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Healthy Raiding (Savage) | Tips to Master Raid Anxiety
Keeping a healthy mind when a new Savage Raiding tier releases can be tough, but here's a few tips to make sure you are the most effective learner you can be, and help you master your Raid anxiety
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Please keep in mind that Final Fantasy XIV is a live game that is constantly undergoing adjustments. All information in this video is subject to change by the development team of FFXIV.
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Outro Song: Strange Fantasy - Chaxti
Music Provided by Epidemic Sound
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CHAPTERS:
0:00 Introduction
2:00 Being Realistic
6:25 Being Prepared (To fail)
8:36 Being Teachable
zhlédnutí: 2 961

Video

The Dawntrail Story Isn't Very Good | My Honest Thoughts On The MSQ
zhlédnutí 4,8KPřed dnem
I think I've arrived at the conclusion that the Dawntrail MSQ isn't very good. There's a lot of reasons, but I wanted to go over a few of them in this not super well-organized video where I give my honest thoughts on how the Dawntrail MSQ played out. Join the Forum! : discord.gg/KNPAMbJ6YE Follow the Twitch: www.twitch.tv/sharlayanforum Please keep in mind that Final Fantasy XIV is a live game ...
Level 100 Samurai | FFXIV: Dawntrail First Impressions
zhlédnutí 2,2KPřed dnem
Samurai is still based and no cringe in Dawntrail... or is it? A quick informal video going over my thoughts on Samurai at Level 100 in Final Fantasy XIV's latest expansion: Dawntrail! Join the Forum! : discord.gg/KNPAMbJ6YE Follow the Twitch: www.twitch.tv/sharlayanforum Please keep in mind that Final Fantasy XIV is a live game that is constantly undergoing adjustments. All information in this...
Level 100 Viper | FFXIV: Dawntrail First Impressions
zhlédnutí 2,4KPřed 21 dnem
Viper!? More like GRIPER am I right? But seriously... Here are some first impressions and thoughts/ramblings about the current state of Dawntrail's new melee DPS, Viper at level 100. Join the Forum! : discord.gg/KNPAMbJ6YE Follow the Twitch: www.twitch.tv/sharlayanforum Please keep in mind that Final Fantasy XIV is a live game that is constantly undergoing adjustments. All information in this v...
Dawntrail Level 93 MSQ Dungeon | Paladin POV (SPOILERS)
zhlédnutí 37Před 28 dny
!Beware of spoilers! Here's a Paladin POV of the Level 93 MSQ Dungeon from Dawntrail! No commentary here, just want to provide the recordings of these runs for posterity and enjoyment. Join the Forum! : discord.gg/KNPAMbJ6YE Follow the Twitch: www.twitch.tv/sharlayanforum Please keep in mind that Final Fantasy XIV is a live game that is constantly undergoing adjustments. All information in this...
Dawntrail Level 93 TRIAL | Viper POV (SPOILERS)
zhlédnutí 24Před 28 dny
!Beware of spoilers! Here's a Viper POV of the Level 93 MSQ Trial from Dawntrail! No commentary here, just want to provide the recordings of these runs for posterity and enjoyment. Join the Forum! : discord.gg/KNPAMbJ6YE Follow the Twitch: www.twitch.tv/sharlayanforum Please keep in mind that Final Fantasy XIV is a live game that is constantly undergoing adjustments. All information in this vid...
Dawntrail Level 91 MSQ Dungeon | Viper POV (SPOILERS)
zhlédnutí 94Před měsícem
!Beware of spoilers! Here's a Viper POV of the Level 91 MSQ Dungeon from Dawntrail! No commentary here, just want to provide the recordings of these runs for posterity and enjoyment. S/O to @99_Vit for queueing up! Join the Forum! : discord.gg/KNPAMbJ6YE Follow the Twitch: www.twitch.tv/sharlayanforum Please keep in mind that Final Fantasy XIV is a live game that is constantly undergoing adjust...
Final Fantasy XI Story Recap | Abyssea's Broken World Explained
zhlédnutí 689Před měsícem
The next part of my series recapping the story of Final Fantasy XI. This time we go over the story of the broken, dark, alternate world of Abyssea! Korvana: youtube.com/@FFXITheMovie?si=coHI7RolDAEzLe9H Join the Forum! : discord.gg/KNPAMbJ6YE Follow the Twitch: www.twitch.tv/sharlayanforum Please keep in mind that Final Fantasy XIV is a live game that is constantly undergoing adjustments. All i...
Dawntrail Will Be the Best Expansion We’ve Ever Had
zhlédnutí 9KPřed měsícem
I firmly believe Dawntrail is shaping up to be the best expansion we've ever had in Final Fantasy XIV history. Join me for a heavy does of hopium in this weeks video! Fight me in the comments Join the Forum! : discord.gg/KNPAMbJ6YE Follow the Twitch: www.twitch.tv/sharlayanforum Please keep in mind that Final Fantasy XIV is a live game that is constantly undergoing adjustments. All information ...
ALL DAWNTRAIL JOB CHANGES! - Final Fantasy XIV: Dawntrail Media Tour
zhlédnutí 1,8KPřed měsícem
Enjoy this collection of ALL the job changes shown in the Media Tour for Final Fantasy XIV: Dawntrail! No voice-over for this video, so please pause and resume at your leisure! Join the Forum! : discord.gg/KNPAMbJ6YE Follow the Twitch: www.twitch.tv/sharlayanforum Please keep in mind that Final Fantasy XIV is a live game that is constantly undergoing adjustments. All information in this video i...
Dawntrail Media Tour Round-up | My Thoughts on Job Changes!
zhlédnutí 1,2KPřed měsícem
Today we're doing a round-up of all the information released in the Dawntrail Media Tour! We've got News, Interviews, job changes, tooltips, skills, and more! Join the Forum! : discord.gg/KNPAMbJ6YE Follow the Twitch: www.twitch.tv/sharlayanforum LINKS Reddit Thread: www.reddit.com/r/ffxiv/comments/1d9gf3q/dawntrail_media_tour_roundup/ PCGamer Articles: www.pcgamer.com/games/final-fantasy/i-can...
Viper Break Down | Analyzing Viper's Mechanics and Rotation
zhlédnutí 6KPřed 2 měsíci
In todays video we're breaking down Viper, the new Melee DPS job in Final Fantasy XIV: Dawntrail! We're analyzing Viper's skills, combos, rotations, and more, as well as going over the overarching ideas and mechanics for the job! Jump in and learn how to play Viper! Join the Forum! : discord.gg/KNPAMbJ6YE Follow the Twitch: www.twitch.tv/sharlayanforum Please keep in mind that Final Fantasy XIV...
Start Prepping TODAY! - How I'm preparing for DAWNTRAIL!
zhlédnutí 8KPřed 2 měsíci
Why wait!? Start making your preparations for Dawntrail RIGHT NOW! It will be here before you know it! Here's a quick video going over how I'm prepping for the release of DAWNTRAIL today! @WeskAlber video going over challenge log prep: czcams.com/video/17Pn43GP0JM/video.html Join the Forum! discord.gg/KNPAMbJ6YE Head over to the Twitch channel and drop a follow! www.twitch.tv/sharlayanforum Ple...
What's Next for Sharlayan Forum? | 1k Subscriber Thank You!
zhlédnutí 174Před 2 měsíci
Thank you for driving the channel up past 1k Subscribers! It's a crazy milestone I was sure would take much much longer than it did. I wanted to do a quick update to talk about what's next for Sharlayan Forum. Here's to much more to come! Head over to the Twitch channel and drop a follow! www.twitch.tv/sharlayanforum Interested in joining the community? Check out my Discord server! discord.gg/K...
Comparing Jobs: What Can We Expect from Beastmaster? | FFXIV: Dawntrail
zhlédnutí 16KPřed 2 měsíci
We're kicking off a new series of videos comparing jobs from Final Fantasy XI and Final Fantasy XIV! Up first will be the newly announced Limited job coming in Dawntrail: Beastmaster! What was it like in XI? How will that translate to XIV? Join me for some speculation! A MASSIVE THANK YOU TO ARIKATTEN FOR THE BEAUTIFUL ART arikatten_art?lang=en Head over to the Twitch channel and dr...
Final Fantasy XI Story Recap | A Crystalline Kupo Ascension?
zhlédnutí 965Před 3 měsíci
Final Fantasy XI Story Recap | A Crystalline Kupo Ascension?
ULTIMATE WEAPONS TEASED - FFXIV: Dawntrail Benchmark Weapon Breakdown
zhlédnutí 7KPřed 3 měsíci
ULTIMATE WEAPONS TEASED - FFXIV: Dawntrail Benchmark Weapon Breakdown
NEW JOB ACTIONS! - FFXIV: DAWNTRAIL Benchmark Trailer Breakdown
zhlédnutí 3,3KPřed 3 měsíci
NEW JOB ACTIONS! - FFXIV: DAWNTRAIL Benchmark Trailer Breakdown
Final Fantasy XI Story Recap | Wings of the Goddess' Alternate Timeline
zhlédnutí 3,1KPřed 5 měsíci
Final Fantasy XI Story Recap | Wings of the Goddess' Alternate Timeline
Updated Level 90 Samurai Guide | Final Fantasy XIV: Endwalker
zhlédnutí 455Před 8 měsíci
Updated Level 90 Samurai Guide | Final Fantasy XIV: Endwalker
How to Level Up Fast In FFXIV | Get Caught Up Before Dawntrail
zhlédnutí 4,6KPřed 8 měsíci
How to Level Up Fast In FFXIV | Get Caught Up Before Dawntrail
Final Fantasy XI Story Recap | Unraveling the Treasures of Aht Urhgan
zhlédnutí 10KPřed 8 měsíci
Final Fantasy XI Story Recap | Unraveling the Treasures of Aht Urhgan
Final Fantasy XI Story Recap | What You Need to Know for Final Fantasy XIV: Dawntrail
zhlédnutí 42KPřed 9 měsíci
Final Fantasy XI Story Recap | What You Need to Know for Final Fantasy XIV: Dawntrail
Level 90 Warrior Guide - Final Fantasy XIV: Endwalker | Sharlayan Forum
zhlédnutí 182Před 2 lety
Level 90 Warrior Guide - Final Fantasy XIV: Endwalker | Sharlayan Forum
Level 90 Reaper Guide - Final Fantasy XIV: Endwalker | Sharlayan Forum
zhlédnutí 225Před 2 lety
Level 90 Reaper Guide - Final Fantasy XIV: Endwalker | Sharlayan Forum

