Dev Gods
Dev Gods
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I Submitted My Basketball Game To Epic Games For A Mega Grant - #devlog #nba2k #nba #nbastreet
Yo what is good dev gods! Welcome the third devlog for my new game BALLERS ELITE
This past month I put in a TON of work behind the scenes to get a solid build of my game ready for submission to Epic Games For a Mega Grant. Most of the time was spend fixing bugs and adding the "Cool" factor. I'm not sure if they will fund me but regardless the project will continue. I will keep you guys posted on the status of my submission. I told my wife I might have asked for too much money in their eyes but in mine it's a drop in the bucket that I need to make this game a true success.
If you want to support the game do so by adding it to your wishlist on steam
store.steampowered.com/app/2121040/BALLERS_ELITE/
Make sure to follow my other socials! Especially My KICK!
linktr.ee/cain.godtier
If you are watching this on FACEBOOK or INSTAGRAM come over to my youtube channel! I can't see the comments there.
www.youtube.com/@DevGods
Support me on patreon
www.patreon.com/DevGods
Subscribe to my youtube channel!
www.youtube.com/@DevGods
zhlédnutí: 5 694

Video

Why Do I Keep Doing This To Myself?? - Rewriting ENTIRE Systems - BASELINE Devlog #1
zhlédnutí 593Před 5 měsíci
Yo what is good dev gods! Welcome the second devlog for my new game BASELINE This is more of a technical demonstration of the things I've been working on in the background over this last month. I set a deadline to have a store page up this month and completely failed. There is still so much work to do. I was so focused on getting a decent looking AI setup as well as rewriting my entire customiz...
State Tree Complete Introduction Course - BEGINNER FRIENDLY - #ue5 #artificialintelligence
zhlédnutí 6KPřed 6 měsíci
Yo What Is Good DEV GODS! In this long and in depth video I am going to show you how to use Unreal's future system for AI programming called State Trees. We will be implementing a simple Patrol, React & Attack AI behavior using a modular set up of state trees. I will cover some how's and why's and briefly talk about how to take this introduction and turn it into a more advanced system. If you a...
Why Isn't This Feature Built Into Unreal Engine?? #UE5 #plugins #tools #tutorial
zhlédnutí 721Před 7 měsíci
Yo what is good dev gods! Welcome the only introduction you will need to a nifty little tool called Nine Slicer! Its a visualization tool that helps with slicing up your UI images up into 9 pieces allowing for a more predictable image. If this tool is something you need to make UI development a bit easier here's the link to the marketplace store page! Be sure to leave a review!! www.unrealengin...
Why I QUIT Making My Dream Game In #UE5 - BASELINE DEVLOG #0
zhlédnutí 2KPřed 7 měsíci
Yo what is good dev gods! Welcome the first devlog for my new game BASELINE A little over 3 weeks ago I decided to quit developing my dream game and work on a brand new project. Today I will catch you up with what I’ve done so far. Make sure to follow my other socials! Especially My KICK! linktr.ee/cain.godtier If you are watching this on FACEBOOK or INSTAGRAM come over to my youtube channel! I...
YOU Should Be Making Editor Tools Here's Why! #shorts #unrealengine5 #indiegamedev #tips #showcase
zhlédnutí 319Před 8 měsíci
What IS GOOD DEV GODS! In this video I will show you how to automatically import your content into unreal using a built in feature to monitor folders with your assets in them. If you have any questions or feedback dont hesitate to leave a comment or hop in my discord Discord - discord.gg/ZhhWaeV Support Me On Patreon - www.patreon.com/DevGods Also Follow All My Socials Twitter - Cai...
YOU Are WASTING Time Importing Assets! Here's How To Fix It! #tutorial #unrealengine5 #indiegamedev
zhlédnutí 268Před 8 měsíci
What IS GOOD DEV GODS! In this video I will show you how to automatically import your content into unreal using a built in feature to monitor folders with your assets in them. If you have any questions or feedback dont hesitate to leave a comment or hop in my discord Discord - discord.gg/ZhhWaeV Support Me On Patreon - www.patreon.com/DevGods Also Follow All My Socials Twitter - Cai...
Lyra Modular Character Series - Fixing Lyra's Net Mode Issues #unrealengine #tutorial #indiedev
zhlédnutí 1,1KPřed 11 měsíci
