Giulio Dondi
Giulio Dondi
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KSP - Space Shuttle RTLS revisited with real guidance programs
I revisit the Space Shuttle Return-to-Launch-Site abort using my OPS1 program for ascent guidance and OPS3 for glide and landing.
System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti
KSP version 1.12.3
Modlist (non-exhaustive) :
-Real Solar system + dependencies
-EVE Raymarched Volumetrics (Early access)
-ballisticfox's RSS Reborn
-Realism Overhaul + dependencies
-Kerbal Operating system
-Principia
-Kerbal Konstructs
-KerbinSide props
-OSS statics
-Tundra space center
-kOS Ferram plugin
-My own fork of Ferram Aerospace (github.com/giuliodondi/Ferram-Aerospace-Research-modded)
-My own fork of Space Shuttle System (github.com/giuliodondi/Space-Shuttle-System-realistic-aerodynamics)
-the kOS Shuttle OPS1 script
(github.com/giuliodondi/kOS-Shuttle_OPS1)
-the kOS Shuttle OPS3 script
(github.com/giuliodondi/kOS-Shuttle-OPS3)
-My own fork of SpaceODY's STS Locations (github.com/giuliodondi/STS-Locations)
Music:
- Darkfall by Karl Casey @ White Bat Audio
- Winter Storm - Junichi Nakatsuru, AC5 OST
- Redemption by Karl Casey @ White Bat Audio
zhlédnutí: 5 471