Komentáře

  • @ghosteeniesmith6219
    @ghosteeniesmith6219 Před 9 hodinami

    Aside from the pelupelu quests going too repetitive, I like dawntrail. I end it with "SE made more tear jerker than endwalker." Players need to take this expansion for what it is, a start of something new. SE can go anywhere they want with it. Dawntrail follows a realm reborn strategy with the player not being the center focus, but scions of 7th dawn. There are parts of each expansion I don't like, however i like the overall of each. I wish people would not be so hyper critical and remember speculation leads no where.

    • @sharlayanforum
      @sharlayanforum Před 5 hodinami

      I can understand the idea of this being something new being a reason for things to not have massive, universe ending stakes, or be about a new place or a new cast of characters, and I'm cool with all that. I can't take it as a reason for poor pacing and bad writing.

  • @xkey_blade9558
    @xkey_blade9558 Před 12 hodinami

    🤨Hmm I mean i am really exited for the future Story that the Key and Azem Crystal seem synergis. And also that we go finally in diffrent Reflections. I hope the writer don’t stay or he learns from his mistakes. We know that the old writer left because he told what he wanted tell. You see it clearly that the new writer don’t know his character. I mean I am the Warrior of Light who defeated Gods and then I can’t stop Zoral Jaja from killing his Dad that felt rly weard and there are many moments like that 😅.

    • @sharlayanforum
      @sharlayanforum Před 5 hodinami

      There's definitely some interesting threads, but the overall story just didn't come together very well, I think.

  • @TahuRaisao
    @TahuRaisao Před 13 hodinami

    "Different dimensions parallel to each other" "Promathia's will driving these worlds rejoin to bring back his shattered world." "Reabsorb their scattered essences to join into one place." Man. Never noticed this before, but there are some oddly familiar parallels with FFXIV's story here.

    • @sharlayanforum
      @sharlayanforum Před 5 hodinami

      Yeeeeeaaaaaahhh the original XIV devs were almost all XI devs, so I'm sure that the basics of the original story were heavily inspired, to say the least.

  • @Cyraneth
    @Cyraneth Před 15 hodinami

    I think the idea with Wuk Lamat is that we're supposed to take the mentor role and she's our protégé, but her growth is haphazard at best, we don't seem to have much influence on it per se, and when she finally shows that she's achieved her "final form" in the last trial, standing at the front and tanking the boss for us, it feels rushed and unearned, which in turn means we as mentors failed. And that just feels bad.

  • @PrayLuna
    @PrayLuna Před 17 hodinami

    I feel like the writing team is gonna be benched for a while.