Lyra Modular Character Series - Fixing Lyra's Net Mode Issues #unrealengine #tutorial #indiedev
Lyra Modular Character Series - Customization Screen In Main Menu #unrealengine #tutorial #indiedev
zhlédnutí 575Před 11 měsíci
Lyra Modular Character Series - Customization Screen In Main Menu #unrealengine #tutorial #indiedev
Lyra Modular Character Series - Retargeting Animation In Lyra #unrealengine #tutorial #indiedev
zhlédnutí 627Před 11 měsíci
Lyra Modular Character Series - Retargeting Animation In Lyra #unrealengine #tutorial #indiedev
Lyra Modular Character Series - Spawning With Your Saved Parts #unrealengine #tutorial #indiedev
zhlédnutí 437Před 11 měsíci
Lyra Modular Character Series - Spawning With Your Saved Parts #unrealengine #tutorial #indiedev
Lyra Modular Character Series - Saving Modular Parts From The UI #unrealengine #tutorial #indiedev
zhlédnutí 353Před rokem
Lyra Modular Character Series - Saving Modular Parts From The UI #unrealengine #tutorial #indiedev
Lyra Modular Character Series - Loading & Saving System #unrealengine #tutorial #indiedev
zhlédnutí 424Před rokem
Lyra Modular Character Series - Loading & Saving System #unrealengine #tutorial #indiedev
Lyra Modular Character Series - UI & Blueprint Communication #unrealengine #tutorial #indiedev
zhlédnutí 321Před rokem
Lyra Modular Character Series - UI & Blueprint Communication #unrealengine #tutorial #indiedev
Procedural Pipeline Tools For My First Person Looter Shooter #devlog #unrealengine #indie
zhlédnutí 833Před rokem
Procedural Pipeline Tools For My First Person Looter Shooter #devlog #unrealengine #indie
Modular Character Workflow Timelapse (No Audio)
zhlédnutí 281Před rokem
Modular Character Workflow Timelapse (No Audio)
Lyra Modular Character Series - Extending Custom Classes - Part Two #unrealengine #tutorial
zhlédnutí 352Před rokem
Lyra Modular Character Series - Extending Custom Classes - Part Two #unrealengine #tutorial
Lyra Modular Character Series - Extending Custom Classes - Part One #unrealengine #tutorial
zhlédnutí 336Před rokem
Lyra Modular Character Series - Extending Custom Classes - Part One #unrealengine #tutorial
Lyra Modular Character Series - Character Preview UI Material #unrealengine #tutorial
zhlédnutí 524Před rokem
Lyra Modular Character Series - Character Preview UI Material #unrealengine #tutorial
Lyra Modular Character Series - Character Part Selection Screen Programming #unrealengine #tutorial
zhlédnutí 580Před rokem
Lyra Modular Character Series - Character Part Selection Screen Programming #unrealengine #tutorial
Lyra Modular Character Series - Character Part Selection Screen Design #unrealengine #tutorial
zhlédnutí 464Před rokem
Lyra Modular Character Series - Character Part Selection Screen Design #unrealengine #tutorial
Lyra Modular Character Series - Character Part Data Asset Creation #unrealengine #tutorial
zhlédnutí 698Před rokem
Lyra Modular Character Series - Character Part Data Asset Creation #unrealengine #tutorial
Lyra Modular Character Series - Section 2 Overview #unrealengine #tutorial
zhlédnutí 578Před rokem
Lyra Modular Character Series - Section 2 Overview #unrealengine #tutorial
Lyra Modular Character Customization System Series - Base Class Setup #unrealengine #tutorial
zhlédnutí 1,2KPřed rokem
Lyra Modular Character Customization System Series - Base Class Setup #unrealengine #tutorial
Lyra Modular Character Customization System Series - Project Setup #unrealengine #tutorial #gamedev
zhlédnutí 888Před rokem
Lyra Modular Character Customization System Series - Project Setup #unrealengine #tutorial #gamedev
Lyra Modular Character Customization System Series - Intro #unrealengine #tutorial #gamedev
zhlédnutí 1,3KPřed rokem
Lyra Modular Character Customization System Series - Intro #unrealengine #tutorial #gamedev
I'm Making A Destiny Style Extraction Looter Shooter In UE5! #devlog #indie #unrealengine
zhlédnutí 2,6KPřed rokem
I'm Making A Destiny Style Extraction Looter Shooter In UE5! #devlog #indie #unrealengine
Optimizing Load Times With This Trick - #unrealengine #tutorial #indiegamedev
zhlédnutí 1,3KPřed rokem
Optimizing Load Times With This Trick - #unrealengine #tutorial #indiegamedev
Elite Logger Plugin Setup For Lyra
zhlédnutí 545Před rokem
Elite Logger Plugin Setup For Lyra
Elite Logger Plugin Setup For Blueprint Projects
zhlédnutí 136Před rokem
Elite Logger Plugin Setup For Blueprint Projects