Video

KSP -New Space Shuttle System features
zhlédnutí 1,7KPřed 28 dny
A short video to show some of the new feature I've been working on for the Space Shuttle System mod View the progress at the mod repository page: github.com/giuliodondi/Space-Shuttle-System-realistic-aerodynamics
KSP - Space Shuttle OPS3 entry and landing kOS program
zhlédnutí 12KPřed 4 měsíci
I showcase the newly-completed Entry and Landing kOS Script for the Space Shuttle. Adapted and inspired by the real-life Shuttle avionics. Grab it from the GitHub repo: github.com/giuliodondi/kOS-Shuttle-OPS3 _For bug reports, open up and issue on the GitHub repo_ System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti KSP version 1.12.3 Modlist (non-exhaustive) : -Real Solar system dependencies -EV...
KSP- Space Shuttle Autoland with kOS
zhlédnutí 2,3KPřed 6 měsíci
I showcase my progress on automatic landing of the Space Shuttle using real-life guidance algorithms System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti KSP version 1.12.3 Modlist (non-exhaustive) : -Real Solar system dependencies -EVE Raymarched Volumetrics (Early access) -ballisticfox's RSS Reborn -Realism Overhaul dependencies -Kerbal Operating system -Principia -Kerbal Konstructs -KerbinSide...
KSP - Space Shuttle Classified Satellite Mission
zhlédnutí 2,7KPřed rokem
I perform the infamous Reference Mission 3B with the Space Shuttle, involving the intercept retrieval of a satellite in less than one orbit. System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti KSP version 1.12.3 Modlist (non-exhaustive) : -Real Solar system dependencies -Extreme Visual Overhaul -EVE Raymarched Volumetrics (Early access) -My own fork of Ferram Aerospace (github.com/giuliodondi/Fe...
KSP - (not quite successful) SOCK reentry script test
zhlédnutí 985Před rokem
I test the SOCK Space Shuttle with my reentry script with no particular alterations to the RO configs. Reentry goes somewhat well, TAEM less so, while Approach is all over the place.
KSP - Shuttle landing in volumetric clouds
zhlédnutí 1,4KPřed rokem
Fun little video showcasing the new volumetric clouds available in Kerbal Space Program. I also show the latest improvements to the Shuttle landing script: Fly-By-Wire steering, smooth HAC guidance, and realistic HUD decluttering. Audio is a montage of recordings from STS-115 and STS-129. System : i5 13600k@ 5.1 GHz , 64 Gb RAM, RTX3090Ti KSP version 1.12.3 Modlist (non-exhaustive) : -Real Sola...
kOS Space Shuttle Re-entry Guidance improvements
zhlédnutí 2,6KPřed 2 lety
I present the updated version of my Shuttle Entry and Approach guidance, with a new HUD for reentry, Control-Stick-Steering functionality for manual control and TAEM guidance in-between Entry and Approach Find the script in my GitHub repository: github.com/giuliodondi/kOS-ShuttleEntrySim System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaustive) : -Real Solar sy...
KSP - Space Shuttle TAL abort with kOS
zhlédnutí 12KPřed 2 lety
Space Shuttle Endeavour performing aTransatlantic Abort Landing (TAL) in Kerbal Space Program with RSS/RO. Endeavour lands safely in Zaragoza, Spain. The Shuttle is under complete kOS control from liftoff to approach initiation. I use my own ascent and reentry guidance scripts, modified to perform the abort. System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaust...
KSP - Space Shuttle around the Moon
zhlédnutí 8KPřed 2 lety
My first cinematic KSP video. I send Space Shuttle Atlantis around the Moon in Real Solar System using a MLV Saturn V with liquid boosters. 0:00 Launch 3:56 TLI 5:42 Moon Flyby 7:12 Aerobraking 7:56 Reentry 10:04 Landing System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaustive) : - Real Solar system dependencies - RSS 16k textures - Ferram Aerospace - Realism O...
KSP - Lunar Landing with kOS and PEG
zhlédnutí 8KPřed 3 lety
A showcase of my Lunar Landing script adapted from my Ascent script. The braking guidance is done by Powered Explicit Guidance (of UPFG ) which the ntransitions into a gentle hover and descent. The guidance algorithm is a modified version of Reddy's PEGAS System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaustive) : -Real Solar system dependencies -RSS 16k textur...
How do rockets guide themselves to orbit?
zhlédnutí 3,7KPřed 3 lety
This is an explanation of Powered Explicit Guidance, the guidance algorithm used by the Space shuttle to achieve orbit. My own kOS ascent script based on Reddy's PEGAS is shown as a demonstration of the algorithm. System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaustive) : -Real Solar system dependencies -RSS 16k textures -Ferram Aerospace -Realism Overhaul dep...
Shuttle Deorbit planning with kOS and Trajectories
zhlédnutí 2KPřed 3 lety
A short video explaining how to use my script and the Trajectories mod in conjunction to deorbit the Space shuttle in Kerbal Space Program RSS. The script : github.com/giuliodondi/kOS-ShuttleEntrySim Trajectories : forum.kerbalspaceprogram.com/index.php?/topic/162324-18-111x-trajectories-v240-2021-02-07-atmospheric-predictions/ System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP 1.9.1
Space Shuttle Deorbit and Re-entry Guidance with kOS
zhlédnutí 26KPřed 3 lety
I finally released on GitHub my kOS scripts to perform deobit, re-entry and landing of the Space Shuttle. You can find them at github.com/giuliodondi/kOS-ShuttleEntrySim This video is a demonstration of how I use them in concert with other mods to land the Shuttle in KSP System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaustive) : -Real Solar system dependencies...
KSP - Space Shuttle RTLS abort with kOS
zhlédnutí 40KPřed 3 lety
Space Shuttle Discovery performing a Return To Launch Site abort following an engine failure in Kerbal Space Program. The Shuttle is under complete kOS control from liftoff to approach initiation. I use my own ascent and reentry guidance scripts, modified to perform the abort. System : i5 8600k @ 4.6 GHz , 32 Gb RAM, RTX2080 KSP version 1.9.1 Modlist (non-exhaustive) : -Real Solar system depend...
KSP - Space Shuttle reentry and landing in Real Solar System
zhlédnutí 109KPřed 3 lety
KSP - Space Shuttle reentry and landing in Real Solar System
KSP - Space Shuttle Challenger in RSS
zhlédnutí 15KPřed 5 lety
KSP - Space Shuttle Challenger in RSS

Komentáře

  • @eliottspeedy7612
    @eliottspeedy7612 Před 2 dny

    how can I activate the reentry glow effect ? Is it an engine, is automatic or something else ?

    • @giuliodondi
      @giuliodondi Před 2 dny

      it's just an emissive wired to the part temperature, you don't do anything yourself

  • @Ejd582
    @Ejd582 Před 5 dny

    please make a video of how to install your shuttle mod dependiences etc

  • @kiwakatoraco8533
    @kiwakatoraco8533 Před 7 dny

    Really love the glowing on reentry but I would say that that plasma forming on the ship is not really cloudy but still epic!