    • @sharlayanforum
      @sharlayanforum Před 17 hodinami

      I'm not sure! I'm willing to see what they do with the few threads they left dangling, but this is definitely a shaky foundation to build the next 10 years on

  • @BubbleSprout96
    @BubbleSprout96 Před dnem

    I felt exactly like this!! Especially in the cowboy zone. I literally recommended my friend to skip all the cutscenes until you get to the train cause of how boring it was.

    • @sharlayanforum
      @sharlayanforum Před dnem

      It definitely felt like it was dragging its feet there.

  • @atastydonut
    @atastydonut Před dnem

    While i agree with most of what you said, some of the things you got confused about are explained or touched upon in the cutscenes you skipped. It is one thing to critize that the story is so boring that you started skipping cutscenes and it is another to dismiss whole plotpoint just because you missed how it came to be. (Wuk Lamat's "mom" was introduced at the very beginning of the expansion, you even spent time helping her during the filler arc in the wild west land, not that she's the most beautifully written character ever but it definitely wasn't a one off character written to die) If something doesn't make sense to you as you are reviewing a story and you skipped a sizeable amount of cutscenes, do a bit of research before judging something you dont understand completely.

    • @sharlayanforum
      @sharlayanforum Před dnem

      I mentioned this in another comment, but I went back and watched almost all of the cutscenes I skipped before recording this video. Namikka was discussed at the very beginning, but as far as my recollection goes she was never shown until Shaaloani. I think the expectation that someone can meet a character at the beginning of one zone and then develop an attachment strong enough to them to care when they're killed one zone later is fine; but it's going to require some heavy lifting for writing and pacing for it to have the payoff they wanted it to have. It did not have the payoff they wanted it to have.

    • @atastydonut
      @atastydonut Před 20 hodinami

      @@sharlayanforum she was introduced during a level 90 quest, "the rite of succession"

    • @sharlayanforum
      @sharlayanforum Před 18 hodinami

      I understand what you're saying, but she's on the screen in that quests cutscene for, and I timed it. Literally less than a minute. All that's said is "this is namikka, wuk lamat you have things your brothers don't, well we better go!" That's hardly an introduction. Sure, we can get semantic and technical all we want. The reality is that the character isn't developed in any meaningful way in the extremely limited time that she appears on screen. Her death could've been a real moment, an actual moment of impact that would have shattered the usually unflappable Wuk Lamat, and made not only Namikkas Introduction and death meaningful, but also further develop the character that needed the development more than anyone else in the story. Im sorry, but if you think that Namikka served any purpose in the MSQ other than to be a half-baked, meaningless emotional beat that amounted to wasted potential, I just think that you're wrong.

    • @atastydonut
      @atastydonut Před 15 hodinami

      @@sharlayanforum I have never stated that her character is not a wasted potential, this whole expansion MSQ is a wasted potential if you ask me. My point still stands, she was not "introduced within an hour of her death", and I do think in this particular case, she did have more impact on the story and Wuk Lamat than you made it out to be in the video itself, her "death" in Heritage found was NOT her final appearance, and you did mention skipping through the cutscene where her arc "paid off", at least from the writer's perspective. You are free to criticize a piece of literature work provided you have the evidence for your opinion, which in this particular case was very weak due to the mentions of cutscene skipping + seemingly overlooking plot points and that put a bad taste in my mouth on this otherwise a video of fair critism.

    • @sharlayanforum
      @sharlayanforum Před 14 hodinami

      @@atastydonut Sorry you feel that way! Thanks for the conversation!

  • @TallZeratul
    @TallZeratul Před dnem

    8:45 Shadowbringers would like to have a word

    • @sharlayanforum
      @sharlayanforum Před dnem

      I would make the same argument for Shadowbringers. Nothing *super* important to pushing the plot *forward* happens in the split zones. The difference is that there's at least *interesting* things happening in those zones because the pacing and writing are leagues and leagues better than a trade quest for an alpaca and a ceremonial float that turns out to be a magic focus for plants.

  • @PastaTime88
    @PastaTime88 Před dnem

    Tbh I think one of my biggest issues is no one really wants to prog, every PF is just “hector strats, watch vid” meanwhile hectors videos do absolutely nothing for me because I need to actually experience a mechanic to understand it

    • @sharlayanforum
      @sharlayanforum Před dnem

      This is understandable! There's definitely group out there that are progging! You have to get in early though.

    • @PastaTime88
      @PastaTime88 Před dnem

      @@sharlayanforum for sure! I’m not saying there aren’t, the past two weekends I’ve set up PFs for the two new EX trials “Semi blind, newcomers welcome” and managed to get half a party once. I work overnights so it’s tough to find people on at my time

    • @sharlayanforum
      @sharlayanforum Před dnem

      Oof yeah, schedules can be really hard to work around. I thankfully work a "normal" 9-5 style job, so I rarely run into scheduling issues. Keep trying! You'll get it in no time!

    • @PastaTime88
      @PastaTime88 Před dnem

      @@sharlayanforum regardless man great video!

    • @sharlayanforum
      @sharlayanforum Před dnem

      I appreciate it! Plenty more to come!

  • @bigtimetimmyjim6486

    THANK YOU, I thought I was the only one who thought the second half of the story was a sinkhole of lost potential, and it saddens because there is a good story in there, but the writers simply chose not to tell it. The first few hours of Heritage Found were fantastic, setting up really interesting ideas involving the consumption of souls that have a real moral ambiguity...and it is discarded for a plotline that is far less interesting and one that relies on appealing to emotions over telling a coherent narrative. Heck, even the appeal to emotions does not really land when one considers that the story is trying to tell a story about loss, yet it is too afraid to kill off any character that the player cares about, or even knows at all (still baffled that we never got a chance to interact with Cachiua while she still lived).

  • @thomascranor2668
    @thomascranor2668 Před dnem

    The problems of dawntrail are the same problems that plagued stormblood. It's two experiences squished into one.

  • @b.h.4249
    @b.h.4249 Před dnem

    During the marketing for DT, I was actually looking forward to a contest for the throne. It's perfect for lower stakes. I was expecting a fierce political battle in which all opponents would have to compete through actual fighting contests, political warfare and alliance-building (a great way to lead into new zones). Maybe you wouldn't have a set mentee from the beginning and eventually decide on one yourself. What if the rivalry between Scions got more tense over time as the differences in political and phylosophical views begot more and more tension until things escalate once the political back-stabbing begins? What if some relationships permanently change, evolve or completely dissolve? Aaah, so much potential and all of it wasted! The Alexandria plot really wasn't needed to make things interesting if they had only had more confidence in one single concept and actually hired competent writers.