Komentáře

  • @RamielStarseed
    @RamielStarseed Před 7 hodinami

    i agree with you 3d coat is an awesome program. it is my favorite program i use. i have zbrush and i don't even use it because i can do things far quicker on 3dcoat. ever since i found out about this program i have been using it almost every single day.

  • @AetherMomon
    @AetherMomon Před 5 dny

    Great video, this has been really helpful to me! I have a question about State Tree that I can't seem to find any resources for online. How do you create a custom type of state for the State Tree plugin? I need to create a new custom type of state with customized functionality that is selectable in the State Tree UI. I also would like to know how to create custom transition type.

    • @DevGods
      @DevGods Před 5 dny

      Like a state preset? That’s more advanced than this topic here since it requires adding code to the plugin’s editor and runtime module. You essentially need to add an editor action that is added to the state tree editor that will spawn your custom state class into the tree like it does for the other states. Transitions are a bit easier but I don’t think they can be made in blueprints. Pretty much you will have to rewrite some things in the plugin, as far as I know none of the really core things can be overridden

    • @AetherMomon
      @AetherMomon Před 4 dny

      @@DevGods Thanks for the answer! I was looking through the code for the State Tree plugin, I can’t understand most of the code but from what I could see I was afraid that I would have to customize the plugin itself in order to make custom states & transition types. It would seem that is the case. I don’t want to modify any engine plugins so unfortunately that’s not an option, I do wish they would have made the State Tree plugin more overridable and customizable in C++. It would have been super useful. But I think at this point I’ll need to try to create my own custom solution instead. Most likely I’ll need to create a simpler solution that uses the same core principles as State Tree and is more overridable & customizable in C++

    • @DevGods
      @DevGods Před 4 dny

      @@AetherMomon You can actually copy the plugin into your projects plugins directory. Luckily state tree has no dependencies. When in your project folder your version will take over the main one. I've actually done something similar for my ability system plugin based on state trees. I still haven't added state presets yet but its on my todo list. Let me know if you get it working.

    • @AetherMomon
      @AetherMomon Před 3 dny

      @@DevGods Thanks, that’s very useful! I didn’t know copying the plugin into my project would take over the main one. I will have to look into that then, though I have no experience with editor modules so it might be difficult for me. But I will let you know if I happen to get it working! It’s interesting that you’re creating an ability system based on State Tree, it’s an interesting way to utilize State Tree. I have plans to use an ability system alongside State Tree.

