York Reacts
York Reacts
  • 292
  • 2 062 430
Diablo IV Vessel of Hatred Trailer Reaction from Game Dev
The first major expansion for Diablo 4 is here and it is called Vessel of Hatred. Join Mike York Senior Animator and Game Developer as he takes a deep dive into this trailer admiring every frame of this beautiful cinematic from Blizzard.
Diablo 4 has some incredible cinematics and trailers and this might be the best one yet.
Join this channel to get access to perks:
czcams.com/channels/SdV3P3i2vINMysdqSSOiJw.htmljoin
zhlédnutí: 3 029

Video

Silent Hill 2 Gameplay Breakdown with Animator Mike York
zhlédnutí 3,1KPřed 21 hodinou
Join me as I take a look at the latest gameplay trailer for Silent Hill 2. I take a deep dive into the animation and gameplay mechanics and see what is going to be unique and special to this remake. This horror game is such a fun experience. #silenthill2 #teambloober #playstation Join this channel to get access to perks: czcams.com/channels/SdV3P3i2vINMysdqSSOiJw.htmljoin
Silent Hill 2 Remake Trailer Reaction from Game Dev
zhlédnutí 6KPřed 23 hodinami
Join game developer and senior animator Mike York as he checks out the latest Silent Hill 2 trailer that was released during the Playstations State of Play. Join this channel to get access to perks: czcams.com/channels/SdV3P3i2vINMysdqSSOiJw.htmljoin
Animator Gives Thoughts on Pixars Recent Layoffs
zhlédnutí 687Před 21 dnem
Join me as I give my thoughts on the recent layoffs happening over at Pixar Animation Studios. Send some love and support their way. This is not an easy process to go through for anyone. Join this channel to get access to perks: czcams.com/channels/SdV3P3i2vINMysdqSSOiJw.htmljoin
Trench Tales Trailer Reaction from Game Developer & Animator
zhlédnutí 771Před měsícem
Trench Tales Trailer Reaction from Game Developer & Animator
Unreal Engine 5.4 Is a Game Changer Reaction from Game Dev
zhlédnutí 8KPřed měsícem
Unreal Engine 5.4 Is a Game Changer Reaction from Game Dev
Kingdom Come Deliverance 2 Game Reveal Reaction & Breakdown
zhlédnutí 8KPřed měsícem
Kingdom Come Deliverance 2 Game Reveal Reaction & Breakdown
GTAVI Trailer In Real Life Part 2 Animator Reacts
zhlédnutí 10KPřed měsícem
GTAVI Trailer In Real Life Part 2 Animator Reacts
GTAVI Trailer in REAL LIFE! Ex-Rockstar Dev Reacts
zhlédnutí 140KPřed 2 měsíci
GTAVI Trailer in REAL LIFE! Ex-Rockstar Dev Reacts
Game Dev's Thoughts on Star Wars Outlaws Story Trailer
zhlédnutí 3,4KPřed 2 měsíci
Game Dev's Thoughts on Star Wars Outlaws Story Trailer
Tech Demo for Marvel 1943 Rise of Hydra Animator Reacts
zhlédnutí 6KPřed 2 měsíci
Tech Demo for Marvel 1943 Rise of Hydra Animator Reacts
Marvel 1943 Rise of Hydra Trailer Reaction from Game Developer
zhlédnutí 1,9KPřed 2 měsíci
Marvel 1943 Rise of Hydra Trailer Reaction from Game Developer
Unreal Engine UEFN Tech Demo Animator Reacts
zhlédnutí 4,1KPřed 2 měsíci
Unreal Engine UEFN Tech Demo Animator Reacts
ALGS Hacked LIVE Game Developer Reacts
zhlédnutí 894Před 2 měsíci
ALGS Hacked LIVE Game Developer Reacts
Crimson Desert Gameplay Senior Animator Reacts
zhlédnutí 22KPřed 2 měsíci
Crimson Desert Gameplay Senior Animator Reacts
Nobody Wants to Die Reveal Trailer Animator Reacts
zhlédnutí 2,2KPřed 3 měsíci
Nobody Wants to Die Reveal Trailer Animator Reacts
Senior Animator Reacts to The Night Wanderer Announcement Trailer
zhlédnutí 980Před 3 měsíci
Senior Animator Reacts to The Night Wanderer Announcement Trailer
Apex Legends Inner Beast Trailer Reaction
zhlédnutí 296Před 3 měsíci
Apex Legends Inner Beast Trailer Reaction
Senior Animators Thoughts on Layoffs in the Gaming Industry
zhlédnutí 1,8KPřed 3 měsíci
Senior Animators Thoughts on Layoffs in the Gaming Industry
Senior Animator Reacts to ELDEN RING Shadow of the Erdtree Gameplay Trailer
zhlédnutí 40KPřed 3 měsíci
Senior Animator Reacts to ELDEN RING Shadow of the Erdtree Gameplay Trailer
Hogwarts Legacy Blooper Reel Reaction from Animator
zhlédnutí 972Před 3 měsíci
Hogwarts Legacy Blooper Reel Reaction from Animator
Animation Breakdown of Grounded II Making The Last of Us Part II
zhlédnutí 2,4KPřed 3 měsíci
Animation Breakdown of Grounded II Making The Last of Us Part II
Rise of the Ronin Behind The Scenes with Animator & Game Developer
zhlédnutí 1KPřed 4 měsíci
Rise of the Ronin Behind The Scenes with Animator & Game Developer
Animator Reacts To Grounded 2 Making The Last of Us Part 2
zhlédnutí 8KPřed 4 měsíci
Animator Reacts To Grounded 2 Making The Last of Us Part 2
Apex Legends Breakout Launch Trailer Reaction
zhlédnutí 522Před 4 měsíci
Apex Legends Breakout Launch Trailer Reaction
God of War Ragnarok Game Dev Plays Game For 1st Time Part 2 (Edited from live stream)
zhlédnutí 644Před 4 měsíci
God of War Ragnarok Game Dev Plays Game For 1st Time Part 2 (Edited from live stream)
Zoochosis NEW CREEPY Horror Game Reaction by Game Dev
zhlédnutí 1KPřed 4 měsíci
Zoochosis NEW CREEPY Horror Game Reaction by Game Dev
Elder Scrolls Online Gold Road Cinematic Trailer Reaction
zhlédnutí 508Před 4 měsíci
Elder Scrolls Online Gold Road Cinematic Trailer Reaction
Animator on God of War Ragnarok Plays Game for 1st Time Part 1
zhlédnutí 842Před 4 měsíci
Animator on God of War Ragnarok Plays Game for 1st Time Part 1
Animator Reacts to The Last of Us Behind The Scenes
zhlédnutí 3,7KPřed 4 měsíci
Animator Reacts to The Last of Us Behind The Scenes