  • @markup6394
    @markup6394 Před dnem

    the first two zones... they were too long. Think of ShB where we get a feel of the people and their problems. Here we only got an introduction of two (!) different tribes and their situation, by no means an introduction of Tural as a whole. It was too little, or to quote Bilbo: "like butter stretched over too much bread". The story would've been served better if it was either really something like ARR where we explore new cultures and people or if the trial would've been condensed over two or three levels - and not six as it were. The first two zones felt stretched while everything that followed was felt... Then the writing: ARR had a character like Lolorito, someone we needed two expansions till we got a begruntled truce with. In DT everything is just too easy: the Pelu trade was like "putting the square into the square-shaped hole", the hanu was "click shiny thing"... and when we make it to Mamool (loved the Bakool Ja Ja part, though it was too short... again: pacing) everything is just over before we even get started... and then we "find" the Golden City, though "find" is the wrong word: we didnt need to find anything. When we start DT, we get the promise of a beach vacation: okay, I can live without that, we get lovely zones after all. But the second promise from both the trailer and the benchmark is a treasure hunt. I thought we'd actually have to really find the city, and not stumble over it. Also, the Scion bit was totally misplaced, though I expected that (they said the same thing about "meaningfull choices" about the last part of Bozja/Zadnor story, and it didnt matter at all); I didnt expect that we wouldnt see them at all though... Namikka... ... That wasnt about the regulators... That part was the build-up for the reunion in Living Memory. 24:31 --- You lost me here... Why dont you just say that Sphene worked with Zoraal Ja because he is ruthless unlike her, and gets the souls she needs? This has nothing to do with some wicked technology, is has to do with "how far are you willing to go for the benefit of your people?" - which is where Wuk Lamat's story comes full circle. - This is a video about the DT MSQ, its a spoiler video, there is no need to be vague.

    • @sharlayanforum
      @sharlayanforum Před dnem

      I don't think I was especially vague. I said she creeped me out immediately because she is not depicted as evil from the outset. I then, in literally almost the next line, talk about how she wants to harvest everyone's souls to keep her memories alive. I think the idea of setting up Namikka for the idea of the reunion wouldve worked better if she had any sort of development at all before she appeared and disappeared from the story. Her total screen time amounts to a few cutscenes that ultimately mean nothing because she dies and then we kill her a second time by turning her off. I think DT suffers a lot from the problem of Telling and not Showing. Wuk Lamat tells me that Namikka is like her mother, she tells me she cares about her, but she's only there for an hour, maybe, of screen time. Unfortunately that's not long enough for me to be shown that she cares and that I should also care as the player.

    • @markup6394
      @markup6394 Před dnem

      @@sharlayanforum You didnt use names, thats vague in my books... :P The short screentime of Namikka wasnt the issue. It would've helped if she had a more active role in the quest were we get the bracelet back, but since she didnt there was no "bonding". Tesleen had similar screentime, she too was friends with an important character (Alisaie), but we "bonded" with her before her death which made the event more impactful. - In general the story suffers from three things: pacing, writing and unconvincing characters.

    • @sharlayanforum
      @sharlayanforum Před dnem

      Absolutely! I think Tesleen's transformation also worked better as a character moment because it was so horrific and it also turned a character directly into a villain that we would have to face off against later in the story. The arc of meeting her, getting to know her tragedy, trying to help, watching her become a Sin Eater, and then killing her later in Holminster was an extremely horrific and satisfying story, albeit short and relatively not important to the overall story. It communicated the stakes of the expansion very clearly and quickly, and also gave the character a complete story that we *saw* each step of. Namikka, in comparison, is mentioned, shown, gets put on a train, dies, and then we meet her matrix brain image and unplug it. There's nothing that puts the horror of her experience on screen, there's nothing to convince me that she deserves to be remembered outside of just being told "She's important to Wuk Lamat, so she should be important to you." I think the unconvincing characters is definitely one of the biggest failures of this expansion. It's even telling that if you look at how many quests each character is involved in, Tesleen is involved in 6 quests, and is even the quest giver of 4 of them. Namikka is involved in 2 quests, 5 levels apart, and is nothing but an objective in the list of one of them.

    • @markup6394
      @markup6394 Před 21 hodinou

      @@sharlayanforum We agree then that the writing is bad... but we understand what they intended ^^°

  • @unixtreme
    @unixtreme Před 2 dny

    Sound is way too low for listening on headphones outside.

    • @sharlayanforum
      @sharlayanforum Před 2 dny

      Thanks for the feedback! I try to keep my audio around what is common for "industry standards" so to speak, but your mileage may vary based on your listening environment!

  • @OblivionWings
    @OblivionWings Před 2 dny

    What do I do if I'm in a wheelchair then? xD I cant exactly just get up and walk about~

    • @sharlayanforum
      @sharlayanforum Před 2 dny

      Its funny, I knew as soon as I posted this someone would make this comment. Move around however you're able! We all have different situations, so listen to your body and do whatever it tells you it needs!

  • @dolmapacket
    @dolmapacket Před 2 dny

    Obviously, since I'm not on the writing team, I can't say for sure this is the case, but the MSQ this time felt like it suffered from way more corporate meddling than any of the previous expansions. It's most noticeable that the Scions are featured front and center in the trailer, yet have so little impact on the narrative that they may as well have not been there. It feels like so much was held back on because the marketing department decided that including characters we already like and playing it as safe as possible was the only way to sell an expansion, which feels even more bizarre when you notice how the encounter design DID take some risk and became better for it. Tbh I was cautiously optimistic because imo the writing quality really took a dip around 6.2 or 6.3 and hasn't recovered since. I wasn't expecting anything to blow me away, yet somehow they still managed to disappoint me. Also, I see a lot of people pointing out how "this is supposed to be ARR 2 so it's unfair to expect much," which is kinda fair, but I still can't get behind that reasoning completely because ARR was developed under completely different circumstances. I don't think they could've faithfully simulated the starting experience 5 expansions later, at lvl 100, no matter how hard they tried, and so I'm going to critique it based on it being an expansion just like the rest of them.

    • @sharlayanforum
      @sharlayanforum Před 2 dny

      Yeah, I think that last point is a super valid thing to remember. Sure, this may be the beginning of something new, but it's also the fifth time we've done this, so it's pretty hard to justify that things would just feel bad because "it's like the first time again"

  • @Xoctuns
    @Xoctuns Před 2 dny

    Amazing video! This helped me some, but I think what gives me the most anxiety is finding the right people. Others who are patient to prog. I dont have many friends who have time or want to do savage content so I can't exactly form a static. Yes, I'm aware you find and join some, but those usually have some expectations and/or past experience? I feel like pf is more or less the same. That's probably all thats stopping me from trying savage content. Personal feelings aside, thank you again for the video! I may find myself coming back to it in hopes to finally get the nerve to push through and do it. ❤

    • @sharlayanforum
      @sharlayanforum Před 2 dny

      I hope you do! The content has been amazing so far, as I want as many people as possible to experience it! I would also recommend looking up recruitment discords for your Data Center and just putting a post out there! If you're honest in the post, then anyone who reaches out to recruit you is aware of the expectations and it'll all be good! That's how I've found most of my groups!

