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MSC Simulations & Animations
Registrace 22. 07. 2017
Fluid Simulation: Flooding LuxCore 2.1 Benchmark Scene v2 [Blender FLIP Fluids + LuxCoreRender]
In the comments of my last video @DRAVIASTUDIO (who is the author of the scene I used) suggested changing the shadow color of the water material to pure white.
This is the result, looks much better now I think.
Originally I wanted to fill the room entirely but then the fluid started bugging around the bottle and even filling half the room took ages.
I think the bottle problem could have been solved by making the obstacle object solid or increasing the simulation resolution (and increasing simulation time even more... :-D ). At these settings the simulation engine probably does not "notice" the thin bottle walls correctly.
When I started this project LuxCore could use the 32 Core GPU of my Apple M1 Max which is about two times as fast as rendering on it's 10 CPU Cores.
Back then I did some tests regarding rendering speed and power consumption: forums.luxcorerender.org/viewtopic.php?p=33198#p33198
But one macOS Update broke LuxCore OpenCL rendering, so I had to use CPU rendering.
Software
Blender: 2.93.6
FLIP Fluids: 1.2.1
LuxCoreRender: 2.6
Simulation
Fluid resolution: 600
Simulation time: 7246h (using six cores of an AMD Ryzen 7 3700X)
Simulation data: 396GB
Rendering
Samples: 125
Render time: 191h (using ten cores of an Apple M1 Max)
Frames: 2870
Sources
Scene: Charles Nandeya Ehouman (Sharlybg) from LuxCoreRender Forums (forums.luxcorerender.org/viewtopic.php?t=574, luxcorerender.org/example-scenes/)
Music: Lullaby by JNVA (czcams.com/channels/JsfRTW3Xi0H_8lcGRAKjyA.html)
This is the result, looks much better now I think.
Originally I wanted to fill the room entirely but then the fluid started bugging around the bottle and even filling half the room took ages.
I think the bottle problem could have been solved by making the obstacle object solid or increasing the simulation resolution (and increasing simulation time even more... :-D ). At these settings the simulation engine probably does not "notice" the thin bottle walls correctly.
When I started this project LuxCore could use the 32 Core GPU of my Apple M1 Max which is about two times as fast as rendering on it's 10 CPU Cores.
Back then I did some tests regarding rendering speed and power consumption: forums.luxcorerender.org/viewtopic.php?p=33198#p33198
But one macOS Update broke LuxCore OpenCL rendering, so I had to use CPU rendering.
Software
Blender: 2.93.6
FLIP Fluids: 1.2.1
LuxCoreRender: 2.6
Simulation
Fluid resolution: 600
Simulation time: 7246h (using six cores of an AMD Ryzen 7 3700X)
Simulation data: 396GB
Rendering
Samples: 125
Render time: 191h (using ten cores of an Apple M1 Max)
Frames: 2870
Sources
Scene: Charles Nandeya Ehouman (Sharlybg) from LuxCoreRender Forums (forums.luxcorerender.org/viewtopic.php?t=574, luxcorerender.org/example-scenes/)
Music: Lullaby by JNVA (czcams.com/channels/JsfRTW3Xi0H_8lcGRAKjyA.html)
zhlédnutí: 366
Video
Fluid Simulation: Flooding LuxCore 2.1 Benchmark Scene [Blender FLIP Fluids + LuxCoreRender]
zhlédnutí 563Před rokem
Originally I wanted to fill the room entirely but then the fluid started bugging around the bottle and even filling half the room took ages. I think the bottle problem could have been solved by making the obstacle object solid or increasing the simulation resolution (and increasing simulation time even more... :-D ). At these settings the simulation engine probably does not "notice" the thin bo...
