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Skyth
Registrace 29. 06. 2013
I'm a modder, programmer and reverse engineer.
Generations Raytracing - Unleashed Project with Alternative Lighting
Upcoming mod that adds real-time GPU raytracing to Sonic Generations. Global illumination, shadows & reflections are completely real-time and raytraced. In this video, I'm showcasing the feature where you can immediately switch to another level's lighting. I have upscaled the video to 2K and reuploaded it to have better bitrate.
Timestamps:
00:00 Windmill Isle Act 1 (Day)
01:19 Windmill Isle Act 2 (Morning)
05:08 Savannah Citadel (Sunset)
08:19 Rooftop Run (Sunset)
13:29 Dragon Road (Night)
17:53 Cool Edge (Morning)
22:06 Arid Sands (Night)
26:03 Skyscraper Scamper (Morning)
30:06 Jungle Joyride (Morning)
Performance is looking very promising. This video is using DLSS Quality Mode at 1080p on a 3070 Ti Laptop GPU, which means the internal resolution is 720p. FPS drops mostly happen in areas with a lot of transparent meshes. There are other sudden frame drops in this video, but that's because of the video recorder eating system resources.
Unless I can find more ways to optimize this further, this is how the performance is going to be on release. However, I'd like to note that I am currently doing dithered transparency. If I wanted to implement alpha blending, it might come with a huge performance cost. Only time will tell.
Some LODs are visible in Rooftop Run because I am not handling instance visibility yet. Grass & plant instancers are not implemented either, causing them to not appear in Windmill Isle & Savannah Citadel. Also, pitch black areas require point lights to be placed manually, which is yet to be done.
This mod does NOT utilize RTX Remix in any way or form!
Highlights:
04:45 Goal ring shining on the ground in Windmill Isle Act 2
09:29 Unimplemented error shader contributing to global illumination in Rooftop Run
19:52 Cool water reflections in Cool Edge
24:02 Rings illuminating the environment in Arid Sands
24:43 Dash rings illuminating the environment in Arid Sands
25:35 Goal ring shining on the ground in Arid Sands
29:36 Goal ring shining on the ground in Skyscraper Scamper
30:31 Cool water reflections in Jungle Joyride
33:12 Switch illuminating the object in Jungle Joyride
Unleashed Project by Team Unleashed: www.moddb.com/mods/sonic-generations-unleashed-project
Timestamps:
00:00 Windmill Isle Act 1 (Day)
01:19 Windmill Isle Act 2 (Morning)
05:08 Savannah Citadel (Sunset)
08:19 Rooftop Run (Sunset)
13:29 Dragon Road (Night)
17:53 Cool Edge (Morning)
22:06 Arid Sands (Night)
26:03 Skyscraper Scamper (Morning)
30:06 Jungle Joyride (Morning)
Performance is looking very promising. This video is using DLSS Quality Mode at 1080p on a 3070 Ti Laptop GPU, which means the internal resolution is 720p. FPS drops mostly happen in areas with a lot of transparent meshes. There are other sudden frame drops in this video, but that's because of the video recorder eating system resources.
Unless I can find more ways to optimize this further, this is how the performance is going to be on release. However, I'd like to note that I am currently doing dithered transparency. If I wanted to implement alpha blending, it might come with a huge performance cost. Only time will tell.
Some LODs are visible in Rooftop Run because I am not handling instance visibility yet. Grass & plant instancers are not implemented either, causing them to not appear in Windmill Isle & Savannah Citadel. Also, pitch black areas require point lights to be placed manually, which is yet to be done.
This mod does NOT utilize RTX Remix in any way or form!