  • @daemondan666
    @daemondan666 Před 2 dny

    I just get high as balls and vibe

  • @marcusbarnum6638
    @marcusbarnum6638 Před 2 dny

    Dawntrail was everything I expected. Didn't expect a great story. My only two gripes are 1. No beach day scene 2. Replace the scions with new characters. We didn't need them in this one.

  • @waynesmith8764
    @waynesmith8764 Před 3 dny

    I've been trying to get the nerve to jump into a pf for a savage raid for so long. This right here is what i needed to hear.

    • @sharlayanforum
      @sharlayanforum Před 3 dny

      Just go for it! Everyone is learning the fights right now, so find a fresh prog group and hop in!

  • @xXYuunoXx
    @xXYuunoXx Před 3 dny

    You don't get good to raid. You raid to get good. As long as you have a drive to get better, you can do it! Ain't nothin' to it but to do it.

    • @pikminpro6692
      @pikminpro6692 Před 3 dny

      This is honestly so facts, the gap between savage raid content and the "normal" content is so big that you gotta start learning by doing

    • @sharlayanforum
      @sharlayanforum Před 3 dny

      true and real

  • @Barnuses
    @Barnuses Před 3 dny

    I didn't skip any cutscenes, in fact, I not only did every single side quest, but I talked to every single NPC. I even read all the speech bubbles of the ones I couldn't engage directly. Every item description and even F.A.T.E. descriptions and dialogues. The world building is really good. There are some very interesting NPCs in side quests. I will say, it seems everyone who rushed through the story had a much harder time than I did. I had early access and slowly worked through the story and it took me about a month to finish it(literally just finished yesterday) I also took a break to do all the role quests as soon as they became available, and cleared all maps of all quests and Shared F.A.T.E.s before leaving each zone. So the pacing wasn't so harshly felt. That's not me excusing it, it's just my perspective. Contrived is very much an apt way to describe this expansion. Events don't have a natural flow to them. Many times it felt like things just happened just to progress the story. It's like they had the ending written and had to force the journey. Where each prior expansion had a more natural flow to them because they didn't know where it was going and thus a 10 year epic journey unfolded. But with Dawntrail it seems like they just wanted to get to the end part where the music plays and we cry over a tragic villain. It's like when a television show has a new director who has never seen it, but they read descriptions of the most popular episodes and just try to jam familiar things into the story expecting it to have the same emotional impact without the arc building up to what made those popular episodes so great. It's like, "Here's Wuk Lamat, she's kind and wants peace, so you like her." "Here's Sphene, she's like Emet-Selch, just trying to protect her people. So you like her now. Plot twist, she is actually kind of like Meteion because she is just an out of control A.I. collecting remnants of a fallen civilization. You still like her and you also feel bad about defeating her." Motivations were also so vague. Zoraal Ja was like Zenos if he had even less of a personality. He even killed his own father who was the leader of the faction like Zenos. Zenos wanted to cause suffering in hopes of forging worthy prey. At first Zoraal Ja wanted people to know war so they could appreciate peace. Then he wanted to kill everyone so he could rule them? Then he just wanted to prove himself better than Gulool Ja Ja? He has like five lines of dialogue so it's kind of hard to discern exactly what his deal was. Bakool Ja Ja was just a Snidely Whiplash-esque cartoon villain. I'm surprised he didn't tie Wuk Lamat to train tracks when he kidnapped her. And his face turn was abrupt and unnatural. Sphene was just an A.I. that was designed to make paperclips and concluded that the iron in human blood could be used to make paperclips. Overall, the world building, environments, mechanics were fun to experience and explore. The story and characters were competing with ARR in their flatness and lack of development. Definitely weakest expansion in my opinion.

    • @sharlayanforum
      @sharlayanforum Před 3 dny

      Excellent read, and I can't say that I disagree with basically anything here. Thanks for checking out the video and leaving this banger!

  • @Inferlis
    @Inferlis Před 4 dny

    As a friend of mine told me few years ago when I had anxienty of savage/ults: "just fucking do it!" And since then I love savage/ults. It took me a while but men, its best content for me since then.

  • @Geallach83
    @Geallach83 Před 4 dny

    I make this comment on every "Getting into Raiding" video I encounter: Some of you are scared because you think everyone else is better than you and you don't want to drag anyone down and you don't want to be a burden. But just try difficult content ONCE and you'll see that there are people FAR WORSE than you and THEY don't even have the fear you have which will drive you to improve. But if you never start, you'll never know this and actually improve. So just do the damned thing!

    • @sharlayanforum
      @sharlayanforum Před 4 dny

      @@Geallach83 truth!

    • @lens_hunter
      @lens_hunter Před 3 dny

      For me, it's actually two reasons. One is the reason you mentioned, I'm afraid I'll drag everyone else down. HOWEVER. I know I'm not the worst player ever, and I know there will come a time when I'M the one waiting for someone to catch up so we can clear. And I don't think I have the patience for that, to be the one getting dragged down. So that's why I don't try, because either I drag down, or someone drags me down, and neither of those outcomes are desirable to me, and it is very unlikely that I find a group where everyone is always on the same exact page.

    • @essential_worker_no
      @essential_worker_no Před 3 dny

      I’m the person who’s far worse

    • @LivvieLynn
      @LivvieLynn Před 2 dny

      Not always. And I've been in both raids where I carry and others where I'm dragged through the mud. Comes down to knowing mechanics and practice.

    • @the.duck.is.ronin.
      @the.duck.is.ronin. Před dnem

      But whenever I do enter hard content, I'm usually the one screwing up the most. Even in prog parties, it feels like everyone but me has already cleared and parsed 99.

  • @dov3k116
    @dov3k116 Před 4 dny

    Nice video, I shall leave a like and comment.

  • @silvernode
    @silvernode Před 4 dny

    There were a few characters I really liked but they're dead before I got a chance to truly develop relationship with them, thus defeating the purpose of accepting loss.

  • @silvernode
    @silvernode Před 4 dny

    Bakool Ja Ja was written so poorly. One a analogy that I can think of is a ball being thrown up into the sky but caught before it could reach the sky while also not beling allowed to land. Dawntrail: A massive waste of potential. I predicted most of what was going on the entire time. There where mysteries that weren't mysterious because all the world building was rushed and the narrative was seen from a mile away.

  • @MrWhiterunGuard
    @MrWhiterunGuard Před 4 dny

    I think reclears give me more anxiety than prog parties TBQH.

