![blauxx888](/img/default-banner.jpg)
- 22
- 77 656
blauxx888
United States
Registrace 7. 07. 2013
Formerly known as:
NightHawkNH
NightHawkNH
How To: Realistic Puddles with SSR in ROBLOX. (Screen Space Reflections)
Link for downloading textures:
assetdelivery.roblox.com/v1/asset/?id=YOUR_ID_HERE
Game (Really buggy, not ready for playing yet):
www.roblox.com/games/16864122705/Midnight-Mischief-Development-40-to-Alpha
Photo Software: (PaintDotNET)
www.getpaint.net/
assetdelivery.roblox.com/v1/asset/?id=YOUR_ID_HERE
Game (Really buggy, not ready for playing yet):
www.roblox.com/games/16864122705/Midnight-Mischief-Development-40-to-Alpha
Photo Software: (PaintDotNET)
www.getpaint.net/
zhlédnutí: 17 822
Video
This is Roblox? Midnight Mischief (Dev demo)
zhlédnutí 580Před 10 měsíci
hey people. this is just a short video demonstration to show what I've been doing with roblox's new modular city pack. I'm developing a game called "Midnight Mischief" using various models and tools, to hopefully put together a really fun game. The weapon system is my own modified version of the ACS 2.0 system. I coded mostly everything else. This game will be a hybrid between a competitive sho...
Roblox KOS Hype Music system test
zhlédnutí 135Před rokem
feature I made for my project that has progressively intensifying music as you get kills in quick succession. You can play the game as I work on it here: www.roblox.com/games/14078361744/Streets-RTX-Open-World-City-Domination
Ultimate Power in 2023
zhlédnutí 69Před rokem
what a 13 year old game would look like in modern time. www.roblox.com/games/9589777676/Ultimate-Graphics-Ultimate-Power-Parody-Showcase Play the current official release of Ultimate Power here: www.roblox.com/games/73537644/Ultimate-Power
stanley
zhlédnutí 135Před rokem
▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▓▓▒▒ ▓▓▒▒▒▒░░░░░░░░░░▓▓▓▓ ░░▒▒▒▒░░▓▓░░░░░░░░░░▓▓ ░░▒▒▒▒░░▒▒░░░░░░ ░░▓▓▒▒ ░░▓▓░░▒▒▒▒▒▒░░░░░░░░░░░░▒▒▓▓ ░░░░░░░░░░░░▒▒▒▒▒▒▒▒░░░░▒▒▒▒░░░░▓▓ ▒▒▓▓▓▓▒▒▒▒░░▒▒▓▓ ▓▓▒▒░░░░▒▒▓▓ ▓▓▒▒░░░░▒▒ ▓▓▒▒░░ ░░▒▒ ▓▓▓▓▒▒░░░░░░▓▓ ▓▓▒▒▒▒▒▒▒▒▒▒░░▒▒ ▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓ ▓▓██▓▓▓▓ ▓▓▒▒▒▒▒▒▒▒ ██▓▓▒▒▓▓▓▓▓▓▓▓██▓▓██░░░░░░▒▒▒▒▒▒▒▒ ▓▓▓▓▒▒▓▓▓▓▓▓▓▓▓▓████░░░░░░░░░░░░░░▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓██▓▓▓▓▓▓▒▒▒▒▒▒▒▒░░░░░░...
dev_log easter egg test
zhlédnutí 130Před rokem
plenty of easter eggs will be implemented meet Bob. He runs the gun store. Currently, he's inanimate. But I will make him more lively.
devlog_2_MuggerTest
zhlédnutí 54Před rokem
The Mugger: call Demarius and request a mugger, then pick your target. Once payment is sent, and a target has been acquired, a mugger will be spawned into the map. The mugger is a dark figure that is difficult to spot. They will pathfind to their target, and reduce their health by 1/2. After stabbing them, they run off with the money to the closest escape hole. Upon escaping, the caller will ge...