Highlights:
04:45 Goal ring shining on the ground in Windmill Isle Act 2
09:29 Unimplemented error shader contributing to global illumination in Rooftop Run
19:52 Cool water reflections in Cool Edge
24:02 Rings illuminating the environment in Arid Sands
24:43 Dash rings illuminating the environment in Arid Sands
25:35 Goal ring shining on the ground in Arid Sands
29:36 Goal ring shining on the ground in Skyscraper Scamper
30:31 Cool water reflections in Jungle Joyride
33:12 Switch illuminating the object in Jungle Joyride
Unleashed Project by Team Unleashed: www.moddb.com/mods/sonic-generations-unleashed-project
zhlédnutí: 38 957
Video
Generations Raytracing - Crisis City without Iblis
zhlédnutí 6KPřed 8 měsíci
Upcoming mod that adds real-time GPU raytracing to Sonic Generations. Global illumination, shadows & reflections are completely real-time and raytraced. In this video, I'm showcasing the feature where you can immediately switch to another level's lighting. The video was recorded on a RTX 3070 Ti Laptop GPU using DLSS Balanced mode. Crisis City is particularly demanding, so there are some dips t...
Generations Raytracing - Sky Sanctuary in Space
zhlédnutí 3,2KPřed 8 měsíci
Upcoming mod that adds real-time GPU raytracing to Sonic Generations. Global illumination, shadows & reflections are completely real-time and raytraced. In this video, I'm showcasing the feature where you can immediately switch to another level's lighting. I am aware that it looks like "SEGA, hire this man!" right now, but I wanted to exaggerate the emission for demonstration. The video was rec...
Sonic Generations - Shivery Mountainsides with First Person Camera Mod
zhlédnutí 13KPřed 2 lety
Shivery Mountainsides by Goalringmod27: gamebanana.com/mods/314919 This version of the first person camera mod is not released yet.
Sonic Unleashed (Xenia Partial Blackout Workaround) - Skyscraper Scamper Act 1
zhlédnutí 11KPřed 2 lety
I've been researching what causes the blackouts/crashes in Sonic Unleashed when using Xenia. I haven't been able to pinpoint the actual reason, but I found many functions that cause them. Suppressing them with a modified Xenia build (to inject code into the emulated CPU code) makes most stages playable. I'll keep my research going so that we can hopefully fix the issue globally for the emulator...
Sonic Generations - First Modern Sonic Gameplay
zhlédnutí 4,6KPřed 3 lety
Just kidding, it's my Sunset Heights mod. Get it here: gamebanana.com/mods/288972 Video recorded & edited by saguinee.
Sonic Generations - PBR Shaders - Preview 2 (WIP)
zhlédnutí 6KPřed 3 lety
Sunset Heights has been released! gamebanana.com/mods/288972 Happy new year! (Before you ask, the video was recorded at 1080p then upscaled to 4K. I have done this to get higher quality at 1080p because CZcams is garbage and native 1080p uploads look like trash.) There's a lot of changes here. First off, Sonic Generations' renderer has been converted to deferred, so in result, I have implemente...
Project DIVA Future Tone - Sonic x Shadow x Silver (3rd Anniversary Remaster)
zhlédnutí 1,5KPřed 3 lety
the remaster that literally nobody asked for recording by M&M (this is a shitpost if you can't tell)
Sonic Generations - PBR Shaders (WIP)
zhlédnutí 5KPřed 4 lety
Sunset Heights has been released! gamebanana.com/mods/288972 This video was supposed to be unlisted but I forgot to change its visibility while uploading it overnight, oops. This video showcases the PBR shaders that I've been working on for more than 2 weeks. Why? Why not? I've been using Sonic Forces for reference and I think I got it to look pretty close. Currently, there's something extra th...
Project DIVA F - Sonic x Shadow x Silver (RPCS3)
zhlédnutí 4,3KPřed 6 lety
lol memes If you want to see an actual import: czcams.com/video/nUNxOnuJE7I/video.html
Sonic Generations - A different Rooftop Run
zhlédnutí 1,8KPřed 7 lety
I basically mirrored the stage... muscle memory totally screws you up like this. 2021 Update: I've released a mod that applies this globally to all stages, check it out: gamebanana.com/mods/329243
Sonic Generations - Good, Great, Awesome, Amazing...?
zhlédnutí 13KPřed 7 lety
I'm basically testing my CSB Builder. Turns out tricks are in separate cues so it allows you to do neat stuff like this. Too bad they don't seem to play in order... yet.
