0 ClToCmCoeff:r=-0.07 SineAosMultiplier:r=0.2 VFocusMultiplier:r=1.0 FlapsShift:p2=-0.01, 0.1 AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=-0.2 } Focus{ WingInFocus:r=0.46 WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.8 lineClCoeff:r=0.087 AfterCritParabAngle:r=4.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=30.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=1.15 MachFactor:i=3 MachCrit1:r=0.66 MachMax1:r=0.85 MultMachMax1:r=10.0 MultLineCoeff1:r=-5.2 MultLimit1:r=2.0 MachCrit2:r=0.66 MachMax2:r=1.0 MultMachMax2:r=0.97 MultLineCoeff2:r=-1.0 MultLimit2:r=0.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.7 MachMax6:r=0.8 MultMachMax6:r=0.3 MultLineCoeff6:r=-4.0 MultLimit6:r=0.2 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=no NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=22.5 alphaCritLow:r=-7.0 ClCritHigh:r=1.7 ClCritLow:r=-0.6 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.9 alphaCritHigh:r=12.5 alphaCritLow:r=-16.0 ClCritHigh:r=2.4 ClCritLow:r=-0.3 CdMin:r=0.08 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=750 MNE:r=0.78 } } FuselagePlane{ Span:r=8.14 Angle:r=0.0 Arm:p3=2.6, 0.4, 0.0 Areas{ Main:r=7.0 } Polar{ OswaldsEfficiencyNumber:r=0.056 lineClCoeff:r=0.0118 AfterCritParabAngle:r=3.4 AfterCritDeclineCoeff:r=0.007 AfterCritMaxDistanceAngle:r=30.0 ClAfterCrit:r=0.3 MachFactor:i=0 // This one is in "i" MachCrit1:r=0.7 MachMax1:r=1.05 MultMachMax1:r=5.0 MultLineCoeff1:r=-3.2 MultLimit1:r=1.0 MachCrit2:r=0.77 MachMax2:r=1.03 MultMachMax2:r=4.6 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.3 MachMax3:r=1.0 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=0.2 MultLimit4:r=0.25 MachCrit5:r=0.77 MachMax5:r=1.5 MultMachMax5:r=1.6 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes Cl0:r=0.0 //setting this value to either positive or negative results in crazy unstability so I don't recommend it. alphaCritHigh:r=30.0 alphaCritLow:r=-30.0 ClCritHigh:r=0.3 ClCritLow:r=-0.3 CdMin:r=0.0075 } } Stab{ OswaldsEfficiencyNumber:r=0.64 // Usually OswaldsEfficiencyNumber refers to the scale of the wings,thin wings have set this value low. lineClCoeff:r=0.04 AfterCritParabAngle:r=2.0 // curvature referrence AfterCritDeclineCoeff:r=0.002 AfterCritMaxDistanceAngle:r=32.0 // 13 + 32 = 45, max post-stall lift at 45 aoa ClAfterCrit:r=1.1 //max lift at 45 aoa MachFactor:i=3 MachCrit1:r=0.6 MachMax1:r=1.0 MultMachMax1:r=7.0 MultLineCoeff1:r=-5.2 MultLimit1:r=1.0 MachCrit2:r=0.61 MachMax2:r=0.99 MultMachMax2:r=7.0 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.3 MachMax3:r=1.0 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 // toilet MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=0.6 MultMachMax7:r=0.04 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes Cl0:r=0.0 // the lift at straight flying. alphaCritHigh:r=13.0 // This airfoil in particular has a thin airfoil,prob around 6%~8%, it means the wing stalls from the leading edge too. Not relevant in the FM system itself though. alphaCritLow:r=-13.0 ClCritHigh:r=0.8 // thin foils aren't good at producing lift but for the aoa this is pretty high. ClCritLow:r=-0.8 CdMin:r=0.007 }