Komentáře

  • @sebastian_-858
    @sebastian_-858 Před 4 hodinami

    how to i become a game developer? i also wanna be one of

  • @ThemeDesign
    @ThemeDesign Před 6 hodinami

    Unreal engine 5 cinematic?

    • @YorkReacts
      @YorkReacts Před 5 hodinami

      I don’t think they are using Unreal 5 but I could be wrong.

  • @GlacialDayZ
    @GlacialDayZ Před 7 hodinami

    York, please react to the last xbox showcase

    • @YorkReacts
      @YorkReacts Před 5 hodinami

      The whole thing ?

    • @GlacialDayZ
      @GlacialDayZ Před 5 hodinami

      @@YorkReacts Yeah, unlike the summer game fest one, this one is 10/10 from start to finish; you won't be disappointed.

  • @christopherchuauhang4829
    @christopherchuauhang4829 Před 8 hodinami

    Their cinematics are way better than Hollywood animated movies lol

    • @YorkReacts
      @YorkReacts Před 8 hodinami

      In some cases I agree man these cinematics are a work of art

  • @DevilWolf000
    @DevilWolf000 Před 8 hodinami

    Yea but the game is weak as hell.

    • @YorkReacts
      @YorkReacts Před 8 hodinami

      But the trailer is fire! Haha

  • @Adam-082
    @Adam-082 Před 21 hodinou

    To bad the game isn't incredible lol At least we will "hopefully" always get great cinematics from Blizzard.

    • @YorkReacts
      @YorkReacts Před 8 hodinami

      So do they insert cinematics like this into the game as apart of the story ? As you play… never played a Diablo game before

  • @STR8L8CED
    @STR8L8CED Před 23 hodinami

    Its a good trailer im not gonna lie. Warframe has some great Cinematic trailers as well.