    • @DevGods
      @DevGods Před 3 dny

      @AetherMomon Ha yeah editor programming is confusing as hell at first but I have faith in you. Your idea is cool. For me it’s just an unfortunate situation. Network prediction requires your code to be written a certain way which has a TON of boiler plate. I wanted to make a generic way to make abilities without having to touch all that boiler plate for both myself and any team members. I first used Flow Graph as the UI/UX but it was too limiting. I also tried creating my own graph editor. State trees has a really good core to extent to your needs so I just went with it. It’s been pretty great so far.

  • @DevGods
    @DevGods Před 5 dny

    I recently added these files to github if anyone wants to check their code against mine when having issues. github.com/godtier-games/StateTreeCourseFiles

  • @boisbois2947
    @boisbois2947 Před 6 dny

    I saw someone that made the same thing but 10 times more complicated, yours is really easy to understand and very simple!

    • @DevGods
      @DevGods Před 6 dny

      I’m glad. This video is really old so I’m sure there are better ways. Unreal changes so much over the years

  • @revan9903
    @revan9903 Před 7 dny

    Nice tutorial. I love to get to know more about the advanced stuff of unreal, especially because I always try to make my code very modular.

    • @DevGods
      @DevGods Před 7 dny

      Lyra uses this feature as well but it’s on compound V. Take a look when you get a chance

  • @BraggsTippingPoint
    @BraggsTippingPoint Před 9 dny

    How long did it take to hear back from Epic for your submission?

  • @ben_swain
    @ben_swain Před 11 dny

    Thank you sir, I've been trying to figure this out for hours

  • @danilomontero7935
    @danilomontero7935 Před 13 dny

    Hello, I have a problem in case someone has suffered it too. When I believe the actor variable or AI Controller in a task, and I name it in its category as a context; I do not manage to access the variables or functions of this actor from this task; I try the basic, binding to its context within the State Tree, but nothing happens. I am using a tree ai component, does anyone know how they could link the context to the variables admitted? The strange thing is that by printing the name of this reference it does it correctly, but I still do not access its variables, functions, events, etc. Great video, you explain it very clearly

    • @DevGods
      @DevGods Před 12 dny

      Are you setting the actors type explicitly in the context actor variable? For example of the graph runs only on BPYourCustomActor are you plugging in just the actor or your custom one? If it’s the latter you should have access to all of its blueprint variables and public getter functions

    • @danilomontero7935
      @danilomontero7935 Před 10 dny

      @@DevGods Thanks dude, I was trying to access personalized events from my context actor, within a Tree Task state; But my mistake was to think that the link was automatic, everything was solved with a cast to my NPC

  • @in-HUMAN69
    @in-HUMAN69 Před 13 dny

    I really see a god😭😭🔥

  • @realrunnow
    @realrunnow Před 14 dny

    shits hard! best of luck with the mega grant

    • @DevGods
      @DevGods Před 14 dny

      Thanks. I didn’t get it.

    • @realrunnow
      @realrunnow Před 14 dny

      ​@@DevGodsgame is looking so fun to play!

  • @namrog84
    @namrog84 Před 15 dny

    I'm still gonna look into using Mutable as you recommended in other video, but I'm still gonna follow along with this just because I'm curious to learn. One of the things struggled in this video was some weird squashing with images. If anyone else is following along. The SizeBox that wraps the vert/scrollbox was 128 high, and tried making the images 128 high, they looked fine until the scrollbox added the slider, then they had contention and it caused squashing. Adjusting the outer sizebox to like 160, so that the images size box could be 128 + room for scroll would fix that squashing.

  • @PsychotropicDog
    @PsychotropicDog Před 16 dny

    And I found myself annoyed that UE 5.4 still does not have 'Set State Tree'. It is worth it to learn some C++ just to do this custom State Tree with the one function that should already be there in blueprints. (around the 35 min mark)

    • @DevGods
      @DevGods Před 16 dny

      I’m pro c++ everyday all day. It will only make things better for you in the long run. You’re going to end up needing it eventually and then you’ll be mad at yourself for not doing it sooner. I wasted 8 whole months avoiding it. I regret that every single day.