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 3 měsíci

      Fin{ OswaldsEfficiencyNumber:r=0.4 lineClCoeff:r=0.03 AfterCritParabAngle:r=6.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=45.0 // added angle after the stall for the wing to reach the max lift again ClAfterCrit:r=1.1 MachFactor:i=3 MachCrit1:r=0.6 // Basic wing behavior, copy and pasting from website is easier. MachMax1:r=1.0 // But the Gszabi's github page shows a limited pool of aircraft due to the max titles shown. MultMachMax1:r=2.4 MultLineCoeff1:r=-0.4 MultLimit1:r=0.1 MachCrit2:r=0.9 MachMax2:r=1.2 MultMachMax2:r=1.2 MultLineCoeff2:r=-0.1 MultLimit2:r=0.0 MachCrit3:r=0.3 MachMax3:r=1.1 MultMachMax3:r=0.6 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.35 MachMax4:r=1.0 MultMachMax4:r=0.75 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.0 MultMachMax5:r=1.2 MultLineCoeff5:r=0.1 MultLimit5:r=0.0 MachCrit6:r=0.71 MachMax6:r=1.0 MultMachMax6:r=0.21 MultLineCoeff6:r=0.1 MultLimit6:r=1.0 MachCrit7:r=0.4 MachMax7:r=1.0 MultMachMax7:r=0.5 MultLineCoeff7:r=-0.1 MultLimit7:r=0.0 CombinedCl:b=no // I don't know what it does. Cl0:r=0.0 //You can change this value to have an offset lift for the propeller torque. alphaCritHigh:r=1.0 //stall angle literally set to 1 aoa alphaCritLow:r=-1.0 ClCritHigh:r=0.2 // The max lift at that critical point ClCritLow:r=-0.2 CdMin:r=0.0055 // basic drag at the minimum.I'd set it at higher value but. } } Engine0{ Position:p3=1.56, 0.16, 0.0 External:b=no Direction:p2=-0.0, 0.0 PropPos:p3=-3.78, -0.6, 0.0 //Lateral position of the prop thrust line, Back+Forward, Up+Down, Left+Right Main{ FuelSystemNum:i=0 Type:t="Inline" Cylinders:i=36 Mass:r=1036.0 Thrust:r=13.0 ThrottleBoost:r=1.001 AfterburnerBoost:r=1.2 // How much multiplier is applied for the default HP RPMMin:r=600.0 RPMMax:r=3000.0 RPMAfterburner:r=3000.0 RPMMaxAllowed:r=3300.0 FuelConsumptionOnIdle:r=0.4 FuelConsumptionOnHalfThr:r=0.246 FuelConsumptionOnFullThr:r=0.29 FuelConsumptionOnWEP:r=0.37 CarbueretorType:i=2 CarbureutorCapacity:r=0.4056 IsAutonomous:b=yes ExtinguisherNum:i=0 MinThrMult:r=0.1 MaxThrMult:r=1.0 IsWaterCooled:b=yes OptimalSpeed:r=570 EngineInertiaMoment:r=1.0 EngineAcceleration:r=5.0 RPMAmplitude0:p2=2750.0, 0.0 RPMAmplitude1:p2=0.0, 50.0 ConsumptionOmegaMax:r=1.05 ConsumptionOmegaMinCoeff:r=3.9389 ThrustOmegaMinCoeff:r=0.008 TorqueOmegaMinCoeff:r=1.0 TorqueZeroOmegaMult:r=3.0 TurbineTimeConstant:r=3.4 Power:r=1800.0 // The said default HP in the same measurement system. ThrustMax{ ThrustMax0:r=5000.0 } } Propellor{ AllowAutoProp:b=yes IsControllable:b=yes HasFeatheringControl:b=no UseAutoPropInertia:b=no Reductor:r=0.57 NumBlades:i=3 AdvancedPropRadius:r=1.68 PropPhi0:r=22.37 PropWidth0:r=0.1 PropPhi1:r=8.24 PropWidth1:r=0.17 PropPhi2:r=3.0 PropWidth2:r=0.15 PropPhi3:r=-5.0 PropWidth3:r=0.07 InertiaMomentCoeff:r=1.0 Diameter:r=3.68 Mass:r=205.0 GovernorType:i=8 GovernorSpeed:r=0.1 GovernorMinParam:r=1600.0 GovernorMaxParam:r=2800.0 GovernorAfterburnerParam:r=2900.0 PhiMin:r=1.0 PhiMax:r=90.0 PhiAlpha0:r=12.0 PhiFeather:r=1.4042 Direction:i=1 CoaxProps:b=yes ThrottleRPMAuto0:p2=0.0, 1700.0 ThrottleRPMAuto1:p2=0.5, 1800.0 ThrottleRPMAuto2:p2=1.0, 2800.0 ThrottleRPMAuto3:p2=1.1, 2900.0 ForceToBladeAngle:r=-1.0 BladeAngleMax:r=-0.1 // Governor{ // PitchMin:r=16.0 // PitchMax:r=53.0 // Aoa0:r=16.0 // PitchCyclicPitchAngles:p3=0.0, 0.0, 0.0, // PitchCyclicRollAngles:p3=0.0, 0.0, 0.0, // PitchCoaxialDiffAngles:p3=0.0, 0.0, 0.0, // GovernorType:i=1 // GovernorSpeed:r=0.45 // GovernorFast:b=no // GovernorMinParam:r=2000.0 // GovernorMaxParam:r=3700.0 // GovernorAfterburnerParam:r=3701.0 // AlwaysEnableTorqueAndGyro:b=no // AlwaysEnableForce:b=yes //incorporated Polar{ lineClCoeff:r=0.08 Cl0:r=0.7 alphaCritHigh:r=15.0 alphaCritLow:r=-17.0 ClCritHigh:r=1.5 ClCritLow:r=-0.6 CdMin:r=0.007 AfterCritParabAngle:r=3.0 AfterCritDeclineCoeff:r=0.0222 AfterCritMaxDistanceAngle:r=30.0 ClAfterCrit:r=0.89 MachFactor:i=3 CombinedCl:b=yes MachCrit1:r=0.8 MachMax1:r=1.0 MultMachMax1:r=5.0 MultLineCoeff1:r=-5.2 MultLimit1:r=1.0 MachCrit2:r=0.8 MachMax2:r=0.97 MultMachMax2:r=0.2 MultLineCoeff2:r=-0.1 MultLimit2:r=0.0 MachCrit3:r=0.3 MachMax3:r=1.1 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.5 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.2 MachCrit5:r=0.01 MachMax5:r=0.09 MultMachMax5:r=1.0 MultLineCoeff5:r=0.0 MultLimit5:r=1.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 } } Afterburner{ IsControllable:b=yes Type:i=4 NitroConsumption:r=0.077 } Temperature{ RadiatorAuto:b=yes OilRadiatorAuto:b=yes TempChangeSpeed:r=0.005 WaterMaxRPMTemp:r=205.0 OilOutMaxRPMTemp:r=90.0 OverheatTime:r=150.0 UnderheatTime:r=999.0 WaterMaxTemp:r=260.0 EmptyWaterPipeMaxRPMTemp:r=650.0 WaterMinTemp:r=65.0 OilMaxTemp:r=105.0 EmptyOilPipeOutMaxRPMTemp:r=136.5 OilMinTemp:r=43.0 EffectiveRadSpeed:r=250.0 IneffectiveRadMult:r=0.8 AdvancedThermodynamics:b=yes NoIgnitionWaterHeatProducingFactor:r=0.15 WaterTemperatureInertia:r=0.2299 WaterAirDensityPower:r=0.0 WaterRadiatorEffectPower:r=5.0 WaterMinRadiatorThermalConductionCoeff:r=0.8131 WaterMinThermostatThermalConductionCoeff:r=0.3 WaterMinLevelThermalConductionCoeff:r=0.2 WaterBoilingTemperature:r=310.0 WaterThermostatInertia:r=20.0 WaterThermostatSetPoint:r=80.0 NoFlowMode:i=2 NoIgnitionOilHeatProducingFactor:r=0.15 OilTemperatureInertia:r=0.6898 OilRadiatorEffectPower:r=5.0 OilMinRadiatorThermalConductionCoeff:r=0.7073 OilMinThermostatThermalConductionCoeff:r=0.3 OilMinLevelThermalConductionCoeff:r=0.2 OilAirDensityPower:r=0.0 OilBoilingTemperature:r=360.0 OilThermostatInertia:r=20.0 OilThermostatSetPoint:r=60.0 DegradationTime_10_5:p2=180.0, 171.0 HalfHealthWaterTemperatureToleranceDecrease:r=25.5 HalfHealthOilTemperatureToleranceDecrease:r=10.5 CoolingEffectiveAirSpeed:r=312.946 WaterTemperatureNoFlow:r=269.833 OilTemperatureNoFlow:r=119.746 Mode0{ Altitude:r=1000.0 RPM:r=600.0 ManifoldPressure:r=0.8494 WaterTemperature:r=118.0 OilTemperature:r=53.0 } Mode1{ Altitude:r=1000.0 RPM:r=2650.0 ManifoldPressure:r=1.139 WaterTemperature:r=208.0 OilTemperature:r=68.0 } Mode2{ Altitude:r=1000.0 RPM:r=2650.0 ManifoldPressure:r=1.34 WaterTemperature:r=233.0 OilTemperature:r=88.0 } Mode3{ Altitude:r=1000.0 RPM:r=2750.0 ManifoldPressure:r=1.612 WaterTemperature:r=258.0 OilTemperature:r=103.0 } Load0{ WaterTemperature:r=200.0 OilTemperature:r=60.0 } Load1{ WaterTemperature:r=210.0 OilTemperature:r=70.0 WorkTime:r=7200.0 RecoverTime:r=3600.0 } Load2{ WaterTemperature:r=235.0 OilTemperature:r=90.0 WorkTime:r=1800.0 RecoverTime:r=900.0 } Load3{ WaterTemperature:r=260.0 OilTemperature:r=105.0 WorkTime:r=300.0 RecoverTime:r=150.0 } Load4{ WaterTemperature:r=285.0 OilTemperature:r=120.0 WorkTime:r=120.0 RecoverTime:r=60.0 } RadiatorMode0{ Throttle:r=0.8721 WaterTemperature:r=210.0 OilTemperature:r=70.0 } RadiatorMode1{ Throttle:r=1.0 WaterTemperature:r=235.0 OilTemperature:r=90.0 } RadiatorMode2{ Throttle:r=1.1 WaterTemperature:r=260.0 OilTemperature:r=105.0 } }