  • @Hsa12354
    @Hsa12354 Před 11 dny

    This is honestly incredible, I just have one question does it work with SOCK and ksrss

    • @giuliodondi
      @giuliodondi Před 11 dny

      no, the programs are calibrated for my fork of SSS and full RSS/RO

    • @Hsa12354
      @Hsa12354 Před 9 dny

      @@giuliodondiok thanks great job though

  • @lerk.
    @lerk. Před 12 dny

    RTLS abort aka taking the shuttle out for a spin

  • @NollieFlipX
    @NollieFlipX Před 12 dny

    That was so cool to watch

  • @AbhChallenger
    @AbhChallenger Před 13 dny

    This is already so amazing. But think about this. They built this complicated software into the shuttle during the era of disco music. It also had to be synchronized across multiple computers with the power to detect and vote out a broken system. And it HAD to work. There was no way a human could calculate all this by looking at the instruments. It either had to work or the president was going to have to make a sad speech. My respect to the software and hardware engineers and the many people that contributed to this amazing piece of software history. And thank you for doing your part to show us this amazing piece of history.

    • @giuliodondi
      @giuliodondi Před 12 dny

      For those reasons they had the BFS, an isolated computer running a sinplified version of the guidance equations and the OS. There is this presentation on software-induced Loss of Crew and Vehicle (LOCV) www.slideshare.net/slideshow/space-shuttle-flight-software-pass-loss-of-crew-errors-jk-orr-20150827-52150515/52150515 which details one simulated emergency where two rapid engine failures bricked all four primary computers, without the BFS it would have been fatal

  • @anonanon5146
    @anonanon5146 Před 13 dny

    Can it do Columbia?

  • @gabrielbonfim3077
    @gabrielbonfim3077 Před 13 dny

    Hi! Is EVE Raymarched Volumetrics (Early Acess) the volumetric cloiuds mod from blackrack?

  • @josublancoortiz9824
    @josublancoortiz9824 Před 14 dny

    Lovely lovely programming there mate

  • @xtron1234
    @xtron1234 Před 14 dny

    Tasteful Ace Combat 5 music. Though it would be rather sudden in a funny way if Ofnir and Grabacr showed up as they did. Very nice video all in all!

  • @Cameron_the_Robot
    @Cameron_the_Robot Před 15 dny

    Awesome video, I enjoyed watching this. My son is learning about this stuff and i wanna learn it with him!

  • @eekee6034
    @eekee6034 Před 15 dny

    Amazing to see such automated control, but why does is broken engine lit at times after it fails?

    • @giuliodondi
      @giuliodondi Před 15 dny

      In the several takes I did, sometimes the right engine was shut down. The first engine to fail is either the left or the right at random

  • @tinto278
    @tinto278 Před 15 dny

    Worm shuttle > Meatball Shuttle.

  • @MaoistBanker
    @MaoistBanker Před 15 dny

    I have no doubt Eileen Collins would have aced this had it been required for STS-93

  • @Dominion69420
    @Dominion69420 Před 16 dny

    This is so fucking awesome. Fantastic work!

  • @raptormm4005
    @raptormm4005 Před 16 dny

    holy shit your aerodynamic model handles so well, I'm definitely flying the shuttle with a joystick now

  • @dsdy1205
    @dsdy1205 Před 16 dny

    "Single engine Zaragoza 104"

  • @kerbaman5125
    @kerbaman5125 Před 16 dny

    Wow, that's really cool!

  • @Tmccreight25Gaming
    @Tmccreight25Gaming Před 16 dny

    Funny how the letters RTLS used to send shivers down the spines of every spaceflight fan but now those letters just mean "cool we get to see a SpaceX Booster land on land instead of at sea"

    • @giuliodondi
      @giuliodondi Před 16 dny

      If humans were on board we would still shiver I think

    • @dsdy1205
      @dsdy1205 Před 13 dny

      ​@giuliodondi not as much, the Shuttle had such a low TWR during its RTLS and such a narrow flight envelope that made RTLS hair raising I rather suspect Starship's envelope will be much larger.

  • @judet2992
    @judet2992 Před 16 dny

    Shows the power of the RS-25s that even with two or one they can still get the orbiter back.