phone call test
zhlédnutí 52Před rokem
i'm making a game, I guess this spoils a bit of content I'm working on for it. Feel free to play it as I work on it. www.roblox.com/games/14078361744/Streets-RTX-Alpha-Dev-Test#!/about
cook for your mom NOW! i dare you
zhlédnutí 336Před rokem
your mom works hard take time to do things that make her happy :) music: In Central Park · Jackie Martin The Breeze ℗ Epidemic Sound Released on: 2011-09-30 Composer: Jackie Martin Music Publisher: Jackie Martin #steak #cooking #mothersday
Strucid is Back
zhlédnutí 7KPřed rokem
After generations of dormancy, Strucid is back better than ever. Credits: Music: czcams.com/video/2Tv9N3Lu5Y0/video.html&ab_channel=TusharSharma Stock Videos: "The Increase and Decrease of Stock Market Values Stock Videos by Vecteezy" www.vecteezy.com/video/1626175-the-increase-and-decrease-of-stock-market-values "Matrix Effect Background green Numbers Moving. green numbers moving fast. Loopabl...
just your average zero death enjoyer
zhlédnutí 87Před 3 lety
This is what happens when you don't die at all in a game of Recoil. video was too short to bother editing so it is a raw file, ignore the glitch at the start of the video, that's just nvidia NVENC being garbage.
CSGO: Funny Moments Vol. 1 [Voice chat moments]
zhlédnutí 458Před 4 lety
CSGO: Funny Moments Vol. 1 [Voice chat moments]
NightHawkNH VS Strucid AIMBOTTER (I 1v1'd a cheater)
zhlédnutí 822Před 5 lety
NightHawkNH VS Strucid AIMBOTTER (I 1v1'd a cheater)
HOW TO GET STRUCID AIMBOT 2020 WORKS!!1!1
zhlédnutí 40KPřed 5 lety
HOW TO GET STRUCID AIMBOT 2020 WORKS!!1!1
Strucid fastest FFA match? 60 SECONDS.
zhlédnutí 544Před 5 lety
Strucid fastest FFA match? 60 SECONDS.
amazing tutorial thanks
charli upload new video
there is another way that has its upsides and downsides, and that is using terrain water combined with the transparent texture method you described in the video. however you may need to actually move your map to align with the terrain, as terrain voxels are 4x4x4. you should then also configure water wave size and speed to 0, and set water reflectance to 1 and transparency to 0. the upside is that the reflections are actually upside down, however the downside is that the normal map of the water cannot be changed and thus the reflections themselves look very unnatural to puddles
the only way to delete the normal map of the water is to manually delete the texture from the roblox player files. this is the closest thing to actually good ssr puddles but unfortunately theres nothing else to do until roblox adds the ability to retexture the water.
@@exolyne. Yeah, I've seen this method, and it is unfortunate that we have to resort to such things just to get a cool effect. Honestly, everything will change if they ever add water as a material you can just use. The only other issue I can think of with that method is the performance cost. I ran into huge FPS dips when trying to use water instead of glass
doesnt work, graphics level is at max, tried direct x and oppen gl doesnt work.
@@fantasti3620 must be something on your end unfortunately. My game is currently up and playable and it's not broken there. Make sure you check the steps thoroughly to make sure you didn't miss something.
Wow nice
Nope doesnt work. Its still invisible
@@toysRrobloxYT Raise your studio render graphics settings. They need to be at least 17 or 18 I believe. So setting it to 21 should work
Wait, so if you create it at 21 setting, will others even see it? Like mobile players?
I would rather call it lens, it is probably focusing surrounding light in smaller space and transparency decreases focal lenght but i aint no scientist.
Thank you your a life saver
thanks
10/10 (enterable housing that can be edited just like grand theft auto would really sell the realism)
@@adil9606 I'll have some seamless interiors, such as stores, the bank, and some other functional buildings sprinkled in like the club, although that one isn't seamless, but all apartments work exactly the same as GTA. You claim a room, and entering it transports you inside with a transition. That's where you'll go to start jobs and view daily quests
@@blaux that is a golden game then hope you succeed !!! (remember me lol)
How do you not have more subscribers???