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 3 měsíci

      Compressor{ IsControllable:b=no Type:i=2 NumSteps:i=1 RPM0:r=600.0 ATA0:r=0.9 RPM1:r=2400.0 ATA1:r=1.405 RPM2:r=2800.0 ATA2:r=1.55 RPM2:r=3000.0 ATA2:r=2.339 ExactAltitudes:b=yes CompressorOmegaFactorSq:r=0.0 CompressorPressureAtRPM0:r=0.22 Altitude0:r=5000.0 AfterburnerBoostMul0:r=1.2 Power0:r=1800.0 // High alt engine performances should be adjusted here AltitudeConstRPM0:r=2000.0 PowerConstRPM0:r=1700.0 PowerConstRPMCurvature0:r=0.79 Ceiling0:r=7500.0 // PowerAtCeiling0:r=2000.0 // And this AfterburnerManifoldPressure:r=1.66 SpeedManifoldMultiplier:r=0.79 ExternalPressureLimit:b=no AllowAutoTurboCharger:b=no TurboChargerRPMMin:r=0.0 TurboChargerRPMMaxAllowed:r=18250.0 TurboChargerRPMMax:r=25000.0 TurboChargerTimeConst:r=1.0 } Mixer{ IsControllable:b=no Type:i=1 AltitudePressureToP0:r=0.7846 } Controls{ hasThrottleControl:b=yes hasMagnetoControl:b=yes hasRadiatorControl:b=yes hasOilRadiatorControl:b=no hasCommonRadiator:b=yes hasThrustReverseControl:b=no } } Mass{ EmptyMass:r=2200.0 // Empty mass, probably includes guns and ammo MaxFuelMass0:r=30.0 // Maximum fuel mass.Set this low if you don't wanna set fuel settings in missions CDK. MaxNitro:r=80.0 // Says nitro but mostly used for Water-Methanol injection. OilMass:r=70.0 // Depends on the leak. AdvancedMass:b=yes // Something to do with weight being more variable during flight, or weight distrubution affecting the aerodynamics. I don't know SeparateFuelTanks:b=no Takeoff:r=2470.0 // Actually irrelevant. CenterOfGravity:p3=-0.0, 0.0, 0.0 // Does not work especially with an heavy engine. WingCritOverload:p2=-79000.0, 220000.0 // Wing structural integrity GearDestructionIndSpeed:r=450.0 AirbrakeDestructionIndSpeed:r=-1.0 FlapsDestructionIndSpeedP1:p2=0.1, 520.0 // Flaps max speed. Just warns about it, nothing happens in my end. FlapsDestructionIndSpeedP2:p2=1.0, 320.0 Parts{ wing2_l_dm:r=92.2497 spar_l_dm:r=26.3971 aileron_l_dm:r=34.1825 gear_l_dm:r=43.9417 armor3_dm:r=36.8809 cover2_dm:r=35.2221 spar2_l_dm:r=6.12 spar1_l_dm:r=15.8376 oil1_dm:r=6.3406 flap_l_dm:r=65.042 pilot_dm:r=40.8806 tailcontrol_dm:r=2.3796 tail_dm:r=81.3467 fuse_dm:r=165.778 engine1_dm:r=1030.0 wing1_l_dm:r=125.396 wing2_r_dm:r=92.2497 aileron_r_dm:r=34.1825 spar1_r_dm:r=15.8376 spar2_r_dm:r=6.12 wing1_r_dm:r=125.396 gear_r_dm:r=43.9417 spar_r_dm:r=26.3971 wing_r_dm:r=183.586 wingcontrol_r_dm:r=2.5028 flap_r_dm:r=65.0421 wingcontrol_l_dm:r=2.6604 wing_l_dm:r=183.586 cover1_dm:r=198.942 } PartsWithSurface{ flap1_l_dm:r=9.6027 stab_dm:r=48.2258 rudder0_dm:r=40.2918 fin1_dm:r=47.3267 oil2_dm:r=21.1072 elevator1_dm:r=12.0854 armor2_dm:r=30.1248 cannon3_dm:r=38.7366 cannon2_dm:r=21.4349 cannon1_dm:r=21.4349 cannon4_dm:r=35.718 gear_c_dm:r=64.6502 oil4_dm:r=27.2426 oil5_dm:r=27.2427 cover3_dm:r=51.401 flap1_r_dm:r=9.6027 oil3_dm:r=18.1564 fin2_dm:r=47.3267 rudder1_dm:r=40.2918 elevator0_dm:r=12.0854 } } SelfSealingTanks{ tank1_dm:b=yes tank2_dm:b=yes tank3_dm:b=yes tank4_dm:b=yes tank5_dm:b=yes tank6_dm:b=yes tank7_dm:b=yes tank8_dm:b=yes } Gear{ SinkFactor:r=1000.0 SinkRateMult:r=1.0124 WaterFriction:r=1.0 UseCenterOfGravity:b=no RetractableCentralGear:b=yes CenterGearType:t="ManualSteering" CenterGearBrakes:b=no FullBrakeSlidingFrictionMult:r=0.4 FrontalSpringsHeight:r=0.3 TailSpringsHeight:r=0.1 FrontalSpringsCoeff:r=314030.0 TailSpringsCoeff:r=314030.0 HasWheels:b=yes LeftWheelRadius:r=0.446 RightWheelRadius:r=0.446 CenterWheelRadius:r=0.116 Height:r=1.5379 Pitch:r=14.154 WaterSpeedPropCheckVal:p2=0.1, 0.1 WaterWaveHeightForCheck:p2=0.0, 100.0 WaterRudderSpeedRange:p2=8.33333, 13.8889 // Everything is in a different format so it's better using this as a template. }

  • @CatWerfer
    @CatWerfer Před 3 měsíci

    This is a crazy amount of effort it must have taken to figure this kind of stuff out! I have a couple of extra questions I have after watching the video: 1) Is this a custom flight model you're commenting on or is this one that is a copy of an existing plane? I can't tell which plane it is since I don't know how to read the Japanese filename. 2) If possible, could you share the version of the file that you put comments on? It would be very helpful if I could scroll through it and read your comments myself too. 3) Do you have a WTLive page where you upload custom flight models that you've made? It looks like you also do visual models and you've been working on a flap deploying animation in your other videos so I was curious if I could find your work in other places. 4) How did you figure out what each of the variables mean? Was it all trial and error? That must have taken an insane amount of time and effort! 5) You went over a few of the variables that describe the post-stall CL-to-AoA curve, is it possible to recreate the pre-stall CL-to-AoA curve? Which variables go into making that? 6) Do you know what the "Focus" and "Polar" headers mean in the flight model file? Thanks again! This is a great resource!

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 3 měsíci

      1, this one is a mix of existing flight models with a bit of tinkering, badically the one you see me flexing with crazy aoa. 2, It took me your comment to figure out my comments are hidden for spamming. My few other self-comments are segmented flightmodel texts. I'll be fixing that after returning to home. 3, I don't have one yet.

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 3 měsíci

      4, I manually figured it out by repeatedly experimenting with it. 5, pre-stall critical aoa is at the bottom of the polar, crit high and crit low both correspond to negative and positive aoa. CLCritHigh or something like that is achieved at the said aoa. Focus is for the arm. The arm itself refers to the distance between the aerodynamic center of the specific wing type and cog. Polar is just another word for categorizing the arrodynamics settings. These are overwritten by the value of the same role when another one is introduced at the specific wing type's section. My file has duplicated values for the same purpose. If you are working with the template fm, be noted that it's elevator is set to a canard configuration. P3= value is always in order of lateral, up-down, left-right. If you want to see the effect of a specific value, set it to extreme to see what it changes.

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 3 měsíci

      Are my other comments still not visible?