    • @PsychotropicDog
      @PsychotropicDog Před 13 dny

      @@DevGods I am not anti C++, but I have other suites to explore. There was a link to another obtuse resource from Epic, that wants to send me on a fetch quest for the simplest things.

  • @namrog84
    @namrog84 Před 16 dny

    I'm working thru this series now. I always deeply appreciate your videos! Everything is shaping up nicely so far

    • @DevGods
      @DevGods Před 16 dny

      If you think this method is cool you should check out a plugin in the engine called Mutable. It’s what I use now for character customization

    • @namrog84
      @namrog84 Před 16 dny

      @@DevGods Looks like its released officially under Epic version 1.8. As I see it in the optional plugins included with engine but its also originally made by Antico. Did Epic buy out the tech from Antico or something? Searching for stuff on it is kind of awful with a name like Mutable, since that's a pretty overloaded term in many contexts. That looks super neat/cool. Do you have any newer/other videos setting up and using that?

    • @DevGods
      @DevGods Před 16 dny

      @namrog84 I’ve used it on stream. I think the creator works at epic now. They used this tech in the Lego Fortnite

    • @namrog84
      @namrog84 Před 14 dny

      @@DevGods I was so wrong. I actually looked at the 2 example projects for Mutable. OMG, I knew it was good from the basic overview documentation. But as I actually started looking at the code and examples and how powerful and more importantly how simple it is. I got everything up and running in almost no time. And it does everything so elegantly simple, easy to understand, and so very powerful. Anyone coming across this, absolutely stop doing anything else. Any other plugin or approach is outdated and a poor comparison to how awesome Mutable is.

    • @DevGods
      @DevGods Před 14 dny

      @namrog84 yea lol as soon as I found out about it I swapped over instantly. The example projects make it a breeze to implement

  • @user-bb4bv9oi5z
    @user-bb4bv9oi5z Před 17 dny

    the movespeed attribute isnt shown in GA_Sprint when i try to run the attributes i have copied your exact same code in healthset.h and .cpp yet it doesnt seem to show, also im using vs , i cant automatically implement the function from .h to .cpp like u did i have to go and write it down myself if that could be part of the same issue

    • @DevGods
      @DevGods Před 16 dny

      Even in vs you should be able to right click the function and generate a definition. But post your code in my discord forum and I’ll take a look and see if I can see anything

    • @user-bb4bv9oi5z
      @user-bb4bv9oi5z Před 9 dny

      @@DevGods i figured out the issue, thanks i was editing the file directly instead of making a .sln

  • @randypixler4311
    @randypixler4311 Před 18 dny

    I intend on doing the same thing. I'm making a smaller, mobile game so that I can learn more of what I need to to go back and make my game. I'm also gearing after a destiny style game with a lot of my own style mixed into it to make it unique. I think it's hard for us solo devs to truly take a step back and say "I have the desire, but not the knowledge to complete something like this right now" BTW, intend on going through your entire lyra project Playlist because I really want a lot of the features that lyra has, but c++ is not my can of biscuits so it's good that you made so many videos that I can use to learn from

    • @DevGods
      @DevGods Před 18 dny

      Yeah, the truth hurts but that’s just what it is. Even right now working on what I expected to be smaller projects still have a pretty large scope for one person. It’s as if you have to settle on a really linear idea with no depth if you want to make it solo. As much as I want to make this style of game the amount of content and engineering needed would take me 10+ years alone. I haven’t met anyone trying to make the same style of game either or if they are they want to shit out a marketplace asset riddled bug pie in under a year. If c++ isn’t your thing what is it that you do?