    • @sharlayanforum
      @sharlayanforum Před 4 dny

      The expectations can be a bit nail-bitting for sure!

    • @spetsu1
      @spetsu1 Před 3 dny

      That's how I feel, with prog everyone knows you're going to wipe, for reclears you're expected to hit all the mechanics with minimal or no mistakes. At least that's how I feel when I join reclears.

    • @sharlayanforum
      @sharlayanforum Před 2 dny

      @spetsu1 I feel like it's hard to say whats right in that scenario. The expectation of people who have seen and cleared content is that they can/could clear it again, since they've done it once already. I think the "Wipe 3 times = disband" groups are cringe, but on the flip side, I can understand the attitude of "We've done this before, we should be able to do this again without issues." It's tough.

    • @spetsu1
      @spetsu1 Před 2 dny

      @sharlayanforum I never liked the mindset behind that, I've never been one to quit a raid. For example, I was on m2 normal with a bunch of people who never ran that raid, I stayed with them and helped them with mechanics. We wiped 5 times but finally got the clear. To me, wiping isn't a bad thing, and being nice to people encourages people to grow and get comfortable with content they may have never done before.

    • @sharlayanforum
      @sharlayanforum Před 2 dny

      I don't think that "doing a raid I've cleared with a bunch of people who have never done it" and "reclears of a fight I join through PF that is listed as reclears" are very different things. I agree that leaving something you've queued into just because there's a new person isnt very good, but I think that very very few people do that. Those two things aren't the same.

  • @AKurdi-ed4uo
    @AKurdi-ed4uo Před 4 dny

    TAKE THE GOD DAMN ROSE TINTED GLASSES OFF YALL. THE GAME IS RINSE AND REPEAT. FOR ONCE, BE HONEST WITH YOURSELF AND REALITY......

    • @sharlayanforum
      @sharlayanforum Před 4 dny

      I enjoy the battle content of Critically Acclaimed MMORPG Final Fantasy XIV: Online. Thank you.

  • @DemolisherDeni
    @DemolisherDeni Před 4 dny

    Great vid. Really like your content and have seen all your vids so far and I hope you get more exposure so others can enjoy it too.

    • @sharlayanforum
      @sharlayanforum Před 4 dny

      Thank you so much! There is plenty more to come!

  • @qamarqammar7629
    @qamarqammar7629 Před 4 dny

    Hi, good video and I appreciate your insights. I raided for about 5 years. I take raid and social anxiety discussions within MMOs with a big grain of salt at this point. I think they overlook a problem within MMO communities. The difficulty of fights mechanically is quite limited, especially at the level most of us (not world first etc.) play. (There is only so much the devs can do to give us the feeling we are conquering new heights.)The real Gate is the people. It is us. And we tend to put the onus on new comers to overcome their anxiety or their resistance to learning. But if you are someone who regularly and comfortably gives talks in public for example, or participates in school seminars, goes out and talks to people easily in the real world or in your job, but you are too "anxious" to find a raid team, or you are starting to feel like maybe I don't want to log in and raid tonight - then I begin to wonder whether you have social anxiety or whether too many MMO groups are just not that fun to learn content with. Just my take on all this and ymmv. Happy Dawntrail!

    • @sharlayanforum
      @sharlayanforum Před 4 dny

      Definitely! I think that while other's fun isn't on us, it is on us as players to make ourselves fun to play with!

    • @qamarqammar7629
      @qamarqammar7629 Před 4 dny

      @@sharlayanforum Absolutely!

  • @HyouVizer
    @HyouVizer Před 4 dny

    Indeed everyone has their own difficulty and its like this statement is forgotten within the fanbase now about DT for casual content acting like soulsborne fans. "Get good" "DT isnt hard" despite some fans saying other wise, so it is harder for some. I dont have the mental bandwidth anymore to deal with savage/EX current content sadly. I wish I did, i want the black wing mount so badly.

    • @sharlayanforum
      @sharlayanforum Před 4 dny

      Yeah, DT is definitely a step up from what we've had in the past, so its worth remembering! Thanks for your continued support!

    • @qamarqammar7629
      @qamarqammar7629 Před 4 dny

      And some of us are in the silly position of saying both that we like the increased difficulty while simultaneously arguing it isn't actually more difficult at all. As if people saying it is difficult is the largest threat to my gameplay experience ever. And it does take bandwith - mental and in terms of time. One of my teammates quit raiding and learned to play the guitar instead. And we were not very hardcore.

  • @toscatattertail9813

    Charm was not automatic, there was a lot of RNG in it, also no warning when the critter decided to turn against you and cause instant death My longest was 5 min the shortest was 15 seconds.. Jug pets became popular when 1) you could not find a creature to charm, 2) you needed one in an area and had been pulled clean by a higher Bst leaving nothing for the lower level characters. 3) people complained about inconsistent Pets and jugs provided consistency. Bst was envisioned as a solo play job for people that didn't like to depend on a party. While it was allowed in zones like Dynamis and Abyssia it was not allowed in a regular dungeon or trial. The mage attacking the fighting dummy was a summoner, not a BST. My husband played exclusively BST in FFXI, it will be interesting to see what he does in FFXIV. Bst wore Monk/ninja type clothing in XI. --- it was announced that BST will not be released til 7.5...

    • @sharlayanforum
      @sharlayanforum Před 4 dny

      Thanks for the comment! I'm not sure if these were meant to be corrections or not, but just to address some... 1. Yes, I don't recall saying Charm was automatic, and even mentioned that it could fail multiple times. It was affected by a lot of things, most of which were extremely abstract, like many early 2000's MMOs. 2. Yeah, I imagine that 14 would have a similar issue that 11 did, which is why I envision they will have some sort of "pet-on-demand" function in 14, to avoid those issues, much like Jug Pets did. 3. BST was originally designed for solo play, yeah, but in 14 it's been confirmed it will be able to do content with other BST's and potentially BLU's as well. 4. BST is not in the game at this time, so I just used some Summoner footage because it's the only other "pet" class in the game. 5. I haven't seen any confirmation about when BST will be releasing, but if you have a link to an interview or something I missed confirming it will release in 7.5, I'd love to take a look at it!

  • @yasureyabetcha
    @yasureyabetcha Před 4 dny

    This expansion was designed to appeal to woke minded people, the alphabet crew, and young people, to get more subs in. Clearly. This expansion was NOT created for the enjoyment of existing players who've been here since ARR. The pacing and epicness is gone from the game with DT, and it's really depressing.

    • @sharlayanforum
      @sharlayanforum Před 4 dny

      I think there are plenty of things about the MSQ to criticize without having to lean on the woke kids argument. I agree that it was paced poorly though!