Fluid Simulation: Cascading Apple Juice, Chocolate, Copper and Water Feature [Blender Cycles]
zhlédnutí 628Před 2 lety
In this video I took the cascading water feature example scene of the FLIP Fluids Addon (github.com/rlguy/Blender-FLIP-Fluids/wiki/Example-Scene-Descriptions) and tried some different presets. Music: Intellect by Yung Logos (czcams.com/channels/AAi5wqJHz73Xid1IjVgW7A.html)
Turntable Animation: Guitar Amp by bryanajones [Blender Cycles]
zhlédnutí 143Před 2 lety
Beschreibung: I decided to do a few more turntable animations of nice 3d models I found online. This beautiful guitar amp was made by bryanajones on blendswap. Works perfectly for a turntable animation because he modeled the backside, too. Model: Guitar amp half stack by bryanajones (www.blendswap.com/blend/13350) Music: American Idle by RKVC (czcams.com/channels/owgKeMGXKY038qwuf3yYlw.html)
Turntable Animation: Donut [Blender Cycles]
zhlédnutí 545Před 3 lety
I recently followed the donut tutorial by Andrew Price. So I thought I’d make a turntable animation out of it. There is (at least) one sprinkle that suddenly pops into visibility. Can you find it? Render time: 2-3m/frame (AMD Ryzen 7 3700X) Frames: 1800 Music: Tea Time by Ofshane (czcams.com/channels/34Wh4ysdP50H-ThbZFFfsA.html)Blender, turntable, donut, chocolate, Cycles, animation
Fluid Simulation: Liquid Gold [Blender FLIP Fluids + Cycles]
zhlédnutí 2,1KPřed 3 lety
Fluid resolution: 1200 Simulation time: about 3500h (Xeon E5-2665) Simulation data: 185GB Render time: 2-5m/frame (AMD Ryzen 7 3700X) Frames: 5223 Music: Dream Escape by The Tides (CZcams Audio Library)
Fluid Simulation: Water fountain [Blender FLIP Fluids + Cycles]
zhlédnutí 1,6KPřed 4 lety
Fluid resolution: 1000 Simulation time: about 176h (AMD Ryzen 7 3700X) Simulation data: 247GB Render time: 15-30m/frame (AMD Ryzen 7 3700X) Frames: 1478 Music: Cold Blue by Astron (czcams.com/channels/YWngsBSvkuQu0KNRtJDT4A.html)
Fluid Simulation: Flooded Cornell Box [Blender FLIP Fluids + Cycles]
zhlédnutí 1,6KPřed 4 lety
Unfortunately the simulation crashed at 1167 frames, otherwise I would have let it run longer. I tried restarting from the 1151 frame save state multiple times but couldn’t get it to work. As the simulation already ran for 1750 hours, I decided to render what was already simulated and call it a day. Fluid resolution: 800 Simulation time: about 1750h (AMD Ryzen 7 3700X rendering other projects w...
Fluid Simulation: Slow Motion Water Splash [Blender + LuxCoreRender]
zhlédnutí 1,7KPřed 4 lety
I built this scene in 2012 and wanted to render it with Luxrender. Because this would have taken ages I deferred the project. When I discovered the new Luxcorerender in 2018 I wanted to try it out and remembered that i had this scene lying around. The simulation was done with the Blender fluid engine because this was before the FLIP Fluids Addon was released. Rendering the 2000 Frames took abou...
Fluid Simulation: Different viscosities on graph paper [Blender FLIP Fluids + Cycles]
zhlédnutí 1,3KPřed 4 lety
I found this scene by Greg Zaal on Blendswap and liked how the glass and fluid distorted the graph paper: www.blendswap.com/blend/10616 Originally I wanted to simulate the glass filling up with different fluids but that didn’t look that good. So I decided to just pour the liquid on the floor and try some different viscosities. These are the different settings for the simulations: viscosity: def...
Jar with fireflies by a small fountain
zhlédnutí 1,1KPřed 5 lety
This is a video I made for the "Jar with fireflies" contest by Andrey Lebrov and Razer. If you like 3D Animations check out this video by Andrey where he shows and comments the best entries: czcams.com/video/eZqvFpdVyHU/video.html Software: Blender Cycles Blender FLIP Fluids Addon Blender Graswald Addon
Fluid Simulation: Melting golden Suzannes [Blender FLIP Fluids + Cycles]
zhlédnutí 3,5KPřed 5 lety
Fluid resolution: 600 Simulation time: 23 hours (Intel Core i5-4570R) Simulation data: 15GB Render time: 3 hours/frame (Intel Core i5-4570R) Frames: 500 Music: Ninja Game Intro by Eric Matyas from www.soundimage.org
Fluid Simulation: White Creek [Blender FLIP Fluids + Cycles]
zhlédnutí 2,4KPřed 5 lety
This video was inspired by RLGUY’s Post here: blenderartists.org/t/flip-fluids-addon-a-liquid-fluid-simulation-tool-for-blender/702503/526 25fps Version Fluid resolution: 1000 Simulation time: 10 days (Intel Xeon X5670) Simulation data: 258GB Frames: 250 200fps Version Fluid resolution: 1000 Simulation time: 6 days (Intel Xeon X5670) Simulation data: 488GB Frames: 905 Music: Underground Stream ...