  • @retrowrath9374
    @retrowrath9374 Před 23 hodinami

    It's so good considering it's done in UE5, used to have to wait hours or days for a render like that, now it's done in realtime. My uncle used to sit on his amiga rendering simple stuff taking hours in the 90s, now we have Path Tracing games and in UE5. I started learning UE5, always been interested in graphics tech, tech demos and such since the 90s, Babylon 5 and it's amazing CGI.

  • @philliplee7658
    @philliplee7658 Před dnem

    I also dislike the screen effects for health and enemy splashes. I have always found them immersion breaking since the screen at that point functions more as a virtual camera lens, and so the player becomes a third party viewer versus inserting themselves into the main character’s role. Immersion is especially important in a game series like Silent Hill. I think a better implementation is the injury walk and that Bloober should just stick to just one thing

  • @PortugueseBadman
    @PortugueseBadman Před dnem

    Certainly the best CGI trailer but ironically not reflective of the actual gameplay 😂 I love your reaction.

  • @musicxxa6678
    @musicxxa6678 Před dnem

    im so captivated by this trailer it's insane. simple yet extremely strong trailer.

  • @sheeno3882
    @sheeno3882 Před dnem

    Love your content and really appreciate the inisght, as a software development student i was always curious about this and you offered an amazing explanation

  • @bemindful924
    @bemindful924 Před dnem

    Blizzard and Kojima Productions make the best trailers. The rest seem a bit generic imho.

  • @ThoraxFTW
    @ThoraxFTW Před dnem

    how come u never reacted to Inarius VS Lilith diablo 4 cinematics that is also dope !!!

  • @plotcoalition
    @plotcoalition Před dnem

    Seeing york geek out for 15 minutes was great 😂

  • @TheEvilTaffyapple
    @TheEvilTaffyapple Před dnem

    So refreshing to see the reaction of someone who works in the industry. I'm so used to see console-wars, negative opinions, etc., on CZcams, it was so wholesome to come across someone who makes games just revelling in the craft of what Blizzard made.

  • @xoxar1
    @xoxar1 Před dnem

    Yeah Cinematics for Blizzard games are always nice, wish the Cinemativs would be a hint how good the game is. Sad its not like this anymore

  • @kevinsims5791
    @kevinsims5791 Před dnem

    The other d4 cinematics are of the same quality. Absolutely amazing

  • @darrenameyork2679
    @darrenameyork2679 Před dnem

    Cutscenes in Diablo series have always been 🔥

  • @ReapersBeware
    @ReapersBeware Před 2 dny

    Stunning

  • @ConnorWoog
    @ConnorWoog Před 2 dny

    Thanks for your reaction to this trailer, Mike! I am an avid fan of this franchise and an artist myself, and it's very refreshing to see your passion for this art form and all the work that went into this trailer. Now play some Diablo IV!!!

  • @joshwallaceart
    @joshwallaceart Před 2 dny

    Absolutely incredible work from the guys at Blizzard Cinematics. As a Character Artist working in this industry, my jaw hit the floor when I first watched this trailer. The Characters, the Environments, the FX and CFX, the Lighting and Compositing!! Everything is at such an incredible high level. People definitely don't realize what a big accomplishment this trailer is!

    • @nikoreva2078
      @nikoreva2078 Před dnem

      The trailer is awesome! I hope to see more cinematics of this quality in the game.