    • @randypixler4311
      @randypixler4311 Před 16 dny

      ​@DevGods I mostly rely on strictly blueprint. I just started truly digging around lyra I can say it's definitely a lot but I think I can handle it lol

  • @cwingler
    @cwingler Před 29 dny

    Does it work with gamepads?

    • @DevGods
      @DevGods Před 29 dny

      The UI? It should if you’re using Lyra

  • @GhostViper69
    @GhostViper69 Před měsícem

    My man you are such a life saver!!!

  • @nomadic626
    @nomadic626 Před měsícem

    Thanks for this video just saved me from incredible amount of trial and error getting my fps arms working. this is 3 years old now and truly valuable. thanks again.

  • @theyatodev
    @theyatodev Před měsícem

    Project Glory Hole is wildddddd gang lmao

  • @BRSDevlog
    @BRSDevlog Před měsícem

    when he start building the project for the first time if you cant build just disable Live compile in the editor then try to build it again

  • @rangerRick9895
    @rangerRick9895 Před měsícem

    Hmm mine crashes on event exit state 14 min in. Event ExitState is called more than once. On the second loop it crashes... On dead state I trigger "On State Completed" transition To "Tree Succeeded". Anyone else having this problem on 5.4?

    • @DevGods
      @DevGods Před měsícem

      Do you have debugging symbols installed? You should join my discord and post the crash log in the divine forum channel

  • @PsychotropicDog
    @PsychotropicDog Před měsícem

    most XLNT

  • @jordiaragon6112
    @jordiaragon6112 Před měsícem

    THANK YOU!!!

    • @DevGods
      @DevGods Před měsícem

      This video may be outdated

    • @jordiaragon6112
      @jordiaragon6112 Před měsícem

      @@DevGods Oh really? I've tried something similar to this video today (I'm using UE 5.3) and it seems to work so far. Maybe there's a new standard way to do it?

    • @DevGods
      @DevGods Před měsícem

      @jordiaragon6112 the foundation is solid but if you want to build from this you should take a look at how Lyra handles Enhanced Input

    • @jordiaragon6112
      @jordiaragon6112 Před měsícem

      @@DevGods I will, thanks for your fast response!

  • @cokegarci1553
    @cokegarci1553 Před měsícem

    Hello, I would like to make a menu to edit the skin of the weapons, could you help me?

    • @DevGods
      @DevGods Před měsícem

      Join my discord and post into the forum. Post the code you have and an example of what the final system should look like

    • @cokegarci1553
      @cokegarci1553 Před měsícem

      @@DevGods Hello, I got in but it won't let me write

    • @DevGods
      @DevGods Před měsícem

      @cokegarci1553 make sure you’ve selected a role. And if you can’t post it’s because you are required to tag the post so it’s easier to filter

    • @cokegarci1553
      @cokegarci1553 Před měsícem

      @@DevGods thanks

  • @RigelOrionBeta
    @RigelOrionBeta Před 2 měsíci

    Amazing

  • @itsnotbloodborne1237
    @itsnotbloodborne1237 Před 2 měsíci

    the head bobbing from "tfp" camera setups is soooo annoying! are you gonna post a vid on how to set that up?

    • @DevGods
      @DevGods Před 2 měsíci

      No plans for a video

  • @zFubarr
    @zFubarr Před 2 měsíci

    Do you cover net sync with the server/clients for custom animations and features like Peek, say I use peek will it reflect for everyone elses games?

    • @DevGods
      @DevGods Před 2 měsíci

      Not covered here but if you know basic replication then replicating peeking is essentially a replicated enum that will switch the logic in the anim blueprint to represent what side the player is leaning to.

    • @zFubarr
      @zFubarr Před 2 měsíci

      Let's Make Game has a template for a system on his patreon so I'm trying to learn how they made theirs but still working with Lyra like here. I'm close

  • @olliverkatana4168
    @olliverkatana4168 Před 2 měsíci

    Thank you, man! That was very usefull.