    • @CatWerfer
      @CatWerfer Před 3 měsíci

      @@Astrawboy_NameAlreadyInUse I could see them before, I was wondering if you could share the file with the notes that you had written throughout the video describing what each variable does

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 3 měsíci

      @@CatWerferOkay

  • @ViorbyX
    @ViorbyX Před 3 měsíci

    Nice

  • @CatWerfer
    @CatWerfer Před 3 měsíci

    Awesome! I'll check this out when I get back home later

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse Před 3 měsíci

    Mass{ EmptyMass:r=2200.0 MaxFuelMass0:r=30.0 MaxNitro:r=80.0 OilMass:r=70.0 AdvancedMass:b=yes SeparateFuelTanks:b=no Takeoff:r=2470.0 CenterOfGravity:p3=-0.0, 0.0, 0.0 WingCritOverload:p2=-79000.0, 220000.0 GearDestructionIndSpeed:r=450.0 AirbrakeDestructionIndSpeed:r=-1.0 FlapsDestructionIndSpeedP1:p2=0.1, 520.0 FlapsDestructionIndSpeedP2:p2=1.0, 320.0 Parts{ wing2_l_dm:r=92.2497 spar_l_dm:r=26.3971 aileron_l_dm:r=34.1825 gear_l_dm:r=43.9417 armor3_dm:r=36.8809 cover2_dm:r=35.2221 spar2_l_dm:r=6.12 spar1_l_dm:r=15.8376 oil1_dm:r=6.3406 flap_l_dm:r=65.042 pilot_dm:r=40.8806 tailcontrol_dm:r=2.3796 tail_dm:r=81.3467 fuse_dm:r=165.778 engine1_dm:r=1030.0 wing1_l_dm:r=125.396 wing2_r_dm:r=92.2497 aileron_r_dm:r=34.1825 spar1_r_dm:r=15.8376 spar2_r_dm:r=6.12 wing1_r_dm:r=125.396 gear_r_dm:r=43.9417 spar_r_dm:r=26.3971 wing_r_dm:r=183.586 wingcontrol_r_dm:r=2.5028 flap_r_dm:r=65.0421 wingcontrol_l_dm:r=2.6604 wing_l_dm:r=183.586 cover1_dm:r=198.942 } PartsWithSurface{ flap1_l_dm:r=9.6027 stab_dm:r=48.2258 rudder0_dm:r=40.2918 fin1_dm:r=47.3267 oil2_dm:r=21.1072 elevator1_dm:r=12.0854 armor2_dm:r=30.1248 cannon3_dm:r=38.7366 cannon2_dm:r=21.4349 cannon1_dm:r=21.4349 cannon4_dm:r=35.718 gear_c_dm:r=64.6502 oil4_dm:r=27.2426 oil5_dm:r=27.2427 cover3_dm:r=51.401 flap1_r_dm:r=9.6027 oil3_dm:r=18.1564 fin2_dm:r=47.3267 rudder1_dm:r=40.2918 elevator0_dm:r=12.0854 } } SelfSealingTanks{ tank1_dm:b=yes tank2_dm:b=yes tank3_dm:b=yes tank4_dm:b=yes tank5_dm:b=yes tank6_dm:b=yes tank7_dm:b=yes tank8_dm:b=yes } Gear{ SinkFactor:r=1000.0 SinkRateMult:r=1.0124 WaterFriction:r=1.0 UseCenterOfGravity:b=no RetractableCentralGear:b=yes CenterGearType:t="ManualSteering" CenterGearBrakes:b=no FullBrakeSlidingFrictionMult:r=0.4 FrontalSpringsHeight:r=0.3 TailSpringsHeight:r=0.1 FrontalSpringsCoeff:r=314030.0 TailSpringsCoeff:r=314030.0 HasWheels:b=yes LeftWheelRadius:r=0.446 RightWheelRadius:r=0.446 CenterWheelRadius:r=0.116 Height:r=1.5379 Pitch:r=14.154 WaterSpeedPropCheckVal:p2=0.1, 0.1 WaterWaveHeightForCheck:p2=0.0, 100.0 WaterRudderSpeedRange:p2=8.33333, 13.8889 }