  • @mfdosd
    @mfdosd Před 2 dny

    Blizzard with the best cgi since the 90s

  • @angryducklinginstitution76

    York, I think this would be an excellent opportunity to bring up the debate about the capabilities/inabilities of AI. How were some of the specific nuances and details you pointed out designed, and how do you think the artists at Blizzard came to adopt, fine-tune and harness such creative skill and a mindset for detail? How can we artists hope to teach our audiences to truly recognize and appreciate the entirety of the creative process? I myself have recently taken to using some of the weekly meetings I have with some of my social workers to watch movies and/or play video games. Whenever I delve into the intricate details of how I think each individual respective product was creatively designed (e.g. elements of mise-en-scene; costume design; stage business; how characters on screen are framed in relation to the architecture found on stage/film set/within the game world, etc.). What I often find is that my social workers (just like any member of the general populace untrained in the myriad ways of the creative arts) tend to focus only on aspects such as the overall story, memorable one-liners spoken by specific characters, etc. You want to talk about how difficult it is to make the oily water in this Diablo IV DLC trailer look so surreal - can you break it down for us, maybe provide an entire separate video on the various properties of water and oil when it comes to animation and why such properties in real life can be difficult to mimick in the world of graphical arts? How do you think the realness of the oily water plays along with the quivering of the protagonist's lips or other facial expressions that you pointed out in this video? How do all of the small little intricate details that you pointed out in this video further help to tell and embellish the rest of the story in this trailer, helping to compliment the rest of the images that we see in this trailer? Heck, might the fact that the developers decided the main protagonist should have a mole placed prominently on her face have anything at all to do with the oily elements of the water? Especially given the myriad extreme closeup shots of parts of the character's facial features that seem prominent in this trailer. Does the mixing of colors seen at the very opening/establishing shot of this trailer (in which case we're treated with a top-down view of a mixture of colors/elements such as the red wood of the boat piercing through not only the black oily swirls found throughout the undulations of the water but the tint of black shadow the boat embeds into the water at the same exact time. These colors combined seem to work to create the exact blend of dark maroon that is the face of the devil/witch lady found in this trailer (think of the veins of the devil lady's hands slowly creeping alongside the face of the protagonist as well). In that light, as moles are oftentimes considered as small little imperfections of the skin (even to the point where some human beings attempt to remove such "imperfections" via the use of cosmetics and technology), could the sole mole on the protagonist's face symbolically represent a point of entryway for the demonic lady into the facial design of our protagonist, given how everything else in the trailer seems to be mired down in death and black muck (the water itself, the dead fish in the water, even both the blue crystal shard and boatman eventually end up mired in thick black muck). Could certain elements such as the camera angles, lighting effects, textures of the characters' sweat and skin be used to convey a sense of depth and heaviness to the mole? I think it would be beneficial if you were to put out some videos that delve into and put a real educational clinic out there in the name of building and maintaining an eye for detail, curating a creative mindset, and practicing and honing one's knack for problem-solving and intuitive design. I think these are the kinds of details the general populace takes for granted, especially given nowadays with the up-ramping of AI and debate of AI's ability to adhere to such detail and develop such creative thinking design processes and skills. I for one am someone who wants to help design AI solely for helping and assisting with the creative process, adding to it instead of flat out trying to replace the creative process, including the intricate art of individual human ideas and ingenuity that contribute to the whole process as well. Sorry for the ridiculously long message, but I think it would be a good idea for you to connect all the dots here, perhaps even going into a spiel about how technology needs to work hand-in-hand with the more creative and rustic elements of our world, and not flat out overlook, disrespect and replace established natural processes of our world. Keep up the amazing work on your channel, and I'm so proud and honored to hear how the ingenuity and work of others is able help fuel your own creative drive and aspirations!

  • @mpetrie
    @mpetrie Před 2 dny

    One of the most impressive parts of the animation for me was the mother’s thumb pad. Watch the pad of her thumb when she caresses her face. There is an ever so slight shifting of her thumb pad as she does it. Amazing level of detail.

    • @YorkReacts
      @YorkReacts Před 2 dny

      Yup same here that caress on the face by her mother was top notch. I remember a few years ago when Pixar was explaining tech like this they had when one character could push up against the skin of another.

  • @pezo6989
    @pezo6989 Před 2 dny

    - in the design typical of diablo games, the very close-up view of the face and the use of aligned opposite pairs of the symmetry case are always visible, e.g. cover images, this is present throughout. - the film uses this throughout, it uses a close-up perspective covering every detail, so far the videos related to Blizzard games have been rough, but this one differs in that there are no big "Epic" scenes (with the exception of the demonic part), but it brings nature closer. - the swirling of the water, the difference in the curling of the oil stains on it, creates a completely realistic effect. - for some reason it affects the feeling of a living person, but it does not fulfill it, it is a mystery to me why. - Maybe there is a smaller difference between the brightness and moisture of the eyeball compared to the brightness of the facial skin, maybe the edges of the folds of the skin are stronger? I'm just guessing. We are very sensitive to the eyeball and the type of facial skin, as we constantly focus on the person's gaze. I sense some ratio.. - The little hairs on the girl's face, which are illuminated by the sun, all enhance the realism. - Well, the girl's lighting is amazingly realistic, I wouldn't say it's mechanical... - Especially as he looks towards the sunlight, many more shades are drawn, a beautifully struck hue. The reflection of moisture on the lips, the reflection of moisture on the face, the presence of small warts and freckles. - Skillfully used Depth of Field, its multi-level blurring enhances the optical effect of the camera, since there are mostly complete close-up scenes and it is used there. - there is no shortage of animation due to the micro-muscle twitches. - the young girl has few micro-furrows on her face, but their depth is noticeable. - The mother's eyes made me feel more "hollow", maybe an allegory, they say, soulless or "demonic"... :) - I don't see so many reflections in it, it seems much more superficial and lifeless. - in addition to the yellowish lighting, there is also the blue lighting, which can be observed especially in the reflection of the wet parts on the left side of the girl. yellow-blue dynamics. It foreshadows the coming evil. Because there is less blue than yellow. - His dramaturgy is simply fantastic and rough, as the environment changes in seconds. - I'm tired, the video is too demanding. - You present the video fantastically, they encourage me to observe the detail and how much work and dedication there is behind each scene.🧐