  • @Moonvesper
    @Moonvesper Před 4 dny

    to all the people putting ishikawa on a pedestal over this: she is like, still the boss. In fact, she is in a higher position of authority than she has ever been. It’s not like they wrote Dawntrail under her nose and she just had to shrug and accept the outcome lol The lyrics to that song everyone hates, Smile? pretty sure she wrote them I’m not saying that her involvement means you ought to love Dawntrail or anything, far from it. It’s just that I think there is something more systemic wrong with the MSQ writing process. I didn’t like Endwalker either, and part of that was because i felt from the outset that the story had been changed many times to accommodate demands from outside the writer’s room. I get the same vibe from DT. I feel like it’s precisely because Shadowbringers exists and is so beloved that we won’t get another Shadowbringers.

    • @sharlayanforum
      @sharlayanforum Před 4 dny

      I hear ya, but it should be mentioned that Ishikawa is not credited as a writer in either EW or DT. She was promoted to a more senior position, but that position is as Story Designer, not a more senior Writing position. It could be argued that while she has more sway over the overall direction of FF14 now, she may have less granular control of the individual story beats. I agree that the issue is systemic, but I don't think it's because of Ishikawa's absence, just a classic lack of good pacing or last-minute rewrites

  • @ThePresentation010
    @ThePresentation010 Před 5 dny

    Whats the ending song?

    • @sharlayanforum
      @sharlayanforum Před 5 dny

      @@ThePresentation010 the outro song I use in all of my videos is Strange Fantasy by Chaxti

  • @ZellierArtist
    @ZellierArtist Před 5 dny

    I really liked the Dawntrail MSQ, it saddens me that many people couldn't feel the same enjoyment... QnQ

    • @sharlayanforum
      @sharlayanforum Před 5 dny

      @@ZellierArtist I enjoyed some of it! I just found myself getting bored in a lot of cases. Im absolutely loving the game, though! More than ever!

  • @providencebreaker1558

    The MSQ was a miserable experience, but Otis and lil Galool Ja were alright.

  • @ababilashari9970
    @ababilashari9970 Před 6 dny

    ff14 to me was only the story, i didnt care about the mmo stuff, with DT, im just going to pretend FF14 ended with ENDwalker... I suppose having bad MSQ for DT and beyond wont hurt ff14 too much, as most new players would HAVE to go through NuARR to Endwalker (the good bits), but this is where I get off cause I don't see a good story even beyond DT...maybe if in 2 expansions they pivot hard...but for now its goodbye :(

  • @The4thHorsemanIT
    @The4thHorsemanIT Před 6 dny

    As a player since 2013 I need to say that ARR is way superior to this story the problem is that too many that started playing later cannot fully get, for historical reasons. ARR had to be slow on purpose because there was nothing at all. They had to rebuild a game fast and furious to save the company from closing due to the disaster of the 1.0 so they slew the pace to have time to code things and they had not that many resources. Now they have 10 years of coded things and a lot more money to invest and this is a result. To mention how wrong this story is just rewatch the attack cutscene, we are in the middle of nowhere talking the order to strike is given and after all the battle cutscenes we go back to that middle of nowhere were we still were 5 minutes before and the enemy army has been wiped. Felt so ridiculous that this potencial super threat is not more than a firework. For the first time I had to stop many times to play that took me 10 days to find the will to finish this upsetting, unemotional and boring plot.

    • @sharlayanforum
      @sharlayanforum Před 6 dny

      Agreed! I think the comparisons to ARR, while well meaning, are fundamentally flawed in the sense the ARR was not a completely fresh redo. They had to not only undo the story from 1.0, but come up with the basics that would carry the plot forward from there. This expansion was a truly TRULY fresh start. And they could've done anything they wanted, and they still chose to do something so safe and low-energy that it ends up feeling like a lethargic walk through a new world instead of an explosive start to a new story.

  • @user-rw3gj3un5r
    @user-rw3gj3un5r Před 7 dny

    tl;dw - sorry your main character syndrome was snubbed in favor of telling a mentor story.

    • @sharlayanforum
      @sharlayanforum Před 6 dny

      The nondescript burner account name is the perfect cherry on this

    • @user-rw3gj3un5r
      @user-rw3gj3un5r Před 6 dny

      @@sharlayanforum "This person doesn't spend their life on CZcams like me, therefore, their opinion isn't real. Lalala, I can't hear you." Great argument, pumpkin! Goes to show you really have nothing more than "boohoo, woe is me, I'm not the center of attention." Grow up.

    • @sharlayanforum
      @sharlayanforum Před 6 dny

      You seem like a really aggresive and angry person, and I hope that you find what you're looking for. I'm sure you don't care, since you've assigned me as a bad guy without watching, but I would be more than happy to have an actual conversation with you about the MSQ if you'd like to.

  • @1Mrstephen
    @1Mrstephen Před 7 dny

    Solid take - agreed

    • @sharlayanforum
      @sharlayanforum Před 7 dny

      I'm glad you enjoyed it! Thanks for checking it out!

  • @XXLPIakat
    @XXLPIakat Před 7 dny

    The first half of Shaaloani was actually my favorite, because it was finally just us being an adventurer and not a glorified camera man. I liked the last zone, because I liked Erenvile, Krile, Otis and G'raha and they had all interesting parts there. The last trial, I was hyped when I saw my wol pull out Azem's crystal and I was so excited to play it, and then in the middle of the trial Wuk appeared and compeltely ruined the single best moment and I skipped all cutscenes afterwards.

    • @sharlayanforum
      @sharlayanforum Před 7 dny

      Yeah I really think it's such a shame that the last trial ended the way it did. We spent 75% of the expansion being an errand boy who stands around and nods, we finally get to be strong adventurers and play some content, and even then they let Wuk Lamat swoop in to steal the spotlight after she's existed in it for 40 hours. Such a bummer.

  • @karateorangutang
    @karateorangutang Před 8 dny

    I was telling my buddies that the story felt like the movie Hancock. You get the most slow motion whiplash half way through the story because it resets and has to rebuild.

  • @Zniled
    @Zniled Před 8 dny

    I may be in the minority, but i expected more from Ketenramm when he got introduced to the story. Him being the legendary explorer we have been hearing about since Arr, and he was just there to tell a bit about Krile, hopefully we'll see more of him in the patch quests. Also his voice is one of the standouts alongside Otis which they did dirty btw.

    • @sharlayanforum
      @sharlayanforum Před 8 dny

      Yeah its insane that out of all the sidelined characters they picked Eorzea's most legendary explorer and the only character in the entire Alexandria arc that had any personality at all.