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse Před 3 měsíci

    Engine0{ Position:p3=1.56, 0.16, 0.0 External:b=no Direction:p2=-0.0, 0.0 PropPos:p3=-3.78, -0.5, 0.0 Main{ FuelSystemNum:i=0 Type:t="Radial" Cylinders:i=36 Mass:r=1036.0 Thrust:r=13.0 ThrottleBoost:r=1.001 AfterburnerBoost:r=1.2 RPMMin:r=600.0 RPMMax:r=3000.0 RPMAfterburner:r=3000.0 RPMMaxAllowed:r=3300.0 FuelConsumptionOnIdle:r=0.4 FuelConsumptionOnHalfThr:r=0.246 FuelConsumptionOnFullThr:r=0.29 FuelConsumptionOnWEP:r=0.37 CarbueretorType:i=2 CarbureutorCapacity:r=0.4056 IsAutonomous:b=yes ExtinguisherNum:i=0 MinThrMult:r=0.1 MaxThrMult:r=1.0 IsWaterCooled:b=yes OptimalSpeed:r=570 EngineInertiaMoment:r=1.0 EngineAcceleration:r=5.0 RPMAmplitude0:p2=2750.0, 0.0 RPMAmplitude1:p2=0.0, 50.0 ConsumptionOmegaMax:r=1.05 ConsumptionOmegaMinCoeff:r=3.9389 ThrustOmegaMinCoeff:r=0.008 TorqueOmegaMinCoeff:r=1.0 TorqueZeroOmegaMult:r=3.0 TurbineTimeConstant:r=3.4 Power:r=1800.0 ThrustMax{ ThrustMax0:r=5000.0 } } Propellor{ AllowAutoProp:b=yes IsControllable:b=yes HasFeatheringControl:b=no UseAutoPropInertia:b=no Reductor:r=0.57 NumBlades:i=3 AdvancedPropRadius:r=1.68 PropPhi0:r=22.37 PropWidth0:r=0.1 PropPhi1:r=8.24 PropWidth1:r=0.17 PropPhi2:r=3.0 PropWidth2:r=0.15 PropPhi3:r=-5.0 PropWidth3:r=0.07 InertiaMomentCoeff:r=1.0 Diameter:r=3.68 Mass:r=205.0 GovernorType:i=8 GovernorSpeed:r=0.1 GovernorMinParam:r=1600.0 GovernorMaxParam:r=2800.0 GovernorAfterburnerParam:r=2900.0 PhiMin:r=1.0 PhiMax:r=90.0 PhiAlpha0:r=12.0 PhiFeather:r=1.4042 Direction:i=1 CoaxProps:b=yes ThrottleRPMAuto0:p2=0.0, 1700.0 ThrottleRPMAuto1:p2=0.5, 1800.0 ThrottleRPMAuto2:p2=1.0, 2800.0 ThrottleRPMAuto3:p2=1.1, 2900.0 ForceToBladeAngle:r=-1.0 BladeAngleMax:r=-0.1 // Governor{ // PitchMin:r=16.0 // PitchMax:r=53.0 // Aoa0:r=16.0 // PitchCyclicPitchAngles:p3=0.0, 0.0, 0.0, // PitchCyclicRollAngles:p3=0.0, 0.0, 0.0, // PitchCoaxialDiffAngles:p3=0.0, 0.0, 0.0, // GovernorType:i=1 // GovernorSpeed:r=0.45 // GovernorFast:b=no // GovernorMinParam:r=2000.0 // GovernorMaxParam:r=3700.0 // GovernorAfterburnerParam:r=3701.0 // AlwaysEnableTorqueAndGyro:b=no // AlwaysEnableForce:b=yes //incorporated Polar{ lineClCoeff:r=0.08 Cl0:r=0.7 alphaCritHigh:r=15.0 alphaCritLow:r=-17.0 ClCritHigh:r=1.5 ClCritLow:r=-0.6 CdMin:r=0.007 AfterCritParabAngle:r=3.0 AfterCritDeclineCoeff:r=0.0222 AfterCritMaxDistanceAngle:r=30.0 ClAfterCrit:r=0.89 MachFactor:i=3 CombinedCl:b=yes MachCrit1:r=0.8 MachMax1:r=1.0 MultMachMax1:r=5.0 MultLineCoeff1:r=-5.2 MultLimit1:r=1.0 MachCrit2:r=0.8 MachMax2:r=0.97 MultMachMax2:r=0.2 MultLineCoeff2:r=-0.1 MultLimit2:r=0.0 MachCrit3:r=0.3 MachMax3:r=1.1 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.5 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.2 MachCrit5:r=0.01 MachMax5:r=0.09 MultMachMax5:r=1.0 MultLineCoeff5:r=0.0 MultLimit5:r=1.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 } } Afterburner{ IsControllable:b=yes Type:i=4 NitroConsumption:r=0.077 } Temperature{ RadiatorAuto:b=yes OilRadiatorAuto:b=yes TempChangeSpeed:r=0.005 WaterMaxRPMTemp:r=205.0 OilOutMaxRPMTemp:r=90.0 OverheatTime:r=150.0 UnderheatTime:r=999.0 WaterMaxTemp:r=260.0 EmptyWaterPipeMaxRPMTemp:r=650.0 WaterMinTemp:r=65.0 OilMaxTemp:r=105.0 EmptyOilPipeOutMaxRPMTemp:r=136.5 OilMinTemp:r=43.0 EffectiveRadSpeed:r=250.0 IneffectiveRadMult:r=0.8 AdvancedThermodynamics:b=yes NoIgnitionWaterHeatProducingFactor:r=0.15 WaterTemperatureInertia:r=0.2299 WaterAirDensityPower:r=0.0 WaterRadiatorEffectPower:r=5.0 WaterMinRadiatorThermalConductionCoeff:r=0.8131 WaterMinThermostatThermalConductionCoeff:r=0.3 WaterMinLevelThermalConductionCoeff:r=0.2 WaterBoilingTemperature:r=310.0 WaterThermostatInertia:r=20.0 WaterThermostatSetPoint:r=80.0 NoFlowMode:i=2 NoIgnitionOilHeatProducingFactor:r=0.15 OilTemperatureInertia:r=0.6898 OilRadiatorEffectPower:r=5.0 OilMinRadiatorThermalConductionCoeff:r=0.7073 OilMinThermostatThermalConductionCoeff:r=0.3 OilMinLevelThermalConductionCoeff:r=0.2 OilAirDensityPower:r=0.0 OilBoilingTemperature:r=360.0 OilThermostatInertia:r=20.0 OilThermostatSetPoint:r=60.0 DegradationTime_10_5:p2=180.0, 171.0 HalfHealthWaterTemperatureToleranceDecrease:r=25.5 HalfHealthOilTemperatureToleranceDecrease:r=10.5 CoolingEffectiveAirSpeed:r=312.946 WaterTemperatureNoFlow:r=269.833 OilTemperatureNoFlow:r=119.746 Mode0{ Altitude:r=1000.0 RPM:r=600.0 ManifoldPressure:r=0.8494 WaterTemperature:r=118.0 OilTemperature:r=53.0 } Mode1{ Altitude:r=1000.0 RPM:r=2650.0 ManifoldPressure:r=1.139 WaterTemperature:r=208.0 OilTemperature:r=68.0 } Mode2{ Altitude:r=1000.0 RPM:r=2650.0 ManifoldPressure:r=1.34 WaterTemperature:r=233.0 OilTemperature:r=88.0 } Mode3{ Altitude:r=1000.0 RPM:r=2750.0 ManifoldPressure:r=1.612 WaterTemperature:r=258.0 OilTemperature:r=103.0 } Load0{ WaterTemperature:r=200.0 OilTemperature:r=60.0 } Load1{ WaterTemperature:r=210.0 OilTemperature:r=70.0 WorkTime:r=7200.0 RecoverTime:r=3600.0 } Load2{ WaterTemperature:r=235.0 OilTemperature:r=90.0 WorkTime:r=1800.0 RecoverTime:r=900.0 } Load3{ WaterTemperature:r=260.0 OilTemperature:r=105.0 WorkTime:r=300.0 RecoverTime:r=150.0 } Load4{ WaterTemperature:r=285.0 OilTemperature:r=120.0 WorkTime:r=120.0 RecoverTime:r=60.0 } RadiatorMode0{ Throttle:r=0.8721 WaterTemperature:r=210.0 OilTemperature:r=70.0 } RadiatorMode1{ Throttle:r=1.0 WaterTemperature:r=235.0 OilTemperature:r=90.0 } RadiatorMode2{ Throttle:r=1.1 WaterTemperature:r=260.0 OilTemperature:r=105.0 } } Compressor{ IsControllable:b=no Type:i=2 NumSteps:i=1 RPM0:r=600.0 ATA0:r=0.9 RPM1:r=2400.0 ATA1:r=1.405 RPM2:r=2800.0 ATA2:r=1.55 RPM2:r=3000.0 ATA2:r=2.339 ExactAltitudes:b=yes CompressorOmegaFactorSq:r=0.0 CompressorPressureAtRPM0:r=0.22 Altitude0:r=5000.0 AfterburnerBoostMul0:r=1.2 Power0:r=1800.0 AltitudeConstRPM0:r=2000.0 PowerConstRPM0:r=1700.0 PowerConstRPMCurvature0:r=0.79 Ceiling0:r=7500.0 PowerAtCeiling0:r=2000.0 AfterburnerManifoldPressure:r=1.66 SpeedManifoldMultiplier:r=0.79 ExternalPressureLimit:b=no AllowAutoTurboCharger:b=no TurboChargerRPMMin:r=0.0 TurboChargerRPMMaxAllowed:r=18250.0 TurboChargerRPMMax:r=25000.0 TurboChargerTimeConst:r=1.0 } Mixer{ IsControllable:b=no Type:i=1 AltitudePressureToP0:r=0.7846 } Controls{ hasThrottleControl:b=yes hasMagnetoControl:b=yes hasRadiatorControl:b=yes hasOilRadiatorControl:b=no hasCommonRadiator:b=yes hasThrustReverseControl:b=no } }