  • @0Gnomer
    @0Gnomer Před 2 dny

    thanks for providing your perspective as a developer, would be neat if blizz releases a making-of vid...very proud of the team for reaching new heights! 🖤

  • @mgkpraesi
    @mgkpraesi Před 2 dny

    Its very good.

  • @Yurka079
    @Yurka079 Před 2 dny

    It's a crime they're putting out these cutting edge cinematics and not doing more in-depth behind the scenes videos on their creative process.

    • @SuzakuX
      @SuzakuX Před 2 dny

      They used to do behind the scenes DVDs for a lot of the collectors editions of their games, but unfortunately not since BFA. I recall the one for Legion, they mentioned it was the first time they ever used motion capture, but they only used it for background characters and to capture camera motions; Varian was all hand-animated.

    • @joshwallaceart
      @joshwallaceart Před 2 dny

      There are actually a few talks where the Blizzard Cinematic team shared some of the process that went into creating their cinematics. There were a few talks at previous Zbrush Summits and some Diablo FX Breakdowns on the Houdini channel.

  • @Mike__P
    @Mike__P Před 2 dny

    captured on PS4?

  • @ItzMeWill
    @ItzMeWill Před 2 dny

    I read an article about the work that went into the first Diablo 4 opening cinematic "By Three They Come".. The modeling supervisor confirmed that everything was handcrafted, including the facial animation. They used real actors for animation and facial references and were provided concept art.. but no facial motion capture..They said from a stylistic point of view. They don't want to do photorealism but were striving for hyper-realism.. I imagine the same work went into this one

  • @tartwurk609
    @tartwurk609 Před 3 dny

    As a fellow artist. Man i really appreciate you actually appreciating how much work went into this cinematic .

    • @YorkReacts
      @YorkReacts Před 3 dny

      Yes this one really knocked it out of the park. Soooooo good! Props to everyone involved. Their shots will be gorgeous on any demo reel

  • @thebustermonkey
    @thebustermonkey Před 3 dny

    I almost fell off the chair when i watched it for the first time! You can tell how proud they are of the tech since they stay close up to the girls most of the trailer! Such a great achievement by all the teams!

  • @R4ZORLIGHT
    @R4ZORLIGHT Před 3 dny

    Blizzard and cinematics, thats something they always deliver. Some scenes were really disturbing (in a good horror way). Now if they could match the quality of the cinematic with the rest of the game...

  • @GfoxSim
    @GfoxSim Před 3 dny

    I'm not sure if you've done it already but please react to The Matrix Awakens tech demo. It blew me away when it became available.

  • @zuz2366
    @zuz2366 Před 3 dny

    React to assassin’s creed shadows gameplay!!

  • @reinoldi1097
    @reinoldi1097 Před 3 dny

    why "corridor crew" never react to something like this xD

  • @misberave
    @misberave Před 3 dny

    Man i hope the rumors are true that they gonna make an animated Diablo movie or series in the same style as their cutscenes! But isnt CGI easier to make in regards of animations? I always thought they look much more realistic than ingame

    • @YorkReacts
      @YorkReacts Před 3 dny

      Oooo I didn’t even know of the rumors. From my experience this type of animation and quality takes lots of time and tons of money. Definitely not easier per se just less limitations.

  • @jiggylookback
    @jiggylookback Před 3 dny

    Bro did you react to Perfect Dark yet?