    • @giuliodondi
      @giuliodondi Před 16 dny

      in a 2EO situation you only get the Orbiter back if you're in the last 30 seconds or so of powered RTLS or you're in a 2EO GREEN area and within range of Bermuda or an ECAL site, or single engine TAL/ATO. Any other situation and you have to bail out

    • @judet2992
      @judet2992 Před 16 dny

      @@giuliodondi yeah, but still, impressive.

  • @atempestrages5059
    @atempestrages5059 Před 17 dny

    That was breathtaking and frightening to watch.

  • @andrewhofmann5453
    @andrewhofmann5453 Před 17 dny

    Ive always admired anyone who can make kOS work well, great job!

  • @jross1269
    @jross1269 Před 17 dny

    babe its time for your daily giulio dondi guidance-posting!!!!

  • @nikelinq2899
    @nikelinq2899 Před 17 dny

    (In KSP RSS) While launching out of vandenberg (using your script) I actually had to do an RTLS abort. It was scary, it was precarious, but we made it home

    • @judet2992
      @judet2992 Před 16 dny

      The shuttle never did an abort, what are you talking about?

    • @Kanru-5829
      @Kanru-5829 Před 16 dny

      @@judet2992 he’s talking about in game

    • @judet2992
      @judet2992 Před 16 dny

      @@Kanru-5829 ah nice

    • @nikelinq2899
      @nikelinq2899 Před 16 dny

      @@judet2992 I was referring to KSP RSS, and there was a shuttle abort STS-51F it was an ATO (Abort to orbit) after a single RS-25 failed 5 minutes into the flight

    • @judet2992
      @judet2992 Před 16 dny

      @@nikelinq2899 ah thanks, also I meant RTLS abort.

  • @Ph33NIXx
    @Ph33NIXx Před 17 dny

    Impressive... really impressive.

  • @famlrnamemssng
    @famlrnamemssng Před 17 dny

    Rtls seems like something I’d do just messing around in ksp

  • @LuccasLab
    @LuccasLab Před 17 dny

    babe wake up new Giulio Dondi just dropped

  • @matthewdev
    @matthewdev Před 17 dny

    The Shuttle sure is a cool vehicle, but these abort scenarios are just insane. And to think that the shuttle could've been quite different, if not for that one very specific mission profile the DoD wanted (and never got to do it)

    • @giuliodondi
      @giuliodondi Před 17 dny

      In 1971 the Shuttle baseline was quite different, with smaller wings and internal fuel tanks. Yet, it still had an RTLS abort scheme involving a combined aerodynamic-thrusting turn to reverse course. You can read about it here: ntrs.nasa.gov/api/citations/19720006189/downloads/19720006189.pdf , not sure if this would have been that much safer. All the problems with the Shuttle concept fundamentally stem from the horizontal-landing/spaceplane paradigm. But spaceplanes are cool. Also, the Vandenberg once-around crossrange requirement was not exactly imposed on NASA by the Air Force, I think they wanted it anyways for aborts, but I don't have a reference for this sadly

    • @matthewdev
      @matthewdev Před 16 dny

      @giuliodondi I must confess, I saw that information in a Scott Manley video, stating that the modifications required for the shuttle to fulfill that specific mission profile had made the orbiter more complex than it otherwise had to be, especially regarding the extended hypersonic glide time requirement. It's been a good while since I've watched it, could very well be wrong

    • @giuliodondi
      @giuliodondi Před 16 dny

      @@matthewdev I know exactly the video, the one about the 3A/3B missions. The Air Force requirement was being able to launch into polar orbits from Vandenberg. Then, in 1973, the Vandenberg launch was formalized into the 3A/3B reference mission profile, involving deployment or retrieva of a satellite and reentry in a once-around orbit. These missions did drive the aerodynamic and heat shield design, and yet there is no explicit mention of them beyond a couple papers in 1973/74. This 1977 paper here ntrs.nasa.gov/api/citations/19770026315/downloads/19770026315.pdf studies the exact reentry profile for a once- around mission from Vandenberg and yet doesn't mention the 3A/3B reference profiles. My speculation is that the 3A/3B missions were nothing more than wargame studies (because they're ludicrous and only make sense in a state of war) but the high crossrange WAS useful to NASA for once.around abort capability for the Vandenberg mission they actually were going to fly (STS-62A) . Moreover, high crossrange gives you two or three deorbit windows every day for pretty much any landing site at almost any inclination, so you can wait for weather to clear up, which they did a lot

  • @LeonelEBD
    @LeonelEBD Před 17 dny

    RTLS is just plain crazy!