Fluid Simulation: Which tank will fill up first? - longer version 1 [Blender FLIP Fluids + Cycles]
zhlédnutí 40KPřed 5 lety
My first video „Which tank will fill up first?“ got many comments asking why I didn’t let the tanks fill up completely. So here is a version with the tanks closed at the top. I think I will do another one with open tanks so that the whole fluid Domain is filled up. Fluid resolution: 1000 Simulation time: 20 days (Intel Core i5-4570R) Simulation data: 360GB Render time: 25 Minutes/frame (Intel C...
Fluid Simulation: Green slime [Blender FLIP Fluids + Cycles]
zhlédnutí 3KPřed 5 lety
Another video with higher viscosity fluid. For this I used the caramel preset of the Blender FLIP Fluids Addon. But the caramel material didn’t really fit the quirky behaviour of the fluid. So I turned it into green slime ^^ Music: Blob Monsters Return by Eric Matyas from www.soundimage.org
Rigid Body + Fluid Simulation: What is wrong with these apples? [Blender FLIP Fluids + Cycles]
zhlédnutí 6KPřed 5 lety
Rigid Body Fluid Simulation: What is wrong with these apples? [Blender FLIP Fluids Cycles]
Fluid Simulation: Spreading high viscosity furniture [Blender FLIP Fluids + Cycles]
zhlédnutí 10KPřed 5 lety
Fluid Simulation: Spreading high viscosity furniture [Blender FLIP Fluids Cycles]
Fluid Simulation: Wild milk stream [Blender FLIP Fluids + Cycles]
zhlédnutí 5KPřed 5 lety
Fluid Simulation: Wild milk stream [Blender FLIP Fluids Cycles]
Fluid Simulation: A little bit of ocean [Blender FLIP Fluids + Cycles]
zhlédnutí 8KPřed 6 lety
Fluid Simulation: A little bit of ocean [Blender FLIP Fluids Cycles]
Fluid Simulation: Which tank will fill up first? [Blender FLIP Fluids + Cycles]
zhlédnutí 551KPřed 6 lety
Fluid Simulation: Which tank will fill up first? [Blender FLIP Fluids Cycles]
Fluid Simulation: Fountain in the darkness [Blender + LuxCoreRender]
zhlédnutí 3,2KPřed 6 lety
Fluid Simulation: Fountain in the darkness [Blender LuxCoreRender]
Fluid Simulation: Mantaflow Resolution Settings Comparison [Blender + Cycles]
zhlédnutí 21KPřed 6 lety
Fluid Simulation: Mantaflow Resolution Settings Comparison [Blender Cycles]
Fluid Simulation: Soap Simulation Fail [Blender + Cycles]
zhlédnutí 1,1KPřed 6 lety
Fluid Simulation: Soap Simulation Fail [Blender Cycles]
Fluid Simulation: Filling basin with water reloaded [Blender + Cycles]
zhlédnutí 1,1KPřed 6 lety
Fluid Simulation: Filling basin with water reloaded [Blender Cycles]
Fluid Simulation: Filling basin with water [Blender + Cycles]
zhlédnutí 836Před 7 lety
Fluid Simulation: Filling basin with water [Blender Cycles]
it's J!
Super job✔
half a year to bake the simulation?
Really nice simulation / animation. And nice improvement on the water. 8 days Rendering is full determination. Nothing great come without effort and sacrifices. Good Job !