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse Před 3 měsíci

    FuselagePlane{ Span:r=8.14 Angle:r=0.0 Arm:p3=2.6, 0.4, 0.0 Areas{ Main:r=7.0 } Polar{ OswaldsEfficiencyNumber:r=0.056 lineClCoeff:r=0.0118 AfterCritParabAngle:r=3.4 AfterCritDeclineCoeff:r=0.007 AfterCritMaxDistanceAngle:r=30.0 ClAfterCrit:r=0.3 MachFactor:i=0 MachCrit1:r=0.7 MachMax1:r=1.05 MultMachMax1:r=5.0 MultLineCoeff1:r=-3.2 MultLimit1:r=1.0 MachCrit2:r=0.77 MachMax2:r=1.03 MultMachMax2:r=4.6 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.3 MachMax3:r=1.0 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=0.2 MultLimit4:r=0.25 MachCrit5:r=0.77 MachMax5:r=1.5 MultMachMax5:r=1.6 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes Cl0:r=0.0 alphaCritHigh:r=30.0 alphaCritLow:r=-30.0 ClCritHigh:r=0.3 ClCritLow:r=-0.3 CdMin:r=0.0075 } } Stab{ OswaldsEfficiencyNumber:r=0.64 lineClCoeff:r=0.04 AfterCritParabAngle:r=2.0 AfterCritDeclineCoeff:r=0.002 AfterCritMaxDistanceAngle:r=32.0 ClAfterCrit:r=1.1 MachFactor:i=3 MachCrit1:r=0.6 MachMax1:r=1.0 MultMachMax1:r=7.0 MultLineCoeff1:r=-5.2 MultLimit1:r=1.0 MachCrit2:r=0.61 MachMax2:r=0.99 MultMachMax2:r=7.0 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.3 MachMax3:r=1.0 MultMachMax3:r=0.32 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.0 MachMax6:r=0.0 MultMachMax6:r=0.0 MultLineCoeff6:r=0.0 MultLimit6:r=0.0 MachCrit7:r=0.0 MachMax7:r=0.6 MultMachMax7:r=0.04 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes Cl0:r=0.0 alphaCritHigh:r=13.0 alphaCritLow:r=-13.0 ClCritHigh:r=0.8 ClCritLow:r=-0.8 CdMin:r=0.007 } Fin{ OswaldsEfficiencyNumber:r=0.4 lineClCoeff:r=0.03 AfterCritParabAngle:r=6.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=45.0 ClAfterCrit:r=1.1 MachFactor:i=3 MachCrit1:r=0.6 MachMax1:r=1.0 MultMachMax1:r=2.4 MultLineCoeff1:r=-0.4 MultLimit1:r=0.1 MachCrit2:r=0.9 MachMax2:r=1.2 MultMachMax2:r=1.2 MultLineCoeff2:r=-0.1 MultLimit2:r=0.0 MachCrit3:r=0.3 MachMax3:r=1.1 MultMachMax3:r=0.6 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.35 MachMax4:r=1.0 MultMachMax4:r=0.75 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.0 MultMachMax5:r=1.2 MultLineCoeff5:r=0.1 MultLimit5:r=0.0 MachCrit6:r=0.71 MachMax6:r=1.0 MultMachMax6:r=0.21 MultLineCoeff6:r=0.1 MultLimit6:r=1.0 MachCrit7:r=0.4 MachMax7:r=1.0 MultMachMax7:r=0.5 MultLineCoeff7:r=-0.1 MultLimit7:r=0.0 CombinedCl:b=no Cl0:r=0.0 alphaCritHigh:r=1.0 alphaCritLow:r=-1.0 ClCritHigh:r=0.2 ClCritLow:r=-0.2 CdMin:r=0.0055 } }

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse Před 3 měsíci

    WingPlaneSweep0{ Sweep:r=0 Span:r=8.5 SweptAngle:r=18.5 TaperRatio:r=5.8 Angle:r=1.27 Vangle:r=3.0 UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.884 LeftMid:r=1.67 LeftOut:r=1.57 RightIn:r=1.884 RightMid:r=1.67 RightOut:r=1.57 Aileron:r=0.69 } Arm{ Arm:p3=0.4, -0.3, 3.0 ClToCmCoeff:r=0.07 SineAosMultiplier:r=0.2 VFocusMultiplier:r=1.0 FlapsShift:p2=-0.01, 0.1 AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=0.4 } Focus{ WingInFocus:r=0.46 WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.75 lineClCoeff:r=0.08 AfterCritParabAngle:r=4.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=38.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=0.9 MachFactor:i=3 MachCrit1:r=0.66 MachMax1:r=0.85 MultMachMax1:r=10.0 MultLineCoeff1:r=-5.2 //寝なきゃ MultLimit1:r=2.0 MachCrit2:r=0.66 MachMax2:r=1.0 MultMachMax2:r=0.97 MultLineCoeff2:r=-1.0 MultLimit2:r=0.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.7 //眠いとか関係なしに布団に入ったら寝れるようになりたい MachMax6:r=0.8 MultMachMax6:r=0.3 MultLineCoeff6:r=4.0 MultLimit6:r=0.2 MachCrit7:r=0.1 MachMax7:r=1.0 MultMachMax7:r=0.1 MultLineCoeff7:r=0.2 MultLimit7:r=0.1 CombinedCl:b=no NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.36 ClCritLow:r=-0.9 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.7 alphaCritHigh:r=12.5 alphaCritLow:r=-16.0 ClCritHigh:r=1.7 ClCritLow:r=-0.5 CdMin:r=0.1 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=850 MNE:r=0.8 } } WingPlaneSweep1{ Sweep:r=0.5 Span:r=8.5 SweptAngle:r=18.5 TaperRatio:r=5.8 Angle:r=0.0 Vangle:r=5.0 UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.92 LeftMid:r=1.7 LeftOut:r=1.57 RightIn:r=1.92 RightMid:r=1.7 RightOut:r=1.57 Aileron:r=0.69 } Arm{ Arm:p3=0.33, -0.35, 3.0 ClToCmCoeff:r=-0.14 SineAosMultiplier:r=0.2 VFocusMultiplier:r=1.0 FlapsShift:p2=-0.01, 0.1 AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=0.1 } Focus{ WingInFocus:r=0.46 WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.78 lineClCoeff:r=0.08 AfterCritParabAngle:r=2.0 AfterCritDeclineCoeff:r=0.003 AfterCritMaxDistanceAngle:r=30.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=0.95 MachFactor:i=3 MachCrit1:r=0.7 MachMax1:r=1.0 MultMachMax1:r=9.5 MultLineCoeff1:r=-3.8 MultLimit1:r=1.0 MachCrit2:r=0.695 MachMax2:r=1.0 MultMachMax2:r=9.7 MultLineCoeff2:r=-3.7 MultLimit2:r=1.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.2 MachMax4:r=1.0 MultMachMax4:r=0.6 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.7 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.55 MachMax6:r=0.85 MultMachMax6:r=0.35 MultLineCoeff6:r=0.6 MultLimit6:r=1.0 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=yes DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.0 NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.36 ClCritLow:r=-0.9 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.7 alphaCritHigh:r=16.5 alphaCritLow:r=-14.0 ClCritHigh:r=1.7 ClCritLow:r=-0.5 CdMin:r=0.1 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=820 MNE:r=0.79 } } WingPlaneSweep2{ Sweep:r=1 Span:r=8.5 SweptAngle:r=18.5 TaperRatio:r=5.8 Angle:r=0.0 Vangle:r=5.0 UseSpinLoss:b=no SpinCdloss:r=0.3 SpinClloss:r=0.02 DownwashType:i=2 DownwashCoeff:r=0.0 StabFlowInertia:r=0.0 VertStabFlowInertia:r=0.1 Areas{ LeftIn:r=1.95 LeftMid:r=1.73 LeftOut:r=1.57 RightIn:r=1.95 RightMid:r=1.73 RightOut:r=1.57 Aileron:r=0.69 } Arm{ Arm:p3=0.34, -0.35, 3.0 ClToCmCoeff:r=-0.07 SineAosMultiplier:r=0.2 VFocusMultiplier:r=1.0 FlapsShift:p2=-0.01, 0.1 AirbrakesShift:p2=0.0, 0.0 GearShift:r=0.7 AoaShift:r=-0.2 } Focus{ WingInFocus:r=0.46 WingMidFocus:r=2.54 WingOutFocus:r=4.25 } Polar{ Flaps:r=0.0 OswaldsEfficiencyNumber:r=0.8 lineClCoeff:r=0.087 AfterCritParabAngle:r=4.0 AfterCritDeclineCoeff:r=0.005 AfterCritMaxDistanceAngle:r=30.0 CxAfterCoeff:r=0.01 ClAfterCrit:r=1.15 MachFactor:i=3 MachCrit1:r=0.66 MachMax1:r=0.85 MultMachMax1:r=10.0 MultLineCoeff1:r=-5.2 MultLimit1:r=2.0 MachCrit2:r=0.66 MachMax2:r=1.0 MultMachMax2:r=0.97 MultLineCoeff2:r=-1.0 MultLimit2:r=0.0 MachCrit3:r=0.27 MachMax3:r=1.0 MultMachMax3:r=0.7 MultLineCoeff3:r=-0.44 MultLimit3:r=0.25 MachCrit4:r=0.3 MachMax4:r=1.0 MultMachMax4:r=0.4 MultLineCoeff4:r=-0.2 MultLimit4:r=0.25 MachCrit5:r=0.6 MachMax5:r=1.5 MultMachMax5:r=2.0 MultLineCoeff5:r=1.1 MultLimit5:r=5.0 MachCrit6:r=0.7 MachMax6:r=0.8 MultMachMax6:r=0.3 MultLineCoeff6:r=-4.0 MultLimit6:r=0.2 MachCrit7:r=0.0 MachMax7:r=1.0 MultMachMax7:r=1.0 MultLineCoeff7:r=0.0 MultLimit7:r=1.0 CombinedCl:b=no NoFlaps{ Cl0:r=0.13 alphaCritHigh:r=22.5 alphaCritLow:r=-7.0 ClCritHigh:r=1.7 ClCritLow:r=-0.6 CdMin:r=0.008 } FullFlaps{ Cl0:r=0.9 alphaCritHigh:r=12.5 alphaCritLow:r=-16.0 ClCritHigh:r=2.4 ClCritLow:r=-0.3 CdMin:r=0.08 } } Strength{ CritOverload:p2=-79000.0, 220000.0 VNE:r=750 MNE:r=0.78 } }