  • @Kanru-5829
    @Kanru-5829 Před 17 dny

    Funny to think how every single trajectory screen that the shuttle had was just basically “Here are two lines and a shuttle symbol, keep the shuttle within the lines.” Really amazing video though!

    • @giuliodondi
      @giuliodondi Před 17 dny

      Towards the end of the program they implemented the ASCENT BEARING and ENTRY BEARING displays which basically are moving maps, kind of like the Orbiter2016 MFDs. They first flew them on STS-126

  • @listener-tt1gw
    @listener-tt1gw Před 17 dny

    impressive

  • @eclipticsim
    @eclipticsim Před 17 dny

    How do you get your fork of sts locations to work with RSS reborn?

    • @giuliodondi
      @giuliodondi Před 17 dny

      never tried this. I would just keep the KK groups and static configs and throw the rest, like the Edwards and Vandenberg terrain

  • @spacebeetle
    @spacebeetle Před 18 dny

    you're a god

  • @21volts_gaming_official

    Could you please demonstrate a contingency abort mid-RTLS like you said it could? (Never mind lol, just finished the vid and saw you were already planning it.)

  • @nils8580
    @nils8580 Před 18 dny

    Really impressive work!

  • @dsdy1205
    @dsdy1205 Před 18 dny

    Broke: If Giulio Dondi kOS RTLS is so good, where is Giulio Dondi kOS RTLS 2? Woke:

  • @topphatt1312
    @topphatt1312 Před 19 dny

    Is this available on CKAN? Idk much about KSP modding and would find it easier if I could just download it using CKAN

  • @kryptoid2568
    @kryptoid2568 Před 22 dny

    Is this KSP had a child with Orbiter 2010?

  • @theroyalaustralian
    @theroyalaustralian Před 23 dny

    Now THIS is Pod Racing 😃😃 How about you teach us how to install all of these mods?

    • @giuliodondi
      @giuliodondi Před 22 dny

      czcams.com/video/5Qx6qRKsLuQ/video.html&ab_channel=RaizSpace czcams.com/video/k310jKB91qE/video.html&ab_channel=RaizSpace

    • @theroyalaustralian
      @theroyalaustralian Před 22 dny

      @@giuliodondi I think a video from your perspective would be faster, and much simpler.

  • @scarecrow108productions7

    1:03 This thing would pair well with Yukon's 747SCA craft too.

  • @Atonsis
    @Atonsis Před 27 dny

    What shows the flight path in the map view like that?

    • @giuliodondi
      @giuliodondi Před 26 dny

      Principia

    • @Atonsis
      @Atonsis Před 26 dny

      @@giuliodondi thank you! I posted an issue on your github. The Shuttle System wasn't showing up in the parts menu.

  • @shenherm
    @shenherm Před 29 dny

    The kOS scripts are unbelievably impressive. They also work flawlessly and are super reliable. Thanks for your work!

  • @jross1269
    @jross1269 Před 29 dny

    Swap the domestic ballistic missile alert system with the Guilio Dondi CZcams notification 🗣

  • @21volts_gaming_official

    Do you have a modpack? I got way too confused setting all the mods you use up.

    • @giuliodondi
      @giuliodondi Před 28 dny

      No, I don't have a modpack. The Shuttle mod and the scripts all have their dependencies listed, what's confusing about that?

  • @Slaintemaith
    @Slaintemaith Před 29 dny

    I love your work, sir!

  • @Kanru-5829
    @Kanru-5829 Před 29 dny

    The aerodynamic tailcone and the nose probe would make for interesting Enterprise-like test flights. Wonder how it'll turn out.

  • @nikelinq2899
    @nikelinq2899 Před 29 dny

    wake up babe new giuolio dondi video dropped

  • @jross1269
    @jross1269 Před měsícem

    Damn! That's a really cool collocation algorithm in your reentry burn!

  • @user-ry4si4te9i
    @user-ry4si4te9i Před měsícem

    What music did you use