Thank you! And thank you for sharing your beautiful scene that helped me create this video! I prefer playing around with fluid simulations over modeling scenes/creating materials/etc. And regarding full determination: I'm still running an extended simulation of this video (czcams.com/video/3pEDf4qBF_A/video.html) where I fill up the entire domain with fluid. Right now the stats show 34484 frames simulated and a simulation time of 30713 hours. About 75% of the domain is filled, so just a few thousend hours to go 😅
Cool
Very Nice rendering.Also good music Choice. The only thing could improve it is to set Shadow color to pure white to allow light to pass throught and make under water brighter.
Thank you very much for that tip, I didn't know that shadow color setting. It look's so much better with shadow color set to white! I will upload the re-rendered version as soon as it's finished, probably in two to three weeks. 🙂
Took a little longer but here is the updated Version 🙂 czcams.com/video/gfRs66366Kw/video.html
Hello. I see that the drops are very small. What resolution has been set? What cpu was used for baking and how long did it take to bake?
Sorry for the late reply, I'm not very active on CZcams at the moment. The resolution is set to 1100. Unfortunately I deleted the FLIP Fluids stats files so I can't say exactly how long it took to bake - but it was in the month range. I simulated all 12 Presets but most of them looked pretty similar, just with different colours. So I didn't put every one in the video. Based on the timestamps of the files in the project folder, I started this project early July 2020 and the last frame was rendered in December 2021. I originally wanted to include the baking time in the description but then thought that would be pointless as I used multiple different machines for baking/rendering and couldn't even remember which Preset was simulated/rendered on which machine 😂 Most of the simulating was done on a Xeon E5-2665 and rendering on six cores of a Ryzen 7 3700X.
Molten copper actually glows a lot brighter, but still, good video
Thank you! These are materials that come with the FLIP Fluids addon. The copper material does not glow at all. So you're right, it's not very realistic. But I think it still looks cool because it's something different. The only metallic "liquids" in reality that come to my mind at the moment are something like mercury or car paint.
@@mscsaa well here's some metals I can spontaneously remember that are liquid at temperatures not high enough for them to glow: cesium, potassium, lithium, indium, lead, tin, zinc and I'm sure some more that I can't remember
very cool simulation. awesome!
When at a low flow rate and d ISNT BLOCKED OFF, g will fill first. At high flow rate A will fill first.
At high enough flowrate the experiment loses its purpose. Put it this way. You have in this arrangement 1 cubic kilometer tanks where the flowrate cannot be high enough to make a difference. F will always fill up first. People just want to cheat the task saying they found a different solution. Yes the flow rate is not specified but it should be reasonable to have a source where the water flow rate does not exceed the flow rate of the pipes.
This is so satisfying
Why d is not filling
blocked
Legends say, the next blender video on this channel is still rendering to this day.
:-D There is always something rendering oder simulating. I just got a bit lazy with uploads. But now I'm cleaning up my hard drive and will finish what I have laying around.
Tutorial
This is my kingdom come
Yeah so blender physics need a long way to go before they represent reality. F is the cup that would fill first. Many real life experiments also prove that to be the case
I'm not sure what you're trying to say, because F IS the cup that fills up first in this animation, too.
@@StormBurnX no c did
@@Dhruv1223 I don't know how to explain this but they literally numbered them based on the order they filled up at the end. Additionally, at 1:37, F is already full and no longer has input, whereas C isn't visually full until at least 1:50, and the flow doesn't actually stop until after 2:25 All the info you need is right there in front of you
If any of your answers don't include a FLOW RATE it is not really an answer, depending on how fast you pour water in, those thin pipes might not be able to allow that much flow through at the same rate. I could dump a massive bucket into the first cup, and the first cup would definitely fill first. Think outside the bun, dawg
Pero debido a la presión el cuadro F no podría llenarse.
Me after Taco Bell be like
How many FPS do you render this?
I think I ran the simulation at 1000 FPS and the render at 25 FPS. But I'm not 100% sure on the simulation value, I can't remember correctly :-D
None
How do you do for rendering the bubbles and foam? When I try I need a lot of time for rendering just one frame
Renderings with bubbles and foam always take longer because there are more small details. And the RAM usage is higher. So a problem could be that there isn't enough free memory, so the swap file is used which increases loading times.