Sonic Generations - Quickstepping to Walls
zhlédnutí 1,6KPřed 7 lety
I forgot I had the sound frequency at 24000 fuck anyway happy new year
Sonic Lost World - Jason Griffith voice mod
zhlédnutí 7KPřed 7 lety
Sonic Lost World - Jason Griffith voice mod
Here's the Jason Griffith voice mod you all wanted for Lost World
zhlédnutí 1,1KPřed 7 lety
Here's the Jason Griffith voice mod you all wanted for Lost World
Sonic Generations - Original Aquarium Park lights
zhlédnutí 1,5KPřed 7 lety
Sonic Generations - Original Aquarium Park lights
Sonic Colors - Jason Griffith voice mod
zhlédnutí 9KPřed 7 lety
Sonic Colors - Jason Griffith voice mod
Sonic Lost World - Generations stage port
zhlédnutí 4,8KPřed 8 lety
Sonic Lost World - Generations stage port
Sonic Lost World - Unleashed stage port
zhlédnutí 4,4KPřed 8 lety
Sonic Lost World - Unleashed stage port
Sonic Lost World - Modifying HHD scene format
zhlédnutí 802Před 8 lety
Sonic Lost World - Modifying HHD scene format
you want to tell me that Sonic never gets motion sickness, huh?
please optimize it if you can i really wanna play it lol
The sound when you press boost is just a vine boom lol
At the end of the day, ray tracing is just a more modern method to achieve what Unleashed was already doing back in 2008.
_Rolling around at the speed of sound..._ _Rolling around at the speed of sound..._ _Rolling around at the speed of sound..._ _Rolling around at the speed of sound..._
_Ooh, a clone of myself!_
kage bushin no jutsu
New from Sega and Sonic Team Sonic Multiple Generations
Where the fuck is the music.
Bro put a bine boom in the boost🤨
IM CRYING LAUGHING
BTS going for a run
No ear rape warning or nothin
XD
How many Sonics does it take to Sonic?
Sonic 4 is that u
The boost sound should be how it is normally (real)
Sonic are vine booming
**TOOGETHER WE CANSHOWTHEWORLDWHATWWCANDO**
ow my ears ow OW OW OW OW
the boost sounds like a bass boosted vine boom
Too easy!!
These fellas seem to do some jokes in their way to escape the city
Sonic boom! Sonic boom! Sonic boom!
I love the boom sound whenever boost mode is being used.
i guess you could say its a stam-speed! get it?
blud created the vineboom sound 💀
I'M SORRY BUT THE LITTLE STEP SFX ARE MY FAVORITE😭😭 i would like a 24 hour version of that now please🗣️
pikmin sonic
When you think about it, just one Sonic boosting should sound at least that loud. They call it a sonic boom for a reason.
Vine boom
1:30 THAT IS SO HALARIOUS LMAO
Mom: Kids tomorrow your cousin is coming to spend the week! Me and my brothers:
Sonic forces mobile
THE FUCKING RESULTS I CANT LMFAO
Broo LMFAOOOOOOO
It sounds like vine boom
Time traveler: Steps on a bug Kirby Mass Attack:
The boost sound's kinda like 🤨
2:58 Every Sonic: thanks for watching! See ya next time!
1:53 Leader Sonic: come on, boys! Just keep running no matter what! The other Sonics: Ok!
The Fact that their no audio (Just the sound effects), just makes this, somewhat ASMR-like
0:16 Headphones, gone, eardrums, disintegrated, mind, BLOwN
Follow them Set them free Trust them and they will escape from the city
Just like forces....just like forces....
The boost sound is just a supersonic boom.
Taking the phrase “Attack of the Clones” to a whole new level.
Muslims when they see a lone white woman.
?
Civilians: Why there's many hedgehogs *Sonic Vine Boom Boost*
Now i wonder what this would be like with a proper 16 player squad.