  • @ThomasGamble-bn4bb
    @ThomasGamble-bn4bb Před 2 měsíci

    I love this dude's enthusiasm. He seems so happy and I love it

  • @wusgoodmoe
    @wusgoodmoe Před 2 měsíci

    Hey, so I'm actually getting an odd error when creating the switch cases. It throws "expression must have class type but it has type "ABatteySpawnerBase*"", which is honestly bending my mind. Is it because it's trying to draw from the pointer that it's having this issue? I'm really loving the tutorial series by the way, it's helped me get knee deep into Unreal.

    • @DevGods
      @DevGods Před 2 měsíci

      Post the error message and your code into my discord forum

  • @robertadams3925
    @robertadams3925 Před 2 měsíci

    About half way thru this and running into issues with my custom schema in my enemy character blueprint being unable to recognize my custom patrol state tree. Not requesting you help me troubleshoot, but i does raise a better question: Can you describe why using cpp and making a custom schema is advantageous, and what you're able to do here that you wouldn't be able to do otherwise just using state trees out of the box with blueprints only? Im about to give up on cpp implementation and push forward in BP because I know how to get them working in BP, could you speak for a moment on this?

    • @DevGods
      @DevGods Před 2 měsíci

      I program everything I can in c++ it’s just a preference. There are many advantages for using c++ over bp but if it’s a nuisance get it working in BP then migrate over. My channel is focused on building out scalable systems and imho c++ is the foundation for that. You are probably running into the issue where the state tree component has specifically set the allowed schema on its “StateTreeRef” to only be state tree schema if you want to set your custom schema’d state tree in your character’s state tree component in blueprints you either need to do it with a custom c++ function that takes a state tree as a parameter or create your own variable, override the initialize function in the state tree component and set the state tree ref to your state tree variable then in bp you can set your variable to be whatever you want. The reason you have no problems in bp is because you epic expects you to use only one schema which is the one compatible with the component.

  • @Superbug2k
    @Superbug2k Před 2 měsíci

    Looks great wanted to know if there's anyway you can do a full tutorial on how you set up the dunk feature you did. Would be great to see the system, even if it just pictures showing it would be great.

    • @DevGods
      @DevGods Před 2 měsíci

      The dunk is just interpolating the player to a position, animation and events in the animation nothing too special really. Are you making a basketball game in unreal?

    • @Superbug2k
      @Superbug2k Před 2 měsíci

      @@DevGods Okay got you, i'll try that out and yea i'm tired of playing 2k its a waste of time/money. I'd rather try to make an enjoyable game that doesn't force you to waste money.

    • @DevGods
      @DevGods Před 2 měsíci

      @Superbug2k I feel that man. Join my discord. If we are both making a basketball game we can team up and make it happen faster. 2 heads are better than one!

    • @Superbug2k
      @Superbug2k Před 2 měsíci

      @@DevGods Yea that sounds cool to me ill join later today

  • @OkaToka
    @OkaToka Před 2 měsíci

    Can you import your textures in this app?

    • @DevGods
      @DevGods Před 2 měsíci

      I’m pretty sure you can

  • @PaulGeraskin
    @PaulGeraskin Před 2 měsíci

    Thank you so much! Is it fine to use the State Tree for MainCharacter's states? For a simple single player game.

    • @DevGods
      @DevGods Před 2 měsíci

      I don’t see why not

  • @bringfire
    @bringfire Před 2 měsíci

    Blowing my mind again...per usual, I'm catching up to where you've already been! love it!

  • @bringfire
    @bringfire Před 2 měsíci

    Ridiculously good content! thanks for sharing this series...it's super helpful!

  • @carolynnestupecki1805
    @carolynnestupecki1805 Před 3 měsíci

    Are you in my game? And if so why is a casual with a streamer hahaha

    • @DevGods
      @DevGods Před 3 měsíci

      I don’t stream video games. I’m a game developer