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse Před 3 měsíci

    Focus{ Stabilizer:r=-4.1 Keel:r=2.5 Rudder:r=2.8 Fuselage:p3=1.0, 0.0, 0.0 LeftStab:p3=3.8, 0.15, 0.7 RightStab:p3=3.8, 0.15, -0.7 VertStab:p3=-3.0, 0.0, 0.0 WingVWingFocusMultiplier:r=1.0 SineAOSMultiplier:r=0.2 }

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse Před 3 měsíci

    AvailableControls{ hasAileronControl:b=yes hasAileronTrimControl:b=yes hasAileronTrimGroundControl:b=no dvAileronTrim:r=0.125 hasElevatorControl:b=yes hasElevatorTrimControl:b=yes hasElevatorTrimGroundControl:b=yes dvElevatorTrim:r=0.125 hasRudderControl:b=yes hasRudderTrimControl:b=yes hasRudderTrimGroundControl:b=yes dvRudderTrim:r=0.125 hasFlapsControl:b=yes numFlapsPositions:i=3 hasAirbrake:b=no hasGearControl:b=yes hasArrestorControl:b=no hasWingFoldControl:b=no hasCockpitDoorControl:b=yes hasWheelBrakeControl:b=yes hasLockGearControl:b=yes HasSweepControlMode{ Manual:b=yes SemiAuto:b=no Auto:b=yes } }

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse Před 3 měsíci

    AileronEffectiveSpeed:r=563.0 RudderEffectiveSpeed:r=100.0 ElevatorsEffectiveSpeed:r=523.0 AileronPowerLoss:r=2.7 RudderPowerLoss:r=0.7 ElevatorPowerLoss:r=0.0 AlphaAileronMin:r=0.1 AlphaRudderMin:r=0.1 AlphaElevatorMin:r=0.1 AllowStrongControlsRestrictions:b=yes RudderSens:r=0.746 ElevatorSens:r=1.0 AileronSens:r=0.27 GearActuatorSpeed:r=0.2 WingActuatorSpeed:r=0.1667 CockpitDoorSpeedOpen:p4=150.0, 300.0, 0.5, 0.02 CockpitDoorSpeedClose:p4=150.0, 300.0, 0.5, 1.0 CockpitDoorBlockSpeed:r=450.0 CockpitOpenedDoorBreakSpeed:r=-1.0 AirBrakeSpeed:r=0.5 SweepWingActuatorSpeed:r=10.0 dvFlapsIn:p4=150.0, 280.0, 0.37, 0.38 dvFlapsOut:p4=220.0, 470.0, 0.33, 0.2 Wingspan:r=8.49 SweptWingAngle:r=18.5 WingTaperRatio:r=5.8 Length:r=8.5 StabWidth:r=3.0 FinHeight:r=2.46 Crew:i=1 FlapsAngle:r=30.0 StabAngle:r=1.0 KeelAngle:r=0.0 AileronAngles:p2=16.0, 16.0 InvertElevator:b=yes FlapsRadiator:r=0.0 ElevatorAngles:p2=90.0, 45.0 RudderAngles:p2=40.0, 40.0 Elevon:b=no VSlats:p2=80.0, 110.0 Vnecontrol:r=900.0 VneMach:r=1.1 MaxSpeedNearGround:r=750 MaxSpeedAtAltitude:r=716.0 CriticalSpeed:r=30.0 ArcadeLimitWepMultiplier:r=1.1 ArcadeHelpersSensitivity:r=1.0 AllowModsToChangeLongidutialBalance:b=false MomentOfInertia:p3=8000.0, 18000.0, 10000.0 IgnoreErrors:b=yes

  • @CatWerfer
    @CatWerfer Před 3 měsíci

    Hello! I just found your channel and it looks like you have a lot of experience in making/modifying flight models? I wanted to try messing with flight models but didn't really know where to start. Would it be possible if you could give me a couple pointers as to how to get started, if you don't mind? I'd really appreciate it

  • @user-wh1wt6kj7i
    @user-wh1wt6kj7i Před 4 měsíci

    デザインむっちゃ好き…

  • @tsudura
    @tsudura Před 4 měsíci

    たびたびすみません。 今、Gypsobelumさんのアーカイブを見ていたら、Blenderで飛行機を制作しているこちらの動画を拝見しました。 もしかしてBlenderでモデリングしたオリジナル機体をWar Thunderの中で飛ばす事も可能なのでしょうか?