Looks great!
Could you make a simulation with fluid sauce? So the chocolate on the donut of this video is being poured on it?
Yes, I already ran a few test-simulations for that. It's a bit tricky to get the amount and stickyness of the chocolate right so that it looks good.
0:35-0:36
WTF, a random springle yeah. Ah, he also said it in the description
Hi , nice video, How did you get the slomo in blender to work with the liquid simulation ?
Thank you! I simply set the fps to 200 (or an even higher value) when simulating and rendering. And when I combine the rendered frames into one video file I use 25 fps.
@@mscsaa Ahh I see,so do you also have to increase the amount of frames in the timeline to render ? because say you choose 200 frames per second and you want the animation to last 10 second,so you would then set the amount of frames in the timeline to be 200 x 10 = 2000 frames ? so that you can do the slomo in say premiere pro by bringing it down to 24fps as you mentioned ? am I grasping this right ?
@@Mbg-tech Yes, this is the way I do it.
How do you simulate for such long periods of time?
I built a dedicated PC that I only use for simulating and rendering and let it run 24/7. And thankfully the FLIP Fluids Addon and Mantaflow allow to stop and resume the baking process if I have to reboot the machine.
Wow that is impressive, the resolution is so detailed I hope mantaflow's speed is improved, 3500 hours is a long time
F
Realistic animation
what kind of amateurish sofware is this?
256 takes ages in my computer!!!
exactly what I tried doing but it takes 10hours for me to render 1 frame so I gave up...this looks so fucking amazing
What happened with D, E, G, and H?
Its blocked, check again
Hello! May I use part of your video into a short film I'm planning to make?with proper credits of course, no commercial purpose, just artistic!
Yes, you can use it. :-)
@@mscsaa many many thanks!
x_x
a duh
DEG in vapor lock.
Love it as always!😃
344 GB ?!?!?!??!?! WHAT DA HECK ?!?!
looks like you used the RG realwater shader, looks nice!
Man I have 32 cores/64 threads and 2 2080ti's and I would even try that... Your channel rocks!!
1750 hours??? WOW! The resolution is really nice, btw. Great work!
Why did you block From C to D path
I modeled this after a 2D riddle I found online. C to D was blocked in the original, too. Probably to confuse people an make the riddle a bit harder to solve.
MSC Simulations & Animations I always wanted D to fill up first
@@extrauser1498 I think if C to D wasn't blocked, G would fill up first and D second.
MSC Simulations & Animations then add a pipe from G to F or H
Cool man! Good job. What did you use as water material?
The water material is just glass with an IOR (Index of refraction) of 1,33 which is the correct value for water.
@@mscsaa Nice, thanks!
What happens to the trapped air?
The trapped air is just ignored, so this isn't physically accurate. I don't know if there is any fluid simulator for Blender that takes trapped air into account when simulating the fluid.
I super appreciate these videos, and you're right they are flawed on several angles But it does get the brain thinking about the subject in a constructive manner, and they're fun enough to draw attention
@@mscsaa one workaround is to first fill everything with a fluid that you set to be physically equal to water (I don't have Blender but this may work)
Can you please post the HDRI and the materials? Thank you and by the way, well done!
Thank you! And sorry for the late response. I think this is the HDRi I used in this project: hdrihaven.com/hdri/?c=sunrise-sunset&h=pink_sunrise The floor is one of these concrete materials: store.chocofur.com/free-concrete-shaders/blender_model/blender-3d-cycles-shaders-materials-free-concrete-beton And for the fluid I used the ocean material that comes with the Flip Fluids Addon.
I did a repair for the mantaflow, guys if there was a command in the liquid that detected the type of material; like when we use glass we can choose whether the liquid smokes or freezes, and it automatically creates particles in the object regardless of whether it is cold or hot.
How are you rendering the particles are they icospheres?
Yes, the particles are icospheres. And the material is a mix of a glass and a diffuse material if I remember correctly.
If could make this a loop it would work perfectly as a '1 hour of fireplace' kind of video.
That's an interesting idea. Maybe I will try to do something like this.