  • @walpurgisnight7
    @walpurgisnight7 Před 8 dny

    You know shit isn't good when I can truthfully say Stormblood would be a welcome improvement. At the very least, we had the Yotsuyu to Tsukuyomi pipeline. We watched a villain relive her life of abuse and worthlessness, only to then give in when her own brother sabotaged her one last time. She was the unassuming villain I wish Sphene would be; her story gave life to an otherwise questionable expansion. Wuk Lamat is unbearable to me and the story should have been about Alexandria start to finish, seeing as the rest had zero stakes anyways.

    • @sharlayanforum
      @sharlayanforum Před 8 dny

      I'm definitely hoping they pull the Stormblood thing here and get some of these characters cooking in the patches. I have a lot of faith that the story here has legs, but this particular batch of quests wasn't too great.

  • @nachobear5100
    @nachobear5100 Před 8 dny

    WHEN THE THEME IS ABOUT LETTING GO HAVING THE PLAYER DO JUST THAT IS IMPORTANT AND GOOD. I went into living memory with the initial thought of "these people aren't real they're just robots beep boop" but this is "I wish i got to spend one last evening together with someone I love" that feeling that everyone feels when a loved one dies. That want to have just one more lunch were nothing eventful happen. one more walk in the park, one more play that you go to and sit in silence and enjoy it with someone you care about. That is what Living memory is. Of course you don't care you skipped it YOU CHOOSE TO NOT ENGAGE WITH THE STORY BEING PRESENTED. And then you have the gaul to be upset that you didn't connect with the themes of letting go. You see this the most with Wuk Lamat with her foster mother and Eranville with his mother. Both characters were not granted the opptertunity to say goodbye to them. The foster mother couldn't even recognize Wuk Lamat when we got to Heratige found and Eranville's mother had been dead. You can't just hang on to the dead forever, you can't let yourself be stuck in the past with the dead. To move on with your own life you will have to let them go, let their memory carry you instead of chaining you down. Like what do you want all of the story points were there and you simply choose to not engage, skipped it and said it's bad and that you didn't connect.

    • @sharlayanforum
      @sharlayanforum Před 8 dny

      Yeah, I understand that's the goal. I said as much. I just think the way they did it was hamfisted and bad. It's okay if you don't agree with me!

  • @FragileEgo
    @FragileEgo Před 8 dny

    Dunno if you'll read this, but you say Zoraal Ja's motivation was similar to Emet Selch's and I don't think that's very accurate. It felt more closely related to Varis to me. Unite the world through military might to achieve some form of peace through might. Meanwhile, Sphene, is much closer to Emet Selch. Both are trying to sacrifice living people to save the memory of the people they cared for. Also, I feel like the quests between the level 93 dungeon and trial were the most hair pulling, horrible time I've had. Having Erenville's stupid cursor pointing at the wrong monster and two holes in the ground is beyond dumb, only to be like "Well duh they would go there it's the only place that makes sense." Eugh. Multiple of my friends skipped cutscenes and dialogue when we got to the texas part. I would just read it and TL;DR it for my friends and you didnt miss much. I did screenshare that final cutscene for my friends since they all also got jumpscared. As for the turtle boss, it sucks so bad that I normally ask a melee DPS to LB it, lol. I am also a healer, so I just ask the tank and melees to stay in to attack instead of dodging out. Also, living memory stays dead but you can go back to get screenshots with New Game + and turn it on and off whenever.

    • @sharlayanforum
      @sharlayanforum Před 8 dny

      I try to read and respond to every comment I get! Yeah, I think that my comparison between Emet and Zoraal Ja is more sort of the comparison that they are willing to sacrifice anyone and everyone if it means furthuring their ultimate goal, while the comparison with Sphene is more direct in that they are looking to sacrifice those people for the sake of protecting or restoring their people. I went back and watched the majority of the cutscenes I skipped while playing through the MSQ before I recorded this video to make sure I didn't put my foot in my mouth, but I was still pretty comfortable in saying that it was about 50/50 completely skippable. Thanks for checking the video out!

    • @FragileEgo
      @FragileEgo Před 8 dny

      ​@@sharlayanforumFor SURE you can skip a lot of it. I watched it all out of spite, but I had to grit my teeth a lot of the time. Very well put together video!

  • @tcxiv3767
    @tcxiv3767 Před 8 dny

    Just because it's a new adventure for the WoL doesn't mean it has to be like ARR or worse,but looks like the devs think otherwise.Nevertheless i'll wait until Dawntrail is completely finished in term of MSQ to give my score tbh.I'm super glad that there's ALOT of players who think like this though!

    • @sharlayanforum
      @sharlayanforum Před 8 dny

      I'm certainly open to the possibility that the patches could MASSIVELY improve this story with context. We shall see!

  • @rodrigoeder4965
    @rodrigoeder4965 Před 8 dny

    Your take on the representation part is wrong(talking about the south america), but yes MSQ is really bad and the combat is one of the most fun till now, for me at least

    • @sharlayanforum
      @sharlayanforum Před 8 dny

      Really? I feel like the sentiment I see, by and large, is that people are pretty happy with how the cultures are being presented, understanding that there's obviously going to be a twist on them to make them fit into the world of XIV.

    • @rodrigoeder4965
      @rodrigoeder4965 Před 8 dny

      @@sharlayanforum actually the only representation is from the birds, where they kinda do a carnaval thing, I think It was incredibly lazy for them, like you Said in the video, reskin a Race. I also think most of the time ppl are just trying to be positive, stopping to think on a critical level, all they did was put a single event and call It a culture. At least on my circle and when i was searching for opinions about msq, ppl where saying that was bad. Now Just a little rant you dont need to read this part, the ones talking about How good the msq are is the ones talking about How they loved the culture, also when they say that and asked why the answer basically is "cause wuk lamat /erenvile is hot" guy is literrally Bella from Twilight, no expression...

    • @rodrigoeder4965
      @rodrigoeder4965 Před 8 dny

      @@sharlayanforum sry about the long post it may have some redundancy, Im typing from work and was really hyped for This msq and they blew It, at least the gameplay is amazing

    • @sharlayanforum
      @sharlayanforum Před 8 dny

      I dunno that just doesn't match up with anything I've seen online. People from Peru, Argentina, Mexico, and Brazil, especially, seem really happy with things from just a cursory search on Twitter. The areas, the names, the clothing, all things that I see mentioned by people who know a lot more about those cultures than I do. Maybe they're all just being like... toxically positive, but I don't really think that I believe that's the case.

    • @rodrigoeder4965
      @rodrigoeder4965 Před 8 dny

      @@sharlayanforum I can only talk from Brazil view point and clearly cant talk for everyone, but we are Very passionate ppl, so usually when we are mentioned we love It, doesnt necessary means we love what is being mentioned If that makes sense