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 4 měsíci

      おそらくできます。丁度最近に長らく放置されていたBlender用の公式プラグインが更新されたので可能になりました。唯一私が知っている例だとKodiak 100 IIIという機体です。でもあれは3DS MAXを使っているのかな...? 知り得ませんが、Blenderを使ってゲームファイルに変換している例は未だに確認していません。いざとなれば完成度を高くしてから、未だ触れたことのない3DSMAXの試用版でゲームに入れるという賭けも考えています。

    • @tsudura
      @tsudura Před 4 měsíci

      @@Astrawboy_NameAlreadyInUse ご回答ありがとうございますm(_ _)m VRで以前GravitySketchというのをやっていて、GravitySketchよりも精密なBlenderをダウンロードして少しいじってはいたのですが、いまいちモチベが上がらず、、いつか自分がモデリングした機体がWar Thunderで飛ばせるかも(?)しれないという目標が出来てました GravitySketchで途中まで作っていた紅の豚のサボイアS.21をBlenderで完成させたいです。ありがとうございます

  • @tsudura
    @tsudura Před 4 měsíci

    はじめまして。初コメ失礼します。 こちらのユーザーミッションのビル群のエリアはどちらのサイトからダウンロード出来ますでしょうか? 最近フライトスティックとスロットルとラダーベダルの3点セットを購入しまして、SBモードのテストフライトでひたすら着陸と旋回の練習をしていて、そろそろ慣れてきたのですが、エイムは不慣れで実践はまだまだ先のようです。 こちらのビル群の中を飛び回れたら、ちょうと良い練習になると思いまして、、 よろしければ教えて下さい。よろしくお願いします!

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 4 měsíci

      こちらはゲームに既に含まれた「Skyscraper city」というマップになります。ゲーム内からアクセスする方法には、カスタムバトルとユーザーミッションがあります。ユーザーミッションは基本CDKが必要なので難しいです。カスタムバトルではパスワードを設定することで、1人でゆっくり遊べるのでおすすめです。視聴していただけてとても嬉しいです。質問ありがとうございます。

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 4 měsíci

      こちらはゲームに既に含まれた「Skyscraper city」というマップになります。ゲーム内からアクセスする方法には、カスタムバトルとユーザーミッションがあります。ユーザーミッションは基本CDKが必要なので難しいです。カスタムバトルではパスワードを設定することで、1人でゆっくり遊べるのでおすすめです。視聴していただけてとても嬉しいです。質問ありがとうございます。

    • @tsudura
      @tsudura Před 4 měsíci

      ​@@Astrawboy_NameAlreadyInUse ご親切にご回答ありがとうございます。 半日ずっとさまよいながら試してようやく分かってきました。 【バトル】→【ユーザーミッション】ではなく 【バトル】→【カスタムバトル】→【ミッションを作成】を選択 その中から 【都市】のマップを選択すると、Gypsobelumさんが飛ばれているエリアに入る事が出来ました。助かりました。ありがとうございます! ところでですが、この動画を最初から見ていると、0:18分あたりでGypsobelumさんは 【バトル】→【ユーザーミッション】の中にあらかじめ登録してあるようですが、その方法が分からずです。 毎回『【カスタムバトル】→【ミッションを作成】を選択、その中から【都市】のマップを選択』だと大変なのですが、あらかじめ自分の【ユーザーミッション】の中に登録する方法がありましたら教えて下さい。 長文で申し訳ありません。よろしくお願いいたしますm(_ _)m

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 4 měsíci

      @@tsudura ユーザーミッションはCDKという外部ツールを利用して作ることができます。自分のオリジナルスクリプトを作って戦闘のシナリオを構成したり、ユーザーによって作られたコンテンツを遊んだりできます。この動画で登場している機体も私が個人で組んでいるものなので、現在遊ぶことができません。戦闘のシナリオ等は簡易なテキストファイルで管理されている為、多少改造したものを共有する事も可能ですが、使用機体に合わせて一部データを改変する必要が出てきます。 カスタムバトルはボットを無しに設定した貸切の状態か、完全な乱戦な為、手動でボットのオンオフを決める必要が出てきます。 今日の夜中、チュートリアルを作る事も考慮するので、参考になれば嬉しいです。

    • @tsudura
      @tsudura Před 4 měsíci

      ​@@Astrawboy_NameAlreadyInUse 私の理解力が不十分ななか、分かりやすいご回答ありがとうございますm(_ _)m War Thunderは、初めて半年ほどになりますが把握してないところが多すぎて、知れば知るほど奥が深く驚きます。オリジナルの機体も自分で組めるんですね 自分もVR(OculusQuest2)とトラストマスターの3点セットでGypsobelumさんと環境が近いので、今後の配信も楽しみに参考にさせて頂きます 今後とも分からないところがありましたら、よろしくお願いいたしますm(_ _)m

  • @21c10q
    @21c10q Před 4 měsíci

    Woah

  • @checkmeoutbbg
    @checkmeoutbbg Před 5 měsíci

    sooo boring

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 5 měsíci

      Yeah I know right. Just skip to the fighting scene. I'm 100% on-board with you on that matter. You get like 2 minutes worth of fighting clips.

    • @Astrawboy_NameAlreadyInUse
      @Astrawboy_NameAlreadyInUse Před 5 měsíci

      Maybe watch this one instead czcams.com/video/7HhN1J_WM-8/video.html

  • @glamrockyeb285
    @glamrockyeb285 Před 6 měsíci

    Where Freddy?

  • @Monomaenia
    @Monomaenia Před 8 měsíci

    very intresting mwah

  • @VOLDWOLF
    @VOLDWOLF Před 8 měsíci

    Hi good video

  • @JackyLen
    @JackyLen Před 8 měsíci

    すごいですね。 9分ごろのG2は押し出しかけてるんですかね。10年前と違ってみんな機動がうまいねー。 でも109でスパシーバw そこはダンケでwww(^^; 最後のころの1Vs2は見応えありました👍

  • @hiroyokawamoto5669
    @hiroyokawamoto5669 Před 9 měsíci

    あかさたな、はまやらわ

  • @genchannel4363
    @genchannel4363 Před 10 měsíci

    そいつ。やばいぞ

  • @mr.computer7538
    @mr.computer7538 Před 10 měsíci

    Mhm.....

  • @itwhatis
    @itwhatis Před 10 měsíci

    めっちゃプレイうめぇ

  • @cadcaetutorial2039
    @cadcaetutorial2039 Před 10 měsíci

    Weldon sir

  • @cadcaetutorial2039
    @cadcaetutorial2039 Před 10 měsíci

    Amazing this lecture sir

  • @cadcaetutorial2039
    @cadcaetutorial2039 Před 10 měsíci

    Weldon sir

  • @cadcaetutorial2039
    @cadcaetutorial2039 Před 10 měsíci

    So nice this videos sir

  • @mytrix6644
    @mytrix6644 Před 10 měsíci

    tbh relatable :( not for the internet disconnection tho i am lagging really hard at the WORSE times when i am ready to fight the lag kicks in and i teleport infront of the enemys

  • @Eucantobem
    @Eucantobem Před 11 měsíci

    あなたは日本人ですか、韓国人ですか、それとも中国人ですか

  • @wayback2012
    @wayback2012 Před 11 měsíci

    サムネに悪意を感じる

  • @user-gg8bu1ub8j
    @user-gg8bu1ub8j Před 11 měsíci

    SUS

  • @user-bd2tu5fq7j
    @user-bd2tu5fq7j Před rokem

    Wario Ware「メイドインワリオ」みたいですね。

  • @michaelash3773
    @michaelash3773 Před rokem

    Hax

  • @BaiBall_2010
    @BaiBall_2010 Před rokem

    I think i hard too sleep after get jumpscare💀🗿

  • @mykimnguyen1088
    @mykimnguyen1088 Před rokem

    Wow you made it