    • @YorkReacts
      @YorkReacts Před 3 dny

      Noooooo what I didn’t see that yet!?!? I have to check it out

    • @jiggylookback
      @jiggylookback Před 3 dny

      @@YorkReacts if ever our worlds collide that’s it. Go look it up!!

    • @jiggylookback
      @jiggylookback Před 3 dny

      @@YorkReacts if ever our worlds collided this is it. Go check it out!!

  • @SPProduction02
    @SPProduction02 Před 3 dny

    Now i get why the end of the campaign was soso (at least for my liking) cant wait to play it :) p.s = thats her mom, not granma (apologies for being the nazi guy lol)

    • @YorkReacts
      @YorkReacts Před 3 dny

      Haha yeah I say grandma cause she is old but I got it eventually after watching the whole thing. Such a cool story. Loved this trailer wowza!! Appreciate you stopping by

    • @SPProduction02
      @SPProduction02 Před 3 dny

      @@YorkReacts no problem man,love your content :D

  • @producekyro
    @producekyro Před 3 dny

    We’re hitting that pinnacle where we really can’t tell what’s real or CGI

    • @YorkReacts
      @YorkReacts Před 3 dny

      We really are soooooo close wowza this trailer is proof of that. I would love to watch a film like this

  • @richmon4510
    @richmon4510 Před 3 dny

    What happened with Fable reaction 👀?

    • @YorkReacts
      @YorkReacts Před 3 dny

      Fable ? Send me the link I will check it out maybe I forgot haha 😆

  • @johnaldjensen4617
    @johnaldjensen4617 Před 3 dny

    I'd say The War Within trailer had incredible facial detail as well, but then again, it was also a trailer made by Blizzard lol

    • @YorkReacts
      @YorkReacts Před 3 dny

      Yup that one was amazing as well. I’ve watched it like 20 times internally dissecting every frame of that gorgeous trailer. We used to deep dive like this at an old company I used to work at.

  • @DerPylz
    @DerPylz Před 3 dny

    Saga Anderson being a black woman has nothing to do with SBI's involvement with the game. Without spoiling too much, it's an important part of the plot and how this game connects to the Remedy connected universe, which will become more clear later on in the game.

  • @acoranramon3542
    @acoranramon3542 Před 4 dny

    1:34:10 - Actually that's a PS5 Dev Kit, not PS4. 😇😇😇😇😉👌

    • @YorkReacts
      @YorkReacts Před 4 dny

      Haha yes that’s what I meant to say lol I had one for a little bit

  • @dunamisophisgameplay1646

    The layoffs have been crazy. Lots of animators I knew at Pixar are being laid off. Many of them were in my internship group in Summer 2019 when I worked there.

    • @YorkReacts
      @YorkReacts Před 4 dny

      It’s wild I’ve been reached out to by a few animators and I’m like wait what!!! You’re looking for work!?! That’s impossible!!! Shame to see very talented people unable to find jobs

    • @dunamisophisgameplay1646
      @dunamisophisgameplay1646 Před 3 dny

      @@YorkReacts I still think many companies are trying to implement Ay-Eye technology to replace artists. I'm job searching myself right now. I'm applying to game and animation companies.

  • @benheron775
    @benheron775 Před 4 dny

    Got a question about a early build of the game, no worries if you dont know but we've found some leftover lods of autumn variations of trees, have you ever seen them in any version of the game? If so which chapter?

    • @YorkReacts
      @YorkReacts Před 4 dny

      Nah I wish I could tell you but I’ve never seen those

  • @cesarolmedo6758
    @cesarolmedo6758 Před 5 dny

    This details the problems with modern gamers.

  • @rockerdude86
    @rockerdude86 Před 5 dny

    Love the intro 😎🤘🏻

    • @YorkReacts
      @YorkReacts Před 5 dny

      Thanks dude! Props to Punch for editing it

  • @GMECRTL
    @GMECRTL Před 5 dny

    17:43 - I was actually INCREDIBLY impressed by this animation/sound design. Moving his tongue inside his mouth, contemplating whether to help/trust her. Me and my partner watched the Reveal live and we both went “HOLY CRAP THAT DETAIL IS INSANE”.

    • @YorkReacts
      @YorkReacts Před 5 dny

      Yeah I agree the aspect of capturing those nuances is great. I’ve been capturing my own face with meta human and it does it fairly easily. To me it just looked weird his mouth shape and the way it jittered. I get the intent but to me it didn’t come off well or still had some weirdness to it.