I tried your game and it looks very good. The performance is kinda bad but it's probably due to roblox limitations. Oh and I think it would be better if you could play it in first person.
i am REALLY looking forward to this game. although there is some stuff that could be better, it’s still a well-made game.
@@flop.a Don't worry, for the past couple months I've been working on the biggest update that will include intelligent NPC's, and a lot of bug fixing. It's still nowhere near release state, but I'd rather at least let people enjoy the exploration aspect of it for now
@@flop.a I would like to know your opinion on things you want to see changed, I don't actually get much feedback on this project
@@blaux that’s great to hear! and also absolutely, i’ll give you some feedback. first of all, and i haven’t actually tested this myself, is layered clothing, bundles, basically anything that can be very large and makes it harder to aim at people. so don’t allow these if you can. second, which can be bad in some way because this can make hitboxes smaller, is to remove avatar height limitations. third, which doesn’t really bother me, or i think any players in general and only needed a rework if you want to polish the game more is animations. fourth, add a medkit and or bandages. pretty much all i have to say. also i’m sorry if there are any grammatical errors, i am not a native speaker and yes the no capitalizations is intentional. anyway i hope you find anything useful and cya.
Lagoon.
We got realistic Roblox before GT6
It’s not making the miror effect
@@zachariestudio Make sure your studio quality settings are set to 21. A friend of mine had this setting reset and he thought it was patched, but after changing that setting quickly returned.
@@blaux I Did, but it’s not like a mirror, it stays as the same effect at the start
its pached
@@JoopRBLX just did it. Check your studio quality settings. Make sure they are at 21, otherwise you won't get the reflection
@@blaux Thanks now it works.
soon we'll get roblox pathtracing 🙂
this is really cool
If one day Roblox adds RT to Roblox Studio, I'm going to enjoy it like you can't imagine.
@@damian-ps3jz we can only hope
This lagoon cost 70k.
Omg GTA 6 in roblox leaked
Chessecake
USING THIS FOR SCHOOL BATHROOM SIMULATOR 🤩🤩🤩
it doesnt work for me
are you gaben
Im glad to see charlie doing development on roblox
How would i do this with pbr? Is there any better way than doing it with every png and have it be imperfect?
I'll be working on an update that makes this trick more versatile, but given the limitations of the engine I think this is currently the best you can get. If you want to do this with nice PBR textures, I recommend taking existing ones and just modifying the color map to add the empty space for the puddles
@@blaux what about the other texture parts tho like roughness
This is an excellent video, thank you.
taking notes
will you be trying volumetric effects? i went down a roblox graphical glitch rabbithole
Woah 22 hours ago o_O
@@lossycompressed where
i’ll 3089 your asimo
tf is penguinz0 yapping about
Update: ACS is removed and will not be used for the final project. I instead am working on my own gun system from scratch
you just saved your game
@@lossycompressed yeah. Originally I didn't plan for this game to be anything big. But ACS was genuinely a limitation.
W
is there any way to just have the puddle itself and still have it look like a puddle
@@user-unavailable I'll be trying to find a way to do that, so far no luck since the glass bug doesn't play nice with meshes
@@blaux ok
I never knew about this technique and thanks cuz I will use in my future games. Before knowing this, I used to make reflections by using a whole Reflections Module that worked inside a ViewportFrame inside a SurfaceGui locally. It worked but was pixelated and caused lag since it literally duplicated the map.
i have my rendering at level 21 and it still doesnt work
@@blixoon7403 Make sure you're using a part when making glass, not a mesh part.
i have an idea to get across the weird effect when you're not looking directly forward or only slightly down/up in a function binded to renderstep (camera priority + 1 ofc) change the transparency of the glass depending on the y axis of the player camera's lookvector, since the glass is pulled down the higher it's transparency is (past 1), i'm gonna try and do it rn
Dang I got to try that
This is really sick I hope they don't patch this, I will definetly use this on my upcoming game, thank you!
I ran into a small issue, When trying to download a texture, It just saved the image right away when I pressed enter instead of being able to change the name and stuff, any ideas?
@@araresuI don't have any ideas, but did the glass work for you? For me, it didn't work. Again, sorry for not being able to help.
@@14A013 Yeah it works, you need to change your studio settings though, theres a setting called editor quality level, set it to 16
@@araresu just rename the file after it has been downloaded. adding ".png" to the file name is simply a way of telling an OS/any other system what the file extension is without having to check it in the actual file itself
hey this is an awesome video!! i love love love how your game looks and i was wondering if i could get advice on general visual lighting for a nighttime scenery! i noticed on the roads in your builds, there was a slight reflectance from the blade's light source (besides the puddles) and i love the dark atmosphere you created. do you have any advice on how to create this realistic visual for roblox studio?? tysm!!
@@livyanna I actually just started this project messing around with the city template you can get on Roblox when you make a new place. As for the wet look, you can accomplish that by using a surface appearance with a high-contrast texture set for the roughness map. I actually just play around with random images until I get my desired effect. I appreciate the kind words and can't wait for you to see the end results 🙏🏻
Unfortunately, apparently this has been fixed, the glass does not become reflective, or I am doing something wrong, what other ways are there to do something similar
@@VladoZ_official Might have to change studio render quality in settings.
@@blaux i select 21
@@VladoZ_official still works
@@pessima_rbx Can you tell me more about how to implement this?
This looks so out of place lmao, reflections in roblox aren't too common I really hope they don't patch this. Great video and demonstration
there was something like this for a long time now. back then people just use terrain water just thinly layered over the surface to actually reflect stuff (but its best used only if the map is like one flat floor). also this glass bug is not ssr, its a buggy refraction
@@lambdadelta821 Yeah I know it’s not true SSR, but it’s pretty goddamn convincing if you don’t look too close. It adds a lot to little things like water
@@defenestratorr yea true, this bug actually works really well on some maps
Still working?
it doesnt work for me idk y
@@GamerTheMexican It works for me now, You just have to set the graphics level to 16 ahead
Why is penguinz0 so good at making games
That was the first thing I thought lol
Maybe he's trying to make a place for himself on this kids platform to found something he likes .
@@African-AmericanGoosemake you sense no
@@localscriptedthe penguinz situation is crazy
@@African-AmericanGoose I've looked at this comment for like three minutes and I still can't understand what it's trying to say
the slate part's transparency goes on top of any transparency in the puddle's image
LIFE SAVER!
i love hacky tricks like these. i knew ab the transparent glass thing but learned something about the other stuff
btw the game ur making looks similar to mine 😭
glad to see you found the forest megascans I uploaded! (back in 2021 when I had no idea of copyrighted materials LOL) make sure to only use them in studio and dont publish them since they're not supposed to be allowed to be used outside of unreal engine.
@@KimWon-Il haha oops
thats actually super cool i knew about the highlight and glass reflection but i didnt think of putting a part above it to make it look more see thru
just buy v3 pro
Some people don't like to buy a solution to a problem they already bought.
@@blaux some people need to get real with themselves and realise that the fix is not going to last forever. Once you do this you are going to have problems again in the near future. You get the new tech for example v3 pro and you are set for next 2,3 years etc
how did you tile the puddle in your game?? when i try to make it big, it just stretch instead of tiling- can you make a example for more large scale version of this?? or make uncopylocked example please
The road is built in segments rather than stretching parts. You can find the exact assets by creating a new game and selecting the city template. The city template is what I started messing around with when I made this project.
hey, im wondering how you got the entire road to have the effect? did you make separate textures for sections of the road or one big seamless puddle texture overlap for the entire road?
I did it for each unique texture. The intersection and the main roads were the only two textures, and they are repeated. The textures were designed to be seamless, so they can connect
@@blaux thanks a lot for the quick response and information!! I can't wait to see how your project ends up looking like!
Thanks man! It'll be a while before an official release, but there's going to be a ton of stuff to do@@luxor4804
Dude you are a life saver for this video thank you so much!